Counter-Strike Source Beta Set for Late Summer 225
fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.
Sour-- oh, damn. (Score:5, Funny)
Re:Sour-- oh, damn. (Score:5, Funny)
They name their engine pr0n?
Re:Sour-- oh, damn. (Score:4, Funny)
Coming soon, Half-Life with Team Fortress Heather Brooke mod. I can head the tagline already "You DON'T want to be on the losing end of a deathmatch in THIS game."
LK
Re:Sour-- oh, damn. (Score:2)
Re:Sour-- oh, damn. (Score:2)
Damnit... (Score:5, Funny)
Too much trouble. (Score:2, Interesting)
Unfortunately, it sounds like knowing when, where and how to get it and play it is going to be too much of a hassle.
Just tell me when the game will be released and where I can buy it for how much.
Re:Too much trouble. (Score:3, Interesting)
I'm the head admin of the "[SmD]Anarchy Server". just about daily we have to deal with cheats. Lots of them. In fact, at this point in time, we are catching about 3-5 script hacks a day using HLGuard, and thats not counting the aimbots, wallhacks and the like.
The big problem with this is the way that Valve handles cheats. The first thing that you will learn as a CS server admin is VAC is basicially usel
Steam (Score:5, Insightful)
Re:Steam (Score:2, Interesting)
Re:Steam (Score:2)
Built in client side anti cheat tools
VAC (Valve Anti-Cheat) is already implemented. It finds (and automatically bans your CD key) if you are found to be using hacks. An appeals system is in place if you have a good reason for needing to be unbanned. I fail to see what's wrong with this?
Complete control over your games and your rights when playing them
How does Steam have "complete control over your games" ? Last I checked, you can
Re:Steam (Score:4, Interesting)
I this is their method of preventing pirated software then god help them. A few months ago I wrote a piece of software called GCFScape to extract resources from Steam Game Content Cache files with nothing but good intentions. Ironically it can be used to extract CS Condition Zero and install it as a third party MOD. I'm still surprised they haven't taken measures to prevent this. Good work Valve...
Re:Steam (Score:2)
Re:Steam (Score:2)
I gather that if you pre-load something over Steam, be it a purchase-only product like Condition Zero or a pre-release like Codename: Gordon, you receive an encrypted version of the cache file. There's presumably no magical decryption key permanently hidden within the software, akin to a DVD
Re:Steam (Score:2)
Re:Steam (Score:2)
LK
Re:Steam (Score:4, Funny)
As I recall, the internal combustion engine will come along in a few years and replace it anyway, so don't worry too much.
Re:Steam (Score:2)
Re:Steam (Score:2)
When Half-Life 2 comes out, it will be available on both CD and online formats (through Steam) -- If you buy the CD, you can add your CD key to your Steam profile, and it will be available from any computer you have Steam install
The next genre (Score:5, Interesting)
Does anyone have any idea what's next after FPS games? Massively multiplayer games are obviously staking their claim, and casual games that rehash offline games are bringing in big money, but when are we going to see an innovative new game format?
Any ideas? Or am I totally off in left field?
Re:The next genre (Score:2)
hmmm, more realistic multiplayer FPS games? :p
Seriously, i don't think anything will replace FPS as a 'genre' (really, it's a wide genre, more akin to "film" or "music" than "drama" or "action" imho). i mean all FPS means is you have a 1st person 3d world view, and usually some kind of pointy object (gun), though even that's not essential. for immersion, for many people, that's where it's best and i can't see it changing much. i mean, it's an approx
Re:The next genre (Score:5, Insightful)
Re:The next genre (Score:4, Interesting)
WW2Online is, broadly speaking, a FPS. It's one where a single mission can take three hours and not have you firing a shot - or else getting plugged by some guy you never saw in one hit.
Those who love it, can't stop playing it. It's the ultra hard mode of FPS play, certainly not for everyone.
Re:The next genre (Score:5, Interesting)
Re:The next genre (Score:2)
Agreed. I am enjoying FarCry and looking forward to HL2 and Doom3, but I absolutely love playing Desert Combat [desertcombat.com] when I get a chance. To me a game like Battelfield/DC is the evolution of the FPS.
Re:The next genre (Score:5, Interesting)
I used to be quite addicted to Quake and subsequently Quake 2 and Quake 3. It was great fun, everyone played it. When you'd go to a lan party, there was no pre-requisite questionaire about what games you had and wanted to play. It was understood that the game would be Quake. Once the market filled up with other FPS titles friends didn't play the same stuff anymore. Everything just got unnecessarily difficult for some reason.
Then there came the cheats. Through Quake there were cheats but it reached its peak in Quake 2 and extended into Counter Strike and other FPS titles. Left a sour taste in everyone's mouth.
With the announcement of nVidia's SLI and Doom 3 on the way, it really feels like 1998 all over again and I'm anxious to get back into FPS gaming for some reason. Funny how every major id title does that to a lot of people.
Re:The next genre (Score:2)
Cheats are the primary reason why I've never bothered to fire up any multi-player FPS online. Especially since I'd be playing most of the time on public servers (no time/inclination to join a clan).
However, since the PunkBuster system seems to work fairly well, I've been trying out Call of Duty multi-player the past
Strategy Games (Score:2)
Of course, the genre hasn't had a timeless classic in a while. This year's Warlords Battlecry III will show up on All Time Best lists, but it's really just a very polished version of 2002's Warlords Battlecry II that already had a safe place on those lists.
2001's Europa Universalis II hasn't been topped by its sequels so far -- Hearts of Iron was too narrow in scope and Victoria too hyper-realistically dull. I have high expectations of Crusader Kings
2002's Koha
Re:Strategy Games (Score:2)
I think it is the oldest game I have installed and play on occaision, when I need its particular brand of RTS goodness.
Damned shame what happened to Cavedog, I always wanted more titles from them.
Re:The next genre (Score:2)
No, there are 4 moderators who agree with you.
LK
Re:The next genre (Score:2)
I like FPS games, but not multiplayer ones. The reason for this is that I play FPS games like puzzle games, moving slowly and carefully from one area to the next, working out the lowest-risk strategy for each c
Re:The next genre (Score:2)
No, you're not alone. I did play Doom back in the day, a bit. I wasn't that bad at it, and it was fun, but I didn't play it a lot. Then the real 3D FPS came along and I couldn't do it anymore, I can't use the keyboard and a mouse that fast. But who cares.
Basically I don't play many games except chess (online on FICS against humans), Nethack, and Hattrick (web based football/soccer manager game). But that's because I run Linux. The one thing I envy Windows users for is all those role playing games. Morrowin
Valve Licensing for CyberCafes (Score:5, Interesting)
Re:Valve Licensing for CyberCafes (Score:2)
Nascent? Try cut-throat these days. They are pretty much for backpackers only down here in South of France since 2MB broadband can be had for 25euros/month, with no contract or installation fees.
Phillip.
Re:Valve Licensing for CyberCafes (Score:2)
Check again:
* Half-Life
* Half-Life: Opposing Force
* Half-Life: Codename Gordon
* Counter-Strike
* Counter-Strike: Condition Zero
* Day of Defeat
* Ricochet
* Deathmatch Classic
* Team Fortress Classic
This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry.
$10 for a PC to have access to all those for a month is NOTHING. If you are losing m
Re:another reason why this is crap.... (Score:2)
The whole model doesn't seem well thought out.
Re:another reason why this is crap.... (Score:2, Informative)
1) Lan party without the hassels of moving your shit
2) You have a modem for Internet access and the cafe has a couple T1's
3) You're traveling in a different city and need to get your Counter-Strike fix
Re:another reason why this is crap.... (Score:2)
If Valve is smart, then they would have a special 'CyberCafe' edition, which wouldn't have these issues. Basically the only requirement would be a license server, to which all the nodes in the café connects to. The license server would be the only one needing the key.
I must admit I have no i
Re:another reason why this is crap.... (Score:2)
From the FAQ [steampowered.com]:
"There isn't really a different version of Steam for Cafés. But when an official Café product key is used in Steam, a couple of special things happen:
- Your Steam account gives you access to all of the games currently on Steam
- Steam requires a password to be entered when the user tries to logout or quit"
Also, you might want to read up [steampowered.com] on how a CyberCafe should setup Steam.
Re:another reason why this is crap.... (Score:2)
"Valve's Cyber Café program also protects members against banned accounts. We understand that it is sometimes difficult to prevent users from misusing your computers. To help combat this problem, cafés in the program can contact Valve to correct problems with "banned" accounts."
It sounds like a step, but maybe not enough. Valve will probably end up changing their solution, as this will probably require too much work.
CS: Source media and info (Score:5, Informative)
Shameless enough? Heh.
More info (Score:5, Informative)
CS Banana FAQ [csbanana.com]
CS-Nation info page [csnation.net]
Video [filefront.com]
HL2.net forum post [halflife2.net] about the Seoul apresentation.
VALVe's new way to calm down impatient fans? (Score:3, Interesting)
I wouldn't be too surprised if there's some sort of feedback tool which asks the user why a certain crash occured and send in the report to valve. Actually I'd love to see that cause that would show they are even more serious about their game which may or may not be as fun and "big" as HL1.
We shall see in time why exactly they're taking this move but I don't like the fact of having to buy CS:CZ to get a license for CS:Source since HL2 comes with CS: Source (that's what the valve guy said in the trailer of ~35mb showing de_aztec).
Anybody have thoughts similar to mine, or am I just too suspicious?
Re:VALVe's new way to calm down impatient fans? (Score:2)
I have no proof of this, but to me it seems more like Valve needed an excuse for why it wasn't ready on time. Valve hasn't shipped the product after nearly a year since the "theft". Come on now fellas. If the product was really only 3 months from shipping, this would have been a minor setback.
Something doesn't smell quite right here.
LK
Re:VALVe's new way to calm down impatient fans? (Score:2)
No, I'm pretty sure the source code was leaked. (hint: I've seen the code)
*My* opinion as to why both D3 and HL2 have been pushed off is that they were a little *too* advanced for the CPU/Video Card market last year. Yeah, a 9800XT or a FX5950 probably would have run them decently, but for maximum detail and eye candy, they probably *need* the lastest generation of cards (x800/6800). I seriously doubt if *I* would have purchased either title last year, since I just recently upgraded my card to a 9600xt.
source? (Score:4, Funny)
Re:FBI (Score:2)
That is the stupidest name for an engine (Score:5, Interesting)
Re:That is the stupidest name for an engine (Score:2)
I was referring to the fact that they named their engine "Source" to begin with..
And me, personally, i could care less about counter strike.
Good marketing (Score:2, Insightful)
Re:Good marketing (Score:2)
make it sell by HINTING that a beta may be available for it's owners..
What impact this will have on home computers (Score:4, Interesting)
It's been widely acknowledged that because of Counter-Strike and The Sims, that people have been reluctant to upgrade their machines since they can still play these two games on a relatively low powered system (by today's standards anyway).
So with Counter-Strike: Source and The Sims 2 most likely requiring a lot more grunt under the hood, will we see an explosion in new home PC purchases for these two releases?
-
Re:What impact this will have on home computers (Score:2)
You can't polish a turd.
Being good to LAN centers for a change? (Score:5, Interesting)
Not a good sign... (Score:5, Interesting)
Supposedly "Summer" is the release date for Half Life 2, according to Valve. My guess is that the reason why they chose Counterstrike for the beta test was as a test for the net code (and possibly the graphics engine) so that they could role-up any bugfixes into same engine that Half-Life 2 would be using. With that in mind, it seems highly unlikely that they would release Half-Life 2 before counterstrike concluded it's beta testing. So if the counterstrike beta will take place in late summer, that doesn't leave a whole lot of time to go from "Beta 1" (does that imply multiple betas then?) to "done".
Here's my take: Half-Life 2 is going to be delayed 'till fall, but the announcement of Counterstrike: Source is an attempt to stave off the lynch mob. I hope I'm wrong, but Valve doesn't have the best track record. Gabe Newell is probably is probably formulating a press release this very second blaming the delay on the Sasser worm.
Re:Not a good sign... (Score:2)
Annoying Engine Name (Score:3, Informative)
Going off-topic, Valve supplied an excellent SDK for HL1 but as of Steam that community policy seems to have disintegrated. We modders have no SDK for Steam or VGUI2. The updated engine interface headers to Steam is buried in the mailing list, and it has typos. They also don't have a reputation for giving clear/good answers in response to questions about working with their new stuff (forget about actual support also).
Either Valve's really, really too busy with HL2/CS2 to interact with community coders or they're just getting arrogant. I'm that CS2/HL2 continue with Valve's original "awesome SDK"-ness, especially with the underground rumor that it will have Metamod [sf.net] (or multi-mod sub modding) functionality built in.
Re:Annoying Engine Name (Score:2)
Wind back and think about "Steam", a content distribution system. "Source", the game engine, is meant to be the basis for a whole variety of games: HL2, CS, DoD, you-name-the-game. It's meant to a platform and be game independent. Right now the so called "Half-Life" engine the basis for CS, DoD and Half-Life itself. "Source" instead is the game skeleton that's meant to be game-independent.
Steam: delivers the game con
Rehash? (Score:2)
I don't know why ValvE has focused a considerable amount of effort to porting an old game to a new engine instead of just making Counter-Strike 2. I hope this game will be free just like the original Counter-Strike because I'm not going to pay for a rehash.
Re:Rehash? (Score:2)
I'd say running on an entirely brand new game engine is a bit different than just graphics improvement.
I don't know why ValvE has focused a considerable amount of effort to porting an old game to a new engine instead of just making Counter-Strike 2.
Maybe because it's easy, and a cool way to show off the new engine's features to the masses? Counter-Strike is probably the world's must popular game, easily.
I'm not going to pay for a rehash.
Di
Is CS still THAT popular? How? (Score:5, Insightful)
Then, my clan went "pro" -- joined CAL and started going through the trials/tribulations of competitive gaming. "Sorry, Non-CAL Player X -- we can't 'pub' anymore because it would hurt our competitive reputation" excuses for not hanging out and just playing the game became common. But Counter-Strike seemed to remain the shiznit.
I left that clan and sought another group of people that seemed to just want to play the game, and then this new clan started losing "pubbers" to CAL and other leagues. And then it broke in half w/ the teenagers playing in the higher-end leagues and the 20/30/40 somethings getting pissed about the kids leaving them behind to play in lower-end leagues. And then the clan broke up.
This was all about the time that Steam came out of BETA and into real-world use. When I heard that CS was tied to the Steam engine, I tried it out, only to go through the initial debacle of the whole setup. And I wondered why in the world did Valve do this. I heard horror stories of LAN parties gone terribly wrong as people found they had to have the last mod version 1.5 installed + Steam in order to play at a LAN party and online. Many of the 20/30/40 somethings with whom I'd played in the clans had moved on to other games, coming back to CS when they tired of BF1942, Star Wars: Galaxies, etc.
CS: Condition Zero and Half-Life 2 kept getting pushed back. When CS: Condition Zero came out, it was...well...eh. That's it. Eh. And HL2 continues to be in the oft unforeseen future, from what I can tell.
After all this -- how can CS still be the most popular online FPS? I'm looking now at HLSW.net's search engine, and I see 24K+ Steam CS servers and 5K+ WON CS servers running. Total of about 70K players. And not a single other searchable online FPS game from this engine comes anywhere close to those numbers.
So -- I repeat the original question -- is CS still THAT popular? What keeps it going? I mean, Half-Life can be had for less than $15 now, which I would assume still earns you the license rights to download Steam and get all the games associated with Half-Life (that's how it was when I did the Steam upgrade last year).
Is it still just THAT accessible? Are the 5:00 minute team-based rounds w/ a post-mortem waiting period still the keys to the game? What keeps it alive? As great as BF1942, DesertCombat, UT2K4, and other MP FPS games have been, how has CS remained on top? Particularly with the major issue of cheating (if it's still a major issue) hovering over the game like a black cloud?
One last thought -- if CS IS still as popular as it has been in the past, do other gaming companies shudder in fear at the thought of a REVISED, REVAMPED CS game coming out with HL2? Is there concern that semi-full BF1942 or UT2K4 servers will start losing players in droves as everyone flocks to CS to see what's new?
IronChefMorimoto
P.S. - Keep in mind, I've not played the game in months, so if I've gotten something wrong here, please chime in. I'm just expressing surprise that CS is STILL getting this much attention.
Re:Is CS still THAT popular? How? (Score:5, Insightful)
Re:Is CS still THAT popular? How? (Score:2)
Re:Is CS still THAT popular? How? (Score:2, Insightful)
People at any skill level can have a good time, but it takes lots of gaming hours to become really good, and the game rewards you for this progress. It's like Chess (and dare I say Starcraft, another computer game with a lot of longevity) in that you can never really master it, just be better than the next guy.
On the surface most of the game seems very simple. See the enemy, shoot. At the bombsite,
Re:Is CS still THAT popular? How? (Score:2)
Re:Is CS still THAT popular? How? (Score:2)
Re:Is CS still THAT popular? How? (Score:2)
If you want an idea of what's new, Google for "hl2 shakeycam video". Watch it and wait until the end.
It's painfully bad quality but interesting nonetheless.
Hey, everyone realises that hl2 uses the Havok Engine [havok.com] for it's physics right?
Cheers
Stor
Re:Is CS still THAT popular? How? (Score:2)
I'm a casual cs player, I usually play CS while I'm waiting for other games to come out. For example, when I was waiting for UT2K3 I played CS, and when I was disappointed with that I went back to CS and have been playing ever since. I expect I'll stop playing CS when doom 3, or the new CS comes out. The fact that it is popular is one of the reasons I play, you can always find a game with new people, and many of my friends play. Roc
Instead of innovation they play at litigation. (Score:2)
Re:Die already! (Score:2)
Counter-strike is mildly cool, its players suck (Score:5, Interesting)
As a matter of fact, I haven't really been into online gaming since. Nothing intrigues me. Looking forward to single-player Doom 3 and Half-life 2, thank you very much.
Re:Counter-strike is mildly cool, its players suck (Score:3, Interesting)
Also, what is with that -- "d00d camper unfair!!!1111"? Umm if I kill you, it's a kill. I didn
Re:Counter-strike is mildly cool, its players suck (Score:2)
That leaves like 60+% of the US alone. He could very well be among them.
Re:Counter-strike is mildly cool, its players suck (Score:3, Insightful)
That was my first experience, too. I got on a server where the admin was a power-hungry bigot (or at least played the role). He'd kick people off that he accused of being minorities and he'd kick people off for not being racist enough. He'd also disrupt the game by enabling God mode for himself. Like you, I just assumed that's how all servers were.
Then I found a few servers that are run by people that do not tolerate swearing or bigotry. I also found people that took to the time to teach me how to
Re:Die already! (Score:5, Insightful)
It was the first game that really gave me a sense of teamplay (not just team deathmatch with flags on the side), but then it went horribly wrong... as the mod got more and more popular, a ton of immature kids started playing it. with them came the cheaters. After years of ignoring it valve decided to implement cheat detection, but it was too little too late. Condition Zero was a half-assed attempt to revive it but nobody is going to spend another $30 just to have bots on an outdated engine.
If the Source engine is less prone to cheats, I may revise this, but for now I agree: It's time for CS to die.
Re:Die already! (Score:2)
Re:Die already! (Score:2)
SOCOM 1 on the PS2 suffered from this, big time.
With SOCOM II, SCEA got smart and implemented some stringent server-side security - and cheating went from "every game" to "only exploiting gameplay flaws" (most of which were subsequently patched).
Re:Die already! (Score:2)
Re:Die already! (Score:2)
Tribes Vengeance I am looking forward to.
Re:Die already! (Score:2)
Happyflag, automortar, map hacks, things like that. Generally of the nature of giving you information the enemy didn't have, rather than turning on god mode, but damn it made it hard to play against teams that cheated like that.
The most blatant example I ever remember was our carrier hiding at the map edge on Snowblind, and the enemy chaser zeroing in on him with laserlike precision - but he was BEHIND AN OUTCROPPING. Too bad the happyflag model is 300m tall an
Re:Die already! (Score:2)
there's very few gamemodes where something like this is viable though(strategy games).
Re:Die already! (Score:2)
Actually, just now is Valve starting to really get their act together with cheating. Steam allows for auto updates, so a bot can be rendered useless quickly. More importantly they have started pursing legal action against popular counter strike "hacking" sites such as befeared.com and cs-hacked.com. While hosing a CS cheat website might be "cool" to some people, it's n
it's all where you play (Score:4, Insightful)
A server run by adults, for adults, is a wonderful thing... playing with mature, responsible players... it brought enjoyment back to my CounterStrike experience.
I'd advise you to explore some more servers. Don't dismiss a great game mod because you happen to play on servers with hormonally-poisoned 13yo adolescents.
Re:it's all where you play (Score:3, Insightful)
Sure the graphics are a bit dated but the game play is what really makes a game.
Re:it's all where you play (Score:2)
Indeed, a great feature. And now that UT has done it, expect the rest of the online shooter rank and file to fall in.
Heh, back when I played CS, there wasn't no steeenking built-in voice comms.
Re:it's all where you play (Score:2)
*I* played CS, a lot.... 5 years ago.
I'm sure there are great CS servers out there. That's not what keeps me from playing - I'd simply rather play UT2004, Call of Duty, or various other online PC and console games with my free time. CS was good, CS was great, but I've been there, and after countless all-night LAN parties, I've done played it out.
I don't go to LAN parties much anymore, because invariably, so
Re:What a real geek needs (Score:5, Insightful)
Carmack is one cool guy. Every engine he's made has been cross-platform and they are continually better than the competition. He showed that OpenGL still has some kick left in it while every other major game developer switched to Direct3D. And he's a rocket scientist. That's what I call a true geek
Btw, your constant "real geeks don't touch anything that is Windows" attitude sucks. There are lots of real geeks using Windows out there, me being one of them.
I'm slackin... (Score:2)
btw, the Windows attitude is not constant, I just have a temporary attitude because there are some major offensives in affect from the greed mongers. I do like and use some of the stuff that comes out of Redmond but I'm not going to rally around any of their products in any public forum until they lighten up. If they had their way we wouldn't even have these great games for non-Windows platforms since they seem to believe we must be ste
Re:What a real geek needs (Score:5, Funny)
Damn straight. Real geeks smoke herb.
Glad you brought that up... (Score:2)
burnin
Re:Blizzard Licenses (Score:2)
For each of the three "families" Blizzard makes, (starcraft, diablo, warcraft):
up to 8 computers: $500/yr
unlimited: $1000/yr
all three families, unlimited: $1500
this does not include software, but they'll sell licensee's their boxes games for $10/title
Valves license covers all their games, includes software, and costs $10/computer each month. In that way, Valve is industry leading in being unbelievably expensive. So valve gives you the DoD, condition zero, half life, alon
Re:Blizzard Licenses (Score:5, Interesting)
LK
Off Base (Score:2)
Or I have a huge CD library in my coffee shop and while you drink my coffee you may listen to any of the CDs. One could offer a convincing argument that it's not a public exhibition if only one person at a time is able to view the content.
Movie theaters have contracts that they have to abi
By law, rentals cover console games, not PC games (Score:2)
American video game rental stores seem to rent only console games, not PC games. This policy is dictated by an exception in the first sale law, 17 USC 109(b)(1)(B)(ii) [cornell.edu]. Do you claim that Counter-Strike for Xbox will get a "Special Edition" re-release using a port of Valve's Source engine?
Re:Sounds good. (Score:3, Insightful)
Re:Sounds good. (Score:5, Informative)
Re:Sounds good. (Score:2)
Also, it saves me from having to buy old HL1 - did you know the platinum edition (with opposing force and blue shift and all) is still $40?
Re:Sounds good. (Score:3, Interesting)
Essentially, you're getting at least 2 games for the price of one. (possibly more if CS: Source, and other popular mods are included as well) Will definitely be worth the money when it finally comes out.
Re:Whoopie. CS... again. (Score:2, Insightful)
Even if Half-Life 2 actually HAS a release date now (I stopped keeping track), it wouldn't be the first time.
They've managed to make one good game. Six years ago. Since then they've taken that game and managed to run it into the fucking ground by releasing it over and over again with different, freely-available, mods on the CD.
Now they've got a new engine, which is great, and
Re:Am I the only one who loathes this game? (Score:2)
Basically you are saying you don't like it cause you died to quick and didn't bother to learn how the game works?
Try it again with a little more patience and on a good server where the other people know that you are a newbie and will go easy until you get the hang of it.