QExpo 2003 - Classic Quake Rebirthed 18
An anonymous reader writes "QExpo 2003 has opened its doors, and this week-long virtual fair is the center of activity for the classic Quake community. From July 5th to 12th, exhibitors will put new maps, mods and engine improvements on display for the online crowd. All work is based on the original Quake (Quake 1, NetQuake, QuakeWorld). Several competitions are scheduled throughout the week, including speed mapping, modding and running, and the expo builds on the experience of the successful 2001 event in a community which this year celebrates the 7th birthday of Quake."
Re:Wow, lame story. (Score:1)
Re:Wow, lame story. (Score:2)
Re:Wow, lame story. (Score:1)
K5 was straight forward about FP and SP placement.
Oh well. But thanks for the tip.
Quake Mods (Score:1)
I can't imagine many people still play Quake 1 except for on their low end PC devices (Pocket PC, Palm Pilot, etc) since "they can". The controls just aren't refined enough; you can't do the now-standard ASDW+mouse control.
The lowest I go in the series is Quake II. It is playable with the standard contro
Re:Quake Mods (Score:5, Informative)
You have to use the +mlook command to enable mouse look, but after that it works just like any other game. For deathmatch, nothing has topped quake1 on raw intensity yet. Same with Team Fortress implentations IMNSHO. (HalfLife's was a bastardization to all things TF, q3f just dosnt feel right but isnt bad)
Re:Quake Mods (Score:2)
After all wasn't wasd+mouse popularized by Thresh and his quake 1 config posts after winning Carmack's Ferrari?
[despite the fact I've never used wasd... keyboarder until q3, and now mouse + q/w+alt/space]
AMEN! (Score:1)
Took the words right out of my mouth. ROCKET ARENA, w00t!!!!!!1111
Re:Quake Mods (Score:2, Interesting)
The controls are perfectly adequate - in fact, they're more than adequate. They're the controls that a lot of games still use to this day (the only thing really missing is the ability to crouch).
There have been hundreds of quality modifications made for Quake 1 since Quake 2, or even Quake 3 really, were released. With engines, Tenebrae is the only one really known by people not in the community because i
Re:Quake Mods (Score:1)
God, I hope you were being sarcastic... [doomworld.com]
Re:Quake Mods (Score:2)
How wrong that is! Even though I never play FPS games today, I still have memories of playing a head to head Quake 1 deathmatch against a friend of mine. I had just learned WSAD+mouse but my friend was still in keyboard land. Man, what a slaughter. We kept on yelling across the room "Where are you shooting me from!?!" "Above you!" "How in the hell are you doing that??"
Team Fortress, anyone? (Score:1)
Improvements? (Score:1)
My Favorite Deathmatch mods.. (Score:3, Interesting)
These are modifications of NetQuake that were made to keep the original feel of Quake, with some minor improvements. None of the core of the game is changed with these packages. You can even connect to these machines with the original Quake client.
List of CRMod++ servers [gamespy.com]
-molo