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The Courts

Video Gamers Sue Microsoft In US Court To Stop Activision Takeover (reuters.com) 49

An anonymous reader quotes a report from Reuters: Microsoft was hit on Tuesday in U.S. court with a private consumer lawsuit claiming the technology company's $69 billion bid to purchase "Call of Duty" maker Activision Blizzard will unlawfully squelch competition in the video game industry. The complaint filed in federal court in California comes about two weeks after the U.S. Federal Trade Commission filed a case with an administrative law judge seeking to stop Microsoft, owner of the Xbox console, from completing the largest-ever acquisition in the video-gaming market. The private lawsuit also seeks an order blocking Microsoft from acquiring Activision. It was filed on behalf of 10 video game players in California, New Mexico and New Jersey.

The proposed acquisition would give Microsoft "far-outsized market power in the video game industry," the complaint alleged, "with the ability to foreclose rivals, limit output, reduce consumer choice, raise prices, and further inhibit competition." A Microsoft representative on Tuesday defended the deal, saying in a statement that it "will expand competition and create more opportunities for gamers and game developers." After the FTC sued, Microsoft President Brad Smith said, "We have complete confidence in our case and welcome the opportunity to present our case in court."

Games

Ubisoft Has Started Transferring Games From Google Stadia To PC (theverge.com) 2

Ubisoft has started handing out PC versions of games originally purchased on Google Stadia in preparation for Stadia's shutdown on January 18th, 2023. From a report: Ubisoft previously announced back in September that any Ubisoft titles purchased on the cloud gaming platform would be eligible to transfer over to PC, promising to share "specific details as well as the impact for Ubisoft+ subscribers at a later date." 9to5Google now reports that this migration process quietly started on Friday, December 16th.
United States

Epic Games, Maker of 'Fortnite,' To Pay $520 Million To Resolve FTC Allegations (wsj.com) 24

Epic Games has agreed to pay $520 million to resolve Federal Trade Commission allegations that the "Fortnite" videogame developer violated online privacy protections for children and tricked players into making unintended purchases. From a report: The FTC said the agreement consisted of two record-breaking settlements that resolve a pair of civil complaints it was filing against Epic. One, filed in federal court, alleged the company violated the federal Children's Online Privacy Protection Act by collecting personal information from "Fortnite" players under the age of 13 without notifying their parents or obtaining verifiable parental consent.

That lawsuit also accused the company of illegally enabling real-time voice and text chat communications for children and teens in the game by default. Further, the FTC said Epic put those users at risk by connecting them with strangers, and as a result, some were "bullied, threatened, harassed and exposed to dangerous and psychologically traumatizing issues such as suicide." Epic will pay a $275 million civil penalty for the alleged COPPA violations, the FTC said, the largest assessed in the commission's enforcement of the privacy law. Epic didn't admit or deny the FTC's allegations as part of the settlements. The commission also said the company agreed to pay $245 million in consumer refunds to resolve the second complaint, which was filed in administrative court. It is the FTC's largest settlement that bars the use of so-called dark patterns, tactics that trap customers into paying for goods and services and create obstacles to canceling. The agency alleged that Epic deployed a variety of tactics to drive unintended purchases of virtual perks such as outfits and dance moves in "Fortnite," including the use of counterintuitive, inconsistent and confusing button configurations. "These tactics led to hundreds of millions of dollars in unauthorized charges for consumers," it said.

The Courts

Lawsuits Suggest Some Video Game Cheating Could Be Illegal (axios.com) 80

A raft of lawsuits from the games industry seeks to crack down on cheating in some popular online games, arguing that making cheats for games and even using them might be illegal. From a report: Cheating is a scourge of many online games, inspiring increasingly bold legal counteroffensives by some of the companies who make them. Those lawsuits are largely aimed against makers of cheat software, but they don't let players who use the cheats fully off the hook.Cheat-makers "induce and enable individual Destiny 2 players to create an unauthorized and infringing derivative work each time they deploy the cheat software," states one lawsuit from Sony-owned Bungie Studios that's still winding its way through the courts.

The kinds of cheats in play aren't the ones old-school gamers might have applied by inputting a developer-programmed invincibility code. Rather, they involve premium cheats that let players see through walls to get an advantage in multiplayer combat games such as Destiny 2 or Call of Duty. Game companies, many of which are banning tens and hundreds of thousands of accounts, say cheating scares off honest players and is costly to fight. Bungie estimated in one suit that it spends "roughly $1,250,000 per year on its anti-cheating measures," not including legal costs.

Microsoft

Microsoft Files Patent for Displaying Personalized Ads in Games (pcmag.com) 52

Microsoft filed a patent describing a system that would serve personalized ad content to gamers as they play. From a report: The patent was first spotted by Gamesual, and is titled, "Providing personalized content for unintrusive online gaming experience." It describes a system whereby ads can be served to cloud-based streaming or internet-connected games, but those ads are personalized for each player. The diagrams included with the patent show personalized ads being applied to billboards in a driving game, the hoarding behind a goal in a soccer game, and branding on outfits in sports games.

The ads would be served in real-time, appearing at locations deemed "continuously visible," and based on who is playing, which can be determined by checking the account used to access the game. Although the patent states this would be an "unintrusive" system of serving ads, it would inevitably lead to developers being asked to ensure a minimum number of locations where ads can be placed and easily seen. Environment designs will be impacted, and we could see ads appearing on objects players regularly interact with much more often.

Games

Epic Is Cutting the Servers For 17 Older Online Games (kotaku.com) 85

Fortnite developer Epic Games announced today that it will no longer provide online service or servers for 17 older games, including six from the Unreal series dating back as far as 1998, and it will end access to some additional games entirely. The shutdowns are already starting to be enacted, but won't be completed until January 24, 2023. Kotaku reports: According to its announcement blog post, Epic described its decision to quit servicing some online games as part of its move toward "solely [supporting] Epic Online Services with its unified friends system, voice chat features, parental controls, and parental verification features." The full list of affected games is as follows: 1000 Tiny Claws, Dance Central 1, Dance Central 2, Dance Central 3, Green Day: Rock Band, Monsters (Probably) Stole My Princess, Rock Band 1, Rock Band 2, Rock Band 3, The Beatles: Rock Band, Supersonic Acrobatic Rocket-Powered Battle-Cars, Unreal Gold, Unreal II: The Awakening, Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 3, and Unreal Tournament: Game of the Year Edition.

And the last Band-Aid: though you can play those previous games if you own them, Epic is performing a few total shutdowns. Players will lose access to the following titles on their specified removal dates: Battle Breakers (December 30), Unreal Tournament: Alpha (January 24), Rock Band Blitz (January 24), Rock Band Companion (January 24), and SingSpace (January 24).

Games

Amazon To Publish Next Tomb Raider Game (pcmag.com) 19

After taking control of the Tomb Raider franchise earlier this year, today Crystal Dynamics announced Amazon Games will publish the next game in the series. From a report: The new Tomb Raider is currently untitled, but Amazon confirmed it will be a multiplatform release and a "single-player, narrative-driven adventure." We should expect gameplay familiar to the franchise (exploration, puzzles, creative enemy encounters), which Tomb Raider fans will be happy to hear.

Back in April, Crystal Dynamics formed part of the launch of Epic Games' Unreal Engine 5, and took the opportunity to announce it was just starting development on a new Tomb Raider game. That game will of course use Unreal Engine 5, which should offer some spectacular, super-realistic visuals on PS5, Xbox Series X, and PCs running the latest graphics cards.

Games

India Doesn't Plan To Limit Play Time for Online Game Usage (techcrunch.com) 3

India currently doesn't plan to put restrictions on how much time individuals, including youngsters, spend playing games online, taking a different approach from the neighboring nation China that rocked the local gaming market after enforcing strict new measures last year. From a report: Rajeev Chandrasekhar, India's minister of state for electronics and information technology, told the lower house of the country's parliament in a written response that no such proposal is currently under the consideration of the Indian government. New Delhi is aware of the possible risks and challenges surrounding online games, including addiction, violence and financial loss, Chandrasekhar said, but asserted that country's IT rules already impose obligation on intermediaries to perform due diligence such as ensuring they don't "host, display, publish, transmit or share any information that is harmful to child."
Transportation

Tesla Launches Steam In Its Cars With Thousands of Games (electrek.co) 105

Tesla has launched Steam integration inside its Model S and Model X electric cars with thousands of games now playable. Electrek reports: Today, Tesla launched Steam Beta for Model S and Model X as part of its "holiday update." We reported all the details of Tesla's holiday update earlier today for most Tesla vehicles, but the Steam integration is only for the refreshed Model S and Model X produced over the last two years. That's because Tesla's two flagship vehicles are equipped with a more powerful entertainment computer designed for video games.

With the unveiling of the new Model S and Model X, Tesla announced the new gaming computer: "Up to 10 teraflops of processing power enables in-car gaming on-par with today's newest consoles via Tesla Arcade. Wireless controller compatibility allows gaming from any seat." A known chip leaker, Patrick Schur, posted a diagram of Tesla's new gaming computer powered by the AMD Navi 23 GPU. The system is integrated and connects directly to two touchscreens inside the Model S and Model X to play games, watch entertainment, and perform other functions. Musk also revealed that the new computer has more storage space to be able to handle more games on the platform at the same time, which is going to be useful to handle your Steam library.
The holiday update also brings support for Apple Music, an update to Dog Mode, improvements to Tesla's "Light Show" feature, and a bunch of smaller features/updates.
Businesses

'Diablo IV' Developers Work Long Hours, Bracing For Impending Release (washingtonpost.com) 85

Activision Blizzard employees developing the upcoming dark fantasy action role-playing game "Diablo IV" say it will be hard to meet a June 6, 2023, release date without working significant overtime, in a process they say has been plagued by mismanagement. The release date, which has not been announced publicly, comes in the same month that Microsoft's proposed $68.7 billion acquisition is set to close. The Washington Post reports: Fifteen current and former Blizzard employees spoke to The Washington Post on the condition of anonymity because they were not authorized to speak publicly about company operations. They described a mounting sense of dissatisfaction and malaise among employees as they endured leadership changes at Activision Blizzard and on the "Diablo IV" team. The Diablo team has been losing talent for over a year, as employees look for more competitive wages and better work conditions elsewhere, according to employees. One group of about 20 developers working on one portion of the game saw about half of its members leave within a year, according to two former employees. Blizzard did not comment on attrition on the "Diablo IV" team. Last January, Activision Blizzard CEO Bobby Kotick attributed the company's stock price drop to the game delay of Diablo in a Venture Beat interview, rather than an ongoing sexual harassment lawsuit filed against the company in July of 2021. "I think what affected the stock price more than [the sexual harassment investigation] is pushing out [the release dates of] 'Overwatch' and 'Diablo,'" he said, explaining that was one of the reasons he was selling the company to Microsoft. His comments frustrated some of the company's developers, who felt he was blaming them unfairly.

"Crunching" in the video game industry is a common practice, but it's become controversial in recent years, even while game developers continue working late into the evenings and weekends, sometimes secretly. Despite wishing to avoid crunch, some Blizzard employees in recent months find themselves facing down long hours again, unwilling to publish an unfinished product. They described consequences of crunch that included chronic back injuries, insomnia and anxiety, as well as less time to spend with family or to maintain romantic relationships. [...] "We were never going to hit our date without crunch," said a former Blizzard employee of a previously-intended "Diablo IV" internal release date. "And even with crunch, I don't even know if we would have hit our date." Activision Blizzard is offering "Diablo IV" developers a deal in which they will gain twice as many company stock shares when the game releases. Employees said they were offered more stock to stay on based on their position and seniority, from around $5,000 in value for entry-level workers to upward of $50,000 for more senior employees. [...]

"Diablo IV" had multiple internal, unannounced release dates. At one point, 2021 was floated as an internal goal. A more specific date emerged -- December 2022 -- after the title was publicly announced in 2019 at the company's annual gaming convention BlizzCon. Developers appealed for more time to avoid massive cuts to the game. After moving the date to April 2023, the team felt it still needed more time and was able to get the June date approved. The June date feels harder to move, several employees say. "We're at the point where they're not willing to delay the game anymore," said a current Blizzard Albany employee. "So we all just have to go along and figure out how much we're willing to hurt ourselves to make sure the game gets released in a good enough state."

Microsoft

Xbox Boss Says Sony Wants To 'Grow By Making Xbox Smaller' (eurogamer.net) 31

Xbox chief and Microsoft Gaming CEO Phil Spencer says Sony's opposition to the Activision Blizzard deal is influenced by the PlayStation-maker's desires to "protect its dominance" in consoles. From a report: "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said on the Second Request podcast when discussing "the one major opposer to the deal": Sony. "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said.

"[Sony] has a very different view of the industry than we do. They don't ship their games day and date on PC, they do not put their games into their subscription when they launch their games." Spencer claimed that "Sony is leading the dialogue around why the deal shouldn't go through", saying that the company is trying to protect PlayStation's "dominant position on console" by "grab[bing] onto Call of Duty". "The largest console maker in the world raising an objection about the one franchise that we've said will continue to ship on the platform," Spencer added. "It's a deal that benefits customers through choice and access."

First Person Shooters (Games)

It's DOOM's 29th Anniversary. What's Your Favorite Story? (archive.org) 95

It was 29 years ago today that DOOM was first released — and we're still using it! Here in 2022, the latest mod reportedly converts its demons into the zombies and creepers from Minecraft. This week Hackaday wrote about a simple emulated RISC-V processor that runs DOOM. Last month someone even got DOOM running in Notepad. And recently WebTV enthusiasts not only jerry-rigged a contemporary TV to a WebTV unit, but then actually got it to play a 1990s-era WebTV version of DOOM on their TV screen.

The last 29 years have been a long, strange trip. A hidden Doom level appeared in Microsoft Excel. A Doom video was also used to promote Windows 95. And then there was that weird Doom movie starring The Rock and Karl Urban... By 2015 Doom was inducted into the World Video Game Hall of Fame. In 2016 John Romero created a new level. Later that year a new release of Doom even featured a mod with one of the the original Doom II levels from 1994.

In 2016 we'd asked Slashdot readers to share their own favorite stories about Doom — and the best thing about that post is those 351 comments. ("I went to the door, confused why the police were banging on my door.... They said they had reports of shots being fired." )

Is anyone still playing Doom today? Share your own thoughts and memories in the comments.

And what's your own favorite story about Doom?
The Courts

Class-Action Alleging Fortnite Is Addictive Will Go Ahead, Judge Rules (www.cbc.ca) 144

"The CBC is reporting that a class action lawsuit against Epic Games over Fortnite being addictive to children will go ahead," writes Slashdot reader lowvisioncomputing. From the report: The suit was first brought to the courts in 2019 by three Quebec parents who claimed that Fortnite was designed to addict its users, many of them children, to the game. According to the original filing, the plaintiffs say their children exhibited troubling behaviors, including not sleeping, not eating, not showering and no longer socializing with their peers. According to the filing, one of the children was diagnosed with an addiction by an on-call doctor at a Quebec clinic, or CLSC, in the Lower St. Lawrence region. It also notes that the World Health Organization (WHO) recognized addictive gaming disorder as a disease in 2018.

Jean-Philippe Caron, one of the CaLex Legal lawyers working on the suit, said the case isn't unlike a 2015 Quebec Superior Court ruling that found tobacco companies didn't warn their customers about the dangers of smoking. "[The game] has design patterns that make sure to always encourage player engagement. You have to understand that children's prefrontal cortices are still developing so that could be part of the explanation for why this game is particularly harmful," he said. The class action will also discuss in-game purchases, namely cosmetic items -- known as skins -- and the game's Battle Pass system, which offers expanded rewards as players level up.

The children allegedly spent excessive amounts of money on V-Bucks -- an in-game currency users buy with real money -- which can be exchanged for skins or used to unlock the Battle Pass. One of the children reportedly spent over $6,000 on skins, while another spent $600 on V-Bucks -- items Superior Court Judge Sylvain Lussier described as "without any tangible value." That may run afoul of Article 1406 of Quebec's civil code, where "serious disproportion between the prestations of the parties" -- meaning, the obligation to provide something in turn -- "creates a presumption of exploitation."

Classic Games (Games)

Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players (engadget.com) 40

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter's remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as "a fever dream in the best way possible." The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it's unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn't the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. [...] Atari says the remake has two modes, 50 levels and saves, so you don't have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Microsoft

Microsoft Reaches 10-year Deal With Nintendo for Call of Duty (theverge.com) 28

Microsoft says it has reached a 10-year agreement with Nintendo to make Call of Duty available on Nintendo consoles if the Activision Blizzard acquisition closes. From a report: The deal is similar in length to what Microsoft has offered Sony, and the Xbox maker has also committed to continue to offer new versions of Call of Duty on Steam at the same time they launch on Xbox. The deal is clearly designed to put pressure on Sony to accept a similar offer, just days after Microsoft president Brad Smith said "Sony has emerged as the loudest objector" to Microsoft's proposed $68.7 billion acquisition and that "it's as excited about this deal as Blockbuster was about the rise of Netflix." Microsoft confirmed earlier this week that it had offered Sony a 10-year contract to make each new Call of Duty release available on PlayStation the same day as it launches on Xbox.
Graphics

Dwarf Fortress' Graphical Upgrade Provides a New Way Into a Wildly Wonky Game (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica, written by Kevin Purdy: Available tomorrow on Steam and itch.io, the new version of Dwarf Fortress updates the legendary (and legendarily arcane) colony-building roguelike with new pixel-art graphics, music, some (default) keyboard shortcuts, and a beginners' tutorial. The commercial release aims to do two things: make the game somewhat more accessible and provide Tarn and Zach Adams, the brothers who maintained the game as a free download for 20 years, some financial security. I know it has succeeded at its first job, and I suspect it will hit the second mark, too. I approached the game as a head-first review expedition into likely frustrating territory. Now I find myself distracted from writing about it because I keep thinking about my goblin defense and whether the fisherdwarf might be better assigned to gem crafting. "For me, the commercial release of Dwarf Fortress succeeded at transforming the game from a grim, time-killing in-joke for diehards into a viable, if not graceful, challenge," writes Purdy. "I will start again, I will keep the badgers and floods at bay, and next time, I might have the privilege of failing to a magma monster, an outbreak of disease, or even a miscarriage of dwarf justice."

Further reading:
The Brilliance of Dwarf Fortress (Slashdot, 2011)
Dwarf Fortress Gets Biggest Update In Years (Slashdot, 2014)
Games

Amazon Luna Can Now Play Games You Own On PC, No Channel Subscriptions Required 18

Amazon Luna is one of the better cloud gaming options if you play a lot of Ubisoft titles, and it's getting a big upgrade this week. You can now sync purchases on Luna to PC and play without a subscription. 9to5Google reports: Since its launch, Amazon Luna has worked solely on a subscription model. Players can access games through "channels," each of which includes a rotating selection of games. One of those channels is Ubisoft+, which has a selection of Ubisoft games for $17.99/month that can share that subscription cost with other platforms such as PC. But the one downside of Luna is that you always need one of those subscriptions -- that is, until now.

Available starting today, Amazon Luna will allow players to stream Ubisoft games they've purchased on PC without any channel subscriptions needed. You just need accounts from Amazon and from Ubisoft and to purchase compatible games. The only subscription required is Amazon Prime. By syncing Ubisoft Connect with Luna, players can stream their purchases instantly with no downloads and on more devices, such as Chromebooks and smartphones. But unlike other cloud platforms that have allowed purchases, such as Stadia, these games can also be downloaded and played on PC. Amazon notes that once your accounts are linked, future purchases from the Ubisoft Store will automatically appear in Luna.
XBox (Games)

Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year (theverge.com) 30

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony's gaming chief Jim Ryan.

"The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making 'Call of Duty' available on the PlayStation. But that would be economically irrational," Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge's Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It's a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: "We've held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch."

First Person Shooters (Games)

Trailers Released for 2023 First-Person Shooter 'Starship Troopers: Extermination' (steampowered.com) 57

You can read the news in Military Times magazine. "Coming just after the 25th anniversary of the release of the cult classic Starship Troopers (November 1997), Offworld Industries and Sony Pictures Consumer Projects are bringing the fight against the Arachnids to a computer near you."

An official announcement and gameplay teaser were released for the upcoming game this week. "Starship Troopers: Extermination is a co-op FPS that puts you on the far-off front lines of an all-out battle against the Bugs!" explains its page on Steam. "Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!"

The page says an "Early Access" launch is planned for 2023: In Starship Troopers: Extermination, our vision is to show a galactic war between the Federation and the Arachnid Empire. After our initial launch and throughout the course of Early Access development, players will get to engage with exciting new updates that expand upon the in-game universe, and provide feedback through the Steam Community Hub that our developers can take into consideration.... [W]e will be sharing an exciting and robust roadmap with content already planned for 2023. Throughout Early Access we will provide players with more weapons, an updated class leveling system as well as progression achievements and unlockable skins for both weapons and armor. Additionally we will be adding vehicles special call in attacks including massive Orbital Strikes to help during missions. On the enemy side we will be adding more bugs, flying enemies, and boss battles that require complex player coordination to accomplish.

As we progress in development, our goal is to then begin ongoing planetary battles where the player can explore new items and enemies introduced in previous updates as an epic war breaks out. This transition adds a new world as we head to the completion of Early Access. The intent throughout Early Access is to convey that this part of our development cycle is the beginning of the war and the battle will only increase in complexity and ferocity as we move to full release.

Starship Troopers: Extermination is expected to be in Early Access for approximately 1 year. The full version of Starship Troopers: Extermination will span multiple worlds to liberate them from the Arachnid Threat. This will include additional weapons, enemies types, class progression upgrades, community events, and encounters. The player will have a more diverse roster of customization options allowing them to tailor their Troopers to fit their playstyle and experience." Starship Troopers: Extermination will launch with a massive map on Planet Valaka. Up to twelve players can team up to complete side and main missions before escaping to the extraction zone. We'll have more to share closer to the Early Access launch in 2023!

We plan to work closely with the community on Steam's Community Hub and in the official Starship Troopers: Extermination Discord as we add features, tune gameplay, and develop new content.

"Starship Troopers is in a league of its own when it comes to 90s science fiction films," writes Boing Boing's Devin Nealy. "Despite serving as an adaptation of the Robert A. Heinlein book, Starship Troopers forges a unique identity through its striking visuals and deft use of satire."

Noting the two "pretty weak" straight-to-video sequels (and two more CGI-animated films), Nealy argues that "Until the franchise finds a creative team that can properly capture the essence of the first film, a video game might be the best option for the series."
IT

20 Videogame QA Testers in Albany Win Union Vote at Activision Blizzard (msn.com) 42

"A group of about 20 quality assurance testers at Activision Blizzard's Albany location won their bid for a union Friday afternoon," reports the Washington Post: The workers join the Game Workers Alliance, a union at the gaming company that already includes testers from Wisconsin-based Raven Software. Amanda Laven, a Blizzard Albany quality assurance tester, said that the union vote comes just about a year after the testers first began collecting signatures for a union. "We knew we were gonna win, but it's still extremely exciting and gratifying, especially because tomorrow marks the first anniversary of when we started organizing," Laven said.

The testers are the lowest paid workers at Blizzard Albany, formerly called Vicarious Visions, a studio known for its work on the Guitar Hero and Crash Bandicoot franchises. The Game Workers Alliance is the first union at a major video game company in the U.S., and Friday's news marks the union's second significant win in an industry that has historically not organized....

The Blizzard Albany testers took their cues from seeing testers at Call of Duty-maker Raven petition the company and gather signatures. On May 28, Raven testers won their bid to unionize. They're currently undergoing bargaining efforts for a contract.

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