US Spies Use Custom Video Games for Training 148
Wired reports that the US Defense Intelligence Agency has just acquired three PC-based video games which they will use to train the next wave of analysts. The games are short, but they have branching story lines that change depending on how a trainee reacts to various problems. Quoting:
"'It is clear that our new workforce is very comfortable with this approach,' says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center. Wired.com had an opportunity to play all three games, Rapid Onset, Vital Passage and Sudden Thrust. The titles may conjure images of blitzkrieg, but the games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think."
And in these games... (Score:5, Funny)
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Ah! I should have tried that. I kept getting booted off because I kept saying, "Kill'em all and let God sort them out!"
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That is unless you were on the Admiral's staff (double entendre intended).
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Names (Score:5, Funny)
>
Sounds more like pr0n.
Seriously, video games are a simulation environment. Makes sense to use them as training tools. This is news, why?
Re:Names (Score:5, Funny)
Didn't last very long. The honeymoon, I mean. The marriage is still going as of 7:38am, April 24, 2008. I have a feeling death is my only way out now, since my immigrant wife (Eastern Europe,now a citizen) found out about our Second Amendment and RFID technology.
Now, what were we talking about?
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And don't forget to write a neat FS while you're at it :o)
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> And don't forget to write a neat FS while you're at it
And store all of the evidence on an obscure filesystem that the police forensic examiner doesn't know how to search.
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Re:Names (Score:5, Funny)
>>
> Sounds more like pr0n.
Or titles for upcoming Jean-Claude Van Damme or Steven Seagal movies.
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refrence.. the new rocky.. why on hell's earth> wait.. think i just answered that..
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torrents ? (Score:2)
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How to Think (Score:1)
Re:How to Think (Score:5, Insightful)
Re:How to Think (Score:4, Insightful)
When all you have is a chalkboard, all you can do is a chalk talk. Now that tools are there for rapid content creation, things should change slowly.
The US was lauded years back for great hands-on engineering labs. Now that you can do virtual labs, maybe this will take a hit? As someone who has taught with both, I can tell you anecdotally that hands-on real-world wins by far...
And I thought spatial reasoning was valued as a higher level of thought? Or is that different from learning spatially?
Sadly engineering and science profs are rarely given formal instruction on educational methods. One thing that I did pick up in my limited instruction was that people learn visually and sequentially, so you need to cater to both (read+equation AND graphs+figures). Usually the visual learners get left out, so now they have a better chance in some cases...
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To denigrate any of these simply indicates the speakers bias in favor of the method which works best with them.
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One of the dimensions is visual-verbal. Lectures generally include a lot of verbal content (droning on) but many times have limited visual component.
Active-Reflective considers hands-on vs. sit back and analyze the situation and act later.
And there are two mor
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Re:Post-Literary World (Score:3, Informative)
I doubt that independent studies would confirm your hypothesis regarding changing styles of learning. I've not seen or heard of any accepted study which demonstrated any fundamental shift other than a decline in literacy. I would welcome any valid input in that regard.
Educators have taken up the mantra that we must change our assessments to meet new types of learning. However valid or invalid that arguement, "old" or "standard" types of le
Re:How to Think (Score:5, Insightful)
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Clearly, there will be some element of practice-seeing-doing-copying-whatever required, but good research can not be underestimated. And reading is the most effic
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I think he was trying to point out that most of the world's engineering marvels built prior to 1700 was designed and built by men who did not read or write.
The majority of the great cathedrals of Europe were created by masons whose only formal education was apprenticeships. Of course this was during a time only the clergy knew how to read and write and even kings and queens weren't expected to know how to read.
These days literacy is required and is taken for gran
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2.6 Million? (Score:3, Interesting)
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thinking about it... (Score:5, Insightful)
Cogito cogito, ergo cogito sum! (*)
* I think I think, therefore I think I am!
But seriously, I'm curious as to what part of these games is aimed at improving cognitive skills versus indoctrination? i.e. the difference between "how to THINK" versus "HOW to think."
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Re:thinking about it... (Score:5, Informative)
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Re:thinking about it... (Score:4, Funny)
Centurion: Understand? Now, write it out a hundred times.
Brian: Yes sir. Thank you, sir. Hail Caesar, sir!
Centurion: Hail Caesar! And if it's not done by sunrise, I'll cut your balls off.
Attribution! (Score:2)
Yes!!! But... I didn't know who wrote it, just that I'd heard it many years ago. Thanks for the attribution!
Branching storylines? Can we have some? (Score:4, Insightful)
What would it take to get some real branching storylines in games for us ordinary mortals?
That's always been one of my major gripes with most games that have a story: none of your decisions can affect it aside from "Whoops! You failed! Now the world ends!"
...and if someone knows of some such games that do exist, I'd appreciate knowing about them, especially if they're not PC-only ;-)
Dan Aris
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Sounds like it's worth a try. Unfortunately, it apparently does not currently work under Wine. In fact, there is a specific bug [winehq.org] for exactly that...not sure if that's a good thing or a bad thing, but at least it appears to be a) known, and b) on the list of bugs to fix for 1.0 :-)
Dan Aris
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The end results had little variation, but the path through the sim would change greatly. Not exactly branching logic, but quite variable.
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Apologies; I should have said "not PC- or PC-and-XBox-only", which cuts out all of those but KotOR, and I'm not that big a Star Wars geek...though I may have to try it eventually if it really does have a nonlinear storyline, just to support Mac gaming ;-)
Dan Aris
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You can beat the game in a couple hours. The fun comes from playing it over and over again making different choices. Played that game a lot... and never did find all the endings. Storyline differs drastically based on your choices. Although the base plot of government army coming to take over the village and kill the non-peons doesn't change... what happens in the days leading up to that climatic event does.
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Fallout (Score:2)
Spy training? (Score:2)
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Start game (Score:5, Funny)
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Re:Start game (Score:5, Funny)
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Re:Start game (Score:4, Insightful)
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Only on Slashdot could this be rated as "3, Informative". On any other nerdy site it would be "3, Funny". And of course if it were an ordinary site it would be "-50, Baffling".
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My guess is that the other posts surrounding this thread about being eaten by a grue did not follow the command/response formatting like the above parent threads? *shrug*
Or perhaps someone was just being gracious with karma. :-)
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this could possibly be good, but... (Score:2)
Now we want this type of training for analysts? I'm torn. I know that computer-based training is effective. But intelligence analysts? Where's Jack Ryan when you need him?
Neat! (Score:3, Funny)
Torrent please? (Score:2, Funny)
Because I don't suppose it's coming up on Steam anytime soon...
out of curiousity... (Score:4, Interesting)
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Answered my own question, I think.
According to this document [af.mil], Psychology of Intelligence Analysis, Center for the Study of Intelligence, Central Intelligence Agency, 1999, they are:
1. Identify the possible hypotheses to be considered. Use a group of analysts with different perspectives to brainstorm the possibilities.
2. Make a list of significant evidence and arguments for and against each hypothesis.
3. Prepare a matrix with hypotheses across
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Spies? (Score:5, Interesting)
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Next James Bond movie (Score:1, Funny)
Oh that's great... (Score:5, Funny)
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I mean, come on, nobody even knows what they *look* like.
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WEST OF BAZAAR
YOU ARE STANDING ON A STREET IN BAGHDAD. IT IS VERY DARK.
> look
IT IS VERY DARK. YOU ARE LIKELY TO BE EATEN BY AN IRAQI WITH MISSILES.
> what is an iraqi with missiles
THE IRAQI WITH MISSILES IS A SINISTER, LURKING PRESENCE IN THE DARK PLACES OF THE EARTH. ITS FAVORITE DIET IS SOLDIERS, BUT ITS INSATIABLE APPETITE IS TEMPERED BY ITS FEAR OF LIGHT. NO IRAQI WITH MISSILES HAS EVER BEEN SEEN BY THE LIGHT OF DAY, AND FE
Unimaginative Militarist Morons (Score:3, Funny)
Rapid Onset, Vital Passage and Sudden Thrust
good Grief - they sound like titles to REALLY BAD MOVIES, the kind with some violent dork like Steven Seagal or Chuck Norris in it.
Those kinds of titles are so lame, my friends and I no longer use them as they are utterly generic, so we call them "Adjective/Noun Movies".
RS: "What did you do this weekend?"
OldFriend: "Saw a movie."
RS: "which one?"
OF: "Adjective Noun with Steven Seagal."
RS: "Oh. How bad was it?"
OF: "OK. Lots of shit blowed up. The Ingenue had a really nice rack. Oh, and a bad guy's head exploded after he picked his nose. That was funny. And the ingenue had a REALLY nice rack."
RS: sounds terrible.
OF: It was. nice rack, though.
Whenever I see a modifier noun title, I get VERY suspicious, and if the words suggest some kind of violence or suddeness, then it's sure to be a stinker. I mean, when would we EVER see some violent POS called "Fluffy Tufts"?
RS
They should've bought "Thief" (Score:2)
Do you get to water board people in the game? or o (Score:2)
Uh...how is this news? (Score:2)
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Please explain to me how water arrows are used to disable fluorescent lighting. I always knew it could be done somehow!
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