Science

Hybrid Model Reveals People Act Less Rationally In Complex Games, More Predictably In Simple Ones (phys.org) 77

alternative_right shares a report from Phys.org: Researchers at Princeton University, Boston University and other institutes used machine learning to predict the strategic decisions of humans in various games. Their paper, published in Nature Human Behavior, shows that a deep neural network trained on human decisions could predict the strategic choices of players with high levels of accuracy. [...] Essentially, the team suggests that people behave more rationally while playing games that they perceive as easier. In contrast, when they are playing more complex games, people's choices could be influenced by various other factors, thus the "noise" affecting their behavior would increase.

As part of their future studies, the researchers would also like to shed more light on what makes a game "complex" or "easy." This could be achieved using the context-dependent noise parameter that they integrated into their model as a signature of "perceived difficulty." "Our analysis provides a robust model comparison across a wide range of candidate models of decision-making," said [Jian-Qiao Zhu, first author of the paper]. "We now have strong evidence that introducing context-dependence into the quantal response model significantly improves its ability to capture human strategic behavior. More specifically, we identified key factors in the game matrix that shape game complexity: considerations of efficiency, the arithmetic difficulty of computing payoff differences, and the depth of reasoning required to arrive at a rational solution."

The findings gathered as part of this recent study also highlight the "lightness" with which many people approach strategic decisions, which could make them vulnerable to parties looking to sway them towards making irrational decisions. Once they gather more insight into what factors make games and decision-making scenarios more challenging for people, Zhu and his colleagues hope to start devising new behavioral science interventions aimed at prompting people to make more rational decisions.

The Courts

Samsung and Epic Games Call a Truce In App Store Lawsuit (arstechnica.com) 12

An anonymous reader quotes a report from Ars Technica: Epic Games, buoyed by the massive success of Fortnite, has spent the last few years throwing elbows in the mobile industry to get its app store on more phones. It scored an antitrust win against Google in late 2023, and the following year it went after Samsung for deploying "Auto Blocker" on its Android phones, which would make it harder for users to install the Epic Games Store. Now, the parties have settled the case just days before Samsung will unveil its latest phones.

The Epic Store drama began several years ago when the company defied Google and Apple rules about accepting outside payments in the mega-popular Fortnite. Both stores pulled the app, and Epic sued. Apple emerged victorious, with Fortnite only returning to the iPhone recently. Google, however, lost the case after Epic showed it worked behind the scenes to stymie the development of app stores like Epic's. Google is still working to avoid penalties in that long-running case, but Epic thought it smelled a conspiracy last year. It filed a similar lawsuit against Samsung, accusing it of implementing a feature to block third-party app stores. The issue comes down to the addition of a feature to Samsung phones called Auto Blocker, which is similar to Google's new Advanced Protection in Android 16. It protects against attacks over USB, disables link previews, and scans apps more often for malicious activity. Most importantly, it blocks app sideloading. Without sideloading, there's no way to install the Epic Games Store or any of the content inside it.

Auto Blocker is enabled by default on Samsung phones, but users can opt out during setup. Epic claimed in its suit that the sudden inclusion of this feature was a sign that Google was working with Samsung to stand in the way of alternative app stores again. Epic has apparently gotten what it wanted from Samsung -- CEO Tim Sweeney has announced that Epic is dropping the case in light of a new settlement.
Sweeney said Samsung "will address Epic's concerns," without elaborating on the details. Samsung may stop making Auto Blocker the default or create a whitelist of apps, like the Epic Games Store, that can bypass Auto Blocker. Another possibility is that Epic and select third-party stores are granted special access while Auto Blocker remains on for others, balancing security and openness.

A "more interesting outcome," according to Ars, would be for Samsung to pre-install the Epic Games Store on its new phones.
Nintendo

Nintendo Wants To Keep 'Traditional Approach' To Development as Costs Skyrocket (theverge.com) 27

Nintendo plans to maintain its "traditional approach" to game development while managing rising costs during the Switch 2 transition, company president Shuntaro Furukawa said during a recent shareholders meeting.

"Recent game software development has become larger in scale and longer in duration, resulting in higher development costs," he said, adding that "rising development costs are increasing that risk" in what has always been "a high-risk business."

Nintendo's development teams are "currently devising various ways to maintain our traditional approach to creating games amidst the increasing scale and length of development," Furukawa said. The company believes, he said, "it is important to make the necessary investments for more efficient development."

The early Switch 2 lineup reflects increased ambition, with Mario Kart World introducing open-world structure to the racing series and Donkey Kong Bananza adding destructive elements to 3D platforming. Mario Kart World sells for $79.99, $10 more than most Nintendo games, while the Switch 2 costs $449.99, a $100 increase over the Switch OLED.
XBox (Games)

Laid-Off Workers Should Use AI To Manage Their Emotions, Says Xbox Exec (theverge.com) 55

An anonymous reader shares a report: The sweeping layoffs announced by Microsoft this week have been especially hard on its gaming studios, but one Xbox executive has a solution to "help reduce the emotional and cognitive load that comes with job loss": seek advice from AI chatbots.

In a now-deleted LinkedIn post captured by Aftermath, Xbox Game Studios' Matt Turnbull said that he would be "remiss in not trying to offer the best advice I can under the circumstances." The circumstances here being a slew of game cancellations, services being shuttered, studio closures, and job cuts across key Xbox divisions as Microsoft lays off as many as 9,100 employees across the company.

Turnbull acknowledged that people have some "strong feelings" about AI tools like ChatGPT and Copilot, but suggested that anybody who's feeling "overwhelmed" could use them to get advice about creating resumes, career planning, and applying for new roles.

Businesses

Valve Conquered PC Gaming. What Comes Next? (ft.com) 47

Valve has achieved near-total dominance of PC gaming distribution through Steam, but the victory appears to have left the company adrift, Financial Times argues. The platform controls an estimated 70% of PC game sales while generating billions in revenue, yet Valve releases major new games at what observers call a "glacial pace."

Founder Gabe Newell has largely retreated from the company's operations, reportedly living at sea on one of his five ships and pursuing side projects like brain-computer interface startup Starfish Neuroscience. The much-anticipated third Half-Life game became "the video game equivalent of Samuel Beckett's Godot" before being quietly cancelled.

Attempts to challenge Steam have failed repeatedly. Epic Games Store, powered by Fortnite's success, "has failed to really impact Steam in any meaningful way," according to industry analysts. Microsoft runs what analysts describe as a "somewhat unambitious store," while EA shut down its Origin launcher earlier this year. Gaming analyst Michael Pachter notes that major tech companies could displace Valve "but nobody cares" enough to mount a serious challenge.

Court documents suggest Steam's revenues will exceed $10 billion next year, leaving Valve with unprecedented profits but unclear direction for a company that appears to have run out of worlds to conquer.
Television

The Last of Us Co-Creator Neil Druckmann Exits HBO Show (arstechnica.com) 28

Neil Druckmann and Halley Gross, two pivotal creative forces behind HBO's The Last of Us adaptation, have stepped away from the series before work begins on Season 3. Druckmann is focusing on new projects at Naughty Dog, while Gross hinted at other upcoming creative endeavors, leaving showrunner Craig Mazin at the helm. Ars Technica reports: Both were credited as executive producers on the show; Druckmann frequently contributed writing to episodes, as did Gross, and Druckmann also directed. Druckmann and Gross co-wrote the second game, The Last of Us Part 2.

Druckmann said in his announcement post: "I've made the difficult decision to step away from my creative involvement in The Last of Us on HBO. With work completed on season 2 and before any meaningful work starts on season 3, now is the right time for me to transition my complete focus to Naughty Dog and its future projects, including writing and directing our exciting next game, Intergalactic: The Heretic Prophet, along with my responsibilities as Studio Head and Head of Creative. Co-creating the show has been a career highlight. It's been an honor to work alongside Craig Mazin to executive produce, direct and write on the last two seasons. I'm deeply thankful for the thoughtful approach and dedication the talented cast and crew took to adapting The Last of Us Part I and the continued adaptation of The Last of Us Part II."

And Gross said: "With great care and consideration, I've decided to take a step back from my day-to-day work on HBO's The Last of Us to make space for what comes next. I'm so appreciative of how special this experience has been. Working alongside Neil, Craig, HBO, and this remarkable cast and crew has been life changing. The stories we told -- about love, loss, and what it means to be human in a terrifying world -- are exactly why I love this franchise. I have some truly rad projects ahead that I can't wait to share, but for now, I want to express my gratitude to everyone who brought Ellie and Joel's world to life with such care."

Games

'Stop Killing Games' Consumer Movement Hits Major Milestones (gamingonlinux.com) 49

The "Stop Killing Games" movement, led by YouTuber Accursed Farms, has gained serious momentum as it pushes back against the practice of game publishers shutting down access to titles consumers have paid for. Recent milestones include a UK petition surpassing 100K signatures and an EU initiative nearing its 1 million goal. GamingOnLinux reports: In the UK, the newer petition has flown past the 100K signatures (126,066 at time of writing) needed for it to be considered for a debate in Parliament. That doesn't mean it will happen, just that it now needs to be considered by the UK government to potentially have it mentioned. A good step though, with signatures still flowing in until July 14th, showing there's demand for change.

On the EU side, things are also going well there now too. Against the needed 1 million signatures, it's now hit 977,864 (at time of writing). According to the official Accursed Farms X account, they've had reports of "non-citizens spoofing signatures on the EU initiative" so it may be a little inflated.

Nintendo

Nintendo Locked Down the Switch 2's USB-C Port, Broke Third-Party Docking (theverge.com) 104

Two accessory manufacturers have told The Verge that Nintendo has intentionally locked down the Switch 2's USB-C port using a new encryption scheme, preventing compatibility with third-party docks and accessories. "I haven't yet found proof of that encryption chip myself -- but when I analyzed the USB-C PD traffic with a Power-Z tester, I could clearly see the new Nintendo Switch not behaving like a good USB citizen should," writes The Verge's Sean Hollister. From the report: If you've been wondering why there are basically no portable Switch 2 docks on the market, this is the reason. Even Jsaux, the company that built its reputation by beating the Steam Deck dock to market, tells us it's paused its plans to build a Switch 2 dock because of Nintendo's actions. It's not simply because the Switch 2 now requires more voltage, as was previously reported; it's that Nintendo has made things even more difficult this generation.
United States

Young Americans Are Spending a Whole Lot Less On Video Games This Year (gamespot.com) 68

An anonymous reader quotes a report from GameSpot: Perhaps responding to economic uncertainty and narrowing job prospects, young people in the United States are significantly cutting back on spending on video games compared to this time last year. While 18- to 24-year-olds aren't buying as much across a range of different categories, losses are concentrated in games. New data published by market research firm Circana and reported by The Wall Street Journal suggests that young adults spent nearly 25% less on video game products in a four-week span in April than in the same timeframe last year. Other categories also dramatic drops: Accessories (down 18%), technology (down 14%), and furniture (down 12%).

All categories combined, the 18-24 age group spent around 13% less than last year. This decrease is not reflected among older cohorts, whose spending has been mostly stable year-over-year. The WSJ report suggests that the economic context could be driving young adults to pull back; a tighter labor market, increased economic uncertainty, and student-loan payments restarting all may be contributing to an environment hostile to the spending habits of 18- to 24-year-olds in particular.

XBox (Games)

Xbox Founding Team Member Says Xbox Hardware Is 'Dead' (videogameschronicle.com) 43

A founding member of the Xbox team says she believes Xbox hardware is "dead" and that Microsoft appears to be planning a "slow exit" from the gaming hardware business. Microsoft recently announced partnerships with external hardware companies including the ROG Xbox Ally, which runs Windows and functions as a portable PC that can run games from external stores like Steam.

Laura Fryer, one of Microsoft Game Studios' first employees who worked as a producer on the original Gears of War games and served as director of the Xbox Advanced Technology Group, called the partnerships evidence of Microsoft's inability to ship hardware. "Personally, I think Xbox hardware is dead. The plan appears to be to just drive everybody to Game Pass," Fryer said.
Nintendo

Nintendo Pulls Products From Amazon US Site (bloomberg.com) 40

Nintendo pulled its products from Amazon's US site after a disagreement over unauthorized sales, meaning the e-commerce company missed out on the recent debut of Nintendo's Switch 2 -- the biggest game console launch of all time. From a report: The Japanese company stopped selling on Amazon after noticing that third-party merchants were offering games for sale in the US at prices that undercut Nintendo's advertised rates, according to a person familiar with the situation. Enterprising sellers were buying Nintendo products in bulk in Southeast Asia and exporting them to the US, said the person, who requested anonymity to discuss confidential information.

Nintendo product listings started disappearing from Amazon's US site last year, gaming news outlets reported at the time. The listings had previously appeared as "Sold by Amazon," which typically denotes merchandise the online retailer buys directly from brands. Some Nintendo products remained on the site, but they were listed by independent merchants who sell their goods on Amazon's sprawling online marketplace.

PlayStation (Games)

Sony Won't Budge on PlayStation Plus Day-One Releases For First-Party Games (gamefile.news) 16

PlayStation will continue withholding its first-party games from PlayStation Plus on launch day, despite Xbox offering day-one releases through Game Pass. Nick Maguire, PlayStation's vice president of global services, told Game File the company remains committed to its current approach of adding first-party titles to the subscription service 12 to 18 months after release. "We've sort of stayed true to our strategy across the board, where we're not looking to put games in day and date," Maguire said.

PlayStation instead selects four to five independent games annually for day-one PlayStation Plus releases, a strategy Maguire described as "working really well across the platform."
Windows

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds (arstechnica.com) 102

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...]

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

XBox (Games)

Microsoft Planning 'Major' Xbox Layoffs Next Week (theverge.com) 36

An anonymous reader quotes a report from The Verge: Microsoft is planning to cut jobs in the company's Xbox gaming business, as early as next week. I first reported in Notepad earlier this month that Microsoft was planning Xbox layoffs "potentially by the end of the month," and now Bloomberg says a round of "major layoffs" is due next week.

I understand managers at Microsoft have been briefed about Xbox cuts and wider layoffs in other parts of Microsoft's businesses. The upcoming cuts are also expected to hit Microsoft's sales organization, just at the start of a new financial year. Microsoft is planning to restructure parts of its Xbox business as it looks ahead to its next generation of consoles. One source tells me Microsoft is restructuring Xbox distribution across central Europe, resulting in some Xbox operations ceasing in some regions.
The expected layoffs will be in addition to the 6,000 cuts Microsoft already made in May, and on top of the more than 300 job cuts earlier this month.
XBox (Games)

Xbox App For PC Now Integrates Your Steam Games (xbox.com) 42

Microsoft is turning the Xbox App on PC into a universal game launcher by integrating libraries from multiple storefronts like Steam. The feature is currently limited to those in the Xbox Insider program. From the announcement: With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you're on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. When a player installs a game from a supported PC storefront, it will automatically appear in "My library" within the Xbox PC app, as well as the "Most recent" list of titles in the sidebar -- making it easier than ever to jump back into your games. And this is just the beginning. We'll continue rolling out support for additional PC storefronts over time.

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