Businesses

For Flagging Amazon Games Unit, New World 'Has to Be Our Breakthrough' (nytimes.com) 36

Amazon has been successful in nearly every industry it has entered, from books and grocery shopping to cloud computing and movie streaming. So it has been puzzling to many that success in the lucrative video game business has eluded the tech giant. On Tuesday, Amazon gave producing its own video games another try. From a report: After more than a year of delays, it released New World, an online multiplayer game in which players join factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean. The $40 computer game, which received generally positive reviews as players tested early versions over the past few months, arrives at a crucial time for the tech giant's disappointing gaming efforts.

After spending by some estimates hundreds of millions of dollars, neither of the other two big-budget games that Amazon announced it was producing in 2016 alongside New World exists today. Some of its top gaming hires have departed over the years without putting out any notable titles. Last year, the company also removed another game from storefronts after a poor reception. New World "has to be our breakthrough game -- there's no doubt about it," said Christoph Hartmann, the vice president of Amazon Games. "Just for morale of people, at some point you want to see some success." Amazon's biggest accomplishment in the gaming industry so far has been the acquisition of Twitch, the livestreaming video site, which the company bought in 2014 for about $1 billion. Amazon has also forged ahead with a new gaming subscription service, Luna, and recently announced a new development studio in Montreal.

Movies

Chris Pratt Cast as Voice of Mario for New 'Super Mario Bros' Movie (msn.com) 38

Newsweek reports: Chris Pratt is in a celebratory mood, following the announcement that he's set to voice lead character Mario in an animated movie adaptation of the enduring video game Super Mario Bros. The Guardians of the Galaxy star joins a star-studded cast in the movie, which includes Charlie Day as his brother Luigi, Anya Taylor-Joy [from The Queen's Gambit] as Princess Peach, Keegan-Michael Key [co-creator of Key & Peele] as Toad, and Jack Black as villainous turtle Bowser... Also included in the cast are Seth Rogen as Donkey Kong and Fred Armisen [from SNL and Portlandia], who will take on the role of his grandfather, Cranky Kong....

The producers said that the actors were selected for their ability to capture the spirit of each of their characters, per Variety.

Kotaku adds that future-voice-of-Mario Chris Pratt "isn't exactly instilling confidence right now." "It's ah me, ah Mario," he said in an Instagram video posted last night in the exact same voice I would use if I were pretending to be Chris Pratt pretending to be Mario. "That's not the voice, you'll have to wait to hear the voice, but we've been working hard at it and I'm really excited to announce that I'm the voice of that video game that I dreamed of playing as a kid."

For decades, Mario has been voiced in the games by Charles Martinet who is also not Italian but is an theatrically trained and experienced voice actor who specializes in accents and dialects. He will be involved in the new movie in some way, but at this point just as another avenue for Nintendo to troll longtime fans, it seems.

PlayStation (Games)

PS5 Software Update Brings SSD Installation, 3D Audio Wednesday (cnet.com) 10

Sony has released a new software update for the PlayStation 5 that will let you expand the console's internal storage and use the PS5's 3D audio effects on external speakers. CNET reports: The PS5 update will also let you view PS4 and PS5 versions of the same game separately -- particularly useful after you upgrade to a next-gen version -- plus it gives you more options for customizing the Control Center and lets you use it to write messages to other players. PlayStation Now subscribers will also get the ability to choose between 720p and 1080p streaming options, or use a streaming connection test to identify and fix connection issues. The PS4 is also getting a software update, letting you see PS5 trophies on your profile and those of other players.
Games

Nvidia Leak May Reveal Unannounced Games, Including God of War For PC (theverge.com) 35

An Nvidia GeForce Now server has leaked a confidential list of thousands of games, some of which have never been seen before, like the PlayStation exclusive God of War seemingly coming to Windows PC via Steam. Developer Ighor July has published the list to GitHub. The Verge reports: Here's a screenshot of what that looks like in the GeForce Now client, according to the developer. There are reasons to believe the list is legit. We know graphics giant Nvidia has access to games long before they're released -- and we know Sony in particularly has been banking on banking on PlayStation games on PC. It quietly revealed Uncharted 4 was coming to PC, after seeing a 250 percent return on its investment porting Horizon: Zero Dawn to the platform, and it was just Thursday that Sony announced it would be part of the Uncharted: Legacy of Thieves Collection -- a name that we'd never heard of before then, but already appears in Nvidia's list as well. So too do Demon's Souls and Final Fantasy XVI -- the games where Sony had to retroactively retract all mentions of PC to make them sound like PlayStation exclusives. PS5 exclusive Returnal appears as well, as does a Final Fantasy VII Remake for PC.

And there are codenames for games in here that seem original, ones that bring up zero search results. Is "Platinum" the internal name for Bethesda's Indiana Jones games? But there are also a lot of mentions that seem rather out of date or out of place, like a whole host of Facebook-exclusive Oculus Rift titles that would make little sense on Nvidia's GeForce Now cloud gaming service, or a mention of a "Titanfall 3" which clarifies that it's actually "GAMEapex_legends_-_titanfall," aka Apex Legends, the popular battle royale game. And some of them may simply be guesses, like Kingdom Hearts IV, "BioShock 2022," and so on. All of that means you should probably take any given name on the list with a grain of salt...

PlayStation (Games)

Sony Is Nickel-and-Diming PS5 Owners On Upgrades For Games They Already Own (businessinsider.com) 66

According to Insider, Sony is charging a $10 upgrade fee to bring cross-generational games from a PS4 to a PS5. From the report: When new game consoles launch nowadays, a variety of games on that new console are also available on the previous generation of consoles. The next major PlayStation 5 exclusive game, for instance, is also headed to the PlayStation 4: "Horizon Forbidden West" launches in early 2022, and millions of players will get it on the last generation console. [..] Unfortunately, when PlayStation 4 owners do finally find and purchase a PlayStation 5, those cross-generational games don't automatically make the leap with them. Instead, Sony intends to charge $10 apiece for that upgrade -- and that's only after fans criticized Sony for an even stranger policy.

"Thursday was to be a celebration of 'Horizon Forbidden West' and the amazing team at Guerrilla working to deliver it on February 18, 2022," PlayStation leader Jim Ryan said in an update on a Sony blog post earlier this month. "However, it's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark." Ryan was referring to a previously announced pre-order announcement for "Horizon Forbidden West" that revealed the only way to get both the PS4 and PS5 versions of the game was to order an $80 "digital deluxe" edition -- a $20 increase over the base level $60 price of a PS4 video game.

Sony had previously announced that any PlayStation 5 games in the "launch window" would only need to be purchased on one console to own both the PS4 and PS5 versions. "Horizon Forbidden West" has been delayed repeatedly, which pushed it out of the ambiguous "launch window" Sony set for the PlayStation 5 (which launched in November 2020). When PlayStation fans cited this, Sony caved. Moreover, Ryan laid out a clear upgrade path for the future -- albeit one that's still open to scrutiny. "Moving forward, PlayStation first-party exclusive cross-gen titles (newly releasing on PS4 & PS5) -- both digital and physical -- will offer a $10 USD digital upgrade option from PS4 to PS5," Ryan said. "This will apply to the next 'God of War' and 'Gran Turismo 7,' and any other exclusive cross-gen PS4 & PS5 title published by Sony Interactive Entertainment."
Microsoft's policy, on the other hand, states that if you owned a game on a previous Xbox console, you own it on the current consoles. If there's a newer version of that game for your newer console, that's the version you get when you buy and download the game.
China

China Bans All New Video Games (scmp.com) 247

JustAnotherOldGuy writes: Chinese authorities have banned all new video games from being released indefinitely, as the government attempts to tackle what it calls gaming addiction in the under-18s. The suspension was revealed at a meeting with game company Tencent.

The ban was reportedly revealed during a meeting between Chinese gaming companies Tencent and the authorities. Neither company has commented on the suspension, which has not yet been given an end date. The suspension comes as part of a wider bid by the Chinese Communist Party to crack down on gaming addiction amongst children. Just last month, the Chinese government banned under-18s from playing online games for more than three hours per week, and restricted weekend play between 8PM and 9PM. Online gaming companies are required to enforce the ban, which came after state media labelled videogames "spiritual opium" and "electronic drugs" a few weeks prior.

Patents

Unity Patents 'Methods and Apparatuses To Improve the Performance of a Video Game Engine Using An Entity Component System' (twitter.com) 46

slack_justyb writes: Unity has filed a patent with the USPTO for "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS)."

ECS methods are something that some other open source game engines already use. One example is Bevy for Rust. Some are already commenting on the ramifications of this patent application and indicating that this could be a massive overstep by Unity to attempt to patent something already used by other lesser-known game engines.

The Internet

Jagex Nixes Community-Built RuneScape HD Client, Massive Backlash Follows (runescape.com) 22

New submitter Sauce Tin writes: In a blog post, Jagex announced the shutdown of a community-driven RuneScape HD graphics client. The announcement came at an inopportune time -- the community client was prepped for release this week and had been announced years beforehand, with 2,000+ hours of effort of a single individual behind it. The effort had been noticed by Jagex, however no opposition from the company was made -- until recently. Thousands of players vented on the game's subreddit, ultimately reaching the top of r/all. Jagex has had a past of infuriating its player base over the years, including the removal of free trade, PvP combat, and LGBT holiday content.
Games

Slashdot Alum Samzenpus's Fractured Veil Hits Kickstarter (kickstarter.com) 70

CmdrTaco writes: Long time Slashdot readers remember Samzenpus, who posted over 17,000 stories here, sadly crushing my record in the process! What you might NOT know is that he was frequently the Dungeon Master for D&D campaigns played by the original Slashdot crew, and for the last few years he has been applying these skills with fellow Slashdot editorial alum Chris DiBona to a Survival game called Fractured Veil. It's set in a post apocalyptic Hawaii with a huge world based on real map data to explore, as well as careful balance between PVP & PVE. I figured a lot of our old friends would love to help them meet their kickstarter goal and then help us build bases and murder monsters! The game is turning into something pretty great and I'm excited to see it in the wild!
Government

Will Gaming Change Humanity As We Know It? (bloombergquint.com) 77

"The advent of gaming, especially computer gaming, marks a fundamental break in human affairs," argues American economist Tyler Cowen (in a Bloomberg opinion column).

"Gaming is profoundly transforming two central aspects of the modern world: culture and regulation. There will be no turning back... Plenty of trading already takes place in games — involving currencies, markets, prices and contracts. Game creators and players set and enforce the rules, and it is harder for government regulators to play a central role. The lesson is clear: If you wish to create a new economic institution, put it inside a game. Or how about an app that gamifies share trading? Do you wish to experiment with a new kind of stock exchange or security outside the purview of traditional government regulation? Try the world of gaming, perhaps combined with crypto, and eventually your "game" just might influence events in the real world...

[R]egulators are already falling behind. Just as gaming has outraced the world of culture, so will gaming outrace U.S. regulatory capabilities, for a variety of reasons: encryption, the use of cryptocurrency, the difficulties of policing virtual realities, varying rules in foreign jurisdictions and, not incidentally, a lack of expertise among U.S. regulators. (At least the Chinese government's attempt to restrict youth gaming to three hours a week, while foolhardy, reflects a perceptive cultural conservatism.)

Both the culture-weakening and the regulation-weakening features of games follow from their one basic characteristic: They are self-contained worlds. Until now, human institutions and structures have depended on relatively open and overlapping networks of ideas. Gaming is carving up and privatizing those spaces. This shift is the big trend that hardly anyone — outside of gaming and crypto — is noticing.

If the much-heralded "metaverse" ever arrives, gaming will swallow many more institutions, or create countervailing versions of them. Whether or not you belong to the world of gaming, it is coming for your worlds. I hope you are ready.

Piracy

Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3, ReVC (torrentfreak.com) 26

An anonymous reader quotes a report from TorrentFreak: Take-Two Interactive has sued several programmers and enthusiasts said to be behind the popular re3 and reVC Grand Theft Auto fan projects. The lawsuit says that after the company filed a DMCA takedown notice to remove the projects from Github, the defendants filed a bad faith counter notice to have the content reinstated, thus triggering this copyright infringement lawsuit. "Defendants' source code projects, known as re3 and reVC, purport to have created a set of software files (which Defendants claim they 'reverse engineered' from the original Game software) that allow members of the public to play the Games on various hardware devices, but with so-called 'enhancements' and 'modifications' added by Defendants," the complaint reads (PDF). "Perhaps most notably, Defendants claim that their derivative GTA source code enables players to install and run the Games on multiple game platforms, including those on which the Games never have been released, such as the PlayStation Vita and Nintendo Switch." According to Take-Two, the defendants' conduct is willful and deliberate since they are well aware that they do not have the necessary rights to copy, adapt or distribute derivative GTA source code or the audiovisual elements of the games. The gaming giant adds that [defendant Angelo Papenhoff] publicly expressed concern that Take-Two would find out about the 're3' and 'reVC' projects.
[...]
Take-Two says that by willfully and maliciously copying, adapting and distributing its source code and other content, all of the defendants have infringed its exclusive rights under copyright law. As a result, the company is entitled to damages in amounts to be determined at trial or, alternatively, a maximum statutory damages award of $150,000 for each infringed work. Additionally, the gaming company says that by submitting bad faith DMCA counternotices to have the projects restored to Github, three of the defendants made misrepresentations under U.S.C. 512(f). Finally, Take-Two is seeking temporary, preliminary, and permanent injunctive relief to restrain the defendants from continuing their allegedly infringing activities. The company wants all infringing source code and games removed from the Internet and wants the defendants to hand over all materials that infringe its rights. Take-Two also wants a full accounting of "any and all sales or downloads of products or services" that infringe its rights.

The Internet

Twitch Streamers Are Taking September 1st Off In Protest of Bot Attacks (theverge.com) 31

New submitter Chaldean42 shares a report from The Verge: On Wednesday, September 1st, a number of channels on Twitch will go dark as streamers participate in #ADayOffTwitch, a walkout designed to bring attention to the ongoing hate and harassment that's plagued the platform for the last several weeks. [...] A Day Off Twitch was born out of the #TwitchDoBetter movement, a hashtag created by streamers affected by the hate raids that have exploded across Twitch in recent weeks. Though the action of bombing a streamer's chat with racist, sexist, transphobic, and generally abusive messages is not new, the phenomenon has seen a dramatic increase, thanks to users employing bots to overwhelm chats with hundreds of automatically generated messages. In response to what they thought was Twitch's slow response to the abuse, streamer RekitRaven created the #TwitchDoBetter hashtag to urge the Amazon-owned streaming platform to deploy better tools to stem the tide of harassment.

Twitch has promised that fixes are forthcoming, but in the meantime, streamers are left to contend against the hate raids with community-developed tools and resources. [...] The responses to A Day Off Twitch have been varied, even among its supporters. Because of Twitch's endemic hold on the streaming community, it's just not feasible for some smaller streamers, arguably the population most affected by hate raids, to take a day off. For some creators, Twitch is their only means of income. Users trying to make or maintain affiliate or partner status -- designations that grant creators access to many different methods of monetization -- could jeopardize their finances or the health of their channel by taking even one day off. There are also contractual obligations like advertising deals or partnerships that prevent streamers from skipping a day. Other streamers oppose A Day Off Twitch for more philosophical reasons. To them, the people behind these hate raids are working to bully marginalized streamers off the platform, and taking a day off is giving them exactly what they want. Continuing to stream and speaking out against the abuse is therefore the best way to counter trolls who might not otherwise face repercussions for their actions.
A spokesperson for Twitch told The Verge, "We support our streamers' rights to express themselves and bring attention to important issues across our service. No one should have to experience malicious and hateful attacks based on who they are or what they stand for, and we are working hard on improved channel-level ban evasion detection and additional account improvements to help make Twitch a safer place for creators."
Games

Poland's CD Projekt Working on Cyberpunk Expansion (reuters.com) 16

CD Projekt is working on a first expansion of Cyberpunk 2077, Chief Executive Adam Kicinski said after the Polish video games maker reported a first-half beat on its net profit. From a report: Cyberpunk 2077, featuring Hollywood star Keanu Reeves, was one of last year's most anticipated games, but after a bug-ridden start it was kept off Sony's (6758.T) PlayStation Store for six months, only returning in June. CD Projekt did not give an update on how many units of Cyberpunk it had sold in the first half of 2021, but company officials told a conference call that the game was the leading source of revenue in the period. Along with The Witcher 3: Wild Hunt, Cyberpunk drove CD Projekt's revenue 29% higher in the first half of the year to 470.6 million zlotys ($124 million).

CD Projekt said its net profit was 105 million zlotys, which was 28% lower compared to last year but above the 71 million expected by analysts. The planned Cyberpunk expansion would involve a charge to gamers, similar to the ones released for The Witcher, board member Michal Nowakowski said during Wednesday's call. "When we talk about expansions then we talk about bigger things," he said, while declining to give a specific timing for its release.

Games

Atari Classic 'Centipede' Returns (axios.com) 29

A new version of the classic Atari game "Centipede" will be released for consoles and PC in late September under the name "Centipede: Recharged" and sporting a more futuristic look. From a report: The game's lead developer, Adam Nickerson, first partnered with Atari for last year's "Missile Command: Recharged," which revamped another classic in a similar style. Nickerson tells Axios he first connected with Atari after discovering an email in his spam folder from an Atari official who liked his work. Atari showed him a list of franchises they had the rights to. He went with "Missile Command" first because he used to be obsessed with it.
PlayStation (Games)

Emulator Runs PS1 Games in 4K on the New Xboxes (inputmag.com) 13

Duckstation, an emulator that allows users to run Playstation games, was recently made available for installation onto the latest generation of Xbox consoles. From a report: It's time to jog those nostalgia muscles, as the emulator will not only be able to play your PS1 favorites but also scale those games up to native 4K resolution at 60fps. In addition to the 4K treatment, Duckstation will let gamers improve the overall look of the emulation experience in a couple of other ways.

Turning this on disables dithering, an effect that was built into the original Playstation hardware. Dithering in layman's terms was basically a function to improve depth of color by underpinning graphics with a series of lines or dots, which were then blurred by the system's video encoders. Turning this on helps improve graphic capabilities by smoothing out the blocky textures on 3D objects. The original low-poly graphics of the PS1 would often look cruder as they enlarged, so this function basically smoothes out those clunky compositions.

Games

South Korea To End Its Controversial Gaming Curfew (engadget.com) 26

South Korea is ending a law it announced in 2011 that blocked young gamers from accessing game websites after midnight. "South Korea's Ministry of Culture, Sports and Tourism, as well as the Ministry of Gender Equality and Family, say that they're ending the law to respect children's rights and encourage at-home education," reports Engadget. "The country aims to abolish the law by the end of the year when it revises its Youth Protection Act." From the report: The news doesn't mean underage gamers are entirely off the hook, though. Instead, excessive gaming will be managed by the country's "choice permit" system, which lets parents and guardians arrange approved play times. Still, that sounds more permissive than China's gaming curfew, which bans players under 18 from playing between 10PM and 8AM. Additionally, they're limited to 90 minutes of game time during weekdays, and three hours on weekends and holidays.

As Kotaku reports, the shutdown law was originally meant to curb PC gaming, but it also affected consoles. Sony's PlayStation Network and Microsoft's Xbox Live ended up restricting their accounts to adults. That's why Minecraft is now an R-rated game in the country. "In the changing media environment, the ability of children to decide for themselves and protect themselves has become important more than anything," Deputy Prime Minister and Education Minister Yoo Eun-hae said, according to The Korea Times. "We will work with related ministries to systematically support media and game-use education at schools, homes, and in society so that young people can develop these abilities, and continue to make efforts to create a sound gaming environment and various leisure activities for children."

The Courts

California Expands Lawsuit Against Activision Blizzard (axios.com) 15

California has expanded its anti-discrimination lawsuit against Activision Blizzard, adding temporary workers to the female full-time employees of whom it is suing on behalf. The state's Department of Fair Employment & Housing also alleges the game maker has interfered with its investigation. Axios reports: The amended complaint was filed Monday and redefines the "group" it says was wronged by the gaming giant. A copy reviewed by Axios specifically mentions that California's protections against anti-harassment, equal pay and other equal employment opportunity protections "exist for employees and contingent or temporary workers." Throughout the lawsuit, the word "employees" has been changed to "workers" in reference to harassment, sex discrimination regarding pay and other allegations.

The DFEH also says Activision Blizzard has stymied its efforts through NDAs, requiring employees to speak with the company ahead of contacting the DFEH, and its involvement with WilmerHale, a law firm the game maker said will investigate misconduct issues. The suit claims that this "directly interferes" with DFEH's ability to "investigate, prosecute, and remedy workplace discrimination and harassment violations on behalf of employees and contingent or temporary workers." It alleges, in part, that "documents related to investigations and complaints were shredded by human resource personnel" in violation of what it asserts is the game company's legal obligation to retain them pending the investigation.
A spokesperson for Activision Blizzard said that the company has "complied with every proper request in support of its review even as we had been implementing reforms to ensure our workplaces are welcoming and safe for every employee."

"With regards to claims that we have destroyed information by shredding documents, those claims are not true. We took appropriate steps to preserve information relevant to the DFEH investigation," the spokesperson added. "We have provided the DFEH with clear evidence that we do not have gender pay or promotion disparities. Our senior leadership is increasingly diverse, with a growing number of women in key leadership roles across the company."

California sued the video game studio last month over allegations of gender discrimination, sexual harassment and potential violations of the state's equal pay law.
Games

Anti-cheat Services in Video Games Are Now a Selling Point (axios.com) 78

"Destiny 2" is the second major game in a week to promise anti-cheat services as an upcoming feature. From a report: Cheating is widespread in many major online games, driving players, including influential streamers, to quit in frustration. No one likes getting shot by a player who is paying for a cheat to effectively snipe without aiming. Anti-cheat software isn't new. But in the ongoing arms race between cheaters and developers, the implementation of better anti-cheat tech is meant to tell players it's OK to play. During a Tuesday showcase of upcoming content for "Destiny 2," a developer said that anti-cheat was "one of the biggest asks from our community" and is being offered in advance of the highly competitive Trials of Osiris mode. (The studio teased the addition last week.) Last week, Activision devoted a portion of its blog post announcing the next paid "Call of Duty" game to note that "Warzone," its very popular -- and cheater-infested -- free battle royale, would soon get "a new PC anti-cheat system across the entire experience when it launches with the new map." Activision has banned more than 500,000 "Warzone" accounts for cheating since the game's 2020 launch, while Bungie has filed new lawsuits against sites that sell cheats.
Games

iFixit Says the Playdate Is a Surprisingly Repairable Game Boy Throwback (arstechnica.com) 17

Playdate, the one-bit gaming system with an analog crank, will be relatively easy to fix if you ever need to replace its battery or buttons. Ars Technica reports the findings from iFixit's teardown: The most interesting findings: The Playdate's signature crank uses a Hall effect sensor rather than a spring or another kind of wear-out-able physical mechanism, so it shouldn't suffer from drift over time like some console controller joysticks do. And while there is a warranty sticker inside the Playdate, it specifically says that you'll void the system's warranty if you break anything inside it, not that you'll void it just by taking the system apart. This strikes a good balance between "don't come in here if you don't know what you're doing" and "we trust you to make your own repairs if you need to."

The teardown also gives us a few specifics on the Playdate's intentionally low-powered hardware, which includes a 216MHz ARM Cortex M7 processor, 128 megabits (or 16MB) of RAM, and 4GB of eMMC storage. The one major complaint iFixit had is that the LCD screen appears to be glued to the front of the Playdate -- replacing the screen will probably necessitate replacing the entire rest of the casing as well. But since the front of the Playdate is simple yellow plastic rather than metal and glass, this part shouldn't cost as much as it does when your phone's screen breaks.

XBox (Games)

Microsoft To Launch Cloud Gaming Service on Xbox Consoles (cnbc.com) 23

Microsoft is bringing its cloud gaming service to Xbox consoles later this year. From a report: The company announced Tuesday that Xbox Cloud Gaming, which lets players stream games rather than having to install them onto a device, would arrive on its new Xbox Series X and Xbox Series S consoles as well as older Xbox One machines this holiday. American tech giants like Microsoft, Google and Amazon are betting on a future of video games beyond consoles, where subscription services and software will play a much greater role. Though Microsoft is still investing heavily in Xbox hardware, it's also putting a great deal of focus into Xbox Game Pass, a subscription service that gives players access to a library of over 100 titles for about $15 a month. Cloud gaming, where games are hosted on remote servers and streamed to users over the internet, is a big part of Microsoft's strategy. The aim is to attract gamers to the Microsoft ecosystem through a range of different devices.

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