What MUDs Do You Play? 119
RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."
well.... (Score:5, Funny)
Re:well.... (Score:1)
notepad?! so you're a windows user, which means you probably wern't joking. were you?
Re:well.... (Score:3, Funny)
Don't get all jealous. Linux comes with a few good single player MUD clients too. vi is small and lightweight, and emacs is a little more beefy, but allows the player better customization.
Re:well.... (Score:1)
Next time you're in emacs, try M-x dunnet ...
Re:well.... (Score:1)
re: what muds do you play? (Score:2, Informative)
Re: what muds do you play? (Score:1, Informative)
Genocide (Score:4, Informative)
Genocide. Find it here. [geno.org] (telnet geno.org 2222)
There are no other MUDs.
Re:Genocide (Score:2)
Re:Genocide (Score:3, Informative)
Re:Genocide (Score:2)
I think Puppykill was involved in it too, as a coder.
A couple of my freinds ripped the code, which probably was the best ROM codebase ever modified, and started a new MUD called neoGeno. Which eventually died do to server problems.
Dark Castle (Score:3, Informative)
It is in the state of being rewritten. Check it out : Dark Castle [dcastle.info]
Re:Dark Castle (Score:1, Interesting)
Re:Dark Castle (Score:2)
LambdaMOO (Score:2, Informative)
Non-DnD MUDs (Score:2)
I just can't get into fantasy style MUDs... too much heresoothing for my taste
Re:Non-DnD MUDs (Score:3, Informative)
Try Shadowrun MUSH [dnaco.net]. It's based on the Shadowrun RPG which is set in the near future and is a combination of high-tech and magic themes. I played there until around 1997 when I realized I was wasting my life on MUSH's. :-)
Re:Non-DnD MUDs (Score:1)
It has a post nuclear holocaust theme
which I enjoy.
It;s address is:
mud.astrakan.hig.se:4080
http://mud.astraka
Re:Non-DnD MUDs (Score:1, Informative)
try it out if you feel like it - swmud.org:6666
Re:Non-DnD MUDs (Score:1)
Re:Non-DnD MUDs (Score:3, Informative)
It's not straight Fallout post-apocalyptic, it's a mix between that and cyberpunk. So on top of the wastelands and mutants, you've got megacorporations, implants, and the matrix. Fully coded matrix, great implant and drug system, vehicles, multiple towns, completely custom code base developed from the old Lambda core back in 93. Dedicated playerbase.
Only downsides? Rough learning curve, and
Ishar (Score:2, Interesting)
Most of our recent changes have been fairly subtle, like tickless healing, a more free-form combat system, and the introduction of Shadowrun-styl
This is a touchy subject for me... (Score:1)
Re:This is a touchy subject for me... (Score:2)
Been there, done that. Getting a job certainly kills most of the enjoyable college passtimes like MUDding though. Whether this is a good thing or not I'm still undecided...
Screw MUDs... (Score:2)
Aardwolf, (Score:2)
Re:Aardwolf, (Score:1)
Re:Aardwolf, (Score:1)
Re:Aardwolf, (Score:1)
The player community is very involved with the content, rules, and evolution of the game. Updates are implimented weekly. Back when I was active your character could gain over 1400 levels of experience, and I hear they have expanded that since.
Can't say enough about this great MUD. Current MMORPGs on the market are trite and one dimensional compared to MUDs and especially Aardwolf.
telnet to aardwolfmud.org:4000
Re:Aardwolf, (Score:2)
Theres a total of 12,663 possible levels - and there are (2 so far) people who actually meet that goal. Even after almost 7 years it's still being developed and expanded and worked on.
I'll add some click
MadRom (Score:2)
However, I can't mud, it's like alcoholism or something. I'm fine with it so long as I never do it.
Still a great mud. Don't take my word for it, ask google [google.com]
Official MadROM Page: http://gq.cyberhqz.com/%7Emadrom/ [cyberhqz.com]
MadROM Photo Gallery: http://www.amicrazy.com/cgi-bin/madrom.pl [amicrazy.com]
MadROM MudClient page: http://gq.cyberhqz.com/cgi-bin/madclients.cgi [cyberhqz.com]
Re:MadRom (Score:2)
*bonk* Woos! It's just a fookin' game, so don't blame da MUD for your addictive personality: Yo mama was a probably a crack ho and yo daddy shudda bot stock in Coors.
Here's a happy *moon* to ya from MP the OV.
Nice bit a advertising though. *pat*
The one true MUD (Score:2)
While I'm biased as one of the staff. We've been around for a while and have a small but dedicated group that play. Its ROM based, with some fun extra's added in over the years.
Come play, mention slashdot and get a free prize! (if I'm on and in a good mood)
Achaea (Score:1)
One.. two.. many.. lots MUDs! (Score:2)
Re:One.. two.. many.. lots MUDs! (Score:1)
Medieval Times (Score:2)
Not only do I play Medieval Times, I'm an "imm" there, too (so you'll excuse me if I am a bit biased). It's a circle code that has been highly modified and all stock areas have been removed a long time ago - we currently have over 10,000 original rooms. We offer interesting classes such as Necromancer and Psionist and other neat details like elemental damage and resistance. It would be hard to describe all the features of our mud, but if what you have read here intrigues you enough to wa
StarTrek MOO (Score:3, Interesting)
Re:StarTrek MOO (Score:2)
My character was Coupland, a feddie.. the ship model was the best I ever saw before or since. Later on I played Among The Stars (ATS) Trek MUSH, which was pretty good. It ended up being a time waster in university so I left after a few years.
If you search for TrekMOO on Google there is some d
ScryMUD (Score:1)
A nice NM lib mud (Score:1)
Aside from of course Nitemare itself, the best NM mud I've played is Merentha [merentha.com] located at merentha.com:10000
Mudmaster! (Score:1)
Re:Mudmaster! (Score:1)
Re:Mudmaster! (Score:1)
Of course, your mileage may vary.
Re: (Score:1)
Re:Mudmaster! (Score:1)
This gets argued in the Legal forum of mudconnector.com all the time as each new poster says "I can just rewrite 100% of the code 1 function at a time, right?"
Re:Mudmaster! (Score:1)
On the other hand, I'm not sure I agree with that in its entirety. Whether I start with the code or not, it's possible to do an honest re-implementation. Of course, Vryce doesn't strike me as all that reputable (having met the guy), and anyone who'd make $80k/yr. on a mud and not pay any of his staff more than a pittance is not ethical in my opinion (why I wandered away in favor of volunteer muds)
The really sad part is that there are numerous relatively original sections in Med
Re:Mudmaster! (Score:1)
- straightforward conversions of C structs to C++ classes, and wrapping associated functions as methods
- renaming variables in the "hungarian" convention (heh - wonder if that's a form of obfuscation)
- removing comments which identified it as
Re:Mudmaster! (Score:1)
Re:Mudmaster! (Score:1)
The DIKU authors are not US citizens. It would be expensive for them to travel to the US to fight a legal case for something that brings them no money.
Codebase theft such as this has discouraged other engine authors from ever releasing their code. Codebase theft hurts the community.
Re:Mudmaster! (Score:1)
Re:Mudmaster! (Score:1)
Re: (Score:2)
LORD and TW2002 (Score:1)
TFE (Score:2)
To connect, open up a telnet to tfe.genesismuds.com port 2000 [genesismuds.com].
Comment removed (Score:3, Informative)
ColdC, anyone? (Score:1)
The Cold Dark is the development server:
http://ice.cold.org:1180/motd/
Server list is here:
http://ice.cold.org:1180/cold_servers/list
Darth Fredd
The ColdC server list is here:
MUME - Multi-Users in Middle Earth (Score:2)
http://mume.pvv.org/ [pvv.org]
Awesome MUD based on Tolkien's work.
Lensmoor ... (Score:2)
I moved on from Avatar and Realms of Despair, it's worth it. Be prepared for a little bit of in-character factional politics (which gives roleplaying an edge, right?), but one of it's advantages is a pretty gentle learning curve.
If you want more than hack and slash, without teh interface being arcane, and a decent sized player base (100+ max, ~30 min logged on), it's a good idea.
Natural Selection (Score:1)
A UK based MUD that seems to be a good place to learn, and helpful clans and teamplay. Anyone else have any experience with it?
AlteredReality (Score:3, Interesting)
I've been playing this mud called AlteredReality [static.net] for almost 6 years now. It's really good and has the most interesting codebase I've ever seen on a mud. It's based on ROM 2.4 but it doesn't play like a ROM at all. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. (although there are levels). Level-based PK (noloss) is allowed but it's not a serious PK mud. The NPCs fight mean but fair. Player run clans, and automated quests, arenas, mobprogs... all the stuff you'd expect from a modern MUD. =)
It also has some really cool features for the slashdot-geek, including ssh connections (ssh to port 4005, or telnet to port 4000), and a vt100 terminal mode which makes a mud client unnecessary. It's even got the latest openssh patch applied! The vt100 mode offers an inputline, prompt bar, line editing features, and there's built in speedwalks, etc.
It's got a really good social environment which is probably its other major selling point besides the nifty codebase. They have mudders from all over the world (Guam, Norway, etc. -- seriously). And if you're into building they have a full set of OLC functionality. Oh they have a website [static.net] too, but it's not nearly as good as just logging into the game itself and making a character, perusing the help files, etc.
Re:AlteredReality (Score:2, Interesting)
Bastard.
WoTMUD (Score:1)
Star Wars: From the Ashes MUSH (Score:1)
starwars.pennmush.org 9999
It's the second oldest SW game around. Roleplay based combat from the WEG (Not the D20) SW RPG. Be a rebel, imperial, or whatever else, we're open-ended.
Really only one... (Score:2)
I used to be far more active, but as time goes on I have less free time between work and school. Pity really, Lambda is one of the few MUDs I really enjoy because of its multifaceted nature - There are MUD-Like spots with puzzles and interactive 'critters', an RPG that got swallowed (easy access from under the hot tub... creepy), and a huge social area.
Plus there are all those colorful
What I play. (Score:1)
Check topmudsites.com (Score:3, Informative)
AAAGH, TOO MANY MUDS! (Score:1)
P.S.: Check out Avatar [outland.org].
Why, AberMUD of course.. (Score:2)
Yay me!
So I play my own freshly compiled Dyrt on my NetBSD server, and that's my favourite so far. A bit obtuse at times... but fun!
Tron (Score:1)
Excellent concept and extremely well implemented.
Also used to play Zebedee and BatMUD
Dragonmud (Score:1)
Asylum (Score:1)
The Siege quest is possibly the pinnacle of multi-player questing.
From it's welcome screen, it's features include:
Original Asylum Features
Fluid Immortality 'Defrob' System - April '95
Object Donations - May '95
QDone Dynamic Quest Status - April '95
Body Combat System - August '95
Quest Statistics - September '95
Spell Object Attribute System - May '95
Configuration / Login Menu - June '96
Dreams - July '96
Aut
Ancient Anguish (Score:2)
It has laws, and a functioning half-democracy, that is there are in-game elections, and the elected do have a say in the running of the world.
It is fully player-run and player-owned. That is, the hardware we run on is bougth and paid for with (completely voluntarily) player donations over the years.
It is huge. Both in size, and in complexity, there's no end at all to th
Some Amazing MUDs... (Score:1)
* Sojourn / TorilMUD: I have been playing here since the early-mid 90s. It is a Forgotten Realms based setting w/ both good and evil races. The Imms have put a lot of time into balancing the MUD and creating a truly unique world. The quest system and zone creation is absolutely amazing. BUT this MUD is really for folks with a severe lack of a life and serious time commitment. It is not uncommon to require 4-8 (with MUCH higher r
dwMud (Score:2, Interesting)
Lots of flexibility, plenty of social interaction and a great sense of humour.
( guess who's a creator there... )here's a good one (Score:1)
Or just telnet to games.microwavesoft.com:7000 [microwavesoft.com]
Source is available here. [freshmeat.net]
Weyrmount (Score:2)
A bunch of us ol' Ultima Dragons (and some non-dragons) like to hang out on the Weyrmount MOO (moo.weyrmount.org:8000). What happens there? Anything from great meaningful^H^H^Hless debates on just about any topic to mass idling to various games/etc. 'Tis a fairly small crowd, but don't be too shy to drop by, whether you be a dragon or not.
(Silhouette Dragon of th
Silly me... (Score:1)
BTW is RotW supposed to stand for Ruler of the World? Because I trademarked that back in 9
Fate of Kingdoms (Score:2)
Paradox MUSH (Score:1)
Paradox MUSH is a great Star Trek MUSH. Cool coded space, combat and econ; but no /so/ coded that it interferes with solid RP! Worth a look at:
paradox.nashlink.net 1701
Roleplaying enforced! Avendar (Score:1)
telnet avendar.com 9999
We're more of a smart-people MUD than a text version of Quake, in that we enforce roleplaying, and those who roleplay well are rewarded with extra benefits in the game (more character options, extra titles, surnames, houses, etc).
Avendar features around 1,000 new skills and spells, and our in-game mob programming system has evolved into a fairly full-featured scripting language, making it easy for our builders to fill our world with in
I lost a few years of my life to these.. (Score:1)
FoxMUD of course (Score:2)
Achaea (Score:1)
Stop MUCKing it up. (Score:1)
Dragonlance RPG (Score:1)
43 SC: War of Souls. A strange storm covers Krynn, bringing with it the prophet of the One God, Mina. Mina leads a revolt within the Knights of Neraka (Takhisis) and takes control of the organization. She enters the shield of Silvanesti with her troops, and assists the elves in defeating Cyan Bloodbane and destroying the shield. The Knights take control of Silvanesti.
Realm of the Magi (formally known as DragonStorm) has been in ever-changing development since December 1997. Rather than j
NannyMUD (Score:1)
I haven't really played since 1999, but I still know people who do, and enjoy it to this day.
Medievia (Score:1)
This game ate my grades in high school and I never even made it to a second class character... My hat's off to the folks that manage to make it to Hero.
Discworld MUD (Score:1)
Homeland MUD (Score:2)
I run, implement, and play on a MUD called Homeland MUD [homelandmud.org]. We've been open to the public since May of 2003 now but we've been in development since 1998. Before 2002 we were known as ExileMUD. The vast majority of our staff used to play or staff on Sojourn, Toril, or Basternae. The feel of the MUD's command structure is similar to that of Sojourn or Toril. Our areas are all original and consist of over 20,000 rooms. There are no stock areas.
Some of our features:
- All original 20,000+ room world - Based
Re:Homeland MUD (Score:1)
discworld.imaginary.com (Score:1)
I can't believe no one has mentioned... (Score:1)
It isn't for people who like to PK all the time, although PKing is allowed if it is concented by all parties and/or RPed out. Roleplaying is encouraged by role playing awards which increase your
Carrion Fields (Score:1)
http://www.carrionfields.com/ [carrionfields.com]
Free, Big, Old, Playerkilling and mandatory roleplay
And the best part is that you can find 95% of it mapped here:
http://www.lldata.dk/dikuclan [lldata.dk]
Have fun.
re: what muds do you play (Score:1)
I first discovered MU*-type games in 1996. I started then playing a mud called Alexandria, which used Smaug code. A few months into playing, Alexandria went down for a majour overhaul and was reborn as Desolation of the Dragon. I played that for a while, then DotD went down for an overhaul (late 97?). I didn't play muds again until 2001 or there abouts. I attempted to get back into DotD2.0, but it was still in the beta phase (and still is) and I didn't care for the new code they used (Smaug2.0).
I'd used a
Coming in very late - DartMud & others (Score:1)
After all these years I don't spend much time mudding, but I still play a few :
TinyTIM : A MUSH, with a slightly warped sense of humour. No gaming system as such, except whatever individuals have hacked up in MUSH code (by definition