Will Wright's Spore To Release Sept. 7th 186
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
Happy Darwin Day (Score:5, Interesting)
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Re:Happy Darwin Day (Score:4, Funny)
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And if only they could find a reason to delay the release date until a year from today, they'd hit the 200th anniversary of Darwin's birth!
Wait, no, bad, I don't want to give them an excuse to delay further...
Maybe they can delay the PS3 version until 2009. PS3 owners are used to getting late versions of games anyway.
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Re:Happy Darwin Day (Score:4, Funny)
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Sorry to burst your bubble, but Intelligent Design IS Creationism, just renamed to fool people on purpose. I'm sorry you fell for the Dicovery Institute's trick. Read about the Wedge Strategy [wikipedia.org] and the accidentally leaked Wedge Document [antievolution.org].
-Don
Re:Happy Darwin Day (Score:5, Interesting)
http://en.wikipedia.org/wiki/Theistic_evolution [wikipedia.org]
http://en.wikipedia.org/wiki/Theistic_evolution#Relationship_to_intelligent_design [wikipedia.org]
You say I fell for Discovery Institute's trick, but it seems you are under the impression that anyone who believes that God is the Creator must also believe that He scattered dinosaurs fossils around and that the Earth is 6,000 years old.
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My logic isn't flawed, I'm simply reporting the flawed logic and lies that the Discovery Institute themselves perpetuate, but don't tell the general public. They were very upset that the Wedge Document leaked, but it tells it like it really is. The Discovery Institute says one thing in private to their superstitious religious whack-job supporters who believe in the fairy tale of Creationism, and they say something totally different in public. That IS their Wedge Strategy. That's just what the Wedge Documen
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In this "God-less ID" theory of yours, what is the "other thing" that is creating life akin to the way scientists do? It wasn't evolution, according to that theory, and it wasn't man, so it must've been something else, some other design
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So while ID COULD, theoretically be different from creationism, in practice, it's simply a way of making creationism seem, somehow, accademic.
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You can't fool all of the people all of the time, but apparently you're one of the people they can fool 100% of the time.
-Don
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you're a god of the gaps adherent?
http://en.wikipedia.org/wiki/God_of_the_gaps#The_.22God-of-the-gaps_argument.22_in_modern_usage [wikipedia.org]
The criticism is as interresting (Score:2)
Choice quote :
""the illusion of design in the living world is explained with far greater economy
"the universe would appear the same to us whether it was designed by God or not"
By Caroll and Dawkins.
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No one gives a shit what you believe about God and creation. That's totally beside the point. All we care about is whether you want to pass it off as science and have it taught in schools as science. If you're not into that, no one cares whether you've managed to suppre
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Darwin is really not the personification of the enemy for these people - it is Mendel. An educated member of the clergy (blasphemy for some
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He or she could have just disagreed, not misunderstood. I think you'll find that most biologists or medical doctors who are religious believe something like directed evolution, and it's probably safe to say they understand the fundamentals of evolution.
Evolution is a complete theory without any sort of director, but if you believe in a higher power of any sort, it
Re:Happy Darwin Day (Score:5, Funny)
The Soul of The Sims (Score:5, Interesting)
The Soul of The Sims, by Will Wright [donhopkins.com]
Macintosh HD:XmotiveHarness:src/Motive.c
Tuesday, January 28, 1997 / 9:25 AM
This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.
I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.
This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.
My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!
Read The Soul of The Sims code here... [donhopkins.com]
-Don
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Re:The Soul of The Sims (Score:4, Funny)
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You have just perfectly summarized the point of Stanislaw Lem's [www.lem.pl] short story, "The Seventh Sally [blogspot.com]" in his excellent book "The Cyberiad [wikipedia.org]" (also reprinted in DugHof's "The Mind's I"), which inspired SimCity [wikipedia.org].
From Wikipedia's SimCity article [wikipedia.org]:
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Sigh... (Score:1)
"So Dr Adviser, I was thinking about taking quals. But Spore's coming out on September 7th so I'm going to get a job instead. kthnxbye."
Sadly, I don't think my adviser or the research
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What? ...Ohhh. I see. You actually think this means it is really going to come out on September 7th. How quaint.
You need to understand how to calculate actual release dates from announced release dates. What you do is take the delta between the last release date they announced and the current release date, divide by the
seven months out? (Score:1, Insightful)
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It's not that strange, if you define "strange" as meaning something similar to "unusual". It is a bit of a worry though -- my general impression of Spore has been of a "it's done when it's done" type of project, and aiming for an arbitrary release date seems contrary to that.
Still, I have hope. Even all those years ago when it was first demonstrated it appeared pretty gamey, even if the different phases weren't linked. And I've been seeing various hands-on previews that say the game is virtually complete.
Double Feature (Score:2, Funny)
Bring on the vaporware!
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From all the videos I've seen, it seems like the bulk of the game is finished, and the only tasks that remain are gam
Sept 7th... (Score:1, Flamebait)
Wii version has been announced, per TFA (Score:5, Informative)
The summary:
The article:
These are contradictory. I think I'll go with the story itself.
Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
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Will Wright's Spore To Release Sept. 7th (Score:5, Funny)
Underwater stage? Flying critters? Length? (Score:2)
* The so called "Underwater stage"? Supposedly this was cut in lieu of your creature moving from cell to the beach...
* Flying critters, or otherwise critters with wings?
* The length of each stage? In the latest interview he talks about difficulty levels and how that will affect it, so... How long will it take each stage on the average difficulty?
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* Flying critters, or otherwise critters with wings?
This is Will Wright we're talking about. These kinds of things will be reserved for expansion packs. You didn't think he was going to sell the you *whole* game for that price, did you?
A long wait, but... (Score:4, Insightful)
Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.
If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.
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Oh, and FYI, this doesn't mean DNF will be the best game ever.
Blue Balls (Score:3, Funny)
If he waits that long, he's going to have a hell of a case of blue balls.
Tell me why I should care about WW's "Spore" (Score:5, Insightful)
I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.
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What exactly did Einstein ever do aside from work in a patent office and publish a few papers?
What exactly did Linus Torvalds ever do aside from start a UNIXoid kernel?
What exactly did Andrew Wiles ever do aside from proving some dead guy's really old theorem?
Of course past performance never proves future returns, but by trivializing Sim City and The Sims you just make yourself look silly.
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"I didn't enjoy Will Wright's previous game series, and I found the number of expansion packs for each series to be repetitive and/or redundant. I'm sick of hearing about Spore, people have been hyping it more than the second coming of Jesus Christ(Christians) and/or The Purple Lizard God (Mormons)."
To be honest, I tend to agree, this game has been talked about to death; it looks mildly interesting to me, but not that great as a g
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I think the point is that Will Wright created the definitive game about building a city, and the definitive game about people washing dishes. There are other city building games, and other games where you push around people and see what they do, but none are as good as the simple and elegant creations that Will Wright has come up with. Following t
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SimAnt was just too confusing, but I could see it being a decent RTS.
Doesn't this qualify as a good year or bad year... (Score:2)
Re:Doesn't this qualify as a good year or bad year (Score:2)
The real reason why it took so long: (Score:2)
but will it be good? (Score:2)
Most simulation games are fun because they basically let you play god. The world is your sandbox and you can do pretty much anything you want.
Black and white had this, and had a pretty cool sandbox, with people you could pickup and throw around, and a semi intelligent animal you could train to do tricks. Then they added the "game" elements.
First, they intentionally made the interface hard to use
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fungus among us (Score:2)
Re:Great... (Score:5, Funny)
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Re:Great... (Score:4, Informative)
http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays [wikipedia.org]
The first release period was announced to be January to March of 2008.
The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
Re:Great... (Score:4, Interesting)
Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.
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Okay... And how exactly would honesty -- meaning they had initially told you that Spore would be out in Sept 08 -- have changed your computer-using situation in any way?
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For some reason I suspect you drink a lot, take zoloft, or do you just enjoy the beatings your girlfriend gives when you ask if you can hang out with your friends after work?
But seriously, I don't know about you but I'm in my 30s and if my girlfriend doesn't at least tolerate my gaming and activities then she won'
Re:Relationship advice on slashdot (Score:3, Funny)
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I care about the game. I have ever since I saw the GDC video back in 2005, before the hype even started.
Go back to playing Shoot-em-up: Blood Massacre 27
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Re:Yawn (Score:5, Insightful)
Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)
When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.
Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...
I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.
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As for the grandparent's point about chorded clicks... please Apple, I'm willing to put up with a thin 'crack' between the left and right buttons. Perhaps this'll stop the damn thing reading right clicks as left as well. It looks lovely, but my Microsoft Bluetooth gear is far more practical.
Dupe. (Score:2)
Also, if you have the capability to track who is using a pirated copy, you have the capability to ban them from your systems, right? If it's a more decentralized model, and you can't stop them, then you don't really have the capability to track them. QED.
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I love Nintendo and really don't care for Sony, but I don't see what's so 'trollish' about this question.
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I'd love to see a Star Wars MMOG where you could slip in and out of perspectives (with some load time of course). Imagine flying as an individual tie fighter, X-Wing, gunner on a battle ship, etc. (with other players or AI). Meanwhile, other players could be controlling the sides of the battle from a Homeworld-type perspective. Above them could be other players who are controlling things at a higher "Master of Orion"-perspective. This way, communication could be facilitated between players on the same team throughout these different perspectives.
So, basically, you want a MMOG that plays like Battlestations: Midway - except maybe with one more layer of abstraction.
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Not sure if thats actually good or bad, but my childish self likes it.
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Spoor (Score:2)
I think he meant he released spoor (poopy, #2, doodoo, etc), not spore. I have bad news for you: that's NOT the same as getting laid.
-Don
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Another article (Score:2)
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