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Games

Blizzard Announces Hearthstone: Heroes of Warcraft Digital Card Game 79

UgLyPuNk writes "Blizzard has revealed its 'something new' at PAX East 2013: Hearthstone: Heroes of Warcraft — a 'charming collectible strategy game set in the Warcraft universe.'" Blizzard says this game is a departure from their normal development process: it was made with a team of just 15, will release this year, and it's free-to-play. Hearthstone is built for Mac OS, Windows, and iPads. There's a deck builder, a match-finder, and AI for those who don't want to play against other people. While it's free to play, and players will earn new packs of cards by playing, there will also be an option to purchase new packs.
Censorship

Apple Yanks "Sweatshop Themed" Game From App Store 184

First time accepted submitter danhuby writes "Apple have removed sweatshop-themed game Sweatshop HD by UK developers LittleLoud from their app store citing clause 16.1 — 'Apps that present excessively objectionable or crude content will be rejected.' According to the PocketGamer article, Littleloud's head of games, Simon Parkin, told Pocket Gamer that 'Apple removed Sweatshop from the App Store last month stating that it was uncomfortable selling a game based around the theme of running a sweatshop.'"
Games

Video Games and Literature 78

An anonymous reader writes "Have the storytelling capabilities of the two already met? A New Yorker interview with Gears of War 4 writer Tom Bissell explores the question. Bissell says, 'More and more, I’m seeing that games are mining good, old-fashioned human anxieties for their drama, and that’s really promising. Games, more and more, are not just about shooting and fighting, and for that reason I’m optimistic and heartened about where the medium is heading, because I think game designers are getting more interested in making games that explore what it means to be alive. ... At the same time, though, pure storytelling is never going to be the thing that games do better than anything. Games are primarily about a connection between the player, the game world, and the central mechanic of the game. They’re about creating a space for the player to engage with that mechanic and have the world react in a way that feels interesting and absorbing but also creates a sense of agency. So writing, in games, is about creating mood and establishing a basic sense of intent. The player has some vague notion of what the intent of the so-called author is, but the power of authorship is ultimately for the player to seize for him or herself.'"
Software

EA CEO's Departure Might Be Good For the Company 84

Nerval's Lobster writes "Electronic Arts CEO John Riccitiello might have resigned in the wake of the company's disastrous SimCity launch, but his departure might not be a bad thing for EA as a company. On Glassdoor, his 59 percent rating was 9 points below the average. One outside recruiter says Riccitiello's taken the fun out of the game maker's culture. 'They've never had a problem getting good talent and that's not likely to change,' says the recruiter, who requested anonymity because of his business dealings with the company. 'But, they've had problems getting great talent and that's not likely to change.' Let this be a lesson to gaming executives everywhere: if you're going to launch a popular title that needs to be constantly connected to online servers, make sure you have enough backend infrastructure in place to actually handle the load." A related article suggests EA needs to worry less about piracy and more about the company's apathy and legitimate customers who demanded a refund.
Games

Oculus Rift Loses Doom 3 BFG Edition From Launch Package, But Gains TF2 69

skade88 writes "Neoseeker and the Verge are reporting that the Oculus Rift launch will no longer have Doom 3 BFG support. But in some good news to offset the bad, Valve will be releasing an Oculus ready version of TF2 when the Dev kits ship. For those backers who are upset about not having Doom 3 BFG edition support on launch of the Oculus Rift, they are offering the following options: '$20 Steam Wallet credit ... $25 Oculus Store credit ... or a full refund for your pledge.'"
Role Playing (Games)

Villians & Vigilantes Creators Win Lawsuit, Rights To Game 30

rcade writes "Jeff Dee and Jack Herman, the creators of the old-school super-hero roleplaying game Villains & Vigilantes, have won a copyright and trademark lawsuit over the game's publisher Scott Bizar of Fantasy Games Unlimited. Magistrate Judge Mark E. Aspey of the U.S. District Court of Arizona ruled that Jeff Dee and Jack Herman own the rights to the game based on the 1979 contract they reached with Bizar. The court also found that Bizar never had the right to sell derivative products or ebook PDF editions, which are a big deal to tabletop publishers these days. Too bad this judge didn't hear Jerry Siegel and Joe Shuster's case."
Displays

USC Launches 3-D Printed VR Headset Library 25

Hesh writes "The University of Southern California has launched a website that contains the blueprints for many of their custom VR headsets as well as new mods to the much anticipated yet unreleased Oculus Rift. Some are helping push DIY VR forward through custom sensor mounts to support, for example, stereo cameras and others add more functionality like new eye cups to help increase the already large FOV of the headset. This is truly an exciting time for VR; by GDC, developers will already have Rifts in hand and tinkerers can 3D-print their own designs now as well!"
Games

Saints Row IV Announced 63

jones_supa writes "The cartoon heroes are back, with even stronger superpowers. Deep Silver Volition has announced Saints Row IV for an August launch. From the press release: 'In the next open-world installment of Saints Row, Deep Silver Volition continues the story of the Third Street Saints by elevating their status to the highest level – the leaders of the free world. In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. Saints Row IV lets players delve into an arsenal of alien weaponry and technology that will turn each Saint into an ultimate entity of destruction. The player utilizes out-of-this-world superpowers to fight all the way to the top. With intensified action and enhanced customization, the protagonists can use their newfound superpowers and leap over buildings, outrun the fastest sports cars, or send enemies flying with telekinesis in the most insane installment of Saints Row yet.'"
PlayStation (Games)

Nvidia Walked Away From PS4 Hardware Negotiations 255

An anonymous reader writes "Tony Tamsai, Nvidia's senior vice president of content and technology, has said that providing hardware for use in the PlayStation 4 was on the table, but they walked away. Having provided chips for use in both the PS3 and the original Xbox, that decision doesn't come without experience. Nvidia didn't want to commit to producing hardware at the cost Sony was willing to pay. They also considered that by accepting a PS4 contract, they wouldn't have the resources to do something else in another sector. In other words, the PS4 is not a lucrative enough platform to consider when high-end graphics cards and the Tegra line of chips hold so much more revenue potential."
Programming

Minecraft 1.5 "Redstone" Released 95

First time accepted submitter kdogg73 writes "Jens Bergensten and the Mojang team have released the latest version of Minecraft — version 1.5, dubbed 'Redstone.' Changes and updates include an added redstone comparator, redstone block, hoppers and droppers, light and weight sensors, Herobrine removal, and many bug fixes. Videos detailing the changes and new redstone devices already litter YouTube."
DRM

Hacker Skips SimCity Full-Time Network Requirement 303

An anonymous reader writes with this excerpt from Geek.com: "Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely." The writer names a few small ways in which the game is actually improved by being offline, too.
Displays

Oculus-Alike: Build Your Own Virtual Reality Headset 23

Hesh writes "With the impending arrival of the first batch of Oculus Rift VR headsets to developers, Rod Furlan put up a very detailed guide on how to build your very own headset with off-the-shelf parts and a few hours of spare time based off of the original design of the headset from the forums where it all started. This is a very exciting time for VR, and DIY headsets will allow everyone to try out new tricks and form factors while finally being able to test with a whole new world of compatible software that is about to be released very soon."
Real Time Strategy (Games)

StarCraft 2: Heart of the Swarm Released 271

Today Blizzard launched its first expansion to StarCraft 2, titled Heart of the Swarm. When initially developing StarCraft 2, Blizzard made the decision to split the game into three parts, each with a campaign as long as the original StarCraft. The initial release in 2010, Wings of Liberty, centered on the story of the Terrans. The newly-released Heart of the Swarm is focused on the Zerg. The final release, Legacy of the Void, will dedicate its campaign to the Protoss (and does not have a projected release timeframe yet). In addition to the new campaign, new units have been introduced for multiplayer and new maps have been added, which ought to shake things up in the competitive landscape. Blizzard has also made long-awaited improvements to the social system, including support for groups and clans.
DRM

Is It Time To Enforce a Gamers' Bill of Rights? 469

adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."
Open Source

Multimorphic Teases Open Source Multi-Game Pinball 40

New submitter ghops spotted Engadget's coverage of an interesting gaming machine at SXSW, writing: "Multimorphic shows off the P3, an innovative multi-game pinball platform. With a 27" 'touchscreen' LCD in the lower playfield and modular shot layouts comprising the upper playfield, the P3 delivers a 'one machine, many games' system where the physical pinball can interact with graphics on the screen as it rolls towards traditional, physical objects (ramps, loops, targets, etc) on the upper playfield. The system will ship with two games, one designed by famed pinball designer Dennis Norman, and it's an open platform allowing anybody to develop their own shot layouts and/or software. Because of its ball tracking technology, it can even play itself!"
Input Devices

Bringing Neurofeedback Gaming To the Masses 37

New submitter captioning writes "The Los Angeles Times reports on Throw Trucks With Your Mind, a multiplayer first-person 'gunless shooter' that uses an inexpensive, wireless EEG (electroencephalograph) headset to measure players' brainwaves and move virtual objects on screen. Depending on the strength of players' beta waves (emitted while concentrating), players toss small items like crates or catapult objects like trucks. Players can also draw things toward them by relaxing (and emitting alpha waves). Greater relaxation results in more power as well, so players learn quickly to be careful when attracting trucks. The success of Throw Trucks could lead to stronger demand for neural feedback games worldwide."
DRM

EA Offering Free Game to Users After SimCity Launch Problems 259

An anonymous reader writes "The SimCity launch earlier this week was a complete disaster. Single player games that require an Internet connection to enable forced multiplayer features (as well as acting as a form of DRM) is bad enough, but then to not be prepared for the demand such a popular franchise has, well, that's just dumb, and Lucy Bradshaw, EA's general manager for the Maxis Label, has admitted exactly that." They did not provide much details, but supposedly anyone who has SimCity now should get "a free PC download game from the EA portfolio." They are unrepentant about the always-online requirement though.
Games

In Wake of Poor Reviews, Amazon Yanks SimCity Download 511

An anonymous reader writes with an excerpt from Geek.com: "In what must be a big blow for EA and Maxis, Amazon has stopped selling download copies of the just released SimCity. The game has at time of writing received 833 reviews on Amazon, and has an average rating of just one star. That's because 740 of those are one star reviews. Only 20 people gave it 5 stars. There's few better ways to gauge how a game has been received, and this is pretty damning as to how EA has handled the launch."

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