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Sony

Sony: Emotion-Reading Games Possible In Ten Years 69

Calidreth writes "At Gamescom last week two of Sony's executives stated their belief that in merely ten years' time, video games will have the ability to read more than just movement on the part of the player. Reading player emotions will be a key feature that is possible now and might be implemented into games in the future."
First Person Shooters (Games)

Deus Ex: Human Revolution Released 138

Over 11 years ago, Deus Ex became one of the most celebrated games of its time, tightly weaving FPS and RPG gameplay together with a rich cyberpunk story. Today, Eidos Montreal and Square Enix launched a new entry to the series, titled Deus Ex: Human Revolution. A launch trailer is available, and early reviews for the game are positive. Opposable Thumbs says, "Fans can take a deep breath: they will get what they want from a Deus Ex game in this release. The story is dense, complete with twists, interesting characters, and far-flung locations." Rock, Paper, Shotgun largely agrees, and both reviews praise the breadth of choices players have in how they accomplish mission objectives. However, they disagree on the quality of the voice acting, and RPS complains of untimely and oddly-designed boss battles. DE:HR's stealth gameplay and hacking minigame receive high marks, as does the game's overall length and replayability.
Portables (Games)

PS Vita Specs Announced 259

An anonymous reader writes "Sony has announced the hardware specs for the PS Vita and the details have confirmed most fans' hopes instead of their fears. The heart of the system is an ARM-developed Cortex A9 chip with four cores and a PowerVR SGX GPU. The screen is a 5-inch OLED capacitive touch-screen (with multi-touch) and a resolution of 960 x 544. The system will include 512MB of RAM and an additional 128MB of discrete VRAM. There will be front and rear cameras capable of 60fps at VGA resolution (640 x 480)."
DRM

Ubisoft Scales Back Driver DRM 121

We recently discussed Ubisoft's plans to bring back their controversial always-connected DRM for their upcoming racing game Driver: San Francisco. Gamers raised their voices in protest, and it seems Ubisoft listened, scaling back (but not removing) the DRM. Instead of requiring a continuous connection, the game will now require a connection only when the game launches. Unfortunately for Ubisoft, complaints are now arising that the company misled players with regard to the DRM implemented in the PC port of From Dust.
Businesses

PS3 Enjoys Retail-Wide Sales Spike After Price Cut 167

donniebaseball23 writes "Sony, after nearly two years on standing firm on PS3's price, dropped the console to $249, and it's been having an immediate impact. GameStop has already noted a 'significant' increase in PS3 sales, while big box retailer Target confirmed an 'immediate lift' in sales and recommended PS3 as a 'great option' for its customers. Not only that, but leading e-tailer Amazon saw PS3 sales explode by 400% in the days after the price cut. All told, in the months ahead, analysts are expecting Sony to see as much as a 30% sales bump for PS3 this holiday season."
Games

Coming Soon, Shorter Video Games 637

Hugh Pickens writes "Blake Snow writes that according to one expert, 90% of players who start a game will never see the end of it and it's not just dull games that go unfinished. Only 10% of avid gamers completed last year's critically acclaimed Red Dead Redemption, according to Raptr, which tracks more than 23 million gaming sessions. 'What I've been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube,' says Keith Fuller, a longtime production contractor for Activision. The bottom line is people have less time to play games than they did before, they have more options than ever, and they're more inclined to play quick-hit multiplayer modes, even at the expense of 100-hour epics. 'They're lucky to find the time to beat a 10-hour game once or twice a month,' says Fuller of the average-age gamer. 'They don't feel cheated about shorter games and will just play a longer game for as many hours as their schedule allows before moving on to another title.' Even avid gamers are already warming to the idea of shorter games. 'Make a game worth my time and money, and I'll be happy,' says Casey Willis. 'After all, 10 hours of awesome is better than 20 hours of boring.'"
Games

Super Scrabble Players Have Unusual Brains 142

An anonymous reader writes "Being a competitive Scrabble player apparently warps your brain, in a good way, according to researchers at the University of Calgary in Canada. At the high level of the game, players quickly judge whether words, or possible words are real based in large part on their visual stimuli — not an inherent knowledge of the word or its meaning. 'These findings indicate that Scrabble players are less reliant on the meaning of words to judge whether or not they are real, and more flexible at word recognition using orthographic information. ... Competitive Scrabble players are visual word recognition experts and their skill pushes the bounds of what we previously considered the end-point of development of the word recognition system.'"
Quake

Notch Asks For Trial By Combat 205

Vrallis writes "As reported recently, Mojang AB, the creators of Minecraft, have been sued by Bethesda over the name of their latest project, Scrolls, citing a trademark infringement with their Elder Scrolls games. In his latest blog post, Notch, the founder of Mojang, has challenged Bethesda to a trial by combat. Specifically, a frag match in Quake 3."
First Person Shooters (Games)

Rage and the Tech Behind id Tech 5 172

MojoKid writes "id Software's long-awaited FPS, Rage, is set to ship in October. When it launches, Rage will be the first game to feature id's newest graphics engine, dubbed id Tech 5. id Tech 5 has evolved considerably since the company started talking about it four years ago, however. While it contains a number of additional features, MegaTexturing remains one of the game's most visible advances. MegaTexturing uses a single large texture to map the terrain of an entire area. Data from that texture is streamed in depending on where the player is standing and what's visible. Effects that would normally be blended in traditional tiled texturing can be baked into the megatexture and streamed off disc when needed. The advantage of megatexturing is that it allows artists to create unique environments rather than resorting to a variety of tricks to hide repetitive texture tiles." id's Tim Willits spoke with Eurogamer about Rage's development, explaining how their goal of fast-paced action dictated certain design decisions. Rage will make use of Steamworks, but won't require a persistent connection for offline play. However, small parts of optional single-player content will only be available to players who buy the game new. Willits said, "Most people never find them. But as soon as you do, you're like, oh. And then you start to look for it. That's our first-time buyer incentive."
Role Playing (Games)

World of Warcraft Finally Loses Subscribers 413

bonch writes "After seven years and a highpoint of 12 million subscribers, World of Warcraft has seen a loss of nearly one million subscribers in the last six months for the first time in its history, according to Blizzard CEO Mike Morhaime during an Activision earnings call. However, the game remains the most popular MMO, and Morhaime said Blizzard plans to reverse the trend with fresh content. Some believe that the loss in subscriber interest is a sign of the game's inevitable twilight years. Blizzard also recently received a trademark for 'Mists of Pandaria,' fueling speculation about the next expansion pack."
AMD

Crysis 2 Update a Perfect Case of Wasted Polygons 159

crookedvulture writes "Crytek made news earlier this summer by releasing a big DirectX 11 update for the PC version of its latest game, Crysis 2. Among other things, the update added extensive tessellation to render in-game elements with a much higher number of polygons. Unfortunately, it looks like most of those extra polygons have been wasted on flat objects that don't require more detail or on invisible layers of water that are rendered even in scenes made up entirely of dry land. Screenshots showing the tessellated polygon meshes for various items make the issue pretty obvious, and developer tools confirm graphics cards are wasting substantial resources rendering these useless or unseen polygons. Interestingly, Nvidia had a hand in getting the DirectX 11 update rolled out, and its GeForce graphic cards just happen to perform better with heavy tessellation than AMD's competing Radeons."
Cellphones

3DS and Vita Face Tough Battle Against Smartphones 138

An article at the Opposable Thumbs blog looks at the struggle between portable gaming devices and smartphones with access to a plethora of inexpensive games. "...most games simply have to be 'good enough' and convenient. If you already have a smartphone and an hour to kill, plenty of top-notch games can be downloaded in a minute for a dollar. With the 3DS or Vita, you're being asked to buy expensive hardware and then feed it with games that cost $40 and up. Smartphones also present a compelling deal for small, adventurous developers: it's inexpensive to create a game for these platforms, and developers don't have to worry about physical storefronts, packaging design, or cartridge manufacturing. Sony is now pushing for a digital platform that relies heavily on downloads with the Vita, but Nintendo still seems to believe the future rests with expensive, physical carts. Trying to buy one of the few digital games available on the 3DS via the system's e-shop is a slow, frustrating process."
Crime

EVE Online Ponzi Scheme Nets $50k Worth of In-Game Currency 171

Calidreth writes "EVE Online is famous for its stories of theft, underhanded dealings, criminal empires and general unscrupulous play. For EVE players, this is generally an accepted part of the game and part of the risk players run. The type of scheme might be old, but the profits were big in the latest EVE Online scam, which has broken records and is now being called the biggest scam in the game's history."
First Person Shooters (Games)

Valve Announces Counter-Strike: Global Offensive 109

Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."
Graphics

Carmack On 'Infinite Detail,' Integrated GPUs, and Future Gaming Tech 149

Vigile writes "John Carmack sat down for an interview during Quakecon 2011 to talk about the future of technology for gaming. He shared his thoughts on the GPU hardware race (hardware doesn't matter but drivers are really important), integrated graphics solutions on Sandy Bridge and Llano (with a future of shared address spaces they may outperform discrete GPUs) and of course some thoughts on 'infinite detail' engines (uninspired content viewed at the molecular level is still uninspired content). Carmack does mention a new-found interest in ray tracing, and how it will 'eventually win' the battle for rendering in the long run."
Google

Google Adds Games To Google+ 161

derGoldstein writes with this quote from the official Google blog: "Today we're adding games to Google+. ... We want to make playing games online just as fun, and just as meaningful, as playing in real life ... When you're ready to play, the Games page is waiting — click the games button at the top of your stream. You can see the latest game updates from your circles, browse the invites you've received and check out games that people you know have played recently. The Games page is also where your game accomplishments will appear. So you can comfortably share your latest high score — your circles will only see the updates when they're interested in playing games too."
First Person Shooters (Games)

Early Look At GoldenEye Reloaded 5

blanners writes "James Bond fans jonesing for some suave British espionage will be getting a (sort of) brand new GoldenEye this fall. Mashable got some hands-on time with an alpha build of GoldenEye 007: Reloaded, Activision's new first-person shooter video game based on the historic franchise. Quoting: 'Perhaps the most fun to be had with Reloaded is its obvious nods to nostalgia. Although the distinctive file folder menu screens are gone, the game has a series of modifiers, both silly and useful, which can be applied to some multiplayer or Mi6 games. You can edit your weapons load-out as easily as you can give characters big heads, paint ball guns or make every enemy the same joke character.'"
Japan

How Apple Is Beating Nintendo At Its Own Game 425

Zothecula writes "In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling DeLorean with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. So what on earth happened?"

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