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Xbox Chief Robbie Bach on Cross-Platform Gaming, More 19

securitas writes "The Seattle Times' Kim Peterson interviews Microsoft Xbox chief Robbie Bach about cross-platform gaming, recent Microsoft game developer layoffs, the lack of profitability of the Xbox division, the threat that Sony PSP poses to Windows Portable Media Center devices, the lack of a portable Xbox gaming device, competition from Sony, mass market games, and Halo 2. It's a long interview but worth taking time to read." S!: Also, GameSpot's two-part interview with Yoshihiro Maruyama and Mike Fischer of Microsoft Japan discusses "how they plan on leveraging the hardcore gamer and cultural nuances to increase [Xbox] awareness, loyalty, and sales."
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Xbox Chief Robbie Bach on Cross-Platform Gaming, More

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  • Microsoft Japan (Score:4, Interesting)

    by hambonewilkins ( 739531 ) on Thursday May 20, 2004 @08:07PM (#9210380)
    Just to get it out of the way, "The Xbox Controller is Huge!" Hopefully, the trolls won't have to use it now.

    As far as Microsoft Japan, I think they should forget it. Japan continues to prove a difficult market for the Xbox, for numerous reasons (one being that the Japanese are hostile to American firms).

    Microsoft should drop Japan. Their sales have been bad and I'm sure conversion costs for their games are quite expensive. Focus on North America first and grab as much market here as you can.

    • Re:Microsoft Japan (Score:1, Interesting)

      by Anonymous Coward
      But dude, have you seen the Xbox controller? It's Hu...uhh, BIG!

      And please take your 1980s American car company thinking and stick it back in the history books right next to the pictures of slegehammered Corollas in Detroit. The Japan of 2004 is as receptive to high-quality foreign goods (that make sense for Japan) as Americans are to Japanese goods, probably more. Take that as you will.

      But you do suggest that MS should drop Japan. Okay by me. Less Japanese developer resources will be wasted on a pla
    • "one being that the Japanese are hostile to American firms"

      Evidence? Can you cite one survey that shows that the average citizen of Japan is "hostile" towards American firms? People who want to offer the most shallow assessment often cite this "fact" and I highly doubt its accuracy. If anything, the Japanese market has been shown to gobble up most anything that is American. Plenty of fads have spread like wildfire in Japan that have been marketed as being 'big in America.'

      As for the XBox controller being

      • I remember a survey at some game expo over there where only 1% answered the question "Would you buy games from other countries" with yes. I can't remember the link, anyone have it?
    • A translation for all of the zealots who are out there. The parent meant to say:

      "Microsoft should push harder in Japan. That way, they'll spend so much money that Microsoft will go bankrupt and cease to exist! Then everyone will have to use Linux, and I'll become popular, and girls will like me, and..."

      Special note: I am not responsible for the fact that many people will not recognize my sarcasm, and either conclude that I'm a Microsoft-loving sell-out or a penguin-loving freak. I apologize in advance
    • Re:Microsoft Japan (Score:5, Insightful)

      by August_zero ( 654282 ) on Thursday May 20, 2004 @08:54PM (#9210587)
      Microsoft should drop Japan

      They could do that sure, and save money. But there is a catch: If they don't court 3rd parties they are never going to even begin to catch Sony. If they ditch the Japanese market then a lot of Japanese 3rd party companies are not going to bother producing for the X-box, meanwhile the PS2 is everywhere so producing a game on it would hit every market with only a little bit of localization and some fresh box-art.

      Staying out of the handheld market is a good idea at this point, Nintendo is going to be a tough one to budge and only Sony is strong enough to try it with a realistic expectation of success.

      • Re:Microsoft Japan (Score:3, Insightful)

        by MMaestro ( 585010 )
        But there is a catch: If they don't court 3rd parties they are never going to even begin to catch Sony.

        True, but a step today is a leap tomorrow. Microsoft has the money, so stepping back and reorganizing themselves in North America (maybe don't region code the X-Box 2 as well for the importers) wouldn't be such a bad idea. After they figured out what games and developers works best (*cough*Halo*cough*) they could do some kinda 'special edition, once-in-a-lifetime, must-see' launch celebration for a MUCH

    • Actually "conversion costs" for an Xbox game can be considered negligible. An Xbox game can be set to the equivalent of Region 0 and the very same English version shipped to the US and UK can be shipped to Asia. Of course, if one were to fully localize a title, yeah that would get costly. And yes, that won't happen because the Japanese are traditionally very nationalistic and hostile to foreign firms so no American console can gain enough penetration to justify a full foreign loc. The fans of American t
      • I think you'd need a better reason than cost savings for Japanese localization to get microsoft to approve a world-wide region release of a title. If you're looking for a reasonable sale you should at least do some effort before writing it off as Japanese hostility towards US games.
    • BS (Score:4, Interesting)

      by News for nerds ( 448130 ) on Friday May 21, 2004 @01:51AM (#9212322) Homepage
      Japan continues to prove a difficult market for the Xbox, for numerous reasons (one being that the Japanese are hostile to American firms).

      Excuse me, do you know the fact that Japan is Apple's second largest market outside the United States [apple.com]?
  • Comment removed (Score:5, Interesting)

    by account_deleted ( 4530225 ) on Thursday May 20, 2004 @09:44PM (#9210850)
    Comment removed based on user account deletion
    • by nacturation ( 646836 ) <nacturation AT gmail DOT com> on Thursday May 20, 2004 @11:43PM (#9211437) Journal
      Standardizing the plumbing doesn't necessarily mean giving everybody the exact same 3D engine with the same effects, etc. This could be more like giving everybody a set of fully formed OpenGL libraries which have been customized to take advantage of certain hardware features. You can't say that every OpenGL game out there looks identical and has the same feel. They're all calling OpenGL routines to shift polygons around, but how they do so is still up to the developer and there's so many permutations involved in manipulating graphics that each game can have a unique look & feel. However, by not requiring developers to go and write their own 3D libraries from the ground up gives them a huge head start.
    • The thing that doesn't work with your analogy to the d20 system is that the d20 system is not difficult to modify at all. You simply cannot compare the flexibility and openendedness of a tabletop RPG with that of a console game. The human element is too big of a factor.

    • I'm going to prove you wrong and with a concrete game example.
      Here are 2 games that are using the *SAME* game engine. They are:
      - Prince of Persia: Sands of Time
      - Beyond good and evil

      Those 2 ubisoft games are based on the same engine, however they are completly different both graphically (you can still see some common effects), in type, objectives, markets and playability.
      Both are great games.

      This *could* be one of the effect of DNA, if it is done correctly. If they give you some solid and flexible eng

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