Child's Play-Spawning Game Critic Praises, Apologizes 68
Thanks to an anonymous reader for pointing out a HeraldNet editorial praising online comic Penny Arcade for their 'Child's Play' charity effort, in which the author apologizes for having written the original anti-gaming article which helped the Penny Arcade authors to their decision that "the media seems intent on perpetuating the myth that gamers are ticking time bombs just waiting to go off." The controversy eventually spawned the Child's Play charity fundraiser, which ended up raising almost $150,000 worth of toy/game-related donations for the Seattle Children's Hospital, and the HeraldNet columnist praises the "speed and power with which this network of gamers mobilized their effort on behalf of children and Children's Hospital." He also apologizes for his previous views, commenting: "Certainly many gamers read my column as a statement that I believe that they are bad people. For that impression I am sorry. I did not and do not believe that."
Why write it then? (Score:5, Interesting)
Then one must ask why did you write that? Bad hair day? Boy-friend dump you? Broke a nail?
Re:Why write it then? (Score:2)
Re:Why write it then? (Score:4, Funny)
Re:Why write it then? (Score:3, Insightful)
Re:Why write it then? (Score:1)
Re:Why write it then? (Score:2, Insightful)
But then, his apology carries too little credibility. He could have retracted his previous statements that gamers were warped and the most dangerous animals, and I'd probably take his word for it. But he has t
Re:Why write it then? (Score:1)
Lip Service (Score:1)
We should take what we can get and go for more (Score:4, Insightful)
In the meantime, seeing a positive article, where an author actually admits he was initially wrong, is a BIG step. If we could get more people to admit they are wrong (getting them to learn may be another, more difficult step) in their assumptions, we'd be in the midst of amazing progress.
I like Penny Arcade's response to the article, though. Especially this:
http://www.penny-arcade.com/news.php3?date=2004-0
Let's hope the progress continues...
Re:We should take what we can get and go for more (Score:2, Funny)
Re:We should take what we can get and go for more (Score:1)
He didn't really apologize though. Sure, he said it was an apology but look at what he said: "Certainly many gamers read my column as a statement that I believe that they are bad people. For that impression I am sorry. I did not and do not believe that." The only thing he is sorry about is that people missed his point. His point wasn't that video game players were bad people but that there was a link between video games and violent behavior and that
Perhaps I'm more jaded than you... (Score:1)
Re:Lip Service (Score:2)
And his praise of Childs Play seems sincere and appropriate.
Now I must go shoot at traffic.
Wow. AN article. Colour me whatever. (Score:5, Insightful)
Re:Wow. AN article. Colour me whatever. (Score:1)
Re:Wow. AN article. Colour me whatever. (Score:1)
Title Bushism (Score:1)
That makes no english sense unless you replace spawning with spurning.
Re:Title Bushism (Score:1)
Violent games (Score:5, Insightful)
But the column cited at its inception doesn't really seem to be demonizing video game players, but a class of very violent video games themselves. The column certainly uses language that while not outright stating it, does imply that ultra-violent video games lead children into becoming sociopathic serial killers, and this was unfortunate rhetoric clearly used to increase the impact of the piece. But there are certainly (at least) two valid points being made there.
Firstly, and most simply, age-restriction ratings on video games are having little actual effect. Either they are not being observed by retailers, or they are circumvented very easily in all the traditional ways. How they could be made more effective, or even if they should, is another question.
Secondly, and more contentiously, there are indeed some few video games which are incredibly violent in a spectacularly brutal and callous way. Interaction does make for better learning than passive exposure, and it's intuitively the case that a steady diet of this material at young ages is probably having some malign effect on the more marginally sane in the population. This leads to the question: why do game companies and publishers produce such games?
Video games can certainly be regarded as a form of creative art. And they're fun, too (or ought to be.) But they're also really expensive to produce these days, at least for any major title. I don't think any large publisher is going to pick up a title unless they feel it has a good chance of being a good seller. And so in turn, it must be that violence sells, even really nasty stuff.
In film, the extreme end of the spectrum is certainly available, but it's not trivially easy to access for minors. Especially for films which are refused cinema release. The creators of such films are almost certainly not doing it for profit motive, because no exposure means few sales. As such, the movie classification systems of (say) major Western countries generally work as a comprimise. They rarely achieve outright censorship, but do for the most part keep the most violent films away from people deemed too young to view them. It also removes the profit motive from exploiting violence as mere titilation.
So maybe stronger classification and enforcement is the answer after all, if it can be placed on par with film classification?
Re:Violent games (Score:5, Insightful)
By this token, games like Manhunt oughta be selling better. After all, Manhunt is from the same company as Grand Theft Auto, and is FAR more violent!
But it's not. And with the exception of Grand Theft Auto and, to a lesser extent, Mortal Kombat, most of the games that received notoriety in cruased against video games have not been best-sellers. Joe Liberman's old pet game, Night Trap, sold about 5 copies. Thrill Kill was yanked off the market, and the underground distribution of leaked beta copies didn't spark must interest, because the game sucked goat balls.
A lot of violent games, even exceedingly violent games, really pass unnoticed, because they suck. Most attempts to correlate game sales with violence blatently ignores this. Most attempts also come from non-gamers, removing the possibility of judging and classifying games by quality - yet they still feel qualified to try and come up with "the answer".
Re:Violent games (Score:3, Insightful)
A lot of perfectly good games use violent action, it's just not extreme. Nearly every RTS is based about combat. First
Re:Violent games (Score:2, Interesting)
What a non-argument that is.
Everything has an ap
Re:Violent games (Score:2)
OK, but are you going to apply the same scrutiny to every other entertainment medium? Looking at games in this light is akin to looking at Lord of the Rings as a "violent movie". It's missing the point, and giving undue focus to the wrong thing.
Re:Violent games (Score:5, Insightful)
The problem is it's easier for parents to blame video games for all our problems and fight that instead of trying to figure out why people really go into a school and shoot half their class. maybe video games did inspire it somewhat but lets face it happy well-balanced people don't do that, people with serious issues do that and the cause of these issues isn't playing a few hours of doom.
As a side note it was mentioned on penny-arcade a few days ago that a local news show actually reported the donations were made by a local catholic school, no real point in me mentioning that, just seemed to kind of suck.
Re:Violent games (Score:2, Insightful)
I never understood why people could not figure this out in about 2 seconds. Imagine this.
You are a kid. In school. You h
Re:Violent games (Score:1)
Re:Violent games (Score:1, Insightful)
Might this be confusing? Is anyone to blame? The parents, the media, the kid's curiosity (which will later be treated with Prozac), the school bully?
Re:Violent games (Score:1)
Well, the real question is should the ratings enforcement be increased through government action or community pressures on local retailers? Government action would put video games on a level that is reserved for po
Re:Violent games (Score:1)
Correct me if I'm wrong, but I thought videogame ratings were supposed to be for informational purposes only- they weren't meant to be enforced, just to let parents know what they were buying for their kids.
Anyone find it funny... (Score:5, Insightful)
Re:Anyone find it funny... (Score:1)
Insightful or funny? I find the fact that the didnt bother to peruse the sight in the least highly ammusing, but also it shows how the lack of research done in his article points to just how superficial and narrow the original article aws.
haha, screwt, i woudl give a +1 funny just cause its too good.
Re:Anyone find it funny... (Score:4, Informative)
"I did punch a baby once... in anger. In my defence, the baby was being kind of a dick." [penny-arcade.com]
Re:Anyone find it funny... (Score:2)
Re:Anyone find it funny... (Score:2)
I think that Gabe and gang did an excellent thing, and I love the comic. I do however doubt they are the *best* group to try to distract people from the negative images of gaming when they are the type of comic that my (no very easily o
Re:Anyone find it funny... (Score:2)
So yeah, looks like this guy didn't do anything more than glance at the site.
And on the subject of video game violence, their very third comic [penny-arcade.com] touched on the issue. Interesting to note how much Gabe's hair has grown. That spike goes down almost t
Let's introduce PA to kids! (Score:5, Funny)
Great recommendation. Now next Christmas, every kid will want a Fruit Fucker 2000 [penny-arcade.com]
Wow, this broad just likes writing articles that she has to apologize for, eh?
Re:Let's introduce PA to kids! (Score:1)
Re:Let's introduce PA to kids! (Score:2)
On the order of "Ellis Bell", I say.
Re:Let's introduce PA to kids! (Score:1)
Unidentified? (Score:4, Informative)
Unidentified? Gabe's name is right there [penny-arcade.com] - smack bang on top of the bit of text this guy quotes. Can't he even acknowledge the people behind the Child's Play effort by using their names? Even the smallest amount of research would have revealed the "unidentified writer". After all the Penny-Arcade guys have done, only 3 news reports on their efforts, and one of them attributes the effort to an "unidentified writer." Sheesh! Adding insult to injury or what?
Re:Unidentified? (Score:3, Informative)
No shit Sherlock? Next you'll be telling me that my real name isn't arb. Fer fuck's sake - do I have to point out that Gabe is just his nickname, and the name he chooses to use on the site, but if you look closely at the comics, you'll see the name Mike Krahuik.
Oh and Tycho - you know, the other guy who writes that stuff? His name is prolly Jerry Holkins, but everyone still refers to him as Tycho.
Re:Unidentified? (Score:1)
Re:Unidentified? (Score:1)
No, Gabe did. (Score:3, Informative)
Re:Unidentified? (Score:2)
Did he? I thought seeing how it was in a box with Gabe's avatar and email address at the top with "by: Gabe" that Gabe wrote that piece. I guess I was mistaken... (Hint, click the link I gave and scroll down to the last item...)
So I'm lazy, Ok? (Score:1)
Permission to use the name... (Score:1)
Re:Permission to use the name... (Score:2)
Which would have been such a difficult task... He needn't have said "unidentified writer" and could have said something along the lones of: "A message posted on Penny-Arcade..." The fact is, the author of the message was identified, even if that identification was by way of a nickname. Attributing the quote as "unidentified"is not only sloppy reporting, but somewhat insulting.
Re:Permission to use the name... (Score:1)
Typically you have a deadline sometime in the early evening for the next day's paper. I'm going to assume he didn't have the time to try and get permission by email before the article was due at the editor's desk. Furthermore, for all we know, the editor may have changed it to say this.
Sure, he could've but it a better way...but the way it is now sure as hell is not as insulting to PA as you put it.
Re:Sexy (Score:1)
I was trying to figure out what kind of "spawning game" they could make for kids and why would it be so great?
Simulated salmon farm? frogs? rabbits?
More than $150k (Score:2, Informative)
Almost $150,000? Try over $200,00. Significantly over. I guess nobody here actually reads the Penny Arcade comments [penny-arcade.com]:
'The first time the news dumbshits came out to talk about Child's Play, though they were clearly told who was responsible for it they excised one of the people behind it. I consider this a fairly minor issue
What will it take? (Score:1)
Re:What will it take? (Score:1)
Re:What will it take? (Score:1)