Xbox Chief Robbie Bach on Cross-Platform Gaming, More 19
securitas writes "The Seattle Times' Kim Peterson interviews Microsoft Xbox chief Robbie Bach about cross-platform gaming, recent Microsoft game developer layoffs, the lack of profitability of the Xbox division, the threat that Sony PSP poses to Windows Portable Media Center devices, the lack of a portable Xbox gaming device, competition from Sony, mass market games, and Halo 2. It's a long interview but worth taking time to read." S!: Also, GameSpot's two-part interview with Yoshihiro Maruyama and Mike Fischer of Microsoft Japan discusses "how they plan on leveraging the hardcore gamer and cultural nuances to increase [Xbox] awareness, loyalty, and sales."
Microsoft Japan (Score:4, Interesting)
As far as Microsoft Japan, I think they should forget it. Japan continues to prove a difficult market for the Xbox, for numerous reasons (one being that the Japanese are hostile to American firms).
Microsoft should drop Japan. Their sales have been bad and I'm sure conversion costs for their games are quite expensive. Focus on North America first and grab as much market here as you can.
Re:Microsoft Japan (Score:1, Interesting)
And please take your 1980s American car company thinking and stick it back in the history books right next to the pictures of slegehammered Corollas in Detroit. The Japan of 2004 is as receptive to high-quality foreign goods (that make sense for Japan) as Americans are to Japanese goods, probably more. Take that as you will.
But you do suggest that MS should drop Japan. Okay by me. Less Japanese developer resources will be wasted on a pla
Re:Microsoft Japan (Score:3, Insightful)
Evidence? Can you cite one survey that shows that the average citizen of Japan is "hostile" towards American firms? People who want to offer the most shallow assessment often cite this "fact" and I highly doubt its accuracy. If anything, the Japanese market has been shown to gobble up most anything that is American. Plenty of fads have spread like wildfire in Japan that have been marketed as being 'big in America.'
As for the XBox controller being
Re:Microsoft Japan (Score:1)
Re:Microsoft Japan (Score:2)
"Microsoft should push harder in Japan. That way, they'll spend so much money that Microsoft will go bankrupt and cease to exist! Then everyone will have to use Linux, and I'll become popular, and girls will like me, and..."
Special note: I am not responsible for the fact that many people will not recognize my sarcasm, and either conclude that I'm a Microsoft-loving sell-out or a penguin-loving freak. I apologize in advance
Re:Microsoft Japan (Score:5, Insightful)
They could do that sure, and save money. But there is a catch: If they don't court 3rd parties they are never going to even begin to catch Sony. If they ditch the Japanese market then a lot of Japanese 3rd party companies are not going to bother producing for the X-box, meanwhile the PS2 is everywhere so producing a game on it would hit every market with only a little bit of localization and some fresh box-art.
Staying out of the handheld market is a good idea at this point, Nintendo is going to be a tough one to budge and only Sony is strong enough to try it with a realistic expectation of success.
Re:Microsoft Japan (Score:3, Insightful)
True, but a step today is a leap tomorrow. Microsoft has the money, so stepping back and reorganizing themselves in North America (maybe don't region code the X-Box 2 as well for the importers) wouldn't be such a bad idea. After they figured out what games and developers works best (*cough*Halo*cough*) they could do some kinda 'special edition, once-in-a-lifetime, must-see' launch celebration for a MUCH
Re:Microsoft Japan (Score:1)
Re:Microsoft Japan (Score:1)
Re:Microsoft Japan (Score:1)
BS (Score:4, Interesting)
Excuse me, do you know the fact that Japan is Apple's second largest market outside the United States [apple.com]?
Comment removed (Score:5, Interesting)
Re:XNA also called "d20" (Score:4, Interesting)
Re:XNA also called "d20" (Score:2)
Re:XNA also called "d20" (Score:3, Insightful)
Here are 2 games that are using the *SAME* game engine. They are:
- Prince of Persia: Sands of Time
- Beyond good and evil
Those 2 ubisoft games are based on the same engine, however they are completly different both graphically (you can still see some common effects), in type, objectives, markets and playability.
Both are great games.
This *could* be one of the effect of DNA, if it is done correctly. If they give you some solid and flexible eng