A Glimpse Into The Long Development of Final Fantasy XII 65
In a talk Thursday at the Game Developer's Conference, attendees were exposed to a rare treat: technical information behind development at Square/Enix. Programming supervisor Taku Murata, co-director Hiroshi Minagawa, and lead realtime rendering programmer Yoshinori Tsuchida were onhand to shed some light on a game many years in the making. Though the session didn't provide any dirt on those interested in the departure of game designer Yasumi Matsuno, there was plenty to take away from the highly focused discussion. "Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocated its resources with a heavy emphasis on art."
Hmmm... (Score:1)
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Article Summary (Score:3, Informative)
There i saved you the hassle of reading the article
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The combat was okay at the beginning. Then you get a few gambits, and it's more fun.
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FFXII's plot is hailed as one of the most interested, convoluted, and modern of any FF. People love it. Lots of people have said, "I wish it was released in book form, I'd read it." It was not just a recycled love story. And yet you claim this was one of the game's weaknesses?
I submit to you, sir, that you are simply not the target audience for FF games in general. Your statements and tone suggest that you have not liked the genre in general.
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I got to within 5 or so hours of the end, then quit. Why? Because, I checked to see how close I was to the end, found out, and realized that the story that I'd been waiting for for the last X hours (I don't remember exactly how long it had taken) was NEVER going to show up.
They made some GREAT characters. They DID have a story, to be fair, but it was one that should have taken 5-10 hours to play through, not the tens of hours that it actually takes. They had a Max Payne 2-length stor
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Mindflayer Hunt [daughtersoftiresias.org].
I'm guessing by your preferred gameplay style that you'd hate most MMORPGs -- running around and killing stuff for hours on end amidst pretty scenery.
Agree -- XII could certainly have done with more story. Still, what they had was pretty good. I wouldn't rate it as highly as Tactics (which was notably longer to boot), but certainly a lot better
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I'm in two minds on this one. I finished the game and never really found myself doubting that I would. However, I do kinda understand what you're saying about the storyline never really materializing.
Although I enjoyed the game immensely, I never felt myself getting caught up in the story like I did with FFX. There was something about Yuna's tragic but inevitable sl
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The plot in FF12 would have to change pace dramatically, and actually have some content, to save it p
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Haha, did the same thing, but I got a lot farther than 20 hours
Luckily, YouTube saved me from having to play the last 5 or so. Ugh, what a bad game.
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No, it was a spinoff from Final Fantasy. It later spawned the Mana series.
Doesn't matter, cuz it's the wrong one. It was Final Fantasy Legend that I was thinking of. I haven't played it in over a decade, and couldn't remember which it was. And yes, FFL was actually the SaGa series renamed. But it's enough like FF1-3 that it doesn't matter.
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FF XII had one of the slowest, most bare bones stories in any FF game. It was basically Final Fantasy Tactics Lite. There are maybe 2 big plot twists in XII. In FFT, twists of the same impact and magnitude happened ALL THE TIME. Vaan and Penelo are also the worst main characters in FF history, even worse than Tidus. They h
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I also didn't like how espers were worthless. I spent a lot of time building up, doing hunts, and trying to get espers. Finally, I just felt like it was worthless.
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Then you get a lot of gambits and you realize the game really does just play itself. (If you're not a complete moron, I mean.)
You're kidding, right? Did you never step into, say, Pharos Subterra or the Henne Mines' extra dig (esp. the abysteel switch)? Did you not, say, get Cuchulain as soon as it was available? Did you not get Zodiark, or beat Yiazmat and Omega? Are you going to say that you did all of these with the exact same gambits? Obviously not. Yes, easy areas play themse
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Still better them the random emoting of FFX. The flailing really got on my nerves in FFX.
Where most of the time was spent (Score:2, Funny)
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So... money well-spent, you're saying.
quality (Score:1)
Telling us what we already know? (Score:2, Interesting)
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I don't know about FFXII specifically, but after spending a seeming eternity in cut-scene after cut-scene in FFX, I pretty much decided I was done with the series. I buy RPGs to play the game, not to watch a movie.
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You don't play Xenosaga, you help Xenosaga play itself.
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Thanks for reminding me why I stopped playing RPGs (or at least the Japanese kind). When I want to see pretty CG, I go see a damn movie. When I want to experience a good story, I go read a damn book. But when I play a game, I want to PLAY A GAME.
RPGs stopped being interesting to me when I grew up and became a busy adult who wants to maximize his ever-decreasing free time allocated to
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Honestly, I can't stand to sit still through movies. I need to be doing something. Sitting and getting involved in a book is completely out of the picture.
The nice thing about RPGs is you can play a little bit, accomplish something in the game, and then turn it off. The game w
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The problem with that is that most console RPGs use savepoints as your only way to save and those points tend to be half an hour or more apart once the game gets going (some games go up to two hours between savepoints in later dungeons). Just playing for a few minutes won't let you progress because you can't save.
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You have games like tal
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True, some of these games have their own set of problems; however, in my opinion, certainly *not* any of the ones the FFXII suffers from
Real Reason To play (Score:2)
FFXII's story was neither interesting (political but the characters were barely flushed out and it was more event based then anything) nor did the battles resemble anything fun after a while. The li
Same thing everywhere (Score:1)
Even for the simplest game, a developer will seek to develop on the target machine, and running on the targe
FFXII (Score:2)
The combat system just isn't fun and makes no sense to me. Vaan stands around for ten seconds going "ho hum time to get hit" while I just told him to smash some guys face in with a sword. WHY!? All it does is remind me of laggy MMORPGs and that Vaan needs to stop being such a skinny little gimp and start hitting things if he even wants to be a real pirate.
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Maybe you haven't ever played BG or something like KOTOR, because to me it seemed like FFXII borrowed a lot from those games in terms of combat syste
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Once you get some speed licences and haste it's an attack every 0.5s with quick weapons like the zodiac spear.
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I don't think that's what he's talking about. I'm only a few hours in, and I think I have set my gambits correctly, but darn if Vaan doesn't just sit there in combats not attacking anything. I'm not talking about the 2-3s wait for his action bar to fill up--it doesn't fill up, he doesn't attack anything, even when he's the leader, his one gambit is to attack the foe the leader is targeting, gambits are enabled and I've chosen the Attack action to the foe I want to concentrate on. I can't figure it out--it's
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Granted, I'm only a bit in, but what I want to do is choose an opponent and have each of the physical fighters in the party concentrate on that one. I don't want them choosing nearest (because they will not then concentrate), and for the leader, I want to choose what to attack, so that their target does not change. From your post, it doesn't sound like I can do that (at the moment?).
What I don't want to have happen is for the leader to change their target unless I intervene. I don't want the leader target
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Leader
Attack -> nearest foe
2nd hero
Attack -> leaders target
3rd hero
Attack -> leaders target
This will allow you to all attack the foe nearest the leader. If you manually change leaders target the other 2 will as well. The AI prioritizes gambits from top to bottom. The top most action with a valid condition executes. If you want to use first aid when someone is weak then you need
Character
First aid -> Ally hp critical
Certain abilities like
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I appreciate your help! However, that is not what I want. For the most part, I want to concentrate on one opponent until it's down. I don't want the fact that a bat flies closer to the leader to stop him pounding on the spider, know what I mean?
I have followed your suggestion and it works "fine," I definitely appreciate it, but it's not quite what I want and I'm surprised I can't do something I want to do so early in figuring it out.
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attack->foe lowest str
or
attack->foe lowest max hp
any of the foe stat conditions almost garentee single target action.
attacking nearest often gives you the best results since there is a slight lag between leader actions and the others. The later gambits help you taylor your behavior much better. At some points you really long for a certain condition then 5 min later you can buy it fromt he shop. it's pretty comprehensive.
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Even Skies of Arcadia managed to solve this problem a long time ago. In SoA, your characters continuously
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To be fair, JRPGs were never about realistic combat. They're slowly moving in that direction (White Knight looks particularly good in that reg
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Bias (Score:3, Interesting)
Apparently you guys are int he minority since it sold insanely well. Perhaps only because of the name but it was fun. Well done. And pretty. You can't even criticize an emo love story. It was all byzantine politics. This one knocked FFVI off the #1 spot for me for FF games.
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Wow, THAT good, eh? I just started playing it and I am having some slight trouble keeping up with everyone and everything in the story but FFVI has been my favorite since its release more than a decade ago.
I hope to have as much fun as you seem to have with the game.
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Don't bother keeping up with them, they're not going anywhere.
Seriously.
Don't get too excited if you see a cutscene that looks like it might give you some background on one of your characters, because it probably won't.
Some of the characters are just great (Balthier, Fran, the prince dude) but trust me, there's nothing there
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The game itself, I love except for the fact that I have to do 50 hunts to be able to do freaking sidequests and get decent weapons.
But, the story line itself....it seemed REALLY good the first half of the game, a lot of build up...and then it seems like the writers just lost their way and it got real blurry with a bunch of stuff thrown in at the last minute..."He has gotten the sky fortress Bahamut!" WTF???
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Transcript (Score:2, Interesting)
Where'd 12 go wrong? (Score:2, Informative)
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