Sony Takes Aim at Xbox Live 287
Joystiq and the site ComputerandVideoGames are reporting on the first real action in the next-gen war. Sony is apparently readying a strong online service that will meet or exceed the features of Xbox Live. With no firm PS3 launch date yet released, the 360 still has the advantage, but if Sony is rolling out an online matching and media service with their (reportedly) more powerful console things could look bad for Microsoft's new system. From the article: "This story, together with the recent survey Sony conducted, should remove any doubts about Sony's online ambitions. Is it possible that Sony could create a network the size and scale of Xbox Live in such a short time. It has cost Microsoft, the world's largest software company, billions and taken years just to lay the framework for the current Live service. Sony is know for their hyperbolic marketing: the PS2's Emotion Engine, the PSP as iPod-killer; it seems unlikely they could take the crown from Microsoft on their first try, but any attempt is a huge relief. It was beginning to look like Sony didn't think the Live service was a valuable addition to console gaming, or a serious competitor to their hegemony. "
Coming soon! (Score:5, Funny)
Re:Coming soon! (Score:2)
Indeed funny, but the Sony handling of this has made me to avoid buying their products. Unless Sony offer something much better I buy from the competition. Believe me, if consumers buy 10% less from Sony than usual Sony will pay real close attention.
Re:Coming soon! (Score:2)
Re:Coming soon! (Score:2)
Re:Coming soon! (Score:2, Funny)
Re:Coming soon! (Score:3, Funny)
No... (Score:5, Funny)
Except in Soviet Russia of course, there the rootkits install Sony's new network...
Slashdot Humor (Score:4, Insightful)
Never gets old does it? Boy, the laughs never stop here at Slashdot!
Re:Coming soon! (Score:2)
You learn something new every day...
Right (Score:5, Insightful)
And the Emotion Engine is powering my workstation, Cell will dominate all electronics on the planet, the PSP will kick Nintendo out of the handheld market and beat the iPod in one fell swoop. Yada yada yada. Oh and something about incredible real-time CGI. When it all falls flat on it's face it's going to be whoever bought it's fault for not understanding the awe-inspiring vision that is exuded by the Sony corporation.
Put on your waders boys and girls, stand very still and brace yourself, the Sony people are talking and you wouldn't want to be killed by the bullshit.
Re:Right (Score:3, Insightful)
maybe you should, in fact, wait till you see it.
Re:Right (Score:3, Insightful)
There's no need for prejudice.
Re:Right (Score:2)
why sony in particular has earned your ire, I honestly cant fathom
Re:Right (Score:3, Insightful)
Sony is the worst offender when it comes to pre-launch hype. It's to the point where I don't believe anything they say anymore until it's in my hands at a store.
Neither Nintendo nor Microsoft have pushed it *that* far.
Re:Right (Score:3, Insightful)
Re:Right (Score:2)
Free? (Score:5, Interesting)
Re:Free? (Score:3, Funny)
Re:Free? (Score:3, Interesting)
My guess would be that Sony leaning towards free. I wouldn't be surprised if the PS3 came with some free service for messaging and starting up games, like Xfire or All-Seeing Eye, with developers left on their own for dealing with online play, which is pretty similar to the PC model of online gaming. This is just my guess.
But remember, nothing is really "free". If you don't pay a monthly fee you'll be paying somewhere else, it'll just be embedded in the cost of g
SONY:Free.. and support PS2/PSP (Score:3, Insightful)
DEAR SONY:
- Please make the network adapter on the PS2 more useful.
- Please release a *FREE* or very low cost. Linux distribution. Your Linux kit was too expensive, impossible to buy separately, and quickly went obsolete.
- Please provide some sort of appliance-like web browser for the PS2
Set Linux on the PS2 free! With so
Re:SONY:Free.. and support PS2/PSP (Score:2)
Re:SONY:Free.. and support PS2/PSP (Score:2)
No, how would they pay for it? (Score:2)
Response to Microsoft - or Nintendo? (Score:4, Insightful)
Sony might have decided that if even Nintendo was doing an online route, they didn't want to be the last ones to the party. My guess is that they'll tell developers "You can still have the setup you want" (so if someone like EA wants to run thier own lobby/interface with ad revenue, they can), "... or you can use ours" (so publishers won't have to put all of thier resources into hosting servers - let Sony do it).
If so, I think it would be a good thing for Sony, if for no other reason than not look like the odd duck out.
Sorry for replying to myself (Score:5, Insightful)
Duh me.
When I finished reading how downloading games aren't just for pirates [1up.com], and the use of Steam and MS Live for purchasing games, it became a "duh" moment as to why Sony wants their own online service:
Selling games. You can buy games off of Steam and Xbox Live for around $10 to $20 apiece, which brings us to a kind of "long tail" theory: not everybody wants to buy a game for $50, but there are probably plenty who will buy one for $15 or $10 if it's fun.
Sony can use that, and if they're making a good chunk of 25% off of each game sold, that's more revenue. Nintendo already stated they wanted to have independants on their online network, Microsoft has that now (see the success of "Geometry Wars" - and Sony sees those dollars.
I should have realized that first. I wasn't thinking greedy enough. I'm sorry.
Re:Sorry for replying to myself (Score:2)
Interesting Juxtaposition (Score:5, Interesting)
To put succinctly, Sony has one shot to get it right--not to dethrone M$, but prove that its online gaming shows the potential to rival or better M$'s system.
Re:Interesting Juxtaposition (Score:5, Interesting)
We've been here before. Back in 1995, Sega announced their early release of the Saturn to get the drop on Sony. They were quite proud of themselves and thought that their $399 price tag (equivalent to Sony's expected price) combined with the early release would put them in the lead. Then the spokesperson got up to the microphone at the E3 and said three words that killed the Saturn on arrival.
"two ninety-nine"
The Playstation undercut the Saturn by a full hundred dollars, maintaining its expected lead in the market. It was released several months later to much fanfare, while no one purchased a Saturn.
Will Sony pull a rabbit out of it's hat again? Maybe. All I know is that there's a lot of noise about the 360, yet not all that many people seem to have one.
Re:Interesting Juxtaposition (Score:2)
MS has shipped one and a half million xboxes already (in the period Nov 22 - Dec 31), so there are a lot of boxes out there already. Could be more, of course.
Re:Interesting Juxtaposition (Score:2)
Re:Interesting Juxtaposition (Score:2)
Re:Interesting Juxtaposition (Score:4, Interesting)
Well, there was also the small matter that the PlayStation had significantly better 3D than the Saturn; the Saturn was strong in 2D but 3D seemed like an afterthought. Plus the PlayStation had the launch title of all launch titles... Tekken.
I appreciate that the urban legend is that the three magic words "two ninety nine" at E3 caused the Saturn to fail, but I don't buy it. Price alone is not that significant a factor. If it was then the Gamecube would have been far more popular than the PS2 or Xbox. It's more about the games and the PlayStation had the better games. That's also why the Dreamcast tanked; it was a better console but PS2 had better games.
Re:Interesting Juxtaposition (Score:4, Insightful)
Wha... what?!? It was the EXACT OPPOSITE my friend. The Dreamcast has been known to have one of the best libraries available, even if it didn't quite match the PS2 on the hardware level (though still held its own). In fact, the PS2 had one of the most terribly launch titles available - the really good stuff took awhile to come down the pipeline. Meanwhile, Sega was experiencing a creative zenith at the time (which, was unfortunately overshadowed by PS2 hype). I love my PS2, but don't try and pretend it killed the DC on games at the beginning.
Re:Interesting Juxtaposition (Score:4, Insightful)
It's just that firmly entrenched means something totally different to Microsoft than Sony. The number of Live subscribers almost reached 0.4% of the number of PS2 owners in the last generation. No wonder Sony didn't try too hard to go after those customers...
Dispite all the hype, online gaming just isn't that big yet compared to the overall gaming market.
Chances are, even without an online service, if the PS3 doesn't win big this generation it won't be because of Microsoft. It'll be because of the PSP. The system that wins is the one with the big name games, and no developer is going to bet against Sony right now.
I wouldn't want to play third fiddle. (Score:4, Interesting)
Xbox Live! has, roughly, 1 million subscribers. There's been a pretty steady state number of subscribers since people would run out of interesting games on Live!, leaving a drought before the next set of interesting titles. Deathmatch, Team Deathmatch, and Capture the Flag became boring after a while.
Compare this with Nintendo's DS service. They've already peaked over 1 million people in the space of a few months, beating out Microsoft's Xbox Live! service. Surprise, surprise, Microsoft has admitted that it's not working by offering the basic service for free (after all, if you want to pay for basic access, you're going to limit your customer base).
Nintendo was right to wait and figure out the logistics. Sony was stupid to wait too long, and set some bad precedents on their front. Nintendo has managed to turn a lot of people's biggest complaint into their biggest strength with the DS online service, and it's soon going to be linked to the Revolution service. That's a pretty good lead.
Re:I wouldn't want to play third fiddle. (Score:3, Informative)
Re:I wouldn't want to play third fiddle. (Score:4, Interesting)
And yet, those three titles have drawn nearly as many players to Nintendo WiFi in a few months as it has taken Xbox Live years to. Kinda makes you think, no?
Re:I wouldn't want to play third fiddle. (Score:3, Interesting)
Um, look... (Score:2, Interesting)
But currently, Nintendo WFC supports a grand total of three games. I haven't given Tony Hawk a try yet, so I can only speak for Mario kart and Animal Crossing.
"It's there" is the only good thing I can say about it. Yes, it is a huge leap forward to at last be able to play like-minded individuals who were bored outta their minds while playing their friends on regular Mario Kart, watching the others duke it out for a good thirty seconds to see who would
Live is a success (especially in context of DS) (Score:2)
Might want to check some of your facts next time before you post. Live hasn't had a pretty steady state of subscribers. Back in July it was above 2 million subscribers. And looking at a random list of the 25 mo [majornelson.com]
Friendly Advice (Score:2, Informative)
HOW is this news? (Score:3, Funny)
That's like saying Ford will be coming out with a car that has airbags! Or the pepsi company launching a new "soft" "drink" that is carbonated! And they're saying it will taste better than coke or fanta.. I'm so excited!
Re:HOW is this news? (Score:3, Informative)
Re:HOW is this news? (Score:2)
The real news here is that the gaming journalists and analysts that have been speculating as to Sony's motives and plans have all been called out. Yet people will continue to believe the crap that these 'expert analysts' and paid industry shills that call themselves gaming journalists pump out.
The only people who believed that crap in the first place are the same people who believe the PS3 is going to cost $500 bec
Re:HOW is this news? (Score:5, Insightful)
I'm guessing the fact that Nintendo revealed they were working on something similar (and you can already see some of the progress with wireless DS functionality in Mario Kart DS), really pushed Sony to do a complete 180 and claim they're going to have Live features, "AND MORE!!!!".
Personally, I'm doubtful they can really pull it off that quickly, if they truly intend on releasing this year. I'm guessing they'll just have some basic functionality, maybe an interesting feature or two that no one has yet (which I'm sure will be hyped plenty), but then miss a lot of the other stuff that Live does have. That will be "version 2", due out in 2007. Even if Sony is able to pull off the implementation (and yes, they DO have some online experience, thanks to Everquest and Star Wars: Galaxies), it's still a lot to expect from 3rd party companies to suddenly comply with whatever online API that they hack together in the next few months.
That said, it would be nice to have some online feature parity across all the consoles. It just drives more competition and (hopefully) good innovation.
Re:HOW is this news? (Score:2)
Re:HOW is this news? (Score:2)
Free multiplayer is possible, obviously, sin
Re:HOW is this news? (Score:2)
Re:HOW is this news? (Score:2, Troll)
And yet even at Microsoft's ridiculously discounted price only a small fraction of gamers are signed up for Live. In fact, Microsoft has yet to break the 10% barrier. It's a small wonder that Sony wasn't rushing to enable "online" gaming to the same extent that Microsoft has. As of this point there is little evidence that XBox Live will ever be a good investment. It is estimated that Microsoft has spent ove $1 billion dollars in the development and marketing of XBox Live and currently they have only 2 m
Re:HOW is this news? (Score:5, Insightful)
There's a reason for that. It's not the Live service itself; that's fine. It's not the technology; that's mature and stable. It's not the prerequisite ADSL; that's a sunken cost already. It's not even the subscription cost; that's so minor compared to the cost of hardware and ADSL and games that it barely registers on the credit card.
The problem with Live is the 2 million users... they're all asshats. Campers and twerps and abusers and nidjits and teasers and lamers but never a decent person worth playing a game with. It's all "ph0ck j00 l@mer i ph0cked j00r mom" and damn it to hell if I'm going to pay $29.95 per month to listen to that crap. The microphone headset was the stupidest thing Microsoft ever did; reading that abuse is bad enough but there's no way that I want to listen to some mouth-breathing 14 year old cursing in his pre-pubescent squeaky voice whenever I waste his talentless avatar.
Online games are ruined by the average gamer. No thanks. I'll play games with people I know, in the same room, so that the anonymity of Live can't tempt them into acting like an asshat.
Re:HOW is this news? (Score:2)
Additionally, Sony's mantra regarding online games on the PS2 has for years been, "We let the game developers handle it". I find it hard to believe that they would constantly repeat that line, yet secretly be working on an online system in the background. Is it possible? Sure, anything's possible. Is it likely? Not at all.
Now, we COULD see Sony send a lot of their developers currently work
Real action in the next-gen war (Score:4, Funny)
http://www.mc.com/powerblock200/ [mc.com]
It knocks the stuffing out of any Sony PS3.
Re:Real action in the next-gen war (Score:2)
Jaded about online console games... (Score:5, Insightful)
Actually when I heard you had to PAY to change the skins, I backed off completely. Where are the days when you paid for a product and just enjoyed it without a constantly being nibbled to death by Credit Card Ducks?
No sir, I will still to my "alternatives", as offline as they may appear to MS, Sony or Nintendo until one day one of these companies gets a clue stick and sets up their system to be more P2P in nature then B2B.
GIMME MY FREE MULTIPLAYER ONLINE! (not like the game, the console the internet connection cost me anything eh?
Yo Grark
Re:Jaded about online console games... (Score:2)
Re:Jaded about online console games... (Score:2)
Every user account is tied to a credit card and a real identity. If you ban a player from your game you are hosting (or you file a complaint on a player), they can't create another ID or just switch their IP address. Sure, if you ban them from the game you are hosting, they can always pay another $50 dollars for a years membership, but most likely they aren't going to do that (especially when you can just ban THAT ID if they give you trouble... annoying people are going to go th
Re:Jaded about online console games... (Score:2)
I've spent a lot of time online with both the PS2 and Xbox live. There is no difference in the overall amount of idiots and losers between the two. Each title has different percentages but that is a function of the target age of the typical player of that game, not
Re:Jaded about online console games... (Score:2)
Ah, but that's a double-edged sword, when you're NOT the one hosting the game. As Blizzard has shown with WoW, the fact that the asshats are paying makes the company less likely to ban them for being asshats and losing that fee. As soon as the population has a non-trivial population of asshats (u
Re:Jaded about online console games... (Score:5, Informative)
Your complaint sounds a lot like those who hate the idea of paying monthly for MMOs. Sorry, that's just the cost of doing business. If there weren't people willing to pay for it, then yes, you'd have a lot more things that were just "free"
One final thing
Yep, in the end, sombebody pays (Score:2)
There's also the authentication question. One problem with a non-centr
Re:Yep, in the end, sombebody pays (Score:2)
correct an Xbox isn't a suitable server.
But a linux box IS. Think about how many of the mentioned genre have linux servers for windows only games.
I am quite sure maintaining a server list is easily doable too, gamepy turned that into a business, while there are still other sources for master server lists (a http served text file still works too)
unlock the backend and the po
Re:Yep, in the end, sombebody pays (Score:2)
My point is that the beauty of consoles is in the simplicity. When one company totally controls the hardware and development platform, there aren't the problems you encounter in the PC world. No driver incompatibilities, no inadiquate hardware, etc. You buy a game
Re:Jaded about online console games... (Score:2)
Yo Grark
Re:Jaded about online console games... (Score:2, Informative)
Infrastructure (Score:3, Insightful)
mmhmm (Score:5, Funny)
Re:mmhmm (Score:2)
You need to check your sources. I happen to have it on good authority that Duke Nukem Forever will be a Infinium Labs: Phantom exclusive!
Value of online play (Score:2, Insightful)
Your average Playstation gamer has GTA, a couple sports/wrestling games, and plays with a few buddies huddled around the TV. They have no interest in challenging anonymous strangers, nor to continue paying usage fees for a console they've already sh
Smaller games for sale online (Score:2)
So I look forward to a an online service, not to let me play against other so much but instead to make possible the creation and sale of smaller simpler games that will be easier to pick up on a whim.
Hopefully the service will be free and they'll make it up in online sales.
Re:Value of online play (Score:2)
1)Only the hardcore gamers have 360s due to the shortage. I'm surprised the percentage isn't even higher, given the fact.
2)Logging into Live doesn't allow people to play games on it. How many of those people actually bought anything or subscribed, vs how many people saw the menu option and clicked it to see what it did? I'd expect that the vast majority are in camp 2 here.
So far, I don't see anything that makes me think 360 live will have higher penetration than xbox 1 did.
Lowering My Heating Bills! (Score:2)
I love xbox but... (Score:2)
The lack of boxes available for the retail chain for the holiday kept me from getting one (and I certainly won't compete to pay $1000 for something
Re:I love xbox but... (Score:5, Funny)
The language you're quoting would be swedish...
Generally, we norwegians do not write in swedish
Re:I love xbox but... (Score:2)
You must live in the Bizarro Universe, where game console launches are meant to snag as many customers as possible in some sort of box-office-movie parallel. That's not how it is in the real world.
In the real world, Microsoft does not want any gamers to regret buying the XBox 360 yet. They would rather have a strong, solid, but small installed base that will attract the masses around
Backwards compatibility? (Score:2)
If you think Live + PlayOnline is bad, just wait until you install Final Fantasy on your PlayStation 3. Or is that one of the games it won't be backwards-compatible with?
Re:Backwards compatibility? (Score:2)
Much like the PSP (Score:2)
One thing hopefully (Score:2, Interesting)
The one thing that Sony could do to make their online presence greater then Xbox
Everybody Wears Pants! (Score:2, Funny)
Not too Hard (Score:2)
Well that's a change (Score:2)
On a side note, if this is related to them missing the purported "spring release" then that's not going to be a
Could it be with SOE? (Score:2, Interesting)
Can Sony beat out Microsoft this round? (Score:4, Insightful)
The fact is, Sony's constant "we don't need a Live service to compete with MS" has been shown to be as last-gen-thinking as the PS2's graphics currently are. Sony NEEDS to compete on this front (XBox Live/Arcade is fantastic) and isn't currently in any position to do it...at least if they launch in '06. MS is already on iteration 2 of their service for god's sake.
sony's online service is.... good enough (Score:2, Funny)
here are some possible add campaigns:
Sony's online service: more amazing than the time michael jackson came over the house to use the bathroom
Sony's online service: More amazing than the time kutaragi saved those old people from that nursing home fire
Billions? (Score:2)
Billions? The Xbox or Xbox Live? I would think that the Xbox costs billions, but not the online service.
Parabolic marketing? (Score:2)
Is there something wrong with the phrase "marketing hyperbole" that I'm missing that leads people to the above construction? I read the above and I wonder, what would constitute "parabolic marketing"?
Or is this just a hackish construction that relishes the ambiguity and punnage?
Irony of ironies... (Score:2, Funny)
Speaking of XBOX Live.... (Score:2)
Live (Score:2, Insightful)
Xbox Live is cool. Everyone says you'd be a sucker to pay, only the hardcore, it's for nerds blah blah blah. It's only a 5 bucks a month. How much do you spend on your cable bill? Xbox Live is a service that costs money to run and should make money too. Why else would they run servers? To spread joy and goodwill througout the world?
Consider the free service Battle.net. It sucks. There are routine disconects, the clunky interface, and the unregulated spam. Look how great that free service is. I much prefer
Just to clarify something... (Score:2, Insightful)
w00t! (Score:2)
Re:Yeah Right (Score:2, Insightful)
Re:Yeah Right (Score:3, Insightful)
Re:Yeah Right (Score:2)
You don't think Sony learned anything from running Everquest?
Microsoft had a big hurdle too. They had to get their system working on Windows. Look how long it took them to get Hotmail working correctly on Windows compared to how easy it was for everybody else to get massive webmail systems online, and you'll have a good idea of how much harder Microsoft makes things for themselves
Re:Well, Good and Bad (Score:3, Insightful)
I think this is a strength of xbox live. (Score:2)
Re:Pay service? (Score:2)
As I'd won a £800 ($1500) LCD TV, I figured I'd get a 360 which finally arrived last weekend. All in all I'm pleased with it and very, very impressed with how Live fits in to the whole thing.
However, you're right in that in the past, a gamer might splurge on the initial console outlay, then buy the
Re:Pay service? (Score:2)
If it sucks big time, then I'm going to wish Nintendo o
Pay as you play. (Score:2)
Re:iPod Killer? (Score:2)
the PSP was not an iPod Killer.