Potential For Chinese Online Gaming Market Huge 28
Thanks to GameGossip for pointing out the NPD article discussing the swift growth of online gaming in China. According to the piece, "In 2002, China's online game industry pocketed 910 million yuan(about US$110 million), compared to 310 million yuan (about US$37.34 million) in the previous year.", and "the number of online game players... doubled from four million of the previous year." In related news, since most Chinese online gamers don't have their own PC, CNET is reporting on the consolidation of Net cafes "under the management of larger, mainly state-owned companies."
Reminds me of Arcades (Score:3, Insightful)
In related news, since most Chinese online gamers don't have their own PC, CNET is reporting on the consolidation of Net cafes "under the management of larger, mainly state-owned companies."
Reminds me of arcades here in the USA. They were incredibly popular because the home gaming consoles were so far behind coin-op hardware. They could have a huge boom over there, with net-cafe's instead of arcades. Does Nolan Bushnell know about this? Better start opening up some Chinese Chuckie Cheese's.
Re:Reminds me of Arcades (Score:2)
Chinese videogame... (Score:2)
would that be like America's Army but the opponents are religion, knowledge, and representative government?
Re:Chinese videogame... (Score:2)
Triads (Score:2)
OT games.slashdot ad (Score:2)
Re:OT games.slashdot ad (Score:2)
Re:OT games.slashdot ad (Score:3, Informative)
Re:OT games.slashdot ad (Score:1)
Wouldn't rampant piracy hinder this? (Score:2)
Re:Wouldn't rampant piracy hinder this? (Score:2, Insightful)
What type of games? (Score:2)
News at 11 (Score:2, Insightful)
Potential for EVERYTHING is huge is china. Talk about non-news.