Playing Pen-and-Paper RPGs Online with Friends? 118
MotorMachineMercenar wonders: "My friends and I have almost 200 years of combined pen-and-paper RPG experience. As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love) our game time has diminished to just a few nights a year during vacations. We've toyed with the idea of playing online but never got far. Now, I'm not talking about MMORPGs, NWN or anything like that. Just regular, open-ended pen-and-paper RPGing with old friends, not restricted by computer game mechanics. So we'd like to recreate the good ol' tabletop experience as much as we can. We've thought about using Netmeeting (or similar) to communicate with voice and maybe video, to share maps, character sheets, etc. What about throwing dice securely so everyone or only the GM sees the results? Does Slashdot have other ideas or better tools? Has anyone done this successfully?"
IRC (Score:3, Informative)
Re:IRC (Score:5, Insightful)
Of course, one thing you give up using this method is the ability to conveniently draw maps for people. As some people mentioned further down, there are programs like OpenRPG which allow you to use a miniatures map and the like, but I've never had much luck getting those programs to work (people's connections kept dropping, for one thing).
The big downside, of course, is speed. Waiting for everyone to type can get a little slow. On the whole, though, it works fairly well.
Re:IRC (Score:3, Informative)
Generally speaking, you're right, they are slower, but also more 'in character.' The group I played with would be in two rooms #name_of_game and #name_of_game_ooc for any communication that had to be kept OOC. Then if someone missed a session, you could literally hand them the l
Re:IRC (Score:2)
Re:IRC (Score:2)
Re:IRC (Score:1)
Pure Text (Score:4, Interesting)
I've got to ask... 200 years experience? Even with 10 people, that's 20 years / person. How many players are in your group?
-lw
Re:Pure Text (Score:4, Funny)
Or with 6,307,200,000 people it's 1 second / person. If you know how to manipulate numbers, it can really go either way.
Re:Pure Text (Score:1, Funny)
Re:Pure Text (Score:3, Insightful)
Thats not so unreasonable... hell, I started playing in '77. Of course, I stopped in 82, but if I roll a 20-sider tomorrow, I can claim 28 years of experience.
tisk tisk (Score:5, Informative)
Re:tisk tisk (Score:2)
The simplest answer is often the best one (Score:1)
Several Good Options... (Score:4, Informative)
OpenRPG http://www.openrpg.com/
And many more. Just Google it!
WebRPG (Score:4, Informative)
Re:WebRPG (Score:2)
Re:WebRPG (Score:1)
OpenRPG (Score:5, Informative)
Not super pretty, but very functional. A bit like an IRC client with a GUI map capability.
If you already have a group of players, this product is great.
Re:OpenRPG (Score:1, Informative)
Re:OpenRPG (Score:1)
OpenRPG (Score:3, Informative)
Re:OpenRPG (Score:1)
Re:OpenRPG (Score:1)
Secure Dice Protocol (Score:5, Interesting)
1. DM's computer randomly sorts the numbers 1 through 6 and puts them in a comma separated list. After the list, there is a space and random salt characters, for instance:
1,4,3,5,6,2 AIQJCE
2. DM's computer generates the MD5 digest for this string and sends it over the wire to the player's computer.
adc4f4c66858ab4f5e1d03dc22bb92b3
3. Player's computer chooses a random number between 0 and 5 and sends that number back to the DM's computer.
3
4. That number is used as an index into the generated list, so in this case the player rolled a 5. The DM's computer sends that result over the wire, as well as the original string.
The player can verify that the list was generated before he picked his number by checking that the md5 digest of the string matches. The DM likewise knows the player didn't have the string when he chose the number, because it wasn't sent over the wire.
No algorithm is needed to generate private DM rolls; he can just roll them. Sure, he could fudge the numbers, but he could do that in pen-and-paper.
Re:Secure Dice Protocol (Score:3, Informative)
Re:Secure Dice Protocol (Score:5, Funny)
Re:Secure Dice Protocol (Score:4, Funny)
You obviously haven't gamed with many people.
Re:Secure Dice Protocol (Score:2)
We all knew about how hard certain tasks should be to accomplish, and how much damage certain creatures would do, and approximately what everyone's dice rolls would be over time, and we just went from there. The various GMs had been fudging rolls and target numbers for quite some time anyway, to get that magical mix of challenge and satisfa
Re:Secure Dice Protocol (Score:2)
For instance, we always played Shadowrun, which uses a unique D6 system. Basically, you roll D6, and if you roll a six, you re-roll the dice and add the result to the original six. For instance, you could roll 1D6, and get a six. Then you reroll that dice and get another six. You reroll again, and get a 3. Your number is 15 (6 + 6 + 3). So, for
Re:Secure Dice Protocol (Score:1)
Nothing. Really, my idea here is that the DM can always cheat if he wants to. The players should never be able to cheat (certainly not with the networking tools), but the players do need to feel secure in the fact that their dice are fair.
I can't speak as much for role-playing-heavy D&D, but in hack and slash dungeon crawls, the dice rolls are a big part of the fun. Pen and paper would lose
Re:Secure Dice Protocol (Score:1)
Re:Secure Dice Protocol (Score:1)
Re:Secure Dice Protocol (Score:2)
Had a wonderful moment like this in a now-defunct PnP campaign of mine (Return to the Temple of Elemental Evil).
6th level party meets lone man, unarmored, with nothing but a staff. He's obviously in a miserable mood. After the party gnome taunts him, he drops a confusion spell on them and goes inside his s
RPG Suite (Score:5, Funny)
GnuDorrito: A XML snack-food tracking and emulation package.
OpenLate: A software package that keeps out-of-character chatter enable on a random timer to simulate people arriving late for the game.
Scatalyser: Reinterprets everyday text and adds the appropriate amount of scatalogical humor. There is a bug that keeps the Scatalyser from working in the presence of women.
Re:Secure Dice Protocol (Score:1)
Why not simply have the client send a random value to be used as an index in the DM's shuffled array of values?
ex for a d6 roll:
DM shuffles his array:
[ 6, 3, 2, 4, 1, 5 ]
Client generates a random roll:
3
and sends it over to the DM.
DM retrives the values at index 3:
4
You need to trust the DM, but that makes sense...
Re:Secure Dice Protocol (Score:1)
Macray's Keep (Score:3, Informative)
Re:Macray's Keep (Score:3, Interesting)
Re:Macray's Keep (Score:4, Interesting)
Bizarre.
Re:Macray's Keep (Score:1)
Re:Macray's Keep (Score:2)
Being compatible with the technology used by the vast majority of the population is good enough for almost everyone, be they business owner, charitable organization, or random web-site. Be happy when your alternative choice is supported, but don't be surprised or offended when it isn'
Re:Macray's Keep (Score:2)
I'd be pissed if I bought a VHS tape that wouldn't play in my Sony VCR.
Kirby
Re:Macray's Keep (Score:2)
Having dealt with the nightmare that is cross-browser compatibility for several years (not implicitly part of my job, but I touch on it from time to time and people I've worked with do as well), I would strongly beg to differ on that.
Hell, it's not even trivial to write HTML that works and looks right in the last half a dozen releases of just Netscape without complicating the matter with other non-NS
Re:Macray's Keep (Score:2)
Re:Macray's Keep (Score:2)
When she gets to use CSS and various other newer tools for sites they can essentially say buzz off if you don't use a current browser. She does with relative ease.
You can't convince me it's that hard. I've been to too many sites that look just fine in both.
I've been to too many sites that are confused that, the web isn't desktop publishing, where what they
Re:Macray's Keep (Score:2)
I've been to too many sites that are confused that, the web isn't desktop publishing, where what they see isn't only view way it could be rendered. Sites that do stupid things like assume a fixed font size. Like assuming that every one on the planet uses a 17" at 1024x768, or that no one could concieve of using a 256 color desktop.
I am not a graphic designer
Re:Macray's Keep (Score:2, Insightful)
Re:Macray's Keep (Score:1)
Re:Macray's Keep (Score:2, Interesting)
In order to enter Macray's Keep, you must be using Microsoft Internet Explorer (version 5.5 or higher). The system has determined that your browser has failed one or more of the afore mentioned criteria. The solution is to download (for free) latest version of Internet Explorer (its free).
nevermind, then.
I've done openRPG and WebRPG (the latter of which I left when it turned into a pay service -- it has since gone back to free, I b
The Answer's IRC (Score:1)
Do a quick search on most IRC networks and you should find channels dedicated to specific systems even. And of course, as GM you can always create a channel specifically for your game (and password protect it and/or make it invite-only if needed).
It's not perfect, but it is still better than any other system I see out there if you want to do PnP RPG's online.
-- Primis.
Programmer? (Score:1)
Re:Programmer? (Score:3, Insightful)
Maybe they'd rather be playing D&D?
No point in reinventing the wheel.
Netmeeting isn't bad... (Score:2, Interesting)
wow (Score:1)
I want to be able to GM a game with tools to help, and voice (like teamspeak) connections to the team.
maybe even have a library of images available to use to show what monsters, vistas, maps, treasures etc.
god I'm still a geek at heart.
Conference Call (Score:2)
Many phone companies offer unlimited cnference calling for a set fee. With an unlimited long distance plan, it may be worth looking into.
Re:Conference Call (Score:2)
Meet more people (Score:4, Interesting)
I did this once (Score:5, Informative)
Step 1: Scan the map.
Step 2: Load it up in a layer-enabled image editor (Gimp, Photoshop, Paint Shop Pro, etc)
Step 3: Make new layers based on room numbers (or one big one, but it's harder to erase)
Step 4: On the correct layer, black out the room in question. repeat for all rooms
Step 5: On a master layer, black out the rest of the map.
Now, as rooms are explored, either delete or make invisible the layer blocking the room, and export to a gif on a machine running a web server. Then I just notified the group (via irc, where everything was going on) that the map was updated, and they refreshed as often as necessary.
This has the added benefit of you both being able to see a "current" version of the map, and references locations by the same numbers used in the module.
Re:I did this once (Score:2)
Plus, this is very extensible with PHP and MySQL, so that you could use the same system for different maps, and even generate the HTML page from stored map chunks in a database, and set up a web-based interface f
Translation (Score:5, Funny)
(Even the undead grow weary of Monopoly)
As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love)
(...world domination and stuff...)
our game time has diminished to just a few nights a year during vacations.
(...when the moon is full and the stars are right...)
etc, etc
Do *not* try to type (Score:4, Interesting)
This worked fairly well overall, but the pacing of the game was very slow, primarily due to all the typing necessary. I was the GM and was typing fast (I think I could do 60-70 wpm back then) and it still felt like the game crawled. That, and my wrists and hands were crippled by the end. It was fun, but it wasn't the same.
Then we tried using an internet video way of doing it. As you can imagine, the video 7-8 years ago wasn't great, although sadly it isn't that much worse than it is right now. We were all on academic networks so we have nice fat pipes. The chat one worked out pretty well, but then we added a couple of people from a mailing list who didn't have access, so we had to drop it and go back to typing. A few years later, I tried the old WebRPG, and it didn't really help the problem any, you still had to type it all in.
Based on that experience, I would say that there are a couple of things you would need in any application. First of all, you need to use some sort of voice chat, which is actually fairly easy to use these days (I would expect, although I haven't done it myself). If you don't use voice chat, then perhaps a voice recognition thing for the GM to cut down on typing. If all else fails, try and type up as many descriptions ahead of time so you can cut & paste them into the IRC. You will still be overwhelmed by ad hoc discussions, but this should help a bit.
The other thing you need is some sort of common workspace to do things in, primarily for rolling dice and a whiteboard for maps or stuff. We didn't have the whiteboard and did okay, but we were either outdoors or in very small dungeons, so it wasn't that necessary. I also drew up some maps and put them on my website to help the players out if they were really desperate. The rolling dice stuff could be handled by what I imagine are a lot of secure little apps to do this with. If you have IRC, write a bot.
IRC is also handy for secret messages where voice doesn't work, so I would recommend to use IRC at least for that. It also can work as a back-up system for people who have problems with the video, which we definitely had 7-8 years ago, and quite frequently at that. It's still worthwhile so you don't ruin a whole gaming session because someone can't get their microphone to work or something. You should do a dry run at least once ahead of your first planned session, and this will need almost as much time as a true session. It may not seem worthwhile, but you'd be surprised.
Last but not least, don't try and GM drunk. I tried that a couple of times, and it was fun for all involved, but a bit ridiculous...
You could try a message board (Score:1)
I like to play over message boards. Play goes more slowly, but it's great for a group that can never seem to get online at the same time. There are plenty of dice rollers available online to use with these pages, or you could just have the DM do all the rolling. These are also great if you don't have a group and want to meet some folks to play with.
A couple boards I like:
Shadow of the Dragon [proboards2.com]
Planet AD&D's Play By Msg Board [planetadnd.com] (If that last link is broken, just go to the main page [planetadnd.com] and look for the l
Loyal Citizens play online (Score:2, Informative)
If you like your RPG'ing a little odd, try Paranoia-LIVE [paranoia-live.net]
Wait! (Score:4, Funny)
Re:Wait! (Score:1)
eudas
Re:Wait! (Score:1)
Re:Wait! (Score:1)
I remember the trailer you guys are talking about, but what was it for?
Does anyone have a copy?
Re:Wait! (Score:1)
Play by email (Score:4, Insightful)
-Carolyn
Re:Play by email, T20, Yahoo Groups (Score:2)
I'm in a Traveller T20 PBEM game using Yahoo Groups. T20 is Traveller (the classic Traveller sci fi RPG) based on D20 rules, and running the game as a Yahoo Group works very well. One of the players has compiled and edited the posts into a "story hour" on the EnWorld forums: Tales of the Bray Keaven [enworld.org]. The editing removes the rolls and out of character posts, but you can get a feel for how the game is being run.
Re:Play by email, T20, Yahoo Groups (Score:2)
I'd actually be interested in seeing how the combat mechanics are resolved. The Amber system doesn't have any randomness to it, so my players just tell me what they want to do in terms of strategy and tactics ("I want to scare him into conceding by a display of superiority, so I will go completely aggressive, trying lots of blade beats and striking for every opening I see,") and I narrate combats between the PCs and those NPCs who are their equal
Re:Play by email, T20, Yahoo Groups (Score:2)
Message boards (Score:2)
Instant Messenger (Score:2)
We've also played with (almost) everyone in the same room, but running IM. This lets you have secret side conversations with each other and the DM without note passing.
Sometimes one player is at home and the others will give him a running discussion of what is going on.
-m
Sure, why not? (Score:1)
Also (Score:2, Informative)
Die Rolling Script (Score:1)
Well, if you play Paranoia... (Score:2, Interesting)
Apache/webspace (Score:1)
get some webspace, and throw a nice little PHP uploader on it [pretty easy to make].
now you have an always on repository for your character sheets/maps/sketches/ whatever
adding a simple user namewould allow you [with a little more effort on the PHP] to upload to seperate folders for each person or separate folders for different types of things, or whatever.
as for communicating, there are tons of programs that'll do this and almost all allow whispering between people.
as for th
GMGen/PCGen (Score:2)
Currently, your best bet is using GMGen + PCGen + OpenRPG. PCGen allows you to create an electronic character for each player, GMGen can allow some control over combats, as well as giving the GM E character sheets for each person, OpenRPG will give you a minuature tabletop, as well as dice and such.
Devon Jones
GMGen Silverback (Ben
maps and what not. (Score:1)
As for dice rolls, if they are private ones, the DM can do them on their side, otherwise use online sources for them. For example, using the last digit of a stock price, game scores, or articles to create the randomness.
GRIP (www.rpgrealms.com) (Score:1)
You can text chat, build and share character sheets and share images. If I recall it has some semblance of a mapping tool, a dice rolling engine, and some other stuff I didn't really use much. One of the nicer things I recall about it was there were several chat macros for dice rolls and other repetitve things which made for fairly expedient gameplay.
I beli
Commerical Products (Score:2, Informative)
1. GRIP Generic Roleplaying for Internet Players $35 - $55(Traveller Content) http://www.rpgrealms.com/Catalog/grip.html
2. ScreenMonkey $35 http://www.nbos.com/products/screenmonkey/screenm o nkey.htm
Both products handle maps and text based chat. You can hide unexplored parts of the map in both systems. You can create encounter descriptions ahead of time. They both have dice rollers.
GRIP uses a proprietary client interface. You can downloa
Web RPG (Score:1)
RolePlay Online (rpol.net) (Score:3, Informative)
http://www.rpol.net/rpol/ [rpol.net]
Teamspeak (Score:2)
another one... (Score:1)
Original Intent (Score:1)
Playing Pen-and-Paper RPGs Online with Friends? (Score:1)
First one, half of us ended up on the other coast (some north, some south) and the second one, we used to drive 90 minutes to game sessions and do an overnight until the drive changed to 7 or 8 hours. We tried several times to either use GRIP or OpenRPG but it didn't work out.
I checked up on the PHPRPG Sourceforge project, unfortunately, it's kind of dusty, no activity to speak of since 2002.
Something I'd thought of, and may now be 'legal'
They're called MU*'s (Score:1)
One of the things they have is a full dice system, that allows you to do rolls public or private etc. You would have to create your own character sheets but there you have it. Just an option or two.
XBox Live? (Score:1)
If you have your Boxes near your PCs you can combine it with another solution as well, of course.
Klooge (Score:2, Informative)
I can't believe after all of these posts, no one has mentioned it.
I use this all the time. It works great for network play, but is also ideal for replacing your game table. We no longer use minis and just use this.
I have used all of the other products listed here (GRIP, WebRPG, OpenRPG, ScreenMonkey, Forums) and this is the best way to play.
It has great d20 support, as well as 2nd Edition AD&D. However, I use it for Savage Worlds, GURPS, and have been runn
Could Be A Really Good Thang! (Score:1)
Temple of elemental evil should be cracked open.. (Score:2)
That would be my solution for fight resolution only, other aspects of the game would require another interface.
Waving Hands / Spellcaster / Warlocks (Score:1)
RavenBlack's Warlocks [ravenblack.net] (no referal credit given to me)
or if you want to give me credit for refering you: http://games.ravenblack.net/referred [ravenblack.net]
True, this doesn't give you exactly what you've asked for, but I find this one of the best ways to ARP (asynchronously role play) with old friends.
We just released an application (Score:1)
check it out at: http://soulcli.sarovar.org/ [sarovar.org]
Combination Forum + Chat (Score:1)
So I have set up a web server with an bulletin board for the adventure (all the text parts) and a mofdified version of PHPopenchat (allowing the rolling of xdy, where x and y can be any number from nothing to 99 (if x=NULL then x=1; if y=NULL then y=6).
The main adventure (wich needs no dice rolling) is done in the Forum; critical scenes (mostly including fights,