Businesses

Electronic Arts Tries (Once More) To End Its Football Addiction (ft.com) 47

Electronic Arts faces a familiar challenge as it prepares to launch Battlefield 6 on October 10: breaking its dependence on the FIFA franchise, now called EA Sports FC, which drives roughly 70% of company profits despite disappointing sales this year.

The company has poured unprecedented resources into Battlefield 6, treating it as a platform built for user-generated content rather than a traditional game release. Early signs appear promising -- the trailer hit nearly 5 million YouTube views in a week and shares climbed 5% after beta testing began -- but analysts remain cautious after last year's Dragon Age flop gutted subsidiary BioWare.
Games

Call of Duty's Anti-Cheat Will Require TPM 2.0 and Secure Boot for PC Players (gamespot.com) 105

Activision will require PC players of Call of Duty: Black Ops 7 to enable Trusted Platform Module 2.0 and Windows Secure Boot when the game launches later this year. The company begins testing these anti-cheat measures with Black Ops 6's Season 5 on Thursday without enforcement.

TPM 2.0 verifies untampered boot processes while Secure Boot ensures Windows loads only trusted software at startup. Both features perform checks during system and game startup but remain inactive during gameplay. Activision has also pursued legal action against 22 individuals who developed and sold cheats.
AI

Disney Struggles With How to Use AI - While Retaining Copyrights and Avoiding Legal Issues (msn.com) 29

Disney "cloned" Dwayne Johnson when filming a live-action Moana, reports the Wall Street Journal, using an AI process that they were ultimately afraid to use: Under the plan they devised, Johnson's similarly buff cousin Tanoai Reed — who is 6-foot-3 and 250 pounds — would fill in as a body double for a small number of shots. Disney would work with AI company Metaphysic to create deepfakes of Johnson's face that could be layered on top of Reed's performance in the footage — a "digital double" that effectively allowed Johnson to be in two places at once... Johnson approved the plan, but the use of a new technology had Disney attorneys hammering out details over how it could be deployed, what security precautions would protect the data and a host of other concerns. They also worried that the studio ultimately couldn't claim ownership over every element of the film if AI generated parts of it, people involved in the negotiations said. Disney and Metaphysic spent 18 months negotiating on and off over the terms of the contract and work on the digital double. But none of the footage will be in the final film when it's released next summer...

Interviews with more than 20 current and former employees and partners present an entertainment giant torn between the inevitability of AI's advance and concerns about how to use it. Progress has at times been slowed by bureaucracy and hand-wringing over the company's social contract with its fans, not to mention its legal contract with unions representing actors, writers and other creative partners... For Disney, protecting its characters and stories while also embracing new AI technology is key. "We have been around for 100 years and we intend to be around for the next 100 years," said the company's legal chief, Horacio Gutierrez, in an interview. "AI will be transformative, but it doesn't need to be lawless...." [As recently as June, a Disney/Comcast Universal lawsuit had argued that Midjourney "is the quintessential copyright free-rider and a bottomless pit of plagiarism."]

Concerns about bad publicity were a big reason that Disney scrapped a plan to use AI in Tron: Ares — a movie set for release in October about an AI-generated soldier entering the real world. Since the movie is about artificial intelligence, executives pitched the idea of actually incorporating AI into one of the characters... as a buzzy marketing strategy, according to people familiar with the matter. A writer would provide context on the animated character — a sidekick to Jeff Bridges' lead role named Bit — to a generative AI program. Then on screen, the AI program, voiced by an actor, would respond to questions as Bit as cameras rolled. But with negotiations with unions representing writers and actors over contracts happening at the same time, Disney dismissed the idea, and executives internally were told that the company couldn't risk the bad publicity, the people said...

Disney's own history speaks to how studios have navigated technological crossroads before. When Disney hired Pixar to produce a handful of graphic images for its 1989 hit The Little Mermaid, executives kept the incorporation a secret, fearing backlash from fans if they learned that not every frame of the animated film had been hand-drawn. Such knowledge, executives feared, might "take away the magic."

Disney invested $1.5 billion in Fortnite creator Epic Games, acccording to the article, and is planning a world in Fortnite where gamers can interact with Marvel superheroes and creatures from Avatar. But "an experiment to allow gamers to interact with an AI-generated Darth Vader was fraught. Within minutes of launching the AI bot, gamers had figured out a way to make it curse in James Earl Jones's signature baritone." (Though Epic patched the workaround within 30 minutes.)

But the article spells out another concern for Disney executives. "If a Fortnite gamer creates a Darth Vader and Spider-Man dance that goes viral on YouTube, who owns that dance?
Nintendo

Nintendo Has Sold Over 6 Million Switch 2s, But Still Can't Keep Up With Demand (engadget.com) 24

An anonymous reader shared this report from Engadget: Nintendo sold 5.82 million Switch 2s in less than four weeks and is on pace to hit its target of 15 million units by April 2026, the company said in its latest earnings report. If that pans out, the Switch 2 would easily outsell the original Switch, which took a full year to hit that same 15 million sales number...

Despite those superb sales figures, Nintendo says demand is outstripping supply in many regions and promises to boost production as soon as possible. There's some insight into Nintendo's available inventory elsewhere in the earnings report. The 5.82 million number counts sales up to June 30, and the company says that as of July 25, it had sold through "more than 6 million" consoles. That's not the clearest figure, but it definitely shows sales cratered in July despite consistent demand.

Switch 2 software sales were also strong with 8.67 million units sold...

"Nintendo had a very good quarter, more than doubling revenue over last year..."
Games

Itch.io Starts Returning the Free Games It Removed From Its Store (aftermath.site) 24

"Digital storefront Itch.io is reindexing its free adult games," reports Engadget, "and is talking to its partnered payment processors about plans to gradually reintroduce paid NSFW content..." In a statement included in the Itch.io update, Stripe said it hasn't closed the door on the possibility of being able to support adult content again in the future. In the meantime, Itch.io says it is talking to its other payment partners about accepting the card payments Stripe is currently no longer able to process.
Itch's founder told the gaming news site Aftermath that it was a notice from Visa that led to the sudden deindexing of so many games. But Aftermath notes that Visa and Mastercard have now "both released statements effectively washing their hands of the situation but also, paradoxically, justifying any actions they might have taken."

- Visa: "When a legally operating merchant faces an elevated risk of illegal activity, we require enhanced safeguards for the banks supporting those merchants..."

- Mastercard: "Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content."

Aftermath's take? The part where the two companies act as though their hands have been tied by the long arm of the law is, frankly, bullshit. None of the games removed from Steam or Itch were illegal. They depict actions that are perfectly legal in other mediums. To re-quote Mike Stabile, director of policy at the Free Speech Coalition: "The stuff [companies] are talking about is entirely legal. It's legal to have in a book, it's legal to have in a game. They are making decisions based on their brand, based on public pressure from anti-porn groups, and that can be reversed."
Meanwhile, gamers are still pushing back: It's difficult to say just how many people have spent the past several days tying up the lines of card companies and payment processors, but the movement has made itself visible enough to gain support from larger industry bodies like the Communications Workers of America [the largest communications/media labor union in America] and the International Game Developers Association.
Businesses

The Industry's Rush To $80 Video Games Has Stalled - For Now 69

Major video game publishers have abandoned plans to sell new releases at $80 after initially signaling support for the elevated price point earlier this year, according to Bloomberg. Microsoft reversed course in late July, announcing The Outer Worlds 2 and other holiday titles including Call of Duty will sell for $70 instead of the previously planned $80.

Take-Two Interactive's Borderlands 4 and Sony's Ghost of Yotei were also priced at $70 after initial $80 expectations. Electronic Arts said it will not adjust prices for the near future, with the upcoming Battlefield 6 selling for $70. Production costs have grown tenfold over the past decade while sales have not increased proportionally.
The Internet

Scammers Unleash Flood of Slick Online Gaming Sites (krebsonsecurity.com) 29

Brian Krebs writes via KrebsOnSecurity: Fraudsters are flooding Discord and other social media platforms with ads for hundreds of polished online gaming and wagering websites that lure people with free credits and eventually abscond with any cryptocurrency funds deposited by players. Here's a closer look at the social engineering tactics and remarkable traits of this sprawling network of more than 1,200 scam sites. The scam begins with deceptive ads posted on social media that claim the wagering sites are working in partnership with popular social media personalities, such as Mr. Beast, who recently launched a gaming business called Beast Games. The ads invariably state that by using a supplied "promo code," interested players can claim a $2,500 credit on the advertised gaming website.

The gaming sites all require users to create a free account to claim their $2,500 credit, which they can use to play any number of extremely polished video games that ask users to bet on each action. At the scam website gamblerbeast[.]com, for example, visitors can pick from dozens of games like B-Ball Blitz, in which you play a basketball pro who is taking shots from the free throw line against a single opponent, and you bet on your ability to sink each shot. The financial part of this scam begins when users try to cash out any "winnings." At that point, the gaming site will reject the request and prompt the user to make a "verification deposit" of cryptocurrency -- typically around $100 -- before any money can be distributed. Those who deposit cryptocurrency funds are soon asked for additional payments. However, any "winnings" displayed by these gaming sites are a complete fantasy, and players who deposit cryptocurrency funds will never see that money again. Compounding the problem, victims likely will soon be peppered with come-ons from "recovery experts" who peddle dubious claims on social media networks about being able to retrieve funds lost to such scams. [...]

[T]hreat hunting platform Silent Push reveals at least 1,270 recently-registered and active domains whose names all invoke some type of gaming or wagering theme. Here is a list of all domains that Silent Push found were using the scambling network's chat API.

Censorship

Visa and Mastercard Are Getting Overwhelmed By Gamer Fury Over Censorship (polygon.com) 245

An anonymous reader quotes a report from Polygon: In the wake of storefronts like Steam and itch.io curbing the sale of adult games, irate fans have started an organized campaign against the payment processors that they believe are responsible for the crackdown. While the movement is still in its early stages, people are mobilizing with an eye toward overwhelming communication lines at companies like Visa and Mastercard in a way that will make the concern impossible to ignore. On social media sites like Reddit and Bluesky, people are urging one another to get into contact with Visa and Mastercard through emails and phone calls. Visa and Mastercard have become the targets of interest because the affected storefronts both say that their decisions around adult games were motivated by the danger of losing the ability to use major payment processors while selling games. These payment processors have their own rules regarding usage, but they are vaguely defined. But losing infrastructure like this could impact audiences well beyond those who care about sex games, spokespeople for Valve and itch.io said.

In a now-deleted post on the Steam subreddit with over 17,000 upvotes, commenters say that customer service representatives for both payment processors seem to already be aware of the problem. Sometimes, the representatives will say that they've gotten multiple calls on the subject of adult game censorship, but that they can't really do anything about it. The folks applying pressure know that someone at a call center has limited power in a scenario like this one; typically, agents are equipped to handle standard customer issues like payment fraud or credit card loss. But the point isn't to enact change through a specific phone call: It's to cause enough disruption that the ruckus theoretically starts costing payment processors money.

"Emails can be ignored, but a very very long queue making it near impossible for other clients to get in will help a lot as well," reads the top comment on the Reddit thread. In that same thread, people say that they're hanging onto the call even if the operator says that they'll experience multi-hour wait times presumably caused by similar calls gunking up the lines. Beyond the stubbornness factor, the tactic is motivated by the knowledge that most customer service systems will put people who opt for call-backs in a lower priority queue, as anyone who opts in likely doesn't have an emergency going on. "Do both," one commenter suggests. "Get the call back, to gum up the call back queue. Then call in again and wait to gum up the live queue." People are also using email to voice their concerns directly to the executives at both Visa and Mastercard, payment processors that activist group Collective Shout called out by name in their open letter requesting that adult games get pulled. Emails are also getting sent to customer service.

Emulation (Games)

Easy NTSYNC Arrives For Steam Users With GE-Proton 10.10 28

Long-time Slashdot reader drinkypoo writes: GloriousEggroll has released GE-Proton 10.10, a heavily breathed-upon version of Valve's version of Wine used with Steam, and the big news is that it supports NTSYNC by default on supported platforms. That means amd64 systems whose kernel is built with the CONFIG_NTSYNC option, available in the 6.14 series or later or for 6.12 or 6.13 as a patch.

NTSYNC is support for certain fine-grained Windows NT scheduling primitives for Linux, the use of which improves performance and compatibility for Windows programs. Maximum performance gains range from modest to dramatic, with most programs falling towards the lower end of the spectrum, but it can substantially improve minimum frame rates for some titles. You can observe that ntsync is being used from the console output, e.g. using "tail -f ~/.steam/steam/logs/console-linux.txt". You will see messages like "wineserver: NTSync up and running!"
First Person Shooters (Games)

'It's DOOM, but You Can Cut, Copy and Paste Opponents' (adafruit.com) 13

From the Adafruit blog: Greg Technology (aka Greg Sadetsky) on YouTube demonstrates a version of Chocolate Doom where opponent characters can be cut, copied, and pasted at will to add a bit more fun to the game.
Obviously this means you can paste in your attackers multiple times. ("They're kind of not really happy if you do that..." Greg says at one point in the video. "But then, you can also cut them... like, vaccuum them out.")

In response to a comment on YouTube, Sadetsky explained that "It stores a reference to the kind of monster (every monster has a unique type number).

"So yeah, you could paste them across games!"
Classic Games (Games)

ChatGPT Loses in a Game of Chess Against Magnus Carlsen (time.com) 73

The world's best human chess player beat ChatGPT, reports Time magazine. Magnus Carlsen posted on X.com earlier this month that "I sometimes get bored while travelling," and shared screenshots of his conversations with ChatGPT after he beat the AI chatbot "without losing a single piece." ChatGPT lost all its pawns, screenshots the Norwegian grandmaster shared on X on July 10 showed. ChatGPT resigned the match... "That was methodical, clean, and sharp. Well played!" ChatGPT said to him, according to the screenshots Carlsen posted.

Carlsen told the AI bot that he thought it "played really well in the opening," but ultimately "failed to follow it up correctly." He went on to ask ChatGPT for feedback on his performance. "Your play showed several strong traits," ChatGPT told him...

About a week after Carlsen posted that he beat ChatGPT in the online chess match, he lost the Freestyle Chess Grand Slam Tour in Las Vegas to teenage Indian grandmaster Rameshbabu Praggnanandhaa.

The Courts

'Call of Duty' Maker Goes To War With 'Parasitic' Cheat Developers in LA Federal Court (msn.com) 18

A federal court has denied requests by Ryan Rothholz to dismiss or transfer an Activision lawsuit targeting his alleged Call of Duty cheating software operation. Rothholz, who operated under the online handle "Lerggy," submitted motions in June and earlier this month seeking to dismiss the case or move it to the Southern District of New York, but both were rejected due to filing errors.

The May lawsuit alleges Rothholz created "Lergware" hacking software that enabled players to cheat by kicking opponents offline, then rebranded to develop "GameHook" after receiving a cease and desist letter in June 2023. Court filings say he sold a "master key" for $350 that facilitated cheating across multiple games. The hacks "are parasitic in nature," the complaint said, alleging violations of the game's terms of service, copyright law and the Computer Fraud and Abuse Act.
Role Playing (Games)

Julian LeFay, 'Father of The Elder Scrolls,' Has Died Aged 59 (ign.com) 10

Julian LeFay, widely regarded as the "Father of The Elder Scrolls," has died at age 59 following a battle with cancer. IGN reports: It was announced last week that LeFay, now co-founder and technical producer at OnceLost Games, had stepped back from game development after a lengthy battle with cancer, in order to spend time with his family and loved ones. A statement from OnceLost Games, published today, has now confirmed LeFay's passing -- "with profound sadness and heavy hearts."

Born in Denmark in 1965, LeFay began his career working on early Amiga and NES games, before becoming one of Bethesda's earliest employees in 1987. After working on a string of Elder Scrolls titles, his career next took him to Sega, and then ultimately to found OnceLost Games in 2019 to develop a new open-world RPG, Wayward Realms, that was successfully pitched on Kickstarter as a Daggerfall spiritual successor.
"Julian LeFay was not just a colleague -- he was a visionary who fundamentally shaped the gaming industry as we know it today," OnceLost Games' statement reads. "Known as the 'Father of The Elder Scrolls', Julian directed the creation of legendary titles including Elder Scrolls 1 and 2: Arena, Daggerfall, and Battlespire. His pioneering work established the foundation for open-world RPGs and influenced countless developers and games that followed."

Bethesda also issued a statement, writing: "Without Julian, we would not be here today. If you had the opportunity to work with Julian, you were blessed to know a one-of-a-kind force of nature, who pushed everyone to create something special. His work and spirit will live on both in our memories and in our games."
Sony

Sony is Fighting Climate Change By Scaling Back PS5 Performance (polygon.com) 41

An anonymous reader shares a report: Sony is testing a Power Saver mode for the PlayStation 5, explaining in a new PlayStation Blog update that the option will permit games to run with lower power consumption. While the upcoming feature was revealed as part of the system update beta, the feature will not be available during the beta phase. However, when the feature does hit your console, players will gain access to a new option called Power Saver.

With Power Saver enabled, "supported PS5 games will scale back performance and will allow your PS5 to reduce its power consumption," explained Shuzo Kikuchi, VP of product management at Sony Interactive Entertainment. "If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced."

As for what scaled-back performance actually means, SIE indicates that VR mode will be unavailable and that "some gameplay features may be limited." So that's one very clear change, and one vague, game-specific change.

Cloud

Xbox Cloud Games Will Soon Follow You Across Xbox, PC, and Windows Handhelds (theverge.com) 15

Microsoft is rolling out updates to the Xbox PC app and consoles that sync your cloud gaming history and progress across devices, making it easier to resume cloud-playable titles on PCs, handhelds, and other Xbox hardware. The Verge reports: Cloud-playable games are now starting to show inside play history or the library on the Xbox PC app. "This includes all cloud playable titles, even console exclusives spanning from the original Xbox to Xbox Series X|S, whether you own the title or access it through Game Pass," explains Lily Wang, product manager of Xbox experiences. Your recent games, including cloud ones, will soon follow you across devices -- complete with cloud-powered game saves. So if you played an Xbox game on your console that's not natively available on PC, it will still show up in your recent games list and be playable through Xbox Cloud Gaming on Windows.

Cloud-playable games on the Xbox PC app can be found from a new filter in the library section, and a new "play history" section will appear at the end of the "jump back in" list on the home screen of the Xbox PC app. "While the large tiles highlight games you've recently played on your current device, the play history tile shows games you've played across any Xbox device, making it easy to pick up where you left off," says Wang. This same play history section will appear on the main Xbox console interface, too -- which could mean we'll eventually see PC games listed here and playable through Xbox Cloud Gaming.

It's funny.  Laugh.

That Coldplay 'Kiss Cam' Couple Just Became a Vibe-Coded Videogame - and Then an NFT (forbes.com) 81

"I vibe coded a little game called Coldplay Canoodlers," reads the X.com post by gaming enthusiast/songwriter Jonathan Mann. "You're the camera operator and you have to find the CEO and HR lady canoodling. 10 points every time you find them."

Mann's post includes a 30-second clip from the game, which is playable here.

Forbes notes that the TikTok video of the couple's reaction has drawn more than 100 million views — and that the married-to-someone-else CEO has now tendered his resignation from his dataops company Astronomer (which was accepted). The company is now searching for a new chief executive, according to a statement posted on LinkedIn. ("Comments have been turned off on this post...")

"Our leaders are expected to set the standard in both conduct and accountability, and recently, that standard was not met."

But songwriter Mann saw a chance to have some fun, writes Forbes: Mann used ChatGPT to make the "Coldplay Canoodlers" game, inputting such prompts as: "Can you generate an 8-bit pixel image of a stadium concert viewed from the stage" and "there should be a large jumbotron somewhere up in the stadium seats." He also entered rough drawings of the visual style he envisioned... The response to the game, Mann said in an interview, has been unexpected. "I have gone viral many times with my songs," he said. It's "very strange to have it happen with a game I made in four hours."
Songwriter Mann has been sharing an original song online every day for over 17 years. Last summer Slashdot also covered Mann's attempts to sell NFTs of his songs, and his concerns about SEC regulations. (This led him to file a real-world legal challenge — and to write a song titled "I'm Suing the SEC".) So with all the attention this weekend to his instant game, there was nothing to do but... write a new song about it.

And minutes ago on X.com, Mann also posted a new update about his game.

"I turned it into an NFT."

"Took some time," Mann explained later. "But I vibe coded my own ERC-721 contract and minted the game as a playable NFT. (Plays great on OpenSea)."
Games

Steam Now Bans Games That Violate the 'Rules and Standards' of Payment Processors (engadget.com) 123

Steam has begun banning games that violate the payment rules of banks and card networks, targeting adult content in particular -- especially titles with extreme or controversial themes. Engadget reports: The new clause states that "content that may violate the rules and standards set forth by Steam's payment processors and related card networks and banks, or internet network providers" is not allowed and could result in removal from the platform. In other words, if credit card companies get mad about something, they could actually have the power to ban a game. The clause goes on to say that this will affect "certain kinds of adult-only content."

This has likely already resulted in many games being pulled off the platform. SteamDB doesn't give a reason for these removals, but the timing does match up.

Graphics

Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine (notebookcheck.net) 25

"Steam quietly welcomed another indie game this week, but this one is distinctly different for a lot of reasons," writes Notebookcheck: Dogwalk, which debuted on July 11, is the kind of short, gentle experience that almost forces you to smile. Developed by Blender Studio, the game introduces players to a gorgeous winter landscape. You play as a cute, fluffy dog, with a small child in tow...

What's particularly interesting here is that Dogwalk is more than just another charming indie project. It's Blender Studio's showcase for what's possible using fully open-source tools. The entire project — assets, animations, and code — is made with Blender and the popular Godot Game Engine. Unlike industry giants such as Unity or Unreal, Godot is completely open source, meaning it doesn't require developers to pay royalties or follow strict licensing agreements. This should make it great for small studios and independent creators, as it lowers the entry barrier to game creation.

Dogwalk is 100% free, which fits neatly into its open-source philosophy

Nintendo

Nintendo Banned Switch 2 Owner For Playing a Used Switch 1 Game They Bought Online (tomshardware.com) 84

"A Nintendo Switch 2 user reportedly got his brand-new console banned by Nintendo after buying used Switch 1 games and patching them on his console," reports Tom's Hardware: According to Reddit user dmanthey, they purchased four used titles off the Facebook marketplace, inserted them into the Switch 2, and had them all updated. When they turned on their handhelds the following day, they received a message saying that they were restricted from Nintendo's online services and that they couldn't even download the games they had already bought...

[T]hey were able to prove their innocence by pulling up the Facebook Marketplace listing for their games and sending the photos of their purchased cartridges. According to the Redditor, the process was painless and fast, and it was "so much easier than getting support from Microsoft or Sony...." Other users warned, though, that this isn't always a guaranteed resolution.

Nintendo is known for being protective of its intellectual property and delivers harsh penalties to anyone caught violating it. We've already had several reports of users getting banned for using Mig Flash, even on their own ROMs. And while it's not true that getting banned turns your Switch 2 into a brick, it will still prevent you from accessing the company's online services, which severely restricts its features and usability.

"Nintendo attaches unique codes to its Switch game cartridges to prevent piracy," notes Engadget. "However, bad actors can copy games onto a third-party device, like the MIG Flash, and then resell the physical game card. Once Nintendo detects two instances of its unique code being online at the same time, it will ban any accounts using it..." This anti-piracy policy isn't new — Nintendo has long had a reputation for fiercely combating any type of piracy — but it has become relevant again thanks to the recently released Switch 2, which offers backwards compatibility with original Switch titles. The company even recently amended its user agreement to allow itself the power to brick a Nintendo Switch that's caught running pirated games or mods.
Nintendo

iFixit: the Switch 2 Pro is a 'Piss-Poor Excuse For a Controller' (theverge.com) 23

iFixit has harsh words for Nintendo's $85 Switch 2 Pro controller, calling it a "piss-poor excuse for a controller" due to its difficult repairability, use of outdated drift-prone joysticks, and poor internal accessibility. The Verge reports: Opening the controller requires you to first forcefully remove a faceplate held in place by adhesive tape before a single screw is visible. But you'll need to extract several other parts and components, including the controller's mainboard, before its battery is even accessible. As previously revealed, the Pro 2 is still using older potentiometer-based joysticks that are prone to developing drift over time. They do feature a modular design that will potentially make them easier to swap with third-party Hall effect or TMR replacements, but reassembling the controller after that DIY upgrade will require you to replace all the adhesive tape you destroyed during disassembly. You can watch the full teardown on YouTube.

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