Steam Should Be a Seperate Company? 73
simoniker writes "As part of a larger in-depth interview over at Gamasutra, 3D Realms' Scott Miller has called for Valve's Steam digital distribution service to spin off as a separate company, suggesting: 'I would rather there emerge a leader in the market that isn't associated with a game company.' He further adds: 'I'm not a big fan of using Steam, because I'm not a fan of a strong competitor of ours having access to our download stats and revenue totals. I'd rather keep that private. Not only that, but we're lining their pockets as well.'"
Well... (Score:3, Funny)
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Also, with as delayed as it's been, is it really wise to start building a distribution architecture this late in the game?
And....do we really want another steam? Yeah it works fine now but does anyone remember the hades that people had with it in its early days?
Then he should fund a startup (Score:3, Insightful)
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Re:Then he should fund a startup (Score:4, Interesting)
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I'm not sure that's really a problem, though, except maybe for Valve. Steam going independent might make Steam win, but competition in the market would mean that I would win.
Which company creates the best product is irrelevant -- I've had good experiences with Steam, but if someone else can produce something better, something that encourages more innovation from indep
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I agree that lining the pockets of your competitor isn't the smartest thing to do, but nor is -not- being able to properly distribute your content online.
Ther
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Yep - it was called Triton, and it recently went belly-up in a spectacular manner [steamreview.org].
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And then to think I considered to buy it through Triton as Steam really did a topnotch job (imo), and I was curious if any of the competitors were able to match/beat it... I am now taking a little time to hug my hardcopy if you don't mind
From the article it seems that 3DRealms didn't have any direct stakes in it (the company responsible for Triton), so my assertion of th
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Still most definitely working on MINERVA - have a look at my development blog thingy [hylobatidae.org] for information. Such as, HDR screenshots! [hylobatidae.org]
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I didn't consider Spider-Man, Star Wars, and Lord of the Rings competition. I considered them all to be entertaining movies.
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Doom 2 looks good, hmm but so does HL2
competition, see?
Steam should be a seperate country (Score:4, Funny)
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chepati
sepArate (Score:1, Informative)
QQ More n00b. (Score:1)
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See it? Look at the two q's, see the lines?
Those are tears.
Would it really matter? (Score:1, Insightful)
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Valve being paid money because they own a share of Steam is one concern, but it's the data he really sounds worried about.
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Seems like an exercise in stupid (Score:2)
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Other companies who offer games through Steam and would prefer if Steam was impartial towards the games offered on the service and Valve couldn't make Steam e.g. degrade the connection speeds for a rival game in order to promote their own games.
It could be better.. (Score:5, Insightful)
By spinning Steam, Valve opens up the revenue stream that is their competition. The new company can be a lot more profitable that way. If more companies jump on Steam, it could easily go from 'a leader in digital distribution' in marketing literature to 'Hunh? You don't have Steam? Noob, what the hell is wrong with you?' to the public.
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The way Steam is now, it does exactly what Valve wants it to do and no one else is breathing down their neck. Valve seems to be pretty self contained, make their own schedules, and release a product when it's done (as evident by the requisite one year delay for every release...). I doubt they'd want to be involved with anyone that would compromise thei
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First, spinning Steam onto a subsidiary isn't going to garner any more cash from other developers/distributors. The money still ends up in the same pockets, and Valve's games would still get preferential treatment.
Second, if they sold Steam they would probably have to pay the costs their clients are paying to have their games on it.
Third, if they sold Steam and it gains popularity by
Re:It could be better.. (Score:4, Insightful)
Second, yes they would pay the same costs as others to be on Steam, which is still much less than printing up boxes and disks. It allows them to create lower volume games, and take more risks. Your first and second reasons also contridict each other.
Your third point contradicts your first point and misses the point. If they spun off Steam, then Valve itself could focus on nothing but the games, would be 1/3rd the size, and would still be profitable. Of course you are cutting the profits in half, you are dividing the company in half. But the end result could be more profit for Steam because it would no longer be limited to just Valve games.
The main point you are missing is that Steam would become the defacto standard for distribution, something they would have earned. (hell, I would buy stock if they went public) Most of the games I have purchased over the last two years have been on Steam because I like the platform, the ease of install and maintenance, the PRICE, and their version of "DRM" is not draconian. Yes, you can pirate it, but not multiplayer, and I have no issue with them making money. Making money means more good games and Steam makes it easier (and cheaper) to do so.
I can play on multiple computers, just not at the same time (similar to a "book license".) I no longer have to go to GamePlanet to get updates (holy shit, I always hated that). Cheating is minimized, I can play demos, download trailers, etc. all from a single interface. The only ads are for other Steam products, which I am actually interested in.
Steam works because it isn't a monthly fee and you get a lot for your money. It isn't perfect, but it is reasonable, works 99% of the time, is easy to use and has good games. Now, if they fuck it up and start making the rules hard to get along with, or their service gets bad or the games suck, then someone else will come up with something different. Until then, I am pretty happy as a customer and don't mind the small compromises.
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Steam was a huge risk, and had a rocky start. Valve basically leveraged the power of its Half Life franchise to semi-force market adoption of steam. A lesser title just plain couldn't have accomplished that. Now that all the risk as paid off you've got other publishers, that didn't have to risk anything, crying that they aren't getting the benefits.
Valve is 3D Realms competitor...but that goes the other way too. They're Valve's competitor as well. Why *should* they turn
On a related note... GMod 10 is out (Score:1)
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Are peopel THAT attached to GMod?
I know you can do some nifty thigns with it (and aparently that list of nifty things has increased ALOT since I last used it), but $10 for a playground?
I would rather pay $10 for sometihng that had some amount of game in it (now if you combined source forts and GMod, I would be a happy camper, and probably shell out alot more then $10)
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Nice idea, but it will not work. (Score:4, Insightful)
There ARE other companies out there that will sell you digital copies of games (Direct2Drive from IGN, Gamestop sells them, XBoxLive Arcade, and gametap is sorta in there). However they don't have a service that gives you a plat form for a way of accessign your content, a chat interface, and a server browser exept for XBLA (well, I dono, does gametap?).
I don't expect to see that many A Line games showing up as first runs on Steam because it is feedign the "competitor", however we are seeing alot of "indy" games like Darwinia showing up on Steam at (or shortly after) launch.
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I dunno. Call of Duty 2 is on there now, and that's a pretty big game. I suppose that's not exactly first run now, but it's getting a lot closer. They've been expanding their "stable" of games at a pretty good clip recently.
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Pre-emptive Strike Time (Score:3, Funny)
steam (Score:2)
Free-download and they can to technology previews, or even offer 30 day limited free-trials that expire, and
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I don't think they've been doing it for too long now. I know for the past year, but not sure how much before that.
This guy is awesome. (Score:1)
On episodic content, if the industry hasn't even matured to the point of being able to have some standardization of how games are developed, polished, and delivered(think MLA format)then I can't see episodic cont
What's in it for Valve (Score:2)
I'm sure 3D Realms would love to see Steam hived off into another company, but what's in it for Valve? Also, I don't see much difference between lining Valve's pockets or doing the same for any other distributor. Is giving money to VU or EA that much better, even supposing they move to online distribution? Especially since they're gonna take a bigger bite than Valve.
Personally, I think Steam will soon be in a position similar to iTunes, and this is what worries 3D Realms. Companies will have to start c
Stockholder value (Score:2)
Stockholder value, as an independent Stem would get more customers, increasing the total profit. Not for Valve, but for Valves stockholders.
Steam should be.. (Score:1, Interesting)
2. Not spam you with adverts for games
3. Consume less disk space
4. Allow you to trade games / sell your account
5. not be a prequisite to playing a game
6. not hog memory
7. be less ugly -eg blend in to native widgets
8. be ported to *nix
9. not use internet explorer
10. not download so much shit
Re:Steam should be.. (Score:4, Insightful)
Agreed to a point, but how much bandwidth can they really dedicate to each new release.
2. Not spam you with adverts for games
You can turn this off in options.
3. Consume less disk space
STEAM itself isn't that big, the games are.
4. Allow you to trade games / sell your account
Why? Most games have a license that precludes this, STEAM just has an enforcement mechanism built in.
5. not be a prequisite to playing a game
Kind of the whole point of STEAM.
6. not hog memory
Come on now, how much memory does STEAM really eat?
7. be less ugly -eg blend in to native widgets
Agreed.
8. be ported to *nix
Why? Porting is expensive, requires support and *nix doesn't have the marketshare to make it worth while. I'd love some Half Life2 under OS X, but I understand why they don't bother.
9. not use internet explorer
Who cares?
10. not download so much shit
Doesn't download anything you don't request.
Have you actually used STEAM or are you just repeating stuff you have read elsewhere?
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10. not download so much shit
Doesn't download anything you don't request.
Have you actually used STEAM or are you just repeating stuff you have read elsewhere?
Now then. I play HL2 etc occasionally, and the only thing that really bugs me about Steam is that it seems like whenever I play HL2, Steam has to 'update' my game, which involves 10 minutes of waiting/dicking around while it downloads some more stuff.
It worked fine the last time I played, so why can't I just play the damn game? I for one would like a "don't download any more crap, I just want to play the game" button.
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I'm not in Windows right now, but right-click on Half-Life 2 and select 'do not automatically update game', or something like that?
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I'm not in Windows right now, but right-click on Half-Life 2 and select 'do not automatically update game', or something like that?
I got all excited then, and went to try it. But currently I'm waiting for the 'Updating Steam platform' dialog to go away before I can try it out...43% complete so far :-(
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Individual gives you cash, you change the account email address to his and give him the login.
Not being able to trade games is a disadvantage to steam, but IMHO it is outweighed by the advantages.
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I quite like Steam and would consider it the best online distribution system for noobs. The best one is of course pirated FTP's or Torrent's. I've on
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1) I'll agree it could probably be a bit faster, but I never thought about it being slow until now. It doesn't really seem that bad.
2) As has been mentioned, that can be turned off. And the off switch actually works for this one.
3) I'm not sure what you mean on disk space. My wife's machine has a 40GB, the smallest one can buy new these days, and steam + office + windows + other games still o
You mean, like Nintendo? (Score:2)
Personally I think that Steam is a stroke of genius, much like iTunes - you can shop for and buy games online, and start playing them immediately, without having to go to the store and buy a physical CD.
Steam will be going away. (Score:2)
For what it was originally intended for... (Score:1)
I suppose it's just Valve's decision on if they want to take the chance on having Steam tank, or if they can at least make the same amount of profit th
Why it won't go away, unless Microsoft takes over (Score:2)
It's so much fun when you have your foot on the other guy's air hose.
Zonk: it's sepArate (Score:3, Insightful)
Moo (Score:1)
Shouldn't someone add a spellchecker to slashdot?
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There is, in the editing interface. I've used it on another site based on Slashcode. They just don't give a fuck.
What the fuck is wrong with you? (Score:2)
Well, sure, other game companies stupid enough to buy into that would profit from it, but the end result would be the same: Customer fucked.
Phooey (Score:2)