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First Person Shooters (Games)

Trailers Released for 2023 First-Person Shooter 'Starship Troopers: Extermination' (steampowered.com) 57

You can read the news in Military Times magazine. "Coming just after the 25th anniversary of the release of the cult classic Starship Troopers (November 1997), Offworld Industries and Sony Pictures Consumer Projects are bringing the fight against the Arachnids to a computer near you."

An official announcement and gameplay teaser were released for the upcoming game this week. "Starship Troopers: Extermination is a co-op FPS that puts you on the far-off front lines of an all-out battle against the Bugs!" explains its page on Steam. "Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!"

The page says an "Early Access" launch is planned for 2023: In Starship Troopers: Extermination, our vision is to show a galactic war between the Federation and the Arachnid Empire. After our initial launch and throughout the course of Early Access development, players will get to engage with exciting new updates that expand upon the in-game universe, and provide feedback through the Steam Community Hub that our developers can take into consideration.... [W]e will be sharing an exciting and robust roadmap with content already planned for 2023. Throughout Early Access we will provide players with more weapons, an updated class leveling system as well as progression achievements and unlockable skins for both weapons and armor. Additionally we will be adding vehicles special call in attacks including massive Orbital Strikes to help during missions. On the enemy side we will be adding more bugs, flying enemies, and boss battles that require complex player coordination to accomplish.

As we progress in development, our goal is to then begin ongoing planetary battles where the player can explore new items and enemies introduced in previous updates as an epic war breaks out. This transition adds a new world as we head to the completion of Early Access. The intent throughout Early Access is to convey that this part of our development cycle is the beginning of the war and the battle will only increase in complexity and ferocity as we move to full release.

Starship Troopers: Extermination is expected to be in Early Access for approximately 1 year. The full version of Starship Troopers: Extermination will span multiple worlds to liberate them from the Arachnid Threat. This will include additional weapons, enemies types, class progression upgrades, community events, and encounters. The player will have a more diverse roster of customization options allowing them to tailor their Troopers to fit their playstyle and experience." Starship Troopers: Extermination will launch with a massive map on Planet Valaka. Up to twelve players can team up to complete side and main missions before escaping to the extraction zone. We'll have more to share closer to the Early Access launch in 2023!

We plan to work closely with the community on Steam's Community Hub and in the official Starship Troopers: Extermination Discord as we add features, tune gameplay, and develop new content.

"Starship Troopers is in a league of its own when it comes to 90s science fiction films," writes Boing Boing's Devin Nealy. "Despite serving as an adaptation of the Robert A. Heinlein book, Starship Troopers forges a unique identity through its striking visuals and deft use of satire."

Noting the two "pretty weak" straight-to-video sequels (and two more CGI-animated films), Nealy argues that "Until the franchise finds a creative team that can properly capture the essence of the first film, a video game might be the best option for the series."
Cloud

Google Reveals 'First Laptops Built For Cloud Gaming' Just After Killing Stadia (forbes.com) 46

Google has announced what it's calling "the world's first laptops built for cloud gaming," less than two weeks after announcing plans to shut down Stadia. Forbes reports: Google says the Acer Chromebook 516 GE, ASUS Chromebook Vibe CX55 Flip and Lenovo Ideapad Gaming Chromebook all have refresh rates of at least 120Hz, displays with up to 1600p resolution, immersive audio and, critically for cloud gaming, WiFi 6 or 6E connectivity. Some models have RGB keyboards too. Subject to availability, you may get a SteelSeries Rival 3 gaming mouse at no extra cost if you pick up one of these Chromebooks. All three laptops were benchmarked by GameBench to ensure that they're capable of running games at 120 frames per second at 1080p resolution. You should get input latency of under 85 ms as well. Google notes that's "console-class" input latency.

[...] Google is bringing some neat cloud gaming features to these Chromebooks. For one thing, the devices will support Xbox Cloud Gaming, Amazon Luna and NVIDIA GeForce Now. In the latter case, Google worked with NVIDIA to ensure these Chromebooks support GeForce Now's highest RTX 3080 tier. That enables cloud gaming at 120 fps at a resolution of 1600p on these systems, which come with the GeForce Now app preinstalled. You'll also be able to install Xbox Cloud Gaming as a web app on your Chromebook. Additionally, these Chromebooks will come with three-month trials for both the GeForce Now RTX 3080 tier and Amazon Luna. Meanwhile, it could be pretty easy for you to find and start playing games on these services through ChromeOS. If you search for a game in the launcher (i.e. through the Everything Button), you'll see where it is available. You'll then be able to load up the game with a single click. To begin with, this feature will be compatible with GeForce Now and the Play Store.
"It's good to see that Google hasn't entirely given up on cloud gaming," adds Forbes. "Still, the timing of this announcement comes at a very odd time."
First Person Shooters (Games)

Doom Runs At 60 FPS In Notepad (tomshardware.com) 52

Game developer Sam Chiet has found another use for Microsoft Notepad. The ingenious creator has gotten Doom (1993) to run at 60 FPS through the boring text editor in Windows. Tom's Hardware reports: Chiet highlighted that he didn't have to modify the Notepad application. Dubbed "NotepadDOOM," the project is fully playable. Although Chiet didn't explain how the mod works, has committed to launching NotepadDOOM for other Doom fans to try out. Chiet said in a subsequent tweet that "it'll take some work to polish NotepadDOOM into something releasable, but it'll almost certainly happen over the next couple days." John Romero, one of Doom's creators, was impressed and replied to Chiet in a tweet that the mod was "incredible."

You can see the iconic 1993 shooter running in its full glory on Chiet's YouTube channel. It's Notepad, so obviously, Chiet replaced the graphics with characters and numbers. The gameplay looks pretty smooth, although we did catch some screen tearing. However, that could be because Notepad can't write the text fast enough on screen.

First Person Shooters (Games)

'Doom' Game Ported To Run As a Coreboot BIOS Payload (phoronix.com) 17

"Yes, it's possible to get the game Doom running atop this system firmware," reports Phoronix.

Tom's Hardware explains: Originally known as LinuxBIOS, which provides a better clue to its utility value, Coreboot 4.17 supports new motherboards, delivers a new bootloader, supports AMD Platform Secure Boot (PSB), comes with a handful of fixes, and... a port of Doom.

Coreboot is a free and open-source BIOS implementation that supports numerous extensions known as Payloads. These Payloads add functionality to the minimal code that is the basis of Coreboot. Therefore, a great deal of customizability is available to Coreboot users to determine exactly what their BIOS ROMs contain via Payload choices.

To configure Coreboot for a usable setup, one might typically start by adding a bootloader, with a choice of eight available currently according to the official Wiki. Then there is support for various popular OSes, a handful of utilities provided as Payloads, and even some games. If your BIOS flash memory space is large enough, you could even shoehorn in a Linux distribution.

There's a few caveats. (There's no sound or "save game" feature, "and your system will hang on exiting the game.")

But their article still calls Doom "a great new choice if you are bored of the Grub Invaders (Space Invaders) and Tint (Tetris) clone Payloads, bringing 3D gaming to your BIOS."
First Person Shooters (Games)

Algorithms in Videogames Criticized for Choosing Fairly-Matched Opponents (msn.com) 163

Multiplayer games assign your opponents using "skill-based matchmaking," reports the Washington Post, "to fairly balance teams and maximize the enjoyment players get..."

But not everyone wants that. For example, the Post notes, "streamers want to put on a show." For Jordan "HusKerrs" Thomas, a popular streamer and competitive "Call of Duty: Warzone" player, skill-based matchmaking is a labor issue. It "negatively affects the top 1 percent of players/streamers the most because it forces us to 'sweat' or try hard for good content and to entertain our viewers," Thomas wrote in a Twitter DM. High-level play against skilled opponents in shooting games can be opaque or boring for casual audiences. By racking up high kill streaks or stringing together multiple crushing victories in less balanced matches, streamers can more clearly show off their skill to viewers....

Hate for skill-based matchmaking is hardly a phenomenon confined to top streamers or salty Call of Duty players. As awareness about these algorithms grows, communities in "Valorant," "Overwatch," "Apex Legends" and even more casual games like "FIFA" and "Dead by Daylight" have all, at one point or another, sharply criticized matchmaking for reducing their enjoyment of the game. In part, it's an easy scapegoat for frustrated players. As Vice's Steve Rousseau puts it: "The issue today is not that skill-based matchmaking exists, but that players are now aware of just how prevalent it is." Today, speculation about how matchmaking "truly" works has spawned several analyses as well as its own cottage industry on YouTube, where videos on the subject range from neutral explainers to rants delivered as if from the pulpit... The topic is a perpetual driver of viewership, in part because there are few satisfying answers available to players....

In a phone interview, popular "Call of Duty: Warzone" streamer and XSET content creator JaredFPS said he thought companies like Activision, the studio behind the Call of Duty series, base their matchmaking algorithms on more than a player's skill in any single game. "They know everything about you," said Jared, who requested The Post not publish his full name due to safety concerns. "They have information from every single Call of Duty ever made. They know how much money you've spent, they know if you spend money, they know if you use the buy station [in 'Warzone'] a lot ... the way your movement is, how many loadouts you buy ... they know all that information...."

As matchmaking strategies have advanced they have broadened too, using insights from fields like machine learning and data science to further refine player experiences.... Advanced statistics are then used to draw inferences about the plausible outcome of every game before it happens.

EA, Epic and Activision Blizzard are all "incorporating sophisticated techniques like machine learning to tune their matchmaking algorithms so that gamers are pitted against similarly skilled opponents." the Post reports.

But in the end what players are complaining about are their non-subjective player engagement metrics, and the Post calls that algorithm what it is: "a business strategy, designed to keep players coming back."
Intel

Intel Enters Discrete GPU Market With Launch of Arc A-Series For Laptops (hothardware.com) 23

MojoKid writes: Today Intel finally launched its first major foray into discrete GPUs for gamers and creators. Dubbed Intel Arc A-Series and comprised of 5 different chips built on two different Arc Alchemist SoCs, the company announced its entry level Arc 3 Graphics is shipping in market now with laptop OEMs delivering new all-Intel products shortly. The two SoCs set the foundation across three performance tiers, including Arc 3, Arc 5, and Arc 7.

For example, Arc A370M arrives today with 8 Xe cores, 8 ray tracing units, 4GB of GDDR6 memory linked to a 64-bit memory bus, and a 1,550MHz graphics clock. Graphics power is rated at 35-50W. However, Arc A770M, Intel's highest-end mobile GPU will come with 32 Xe cores, 32 ray tracing units, 16GB of GDDR 6 memory over a 256-bit interface and with a 1650MHz graphics clock. Doing the math, Arc A770M could be up to 4X more powerful than Arc 370M. In terms of performance, Intel showcased benchmarks from a laptop outfitted with a Core i7-12700H processor and Arc A370M GPU that can top the 60 FPS threshold at 1080p in many games where integrated graphics could come up far short. Examples included Doom Eternal (63 fps) at high quality settings, and Hitman 3 (62 fps), and Destiny 2 (66 fps) at medium settings. Intel is also showcasing new innovations for content creators as well, with its Deep Link, Hyper Encode and AV1 video compression support offering big gains in video upscaling, encoding and streaming. Finally, Intel Arc Control software will offer unique features like Smooth Sync that blends tearing artifacts when V-Synch is turned off, as well as Creator Studio with background blur, frame tracking and broadcast features for direct game streaming services support.

Graphics

More Apple M1 Ultra Benchmarks Show It Doesn't Beat the Best GPUs from Nvidia and AMD (tomsguide.com) 121

Tom's Guide tested a Mac Studio workstation equipped with an M1 Ultra with the Geekbench 5.4 CPU benchmarks "to get a sense of how effectively it handles single-core and multi-core workflows."

"Since our M1 Ultra is the best you can buy (at a rough price of $6,199) it sports a 20-core CPU and a 64-core GPU, as well as 128GB of unified memory (RAM) and a 2TB SSD."

Slashdot reader exomondo shares their results: We ran the M1 Ultra through the Geekbench 5.4 CPU benchmarking test multiple times and after averaging the results, we found that the M1 Ultra does indeed outperform top-of-the-line Windows gaming PCs when it comes to multi-core CPU performance. Specifically, the M1 Ultra outperformed a recent Alienware Aurora R13 desktop we tested (w/ Intel Core i7-12700KF, GeForce RTX 3080, 32GB RAM), an Origin Millennium (2022) we just reviewed (Core i9-12900K CPU, RTX 3080 Ti GPU, 32GB RAM), and an even more 3090-equipped HP Omen 45L we tested recently (Core i9-12900K, GeForce RTX 3090, 64GB RAM) in the Geekbench 5.4 multi-core CPU benchmark.

However, as you can see from the chart of results below, the M1 Ultra couldn't match its Intel-powered competition in terms of CPU single-core performance. The Ultra-powered Studio also proved slower to transcode video than the afore-mentioned gaming PCs, taking nearly 4 minutes to transcode a 4K video down to 1080p using Handbrake. All of the gaming PCs I just mentioned completed the same task faster, over 30 seconds faster in the case of the Origin Millennium. Before we even get into the GPU performance tests it's clear that while the M1 Ultra excels at multi-core workflows, it doesn't trounce the competition across the board. When we ran our Mac Studio review unit through the Geekbench 5.4 OpenCL test (which benchmarks GPU performance by simulating common tasks like image processing), the Ultra earned an average score of 83,868. That's quite good, but again it fails to outperform Nvidia GPUs in similarly-priced systems.

They also share some results from the OpenCL Benchmarks browser, which publicly displays scores from different GPUs that users have uploaded: Apple's various M1 chips are on the list as well, and while the M1 Ultra leads that pack it's still quite a ways down the list, with an average score of 83,940. Incidentally, that means it ranks below much older GPUs like Nvidia's GeForce RTX 2070 (85,639) and AMD's Radeon VII (86,509). So here again we see that while the Ultra is fast, it can't match the graphical performance of GPUs that are 2-3 years old at this point — at least, not in these synthetic benchmarks. These tests don't always accurately reflect real-world CPU and GPU performance, which can be dramatically influenced by what programs you're running and how they're optimized to make use of your PC's components.
Their conclusion? When it comes to tasks like photo editing or video and music production, the M1 Ultra w/ 128GB of RAM blazes through workloads, and it does so while remaining whisper-quiet. It also makes the Mac Studio a decent gaming machine, as I was able to play less demanding games like Crusader Kings III, Pathfinder: Wrath of the Righteous and Total War: Warhammer II at reasonable (30+ fps) framerates. But that's just not on par with the performance we expect from high-end GPUs like the Nvidia GeForce RTX 3090....

Of course, if you don't care about games and are in the market for a new Mac with more power than just about anything Apple's ever made, you want the Studio with M1 Ultra.

AI

Nvidia's AI-Powered Scaling Makes Old Games Look Better Without a Huge Performance Hit (theverge.com) 41

Nvidia's latest game-ready driver includes a tool that could let you improve the image quality of games that your graphics card can easily run, alongside optimizations for the new God of War PC port. The Verge reports: The tech is called Deep Learning Dynamic Super Resolution, or DLDSR, and Nvidia says you can use it to make "most games" look sharper by running them at a higher resolution than your monitor natively supports. DLDSR builds on Nvidia's Dynamic Super Resolution tech, which has been around for years. Essentially, regular old DSR renders a game at a higher resolution than your monitor can handle and then downscales it to your monitor's native resolution. This leads to an image with better sharpness but usually comes with a dip in performance (you are asking your GPU to do more work, after all). So, for instance, if you had a graphics card capable of running a game at 4K but only had a 1440p monitor, you could use DSR to get a boost in clarity.

DLDSR takes the same concept and incorporates AI that can also work to enhance the image. According to Nvidia, this means you can upscale less (and therefore lose less performance) while still getting similar image quality improvements. In real numbers, Nvidia claims you'll get image quality similar to running at four times the resolution using DSR with only 2.25 times the resolution with DLDSR. Nvidia gives an example using 2017's Prey: Digital Deluxe running on a 1080p monitor: 4x DSR runs at 108 FPS, while 2.25x DLDSR is getting 143 FPS, only two frames per second slower than running at native 1080p.

Quake

After 25 Years, Quake 1 Gets Major 'Horde' Mode Update (arstechnica.com) 60

Ars Technica reports: Months after the first-person-shooter classic Quake got a major 25th anniversary re-release, its modern handlers have returned with an update that exceeds all expectations. Thursday's new 770MB patch on all platforms (Xbox, PlayStation, Switch, PC) adds an entirely new co-op combat mode, and it officially opens the game's mod floodgates for players outside the PC ecosystem.

The uncreatively named "Horde" mode works much like a mode of the same name in Gears of War. Instead of progressing through a level from start to finish, players are expected to hunker down inside a somewhat circular arena and then contend with hundreds of enemies spawning from all sides. Kill a full "wave" of foes, and your team will get a moment to breathe, replenish health and ammo (or argue over who gets to use it), and do it all over again.

For the sake of Quake's first-ever official co-op mode (beyond the campaign, which always supported co-op as an option), Bethesda support studio MachineGames has whipped up four brand-new battling arenas, which are pictured above. Each includes at least one "silver key" door, which is full of more powerful weapons and is gated until players earn a key by defeating a tougher "boss wave" of foes. Get through nine enemy waves, and your team gets a "gold key." You can either exit the level at that point or stay and keep fighting increasingly tough foes until your team dies.

In addition, Quake now has a new "add-on" menu, and this week's patch gives it an option for playing the foggy 2012 Quake mod "Honey."
Linux

Nvidia's DLSS Has Come To Linux Gaming (theverge.com) 31

Years after its failed Steam Machines, Valve is slowly but surely improving the state of Linux gaming. From a report: The company's upcoming Steam Deck handheld runs atop Linux, and its Proton compatibility layer lets it -- and other computers -- play Windows games as well. Now, Valve has officially added support for Nvidia's DLSS machine learning temporal upscaling technique to Proton, potentially bringing big FPS boosts and less flicker in games that support the technology.

Proton 6.3-8 is the first stable release to include support for DLSS, after the feature previously hit experimental builds in October, though it appears you'll still need to set PROTON_ENABLE_NVAPI=1 and dxgi.nvapiHack = False to turn it on. DLSS won't come to the AMD-powered Steam Deck, of course, since it requires proprietary Nvidia machine learning silicon, but we recently learned the Steam Deck will support AMDâ(TM)s arguably much less capable FSR.

XBox (Games)

Microsoft Adds 76 More Games To the Xbox Backward Compatibility Program (engadget.com) 20

During the Xbox 20th anniversary event today, Microsoft announced it'll be adding a total of 76 games to the Xbox backward compatibility program. The company also said "Halo Infinite," the latest edition of the best-selling Xbox alien-shooter game, will be available starting today for multiplayer gaming. Engadget reports: Every title Microsoft is adding today will support Auto HDR on Xbox Series X and Series S consoles. You'll also see an increase in resolution when playing original Xbox games. The Xbox Series X and Xbox One X will render those titles at four times their native resolution, while the Xbox Series S will do so at three times and Xbox One S and Xbox One at double. Additionally, 11 titles will support FPS Boost. The feature increases the framerate of a game up to 60 frames per second. 26 titles that were already a part of the backward compatibility library will now support FPS Boost as well. Included in that list are Fallout: New Vegas, The Elder Scrolls IV, Dragon Age: Origins and Dead Space 2. Some of the newly added backward compatible games include the entire Max Payne series and F.E.A.R. franchise, as well as Skate 2 and Star Wars: Jedi Knight II. Microsoft notes that this is the final update for the initiative.

"While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints," Xbox Compatibility Program Lead Peggy Lo said.
Cloud

NVIDIA's Cloud Gaming Service Quietly Capped Frame Rates on 12 Games (theverge.com) 24

Nvidia's "GeForce Now" cloud gaming service has been quietly capping the frame rates for a handful of 12 specific games on certain tiers "to ensure consistent performance," reports the Verge.

"Nvidia says the vast majority of games run at 60fps, but not these 12." Nvidia's GeForce Now cloud gaming service just leapfrogged Google Stadia in performance, with a new $200-a-year tier that practically gives you the power of an RTX 3080 desktop graphics card in the cloud. But if you're grandfathered into the original $4.99 a month "Founders" tier, or pay $100 a year for "Priority" access, you may not be getting quite what you expected...

Nvidia now has an official support page (via 9to5Google) explaining the practice, after Redditors and others revealed that a variety of games were locked to frame rates lower than 60fps. It appears that Nvidia's been doing this for quite a while but only for a handful of demanding games. I did a little searching, and some people were already complaining about being locked to 45fps in Cyberpunk 2077 in December 2020, just as Nvidia admits here.

Assassin's Creed Odyssey and Immortals Fenyx Rising are the other games that have sub-50fps frame rates, while others run a bit higher.

"For our Priority Members, the maximum frames rendered per second is generally set to 60, or higher, for most of the 1,100+ games we've onboarded so far," NVIDIA explains on its official support page. "There are some exceptions that we determined do not run well enough at 60 FPS on the GPUs used by Priority members. So the default OPS for these specific graphics-intensive games cannot be overridden.

"This is to ensure all Priority members are running a consistent, high-quality experience."
First Person Shooters (Games)

You Can Now Play 'Doom' Via Twitter (kotaku.com) 23

"Why not play Doom using Twitter via short commands and videos?" Kotaku asks bored internet users.

"Tweet2Doom is a new Twitter bot that started up in September of this year and which lets folks play through the original game using a series of commands." Those commands are translated to the bot and you are sent back a video showing you what happened, then you can continue to send more commands and progress through levels. The full list of commands and how it works can be found in this pinned tweet from the account...

Tweet2Doom now joins a long and ever-growing list of "Ways To Play Doom." That list includes a pregnancy test, unreleased indie console, cash registers and much, much more.

First Person Shooters (Games)

PETA Criticizes 'Far Cry 6' On Its Choice of Animal-Themed Minigame (comicbook.com) 122

"The recently released Far Cry 6 video game from Ubisoft has drawn the ire of the animal rights organization People for the Ethical Treatment of Animals (PETA)," reports ComicBook.com: While PETA has been known to issue statements on the handling of animals in video games over the years, and Far Cry 6 includes a variety of animals and instances that might have been the subject of such a statement, it is the cockfighting minigame in Far Cry 6 that has been specifically called out.

"Turning a horrific blood sport like cockfighting into a Mortal Kombat-style video game match is a far cry from real innovation, as today's society is strongly opposed to forcing animals to fight to the death," the statement from PETA Latino Senior Manager Alicia Aguayo reads. "Roosters used in cockfights are fitted with sharp spurs that tear through flesh and bone, causing agonizing and fatal injuries. PETA Latino urges Ubisoft to replace this reprehensible minigame with one that doesn't glorify cruelty."

First Person Shooters (Games)

Microsoft-Owned Bethesda Releases New 'Enhanced' Version of Quake 1 (gamesradar.com) 44

"A newly-enhanced edition of the original Quake has been officially revealed by Bethesda at QuakeCon 2021," reports GamesRadar+ The updated edition of the classic 1996 first-person shooter is out right now on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, and Nintendo Switch.

There's updated visuals, online and local multiplayer, and new content available in the enhanced edition of Quake. Two expansions for the original game — The Scourge of Armagon and Dissolution of Eternity — are included in all purchases, as are the Dimensions of the Past and the brand new Dimension of the Machine expansions, the latter two of which are developed by Wolfenstein studio MachineGames.

"Those who own Quake on Steam or from the official Bethesda.net store can access the update for free," reports Ars Technica: The multi-platform release could be seen as positive news after Microsoft's acquisition of Bethesda, a move that generated worries about Microsoft/Bethesda exclusivity moving forward. For those who don't mind waiting, Limited Run Games will offer physical disc and card releases for the PS4 and Switch, respectively, including a pricey limited edition that comes in a box that looks like the in-game nail-gun ammo...

According to a press release, the PlayStation 5 and Xbox Series X versions of the game will run at full 4K and 120 fps once a future update goes live.

First Person Shooters (Games)

Valve Promises Steam Deck Will Run 'The Entire Steam Library' At 30+ FPS (arstechnica.com) 59

Valve expects that its recently announced Steam Deck portable gaming console will be able to run "really the entire Steam library" on its 1280x800 LCD screen at frame rates of 30 fps or higher. Ars Technica reports: That's according to a recent IGN video interview in which Valve Hardware Engineer Yazan Aldehayyat said that "all the games that we wanted to be playable had really good [performance], a really good experience" in Steam Deck testing. Valve developer Pierre-Loup Griffais expanded on that statement by saying that "all the games that we wanted to be playable" means "really the entire Steam library." "We haven't really found something we could throw at this device that it couldn't handle yet," he added.

Griffais said initial prototype testing for the Steam Deck focused on older games in the Steam catalog and that there were "games that were coming out last year that just couldn't really run very well on the previous types of prototypes and architectures we were testing." On the finalized version of the hardware, though, he said the company has "achieved the level of performance that is required to run the latest generation of games without a problem." "The entire Steam catalog is available to people who have this device," Aldehayyat added. "That's where we knew we had a product that was going to deliver the experience we were looking for."

Aldehayyat attributed Steam Deck's wide compatibility in part to "future-proofing" internals that include a custom APU incorporating AMD's latest generation of GPU and CPU technology, as well as 16GB of LPDDR5 RAM. Griffais added that the performance scalability of modern PC games helps Steam Deck achieve a playable frame rate at its native 800p resolution (which is relatively low compared to desktop gaming PCs). "If people are still valuing high frame rates and high resolutions on different platforms, I think that content will scale down to our 800p, 30 Hz target very well," he said. "If people start heavily favoring image quality, we might be in a position where we might have tradeoffs, but we're not in a position where we really see that yet." In a follow-up tweet late last week, Griffais clarified that the 30 fps target is the "floor" for what Valve considers playable: "games we've tested and shown have consistently met and exceeded that bar so far. There will also be an optional built-in FPS limiter to fine-tune perf[ormance] vs. battery life."

Google

W3C Slaps Down Google's Proposal To Treat Multiple Domains as Same Origin (theregister.com) 40

A Google proposal which enables a web browser to treat a group of domains as one for privacy and security reasons has been opposed by the W3C Technical Architecture Group (TAG). From a report: Google's First Party Sets (FPS) relates to the way web browsers determine whether a cookie or other resource comes from the same site to which the user has navigated or from another site. The browser is likely to treat these differently, an obvious example being the plan to block third-party cookies. The proposal suggests that where multiple domains owned by the same entity -- such as google.com, google.co.uk, and youtube.com -- they could be grouped into sets which "allow related domain names to declare themselves as the same first-party." The idea allows for sites to declare their own sets by means of a manifest in a known location. It also states that "the browser vendor could maintain a list of domains which meet its UA [User Agent] policy, and ship it in the browser."

In February 2019, Google software engineer Mike West requested a TAG review and feedback on the proposal was published yesterday. "It has been reviewed by the TAG and represents a consensus view," the document says. According to the TAG, "the architectural plank of the origin has remained relatively steady" over the last 10 years, despite major changes in web technology. It added: "We are concerned that this proposal weakens the concept of origin without considering the full implications of this action." The group identified some vagueness in the proposal, such as whether FPS applies to permissions such as access to microphone and camera. A Google Chrome engineering manager has stated: "No, we are not proposing to change the scope for permissions. The current scope for FPS is only to be treated as a privacy boundary where browsers impose cross-site tracking limitations." But the TAG reckons that the precise scope of FPS should be laid out in the proposal. A second concern is over the suggestion that browser vendors would ship their own lists. "This could lead to more application developers targeting specific browsers and writing web apps that only work (or are limited to) those browsers, which is not a desirable outcome," said the TAG.

PC Games (Games)

As 'Goldeneye 007' Remaster Finally Leaks Online, Its Original Designer Reacts (bbc.com) 31

Long ago there were plans for a remastered Xbox 360 version of the Nintendo 64 game "Goldeneye 007" — but they never materialized, and that game became a lost legend. But then Monday Ars Technica interviewed longtime Spanish game streamer Graslu00, who had somehow uploaded a two-hour video demo-ing the lost game. The files came with a peculiar note: "Never say never, release coming soon, James."
Days later Engadget reported: This week, a ROM of a canceled 2007 Xbox 360 remaster of the game appeared online, allowing those with a PC to play it using an emulator. According to VGC (via Polygon), the leaked ROM includes the game's entire single-player campaign, as well as its multiplayer component. It also allows players to seamlessly toggle between the remaster's enhanced textures and effects and the original's blocky N64 graphics.
So this weekend the BBC tracked down videogame designer David Doak, who'd worked on the original 1997 game, who admitted it was fun finally seeing the remastered game "out in the wild." "It is always heart-warming to see that the original game is still so fondly remembered and has obviously brought joy to so many people over almost 25 years since release.

"The current excitement over the leak of this 'naughty remaster' speaks volumes for the impact and enduring legacy of GoldenEye 007."

David Doak also appeared as a character called Dr Doak in the original game, but was replaced in the remastered version. Some gamers have already modified the leaked software to put him back in, which he said was "particularly touching."

Since 2009 he's been using the Twitter handle @DrDoak.

In March he'd tweeted, "Dr Doak works in a chemical weapons facility. He washes his hands regularly and is careful to avoid touching his face. This is good practice. Be like Dr Doak."
Television

Google Stadia, Nvidia GeForce Now Support is Coming To LG's 2021 TVs (cnet.com) 24

Game streaming has been slowly growing in recent years with the launches of Nvidia's GeForce Now, Google's Stadia, Microsoft's xCloud and Amazon's Project Luna. This year, however, it looks to finally be picking up more steam. At CES 2021, LG announced that some of its 2021 TVs will support apps for playing games from Google Stadia and GeForce Now right on the TV. From a report: Those who subscribe to Stadia Pro, Google's subscription offering for Stadia that runs $10 per month that allows gamers to play an assortment of games for free, will be able to stream in 4K HDR, 60 FPS and 5.1 surround sound to their LG TVs. Stadia support is expected to arrive in the second half of the year in a handful of countries including the US, Canada, UK, France, Spain, Germany, Italy, Ireland, Sweden, Denmark, Norway the Netherlands and Belgium. At launch, the app will only work on LG TVs running the company's webOS 6.0 software though the company says it will come to webOS 5.0 TVs "later this year." Support for Nvidia's platform is slightly less vague, with LG only promising that it will be available in the fourth quarter. The company did not mention which countries would be able to access the service.
Microsoft

Microsoft Flight Simulator In VR: a Turbulent Start For Wide-Open Skies (arstechnica.com) 19

An anonymous reader quotes a report from Ars Technica: After over a year of requests from fans and enthusiasts, and months of official teases, Microsoft Flight Simulator has a virtual reality mode. Whether you play the game via Steam or the Windows Store, you can now take advantage of "OpenXR" calls to seemingly any PC-VR system on the market, aided by an "enable/disable VR" keyboard shortcut at any time. This summer, ahead of the game's final-stretch beta test, the developers at Asobo Studio used a screen-share feature in a video call to tease the VR mode to us at Ars Technica. This is never an ideal way to show off VR, in part because the platform requires high refresh rates for comfortable play, which can't be smoothly sent in a pandemic-era video call. But even for a video call, it looked choppy. Asobo's team assured us that the incomplete VR mode was running well -- but of course, we're all on edge about game-preview assurances as of late. Now that users have been formally invited to slap Microsoft Flight Simulator onto their faces, I must strongly urge users not to do so -- or at least heavily temper their expectations. Honestly, Asobo Studio should've issued these warnings, not me, because this mode is nowhere near retail-ready.

Ultimately, trying to use the 2020 version of MSFS within its VR mode's "potato" settings is a stupid idea until some kinks get worked out. It's bad enough how many visual toggles must be dropped to PS2 levels to reach a comfortable 90 fps refresh; what's worse is that even in this low-fidelity baseline, you'll still face serious stomach-turning anguish in the form of constant frametime spikes. Turn the details up to a "medium" level in order to savor the incredible graphics engine Asobo built, of course, and you're closer to 45 fps. I didn't even bother finding an average performance for the settings at maximum. That test made me sick enough to delay this article by a few hours. [...] The thing is, my VR stomach can always survive the first few minutes of a bumpy refresh before I have to rip my headset off in anguish -- and this was long enough to see the absolute potential of MSFS as a must-play VR library addition. I don't have an ultrawide monitor, so testing MSFS has always been an exercise in wishing for a better field of view -- to replicate the glance-all-over behavior of actual flight. Getting a taste of that in my headset -- with accurate cockpit lighting, impressive volumetric clouds, and 3D modeling of my plane's various sounds -- made me want to sit for hours in this mode and get lost in compelling, realistic flight. But even the most iron stomachs can only take so much screen flicker within VR before churning, and that makes MSFS's demanding 3D engine a terrible fit for the dream of hours-long VR flight... at least, for the time being.

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