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Microsoft

Microsoft's Game Streaming Service Project xCloud Technically Supports 3,500 Games (neowin.net) 18

Microsoft today shared more details about its Project xCloud game streaming service, revealing that developers won't have to make any modifications to their games for their titles to be supported by xCloud. From a report: That means that technically, Project xCloud supports the over 3,500 games that are playable on the Xbox One, even including the Backward Compatibility list. That means that Xbox and Xbox 360 games will work as well. Moreover, Microsoft said that there are over 1,900 games in development for the Xbox One, so that brings the total to well over 5,000 games. And when a game is updated on the Xbox Store, it's automatically updated for xCloud. Of course, the key words to pay attention to in the blog post are "technical capability." Just because a game is technically able to stream doesn't mean that it will. Presumably, this will be left up to the developer.
Businesses

Anti-Loot Box Bill Could Radically Change How Video Games Are Sold (polygon.com) 228

Democratic and Republican senators can hardly agree on what to order for lunch, but as of Thursday they seem to agree that the video game industry requires additional government oversight. From a report: Proposed legislation could ban loot boxes and other kinds of microtransactions, and its co-sponsors include members from both major parties. The devil is in the details, of course, and the bill itself could have far reaching implications for the game industry. The full text of the proposed bill is available online. Its intention is to "regulate certain pay-to-win microtransactions and sales of loot boxes." In order to do so, it first has to define what those things are.

The bill says, "an add-on transaction to a interactive digital entertainment product that [...] eases a user's progression through content otherwise available within the game without the purchase of such transaction; assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction; assists a user in receiving an award associated with the game that is otherwise available in association with the game without the purchase of such transaction; or permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts; or with respect to an interactive digital entertainment product that, from the perspective of a reasonable user of the product, is a game featuring competition with other users, provides a user with a competitive advantage with respect to the game's competitive aspects over users who do not make such a transaction."

The only exclusions listed in the bill are additional difficulty modes, cosmetic items, and downloadable expansions. So, if a company wanted to charge for a new game plus mode, they could do that. Also, the sale of skins in Fortnite and new content expansions for The Elder Scrolls Online would be perfectly acceptable. But, these guidelines as written leave a lot open to interpretation. Would it call into question selling experience point boosters in games like Anthem, Destiny 2, and World of Tanks? What about the practice of selling access to characters in Mortal Kombat 11 and Apex Legends, and even new Champions in League of Legends? Do we get to the point where, somewhere in the future, senators are arguing whether or not a particular weapon or perk is overpowered and should not be for sale?

Games

Veteran Software Developer Panic Unveils Playdate Handheld Game Player (daringfireball.net) 91

Veteran software developer firm Panic, which has made its name through high-end Mac software as well as titles such as Firewatch, is expanding its work in games and moving in a very unexpected direction. This week, Panic unveiled Playdate, a tiny, yellow Game Boy-like device with a black-and-white screen, a few chunky buttons, and... a hand crank for controlling quirky games. From a report: Playdate is adorable and exciting and fun and technically impressive. They're making their own hardware (in conjunction with Swedish device makers Teenage Engineering). They wrote their own OS (there's no Linux). It has a high resolution 400 x 240 black and white display with no backlighting. It has a crank. It's going to cost only $149 -- $149! -- and that includes a "season" of 12 games from an amazing roster of beloved video game creators, delivered every Monday for 12 weeks. The idea of a new upstart, a company the size of Panic -- with only software experience at that -- jumping into the hardware game with a brand new platform harkens back to the '80s and '90s. But even back then, a company like, say, General Magic or Palm, was VC-backed and aspired to be a titan. To be the next Atari or Commodore or Apple.

In today's world all the new computing devices and platforms come from huge companies. Apple of course. All the well-known Android handset makers building off an OS provided by Google. Sony. Nintendo. Panic is almost cheating in a way because they're tiny. The Playdate platform isn't competing with the state of the art. It's not a retro platform, per se, but while it has an obviously nostalgic charm it is competing only on its own terms. Its only goal is to be fun. And aspects of Playdate are utterly modern: Wi-Fi, Bluetooth, apps and software updates delivered over-the-air. They're taking advantage of an aspect of today's world that is brand new -- the Asian supply chain, the cheapness of Asian manufacturing, the cheapness of CPU and GPU cycles that allows things like Raspberry Pi to cost just $35.

Security

Millions of Golfers Land In Privacy Hazard After Cloud Misconfig (nbcnews.com) 29

Millions of golfer records from the Game Golf app, including GPS details from courses played, usernames and passwords, and even Facebook login data, were all exposed for anyone with an internet browser to see -- a veritable hole-in-one for a cyberattacker looking to build profiles for potential victims, to be used in follow-on social-engineering attacks. Threatpost reports: Security Discovery researcher Bob Diachenko recently ran across an Elastic database that was not password-protected and thus visible in any browser. Further inspection showed that it belongs to Game Golf, which is a family of apps developed by San Francisco-based Game Your Game Inc. Game Golf comes as a free app, as a paid pro version with coaching tools and also bundled with a wearable. It's a straightforward analyzer for those that like to hit the links -- tracking courses played, GPS data for specific shots, various player stats and so on -- plus there's a messaging and community function, and an optional "caddy" feature. It's popular, too: It has 50,000+ installs on Google Play.

Unfortunately, Game Golf landed its users in a sand trap of privacy concerns by not securing the database: Security Discovery senior security researcher Jeremiah Fowler said that the bucket included all of the aforementioned analyzer information, plus profile data like usernames and hashed passwords, emails, gender, and Facebook IDs and authorization tokens. In all, the exposure consisted of millions of records, including details on "134 million rounds of golf, 4.9 million user notifications and 19.2 million records in a folder called 'activity feed,'" Fowler said. The database also contained network information for the company: IP addresses, ports, pathways and storage info that "cybercriminals could exploit to access deeper into the network," according to Fowler, writing in a post on Tuesday. No word on whether malicious players took a swing at the data, as it were, but the sheer breadth of the information that the app gathers is concerning, Fowler noted.

Android

Crowdfunded Android Console Ouya Will Be Shut Down On June 25th (theverge.com) 77

Razer, the gaming hardware manufacturing company that purchased Ouya's software assets in mid-2015, announced today that the crowdfunded Android console will cease functioning on June 25th. "That date will mark the unremarkable end of what began as a runaway Kickstarter success story: the inexpensive Ouya mini-console was powered by Android and introduced games such as TowerFall," reports The Verge. "But despite being positioned as the indie console, Ouya never quite took off after its $8.5 million crowdfunding campaign. The goal was to move Android's indie gaming scene to TV screens -- with exclusive Ouya-only titles mixed in -- but the execution didn't pan out." From the report: The hardware has been discontinued ever since Razer acquired Ouya's software assets in 2015. So it's somewhat surprising that the platform has continued to plod along for nearly four additional years. But that all ends next month. Accounts will be deactivated on June 25th. After that, Razer says "access to the Discover section will no longer be available. Games downloaded that appear in Play may still function if they do not require a purchase validation upon launch." But by and large, games on the Ouya platform will stop working after the cutoff date.

Razer notes that some developers might choose to help their Ouya customers by activating the same game on some other platform (i.e., Google Play) where available following the shutdown. Razer's own Forge TV device will continue functioning as an Android TV set-top box, but the Forge TV games store is also going offline come the 25th. Part of Razer's thinking behind the Ouya acquisition was to propel its long-term Android TV gaming ambitions. The company has clearly shifted its priorities over the last few years, as indicated by the decision to finally shut down Ouya once and for all.

Microsoft

Microsoft Announces Xbox Content Moderation To Cut Back on Toxic Comments (cnbc.com) 183

As Facebook, YouTube, Twitter and other social platforms come under fire for enabling hateful speech, Microsoft is stepping up to thwart toxic comments among its 63 million Xbox live users. From a report: Microsoft needs to make sure Xbox players don't hear or see content that might turn off users, or scare younger players away. Microsoft is making these moves after the ascent of the Gamergate controversy, which led to people harassing and making threats against women. The changes follow Microsoft's recent update to its Xbox "community standards" for gameplay, which pointed out several practices that aren't acceptable. Now it's taking that a step further with moderation tools.

"This summer, we are empowering our official Club community managers with proactive content moderation features that will help create safe spaces for fans to discuss their favorite games," Microsoft's executive vice president of gaming, Phil Spencer, said Monday. "We plan to roll out new content moderation experiences to everyone on Xbox Live by the end of 2019." Xbox Live has 63 million monthly active users, and the service includes groups where people can post content and submit comments, along with chat rooms. "Our industry must now answer the fierce urgency to play with our fierce urgency for safety," he added.

Sony

Sony Reportedly Launches Marvel-Inspired Studio To Turn Games Into Movies, Shows (cnet.com) 36

Taking a page from the Marvel playbook, Sony Interactive Entertainment is reportedly launching its own studio to take its video games to the movie and TV screen. From a report: PlayStation Productions is a new division of Sony Interactive Entertainment with the task of adapting PlayStation games into films and TV shows, The Hollywood Reporter reported Monday. Heading up the new studio will be Asad Qizilbash, who was vice president of marketing for Sony Interactive Entertainment of America, according to the report. Overseeing the studio will be Shawn Layden, chairman of SIE Worldwide Studios, The Hollywood Reporter said. [...] The new PlayStation Productions will reportedly work with Sony Pictures for distribution of the new batch of movies and TV shows.
PlayStation (Games)

Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50

When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
PlayStation (Games)

PlayStation Gamers Are Now Authoring Their Own Games With 'Dreams' For PS4 (pushsquare.com) 38

dryriver explains the new buzz around "Dreams" for PS4 (now in open access). Created by the studio that made PS4's Big Little World, Dreams "is not a game. It is more of an end to end, create-your-own-3D-game toolkit that happens to run on PS4 rather than a PC... essentially an easy to use game-engine a la Unity or UnrealEngine." Dreams lets you 3D model/sculpt, texture, animate and create game logic, allowing complete 3D games to be authored from scratch. Here is a Youtube video showing someone 3D modeling a fairly sophisticated game character and environment in Dreams. Everything from platformers to FPS games to puzzle, RPG and Minecraft type games can be created.

What is interesting about Dreams is that everything anybody creates with it becomes available and downloadable in the DreamVerse and playable by other Dreams users -- so Dreams is also a distribution tool like Steam, in that you can share your creations with others.

While PC users have long had access to 3D modeling and game authoring tools, Dreams has for the first time opened up creating console games from scratch to PS4 owners, and appears to have made the processs quicker, easier and more intuitive than, say, learning 3D Studio Max and Unity on a PC. Dreams comes with hours of tutorial walkthroughs for beginners, so in a sense it is a game engine that also teaches how to make games in the first place.

Back in January Push Square gushed that "There's simply nothing like this that's ever been done before... This is one of the most innovative, extraordinary pieces of software that we've seen on a console in quite some time..."

"And it can be browsed for hours and hours and hours. It's like when you fall into a YouTube hole, and you're clicking from recommended video to recommended video -- except here, you're jumping from minigames involving llamas to models of crustaceans to covers of The King of Wishful Thinking..."

"It's an astounding technical achievement with unprecedented ambition."
Earth

Minecraft Earth Goes a Step Beyond Pokemon Go To Cover the World In Blocks (theverge.com) 46

Microsoft is working on an ambitious new Minecraft game with an augmented-reality spin that hopes to one up Niantic's wildly popular Pokemon Go mobile game. The Verge's Tom Warren sat down with Microsoft's HoloLens and Kinect creator, Alex Kipman, to take a look Minecraft Earth, a new free-to-play game for iOS and Android that lets players create and share whatever they've made in the game with friends in the real world, away from TV screens and monitors.

"We have covered the entire planet in Minecraft," explains Torfi Ilafsson, game director of Minecraft Earth. "Every lake is a place you can fish, every park is a place you can chop down trees. We've actually taken maps of the entire world and converted them to Minecraft." Warren writes: These maps, based on OpenStreetMap, have allowed Microsoft to start working out where to place Minecraft adventures into the world. These adventures spawn dynamically on the Minecraft Earth map and are designed for multiple people to get involved in. This is really where Minecraft Earth starts to get interesting and beyond anything I've played in other AR games like Pokemon Go. I tried a variety of adventures during my brief Minecraft Earth gameplay demo, and they range from peaceful and friendly to a little more risky, knowing you enter them and might lose all your treasure if you die to a monster. The fascinating part of adventures is that you can be side-by-side with friends, all experiencing the same game on the exact same spot of a sidewalk or in a park at the same time. Microsoft is doing some impressive behind-the-scenes computational magic (more on that later) so that when you play an adventure, it's in a precise location, beyond regular GPS coordinates, so that everyone is experiencing the same thing. You can fight monsters, break down structures for resources together, and even stand in front of a friend to block them from physically killing a virtual sheep.

All of the blocks that are collected during an adventure are shared with fellow players, so there are no player-versus-player battles here to kill each other and steal materials. You'll even see the tools that fellow players have in their hands on your phone's screen, alongside their username. The idea is that you essentially become your phone in Minecraft Earth, and your camera is a lens into this virtual world. Once you've gathered lots of resources, you can then start building. Every player will have a library of build plates, with some that are as big as 200 x 200 feet. You can use build plates to sit a Minecraft build down on a table and build something with friends. Every piece of material that a friend uses on your own plate will then be part of your build, so it's a collaborative effort to create giant structures; playing solo will mean a lot of searching around for materials. Once you've completed a build, you can then share a link to it for friends or followers to then play with your creation on a table or in giant scale in an open space.
The game will be available in beta on iOS and Android this summer.
AI

AI Predicts PUBG Player Placement From Stats and Rankings (venturebeat.com) 32

An anonymous reader shares a report: Fun as the element of surprise may be, matches in PUBG might be less dynamic than they seem. That's the assertion of researchers at the Department of Computer Science at the University of Georgia, who tested several AI algorithms to predict final player placement in PUBG from in-game stats and initial rankings. As the coauthors explain, each PUBG game starts with players parachuting from a plane onto one of four maps containing procedurally generated weapons, vehicles, armor, and other equipment. To train their AI models, the team sourced telemetry data recorded and compiled by Google-owned Kaggle, an online machine learning community. In total, it contained 4.5 million instances of solo, duo, and squad battles with 29 attributes, which the researchers whittled down to 1.9 million with 28 attributes.

Most players don't rack up any kills, the team notes, and only a small fraction manage to win with a pacifistic strategy. In fact, 0.3748% of the players in the corpus won kill-free, out of which 0.1059% players won without a kill and without dealing damage. They also observed that players who actively traverse maps -- i.e., walk more -- increase their chances of winning; that 2.0329% players in the sample set died before taking a single step; and that with players with fewer kills who prefer to battle solo or in pairs had higher chances of winning compared with players who played in a squad.

Microsoft

Sony and Microsoft Set Rivalry Aside For Streaming Alliance (nikkei.com) 33

Sony and Microsoft, bitter rivals in the video game console wars, will team up in on-demand gaming to better compete with newcomers like Google as the industry's main battlefield looks poised to shift to the cloud, news outlet Nikkei reported Thursday. From a report: Sony President and CEO Kenichiro Yoshida has signed a memorandum of understanding with Microsoft CEO Satya Nadella on a strategic tie-up. While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. While this market is expected to grow as ultrafast fifth-generation wireless gains traction, such services require much processing power on the provider's end to deliver games with high-quality graphics and minimal lag. Sony and Microsoft plan to leverage the American computing behemoth's data centers for this purpose. The two companies, along with Nintendo, long dominated the gaming landscape. But the rise of mobile gaming has brought competition from such other players as China's Tencent Holdings, which publishes the mobile version of the wildly popular PlayerUnknown's Battlegrounds (PUBG). Press release: Sony and Microsoft to explore strategic partnership.
IOS

Steam Link Finally Comes To iOS, One Year After Apple Initially Rejected It (gamespot.com) 71

Valve's Steam Link app, which brings streaming games to your mobile device, is now available as a free download for iOS and Apple TV. The iOS launch comes nearly one year after Apple rejected the app due to "business conflicts." GameSpot reports: The Steam Link app promises to bring "desktop gaming to your iPhone or iPad." Users can pair a Steam controller or any MFI (Made-for-iPhone/iPad) controller to play games over a network connection provided they are on the same local network. The Steam Link app is effectively a replacement for the physical Steam Link device that Steam discontinued in 2018. Steam Link is already available on Android. As the Verge notes in their report, the biggest difference between the iOS and Android versions is that the iOS Steam Link app "doesn't allow users to purchase games from the Steam store, unlike on Android."

You can download Steam Link from iTunes here.
Entertainment

Epic Plans More Exclusives For Its Games Store (arstechnica.com) 70

DarkRookie2 shares a report from Ars Technica: If you thought Epic was done adding to the growing pile of PC games exclusively available on its own Games Store, well... I'd like to know where you got that impression. In any case, you should think again, because Epic has announced it will "reveal brand-new material for several games, including some exclusives, coming to the Epic Games store" at next month's Electronic Entertainment Expo. Epic also confirmed the platform's first storewide sale will be announced in the coming days. "That confirmation came after a few eagle-eyed Fortnite players noticed a news-feed ad for the 'Epic Games Store Mega Sale' when launching the game," reports Ars Technica.

The message promised that users could "Sign up for 2FA in order to get $10 to spend in the store."
Bug

Division 2 Multiplayer and Single-Player Campaign Broken By Latest Update 27

Longtime Slashdot reader Andy Smith writes: Gamers enjoying the single-player campaign in The Division 2 have been bitten by a bug in the latest update that spawned a range of server connection issues. While you might expect this to affect only multiplayer games, The Division 2 controversially requires a continuous server connection for the single-player campaign to work. Since Tuesday, campaign players have reported being kicked out of the game and losing their items, skills, and mission progress. Not surprisingly, developer Massive has been inundated with complaints . The company said: "We are aware of the connectivity issues some players are experiencing. We are investigating and working on a solution."
NES (Games)

28 Years Later, Hacker Fixes Rampant Slowdown of SNES' Gradius III (arstechnica.com) 58

Ars Technica's Kyle Orland reports that Brazilian ROM hacker Vitor Vilela has released a ROM patch for the hit arcade game Gradius III, creating a new, slowdown-free version of the game for play on SNES emulators and standard hardware. "In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original," writes Orland. "In action, though, any scene with more than a handful of enemies would slow to a nearly unplayable crawl on the underpowered SNES hardware." From the report: The key to Vilela's efforts is the SA-1 chip, an enhancement co-processor that was found in some late-era SNES cartridges like Super Mario RPG and Kirby Super Star. Besides sporting a faster clock speed than the standard SNES CPU (up to 10.74 Mhz versus 3.58 Mhz for the CPU), SA-1 also opens up faster mathematical functions, improved graphics manipulation, and parallel processing capabilities for SNES programmers.

The result, as is apparent in the comparison videos embedded here, is a version of Gradius III that Vilela says runs two to three times faster than the original. It also keeps its silky smooth frame rate no matter how many detailed, screen-filling sprites clutter the scene. That's even true in the game's notorious, bubble-filled Stage 2, which is transformed from a jittery slide show to an amazing showcase of the SNES' enhanced power. As if that wasn't enough, the patch even slashes the game's loading times, cutting a full 3.25 seconds from the notably slow startup animation.
Vilela notes that the lack of slowdown "makes it incredibly super difficult" and even suggests that "some arcade segments of the game do not look RTA (real-time action) viable with SA-1. But we shouldn't underestimate the human capabilities."
The Almighty Buck

'Don't Unionize, Buy Video Games,' Delta Airlines Employees Are Told (bbc.com) 227

dryriver shares a report from the BBC: Delta Airlines is facing significant criticism after posters discouraging its staff from joining a union were widely shared online. "Union dues cost around $700 a year," one of the posters states. "A new video game system with the latest hits sounds like fun. Put your money towards that instead of paying dues to the union," it continued. The posters point to a website featuring Delta branding which encourages workers not to unionize. The International Association of Machinists and Aerospace Workers (IAM), which claims to represent more than 110,000 airline employees in the United States, is attempting to organize union representation for 44,000 Delta employees.

"Delta Airlines' all-out assault on their employees' legally-protected right to unionize with the Machinists Union is confirmation that our campaign to bring the benefits of IAM-representation is succeeding," it said in a statement. "The day when Delta ramp workers and flight attendants will finally be able to bargain for the compensation, benefits and work rules they deserve is coming quickly, and that has Delta terrified."

Cellphones

US Adults Are Spending Big On Video Games, Playing Mostly On Smartphones (reuters.com) 64

A new report from the Entertainment Software Association (ESA) found that the average American video gamer is 33 years old, prefers to play on their smartphone and is spending big on content -- 20 percent more than a year ago and 85 percent more than in 2015. Reuters reports: The $43.4 billion spent in 2018 was mostly on content, as opposed to hardware and accessories. Of pay-to-play games, "Call of Duty: Black Ops III," "Red Dead Redemption II" and "NBA 2K19" took the top spots for most units sold but the list did not include free games such as "Fortnite."

Nearly 65 percent of U.S. adults, or more than 164 million people, play games. The most popular genre is casual games, with 60 percent of players gaming on their smartphones, though about half also play on personal computers and specialized consoles. Parents are limiting screen time for their kids and using video game ratings to screen content, and 87 percent of parents require permission for new game purchases, the study showed. Some 46 percent of all gamers are female, though they favor different kinds of games than men, particularly depending on age.
The report also found that Gen Xers lean towards "Tetris," "Pac-Man," "Call of Duty," "Forza," and "NBA 2K," while baby boomers like "Solitaire," "Scrabble," "Mahjong" and "Monopoly."
China

Tencent Shuts Down PUBG Mobile in China For Patriotic Alternative (theverge.com) 53

Tencent has pulled the plug on its wildly popular video game PlayerUnknown's Battlegrounds (PUBG) in China, a likely victim of government restrictions on gaming. From a report: Instead, the company is migrating users over to a similar title, Heping Jingying or Elite Force for Peace. Heping Jingying has already been approved for monetization by the Chinese Communist party, thanks in no small part to its patriotic overtones. One analyst described the game as "a tribute to the People's Liberation Army Air Force" -- part of China's national military -- with anti-terrorism themes. PUBG Mobile launched in March last year, and has become one of the world's most popular video games, with as many players as Fortnite. According to estimates from China Renaissance, the game had roughly 70 million domestic players, which would have allowed Tencent to generate annual revenues from in-app purchases of roughly $1.18 billion to $1.48 billion.
Government

Video Game 'Loot Boxes' Would Be Outlawed in Many Games Under Forthcoming Federal Bill (washingtonpost.com) 335

Video games popular among kids would be prohibited from offering "loot boxes" or randomized assortments of digital weapons, clothing and other items that can be purchased for a fee, under federal legislation to be introduced by Republican Sen. Josh Hawley (Mo.). From a report: Hawley's Protecting Children from Abusive Games Act takes aim at a growing industry revenue stream that analysts say could be worth more than $50 billion -- but one that increasingly has triggered worldwide scrutiny out of fear it fosters addictive behaviors and entices kids to gamble. Hawley's proposed bill, outlined Wednesday, covers games explicitly targeted to players under age 18 as well as those for broader audiences where developers are aware that kids are making in-game purchases. Along with outlawing loot boxes, these video games also would be banned from offering "pay to win" schemes, where players must spend money to access additional content or gain digital advantages over rival players.

"Social media and video games prey on user addiction, siphoning our kids' attention from the real world and extracting profits from fostering compulsive habits," Hawley said in a statement. "No matter this business model's advantages to the tech industry, one thing is clear: There is no excuse for exploiting children through such practices." Offering one "notorious example," Hawley's office pointed to Candy Crush, a popular, free smartphone puzzle app that allows users to spend $149.99 on a bundle of goods that include virtual currency and other items that make the game easier to play.

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