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Blizzard Is Getting Rid of the Battle.net Name (theverge.com) 31

An anonymous reader quotes a report from The Verge: The Battle.net name is no more. Today Blizzard announced that it's moving away from using the Battle.net moniker when referring to its online services. "Battle.net technology will continue to serve as the central nervous system for Blizzard games -- nothing is changing in that regard," the company wrote in a forum post. "We'll just be referring to it as Blizzard tech instead." Battle.net originally debuted way back in 1996 alongside the original Diablo, and since then has been used to power iconic games like Starcraft, World of Warcraft, and more recent titles like Hearthstone and Overwatch. According to the company, as online multiplayer has become an expected part of its games -- and as Blizzard expanded to new platforms like Facebook Live -- the name was no longer needed. "When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name," the company explained. "Over time, though, we've seen that there's been occasional confusion and inefficiencies related to having two separate identities under which everything falls -- Blizzard and Battle.net."
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Blizzard Is Getting Rid of the Battle.net Name

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  • Greater Rifts. With the new WOW mythic token+, the mythic dungeons are working like Diablo 3's Greater Rifts. Soon somehow all the blizzard titles will be the same game, same name. The name you know...

  • Update (Score:4, Insightful)

    by snookiex ( 1814614 ) on Wednesday September 21, 2016 @05:30PM (#52934673) Homepage

    Does this mean I will have to download another 10GB patch to play, so they can update a few banners?

  • I guess this makes sense. Long live PvPGN.
  • Is that some new outreach program from the NSA?

  • After finishing the single player game, I went to try multi-player in Diablo. I created a new character, launched a game, arrived at the village and was hit by a wall of fire instantly killing the character.

    I think that's what clued me in on why MMorgs suck to people like me.

    I wouldn't do that -don't want to be anywhere close to people that would.

    • by perpenso ( 1613749 ) on Wednesday September 21, 2016 @11:38PM (#52936361)
      The multiplayer battle.net experience for Diablo was incredible, better than single player, when you somehow knew the other players in the game. Nearly every time real world and online friends met up in the game someone would comment on how this was so much better than playing with randoms.

      FWIW WoW did a better job of making play with randoms fun but still with all friends in your group it was an incredible experience.

      Which is why guilds are so popular.
      • I do remember D1 having one of the most rewarding multiplayer experiences of all of the Diablo games. I think the slower walking helped keep players from moving too far apart too quickly. D1 and D2 were both great fun to play direct, but the feature seemed to have been dropped in favour of just the stupid Battle.net alternative, so I'm afraid I'm really not sad to see that rubbish go. Hopefully this will mark a turning point in Blizzards decision to take games that don't need to be online...offline, and the
      • by Rakarra ( 112805 )

        Wow multiplayer rewards are great.
        However, the Diablo and Diablo 2 multiplayer experiences were SO bad, and so abused, that I stayed away from WoW for some time just because I didn't like the idea of it being a game where you're interacting with other people. Every single public D2 game I was ever in had the exact same thing happen: a boss dies, all the loot drops to the ground, and EVERYONE rush in and clicks as fast as they possibly can to claim every set and unique item themselves, whether they needed it

    • by fedos ( 150319 )
      My first experience was similar, only instead of a wall of fire I was met with 5,000 duped shields.

Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (1) Gee, I wish we hadn't backed down on 'noalias'.

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