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The Internet Entertainment Games

Online Games to Make up a Third of All Game Sales by 2011 23

GameDaily reports on analyst research indicating that online games will be a huge part of the games market in a few years. The online portion of games sales hit roughly $3.8 billion in 2006, and is expected to grow at a rapid rate in the next few years, with Massively Multiplayer Online Games leading the way. By 2011 analysts expect that number to hit $11.8 billion, which would be about a third of all game sales. "'The main driver for sustained growth in the online games market will be the continued uptake of broadband services around the world,' said David Mercer, Principal Analyst at Strategy Analytics. 'Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market.' While digital distribution is making more and more full games available for download for PC gamers (through services such as Steam, Direct2Drive, etc.), console makers have been much slower to offer entire games for download - although Sony is starting to do this on its PlayStation Network, with Warhawk being a primary example since it's available for download or on Blu-ray disc."
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Online Games to Make up a Third of All Game Sales by 2011

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  • by svendsen ( 1029716 ) on Wednesday September 12, 2007 @11:18AM (#20574345)
    in gold farming companies
  • by toofast ( 20646 ) on Wednesday September 12, 2007 @11:28AM (#20574563)
    I hope game developers don't forget about those who prefer to stay out of the online experience. As a gamer in his early 30's, I got turned off by the online game experience years ago. At the risk of sounding scruff, I don't want to deal with childish and immature personalities, and the amount of crud coming from other peoples' microphones.
    • I don't want to deal with childish and immature personalities, and the amount of crud coming from other peoples' microphones.

      You know, if you interchange microphones with keyboards one might wonder why your on slashdot at all...

    • Re: (Score:1, Interesting)

      by Anonymous Coward
      Actually, I wholeheartedly agree. The majority of the MMO "communities" are comprised mainly of people who didn't have the social prowess to situate themselves comfortably in a real community. Not only do you wind up with a ton of social rejects, you wind up with a ton of social rejects who were ostracized in the real world and now have a sort of anonymity with which to adapt vindictive and vicious personas that they can use to lash out at other people.

      Toss in the fact that most MMOs reward players primaril
    • That's fine, but in high school (1990's) I got bored of single-player content. If I wanted to challenge myself, without others, I'd hop on my bicycle and push the limits of how far/fast I could go, or work on one of my hobbies.

      There are pockets of maturity within MMO's. It might be hard to find if you haven't played in awhile, or ever. But for example, my poison is Everquest. And while I've gone through a few guilds, from casual to hardcore, since getting married and graduating college, quitting for a few
    • Hmm, i play battlefield 2142 and rarely come across any "squeekers". I also invest time on Eve Online. I have yet to come across anything remotely childish in that game.
    • by morari ( 1080535 )
      I agree, though for differing reasons. I dislike the impersonal feel that one gets from playing against faceless adversaries. I love playing with friends and family on our LAN or gathered around the console, but I've always gotten a bitter taste from playing online. Besides, I really get annoyed with even the slightest bit of lag, which is quite a problem in some genres.
  • Another thing.. (Score:2, Insightful)

    Another thing that would help the sales is if they had some that didn't require huge amounts of memory and beefy graphics cards. I love those things and would have them if I could afford them, but I can't. The only thing stopping me from being a WoW nerd is my specs. No, these games wouldn't be as pretty and wouldn't appeal as much to some of the hardcore gamers, but it would get a lot more people "hooked" on the genre so to speak. Then a portion of those who never considered it before might start thinking
    • Another thing that would help the sales is if they had some that didn't require huge amounts of memory and beefy graphics cards. I love those things and would have them if I could afford them, but I can't. The only thing stopping me from being a WoW nerd is my specs.

      Your PC can't play WoW? Can it at least play Starcraft?

    • by nuzak ( 959558 )
      > The only thing stopping me from being a WoW nerd is my specs.

      WoW's specs are insanely low, and you can max out all settings on a $50 card. If you can't afford that, you can't afford WoW anyway.
      • Hmm. I wasn't aware of that. All of my friends who play WoW have spent hundreds on their machines. Plus I only have a laptop at the moment, so...yeah. Thanks, though, I'll look a bit more into it for when I build a new system.
        Was making a more general point, though.
        • Hmm. I wasn't aware of that. All of my friends who play WoW have spent hundreds on their machines. Plus I only have a laptop at the moment, so...yeah. Thanks, though, I'll look a bit more into it for when I build a new system. Was making a more general point, though.

          Blizzard typically makes games that require "low specs" to play so they have a large potential audience. Any machine that's "relatively new" can run WoW with no problems. If you want to check, there's a Game Advisor on the Games for Windows [gamesforwindows.com]

    • A nice thing about World of Warcraft is the art direction. The models are all pretty low polygon, but they are chosen carefully to get the most benefit out of the fewest polygons. So World of Warcraft actually has lower hardware requirements than some of its peers, but in many ways it looks better too. To go any lower in hardware requirements, they would have to really shrink down zones and reduce the clipping distance, at the expense of gameplay. I think they have a good balance of making the game look
  • by trdrstv ( 986999 ) on Wednesday September 12, 2007 @12:22PM (#20575565)
    Not because it's a bad game, but Sony fucked the Value proposition with the downloadable version by overpricing it, and crippling it with DRM. If this is how they plan to introduce full downloadable games then it won't grow nearly as big or as fast as they think.

    The BluRay version (the one worth buying) comes with a Blue Tooth Headset, manual, packaging, etc... (which includes your ability to loan it out or trade / resell it). You also have the ability to play it splitscreen multiplayer, via Lan, or online. Also retailers can discount it in an attempt to get you into their store vs the next one.

    The Downloadable version (for a grand savings of $20) can't be discounted or shared and locks the purchase to your account. You can't loan it, trade it, sell it and thanks to the dumbest implementation of DRM I've seen you can't even share it with someone locally on your couch. According to Sony, they didn't pay for the right to play it, so they can't play splitscreen multiplayer with you on the same machine (not even if they use a sub account under the master account that bought it).

    Warhawk is a lot of fun despite having no single player campaign, but please, please, please buy the BluRay version and don't support this kind of DRM bullshit.

    • By that reasoning, you're suggesting the we pay Sony for the privilege of not dealing with their pathetic DRM. Isn't there a simpler solution?
      • By that reasoning, you're suggesting the we pay Sony for the privilege of not dealing with their pathetic DRM. Isn't there a simpler solution?

        Well sure, you can boycott whoever you like, and spend your money however you chose. However those who are still going to buy Warhawk anyway should at least send the message that their current DL option for $40 is not acceptable.

        The $60 version isn't bad (I bought it), though if the $40 DL version was the only version available I'd pass. Given the restrictions

  • Some news in 2012 ?

    "Three month after major gaming studios merged with MPAA, the new MPAA declared yesterday the 3rd of december 2012 that pirates are costing billions of dollar to gaming corporations.
    According to MPAA studies prove that solo gaming is dramatically decreasing and the reason is networking and peer to peer sharing of games."

    Sounds familiar ?
  • I hope there won't be too many online games that will require subscriptions. I don't play a lot of games and I don't want to subscribe if I only play 0-2 hours a week. Hence, why I stopped playing WoW. :(

There's no sense in being precise when you don't even know what you're talking about. -- John von Neumann

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