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Quake First Person Shooters (Games) Entertainment Games

QExpo 2003 - Classic Quake Rebirthed 18

An anonymous reader writes "QExpo 2003 has opened its doors, and this week-long virtual fair is the center of activity for the classic Quake community. From July 5th to 12th, exhibitors will put new maps, mods and engine improvements on display for the online crowd. All work is based on the original Quake (Quake 1, NetQuake, QuakeWorld). Several competitions are scheduled throughout the week, including speed mapping, modding and running, and the expo builds on the experience of the successful 2001 event in a community which this year celebrates the 7th birthday of Quake."
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QExpo 2003 - Classic Quake Rebirthed

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  • Who really cares about Quake 1 anymore? Tenebrae was cool, but its just because, I imagine, that the author had figured out that engine already.. could have done Q2 just as easially if he knew that code.

    I can't imagine many people still play Quake 1 except for on their low end PC devices (Pocket PC, Palm Pilot, etc) since "they can". The controls just aren't refined enough; you can't do the now-standard ASDW+mouse control.

    The lowest I go in the series is Quake II. It is playable with the standard contro

    • Re:Quake Mods (Score:5, Informative)

      by irc.goatse.cx troll ( 593289 ) on Tuesday July 08, 2003 @08:37AM (#6389989) Journal
      ASDW (or WASD as most know it, not that it matters) + mouse works fine in quake1.
      You have to use the +mlook command to enable mouse look, but after that it works just like any other game. For deathmatch, nothing has topped quake1 on raw intensity yet. Same with Team Fortress implentations IMNSHO. (HalfLife's was a bastardization to all things TF, q3f just dosnt feel right but isnt bad)

      • I hope the original poster was referring to quake1 on the palm/whatever not being able to do wasd+mouse.

        After all wasn't wasd+mouse popularized by Thresh and his quake 1 config posts after winning Carmack's Ferrari?

        [despite the fact I've never used wasd... keyboarder until q3, and now mouse + q/w+alt/space]
      • For deathmatch, nothing has topped quake1 on raw intensity yet.

        Took the words right out of my mouth. ROCKET ARENA, w00t!!!!!!1111

    • Re:Quake Mods (Score:2, Interesting)

      by Anonymous Coward
      Of course people still care about Quake 1 - that's why the QExpo exists and loads of people take part.

      The controls are perfectly adequate - in fact, they're more than adequate. They're the controls that a lot of games still use to this day (the only thing really missing is the ability to crouch).

      There have been hundreds of quality modifications made for Quake 1 since Quake 2, or even Quake 3 really, were released. With engines, Tenebrae is the only one really known by people not in the community because i
    • you can't do the now-standard ASDW+mouse control

      How wrong that is! Even though I never play FPS games today, I still have memories of playing a head to head Quake 1 deathmatch against a friend of mine. I had just learned WSAD+mouse but my friend was still in keyboard land. Man, what a slaughter. We kept on yelling across the room "Where are you shooting me from!?!" "Above you!" "How in the hell are you doing that??"
  • Still considered by many to be the best Quake mod, and which started the craze of all the team-based FPS's (whether commercial game or mods) played today. A small though dwindling number of people still play it today (with QuakeWorld), because of its arguably still-unrivalled gameplay. There are plenty of follow-ups, imitators, and newer/fancier/enhanced team-based FPS's, but there's something particularly refreshing about the original TF which I have yet to find beaten by any other game.
  • Is TTyQuake [mr.net] considered an improvement?
  • by molo ( 94384 ) on Tuesday July 08, 2003 @12:01PM (#6392297) Journal
    For those of you who are interested in picking up a game now and then, I highly recommend the ProQuake [planetquake.com] engine (GPL) and the CRMod++ [planetquake.com] DeathMatch competition framework.

    These are modifications of NetQuake that were made to keep the original feel of Quake, with some minor improvements. None of the core of the game is changed with these packages. You can even connect to these machines with the original Quake client.

    List of CRMod++ servers [gamespy.com]

    -molo

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