Hork_Monkey writes "I recently sustained a severe injury to one of my arms, and am lucky not to be an amputee. I'm an avid gamer (primarily PC, but also XBox) and looking for advice one how to adapt to the challenge now presented of enjoying one of my favorite pastimes. My google-fu has led me to some devices and tips, but I wanted to tap the collective while experimenting. I know there have to be some readers in similar positions who could provide some guidance. I'm figuring a few things out, and also hope to share what I find for others in a similar situation."
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New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
CowboyNeal writes: "This week sees the release of Borderlands 2, the sequel to Gearbox Software's 2009 role-playing shooter Borderlands. Pandora is ready to be explored yet again, with a cast of new heroes, and a few familiar faces along the way. There's new and different guns, and also guns, and did I mention guns? Also, there's guns. Read on to learn about my experience in Borderlands 2, and the joys of Pandora's gun-based economy."
Sony kicked off the Tokyo Game Show today by announcing a new, even smaller version of the PlayStation 3. It's 25% smaller than the PS3 Slim and half the size of the original PS3. It will be available next week. The company also announced that the PlayStation Plus subscription service will finally be added to the PS Vita in November, providing automatic game updates and extra storage. "Sony also revealed that the long-awaited PlayStation Mobile service will launch via the PlayStation Store on October 3, with support from Sharp and Fujitsu who have both joined the PlayStation Certified license program."
hypnosec writes "BioWare founders Ray Muzyka and Greg Zeschuk announced their retirement from the gaming company as well as the video game industry. In two separate blog posts, the founders announced their decision and their future plans. Muzyka writes, 'After nearly two decades in videogames, I've decided to move on to pursue an entirely different set of challenges.' Zeschuk writes, 'I've reached an unexpected point in my life where I no longer have the passion that I once did for the company, for the games, and for the challenge of creation.'"
An anonymous reader writes "For the past five years, the 2K BotPrize has challenged artificial intelligence researchers and programmers to create a computer-game-playing bot that plays like a person. It's one thing to make bots that play computer games very well — computers are faster and more accurate than a person can ever be — but it's a different thing to make bots that are fun to play against. In a breakthrough result, after years of striving and improvement from 14 different international teams from nine countries, two teams have crossed the humanness barrier! The teams share $7000 in prize money and a trip to games company 2K's Canberra studio. The winners are the UT^2 team from the University of Texas at Austin, and Mihai Polceanu, a doctoral student from Romania, currently studying Artificial Intelligence at ENIB CERV — Centre de Réalité Virtuelle, Brest, France. The UT^2 team is Professor Risto Miikulainen, and doctoral students Jacob Schrum and Igor Karpov. The bots created by the two teams both achieved a humanness rating of 52%, easily exceeding the average humanness rating of the human players, at 40%. It is especially fitting that the prize has been won in the 2012 Alan Turing Centenary Year. The famous Turing test — where a computer has to have a conversation with a human, and pretends to be another human — was the inspiration for the BotPrize competition. Where to now for human-like bots? Next year we hope to propose a new and exciting challenge for game playing bot creators to push their technologies to the next level of human-like performance."
An anonymous reader writes "Just Cause 2 Multiplayer has been getting a lot of press lately, but this making-of feature points out how the mod raises serious questions about the games industry: if 1,800-player massively multiplayer action games are possible on one server, why did it take a group of modders to prove it? From the article: 'There’s more chaos to come. That 1,800 player limit isn’t maxing out the server or the software by any means. Foote says that the team, who first met online seven years ago playing the similar Multi Theft Auto GTA mod, are "yet to reach any real barrier or limitation preventing us from reaching an even higher player count than the previous public tests." When it’s ready, the team will release the software for everyone to download and run their own servers, wherever they are in the world.'"
colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"
An anonymous reader sends this quote from Eurogamer: "Do you remember the last time? When the Wii launched at the tail end of 2006, it was to an air of excited curiosity that went well beyond the borders of core gamers, with Nintendo conjuring what ran close to a full-blown phenomenon. ... Nintendo's masterstroke, of course, has been resurrecting the ultimate hardcore poster girl with the announcement that Bayonetta 2 is heading exclusively to the Wii U. There's something slightly incongruous about an over-sexed, incredibly violent action game rubbing shoulders with Mario and co., but then again that's exactly what makes the proposition so very exciting. ... There's still one very important section of the market that may prove a little tougher to persuade. Right now it's harder to see the broader appeal of the Wii U, and it's not simply a case of fearing that it'll fail to replicate the success of its predecessor — there's every chance that it could endure the same rocky start that plagued Nintendo's 3DS."
An anonymous reader writes "In early August, Electronic Arts sued Zynga for allegedly copying EA's Sims Social game. Zynga has now launched a counterattack, suing EA for 'anticompetitive and unlawful business practices, including legal threats and demands for no-hire agreements.' The company also accuses EA of copying a Zynga game called YoVille. Zynga has also demanded a jury trial to settle EA's claims."
symbolset writes "X-plane is a cross-platform flight simulator app, notably the only serious one that supports Mac OSX and Linux. It was the first to include NASA data in their terrain modelling. It's now under threat by an NPE (Non-Practicing Entity) called Uniloc. Uniloc is suing for things X-Plane has done for decades. X-plane cannot afford to defend this suit, so if somebody doesn't step up and defend them then we lose X-plane forever. Quoting: 'I have spoken to a lawyer about this, and I am told that it will cost me about $1,500,000 (one and a half million dollars) to defend this suit. He also told me that it should take about two to three years to defend. This is more money than I have made selling Android Apps in the first place.'"
ProbablyJoe writes "The long awaited Source engine remake of the Valve's original Half Life has finally been released. The initial release only includes the story up until Xen, but the developers say they'll be adding the rest of the story, along with an online multiplayer Deathmatch mode, soon. The game is available to download for free, and only requires players to install the Source SDK (included with all Source games, or a free download). The highly anticipated release has also caused a huge amount of traffic for any servers hosting the files, with GameFront, GameUpdates, and Black Mesa's own CDN brought down within minutes of the release. The project has also been approved by Steam's Greenlight program, and will hopefully be available through Steam soon, though no timeframe has been given."
YokimaSun writes "Nintendo has revealed the release date of the Wii U: in Japan it will launch on the 8th December, and in the U.S. it will launch on November 18th. The console will ship in two versions: a basic version with 8GB of internal memory and a Deluxe version that has 32GB of internal memory and comes with a stand and docks. Both versions have 1GB of main memory and as much again for game memory. Nintendo claims the console is 20 times more powerful than the Wii and supports 1080p visuals out the box. It comes with an HDMI cable. All existing Wii accessories will work with the Wii U, but the new Tablet Gamepad will set you back around £100/$173 when you convert yen over. The price of the Deluxe SKU is $350." Here's a list of launch titles.
Mackadoodledoo writes "Details of an immersive video games display system that projects images of the title's environment around a player's room have been revealed in a U.S. patent belonging to Microsoft."
New submitter overmoderated writes first with news of an attack on the U.S. Consulate in Libya. From the article: "The U.S. ambassador to Libya and three other embassy staff were killed in a rocket attack on their car, a Libyan official said, as they were rushed from a consular building stormed by militants denouncing a U.S.-made film insulting the Prophet Mohammad." An anonymous reader adds: "Sean Smith, a.k.a. Vile Rat, an EVE Online CSM member, and diplomat for the GoonFleet corporation, was one of the four killed in the attack on the U.S. Consulate in Libya last night. He was 34. A fundraiser is being organized for his children by the Something Awful forums." Update: 09/12 21:28 GMT by U L : Ozma from Something Awful mailed in a link to the memorial thread on the SA forums (including details on the memorial fund).
New submitter disconj writes "Over at Wired, Ethan Gilsdorf interviews Jon Peterson, author of the new book Playing at the World. Gilsdorf calls it 'a must read,' though he cautions it 'is not intended for a general audience. It's a book for geeks, about geeks.' It is apparently an insanely-detailed history of role-playing games and wargames, including everything from Prussian kriegsspiel up to Dungeons & Dragons and the beginning of computer RPGs (but none of that heathen stuff after 1980). Peterson says in the interview that he wanted to write a history of these games 'worthy of the future they are creating.' He apparently spent five years on the project, including unearthing a huge trove of previously-unknown historical documents."
TsukiKage writes "A 50-card M:tG combo for four players is demonstrated that is used to construct a simple Turing machine, performing arbitrary computations just by following the rules of Magic and card text thereafter."
An anonymous reader writes "Kotaku reports that two employees of Bohemia Interactive have been arrested while on a photo-tour of the Greek island of Limnos, on charges of spying. The developers were taking reference photos for the upcoming military simulation game Arma III, which is to feature Limnos as it's primary setting, when they were arrested (Google translation of Greek original)."
New submitter kgkoutzis writes "A few days ago I noticed some weird artifacts covering the screenshots I captured using the WoW game client application. I sharpened the images and found a repeating pattern secretly embedded inside. I posted this information on the OwnedCore forum and after an amazing three-day cooperation marathon, we managed to prove that all our WoW screenshots, since at least 2008, contain a custom watermark. This watermark includes our user IDs, the time the screenshot was captured and the IP address of the server we were on at the time. It can be used to track down activities which are against Blizzard's Terms of Service, like hacking the game or running a private server. The users were never notified by the ToS that this watermarking was going on so, for four years now, we have all been publicly sharing our account and realm information for hackers to decode and exploit. You can find more information on how to access the watermark in the aforementioned forum post which is still quite active."
New submitter iamnothing writes "Eric Preisz, CEO of GarageGames, announces, 'Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development.'"