


Alternate Reality Games Grab Mindshare 153
An nonymous reader points to articles at the New York Times and on the BBC about online games that require a lot more audience participation and curiosity than conventional games do. "Known as ARGs or Alternate Reality Games, these immersive experiences mix real world clues, phone calls, voicemail, email chatter-bots, real people playing roles in real life and a bevy of bogus and legit websites, to create a fully rounded gaming experience that bleeds over into everyday life. With central sites like ARGN, Unfiction, and endless forums and Yahoo groups, the BBC claims that this is not only a quickly emerging gaming trend, but that it may also have real-world applications like group dynamics and problem solving. Chasing the Wish claims to already have a few thousand people worldwide playing since it opened for play on Feb. 28. One sure sign of having people's attention is the fact that it's already spawned a parody site, Chasing the Fish."
warning signs (Score:4, Funny)
Re:warning signs (Score:2)
"Now if you'll excuse me, I have some drugs to deliver and I have to get going before the cops notice my stolen car and the two library guards I had to shoot in the face to get in here in the first place."
There. Much better.
Re:warning signs (Score:1)
Re:warning signs (Score:2)
Collective Reality (Score:1)
Re:Collective Reality (Score:1, Funny)
Re:warning signs (Score:4, Funny)
Re:warning signs (Score:2, Offtopic)
befriend me if you support free speach [slashdot.org]
I do support free speech, but I also support good communication skills, which includes good spelling.
Re:warning signs (Score:4, Insightful)
What's the point of playing games that aren't interesting enough to "start bleeding into real life?" Any game worth playing is worth taking seriously.
Do you think that chess players never think about their games when they're doing other stuff? Do football players never watch a game on TV?
You want to know when you might need counseling? It's when you display excessive concern about the mental health of folks whose hobbies you don't understand. I personally don't play computer games much, but it's not my business to criticize the mental stability of those who do. We'd all be better off if we gave a lot more attention to our own business and a lot less to other people's.
Re:warning signs (Score:1)
My life is so much more interesting since I allowed Grand Theft Auto to bleed into my real life.
Re:warning signs (Score:1)
I think it's worth noting that the concepts of "game" and "real life" have different boundaries to different people. To me, playing a game is part of my real life. It takes up my real time and requires my real mind to work. What separates it is context. Games are "safe". Games have certain components behind them so that the
the game with michael douglas (Score:2, Funny)
Re:the game with michael douglas (Score:1)
Majestic? (Score:5, Informative)
Last I heard EA scrapped the idea since no one bothered to keep paying.
Re:Majestic? (Score:5, Informative)
Re:Majestic? (Score:1)
Re:Majestic? (Score:2)
no players, no plot...
Re:Majestic? (Score:2)
I was one of the early access players, but it just wasn't fun and compelling enough to justify what I thought was an overpriced monthly fee for the amount of play / quality of content. Technically, it was a novel concept, but without a fun, compelling story that just wasn't en
Re:Majestic? (Score:1)
Re:Majestic? (Score:1)
Re:Majestic? (Score:1)
Re:Majestic? (Score:1)
Grand Theft Auto (Score:2)
Love Media- http://www.rockstargames.com/grandtheftauto3/flash /loveMedia/
for example. I just want to know where I can get a Bitch 'N' Dog Food t-shirt.
Re:Grand Theft Auto (Score:2)
http://www.petsovernight.com/
So this is why THAT game didn't work? (Score:4, Insightful)
It seemed like the 'killer-app', of the century, for gaming at least.
Anyways, I'm giving up moderation for this post so be nice...
How about (Score:1)
Re:How about (Score:1)
Re:How about (Score:1)
The Man Who Knew Too Little (Score:4, Interesting)
One of my favourite movies [imdb.com]. Stars Bill Murray, who's supposed to be taking part in a 'reality' spy play, but he accidentally ends up in the real thing. Hilarious!
Re:The Man Who Knew Too Little (Score:2)
Beautiful though... good ref.
Disturbing trends in anti-individualism (Score:5, Interesting)
I've played MUDs and I've talked on BBSes and I've collaborated on all sorts of projects with AIM and cellphones (anyone catch the reference to "smart mobs" in the linked BBC article?). But I can't see how this could be fun, since the individual's efforts are always subjugated to solving someone else's computer-aided puzzle. The BBC article compares this online fake problem-solving effort to EverCrack, perhaps unfairly:
But really, this isn't special. It's just people seeking an outlet for their otherwise desperate life-empty frustrations; they'd be far better off contributing talent somewhere [everything2.com] worthwhile [wikipedia.org] rather than playing with someone else's hacked-together Flash animation. It's nothing to write home about--just Internet puzzles that take away your individual exploration and innovation and replace it with someone else's idea of a good time.
No offense, of course, intended to anyone who does in fact derive a good time from this kind of thing; but please remember if you're that desperate to express your smartness [mensa.org], there are much more productive and creative things you could be doing. Read [gutenberg.net]... [textz.com] Write [everything2.com]. Scram. [go.outside]
Did you ever consider.. (Score:3, Insightful)
There's nothing wrong with doing things for no other reason than fun. If people like Everquest, and they have fun doing it - more power to them. The point of it is that it isn't productive at all.
Re:Did you ever consider.. (Score:2)
I disagree with the philosophy behind your premise. There's no demonstrable proof that a form of recreation can't eventually result in the production of valuable services and resources.
We're in the infancy of the information age, frontiers are being explored. Time will no doubt reveal any multitude of productive and pleasurable activities. Just because you hate your job doesn't mean you're doing something worth while.
Re:Did you ever consider.. (Score:5, Insightful)
This is true. But at the same time, the atmosphere in America (at least from where I'm sitting) is getting so passive that the thought of sitting down and actually doing something is really getting foreign to us. Why bother making a game, you can just wait for the next one to come out? Why bother writing? You can just wait for another novel to come out. Why bother learning an instrument? You'll never be as good as your heroes.
The bar has been raised so far it's effectively beyond the reach of your average person, unless they dedicate their lives to it.
Strangely enough, a lot of people like that wind up really good at games, because it's just something they find themselves in front of long enough to excel at. I think that's kind of the point of the parent poster. If instead of saying, "fuck it, I'll go play EQ" they said, "I'll spend an hour on my guitar tonight, and an hour writing, and an hour beating off" they are quite likely to eventually find themselves very good at guitar and writing. You can't help but improve if you do something enough.
And there are two good reasons to have your fun doing something "productive" as you put it.
1. You'll feel better about yourself. When you're laying in bed awake at night wondering what you're doing with yourself, it's easier to remember your skill with whatever you've been doing. It helps your memory ("remember when I was totally pathetic at Python? That was four years ago!"). You're not going to remember that you made it to level 30 in EQ after losing countless hours to the game.
2. You improve the world for other people. Commercialism pervades television, radio and is a visual nuissance in basically every direction you can look. Originality is unheard of on TV and the radio. Bringing some originality to the world is something community doesn't forget. You make friends, you make fans, you grow in vision and perspective. None of these things happen on EQ, except perhaps for making friends, and you'll be lucky if you can retain an EQ friend outside of EQ.
Also, to specifically knock EQ, I haven't met anyone yet who claims that EQ was a "pure joy." The players are confrontational, the company is disinterested, etc. At least with a pen-and-paper role playing game you're spending time with people you honestly enjoy and exercising your imagination.
All that said, if you spend all day being "productive" I understand if you don't want to do it at night. But in my experience, we put a little too much faith in the power of money to make us happy. It shouldn't be about that.
--
Daniel
Re:Did you ever consider.. (Score:1)
If instead of saying, "fuck it, I'll go play EQ" they said, "I'll spend an hour on my guitar tonight, and an hour writing, and an hour beating off" they are quite likely to eventually find themselves very good at guitar and writing. You can't help but improve if you do something enough.
Not entirely true, so far I've noticed I'm pretty damn good at the latter 2, but haven't quite mastered the former :D
Re:Did you ever consider.. (Score:2)
I'm not an American, so my experience would be different. Provided the resources are there, I have no problem doing things. I know many other people who have no problem doing things. Do I do things for free? Not unless they make me happy. Mmm, utility. Much of the apathy you notice in the USA see
MOD PARENT UP (Score:1)
Re:MOD PARENT UP (Score:2)
--
Daniel
Re:Did you ever consider.. (Score:1)
True, but I believe there isn't a strong emphasis on writing in this country [US]. Everything is READ READ READ and absorb. I've never seen a post that said WRITE WRITE WRITE in a public library, and I'd be happy if someone has.
Ralph Waldo Emerson basically said the same thing a little under 200 years ago in "The American Scholar". Amazing how things never change, eh?
Re:Did you ever consider.. (Score:1)
I defin
Re:Did you ever consider.. (Score:2)
whose novel would you like to read, the everage guys you see every day, or someone who life is dedicated to writing?
Defineing an individual (Score:1)
Re:Disturbing trends in anti-individualism (Score:2)
I kid you not, knowing about gutenberg.net and textz.com and being a (somewhat) productive member of everything2, and considering the nice weather in the big room, I just clicked on the 'go.outside' link.
But I'm still here. Is it broken or just slashdotted?
failed? (Score:2, Redundant)
Re:failed? (Score:1)
Majestic (Score:2, Informative)
As far as real world 'immersion', Electronic Art's "Majestic" game from a while back was a pretty damn good first attempt IMHO. Sure, the clues that were left predominantly lacked personalization (obvious pre-recorded messages being left on your voice-mail, generic fill-in-the-customer's-name emails etc), it still seemed good enough to be considered an admirable first attempt.
Sure, we'll probably never see anything to the extent of The Game (at least not until someone builds a Holodek - my favorite fict
Re:Majestic (Score:2)
Can you imagine heading up such an enterprise during a time when the FBI and the CIA are investigating nearly any random 'peculiar' message or voicemail?
I sincerely believe that EA seriously pulled the plug on all of their planned activities and simply provided the minimum support possible, to avoid lawsuits, to avoid federal investigation. Really, can you imagine terroris
Is there anything out there (Score:2)
EQ already does that via my admitedly abnormal phyche
Re:Is there anything out there (Score:2)
EA already tried this... (Score:5, Informative)
Re:EA already tried this... (Score:2)
I have high hopes for these community-based projects -- Majestic had a really particular set of problems as a subscription-based service. This won't be an issue with these new games ("experiences"?) As long as the love is there (and it usually is with such grassroots/community-based endeavors) they're set.
I see a bright road ahead for public fiction [publicfiction.org]!
The NSA (Score:5, Funny)
Reminds me of a story (Score:5, Interesting)
They held the Timothy McVeigh trial here in Denver in 1996. My friends and I all played Cyberpunk at a Denny's during the wee hours of the night just about every night of the week. One night we started kinda early, during the tail end of the dinner rush. In the game, we were planning this big bank heist complete with neurotoxins, automatic weapons, remote cameras, cars packed with explosives, distracting police attention by blowing up a wing of a hospital, and all sorts of other shenanigans. We were all so into it, even the waitress was tossing ideas back and forth with us.
Well, apparently, some concerned citizen heard us plotting these things and called the police. The next night, a bunch of goons in FBI jackets stormed into the place and started interrogating us about what we were planning.
I was like "Dude, come on...it's a game. Here are the books, here are the dice...wanna see my stats?" No legal trouble ended up coming of it, luckily, but I wouldn't be surprised if I am on some FBI database somewhere as a potential terrorist. Last year, I applied for an intership with the feds and was denied based on the background check. Considering I have no significant criminal history, I can only imagine that is what caused it. (They don't tell you why you fail, just that you fail)
Think about my experiences, and those of Steve Jackson games, and tell me that there won't be many many misunderstandings as these things become more mainstream.
Re:Reminds me of a story (Score:1)
<offtopic>
This is one of the arguments against having government (or private) databases of personal information. You don't know why you failed. Could it be because according to the FBI's records, you've been arrested 32 times? An illegal alien? A murderer? It may be that you're none of those, but since they didn't tell you what their records say about you, you have no idea if its even right.
</offtopic>
Re:Reminds me of a story (Score:4, Interesting)
Warning... (Score:2, Informative)
Been there myself in fact (Score:2)
In my alternate reality… (Score:2, Funny)
You are already playing the game, you just don't know it.
Leisure suit Larry? (Score:4, Funny)
Re:Leisure suit Larry? (Score:1)
I wish I wish (Score:2)
I have realized something.. (Score:1)
Re: (Score:2, Funny)
Re:I have realized something.. (Score:2)
seriously, once you put a status bar, it immediatly becomes competive, and sef actual.
so you say, naw It's sunday I'm not going to shower, look up and you see you hygene bar take a dip... on second thought, maybe I will shower.
"The Game" (Score:4, Interesting)
This reminds me of The Game [imdb.com] with Michael Douglas.
It would be unnerving to have an experience as completely in the real world as his character did in that movie.
Re: (Score:2)
Re:"The Game" (Score:2)
Unnerving, and expensive. The character in "The Game" was a multimillionaire, remember. That's probably part of why "Majestic" sucked - for what the average joe was willing to pay, it couldn't be more than some well-timed e-mails and phone calls from a machine. It's once you start to jack up the price that the user can get such personalized service as sinister vans parked outside their house,
I already play an Alternate Reality Game (Score:3, Funny)
Re:I already play an Alternate Reality Game (Score:1)
Uplink (Score:1)
Wtf is Mindshare? (Score:2, Funny)
Wait just a minute! (Score:2, Insightful)
Using web sites, email, voice mail, and mysterious in-person communications to piece together a puzzle in order to figure out what the hell is going on...
This isn't a game, it's my real life!! Why would I want to play a game that made me feel like I was at work?
Re:Wait just a minute! (Score:1)
Moderators, put the crack away eh? That's not what I would call "insightful" - but it's gotta be the funniest thing I've read all evening! Thanks for the laugh dude
Re:Wait just a minute! (Score:2, Interesting)
I see lots of comparisons between MMORPGs and ARG and fail to see how spending hours mindlessly leveling up is compelling.
One of the biggest attractions for me to the ARG genre is the group effort and community involvement. The community is certainly small, but don't equate size with the entertainment value.
A well written ARG is like a good novel. You identify with the characters and can a little bit closer to the story than any passive medium offers. A great ARG t
creepy (Score:4, Interesting)
Would would worry me is just how much leeway these companies will have with your life. And you'll agree to it all in the terms of service! Can they scare you? Send people out to beat you up? Have a woman seduce you for the purposes of the game? The mind boggles.
(putting on my tinfoil hat and thinking into the future) I wonder if someday, people will lead entire lives (earning a living and working, getting married, etc) under the auspices of these games. Imagine having a child according to the rules of the game, raising it for the purposes of improving your "score", etc.
It would be exactly like real life! Except
Man, that would make an awesome movie, wouldn't it
Interesting ideas...........
Re: (Score:1)
Re:creepy (Score:1)
Sounds like religion.
On immersion and teddybears.... (Score:4, Informative)
I remember getting a really disturbing phonecall at 2am in the morning (the dialling software didn't take timezones into account
But then again, that's one of the biggest lures of this genre - getting faxs, phonecalls, e-mails... without breaking 'the illusion of the reality'. Eg, a game which - like The Beast - is set in the future has a hard time of keeping the players immersed without accidently breaking the 'immersion' by slipping up regarding methods of communication. That's why the Internet is great for this, as it can be considered a medium that will exist for quite some time - thus providing a base for all kinds of fanciful immersion storylines.
Majestic ran into two problems - one was that is failed miserably at keeping the player immersed. Contact from the game was simply too obvious, there -was- no chance to get spooked. Also it was badly paced.
I'm on the team that build and runs Collective Detective, mentioned in the BBC article (I havn't read the nytimes article). We beat TerraQuest for one of the same reasons Majestic sucked - nobody took into account the Collective factor, that people will play together for fun as opposed to playing alone to win a set goal or prize.
This particually threw Majestic off because they were not adapting to the play of the users. The Beast adapted it's pace, and threw in new elements just to keep players busy and distracted. Majestic just kind of idled, and TerraQuest threw in the towel. It's a new Genre so the main problem is, I think, the lack of previous work to help base something on.
Of course, it also shows that commercialised games are going to run into problems in this regard. The Beast was a small "black ops" group kept under tight secrery at Microsoft. People ran into it just on word of mouth, and because the team was small (two to four people most of the time) there was a lot of freedom to quickly adapt. Majestic, and to an extent TerraQuest, did not have the ability to adapt quickly enough to stay alive. Because, I believe, partly of "Developer Bloat" and partly because the strict commercial structures governed by marketing stiffle this kind of behavior in a conventional environment.
- Ender
Developer Dude, Collective Detective [collectivedetective.org]
Re:creepy (Score:2)
You usually can't sign away your Constitutional rights. In fact, there is only one way to do so, and that is to join the military. The worst the game could do to you would be to lower your score. If, however, you freely choose to behave as if your Constitutional rights did not exist, for the purp
Re:creepy (Score:1)
hmm alternate reality eh? (Score:1)
hey wait a second.... thats the perfect nerds life.. DUDE I CANT BELIEVE I SOLD MY COPY!!!!
A.I. (Score:4, Informative)
Read more at Cloudmakers.org [cloudmakers.org].
Re:A.I. (Score:2)
It was an amazing experience and I wish everyone could have taken part in it. These new-fangled rip-offs can't compare.
A few other argn sites. (Score:4, Interesting)
collective detective [collectivedetective.org]
unfiction [unfiction.com] both of which are great message boards and have IRC groups.
Some other games include l3 [landau-luckman-lake.com]
search4e [search4e.org]
Time Hunt [terraquest1.com]
Collective detective there are also resources (irc/message) for game books [collectivedetective.org]. Welcome to my addiction:) Check out collective detective for many other games/resources.
Re:A few other argn sites. (Score:3, Interesting)
What I like about these games (Score:5, Interesting)
Some of the appeal of this genre is obviously the immersive aspect of gaming this way -- the way it blurs reality and the game work. Ironically, "The Beast" was also the game that had the least bit of "reality" in it -- it was more alternate than "real" I guess. The game's reality was set centuries in the future (even after the events in the movie it was supposed to promote) and so you had to make an effort to participate and put yourself into that world. Every web site in the game gave you warnings about "downgrading" itself to adjust to your primitive 21st century technology -- so there were constant reminders that this wasn't "real." There were some phone calls -- but not many at all.
Now Majestic and the other games try much harder to be "real" -- they are set in the present, and they try to contact you in all sorts of ways. So if this immersion is the thing people are going for, then the Beast should have failed miserably...
I think the reason these later games have not been as much a success with casual players like me has to do with how they misunderstood the reasons the AI game was successful. The AI game succeeded because it had good content. It succeeded because the writer for the Beast, Sean Stewart, was a great sci-fi novelist, and he took care to create the characters and the world they inhabited with words that suspended disbelief. Sure the graphics and everything else helped, but the writing was what really made it all work together. I can't really convey how good the writing for that game was -- but you can get a taste for it from his novels. Some of the writing in that game, such as a dialogue in words-and-pictures between a man and his slave-AI who wanted to be free, was done with more care and more evocative than anything I saw in the AI movie itself. It was really art.
In contrast, Majestic and the new games so far have terrible content. It really looks as if the creators in these games thought flashy graphics could make up for poor writing. These games always play on a conspiracy/occult storyline that lends itself to cliches and trite tabloid-style writing. Of course, by focusing on these themes, the new games can link to a bunch of existing web sites devoted to conspiracy theories and the occult and save themselves a lot of effort (whereas the people for the AI game had to create everything for this future world of theirs).
Therein lies the heart of the problem for me. I think the Beast worked because Sean Stewart and the team at Microsoft treated the players with respect. They did not take the lazy way out, and they backed up the flashy presentation with good, publishable, professional quality sci-fi writing, and they designed puzzles that required the knowledge of a diverse group of people with specific talents to solve (there were puzzles that drew on genetics -- and the sort of genetics that only graduate students would be comfortable with -- and puzzles that drew on the artistic ability of players to mold clay). In a word, they thought their players were interesting people with diverse backgrounds, who were very smart and had an appreciation for literary writing. This kind of respect came across in their work, and this is what it takes to keep most players interested.
In contrast, the writers for Majestic and subsequent games were condescending to the players, and treated them as either socially inept geeks or as conspiracy-obs
Re:What I like about these games (Score:2, Interesting)
This is the most intelligent comment on this thread so far. I also played The Beast, I came into it a couple weeks after it started and was obsessed with it for most of it's life.
The main reason the game was fun was that you wanted to see what happened next, and you wanted to understand who these people were. Without a good plot and interesting characters it becomes a boring pattern of "we found a new puzzle, now solve it so we can find the next one". Solving the puzzles became something we did because
Re:What I like about these games (Score:2)
Alternative..to what? (Score:1)
NokiaGame the biggest ARG? (Score:1)
Re:NokiaGame the biggest ARG? (Score:1)
What's even more is that this was the third time it was organised (once each year).
What's best is that it's totally free and you can win the newest phone from Nokia!
As a player of Majestic for 7 Episodes... (Score:3, Interesting)
The game was fun and exciting for the first episode, but then after that it was like paying for a really slow television show. Everything was predetermined to fit a very specific timeline, and there wasn't that much you could do to get out of it.
I just had to stop after playing for a few months because I just got sick and tired of being led by the hand through the episodes, and not really being able to change the direction of the storyline myself.
Now, if someone were to make a game like Majestic, but with a nonlinear storyline. I would pay big bucks for that. I loved majestic (I am a bit of an x-files fan), I just quit because I got tired of being led by the hand through it. I want a game, not a "reality storybook."
Alternate Reality Games (Score:1)
You can't win..... (Score:1)
Many games are an "alternate reality," in a way. (Score:2)
Many people draw the line at the point where they feel that the game will interfere with the real world. For example, I am fine playing D&D... but I'm not too keen on Live Action Roleplaying (LARP) because some of the games I'
aahhh! (Score:2)
For the love of god... (Score:1)