Questioning the Manifesto 25
Next Generation has a Q&A with Greg Costikyan, discussing the reveal of the ambitious Manifesto Games portal business. From the article: "If you look at almost any other medium there is a way for people to succeed with product aimed at more of a niche audience, with more manageable development costs. But that largely doesn't exist in the games industry because of the narrow nature of the retail channel, which is 'hit big or don't try at all'. My belief is that it possible to be successful with niche product. The technology is there; there are plenty of good games out there; the issue is probably about marketing. The question is, figuring out how to reach consumers and make them aware of it." We discussed the announcement yesterday. Relatedly, Next Gen also has a look at digital downloads from the developer's point of view, and from that of the digital distributors themselves. We took a look at the first part in that series on Tuesday.
Word of Mouth (Score:2, Insightful)
Re:Word of Mouth (Score:4, Informative)
Re:Word of Mouth (Score:2)
Yeah, just mention it on
I wonder how many people will check out the game mentioned? I probably will.
Re:Word of Mouth (Score:2)
Re:Word of Mouth (Score:3, Insightful)
Re:Word of Mouth (Score:2)
I quite often tell companies, and the PR guys I work with, to toss off if the stuff they want me to push sucks. They have to use an established marketing vehicle. The people I seed stuff to would laugh in my face if I tried to pass them some of the crap I get from these guys.
The stealth marketing really only works if the product is good, otherwise it backfires. Then you have a whole army of people p
Re:Word of Mouth (Score:2)
Re:Word of Mouth (Score:2)
Nah, all they have is a website hosted on sourceforge. No placement there.
Liero was huge when I was in highschool - and that's just a lone-dev freeware game.
Yeah, with an outlet on Gaming Universe.
The point is, these two games didn't just get built, put up on their website and just left there for word of mouth to do it's thing. They were placed where they would get noticed. True word of mouth is VERY rare.
Re:Word of Mouth (Score:2, Interesting)
Re:Word of Mouth (Score:2)
Re:Word of Mouth (Score:1)
Re:Word of Mouth (Score:1)
Star Chamber [starchamber.net] has a small, die-hard fan base, but now the developer has merged with a slightly larger company, and they've gotten together with an indie publisher (Matrix Games). I'm hopeful that SC will grow large with their upcoming release.
Anyway, I agree with the article: the key value provided by an internet publisher will be advertising. If that brings in the bucks, indie games have a shot. Otherwise, they'll always be
The "Retail" channel is also the Internet... (Score:3, Informative)
Let's not forget that there are plenty of "niche" games that survive via downloads, the shareware model, or downloadable client. EVE Online is a perfect example of a niche game that is distributed primarily (I admit I have no numbers to back this up, so I could easily be wrong) to the best of my knowlege through a freely downloadable client.
IMHO Shareware is still the most successful strategy. I downloaded (and later bought) demos of DOOM, Duke Nuke'm, Warcraft, Diablo, Starcraft, etc. Of course most of those were available through traditional retail channels, but they also predated broadband. The reality is that if I could have commercially-downloaded the full games I would have.
Re:The "Retail" channel is also the Internet... (Score:2)
then again most kids these days have their own credit cards, however ridiculous this is, so they can buy whatever they want online...but the reality is that most people don't have credit cards, and/or don't trust the internet for purchases...
Tough to break through (Score:3, Interesting)
Maybe some sort of third party site would be good. Basically, indie developers pitch in for time on a site where the reviews are done strictly by non-professional reviewers (i.e. us). You go in, see what's new and the genres you like, download it and give it a shot. If it's good, give it a high mark and inspire other people to give it a shot. I dunno, maybe there is such a site and I don't know about it.
Re:Tough to break through (Score:3, Interesting)
This isn't a bad idea, but it's already come up a lot amongst indie developers. The main problem is it takes a lot of work to make the site, maintain the site, and promote it. An indie review site like GameTunnel [gametunnel.com] for example has had thousands of dollars poured into it in order to make it a moderately successful destination for game players. The head guy there, Russell Carroll, will set up a table at shows to promote the site, put out press releases li
You want something different (Score:2)
Re:You want something different (Score:1)
This could be the dawn of a new age :) (Score:1)
Re:This could be the dawn of a new age :) (Score:1)
First, I second Starscape, Gish, and Fate, they're all good.
And some new ones:
Alien Shooter http://www.sigma-team.net/ [sigma-team.net] - The most incredible isometric shooter ever made.
Star Monkey http://www.smallrockets.com/ [smallrockets.com] - A great (though very short) vertical scrolling shooter. Ultra Assualt, from the same company, is also very good, and longer. I just prefer Star Monkey for some reason.
Zombie Smashers X2 http://z [totallyscrewed.net]