Cyan Worlds Closes 184
ThPhox writes "Several former employees are reporting on their blogs that Cyan Worlds, the creator of the Myst series of games for Macintosh and PC, has apparently closed. Myst was the best selling PC game of all time, until The Sims, and inspired four sequels, three novels, and a spin-off MMORPG. In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM. Riven, released in 1995, stunned the world with unparalleled graphics and story. Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"
Wow. (Score:1)
Re:Wow. (Score:5, Informative)
No shit. Even Slashdot's piss-poor search engine found it with a simple search of 'cyan'. Though I suppose it can be explained as Google's fault because they haven't indexed yesterday's Slashdot articles yet.
Help Wanted:
Slashdot Editors Needed.
No skills required, lack of preferred.
Broccoli for brains a plus.
Re:Wow. (Score:1, Insightful)
I think you should support our editors, because anything less is treason!
Re:Wow. (Score:1)
Funny, you just explained quite clearly why they don't typically use the search feature to prevent dupes, then you complain that they didn't.
Is it too hard to just ignore the dupe stories?
DUPE (Score:3, Informative)
"I realized the moment I fell into the fissure that the book would not be
destroyed as I had planned. It continued falling into that starry expense,
of which I had only a fleeting glimpse. I have tried to speculate where it
might have landed, but I must admit that such conjecture is futile. Still,
questions about whose hands might one day hold my Myst book are unsettling
to me. I know my apprehensions might never be allayed, and so I close,
realizing perhaps the ending has not yet been written."
Re:DUPE (Score:1)
Deja vu (Score:5, Funny)
Call the RIAA... (Score:2, Offtopic)
Re:Call the RIAA... (Score:2, Interesting)
Wikipedia [wikipedia.org]
Dupe me baby one more time.... (Score:4, Interesting)
Then again, it's not like they've died or anything... but it's still sad to see them go.
Re:Dupe me baby one more time.... (Score:3, Interesting)
Actually, there used to be a "cheat" in Myst, where you could press Com
Re:Dupe me baby one more time.... (Score:2)
That's just weird... (Score:1)
It's like I'm going on a trip that I don't even know about yet.
Hope be with ye,
Cyan
It's probably nothing to worry about... (Score:5, Funny)
Re:It's probably nothing to worry about... (Score:2, Funny)
Sounds about right.... (Score:5, Insightful)
Re:Sounds about right.... (Score:1)
If there is money to be made in the Myst series, you'll see new games come out.
Re:Sounds about right.... (Score:3)
As the end of Revelations played out, it became abundantly clear that some big changes and revelations were happening to some of the series' characters (of which I will say no more for fear of spoiling it for someone) and it seems kind of sad to close the book on the s
Re:Sounds about right.... (Score:2)
I recall someone telling me once the best part about playing Myst was just to "feel" it through their headphones... the experience was far more than just the game itself.
Re:Sounds about right.... (Score:2)
The Myst game itself was all right. I've played games with better puzzles, though
They will indeed be missed (Score:2, Interesting)
Re:They will indeed be missed (Score:3, Informative)
Re:They will indeed be missed (Score:1)
It never had the chance. It lasted nearly hours.
KFG
Re:They will indeed be missed (Score:3)
Alpine Encounter, as you probably do not know, has an intended solution that takes tho player through a series of events to eventually complete the game. However, you can short-circut the game with a simple "Take backpack, Call inspector."
Myst is no different - you can do all the stuff necessairy to learn how to complete th
Opinion (Score:4, Interesting)
OK puzzles (Seventh Guest's were good too), but didn't save it for us.
To each.
odd u were modded flamebait (Score:3, Funny)
Myst felt a lot like cocaine to me. . . lots of work to get it, and you're all excited, but the climax. . . meh.
Long run for a short slide. After spending the hours to beat it, the ending pissed me off to no end. "Now you may explore the world to your heart's content! P.S. we reset all the annoying puzzles, do them again, bitch!"
Re:Opinion (Score:2)
Re:Opinion (Score:2)
Rob
Re:Opinion (Score:2)
Thank god you posted, every second post was "I worship Myst and all who sail in her".
Who cares how good a game looks if it's boring? If a game makes me feel like I wasted my time playing it, then I don't bother playing it again.
To be fair, I don't get the Sims either - and plenty of people love that game. I figure if you want to play with dolls, play with *real* dolls (no, not realdolls you god damned sickos) in the *real* world (or action figures if 'doll' is a threatening term).
RIP Cyan (Score:3, Interesting)
When I got a CD drive for my Macintosh LC, it came with a couple of CDs, including Cosmic Osmo and The Worlds Beyond The Mackerel [the-underdogs.org], a Hypercard interactive adventure that was somewhat of a precusor of Myst (Myst and Riven are both, in terms of gameplay UI and whatnot, rather Hypercard-ish), save the intended age group, complexity, etc. Kind of aimed at kids, but even though I was ~15-16, it was fun. Pretty nice bluesy-jazzy music soundtrack too, included as CD Audio tracks on the same CDROM (only fault of the soundtrack was that it was blatantly a bunch of MIDI machines doing the performing. Myst was much worse; cheesy MIDI instruments galore. They got much better at it with Riven, mostly by limiting themselves exclusively to "electronic" instruments, instead of trying to pretend they had real instruments.)
Re:RIP Cyan (Score:1)
I'm suprised.. (Score:2)
Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).
Why on earth did people play this game where the minimum player requirements were aparently an
Re:I'm suprised.. (Score:4, Funny)
Sounds a bit like Real Life.
Re:I'm suprised.. (Score:1)
Re:I'm suprised.. (Score:4, Interesting)
Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!
The same reason people to crossword puzzles. It provides a chalange. If you complete Quake II, that's nice. But you complete Myst... that's something to be proud of.
It reminds me of the realy text adventures by Scott Adams. These things you typicaly couldn't complete in a day. My usual method was to play for a week or so, put it aside when I couldn't figure something out... then later on a little lightbulb would light up and figure out a little piece of the puzzle and then return to the game. The key difference with text adventures is the fact that the difficulty wasn't always figuring out a puzzle but rather figuring out how to phrase things in a way the game could understand. This was my problem with Scott Adams games (how do I say put bubblegum on the stick in only two words).
Probally the best thing about Myst is the fact, other than the surreal music sucked you into the game, was the fact that it could be enjoyed by two or more people at the same time trying to figure out these puzzles. Given the choice between watching "Must See TV"(tm) or what is basicly an interative story that requires thought to figure out... i'd pick the interactive story.
On a side note... Myst was the game that encouranged me to actually buy a freaking CD-rom drive, PCI video card, and something a 16bit sound card. Before that I didn't have much need for a rom drive as anything I needed I could get on floppy.
Re:I'm suprised.. (Score:2)
But if you complete Tetris, now that's awesome ;).
We could re-do Myst...better, even! (Score:2, Interesting)
Of course, the only game I ever saw match the Myst series was Schizm - but then, as the only person on the planet
Re:We could re-do Myst...better, even! (Score:3, Interesting)
Re:We could re-do Myst...better, even! (Score:5, Insightful)
Let me guess... you have never written a pro-grade level, have you?
What I don't get, is why this genre is so often praised and so seldom successfully imitated?
Maybe because it's not as easy as you picture it?
Sorry about the cynicism, couldn't resist. Writing games is hard -- by downplaying its difficulty, you sound very naive. In most games, programming is not the hardest part, and even that is not easy to pull off "just right". Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent.
Re:We could re-do Myst...better, even! (Score:1)
Yes, as the graphics in my blog in my sig shows, I've begun to explore some of that.
Sorry to come off like such a wet-nose - I *have* programmed quite a bit on the hobbyist level, and have produced a few simple games, though nothing fit for release. As I recall Myst, the graphics weren't all that special by today's standards. Now Riven, I suppose I could just barely crank
Re:We could re-do "real artists"...better, even! (Score:1)
But Uncle Anonymous, I *is* fallin' all ovah myseff tuh join de OSS! Been in it fer years!
Re:We could re-do "real artists"...better, even! (Score:2)
I do this as a hobby, too, although I've been creating game objects for Morrowind mods, not complete 3d scenes. I find that to get something look just right, it takes a lot of tweaking, contemplating, experimenting - in other words, a lot of hou
Re:We could re-do Myst...better, even! (Score:2)
I think you completely underestimate the degree of time and talent required to produce something like that. In some ways, modeling 3D is more difficult than 2D work, because you have the added complexity of lighting, texturing, and building the models themselves. Sometimes it takes several days to get just one image tweaked to a state of completion.
Re:We could re-do Myst...better, even! (Score:1)
Yes, I agree, as the work on my blog in my sig shows, I have been exploring some of this area.
Re:We could re-do Myst...better, even! (Score:2)
So is your post. Where's YOUR artwork?
Re:We could re-do Myst...better, even! (Score:1)
Re:We could re-do Myst...better, even! (Score:1)
Wrong. The state diagram alone would be weeks of work, as would creating worlds of textures and modelling, rendering each point of view shot in each required state, and tracking everything to make sure they're seamless when you stitch the images together.
If it was really so easy, it would have been done.
Re:We could re-do Myst...better, even! (Score:2)
There is no reason to stitch anything together - just use POV-RAY's 360 degree camera (which, as you can propably guess, sends sampling rays in every direction and not just forward arc), and it is a relatively simple matter to provide freely rotatable c
Re:We could re-do Myst...better, even! (Score:2)
I remember the Making of Myst video, where one of the artists was discussing the level of detail in the *original* Myst, where they'd start saying something like "Well, we want a clock on this shelf. And the clock should look old, and have this kind of markings on its front, and around the markings should be engravings, and the plate with the engravings should be screwed on, and the screws should look like the following sketch..."
Rendering and CPU technology
Re:We could re-do Myst...better, even! (Score:2)
But yeah, the ability to program a game like Myst is simplistic by today's standards, no one can argue that. It doesn't mean that 13 years ago it wasn't ground brea
Re:We could re-do Myst...better, even! (Score:1)
http://www.quandaryland.com/jsp/dispArticle.jsp?in dex=414 [quandaryland.com] I was being sarcastic about being the only one to have heard of it, but darn near close! It's ancient history, now.
What made Schizm the best game for me (second only to the complete Myst series), and killed it for everyone else, was the difficulty of the puzzles. One puzzle actually requires the use of trigonometry to solve. Another requires you to first crack a code on two seperate tablets, then tran
Re:We could re-do Myst...better, even! (Score:2)
You're kinda missing the point.
Re:We could re-do Myst...better, even! (Score:2)
Re:We could re-do Myst...better, even! (Score:2)
"What I don't get, is why this genre is so often praised and so seldom successfully imitated?"
Well, that's why. It's hard to do.
You missed the point... (Score:2)
And they're telling you that know, you don't. Despite all your prattling on about graphics and 3d and such, you missed the point.
Go ahead, make your game. Then when it sucks, you'll understand what everybody is talking about. The graphics ain't what makes the game. The sound ain't what makes the game. The story, the s
Why don't you prove us wrong then? (Score:2)
Sea-shells, trees and landscapes can be made using well chosen formula, making a game that only contains such objects wouldn't be a good idea though. Also they all need good textures and lightning...
Re:Why don't you prove us wrong then? (Score:2)
You are either blind or trolling. /hyperbole
If ever ever want to rise above the simplistic pictures you make now you have to train yourself to see the details. It's clear to me that the images are different the first I saw them, actually it was clear the moment I saw the image you linked though I hadn't seen the scene in Myst for years. Let me try to list the obvious differences, for simplicity I
Re:Why don't you prove us wrong then? (Score:2)
Re:Fine, it's impossible. Go snivel! (Score:2)
Take a given puzzle, develop the concept for it, how it moves and works. Now take that puzzle and generate 5 clues to the puzzle. Take those 5 clues and INTEGRATE them into the game worl
And in related news... (Score:5, Funny)
Re:And in related news... (Score:1)
Re:And in related news... (Score:2)
CMYK
SiO2
Reasons for closing (Score:1)
Cyan closed due to lack of funding. They had additional projects planned but tried for about a year to find funding for them. I don't doubt any of the projects kicked ass but studios like Cyan will always fight Rocky's Lemma of Innovation Prevention: Unless the results are known in advance, funding agencies will reject the proposal. Innovators always will fight RLoI.
Of course, Cyan's recent MMO failure may have scared off investors. I only know this crap from a source within Cyan but I'm scarce on de
Sorry to bust the bubble... (Score:5, Informative)
Actually, yes it has. Myst and the Cyan studio are unfortunatly part of the dying 'adventure genre' that saw it's peak years ago and has yet to be embraced in a world of games that require fast paced, gun-toting crime lords set on City X. The inability for the PC to be seen as anything else as a MMO/FPS platform in recent years hasn't exactly helped sales either.
Myst was top dog for a long time as the highest selling game, with Sims alone as the only game to have displaced it. For a small studio like Cyan, they've already engraved themselves in video game history. Today, that's about the best you can hope for.
Re:Sorry to bust the bubble... (Score:3, Informative)
NEWS FLASH! (Score:3, Funny)
soon to be posted: Bush's chances for 2004.
Wheel of Time turns (Score:2, Interesting)
Riven came out in 1997 (Score:1)
Re:Riven came out in 1997 (Score:2)
I never installed it or played it, because at the time the PC I had didn't have enough power to run it. I figured I would install it some day when I did. I now do have a machine that could easily play it, but since I don't fuss wi
Re:Riven came out in 1997 (Score:2)
I don't believe Myst III was released until 2001, since it was scheduled to come out that in the first quarter of that year [adventurecollective.com] . I bought it not that long after it came out in my current house (which I moved into in October of 2000).
Anyway, it's too bad you're right about the death of the adventure game.
Myst and Riven (Score:2)
Also the last great Mac-only game (Score:5, Interesting)
When I saw the first PC versions of it in the early 90's, my little geek heart sank.
Re:Also the last great Mac-only game (Score:3, Insightful)
Adventure games (Score:2, Interesting)
Re:Adventure games (Score:4, Interesting)
Could someone explain this to me? (Score:2)
Re:Could someone explain this to me? (Score:2)
Re:Could someone explain this to me? (Score:2)
1997 not 1995 (Score:2)
Not that it matters, but Riven was released in 1997.
Re:1997 not 1995 (Score:2, Interesting)
I thought they closed up shop a long time ago.
Re:1997 not 1995 (Score:2)
And according to the Cyanworlds web site, they contract out their services as well.
Yes, it certainly looks like they haven't done anyt
Demo was hard for me (Score:2)
Sad. (Score:1)
Very sad indeed.
the kulakovich family
Sad (Score:3, Insightful)
Who's next, Microids??
Early 90's luxury (Score:2, Flamebait)
That all ended and residence in Silicon Valley is once again required.
Re:Early 90's luxury (Score:2)
Or did? I haven't talked to him in a little while... It sounds like this wasn't totally out of the blue. From the way he described it, people who worked there had been treating the job as "month to month" for some time now.
Anyways, I was pretty sure you were full of shit from the start, but when you listed Phoenix as an exotic location, it sealed the deal...
Riven (Score:2)
Sigh. Even Cyan couldn't improve on their own quality with the last Myst game which used modern 3D graphics techniques like OpenGL etc.
And thta's not even talking about the
Eerie timing for me... (Score:2)
I had forgotten how much I loved playing these games.
I mourn the loss.
Re:Dupe! (Score:2)
Or click on the "games" section to the left, even, there's something like 4 stories between the original and the dupe..
Knighting (Score:2)
As a side note: Cyans games are very dear to a lot ("best selling game of all times, before 'The Sims'", remember?) of people (not "players"), including me, so I'm indeed glad to see
Re:Knighting (Score:2)
For a proper salute we need three more dupes.
Re:Knighting (Score:2)
You don't think that'd be too hard to achieve, do you?
21 Dupe salute! (Score:2)
Re:Dupe (Score:2)
Re:Main Page (Score:1)
I need to get back to my baking simulator...my pie's almost done!
Re:Bundled (Score:2)
3D gets in the way (Score:2)
It's a pity that companies feel the need to make everything 3D now, Age of Mythology was crap compared to Age of Empires, URU was rubbish compared to Myst. In both cases its the prob
Re:3D gets in the way (Score:2)
I thought URU was terrible, the 3D gets in the way, I never played past the gourge because it was just such a pain walking around.
If you never played past the crest, then you really didn't play URU. Especially once you added in the expansion packs (or played URU Live, when it was around), there was FAR, FAR more to it than you would have gotten a taste of.
Give it another chance, especially now that you can find the Complete Chronicles (URU + the 2 exp packs) for so cheap.
Re:3D gets in the way (Score:2)
Isn't that my point, if the control system doesn't work well it spoils the game because the control system is all the way through it. Whatever sense of satisfaction you get from solving the puzzles countered by the quit-walking-into-the-fucking-walls-you-stupid-ava tar.
I played Myst, Riven, Myst III all the way through and loved them, but URU, no. I've tried it twice and twice is enough for anything.
I preferred Monkey Island 3 to Monkey I
Re:any way for me to play it? cedega maybe? (Score:2)
All Myst I requires is a 386. I can't remember if I played it on one with or without a IIT math/co, but all one needs is a very lame machine by today's standards and windows 3.1. In fact, I played it on an ISA graphics adapter and the only "problem" playing was the fact that transisions where slugish, but aside from that it was 100% playable on a 386-40 or 486-33. IIRC the