Doom III Trailer Debuts At E3 486
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
Sweet Trailer! (Score:4, Interesting)
Re:Yes, or for less money than the upgrade. (Score:4, Insightful)
or just use your current computer that beats the xbox on performance already and just not keep everything at high, shock to some: most gamers don't have new high-end gaming cards and cpu.
just get the game(demo) and see how it runs.
Re:Sweet Trailer! / Dumb Shooter? The Point IS... (Score:3, Insightful)
Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...
---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Ca
Any screen captures? (Score:4, Interesting)
Why bother... Get it for PC, higher res + mods. (Score:4, Insightful)
That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............
Re:Why bother... Get it for PC, higher res + mods. (Score:5, Insightful)
Re:Why bother... Get it for PC, higher res + mods. (Score:5, Informative)
According to Carmack, the Radeon 8500 should run Doom3 "perfectly". And that can be found for less than $100 these days.. even less by the time it's released.
Re:Why bother... Get it for PC, higher res + mods. (Score:2, Insightful)
You're right about the replay value though. The Xbox version will fade away after the console falls to obsolescence.
Re:Why bother... Get it for PC, higher res + mods. (Score:2)
Re:Why bother... Get it for PC, higher res + mods. (Score:2)
The Xbox is now at $180. A top-flight video card would cost almost twice that and even going down two "levels" in terms of card quality would still cost as much as $200. I won't even get started on the fact that there are still people out there who've barely broken the 1-GHz mark and could still be using SDRAM on an old motherboard (oops, I got started).
I'm not going to make any claims
Re:Why bother... Get it for PC, higher res + mods. (Score:3, Informative)
On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.
As for the 1 GHz barrier, I haven't broken it yet. I'm playing BF1942 with a C566 overclocked to 850, in a motherbo
Re:Why bother... Get it for PC, higher res + mods. (Score:2)
It's not necessarily a $200 XBox versus a $1000 PC, though. For a lot of people it's a $200 XBox versus a new $200 video card for the PC they already own. Or even a $100
Re:Why bother... Get it for PC, higher res + mods. (Score:3, Insightful)
It's not that I think the Xbox is su
Re:Why bother... Get it for PC, higher res + mods. (Score:4, Insightful)
Ooooh (Score:5, Funny)
Hope my 768 megs of RAM is enough.
Re:Ooooh (Score:2)
Re:Ooooh (Score:2)
Just imagine what Doom 4 will require. :)
register? pff... (Score:2)
Or better yet just get the trailer for free elsewhere.
Damn. (Score:5, Funny)
Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.
Re:Damn. (Score:2, Funny)
Chris
Re:Damn. (Score:5, Funny)
Re:Damn. (Score:2)
I just wrote something similar [slashdot.org]
Re:Damn. (Score:4, Funny)
Re:Damn. (Score:2)
Speak for yourself. I'd rather castrate myself than play an EverQuest game.
bittorrent link busted? (Score:2)
Re:bittorrent link busted? (Score:2, Informative)
wow! (Score:4, Funny)
btw, I got 80k/sec from planetquake3's link. You guys are slacking.
Holy $hit (Score:2)
Half-Life 2 teaser available too! (Score:5, Informative)
Re:Half-Life 2 teaser available too! (Score:2, Interesting)
What engine is HL2 using? Doom 3?
Re:Half-Life 2 teaser available too! (Score:3, Insightful)
Two different types of games, two different sorts of engi
Re:Half-Life 2 teaser available too! (Score:3, Interesting)
I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary.
Re:Half-Life 2 teaser available too! (Score:5, Interesting)
The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.
That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
Player: Hey, I'm running around in a gorgeously rendered dank sewer!
Carmack: No fool, it's a moonbase complex.
Player: They have sewers on the moon?!
Carmack: I... uh, yes.
Carmack: Lookout: a spider!
Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?
And yeah, that's ADRIAN Carmack I be talking about, Word.
You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)
Re: (Score:2, Interesting)
190 Kilobytes/s, max 200 Kilobytes/s (Score:2)
Re:Post Speeds? (Score:2)
Re:Post Speeds? (Score:2)
Not sure about the download, but I'm pushing out around a steady 150 kBytes/sec (wavers between 130-175 kB/s on average, and managed to peak it at 198 kBytes/sec.
Averaging around about 100-110 tcp connections (both directions), peaked at about 120 when I was doing 198 Kb/s.
Re:Post Speeds? (Score:2, Interesting)
Notes:
Link: 2 Mbit fibre (UEComm, Australia)
Max Upload: 198 kBps
Max TCP connections: 123
Outbound data transferred: 570+ MiB
400kb/128kb DSL: Bittorrent: 14kB/2kB fluctuating (Score:2)
I started at 2kB (big B is bytes/sec, little b is bits/sec) down and 10kB up but now am 14/7...actually it's changing too fast.
I'm going to leave my torrent open and go to sleep. 128kbs upload sucks but it's better than dialup! Enjoy!
Okay, now 24kB/1kB. Not sure what's up with the upload; maybe everyone's at the same point in the download as I am. I have upload limited to 10kB since my connection is
Re:Post Speeds? (Score:2)
university provided 100mbit.. shared with the whole house and i don't know how big the backbone is(pretty big, by any standard).
excuse me but i can't have it uploading 200kb/s+ for very long (transfer limits are in effect if i would abuse this connection).
Re:Post Speeds? (Score:2)
I'm on a campus net connection, with a 10Mbit ethernet connection to the campus backbone.
HL2 (Score:2, Interesting)
What Doom III is all about (Score:5, Insightful)
What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .
Re:What Doom III is all about (Score:4, Interesting)
Re:What Doom III is all about (Score:5, Informative)
Nope. Quake 1 engine.
You're correct, though. Id's main contribution since Quake 1 is the advancement of engine technology. Quake 2's single player game more or less sucked, and Quake 3 didn't even really have one. However, with Doom 3, Id is supposedly focusing mainly on single player. That means that the single player game should be at least decent, if not good, but more importantly that the multiplayer aspects are likely not getting the attention you expect. As well, theCarmack has said in the past that the Doom 3 handles only a few models on-screen at a time. More than that and it can really start to bog down. That means it'll be great for the atmosphere Doom 3 is trying for, with more tension and paranoia than screens full of monsters, and less great for much else. Will that change? Sure. Hardware will get better, and I'm sure some 3rd parties like Raven will have a go at modifying the engine. The point is that the Doom3 engine is going in quite a different direction from the Quake3 engine, and may not be well-suited (at least initially) for most third-party licensees.
Re:What Doom III is all about (Score:3, Informative)
Is Id a valid source? Id's Technology Licensing Program page [idsoftware.com], check out the line that reads, "Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was," in section C, "The GPL'd Quake Engine." I'd think Id would know who's done what with their engines (well, third-party lice
Once again.. (Score:4, Informative)
"At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."
More details over here [valve-erc.com].
So if they can do that with the Quake 1 engine, imagine what they should be able to do now.
Doom 3: Playing it (Score:4, Informative)
You NEED a fast vid card and at least 512 megs of ram. The ram really helps.
I dont see how the XBOX can even get this to look right without seriously watering it down.
Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.
But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.
Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.
heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:
http://www.evem.org.au/evem/archives/games/doom
Re:Doom 3: Playing it (Score:3, Insightful)
and the parts where memory/cpu/'features'(there were places where you could get it to stumble under 1 fps when looking at a corner, so hidden surface removal didn't work that well, if at all) didn't make it crawl it worked 'ok' on a freaking gf2gts(32mb)/512mb(sdram) and duron 1200mhz when you toyed around with the settings.
i'm _pretty_ sure that you can _play_ it
Linux Port: (Score:5, Insightful)
Re:Linux Port: (Score:2)
mirror in sweden (Score:5, Informative)
alternate downloads (Score:2, Informative)
Graphics glitch? (Score:4, Informative)
Any graphics guys care to comment?
- Andreas
Re:Graphics glitch? (Score:2)
Re:Graphics glitch? (Score:2)
stenciled shadows require opaque surfaces (Score:4, Informative)
Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)
When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.
So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).
Slightly offtopic, but... (Score:2)
Anyway, just a remark on the BT Link. with BT, the slashdot effect works in reverse. The more people download it, the faster transfer rates you see. BitTorrent (and p2p in general, to a slightly lesser extent) is unspeakably cool because of this.
ASCIImation link? (Score:5, Funny)
Requires Windows to download (from gamespot) (Score:5, Interesting)
Protected Delivery - Microsoft Windows Required
We are sorry. This protected delivery is only available through Kontiki's secure delivery software running on a Windows PC (Windows XP, 2000, ME, 98, or NT4).
Please try to access this content through a computer running Microsoft Windows.
Some of us don't run windows (i personally run Linux/OSX)
[something about a conspiracy against me]
Re:Requires Windows to download (from gamespot) (Score:2, Informative)
Re:Requires Windows to download (from gamespot) (Score:3, Informative)
(BitTorrent FAQ here [dessent.net])
Carmack, don't make a short game. (Score:2, Insightful)
More Links!!! (Score:5, Informative)
2. doom3.zip [swschwedt.de]
3. Doom3-E32003-PCTrailer.zip [gamez-network.ath.cx]
4. doom_3-e32003-full_video-hires.zip [tux-fan.de]
5. doom_3-e32003-full_video-hires.avi [mirror.udp.at] 6. doom_3-e32003-full_video-hires.zip [tiscali.cz]
7. doom_3-e32003-full_video-hires.zip [releases.cz]
8. doom_3-e32003-full_video-hires.zip [ignum.cz]
9. doom_3-e32003-full_video-lores.zip [tiscali.cz]
10. doom_3-e32003-full_video-lores.zip [ignum.cz]
11. doom_3-e32003-full_video-lores.zip [releases.cz]
Mirrors for all (Score:4, Informative)
Mirror 1 [go2host.de]
Mirror 2 [4players.de]
Mirror 3 [reddeth.com]
Mirror 4 [swschwedt.de]
Mirror 5 [doupe.cz]
words can't describe (Score:5, Funny)
How about "3d shooter game sequel with fancy shadows"?
HL2 will kick Doom III's butt (Score:5, Insightful)
I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.
Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.
Re:HL2 will kick Doom III's butt (Score:5, Informative)
Gamespot [gamespot.com]
Gamespy [gamespy.com]
Screenies [planethalflife.com]
Re:HL2 will kick Doom III's butt (Score:3, Insightful)
It is the mark of an immature mind.
What about sound improvements? (Score:3, Interesting)
The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.
How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.
Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?
If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!
Re:What about sound improvements? (Score:4, Informative)
But does it have destruction of property? (Score:4, Interesting)
I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.
Just a thought.
Re:But does it have destruction of property? (Score:3, Interesting)
But no indication that all the WALLS were all destructible. Wh
Warning (Score:3, Informative)
Who was it who said "don't double-click on exe files from untrusted sources"?
Story? In an FPS? Who cares? (Score:3, Interesting)
Carmack != game designer (Score:3, Insightful)
Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.
I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.
Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere',
Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
All these questions get ignored because it has normal mapping and stencil shadows.
Re:No more putting it off... (Score:2, Insightful)
I am pretty sure that the XBOX version is not going to be out before the PC version. Might wanna take that $$$ and get a better video board.
Re:No more putting it off... (Score:5, Funny)
Re:Jon Carmack: dooming society? (Score:2)
Re:Jon Carmack: dooming society? (Score:3, Informative)
Re:Jon Carmack: dooming society? (Score:5, Insightful)
In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.
Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?
You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.
What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.
What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
Alright, alright, history sucks.
So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!
I believe there is something morally wrong when millions of people have computerized murder fantasies
There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).
So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic
Re:Jon Carmack: dooming society? (Score:4, Interesting)
1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.
2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.
3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).
Stop pretending to be smart, it makes you look stupid.
Re:Jon Carmack: dooming society? (Score:3, Insightful)
As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.
People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more
Re:Jon Carmack: dooming society? (Score:3, Informative)
Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".
Re:Jon Carmack: dooming society? (Score:4, Funny)
That whole thing is a load of crap. I play tons of video games and I'm not violent at all. It really makes me mad when people go around spouting all that garbage. In fact, if I ever find you, I'm going to beat you with a crowbar before stuffing you into my wood chipper!
Re:Jon Carmack: dooming society? (Score:2, Insightful)
That has never been closely proven to be true.
I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to m
Re:Jon Carmack: dooming society? (Score:2)
Re:Jon Carmack: dooming society? (Score:2)
3D Realms made the BUILD engine themselves. Eidos made the UNREAL engine themselves.
Dunno what that guy is smoking, but I sure as hell don't want any
Re:Jon Carmack: dooming society? (Score:2)
Re:Jon Carmack: dooming society? (Score:2)
No its on Bowling Alleys Hands (Score:3, Funny)
They picked up thier big balls and knocked down those pins, like well, uh, pins.
Damn you Bowling! BAN BOWLING NOW!
Re:Halo 2 not Doom 3 (Score:2)
Re:Halo 2 not Doom 3 (Score:3, Interesting)
Re:Halo 2 not Doom 3 (Score:2)
Re:Halo 2 not Doom 3 (Score:3, Insightful)
Re:Halo 2 not Doom 3 (Score:3)
And in case you are wondering, yes, DOOM3 does look like it was inspired by the movie "Aliens". DOOM(1) started life as an "Aliens" game, but id decided they didn't want to get stuck in the limits of someone else's license, so they remade it. (Which is a bit ironic as the most famous mod for DOOM(1) was the Aliens Total Conversion)
Re:i hate signing up for stuff (Score:5, Flamebait)
Protected Delivery We are sorry. This protected delivery is only available through Kontiki's secure delivery software. However, the software could not be installed on your computer. Possible Problems The Kontiki software requires Internet Explorer v5.01 SP2 or later running on a Windows PC. Additionally your browser security settings may be set too high or your company's system administrator may prohibit the installation of software. If you have addressed any of the issues above, try again with Kontiki's secure delivery software. Need More Help? Go to this page for answers to common questions.
IE ?! Fuck You. I don't have IE. Oh well.. Ok. I'll just stream it then.. Wrong! 2 commercials streamed just fine, then the show is about to begin.. BZZZZT! dead link.. Fuck you again.
Fuck you GameSpot. Fuck you.
Re:i hate signing up for stuff (Score:3, Informative)
Beware Kontiki, those with download caps (Score:4, Informative)
During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.
This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.
Re:very disappointing (Score:2)
Sheesh! Just because it wont be coming out on the Mac! [o1.com]