Desktops (Apple)

macOS Catalina is Available To Download Today (engadget.com) 57

It's happening a little later in the season than usual, but Apple's latest version of macOS is available to download today. From a report: Catalina arrives on the heels of iOS 13, which saw several back-to-back updates after an initially rough launch. For what it's worth, I've been using successive versions of the Catalina beta as my daily driver for months now and can assure you that the latest build is stable enough to safely install. [...] Speaking of games, today also marks the first time that Catalina beta users will have been able to play Apple Arcade games. If you're wondering how the heck you'll play those titles from your Mac, it's worth a reminder that many Arcade games support Xbox and PlayStation controllers.

Also new in this release: As you browse episodes in the podcast app, you'll see avatars for guests and hosts. Apple also says it's made some small usability tweaks to Sidecar, the feature that allows you to use an iPad as a secondary Mac display. You'll also notice more promotional Apple TV+ material in the new TV app, which makes sense -- the streaming service launches November 1st. It'll cost $4.99 a month, but Apple is offering a free year with the purchase of a new Mac, iPhone, iPad or Apple TV.
Further reading: Apple's MacOS Catalina Opens Up To iPad Apps; Apple Will Permanently Remove Dashboard In macOS Catalina; Apple Replaces Bash With Zsh as the Default Shell in macOS Catalina; and Apple Finally Kills iTunes.
PlayStation (Games)

Sony Cuts PS Now Subscription Price For PS4 Worldwide (gamespot.com) 9

In anticipation for Google's upcoming Stadia cloud gaming service and Microsoft's Project xCloud, which enters open beta this month, Sony is lowering the price of PlayStation Now for PS4 and PC. "Monthly subscriptions are now available for $10, which is a considerable reduction from the previous $20 price point," reports GameSpot. "Quarterly subscriptions, meanwhile, will now cost $25, having previously been $45 in the U.S. and unavailable elsewhere. Finally, a year's PS Now membership is now $60, down from $100." From the report: The new price points are active right now; existing customers will see the new cost reflected in their upcoming bill. The price cut applies worldwide on the platform's catch-all subscription -- not on individual game rentals. Sony also revealed a number of new titles being added to the PS Now library. God of War (2018), Infamous: Second Son, Grand Theft Auto V, and Uncharted 4: A Thief's End are all now available as part of the service's subscription offering--but they will be removed on January 2, 2020, Sony said.
Microsoft

Sony's PS5 and Microsoft's Xbox Join the Fight Against Climate Change (cnet.com) 66

Both Sony and Microsoft on Monday committed to making their future video game consoles better for the planet. The two console makers laid out their plans alongside the UN Climate Summit as part of the Playing for the Planet Alliance. From a report: Microsoft will start a pilot program to create 825,000 carbon neutral Xbox consoles, the company said in a press release Sunday. It said these will be the first video game consoles to achieve that goal. Sony will focus on the upcoming PlayStation 5's energy consumption. The Japanese company will improve the next console's low-power suspend mode to make it more efficient than the PlayStation 4. Sony said if 1 million users make use of the PS5's energy-saving feature, it'll save the equivalent of the average electricity use of 1,000 US homes. Sony will also reassess its carbon footprint in its gaming service and data centers. The Playing for the Planet Alliance is a joint effort among the console manufacturers, publishers, developers and Twitch through various eco-friendly initiatives, spreading awareness, and reducing carbon emissions and power consumption.
PlayStation (Games)

It's Not 'X', It's 'Cross' -- the PlayStation Joypad Revelation That's Caused an Outrage (theguardian.com) 117

An anonymous reader shares a report: A fortnight ago, Twitter user @drip133 asked a seemingly innocent question above a photo of the joypad: "Do you say 'x' or 'cross' button?" There were hundreds of contradictory responses, which became increasingly furious as the week wore on. Some insisted that because the other buttons are named after shapes -- Triangle, Square and Circle -- logically, the "X" button must be called "Cross"; others pointed out that as 'X' was the common usage, this was the only acceptable pronunciation. [...] Then, in a shock move, Sony itself became involved. On 5 September, the official Twitter feed of PlayStation UK stated: "Triangle. Circle. Cross. Square. If Cross is called X (it's not), then what are you calling Circle?" The scrap is a rare event in the world of video games as console manufacturers usually name buttons after numbers, unambiguous letters of the alphabet or colours. The groundbreaking Nintendo Entertainment System pad, for example, went with A, B, while the SNES added X and Y (a configuration also used by Sega and Microsoft), and in this context, it's clear that "X" is X.

Years ago, in an interview with the now defunct video game website 1UP, Sony designer Teiyu Goto explained how the buttons came to be named: "We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a colour. The triangle refers to viewpoint; I had it represent one's head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent 'yes' or 'no' decision-making and I made them red and blue respectively." Sadly, this doesn't really help because in the quote he has characterised the "X" button with an "X" symbol and who knows whether that was actually him or the journalist who wrote the piece.

XBox (Games)

Ask Slashdot: Should Microsoft Make an Xbox Phone? (onmsft.com) 69

dvda247 writes: Since there's the Nintendo Switch and previously there was the Sony PSP (Playstation Portable), should Microsoft make an Xbox Phone? There are already 'gaming phones' like the ASUS ROG Phone 2, but should Microsoft jump back into the smartphone game to make a phone running Android that is focused primarily on playing Xbox One games? Xbox Game Pass and Xbox Play Anywhere would be huge selling points to make an Xbox Phone. What are your thoughts?
Sony

Sony Buys Spider-Man Developer Insomniac Games (kotaku.com) 14

Sony has purchased the California-based game studio Insomniac Games, best known for last year's Spider-Man on PS4, which sold 13.2 million copies. Sony says Insomniac will become an exclusive PlayStation developer. Kotaku reports: Founded in 1994, Insomniac remained independent for 25 years, working largely with Sony on series like Ratchet & Clank and Resistance but also with other big game companies like Microsoft, which published the colorful open-world game Sunset Overdrive (unlikely to get a sequel any time soon). Insomniac has also worked on several VR games with Oculus, including the upcoming Stormland, currently announced as an Oculus Rift exclusive. Notably, Insomniac's previous VR games have not been released on PlayStation VR.
Sony

PlayStation 4 Becomes Fastest Console To Sell 100 Million (geek.com) 76

According to a recent financial report from Sony, the PlayStation 4 has become the fastest home console to reach 100 million sales. Geek.com reports: The 100 million mark is an impressive milestone for any console no matter how long it takes to reach it. Sony previous hit it with the original PlayStation and set the total sales record with the PlayStation 2's 155 million sales. Meanwhile, Nintendo also achieved this with the original Wii, the Game Boy line of handhelds, and the 154 million sales of the Nintendo DS. But after failing to hit the target with the beleaguered (albeit still successful) PlayStation 3, Sony has bounced back with the PlayStation 4. And since the PS4 has only been on the market for five years and seven months, it beat the record two months earlier than the previous fastest seller the PS2.
PlayStation (Games)

Sony Warns PlayStation Consoles Might Get More Expensive if the Trade War Continues (cnet.com) 182

If the US-China trade war continues to escalate, consumers could soon find themselves paying more for PlayStations. From a report: As with other electronics giants, Sony manufacturers most of its consoles in China, with the company warning that if a new round of higher tariffs goes into effect the price for its game console may go up. "We believe, and therefore have told the U.S. government, that higher tariffs would ultimately damage the U.S. economy," said Hiroki Totoki, Sony's chief financial officer, according to The Wall Street Journal. Totoki added that the company hasn't decided yet how it would handle additional tariffs but said that it may have consumers share some of the cost. In May President Trump raised US import tariffs on $200 billion of Chinese goods from 10% to 25%, threatening to place additional tariffs on another $300 billion of Chinese exports which would include video games. The US and China resumed trade talks Tuesday.
First Person Shooters (Games)

'Doom' Celebrates 25th Anniversary By Re-Releasing Three Classic Games (theverge.com) 102

To celebrate the 25th anniversary of Doom, there's now mobile versions in the Google Play Store, reports Android Police, "and since this is a 25th-anniversary release, it includes the fourth expansion Thy Flesh Consumed. It's the complete package folks, and it's finally available on Android as an official release."

And in addition, three Doom re-releases are now available for the Nintendo Switch, Xbox One, and PlayStation 4, reports the Verge -- though there was one little glitch: Bethesda says it'll get rid of the strange requirement that players must log into an online account before they play the newly re-released versions of Doom, Doom II, and Doom 3, which went live yesterday. Players quickly criticized Bethesda for the seemingly ridiculous limitation -- the first of these games was released more than 25 years ago, at a time when there was obviously no internet requirement. The online login will be made optional in a coming update, Bethesda said today.
The re-releases were part of QuakeCon 2019, reports IGN, noting that Bethesda also showcased Doom Eternal's multiplayer, "revealing new details about the unique 1v2 Battle Mode."

Forbes hails the re-releases as "id Software's fast-paced, ultra-violent...classic shooters," adding that "It appears the re-releases are actually Unity remakes, though whether much has changed beyond resolution support remains to be seen." But they may also have some other minor differences, Engadget reports: There have been a few other complaints as well, such as the addition of copy protection, graphical changes (such as filtering that softens those 1993-era graphics) and apparent music tempo slowdowns on the Switch. That's not including the removal of downloads for the old PS3 and Xbox 360 versions. It's not a fiasco, but these clearly weren't the straightforward ports some were expecting.
Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.
Microsoft

Microsoft, Nintendo, Sony Ask Trump To Skip Tariffs on Gaming Consoles (cnet.com) 122

President Donald Trump's plan to increase tariffs on goods produced in China would affect a wide range of consumer goods. One gadget that could see a price increase because of a trade war is the video game consoles, and the three biggest companies behind consoles have come together to ask Trump for a pass. From a report: Microsoft, Nintendo and Sony sent a letter dated June 17 to the Office of the United States Trade Representative requesting that video game consoles be removed from the list of products covered by tariffs. The companies say a tariff on consoles would stifle innovation and harm the larger gaming ecosystem -- threatening jobs and injuring consumers, video game developers and retailers. Microsoft makes the Xbox console, Nintendo makes the Switch, and Sony makes the PlayStation. "While we appreciate the administration's efforts to protect US intellectual property and preserve US high-tech leadership," the three companies said in the letter, "the disproportionate harm caused by these tariffs to US consumers and businesses will undermine -- not advance -- these goals."
Software

Netflix Unveils Plans To Develop Original Shows Into Video Games (hollywoodreporter.com) 57

At the Electronic Entertainment Expo (E3) on Wednesday, Netflix shared details of its plans to develop its original shows into video games. Hollywood Reporter reports: Among the program of upcoming games, Stranger Things 3: The Game was highlighted, described by Netflix as "an adventure game that blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist." Playing as a character from the show, the user will be tasked with solving puzzles and battling the Mind Flayer. Dave Pottinger, CEO and co-founder of BonusXP, shared that the game will feature old-school graphics.

Two characters from the game were revealed at the panel: Max, who will exhibit karate kicks and the ability to add fire damage to those kicks; and Eleven, described by Chris Lee, director of Interactive Games at Netflix, as "the most powerful character in the game" -- she will have psychic push power. The game will launch on July 4 and be available on Nintendo Switch, Playstation 4, Xbox One and other consoles. In addition, a special announcement was made at the panel about a Stranger Things mobile hybrid RPG/puzzle game that will launch in 2020. The game is a collaboration with Next Games, which is based out of Helsinki, Finland.
Stranger Things isn't the only show that's planning to have its own game. "Netflix show The Dark Crystal: Age of Resistance Tactics is also set to become a 'turn-based tactics' game challenging fans to recruit an army and act as their commander in a series of campaign battles," the report adds. "No specific date was mentioned, but the game will launch this year on various consoles."
PlayStation (Games)

Apple Expands tvOS Gaming With PS4, Xbox One S Controller Support (arstechnica.com) 27

Apple CEO Tim Cook today announced that the company is expanding Apple TV controller support to include "two of the best and most popular game controllers available, Xbox One S and PlayStation DualShock 4" with the next tvOS update. Unfortunately, as Ars Technica notes, this "does not include original Xbox One control pads that shipped with the 2013 version of the system -- only the Bluetooth-enabled controller update that premiered alongside Microsoft's One S update in 2016 will work with Apple TV." From the report: The announcement, which drew large and sustained applause in the presentation hall, comes nearly four years after Apple's second-generation Apple TV became the company's first foray into TV-based gaming since the ill-fated Pippin. At launch, Apple TV games were required to support the hardware's touchpad-focused, tilt-sensitive remote, and those games could optionally support any number of MFi controllers already designed for mobile iOS hardware. While Apple reversed that decision in mid-2016 to allow for MFi-exclusive games, Apple TV game developers continue to complain about the fragmented control landscape on Apple's set-top box.
Graphics

Ask Slashdot: Why Is 3D Technology Stagnating So Badly? 188

dryriver writes: If you had asked someone doing 3D graphics seriously back in 2000 what 3D technology will look like two decades away in 2019, they might have said: "Most internet websites will have realtime 3D content embedded or will be completely in 3D. 3D Games will look as good as movies or reality. Everyone will have a cheap handheld 3D scanner to capture 3D models with. High-end VR headsets, gloves, bodysuits and haptics devices will be sold in electronics stores. Still and video cameras will be able to capture true holographic 3D images and video of the real world. TVs and broadcast TV content will be in holographic 3D. 3D stuff you create on a PC will be realtime -- no more waiting for images to slowly render thanks to really advanced new 3D hardware. 3D content creation software will be incredibly advanced and fast to work with in 2019. Many new types of 3D input devices will be available that make working in 3D a snap."

Except of course that that in the real 2019, none of this has come true at all, and the entire 3D field has been stagnating very, very badly since around 2010. It almost seems like a small army of 3D technology geniuses pushed and pushed 3D software and hardware hard during the 80s, 90s, 2000s, then retired or dropped off the face of the earth completely around 10 years ago. Why is this? Are consumers only interested in Facebook, YouTube, cartoony PlayStation graphics and smartphones anymore? Are we never going to see another major 3D technology innovation push again?
The Almighty Buck

Chicago Becomes First City To Collect 'Netflix Tax' (cbsnews.com) 153

Four years after announcing a 9% tax on streaming entertainment services, the city has collected $2 million in sales tax from Sony and two online ticketing services, making it the first major city to collect such a tax successfully. CBS News reports: The city collected $1.2 million from Sony in January, on services including PlayStation Video live events and purchases of music and video, according to Bloomberg. It also collected nearly $800,000 from Eventbrite and $70,000 from Fandango, the outlet said. The levy has been dubbed the "Netflix tax" because it targets streaming video services in addition to gaming and other digital entertainment.

While Chicago seems to be the first city to successfully tax streaming services, it probably won't be the last. Rhode Island's governor proposed a budget this year that includes new sales taxes on digital videos, books and music. Pennsylvania enacted a similar tax in 2016 and is set to start enforcing it this summer. Chicago's expanded digital entertainment and services tax could raise up to $12 million per year, according to estimates issued at the time it passed in 2015. A lawsuit filed by a libertarian group on behalf of Netflix, Spotify and Amazon Prime customers is currently in the appeal stage.

Sony

Sony Reportedly Launches Marvel-Inspired Studio To Turn Games Into Movies, Shows (cnet.com) 36

Taking a page from the Marvel playbook, Sony Interactive Entertainment is reportedly launching its own studio to take its video games to the movie and TV screen. From a report: PlayStation Productions is a new division of Sony Interactive Entertainment with the task of adapting PlayStation games into films and TV shows, The Hollywood Reporter reported Monday. Heading up the new studio will be Asad Qizilbash, who was vice president of marketing for Sony Interactive Entertainment of America, according to the report. Overseeing the studio will be Shawn Layden, chairman of SIE Worldwide Studios, The Hollywood Reporter said. [...] The new PlayStation Productions will reportedly work with Sony Pictures for distribution of the new batch of movies and TV shows.
PlayStation (Games)

Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50

When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
PlayStation (Games)

PlayStation Gamers Are Now Authoring Their Own Games With 'Dreams' For PS4 (pushsquare.com) 38

dryriver explains the new buzz around "Dreams" for PS4 (now in open access). Created by the studio that made PS4's Big Little World, Dreams "is not a game. It is more of an end to end, create-your-own-3D-game toolkit that happens to run on PS4 rather than a PC... essentially an easy to use game-engine a la Unity or UnrealEngine." Dreams lets you 3D model/sculpt, texture, animate and create game logic, allowing complete 3D games to be authored from scratch. Here is a Youtube video showing someone 3D modeling a fairly sophisticated game character and environment in Dreams. Everything from platformers to FPS games to puzzle, RPG and Minecraft type games can be created.

What is interesting about Dreams is that everything anybody creates with it becomes available and downloadable in the DreamVerse and playable by other Dreams users -- so Dreams is also a distribution tool like Steam, in that you can share your creations with others.

While PC users have long had access to 3D modeling and game authoring tools, Dreams has for the first time opened up creating console games from scratch to PS4 owners, and appears to have made the processs quicker, easier and more intuitive than, say, learning 3D Studio Max and Unity on a PC. Dreams comes with hours of tutorial walkthroughs for beginners, so in a sense it is a game engine that also teaches how to make games in the first place.

Back in January Push Square gushed that "There's simply nothing like this that's ever been done before... This is one of the most innovative, extraordinary pieces of software that we've seen on a console in quite some time..."

"And it can be browsed for hours and hours and hours. It's like when you fall into a YouTube hole, and you're clicking from recommended video to recommended video -- except here, you're jumping from minigames involving llamas to models of crustaceans to covers of The King of Wishful Thinking..."

"It's an astounding technical achievement with unprecedented ambition."
Businesses

Ask Slashdot: Are the Big Players In Tech Even Competing With Each Other? 145

dryriver writes: For capitalism to work for consumers in a beneficial way, the big players have to compete hard against each other and innovate courageously. What appears to be happening instead, however, is that every year almost everybody is making roughly the same product at roughly the same price point. Most 4K TVs at the same price point have the same features -- there is little to distinguish manufacturer A from manufacturer B. Ditto for smartphones -- nobody suddenly puts a 3D scanning capable lightfield camera, shake-the-phone-to-charge-it or something similarly innovative into their next phone. Ditto for game consoles -- Xbox and Playstation are not very different from each other at all. Nintendo does "different," but underpowers its hardware. Ditto for laptops -- the only major difference I see in laptops is the quality of the screen panel used and of the cooling system. The last laptop with an auto stereoscopic 3D screen I have seen is the long-discontinued Toshiba Satellite 3D. Ditto for CPUs and GPUs -- it doesn't really matter whether you buy Intel, AMD, or Nvidia. There is nothing so "different" or "distinct" in any of the electronics they make that it makes you go "wow, that is truly groundbreaking." Ditto for sports action cameras, DSLRs, portable storage and just about everything else "tech." So where precisely -- besides pricing and build-quality differences -- is the competition in what these companies are doing? Shouldn't somebody be trying to "pull far ahead of the pack" or "ahead of the curve" with some crazy new feature that nobody else has? Or is true innovation in tech simply dead now?
PlayStation (Games)

EA's Unlimited Game Subscription Service is Finally Coming To the PS4 this July (theverge.com) 43

EA Access -- Electronic Arts' unlimited game subscription service that lets players access a massive library of EA games -- is finally coming to the PlayStation 4 this July, almost five years after it launched on the Xbox One. From a report: Like the current Xbox offering, EA Access for the PS4 costs either $4.99 per month or $29.99 per year. In addition to unlimited access to EA's vault of games, Access also comes with other perks, including a 10 percent discount on full-priced EA game purchases as well as early trials of upcoming EA games. EA Access for PS4 will be a separate account from EA Access for Xbox One. So if you're already paying for Access on your Xbox, you will have to pay a second monthly fee to play those games on your PS4.

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