P2P Solutions To Legal Game-Related Downloads? 45
[TASF]Overkill writes "As 'P2P' slowly becomes a synonym for 'illegal', the perfectly legitimate and still very useful capabilities of P2P emerge. Modifications, demos, trailers, and other game-related files are typically downloaded by a lot of users all at once, something that kills the client-server setup of most websites. Game Philez is using Gnutella, ED2k, and G2, to help users avoid the long lines at other download sites, and helping to ensure that P2P stays useful, even for the DMCA-fearing citizen." With legal game-related BitTorrent solutions like FileRush and GameTab also out there, is P2P a viable alternative to the subscription download services?
Won't matter... (Score:1)
Bit Torrent (Score:2)
As a result, the co
Re:Bit Torrent (Score:1)
P2P was synonymous with illegal from the get go. (Score:3, Insightful)
BitTorrent is the best business argument for not banning the concept of P2P outright; it's a far better distribution model than having your customers visit FilePlanet and sit in line to grab a patch or demo for your program. I very much think that BitTorrent-style distribution is on its way towards broad acceptance, provided that authentication of the file contents and (in the event of commercial content) of the user's payment for use the file is easy and ensured... and FurtherNet is a good demonstration that both should be possible.
Re:P2P was synonymous with illegal from the get go (Score:2)
Yeah? Well you'd be wrong.
USENET has been around for decades; and very definitely is peer-peer. In fact the internet itself is peer-peer. How do you think IP routing works?
Re: (Score:2)
Other legal sources out there as well (Score:2)
And even though people talk about how independent musicians sharing their music over p2p is just a front for everyone swapping crappy metallica songs, I was able to find several copies of God Ate My Homework's songs on Kazaa. And thats legal usage too.
School enforced traffic shaping (Score:1)
I know that at one school I formerly attended they even traffic shape AIM file transfers because "they make it too easy to send copyrighted files".
This is done for the most part to make life easier on the school's sysadmins and legal department because rather than dealing with the problem of their users rights being trampled, they just make the problem go away.
And I
Re:School enforced traffic shaping (Score:2)
DMCA still catches this stuff (Score:2, Interesting)
Re:DMCA still catches this stuff (Score:2)
Re:DMCA still catches this stuff (Score:1)
bittorrent server (Score:1)
because it's a pain to have a bittorrent client running for each download even if nobody is downloading it.
Re:bittorrent server (Score:1)
Illicit uses can drive new technology (Score:3, Interesting)
Photography: Pornography
Telephone: Illicit listening to live concerts
Records: Illicit recording of live concerts
VCR: Pornography
Cinema: Pornography
Cassette Tapes: Illicit recording of copyrighted audio
World Wide Web: Pornography and Illicit playback of copyrighted audio
Broadband: see above
And now Peer-to-Peer distribution systems have evolved as a technology into something mature and usable. It only makes sense that the technology can and will be harnessed for legal ends, rather than the very human desires that drive most new technological adaptations. It's only a matter of time before the copy of Kill Bill volume 1 and 2 that you rent from Blockbuster.com and download to Media Player will be downloaded from other Media Player users who already have the movie.
Gaming companies generally are the first adapters because they live and die on both emerging technologies and risk. When Apple realizes that they could add 5c to their 7c per song profit on songs sold through ITunes, they will certainly enable a controlled form of P2P sharing. When CinemaNow realizes the same thing, they too will jump at the chance to add profit where there once was a major fixed cost.
Just as VCRs started as an uncontrollable piracy distribution medium, so too will P2P evolve into a powerful cash-earning medium for the content companies. It's not a matter of if, but when.
And it seems that now is the time.
Re:Illicit uses can drive new technology (Score:2)
Re:Illicit uses can drive new technology (Score:2)
Re:Illicit uses can drive new technology (Score:2)
I can't seem to find the relevant links at the moment (likely, it involved mashed wood pulp). However such a fear was present at the time.
P2P non-torrent downloads (Score:2, Interesting)
Re:P2P non-torrent downloads (Score:1)
Re:P2P non-torrent downloads (Score:1)
Re:P2P non-torrent downloads (Score:1)
Re:P2P non-torrent downloads (Score:1)
costs (Score:2, Interesting)
Re:costs (Score:1)
Re:costs (Score:1)
shouldn't Valve be doing this? (Score:2)
the recent steam downloading debacle is a perfect example of why this should be done. Valve releases a small steam client and expects people to download the content they need. Each download is in the range of the hundreds of megabytes. So what happens? Steam servers get hammered by the 100,0
Steam (Score:1)
Anyway, when they rolled Steam out, their servers were immediately DOSed by CounterStrike players who were trying to upgrade. After having read the description on the Steam homepage [steampowered.com] I had assumed that Steam would be using a P2P scheme for content delivery. I geuss they didn't think of that.
In my opinion, their "content servers" should have provided an original copy and checksums, and the
Steam (Score:2)
Valve's Steam content delivery service is going to become a P2P application at some point in the near future. This has been a feature planned from the get-go, it just has yet to be implemented. Much maligned though Steam is, this will dramatically affect load times, content updates, bug fixes for the better.
Done before (Score:2)
Main problem with BT & popular new releases. (Score:2)
The problem, as far as I can tell, when somet
Re:Main problem with BT & popular new releases (Score:1)