Xbox Live Hits One Million Users 63
Thanks to Reuters for its news story revealing Microsoft's Xbox Live online service has reached one million users, additionally noting that "...more than 100 game titles can be played over Xbox Live, and it expects to see about 150 titles by the end of this year." The story also reports on some comparisons: "Microsoft said in a statement that it reached the 1 million mark for Xbox Live users three times faster than other subscription services, such as Time Warner Inc.'s AOL and TiVo Inc." This impending milestone was previously mentioned in an interview with Microsoft's Andre Vrignaud last month.
Re:Its easy and fun (Score:3, Interesting)
It's no better on any of the online PC games I play online, but the microphone makes it ten times worse. Give an idiot a microphone, and they invent entirely new ways to be stupid.
Re:Its easy and fun (Score:4, Insightful)
After a few rounds, the 'normal' gamers will stick with you, and all the losers will go elsewhere. Soon you'll find that you have a group of 16 fun people playing games together. Losers usually leave quick when they find out that their 'childish antics' aren't appreciated...especially if the host doesn't have a problem kicking them.
Re:Its easy and fun (Score:2)
Re:Its easy and fun (Score:2)
Re:Its easy and fun (Score:2)
I have not used X-box live in over 3 months, the last time I did use it was to download the KOTOR add-on which I needed since my original X-box died and I needed the patch again. I am still waiting for something enjoyable to play besides FPS and sports/racing. FS Warrior and Splinter Cell just don't do it for me.
Not that the service is bad or anything, I have little doubt that I will use it for something eventually but for now Its just a $50 a year money sink for me.
Re:Its easy and fun (Score:1)
To MS (Score:5, Insightful)
P.S. Don't screw this up.
Re:To MS (Score:1)
That's an interesting definition of 'mainstream'.
Re:To MS (Score:1)
On the other hand, we can say that Microsoft now have a community, they have 1 million people personal info, and they can make with that profiles what they want... migrate to X-Box 2? offers? contests? i mean, they have a big database and they can exploit it (and we know microsoft kno
Re:Goals? (Score:2, Informative)
If this is true (Score:4, Interesting)
I wonder (Score:5, Interesting)
Re:I wonder (Score:1)
Re:I wonder (Score:2)
Re:I wonder (Score:3, Interesting)
Rainbow Six is one of the best, and the most popular Live games out right now. Every once in a while I try to play the single player campaign, and it usually takes 4 or 5 minutes before I quit that, and go back to some Team Survival.
Crimson Skies is just about the same thing. The game is *ok* single player- until you start playing Live- then it gets REALLY good.
Of course, maybe you are playing system link, and playing
Re:I wonder (Score:1, Troll)
Re:I wonder (Score:5, Insightful)
Microsoft should definitely get the credit for doing the job right in the area that's going to matter most for console gaming: online play.
Re:I wonder (Score:1, Flamebait)
Re:I wonder (Score:5, Insightful)
Why?
Because your gamertag stays with you- and the gamers run the servers.
On a PC, if I want to be a jerk, I can run around like an ass, and piss people off. Tomorrow, I can come on with a different name, and attempt to be serious.
On Live, people will start to know you as an ass, and avoid you. Changing your gamertag is difficult (unless of course they ask you to change it!)
Also- most games on the PC are played on central servers. With Xbox Live, the games are hosted by one of the people playing the game. (Certain games like Rainbow Six 3 allow 'dedicated' servers, but that is a different story) So, the host has the ability to kick someone who is being a total ass.
I know that when I host a game I try to have fun, and let people play the way they want to play. But, if someone starts killing their own team-mates, or making racist remarks, or TRYING to annoy other people, they'll be gone in a second.
Hey, 9 year old kids can't help it, they're annoying- but it's not their fault, so what the hell, let them play. But some jerk out there who wants to scream into his mike the whole time, or call people stupid n&G^#r or something like that...that shit ends quick.
From your post, it seems as though you've never played on Live. It *IS* different from playing on a PC- in most ways, a lot better. Give it a try before you just assume that it sucks.
Re:I wonder (Score:2, Troll)
For the 9 year olds- I don't care about age, I do care about maturity. If you're mature,at any age, cool. If you aren't, I don't want to be around you in real life, I sure as hell don't want to be around you in a game.
Re:I wonder (Score:2)
Re:I wonder (Score:2)
Re:I wonder (Score:2)
Well yeah, but it's still a lot more fun jerking off by yourself!
I'm lucky though, my PC game of choice right now is Enemy Territory [enemy-territory.com] and I've been lucky to find a server I can call home. We have a pretty good bunch (attitude-wise and ability-wise), and I've made a few good personal connections.
So yeah, lots of idiots out there, but there's plenty of people who just want a nice clean game, you just have to put a little ti
Dammit (Score:1)
Re:I wonder (Score:3, Interesting)
Online play, the area that's going to matter most for console gaming? I certainly hope not.
This may seem like blasphemy to much of the Slashdot crowd, but I don't think that online play is the be-all-end-all of console gaming or even PC gaming. It's a nice feature, but I'd rather have a rock solid single player experience or a great local multiplayer experience. Dealing with random asshats over the internet isn't very much fun.
It's kind of interesting that there was a poll on GameFAQs [gamefaqs.com] about this rece
Re:I wonder (Score:2)
Re:I wonder (Score:2)
I just don't think that online capabilities should be classified as the most important area of console gaming. Online play isn't worthless, but it's nowhere near the most important aspect of a game in my mind.
Re:I wonder (Score:2)
Which is kind of funny when you consider that the original Nintendo, in Japan, had a modem attachment and an online service.
Re:I wonder (Score:2)
No, you're right, it shouldn't be. A well-designed game should stand on its own...
I'd rather have a rock solid single player experience or a great local multiplayer experience
As I mentioned in a reply just above, there
Re:how many (Score:1, Funny)
Re:I'm not a fan (Score:2)
Try adjusting the joystick sensitivity- you're playing in 'dummy mode'.
But then again, if you didn't know that, maybe you were in the right place.
** Rainbow Six: 3 has adjustments from 1-10, with 3 being the default. Try putting it on 6 or 7 and see how much faster you aim.
Re:I'm not a fan (Score:2)
Re:I'm not a fan (Score:2)
I think your stick is broken. If you mess with the sensitivity, the response is just as fast as a mouse. Not as accurate, granted, but just as fast.
Wow, what bias (Score:1, Interesting)
Re:Wow, what bias (Score:2)
Excpet that Sony hit the 1 million online consoles mark a little less than a year before, and Sega had more subscribers to Sega.NET in the same amount of time that Xbox Live has been out.
Whoops, guess MS didn't bring online console gaming to the masses, then.
And we don't know how far those numbers will drop over the next few months as people with their free 2-3 month trials don't renew.
figures as in? (Score:3, Insightful)
Theres so many different ways to measure this.
Re:figures as in? (Score:2)
Sure about that? Plenty of free 2-3 month trial accounts out there, and not every one of them will renew. IE they won't pay.
Only a fool would assume MS isn't including all the current free trial members in with this statistic... that means they don't necessarily have 1 million fully paid accounts, just 1 million active accounts right now..
not free then not going to pay (Score:3, Interesting)
Free Alternative (Score:3, Informative)
XBConnect [xbconnect.com]
Support for 50 games.
I don't pretend to understand the technology; I plugged a crossover cable between the XBOX and PC, installed the client on my PC and it just worked. Neat.
Re:Free Alternative (Score:1)
Re:not free then not going to pay (Score:5, Interesting)
But, over the past 2 years I bought about 40 Xbox games. Most of them I've traded in, or given away after being finished with them.
The only exceptions are Xbox Live games.
Crimson Skies, Rainbow Six, Top Spin, Mechassualt...these are games that I can keep putting in to my Xbox, because there is always something new (different opponents). I'll probably hang onto these games until the next Xbox comes out, because it's just fun to play against other people.
Each of the games I mentioned (and other Live games that I can't think of right now) have had their playing hours tripled, quadrupled, or increase 10-20 times because of Live.
So is it worth $50 a year to take Crimson Skies from a 10-15 hour game, to a 150 hour game?
Yes...it is for me. And don't forget downloadable content. Splinter Cell, Armed & Dangerous, and many others have downloadable missions that make the original game much more valuable.
So, if you don't think that $4.17/month is worth it, that's okay. But for me, that $4.17 constitutes about half of my gaming (on Live). So I think it's a great value.
Re:not free then not going to pay (Score:1)
Re:not free then not going to pay (Score:2)
Re:not free then not going to pay (Score:1)
In other news, (Score:4, Informative)
This is why I have both a GameCube and an Xbox. Nintendo may make great games, but they sure as hell don't know how to establish a presence in a market that's fairly large and enjoyable.
" Xbox Live Hits One Million Users" (Score:2, Funny)
Xbox Live Hits One Million Users (Score:2)
thankyaverymuch...
dubious statement (Score:1)
Does an XBox live account count for the box or is it seperate for each controller? If it's just for the box then perhaps they counted accounts and multiplied by 4.
--Matthew
Re:dubious statement (Score:1)