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Role Playing (Games) The Internet Entertainment Games

Playing Pen-and-Paper RPGs Online with Friends? 118

MotorMachineMercenar wonders: "My friends and I have almost 200 years of combined pen-and-paper RPG experience. As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love) our game time has diminished to just a few nights a year during vacations. We've toyed with the idea of playing online but never got far. Now, I'm not talking about MMORPGs, NWN or anything like that. Just regular, open-ended pen-and-paper RPGing with old friends, not restricted by computer game mechanics. So we'd like to recreate the good ol' tabletop experience as much as we can. We've thought about using Netmeeting (or similar) to communicate with voice and maybe video, to share maps, character sheets, etc. What about throwing dice securely so everyone or only the GM sees the results? Does Slashdot have other ideas or better tools? Has anyone done this successfully?"
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Playing Pen-and-Paper RPGs Online with Friends?

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  • IRC (Score:3, Informative)

    by SiliconJesus ( 1407 ) * <[siliconjesus] [at] [gmail.com]> on Wednesday March 24, 2004 @02:39PM (#8659515) Homepage Journal
    I've personally done this a few times, and Eggdrop + IRC = Good Gaming Experience.
    • Re:IRC (Score:5, Insightful)

      by Lendrick ( 314723 ) on Wednesday March 24, 2004 @03:18PM (#8659947) Homepage Journal
      One thing I've noticed about the IRC games I run (been doing this for about five years now), they tend to be a bit roleplaying-heavy. Turns out, it's easier for everyone to get into character because you're just seeing words on the screen, as opposed to looking at your friends. It makes the experience flow a lot more like a book.

      Of course, one thing you give up using this method is the ability to conveniently draw maps for people. As some people mentioned further down, there are programs like OpenRPG which allow you to use a miniatures map and the like, but I've never had much luck getting those programs to work (people's connections kept dropping, for one thing).

      The big downside, of course, is speed. Waiting for everyone to type can get a little slow. On the whole, though, it works fairly well.
      • Re:IRC (Score:3, Informative)

        by SiliconJesus ( 1407 ) *
        Building on your comment about maps, I only kept one for myself, unless it was an 'adventure item' Things of that nature (and riddles and runes) I kept in image files (.tiff / .jpg / whatever) and DCC'd as the party found them.

        Generally speaking, you're right, they are slower, but also more 'in character.' The group I played with would be in two rooms #name_of_game and #name_of_game_ooc for any communication that had to be kept OOC. Then if someone missed a session, you could literally hand them the l
      • Couldn't you use something like vIRC? I seem to remember that it was an IRC client where you could draw also. I suppose it'd help if you had a graphics tablet or something too... haven't used vIRC in a long time so I don't know what condition it's in.
        • That's a very good point. There's also a mIRC plugin that acts as a group whiteboard, if I remember correctly. The reason that my group doesn't use any special client-specific features is that I run Linux, and my players run Windows. There aren't any cross-platform clients that have a whiteboard... or at least, none to my knowledge.
    • More specifically, take a look at magicstar.net irc, they cater to roleplaying groups and have built in dice rolling services. web: www.magicstar.net, and irc: irc.magicstar.net
  • Pure Text (Score:4, Interesting)

    by Lightwarrior ( 73124 ) on Wednesday March 24, 2004 @02:41PM (#8659540) Journal
    I've had pretty good luck with pure text (like IRC), but it doesn't have the visual tools of netmeeting and its like.

    I've got to ask... 200 years experience? Even with 10 people, that's 20 years / person. How many players are in your group?

    -lw
    • by Deraj DeZine ( 726641 ) on Wednesday March 24, 2004 @02:44PM (#8659576)
      Even with 10 people, that's 20 years / person

      Or with 6,307,200,000 people it's 1 second / person. If you know how to manipulate numbers, it can really go either way.

      • by Anonymous Coward
        ohh is that how numbers work? thank you.
    • Re:Pure Text (Score:3, Insightful)

      I think when he says "200 years experience", he doesn't mean they've actually been playing for 200 years. It's not like a flight time figure, where 200 hours means they actually spent 200 hours in the cockpit. I think he just means that the total years elapsed since the first started playing for all of them combined adds up to 200.

      Thats not so unreasonable... hell, I started playing in '77. Of course, I stopped in 82, but if I roll a 20-sider tomorrow, I can claim 28 years of experience.

  • tisk tisk (Score:5, Informative)

    by nocomment ( 239368 ) on Wednesday March 24, 2004 @02:42PM (#8659556) Homepage Journal
    YOu never tried sourceforge did you? ;-) I found this, I don't know it it's _exactlt_ what you are looking for but there's others. phprpg [sourceforge.net]
  • by Anonymous Coward on Wednesday March 24, 2004 @02:43PM (#8659570)
    WebRPG http://www.webrpg.com/
    OpenRPG http://www.openrpg.com/

    And many more. Just Google it!
  • WebRPG (Score:4, Informative)

    by MoodyLoner ( 76734 ) <moodyloner DOT ca AT gmail DOT com> on Wednesday March 24, 2004 @02:44PM (#8659581) Homepage Journal
    Try http://www.webrpg.com/ [webrpg.com]

  • OpenRPG (Score:5, Informative)

    by stefanlasiewski ( 63134 ) * <slashdot AT stefanco DOT com> on Wednesday March 24, 2004 @02:44PM (#8659582) Homepage Journal
    http://www.openrpg.com/ [openrpg.com]

    Not super pretty, but very functional. A bit like an IRC client with a GUI map capability.

    If you already have a group of players, this product is great.
    • Re:OpenRPG (Score:1, Informative)

      by mwheeler01 ( 625017 )
      I frequent OpenRPG but beware the servers are very unstable. This project could use some coders who don't think Python is the greatest
      • Python IS the greatest. Python coders are not. The great thing about democracy is that everyone has a say. The worst thing about democracy is EVERYONE has a say.
  • OpenRPG (Score:3, Informative)

    by NearsightedBoy ( 743085 ) on Wednesday March 24, 2004 @02:45PM (#8659590)
    You might try OpenRPG [openrpg.com], designed specifically for this sort of thing. Written in Python, completely open source, and has plugins for a multitude of pnp systems from your standard DnD to Shadowrun, Storyteller, GURPS, etc.
    • In addition, you might try using AIM chat. It has a built in dice roller that's not very intuitive, but it works. The format is //roll-dice[number]-sides[number], so typing //roll-dice4-sides10 would produce four random numbers between one and ten for all to see, for example.
    • Hear, hear! OpenRPG is definitely worth a try. I've used it a bunch with friends and it works great. Even if you don't use the mapping features, the die roller alone is worth it.
  • Secure Dice Protocol (Score:5, Interesting)

    by vslashg ( 209560 ) * on Wednesday March 24, 2004 @02:49PM (#8659629)
    I came up with a secure dice protocol, so that both the roller and the DM know that neither side is cheating. I am probably reinventing the wheel here, but ah well. The protocol to simulate a 6-sided die roll (it extends to any size):

    1. DM's computer randomly sorts the numbers 1 through 6 and puts them in a comma separated list. After the list, there is a space and random salt characters, for instance:
    1,4,3,5,6,2 AIQJCE

    2. DM's computer generates the MD5 digest for this string and sends it over the wire to the player's computer.
    adc4f4c66858ab4f5e1d03dc22bb92b3

    3. Player's computer chooses a random number between 0 and 5 and sends that number back to the DM's computer.
    3

    4. That number is used as an index into the generated list, so in this case the player rolled a 5. The DM's computer sends that result over the wire, as well as the original string.

    The player can verify that the list was generated before he picked his number by checking that the md5 digest of the string matches. The DM likewise knows the player didn't have the string when he chose the number, because it wasn't sent over the wire.

    No algorithm is needed to generate private DM rolls; he can just roll them. Sure, he could fudge the numbers, but he could do that in pen-and-paper.
    • Irony Games' Dice Server [irony.com] is pretty nice and supports PGP authentication.
    • by Mike Hawk ( 687615 ) on Wednesday March 24, 2004 @02:57PM (#8659738) Journal
      Damn guy, what kind of jerk players did you have that you need such security just to roll for damage? Gaming builds social skills my ass.
      • by dR.fuZZo ( 187666 ) on Wednesday March 24, 2004 @03:34PM (#8660157)
        Damn guy, what kind of jerk players did you have that you need such security just to roll for damage?

        You obviously haven't gamed with many people.

        • The last group I played with, once we got comfortable with each other (took playing together over a year or so) we finally started having gaming sessions with no dice.

          We all knew about how hard certain tasks should be to accomplish, and how much damage certain creatures would do, and approximately what everyone's dice rolls would be over time, and we just went from there. The various GMs had been fudging rolls and target numbers for quite some time anyway, to get that magical mix of challenge and satisfa

    • RPG Suite (Score:5, Funny)

      by NickFusion ( 456530 ) on Wednesday March 24, 2004 @03:05PM (#8659822) Homepage
      Here are three packages that really help capture the feel of a face-to-face game:

      GnuDorrito: A XML snack-food tracking and emulation package.

      OpenLate: A software package that keeps out-of-character chatter enable on a random timer to simulate people arriving late for the game.

      Scatalyser: Reinterprets everyday text and adds the appropriate amount of scatalogical humor. There is a bug that keeps the Scatalyser from working in the presence of women.

    • Why not simply have the client send a random value to be used as an index in the DM's shuffled array of values?

      ex for a d6 roll:

      DM shuffles his array:
      [ 6, 3, 2, 4, 1, 5 ]

      Client generates a random roll:
      3
      and sends it over to the DM.

      DM retrives the values at index 3:
      4

      You need to trust the DM, but that makes sense...

    • Why not have the DM just do all the rolls and let (or not) the players know what the results are. Some of the best D&D games I played were done with no player dice rolling whatever. It makes for far better storytelling if the DM can frig the numbers every now and again in order to improve the story.

  • Macray's Keep (Score:3, Informative)

    by oroshana ( 588230 ) on Wednesday March 24, 2004 @02:50PM (#8659655) Journal
    I've been lurking on Macray's Keep [macrayskeep.com] for a while now. It seems to be a nice system so you might want to check it out.
    • Re:Macray's Keep (Score:3, Interesting)

      The Macray's Keep website will only accept browers that are (or show themselves as) Internet Explorer. I suggest avoiding the site until they are friendly to all, or even sending them a (kind) e-mail recommending that they accept other browsers.
      • Re:Macray's Keep (Score:4, Interesting)

        by iamsure ( 66666 ) on Wednesday March 24, 2004 @03:23PM (#8660016) Homepage
        Funny thing is, a few clicks in, and its fairly clear that they dont do anything that couldnt work on Mozilla or Konq.

        Bizarre.
      • Let's be honest... at the moment, writing letters asking web sites to support non-IE web browsers is about on the level of writing the producers of the movie of your choice asking them to release it on laserdisc or betamax.

        Being compatible with the technology used by the vast majority of the population is good enough for almost everyone, be they business owner, charitable organization, or random web-site. Be happy when your alternative choice is supported, but don't be surprised or offended when it isn'
        • No, it's more like asking them to release VHS tapes that will play in both Sony, and Phillips VCR's. There is a standard for HTML. It's not terrible complex to build good looking sites that render in several of the latest browsers.

          I'd be pissed if I bought a VHS tape that wouldn't play in my Sony VCR.

          Kirby

          • It's not terrible complex to build good looking sites that render in several of the latest browsers.

            Having dealt with the nightmare that is cross-browser compatibility for several years (not implicitly part of my job, but I touch on it from time to time and people I've worked with do as well), I would strongly beg to differ on that.

            Hell, it's not even trivial to write HTML that works and looks right in the last half a dozen releases of just Netscape without complicating the matter with other non-NS
            • Having your page allow people to enter whether they are using your "tested" browser or not is trivial though. IMO it's just plain rude to lock out access to your page based on what browser is being used, especially as most pages that do this work perfectly in Mozilla, Opera, Netscape, or other browsers.
            • Sorry, my sister can manage to write HTML that can be viewed in everything from Netscape 3.0 thru a current version. It runs on Netscape and IE.

              When she gets to use CSS and various other newer tools for sites they can essentially say buzz off if you don't use a current browser. She does with relative ease.

              You can't convince me it's that hard. I've been to too many sites that look just fine in both.

              I've been to too many sites that are confused that, the web isn't desktop publishing, where what they

              • We could argue easy vs. not easy all day, and I'm not really interested in that. I'd like to share something you might not be aware of, however.

                I've been to too many sites that are confused that, the web isn't desktop publishing, where what they see isn't only view way it could be rendered. Sites that do stupid things like assume a fixed font size. Like assuming that every one on the planet uses a 17" at 1024x768, or that no one could concieve of using a 256 color desktop.

                I am not a graphic designer
      • Re:Macray's Keep (Score:2, Insightful)

        by oroshana ( 588230 )
        I didn't like the IE-only thing either. But it's a site that is nice, even the non-free features are rather cheap, and really, who doesn't have a secret wintel box sitting around somewhere. Don't be scared, nobody will find out. *wink*
      • Rondak's Portal on the other hand is about the same, but completely free (donations accepted) and alternative browser friendly. Macray's used to be free, and then Macray decided to charge for some of functions like dice rolling, chat rooms, and access to modifying the character sheets, at least for players.
    • Re:Macray's Keep (Score:2, Interesting)

      by tfoudray ( 584376 )
      I'd never heard of this, so I clicked your helpful link... only to read...

      In order to enter Macray's Keep, you must be using Microsoft Internet Explorer (version 5.5 or higher). The system has determined that your browser has failed one or more of the afore mentioned criteria. The solution is to download (for free) latest version of Internet Explorer (its free).

      nevermind, then.

      I've done openRPG and WebRPG (the latter of which I left when it turned into a pay service -- it has since gone back to free, I b
  • RPGing's been going on over IRC for years and years and years...

    Do a quick search on most IRC networks and you should find channels dedicated to specific systems even. And of course, as GM you can always create a channel specifically for your game (and password protect it and/or make it invite-only if needed).

    It's not perfect, but it is still better than any other system I see out there if you want to do PnP RPG's online.

    -- Primis.
  • Wait... let me get this straight. You want some sort of program to help you with this? You're D&D geeks, why not just code your own?
  • for a MS product. It allows you to share applications so everyone can see and use you die rolling program. You could also share any other D&D applications over it, allowing others to see your character sheet, maps, graphics, NPC generator, etc. Also you get a nice scratch pad to doodle on.
  • by drDugan ( 219551 )
    this so applies to me too.

    I want to be able to GM a game with tools to help, and voice (like teamspeak) connections to the team.

    maybe even have a library of images available to use to show what monsters, vistas, maps, treasures etc.

    god I'm still a geek at heart.

  • I used to DM friends over the phone when we couldn't get together. It worked pretty well.

    Many phone companies offer unlimited cnference calling for a set fee. With an unlimited long distance plan, it may be worth looking into.
    • Yeah we used to use the phone, but only for one extra player. The guy would play from work during his owl shift :) Anyway, the DM would just roll for him. There was no concern about honesty since he trusted the DM. (Also everyone else was there and could see the DM roll so that could have helped with the DM being honest.) For the stuff we played, we never saw maps. The DM would always explain what we were seeing.
  • Meet more people (Score:4, Interesting)

    by indros13 ( 531405 ) * on Wednesday March 24, 2004 @03:14PM (#8659912) Homepage Journal
    The real issue is that you should try and meet local folks that game. I find that many former D&D types will come out of the woodwork when you admit that you still game at age __. I'd bet that you can pretty quickly assemble a local group, although probably not with 200 years experience. I don't think the idea of pencil/paper gaming online is bad, per se, just that there might be an easier way to game (and make new friends).

  • I did this once (Score:5, Informative)

    by Vaevictis666 ( 680137 ) on Wednesday March 24, 2004 @03:16PM (#8659929)
    ...In a dungeon delve module.

    Step 1: Scan the map.
    Step 2: Load it up in a layer-enabled image editor (Gimp, Photoshop, Paint Shop Pro, etc)
    Step 3: Make new layers based on room numbers (or one big one, but it's harder to erase)
    Step 4: On the correct layer, black out the room in question. repeat for all rooms
    Step 5: On a master layer, black out the rest of the map.

    Now, as rooms are explored, either delete or make invisible the layer blocking the room, and export to a gif on a machine running a web server. Then I just notified the group (via irc, where everything was going on) that the map was updated, and they refreshed as often as necessary.

    This has the added benefit of you both being able to see a "current" version of the map, and references locations by the same numbers used in the module.

    • That's pretty messy. Lots and lots of layers, slow update process. Why not simply make two versions of the map: covered and uncovered? Then slice it up into chunks and throw them into an HTML table. Simply replace an image to make it visible. You could set a META refresh so no one gets left behind.

      Plus, this is very extensible with PHP and MySQL, so that you could use the same system for different maps, and even generate the HTML page from stored map chunks in a database, and set up a web-based interface f
  • Translation (Score:5, Funny)

    by andfarm ( 534655 ) on Wednesday March 24, 2004 @03:39PM (#8660210)
    My friends and I have almost 200 years of combined pen-and-paper RPG experience...
    (Even the undead grow weary of Monopoly)

    As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love)
    (...world domination and stuff...)

    our game time has diminished to just a few nights a year during vacations.
    (...when the moon is full and the stars are right...)

    etc, etc

  • Do *not* try to type (Score:4, Interesting)

    by drmike0099 ( 625308 ) on Wednesday March 24, 2004 @03:44PM (#8660284)
    I actually tried this a number of years ago (probably about 7 or 8 years now) with some friends of mine in the same situation as you are in, playing Earthdawn. We went through a couple of phases with this. For the first one, we used an IRC client. My friend who was maintaining the IRC server wrote a little bot that would do dice rolls for us, so you could type in "d20 + d6" and it would do the roll for you. In ED, it was steps, but that's not relevant.

    This worked fairly well overall, but the pacing of the game was very slow, primarily due to all the typing necessary. I was the GM and was typing fast (I think I could do 60-70 wpm back then) and it still felt like the game crawled. That, and my wrists and hands were crippled by the end. It was fun, but it wasn't the same.

    Then we tried using an internet video way of doing it. As you can imagine, the video 7-8 years ago wasn't great, although sadly it isn't that much worse than it is right now. We were all on academic networks so we have nice fat pipes. The chat one worked out pretty well, but then we added a couple of people from a mailing list who didn't have access, so we had to drop it and go back to typing. A few years later, I tried the old WebRPG, and it didn't really help the problem any, you still had to type it all in.

    Based on that experience, I would say that there are a couple of things you would need in any application. First of all, you need to use some sort of voice chat, which is actually fairly easy to use these days (I would expect, although I haven't done it myself). If you don't use voice chat, then perhaps a voice recognition thing for the GM to cut down on typing. If all else fails, try and type up as many descriptions ahead of time so you can cut & paste them into the IRC. You will still be overwhelmed by ad hoc discussions, but this should help a bit.

    The other thing you need is some sort of common workspace to do things in, primarily for rolling dice and a whiteboard for maps or stuff. We didn't have the whiteboard and did okay, but we were either outdoors or in very small dungeons, so it wasn't that necessary. I also drew up some maps and put them on my website to help the players out if they were really desperate. The rolling dice stuff could be handled by what I imagine are a lot of secure little apps to do this with. If you have IRC, write a bot.

    IRC is also handy for secret messages where voice doesn't work, so I would recommend to use IRC at least for that. It also can work as a back-up system for people who have problems with the video, which we definitely had 7-8 years ago, and quite frequently at that. It's still worthwhile so you don't ruin a whole gaming session because someone can't get their microphone to work or something. You should do a dry run at least once ahead of your first planned session, and this will need almost as much time as a true session. It may not seem worthwhile, but you'd be surprised.

    Last but not least, don't try and GM drunk. I tried that a couple of times, and it was fun for all involved, but a bit ridiculous... :)
  • I like to play over message boards. Play goes more slowly, but it's great for a group that can never seem to get online at the same time. There are plenty of dice rollers available online to use with these pages, or you could just have the DM do all the rolling. These are also great if you don't have a group and want to meet some folks to play with.

    A couple boards I like:

    Shadow of the Dragon [proboards2.com]

    Planet AD&D's Play By Msg Board [planetadnd.com] (If that last link is broken, just go to the main page [planetadnd.com] and look for the l


  • If you like your RPG'ing a little odd, try Paranoia-LIVE [paranoia-live.net]

  • Wait! (Score:4, Funny)

    by Torgo's Pizza ( 547926 ) on Wednesday March 24, 2004 @04:00PM (#8660478) Homepage Journal
    If you play online, where are the chee-tos? Oh, can I have a Mountain Dew?
  • Play by email (Score:4, Insightful)

    by Unknown Kadath ( 685094 ) on Wednesday March 24, 2004 @04:09PM (#8660581)
    You didn't mention what games your group is interested in. For online play, my friends and I ditched the dice mechanics entirely and I started GMing a play by email game. It doesn't require the time commitment and scheduling of an IRC session, and tends to have a smoother and somewhat more leisurely feel. We take turns writing sections of narration, and we tend to back-channel a bunch so that the players can ask each other clarification questions, or speak to me as GM privately. The system we're using is Amber, which is already diceless, so that helped. I don't think PBEM would translate well to d20 games, since they're so stats and combat-intensive. PBEM may be more like collaborative writing than you're really looking for, but it's some of the coolest world-building I've ever done. If you have a mature group of players who are interested in story more than killin', you might give it a try.

    -Carolyn
    • I'm in a Traveller T20 PBEM game using Yahoo Groups. T20 is Traveller (the classic Traveller sci fi RPG) based on D20 rules, and running the game as a Yahoo Group works very well. One of the players has compiled and edited the posts into a "story hour" on the EnWorld forums: Tales of the Bray Keaven [enworld.org]. The editing removes the rolls and out of character posts, but you can get a feel for how the game is being run.

      • Traveller, huh? Man, is everything getting sucked into d20?

        I'd actually be interested in seeing how the combat mechanics are resolved. The Amber system doesn't have any randomness to it, so my players just tell me what they want to do in terms of strategy and tactics ("I want to scare him into conceding by a display of superiority, so I will go completely aggressive, trying lots of blade beats and striking for every opening I see,") and I narrate combats between the PCs and those NPCs who are their equal
        • A firefight is close to being resolved right now, so if you're curious, you might check out the current group home: Travellogue2 [yahoo.com]. In short, the players indicate character speech and actions and provide a set of die rolls. The Referee takes the actions and die rolls, determines success/failure, and then writes up a post summarizing what happened.
  • I paticipate in and GM around 10 RPGs through message boards. Of course, the people I'm with, I've never met in real life for the most part.
  • We successfully used instant messenger and trusted each other for rolls in my group. The major problem was maps-- we e-mailed around an Excell spreadsheet and told each other our grid coordinates during combat.

    We've also played with (almost) everyone in the same room, but running IM. This lets you have secret side conversations with each other and the DM without note passing.

    Sometimes one player is at home and the others will give him a running discussion of what is going on.

    -m
  • My girlfriend does this all the time. It takes the form of a story that is authored by different people (from the POV of your character). She's part of 2 or 3 of these things (and one of them is Firefly-based :-). She seems to enjoy it. I haven't tried it yet myself. Honestly, it doesn't appeal much. But it must work ok. She's been doing it for a few years now.
  • Also (Score:2, Informative)

    by Apreche ( 239272 )
    Use one of the programs suggested by other posters for your RPG elements. Then use something like TeamSpeak or Gnomeeting for audio/video conferencing. I've found that trying to use IRC doesn't give you the full effect. Also set up a shoutcast server for the background music.
  • DiceChat [io.com] is a perl script that combines secure die rolling with webchat so that players and GMs are kept honest and informed of other players' rolls. It's free software, help yourself.
  • Its scope is pretty limited, but JParanoia [utexas.edu] works pretty well for Paranoia games. You could probably shoehorn other games into it, but that might be ugly. And if youre lucky, you might even get to beta test some new Paranoia XP [slashdot.org] rules.
  • this is a nice simple idea,

    get some webspace, and throw a nice little PHP uploader on it [pretty easy to make].

    now you have an always on repository for your character sheets/maps/sketches/ whatever

    adding a simple user namewould allow you [with a little more effort on the PHP] to upload to seperate folders for each person or separate folders for different types of things, or whatever.

    as for communicating, there are tons of programs that'll do this and almost all allow whispering between people.

    as for th
  • Well, if you are using a D20 game system, recently a bunch of GM's tools have been added. The eventual goal of this is to allow better tabletop play, as well as networked play.

    Currently, your best bet is using GMGen + PCGen + OpenRPG. PCGen allows you to create an electronic character for each player, GMGen can allow some control over combats, as well as giving the GM E character sheets for each person, OpenRPG will give you a minuature tabletop, as well as dice and such.

    Devon Jones
    GMGen Silverback (Ben
  • As far as maps go and what not, the creator could scan them in, or create similar online ones and give them to everyone. That way everyone could view them for playing.

    As for dice rolls, if they are private ones, the DM can do them on their side, otherwise use online sources for them. For example, using the last digit of a stock price, game scores, or articles to create the randomness.
  • Several years ago I used a tool called GRIP (Generic Roleplaying for Internet Players), a client/server deal that supports up to 8 players and one GM.

    You can text chat, build and share character sheets and share images. If I recall it has some semblance of a mapping tool, a dice rolling engine, and some other stuff I didn't really use much. One of the nicer things I recall about it was there were several chat macros for dice rolls and other repetitve things which made for fairly expedient gameplay.

    I beli
  • I know of two commercial products that would help you out.

    1. GRIP Generic Roleplaying for Internet Players $35 - $55(Traveller Content) http://www.rpgrealms.com/Catalog/grip.html

    2. ScreenMonkey $35 http://www.nbos.com/products/screenmonkey/screenm o nkey.htm

    Both products handle maps and text based chat. You can hide unexplored parts of the map in both systems. You can create encounter descriptions ahead of time. They both have dice rollers.

    GRIP uses a proprietary client interface. You can downloa

  • I belive you might need webrpg to do this their site is here [webrpg.com]
  • by ghostlibrary ( 450718 ) on Wednesday March 24, 2004 @07:38PM (#8662694) Homepage Journal
    This one was recommended to me. I didn't really like Grip or WebRPG, and bare IRC wasn't quite enough. Your mileage may vary.
    http://www.rpol.net/rpol/ [rpol.net]
  • I've never done anything like this, but I imagine you could use something like Teamspeak alongside one of the many text based options.
  • here's yet another one some classmates of mine were working on for a school project. they called it the digital dungeon master [rrc.mb.ca] i believe. never actually tried it myself but it looked pretty good from the presentations they did on it. it's done in Java so it should be cross platform. they were talking about open-sourcing it too but i don't know if they ever did or not. the source might be available if you search around their site too.
  • I think that the discussion has drifted form the original intent of the posting. If I'm reading the original posting right, the intent of this person is to keep in touch with his old friends in a live, flesh and blood manner while RPGing with them. The key here would be to recreate the whole, "your buddies sitting at the table and chit chatting while playing" feeling. To include those things like tone inflection in voice and goofy dances of victory and the such while not being in the same room. The IRC
  • This is a problem that cropped up with my last two gaming groups.

    First one, half of us ended up on the other coast (some north, some south) and the second one, we used to drive 90 minutes to game sessions and do an overnight until the drive changed to 7 or 8 hours. We tried several times to either use GRIP or OpenRPG but it didn't work out.

    I checked up on the PHPRPG Sourceforge project, unfortunately, it's kind of dusty, no activity to speak of since 2002.

    Something I'd thought of, and may now be 'legal'
  • MUSH, MUX and other things like this have the same abilities. One Mush site, www.ogrmush.com, offers embassies for many online games of many themes. (StarWars, World of Darkness, Amber, etc.)

    One of the things they have is a full dice system, that allows you to do rolls public or private etc. You would have to create your own character sheets but there you have it. Just an option or two.
  • For doing conference calls, if everyone has XBox Live then set up a chatroom on that - I find its a hell of a lot easier than trying to use NetMeeting, TeamSpeak or any of the other PC-based things.

    If you have your Boxes near your PCs you can combine it with another solution as well, of course.
  • Klooge (Score:2, Informative)

    by mudpyr8 ( 443097 )
    http://www.kloogeinc.com/werks/index.htm [kloogeinc.com]

    I can't believe after all of these posts, no one has mentioned it.

    I use this all the time. It works great for network play, but is also ideal for replacing your game table. We no longer use minis and just use this.

    I have used all of the other products listed here (GRIP, WebRPG, OpenRPG, ScreenMonkey, Forums) and this is the best way to play.

    It has great d20 support, as well as 2nd Edition AD&D. However, I use it for Savage Worlds, GURPS, and have been runn

  • Hey, this could be cool as hell. Let me know when you are ready for beta testers. Todays games, like Final Fantasy XI [seriousfix.com], are really great ... but the imagination thing can be so much more powerful. Kind of like the old text bases games like Wishbringer. That was awesome!
  • Temple of Elemental Evil should be cracked open as it is the closest thing to pen&paper I've seen so far.

    That would be my solution for fight resolution only, other aspects of the game would require another interface.

  • Best implementation of Waving Hands / Spellcaster I've seen. (and best of all is it's asynchronous)
    RavenBlack's Warlocks [ravenblack.net] (no referal credit given to me)

    or if you want to give me credit for refering you: http://games.ravenblack.net/referred [ravenblack.net]

    True, this doesn't give you exactly what you've asked for, but I find this one of the best ways to ARP (asynchronously role play) with old friends.
  • We have been using an application I wrote some for a couple years that has pretty much everything asked for except for the voice communication for that we use ventrillio. I setup a site seeing there was a demand for such an app and released it under the GPL. There are a couple things missing but over the next few days they will be added in.

    check it out at: http://soulcli.sarovar.org/ [sarovar.org]
  • I we had basically the same problem, althoug our problem was not primary the spatial separation but a lack of common time.

    So I have set up a web server with an bulletin board for the adventure (all the text parts) and a mofdified version of PHPopenchat (allowing the rolling of xdy, where x and y can be any number from nothing to 99 (if x=NULL then x=1; if y=NULL then y=6).
    The main adventure (wich needs no dice rolling) is done in the Forum; critical scenes (mostly including fights, ...) are done via chat,

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