First Person Shooters (Games)

DOOM and DOOM 2 Getting New Enhanced Versions (ign.com) 63

QuakeCon 2024 kicks off today with the announcement of enhanced remasters of the first two Doom games, which will feature online cross-platform deathmatch, co-op support for up to 16 players, upgraded visuals, and additional content including a new episode for Doom 2. The compilation, titled DOOM + DOOM 2, runs on the KEX Engine and will include new maps, a newly-updated soundtrack, and support for 4K resolution, with a possible free upgrade for existing console owners. IGN reports: While unconfirmed, it appears that console owners who already own DOOM or DOOM 2 will get the upgrade for free. It's currently available for purchase on Xbox Series X/S for $9.99, though it has been pulled from the Steam store. When it's released, DOOM + DOOM 2 will be perhaps the most comprehensive version of the venerable shooters to date. You can watch the trailer here.
Games

Chess Player Suspended After Allegedly Poisoning Her Rival (chess.com) 77

The Russian Chess Federation is suspending a player who is facing jail time for allegedly trying to poison her rival with mercury during a chess tournament. Chess.com reports: Amina Abakarova, a 40-year-old chess coach from Makhachkala in the Russian Republic of Dagestan, is accused of trying to poison her rival, 30-year-old Umayganat Osmanova. The incident unfolded during the Dagestan Chess Championship on August 2, according to a Telegram channel that first reported on the story, and is now making headlines in state-run Russian news media as well as reaching global media as well. Security camera footage shows the incident where Abakarova calmly walked over to the board where Osmanova was supposed to appear 20 minutes later. It was reported that she'd previously asked if cameras were in operation and been told that they weren't. She then smeared what is said to be potentially deadly mercury from a thermometer.

Osmanova said she began feeling unwell 30 minutes later, complaining of nausea and dizziness, prompting an immediate call for medical assistance. Doctors eventually concluded that poisoning was a likely cause. After reviewing the footage from security cameras, the arbiter reported it to the police and Abakarova was detained, rtv1.com reports. [...] Abakarova has reportedly confessed that she wanted to "knock her opponent out of the tournament," admitting "personal hostility" toward Osmanova, who had a week earlier won the Dagestan Rapid Championship above her on tiebreaks. The plan was not to harm Osmanova, but to scare her, according to a police report quoted by Russian media.

Abakarova has now been detained by police and is facing up to three years in jail, according to The Mirror. Andrey Filatov, the President of the Russian Chess Federation, has also confirmed that Abakarova is temporarily suspended from Russian chess events, pending an investigation into the incident. She is potentially facing a lifetime ban. [...] Despite falling ill, Osmanova fully recovered and continued the tournament, eventually finishing in second place and winning a prize. Abakarova was expelled after the fourth round and is unlikely to play chess again anytime soon.

Robotics

Google DeepMind Develops a 'Solidly Amateur' Table Tennis Robot (techcrunch.com) 20

An anonymous reader quotes a report from TechCrunch: In a newly published paper titled "Achieving Human Level Competitive Robot Table Tennis," Google's DeepMind Robotics team is showcasing its own work on the game. The researchers have effectively developed a "solidly amateur human-level player" when pitted against a human component. During testing, the table tennis bot was able to beat all of the beginner-level players it faced. With intermediate players, the robot won 55% of matches. It's not ready to take on pros, however. The robot lost every time it faced an advanced player. All told, the system won 45% of the 29 games it played. "This is the first robot agent capable of playing a sport with humans at human level and represents a milestone in robot learning and control," the paper claims. "However, it is also only a small step towards a long-standing goal in robotics of achieving human level performance on many useful real world skills. A lot of work remains in order to consistently achieve human-level performance on single tasks, and then beyond, in building generalist robots that are capable of performing many useful tasks, skillfully and safely interacting with humans in the real world."

The robot's biggest trouble areas are responding to fast balls, high and low balls. It also has trouble with backhand and the ability to read the spin on an incoming ball. Here's how the researchers plan to address the issue with fast balls: "To address the latency constraints that hinder the robot's reaction time to fast balls, we propose investigating advanced control algorithms and hardware optimizations. These could include exploring predictive models to anticipate ball trajectories or implementing faster communication protocols between the robot's sensors and actuators."
Movies

Video Game Adaptation 'Borderlands' Hits Theaters With Rare 0% on Rotten Tomatoes (forbes.com) 115

An anonymous reader shares a report: I'm not sure I knew of anyone, Borderlands fan or not, who believed that the movie adaptation of the game was going to be good, based on everything from casting to trailers. Now as reviews come in ahead of its release tomorrow, those fears have been validated. And then some. As I write this, the Borderlands movie has a flat 0% on Rotten Tomatoes. No positive reviews whatsoever, and the ones that are in are not just negative, but brutal.
AI

Video Game Actors Are Officially On Strike Over AI (theverge.com) 52

Members of the Screen Actors Guild (SAG-AFTRA) are striking against the video game industry due to failed negotiations over AI-related worker protections. "The guild began striking on Friday, July 26th, preventing over 160,000 SAG-AFTRA members from taking new video game projects and impeding games already in development from the biggest publishers to the smallest indie studios," notes The Verge. From the report: Negotiations broke down due to disagreements over worker protections around AI. The actors union, SAG-AFTRA, negotiates the terms of the interactive media agreement, or IMA, with a bargaining committee of video game publishers, including Activision, Take-Two, Insomniac Games, WB Games, and others that represent a total of 30 signatory companies. Though SAG-AFTRA and the video game bargaining group were able to agree on a number of proposals, AI remained the final stumbling block resulting in the strike.

SAG-AFTRA's provisions on AI govern both voice and movement performers with respect to digital replicas -- or using an existing performance as the foundation to create new ones without the original performer -- and the use of generative AI to create performances without any initial input. However, according to SAG-AFTRA, the bargaining companies disagreed about which type of performer should be eligible for AI protections. SAG-AFTRA chief contracts officer Ray Rodriguez said that the bargaining companies initially wanted to offer protections to voice, not motion performers. "So anybody doing a stunt or creature performance, all those folks would have been left unprotected under the employers' offer," Rodriguez said in an interview with Aftermath. Rodriguez said that the companies later extended protections to motion performers, but only if "the performer is identifiable in the output of the AI digital replica."

SAG-AFTRA rejected this proposal as it would potentially exclude a majority of movement performances. "Their proposal would carve out anything that doesn't look and sound identical to me," said Andi Norris, a member of SAG-AFTRA's IMA negotiating committee, during a press conference. "[The proposal] would leave movement specialists, including stunts, entirely out in the cold, to be replaced ... by soulless synthetic performers trained on our actual performances." The bargaining game companies argued that the terms went far enough and would require actors' approval. "Our offer is directly responsive to SAG-AFTRA's concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry," wrote Audrey Cooling, a representative working on behalf of the video game companies on the bargaining committee in a statement to The Verge.

EU

Initiative Aims To Require EU Game Publishers To Make Retired Games Playable (pcgamer.com) 91

A proposed European Union law seeks to ensure that video games sold or licensed in the EU remain playable even if servers are shut down or studios close. The law would require publishers of sold and free-to-play games with microtransactions to provide resources to keep games functional, such as allowing players to host their own servers. Through a process called the "European Citizens Initiative," the petition needs one million signatures just to have a chance at becoming law. PC Gamer reports: "An increasing number of publishers are selling videogames that are required to connect through the internet to the game publisher, or 'phone home' to function," the petition reads. "While this is not a problem in itself, when support ends for these types of games, very often publishers simply sever the connection necessary for the game to function, proceed to destroy all working copies of the game, and implement extensive measures to prevent the customer from repairing the game in any way."

Understanding that developers and publishers can't support games forever, the initiative would expect "the publisher to provide resources for the said videogame once they discontinue it while leaving it in a reasonably functional (playable) state." That means giving players the tools to host the game on their own servers, for example, and removing the requirement for games to connect to the publisher's (defunct) servers in order to be played. This is what the developer behind Knockout City did when it pulled the plug on the game's official servers.

Not only does this initiative apply to games that are sold, but includes free to play games that have microtransactions for assets (like skins) or other paid-for features. The thought is, if you purchase an item in a free game, you should have the right to continue to use it indefinitely -- which means keeping that free game playable in some form. It's important to note that even a million signatures doesn't mean an automatic win, just that it'll go forward to the European Union as a proposal to become a law.

Games

The Best ROM Hack Website is Shutting Down After Nearly 20 Years (polygon.com) 16

ROMhacking.net, a prominent platform for fan translations and modifications of classic games, is shutting down after nearly two decades of operation. The site's administrator, who goes by the name Nightcrawler, said the website will remain accessible in a read-only format, but all new submissions have been halted and the site's extensive database has been transferred to the Internet Archive for preservation.

ROMhacking.net has long served as a crucial resource for gaming enthusiasts, according to Polygon, hosting a vast array of fan-made translations, bug fixes, and modifications for classic titles, many of which never received official localizations outside their countries of origin. The site's contributions to the gaming community include fan translations of Japanese-exclusive titles and even patches for long-standing bugs in popular games like Super Mario 64. Nightcrawler said the website ran into challenges including in managing the site's exponential growth and increasing copyright pressures, things that contributed to the decision to winding down operations.
Games

GameStop Shuts Down Game Informer (kotaku.com) 16

Game Informer, the longest-running gaming magazine in the U.S., is officially dead and GameStop killed it. Kotaku: It began publishing in 1991 and has been one of the last remaining physical gaming magazines in the world, with cover stories that continued to share deep dives and exclusive interviews on the biggest games coming out, from Final Fantasy: VII Rebirth to Star Wars Outlaws. No more.

Staff at the magazine, which also publishes a website, weekly podcast, and online video documentaries about game studios and developers, were all called into a meeting on Friday with parent company GameStop's VP of HR. In it they were told the publication was closing immediately, they were all laid off, and would begin receiving severance terms. At least one staffer was in the middle of a work trip when the team was told. The sudden closure of Game Informer means that issue number 367, the outlet's Dragon Age: The Veilguard cover story, will be its last.

Businesses

Bungie CEO Faces Backlash After Announcing 220 Employees Will Be Laid Off (techspot.com) 39

Rob Thubron reports via TechSpot: It's a sad case of another day, another round of mass layoffs at a game studio. On this occasion, Destiny developer Bungie has announced it is letting go of 220 employees, or 17% of its workforce. CEO Pete Parsons said the eliminations were due to "financial challenges," which isn't going down well, especially after it was discovered he may have spent over $2.4 million on classic cars after Sony acquired the company, and continued buying them even after the previous layoffs. Bungie blames the job eliminations on "rising costs of development and industry shifts as well as enduring economic conditions." The Sony subsidiary says it needs to make substantial changes to its cost structure and focus development efforts entirely on Destiny and Marathon. The cuts will impact every level of the company, including executives and senior leader roles -- but not Parsons, obviously.

In what appears to be a way of reducing the number of people being laid off, Bungie is moving 155 people to Sony Interactive Entertainment over the next few quarters. Furthermore, a team working on one of Bungie's incubation projects -- an action game set in a brand-new science-fantasy universe -- will be spun off to form a new studio within PlayStation Studios. [...] "This is hitting people who were told they were valued. That they were important. That they were critical to business success. But none of that mattered," wrote Bungie technical UX designer Ash Duong.

Many have called for Parsons to resign. The calls were amplified when he set his X account to private, but it seems the CEO realized that was making things worse and soon set it to public again. What's angering people even further is the discovery of what seems to be Parsons' account on a car bidding site called Bring a Trailer. It shows he has spent $2.4 million on classic cars since September 2022, which includes $500,000 since the October layoffs.

Apple

Apple Arcade Developers Say Working With Apple Is Like Being In an 'Abusive Relationship' (appleinsider.com) 59

Mobile game developers have voiced increasing frustration with Apple, citing reduced payments, delayed compensation, poor communication, and inadequate support, particularly with the Apple Vision Pro. Apple Insider reports: In February, game developers began expressing frustration over Apple Arcade. They pointed out that while the service was initially profitable, Apple had begun decreasing upfront payments and the per-play "bonus pool." Additionally, the tech giant began to axe projects with little to no warning. According to Mobilegamer.biz, developers continue to be unhappy with how Apple's running its "pay once, play all you want" game subscription service. Developers point out how Apple has delayed payments -- sometimes up to six months -- which has put smaller studios in precarious situations.

Devs are also unhappy with Apple's communication -- or lack thereof. "We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all," one developer told Mobilegamer.biz. Some have even called Apple's tech support "miserable" and the worst they'd seen anywhere. Even the QA and update process is frustrating, prompting some developers to avoid updating their games altogether. [...] One particularly frustrated developer spoke out against Apple Arcade, saying, "It's like an abusive relationship where the abused stays in the relationship hoping the other partner will change and become the person you know they could be."
When it comes to the Apple Vision Pro, many game developers are increasingly frustrated with the headset's struggles to run demanding games. And, while Apple wants indie developers to create new games for their new headset, the company "does not provide compensation or make any promises to promote or market the game once it is finished," says Apple Insider.
XBox (Games)

Xbox Console Sales Continue To Crater With Massive 42% Revenue Drop (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Microsoft's revenue from Xbox console sales was down a whopping 42 percent on a year-over-year basis for the quarter ending in June, the company announced in its latest earnings report. The massive drop continues a long, pronounced slide for sales of Microsoft's gaming hardware—the Xbox line has now shown year-over-year declines in hardware sales revenue in six of the last seven calendar quarters (and seven of the last nine). And Microsoft CFO Amy Hood told investors in a follow-up call (as reported by GamesIndustry.biz) to expect hardware sales to decline yet again in the coming fiscal quarter, which ends in September. The 42 percent drop for quarterly hardware revenue -- by far the largest such drop since the introduction of the Xbox Series X/S in 2020 -- follows an 11 percent year-over-year decline in the second calendar quarter of 2023.

Microsoft no longer shares raw console shipment numbers like its competitors, so we don't know how many Xbox consoles are selling on an absolute basis. But industry analyst Daniel Ahmad estimates that Microsoft sold less than 900,000 Xbox units for the quarter ending in March, compared to 4.5 million PS5 units shipped in the same period. Overall, the reported revenue numbers suggest that sales of the Xbox Series X/S line peaked sometime in 2022, during the console's second full year on store shelves. That's extremely rare for a market where sales for successful console hardware usually see a peak in the fourth or fifth year on the market before a slow decline in the run-up to a successor. [...] Aside from hardware sales, Microsoft's gaming content and services revenue was up a healthy-sounding 61 percent year-over-year for the latest reported quarter. But a full 58 percent of that increase was the "net impact from the Activision acquisition," which you may remember cost the company $68.7 billion dollars.

AI

Video Game Performers Will Go On Strike Over AI Concerns (apnews.com) 53

An anonymous reader quotes a report from the Associated Press: Hollywood's video game performers voted to go on strike Thursday, throwing part of the entertainment industry into another work stoppage after talks for a new contract with major game studios broke down over artificial intelligence protections. The strike -- the second for video game voice actors and motion capture performers under the Screen Actors Guild-American Federation of Television and Radio Artists -- will begin at 12:01 a.m. Friday. The move comes after nearly two years of negotiations with gaming giants, including divisions of Activision, Warner Bros. and Walt Disney Co., over a new interactive media agreement.

SAG-AFTRA negotiators say gains have been made over wages and job safety in the video game contract, but that the studios will not make a deal over the regulation of generative AI. Without guardrails, game companies could train AI to replicate an actor's voice, or create a digital replica of their likeness without consent or fair compensation, the union said. Fran Drescher, the union's president, said in a prepared statement that members would not approve a contract that would allow companies to "abuse AI." "Enough is enough. When these companies get serious about offering an agreement our members can live -- and work -- with, we will be here, ready to negotiate," Drescher said. [...]

The last interactive contract, which expired November 2022, did not provide protections around AI but secured a bonus compensation structure for voice actors and performance capture artists after an 11-month strike that began October 2016. That work stoppage marked the first major labor action from SAG-AFTRA following the merger of Hollywood's two largest actors unions in 2012. The video game agreement covers more than 2,500 "off-camera (voiceover) performers, on-camera (motion capture, stunt) performers, stunt coordinators, singers, dancers, puppeteers, and background performers," according to the union. Amid the tense interactive negotiations, SAG-AFTRA created a separate contract in February that covered indie and lower-budget video game projects. The tiered-budget independent interactive media agreement contains some of the protections on AI that video game industry titans have rejected.
"Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable AI protections, but rather flagrant exploitation," said Interactive Media Agreement Negotiating Committee Chair Sarah Elmaleh. The studios have not commented.
Microsoft

World of Warcraft Developers Form Blizzard's Largest and Most Inclusive Union (theverge.com) 37

Ash Parrish reports via The Verge: More than 500 developers at Blizzard Entertainment who work on World of Warcraft have voted to form a union. The World of Warcraft GameMakers Guild, formed with the assistance of the Communication Workers of America (CWA), is composed of employees across every department, including designers, engineers, artists, producers, and more. Together, they have formed the largest wall-to-wall union -- or a union inclusive of multiple departments and disciplines -- at Microsoft. This news comes less than a week after the formation of the Bethesda Game Studios union, which, at the time of the announcement, was itself the largest wall-to-wall Microsoft union. [...]

The World of Warcraft GameMakers Guild is made up of over 500 members across Blizzard offices in California and Massachusetts. Despite its size -- it is the second largest union at Microsoft overall behind Activision's 600-member QA union -- [Paul Cox, senior quest designer and Blizzard veteran] said that Microsoft's labor neutrality agreement helped get the organization ball rolling.
In a statement to The Verge, Microsoft spokesperson Delaney Simmons said, "We continue to support our employees' right to choose how they are represented in the workplace, and we will engage in good faith negotiations with the CWA as we work towards a collective bargaining agreement."
Businesses

Indie Game Publisher Humble Games Reportedly Lays Off All Staff (gamespot.com) 31

Humble Games, the indie game publisher behind the popular pay-what-you-want "Humble Game Bundle," has laid off its entire staff of 36 people. However, the company says it is not shutting down and Humble Bundle will not be impacted. Instead, the job cuts are part of a restructuring of operations. GameSpot reports: In a statement shared with GameSpot, Humble Games confirmed that Humble Bundle will have "no impact on its operations. Additionally, ongoing and upcoming games from Humble Games will still move ahead and be published by the company. Humble Games is the publisher of many notable indie games, including Stray Gods, Bo: Path of the Teal Lotus, Chinatown Detective Agency, Ikenfell, Unpacking, Slay the Spire, and Midnight Fight Express, just to name a few.

Humble Games is the separate publishing arm of digital storefront Humble Bundle. Both companies are owned by IGN Entertainment, but operate as a separate entities. Earlier this year, IGN Entertainment also bought video game websites Eurogamer, Rock Paper Shotgun, VG247, GamesIndustry.biz, and Dicebreaker from Gamer Network.

AI

AI Is Already Taking Jobs In the Video Game Industry (wired.com) 89

merbs writes: Video games -- and the people who make them -- are in trouble. An estimated 10,500 people in the industry were laid off in 2023 alone. This year, layoffs in the nearly $200 billion sector have only gotten worse, with studios axing what is believed to be 11,000 more, and counting. Microsoft, home of the Xbox and parent company to several studios, including Activision Blizzard, shuttered Tango Gameworks and Alpha Dog Games in May. All the while, generative AI systems built by OpenAI and its competitors have been seeping into nearly every industry, dismantling whole careers along the way.

But gaming might be the biggest industry AI stands poised to conquer. Its economic might has long since eclipsed Hollywood's, while its workforce remains mostly nonunion. A recent survey from the organizers of the Game Developers Conference found that 49 percent of the survey's more than 3,000 respondents said their workplace used AI, and four out of five said they had ethical concerns about its use. "It's here. It's definitely here, right now," says Violet, a game developer, technical artist, and a veteran of the industry who has worked on AAA games for over a decade. "I think everyone's seen it get used, and it's a matter of how and to what degree. The genie is out of the bottle, Pandora's box is opened."
The story adds: "At Activision, it was the same. 'A lot of 2D artists were laid off,' Noah says. The department was slashed. 'Remaining concept artists,' he claims, 'were then forced to use AI to aid in their work.' Employees, according to Noah, have been made to sign up for AI trainings, and its use is being promoted throughout the org."
Television

'Halo' Canceled at Paramount+ After Two Seasons (hollywoodreporter.com) 42

Master Chief has fought his last battle at Paramount+. The streamer has canceled its video game adaptation Halo after two seasons. The show originally debuted in 2022. From a report: The series, based on the Xbox franchise and starring Pablo Schreiber as Master Chief John-117, finished its second season in March. "We are extremely proud of this ambitious series and would like to thank our partners at Xbox, 343 Industries and Amblin Television, along with showrunner and executive producer David Wiener, his fellow executive producers, the entire cast led by Pablo Schreiber as Master Chief and the amazing crew for all their outstanding work," Paramount+ said in a statement. "We wish everyone the best going forward."

Sources say the show's producers -- Amblin, Xbox and 343 Industries -- will look to land the series at another outlet for a third season. Paramount+ is said to be supportive of a possible move. "We deeply appreciate the millions of fans who propelled the Halo series to be a global success, and we remain committed to broadening the Halo universe in different ways in the future," reads a statement from 343 Industries. "We are grateful to Amblin and Paramount for their partnership in bringing our expansive sci-fi universe to viewers around the world."

XBox (Games)

FTC Attacks Microsoft's Post-Merger Game Pass Price Increases (arstechnica.com) 15

The FTC says the across-the-board price increases that Microsoft recently announced for its Xbox Game Pass subscription service tiers represent "exactly the sort of consumer harm from the merger the FTC has alleged" when it sought to block Microsoft's merger with Activision. From a report: In a letter to the court posted as part of an ongoing appeal by the FTC in the case, the federal regulator alleges Microsoft's moves are a clear example of "product degradation" brought about by "a firm exercising market power post-merger." The letter's primary focus is on the soon-to-be-discontinued $10.99/month Console Game Pass tier. That's being replaced with a $14.99/month Game Pass Standard tier (a 36 percent price increase) that no longer includes "day one" access to all of Microsoft's first-party titles. To maintain that key benefit, "Console" subscribers will have to spend 81 percent more for the $19.99 Game Pass Ultimate tier, which also includes a number of additional benefits over the current $10.99/month option.

The FTC notes that these changes "coincide with adding Call of Duty to Game Pass's most expensive tier." Previously, Microsoft publicly promised that this Game Pass access to Activision's ultra-popular shooter would come "with no price increase for the service based on the acquisition." It's that "based on the acquisition" clause that's likely to give Microsoft some wiggle room in arguing for its planned pricing changes. Inflation is also a sufficient explanation for a large portion of the price increase in nominal terms -- the $14.99 Microsoft charged for a month of Game Pass Ultimate when it launched in 2019 is the equivalent of $18.39 today, according to the BLS CPI calculator.

Businesses

Valve Runs Its Massive PC Gaming Ecosystem With Only About 350 Employees (arstechnica.com) 83

Valve had its employee and payroll data leaked through a poorly redacted document in an antitrust lawsuit in May, offering a rare glimpse into the company's small but impactful workforce over the years. As first noticed by SteamDB's Pavel Djundik, Valve's significant influence in PC gaming transactions has been maintained by just a few hundred employees. Kyle Orland reports via Ars Technica: It's striking to consider just how small Valve is compared to other major players in the game industry. In 2021, Microsoft estimated Valve's annual revenue at $6.5 billion, roughly on the same scale as EA's $7.5 billion in 2024 revenue. But Steam achieved those numbers with around 350 employees, compared to well over 13,000 people employed by EA. The disparity highlights just how much money Valve brings in with a relatively small workforce. And a lot of that is thanks to the chunk of revenue Valve takes from every sale on Steam. The dominant PC gaming marketplace has seen a massive increase in the number of annual game releases since 2012 or so, thanks to initiatives like Steam Greenlight and Steam Direct.

Yet, surprisingly, the size of the "Steam" department inside Valve has shrunk in recent years, from a peak of 142 employees in 2015 down to just 79 in 2021. From the outside, having just 79 employees keeping track of more than 11,000 Steam releases in 2021 is a pretty incredible ratio. Some readers may also be surprised that Valve's "Games" department has represented a majority of the company's headcount since 2003. That has remained true (though to a lesser extent) even in more recent years, as Valve's output of new games has become much more occasional. It seems likely a large number of those Games department employees are devoted to ultra-popular Valve games like Dota 2 and Counter-Strike 2, which enjoy tens of millions of players and need significant support work.

The leaked data also shows the slow rise of Valve's small Hardware department, which started with just three employees in 2011 as the company began work on its doomed Steam Machines initiative. Transitioning into the Valve Index era in the late 2010s, the hardware department still represented just a few dozen people and a paltry 3 to 4 percent of the company's annual payroll. By the time we hit 2021 and the run-up to the Steam Deck, the Hardware division still makes up just 12 percent of Valve's small total headcount. Looking back, it's impressive that such a small team was able to create a portable gaming device that quickly spawned a whole micro-industry of imitators. We can only hope the Hardware team got a little more employee support in the wake of the Steam Deck's market success.

Emulation (Games)

Apple Approves PC/Linux/Mac-Emulating App 'UTM SE' for App Store, Reversing Earlier Rejection (theverge.com) 21

At the end of June, Apple's App Store rejected the Windows/retro PC emulator "UTM SE". But in a reversal Apple approved the app Saturday, reports the Verge.

"We are happy to announce that UTM SE is available (for free) on iOS and visionOS App Store," the developer posted on X, "and coming soon to AltStore PAL."

From the Verge: After Apple rejected the app in June, the developer said it wasn't going to keep trying because the app was "a subpar experience." Today, UTM thanked the AltStore team for helping it and credited another developer "whose QEMU TCTI implementation was pivotal for this JIT-less build."

As with other emulators on the App Store, you can't do much with UTM SE out of the box. It doesn't come with any operating systems, though the app does link to UTM's site, which has guides for Windows XP through Windows 11 emulation, as well as downloads of pre-built virtual Linux machines. Mac OS 9.2.1 and DOS are listed in one screenshot from the UTM SE App Store page. Mac OS 9.2.1 and DOS are listed in one screenshot from the UTM SE App Store page.

Microsoft

Microsoft's Xbox 360 Stores Will Close Up Shop on July 29 16

Speaking of Xbox, the Xbox 360 Store and Marketplace are coming to a close later this month. From a report: Microsoft announced this last year and put an official end date of July 29, according to its official FAQ page. In case you didn't notice, the end of July is fast approaching. All of the games, DLC and any gaming tidbits for Microsoft's second generation console won't be available to purchase or download on the Xbox 360 console. Your games and movie purchases are still safe, however, if you've got any throwback titles on your Xbox One or Series X/S console. You can also still watch your purchased movies and shows on Windows 10 and 11 devices.

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