Ken Levine Defends Lair's Control Scheme 72
A recent Gamers with Jobs podcast (well worth listening to) features co-hosting duties performed by Ken Levine of Irrational/2K Boston, makers of the title BioShock. During the podcast, Levine comes to the defense of Factor 5's Lair , saying that the folks over there may not have had much choice in how to proceed with their game. "Let me speak in these guys' defense for a minute as a game developer. I'm sure somebody came to them at some point and said, 'We have this motion control controller, and we have to make a go of it. And we really think you should try to make your game exclusively on that.' I think you're seeing a lot of this lately. Aren't there a lot of games where you're just like, 'Dude, can I just use the d-pad or the analog stick?' Ever since the DS came out I feel that there have been a lot of games like that. They've been so impressed by their control mechanic that they just really, really want you to play with that." It's still really, really bad.
He's probably right (Score:2)
Gotta love being forced to an agenda rather than making a fun game...
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Developer sympathy/solidarity isn't enough to make me actually play t
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Different can be good. Different is not automatically good. I can take a crap on your desk and tell you you're stupid or hate originality if you don't love it, but that doesn't make it true.
I would say that this:
You weren't good with a D-pad when Nintendo came out, you weren't good with an Analog Stick when Dual Shock came out, and you weren't good with Sixaxis when Sixaxis came out.
is probably true, but with respect to game developers,
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"We got the controller, it's great, new hardware! Everyone huddles around the desk and looks at it... So the first thing we did is just take the controller and use the tilt as a replacement for the joystick--we tilt left, we tilt right--and everyone tried it and it's like, 'This is crap. I don't want to play this.'"
But instead of just doing the logical thing of scrapping the idea of making Lair con
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I tried reading the source (usually there's a
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Nevermind, I found it myself...
For those besides me who would like to get hold of the raw movie file, without all the javascript and ad mess, here's the plain .wmv [gametrailers.com].
"Is there a game..." (Score:4, Insightful)
Yes. Metroid Prime III
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Raving Rabbids (Score:2)
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Re:"Is there a game..." (Score:5, Interesting)
Retro did an absolutely amazing job using the Wiimote in Metroid Prime 3. The smoothness, the reaction time, it was absolutely perfect. I was dreading it for a while after seeing what it was like playing Red Steel, but it was nothing like that. Some of the most fun gaming I've had in a long time.
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I tried all sensitivities and it was still a pain on all of them.
Prime III's control scheme wasn't all that great.
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Mortal Kombat Armageddon for the Wii is actually easier to control with the WiiMote than the d-pad. You do the special moves with simple gestures rather than memorizing long button combinations. For example, to throw Scorpion's spear, you just press the trigger on the WiiMote and make a small throwing motion towards and away from your opponent.
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For a second, I thought this guy was Hitler (Score:2, Funny)
Hell, anyone who could defend the control scheme of Dragon's Lair, probably eats puppies for breakfast.
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ON switch for stove under puppies' cage flashes white.
Wrong, wrong, wrong (Score:2, Insightful)
Yes [wikipedia.org], there [wikipedia.org] definitely [wikipedia.org] is [wikipedia.org].
Why does he think the d-pad can necessarily provide better control? The issue isn't that motion controls are by-nature loose; it's that developers are new to doing it right. Lair sucked because they did it wrong, pure and simple, and it might (or might not) have been OK if they'd worked harder at really nailing it.
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Think Castlevania for the DS with the "trace this BS shape to finish off the boss" mechanic that we all fell in love with (just kidding WTF was with that) or the "press the screen to change map types" functionality in Mario Kart DS or the horriblicious controls for games like Mario Hoops 3v3. There are man
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IMO, motion sensitive controls work best when we're capturing
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The problem though wasn't so much that the controls sucked per se, after all there might be some extremely masochistic people out there that actually like Lair's controls, it's that if you didn't like them you couldn't switch to something that you were more comfortable with. There's simply no excuse for that.
How many fighting games give you the option of D-Pad or analog sticks
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But at the same time, to pick another example have you ever played DDR or Guitar Hero on a regular pad? It's absolutely hideous, and breaks the point of it all. Wii games that work well implement the motion sensing to do things that are either plain impossible on a pad, or would feel unnatural and stup
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Your DDR and Guitar Hero examples just prove the point. What if you don't have a DDR pad, or it broke? What if you did a Hendrix number on your Guitar Hero controller, or just couldn't afford one? You have the option to use the game pad on those games...it may suck, but at least you were given the option.
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Hell, I remember having a great laugh trying to play Crazy Taxi on the Dreamcast's fishing rod controller, and I'm fairly sure the designers didn't expect it to be used that way.
I suppose though,
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Well, there's a question of appropriateness. For flight sims, it's all about the analog stick. For fighting games, you usually want to use the D-Pad because of the precise input sequences. In the case of this game, the use of motion control was not appropriate and was evidently tacked on because of politics. The end result was something that was both incomplete in execution and an inappropriate design choice. Even if you had all the engineers in the world working on it, you couldn't have made it anything bu
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Oh, God, another false dichotomy! Can we divide and conquer ourselves in any more ways?
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Wait. Isn't that what give Jedis their powers?
See? Another dichotomy!
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d-pad (Score:2, Insightful)
I absolutely hate the whole "use the [touch screen/motion sensor/whatever] just because it's there" fad. It drives me insane.
I haven't tried Metroid Prime III yet, so I can't say wheth
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First of all, "no feedback" is not entirely true. The Wiimote has a pretty intense rumble ability. And what'
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I will agree with you, but it would be even more annoying if the opposite was true. If you couldn't use the touch screen.
most of the games on the wii allow for both pointer and d-pad driven navigation. Its good to have choices.
I hate the menu navigation in Tiger Woods 08 (for the Wii). So far the rest of the game has been ok (Ive only just started playing it) but the menus are a pain in the ass.
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This is only "intuitive" after you've spent years being accustomed to using D-pad-based control schemes. For ordinary non-geek mortals, the "intuitive" response when seeing a control is to *cough* touch it.
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I'm sorry, but everyone who has spend more than 5 minutes with an electronic device in their lives tends to look for a button to control a device. I don't know though, maybe you're the exception...maybe you're the guy pawing at his car window because he's trying to drag it down rather than hitting the "button".
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ATM's have a mouse now?
But seriously, a mouse is another device with buttons that you press, instead of pressing the screen directly. It's no different than us
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You mean everyone over the age of 8 who plays (or played) console or handheld games? You don't have to be a non-ordinary geek to know how to use a dpad-menu. D-pad menus are, in fact, intuitive - I have a four-directional button on the left of my controller (gee, what does that do?) so I would expect that pressing the 'down' button would move the current selection down, 'up' should move it up, and so forth.
My 10-year-old little brother whose DS I used had a Game Boy, Game Boy C
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Proper feedback's pretty rare in all games man (if you can even called rumbling feedback), and until they come out with a fullscale Darth Vader robot with which to duel and play father-son catch, I'll certainly settle for the wiimote game thank you.
From someone who actually listened to the podcast (Score:5, Informative)
Re:From someone who actually listened to the podca (Score:4, Funny)
Re:From someone who actually listened to the podca (Score:2, Insightful)
Lair's problems (Score:2, Interesting)
Lair's real problems are elsewhere. The biggest annoyance is the way the damn thing inserts ten second cut scenes in haphazardly during combat. You'll be in intense combat, trying to get a bead on something and suddenly you're looking at some stupid scene about something blowing
Give the novel controllers a rest already (Score:4, Insightful)
Fancy controllers might be ok for games which get dragged out once every couple of months when you have friends over and nothing better to do, but for those who, like myself, like to put in a substantial amount of time every week gaming, you just can't beat either a traditional two-analogue-sticks console controller or a keyboard and mouse combo. Far more precision, far less hassle and far more engagement. Right now, the best console controller on the market is the 360 controller, hands down.
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Not everyone wants to play games with a remote control or swing their controller around for specific events, but we still want to actually play those games. I was thinking specifically of those two next gen consoles, but the DS is another great example.
You either end up with games that are simply less fun to play because of the fact that there is forced motion sensing (Lair, Excite T
Tennis (Score:2)
Wii Tennis rocks.
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