Online Games to Make up a Third of All Game Sales by 2011 23
GameDaily reports on analyst research indicating that online games will be a huge part of the games market in a few years. The online portion of games sales hit roughly $3.8 billion in 2006, and is expected to grow at a rapid rate in the next few years, with Massively Multiplayer Online Games leading the way. By 2011 analysts expect that number to hit $11.8 billion, which would be about a third of all game sales. "'The main driver for sustained growth in the online games market will be the continued uptake of broadband services around the world,' said David Mercer, Principal Analyst at Strategy Analytics. 'Additionally, the very lucrative revenue opportunity in both the massively multiplayer segment and the electronic sell through market will continue to attract new entrants into the online games market.' While digital distribution is making more and more full games available for download for PC gamers (through services such as Steam, Direct2Drive, etc.), console makers have been much slower to offer entire games for download - although Sony is starting to do this on its PlayStation Network, with Warhawk being a primary example since it's available for download or on Blu-ray disc."
Time to buy stock (Score:5, Funny)
Single player games (Score:3, Insightful)
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You know, if you interchange microphones with keyboards one might wonder why your on slashdot at all...
Re:Single player games (Score:4, Informative)
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Toss in the fact that most MMOs reward players primaril
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There are pockets of maturity within MMO's. It might be hard to find if you haven't played in awhile, or ever. But for example, my poison is Everquest. And while I've gone through a few guilds, from casual to hardcore, since getting married and graduating college, quitting for a few
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Another thing.. (Score:2, Insightful)
What does a beefy graphics card have to do w/ WoW? (Score:2)
Your PC can't play WoW? Can it at least play Starcraft?
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WoW's specs are insanely low, and you can max out all settings on a $50 card. If you can't afford that, you can't afford WoW anyway.
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Was making a more general point, though.
Re: WoW on Laptops. (Score:2)
Blizzard typically makes games that require "low specs" to play so they have a large potential audience. Any machine that's "relatively new" can run WoW with no problems. If you want to check, there's a Game Advisor on the Games for Windows [gamesforwindows.com]
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Warhawk is a Shtty example. (Score:3, Informative)
The BluRay version (the one worth buying) comes with a Blue Tooth Headset, manual, packaging, etc... (which includes your ability to loan it out or trade / resell it). You also have the ability to play it splitscreen multiplayer, via Lan, or online. Also retailers can discount it in an attempt to get you into their store vs the next one.
The Downloadable version (for a grand savings of $20) can't be discounted or shared and locks the purchase to your account. You can't loan it, trade it, sell it and thanks to the dumbest implementation of DRM I've seen you can't even share it with someone locally on your couch. According to Sony, they didn't pay for the right to play it, so they can't play splitscreen multiplayer with you on the same machine (not even if they use a sub account under the master account that bought it).
Warhawk is a lot of fun despite having no single player campaign, but please, please, please buy the BluRay version and don't support this kind of DRM bullshit.
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Re:Warhawk is a Shitty example. (Score:2)
Well sure, you can boycott whoever you like, and spend your money however you chose. However those who are still going to buy Warhawk anyway should at least send the message that their current DL option for $40 is not acceptable.
The $60 version isn't bad (I bought it), though if the $40 DL version was the only version available I'd pass. Given the restrictions
Some news from the future (Score:1)
"Three month after major gaming studios merged with MPAA, the new MPAA declared yesterday the 3rd of december 2012 that pirates are costing billions of dollar to gaming corporations.
According to MPAA studies prove that solo gaming is dramatically decreasing and the reason is networking and peer to peer sharing of games."
Sounds familiar ?
Subscription? (Score:2)