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Windows

Windows 10 Will Have Screen Recording Tool 203

Mark Wilson writes: Windows 10 has not even been released yet, but that's a perfect reason to start unearthing a few secrets. Over the coming weeks and months there will undoubtedly be an endless stream of tips, tricks, and tweaks to try out, but how's this for starters? Windows 10 has a secret screen recording tool that can be used to capture on-screen activity as a video file. Taking a static screenshot is very simple. You can either hit the Print Screen key, use the Snipping Tool, or turn to one of the countless screen capture tools out there — many of which are free. When it comes to capturing video, however, it's something of a different story. Before you splash out on a dedicated tool such as Camtasia, you might want to try out Windows 10's hidden tool. It's designed for gamers really, but anyone can use it. The Game bar is a toolbar which Microsoft meant for gamers to use to capture screenshots of their high scores, as well as video footage of their gaming skills. Despite the name, it is not limited to use within games
Android

Commodore PET Smartphone Comes Loaded With C64 and Amiga Emulators 62

Mickeycaskill writes: Commodore is launching an Android-powered smartphone that lets 1980s gaming fans play their favourite retro titles. It runs a custom version of Android 5.0 Lollipop and lets you play both old Commodore 64 and Amiga games with its preinstalled VICE C64 and Uae4All2-SDL Amiga emulators. Configurations vary between 2GB and 3GB of RAM and 16GB or 32GB of storage, with a 5.5 inch display and 1.7GHz processor included in all versions. The Catch? It's only available in France, Germany, Italy and Poland to begin with, but other markets are set to follow.
Games

Interviews: Ask Brianna Wu a Question 727

Brianna Wu is the head of development at Giant Spacekat, a company specializing in cinematic experiences using the Unreal engine. She’s also a frequent speaker on women-in-tech issues and was one of several women subjected to a campaign of attacks in Gamergate. Wu has worked as a journalist and politico. She currently has a patreon campaign which helps to offset the costs of doing speaking engagements and work to further the goals of feminism and women in tech. Brianna has agreed to give us some of her time and answer any questions you may have. As usual, ask as many as you'd like, but please, one per post.
Businesses

Satoru Iwata, Head of Nintendo, Has Died At 55 56

An anonymous reader with the news, announced with a statement released by Nintendo on their homepage, that Nintendo president and CEO Satoru Iwata died of a bile duct growth on the 11th of July, 2015. The news is noted by Kotaku and by Engadget. Wikipedia notes that Iwata was the first of the company's presidents to be unrelated to the Yamauchi family through blood or marriage.
AMD

Air-Cooled AMD Radeon R9 Fury Arrives For $100 Less With Fury X-Like Performance 77

MojoKid writes: When AMD launched the liquid-cooled Radeon Fury X, it was obvious the was company willing to commit to new architecture and bleeding edge technologies (Fiji and High-Bandwidth Memory, respectively). However, it fell shy of the mark that enthusiasts hoped it would achieve, unable to quite deliver a definitive victory against NVIDIA's GeForce GTX 980 Ti. However, AMD just launched their Radeon R9 Fury (no "X" and sometimes referred to as "Fury Air"), a graphics card that brings a more compelling value proposition to the table. It's the Fury release that should give AMD a competitive edge against NVIDIA in the $500+ graphics card bracket. AMD's Radeon R9 Fury's basic specs are mostly identical to the liquid-cooled flagship Fury X, except for two important distinctions. There's a 50MHz reduction in GPU clock speed to 1000MHz, and 512 fewer stream processors for a total of 3584, versus what Fury X has on board. Here's the interesting news which the benchmark results demonstrate: In price the Fury veers closer to the NVIDIA GeForce GTX 980, but in performance it sneaks in awfully close to the GTX 980 Ti.
Games

Someone Will Die Playing a Game In Virtual Reality 144

SlappingOysters writes: Grab It has detailed a hands-on session with horror VR title Kitchen — from Resident Evil creator Capcom — and argues how the physical reaction to the experience could lead to death. The site also believes that classifying VR games will be a challenge and many titles could be banned. Virtual Reality has a big year ahead, with the HTC Vive, Oculus Rift and Project Morpheus all set to release, while Microsoft is working on the HoloLens, which the site argues adds a further challenge to traditional gaming.
Programming

Clang Plays Tetris -- Tetris As a C++ Template Metaprogram 68

New submitter mjvzb writes: Ever wish compiling was more fun? Well, I recently implemented Tetris as a C++ template metaprogram (code at Github). The game is played by recompiling its source, taking player input by compiler flag. The runtime program is only needed to print the game screen to the console and save the game state across compiler runs.

Implementing Tetris in templates is not as horrific as you may imagine, and I've put together a post covering the details. Once you get over the syntax, C++ metaprogramming is just like functional programming.
Graphics

Square Enix Pulls, Apologizes For Mac Version of Final Fantasy XIV 94

_xeno_ writes: Just over a week after Warner Bros. pulled the PC version of Batman: Arkham Knight due to bugs, Square Enix is now being forced to do the same thing with the Mac OS X version of Final Fantasy XIV (which was released at the same time as Batman: Arkham Knight). The rather long note explaining the decision apologizes for releasing the port before it was ready and blames OS X and OpenGL for the discrepancy between the game's performance on identical Mac hardware running Windows. It's unclear when (or even if) Square Enix will resume selling an OS X version — the note indicates that the development team is hopeful that "[w]ith the adoption of DirectX 11 for Mac, and the replacement of OpenGL with a new graphics API in Apple's next OS, the fundamental gap in current performance issues may soon be eliminated." (I'm not sure what "the adoption of DirectX 11 for Mac" refers to. OS X gaining DirectX 11 support is news to me — and, I suspect, Microsoft.) Given that the game supports the aging PS3 console, you'd think the developers would be able to find a way to get the same graphics as the PS3 version on more powerful Mac OS X hardware.
Nintendo

A Look At the Rare Hybrid Console Built By Sony and Nintendo 37

An anonymous reader writes: Long before Sony and Nintendo were rivals, the two companies were partners for a brief time. In 1988 the duo started work on SNES-CD, a video game media format that was supposed to augment the cartridge-based SNES by adding support for higher-capacity CDs. In 1991 at the Consumer Electronics Show (CES) in Las Vegas, Sony introduced the "Play Station" (yes, with a space) but it never saw the light of day. Now, more than two decades later, Imgur user DanDiebold has uploaded images of the unreleased console. This particular model (about 200 Play Station prototypes were created) confirms that the system was supposed to be compatible with existing SNES titles as well as titles to be released in the SNES-CD format. In other words, it would have been the world's first hybrid console: game developers and gamers alike would be able to use both SNES cartridges and CDs. If you want to learn more about this particular prototype, check out the following thread on Assembler Games.
Games

The Plan To Bring Analytics To eSports 72

An anonymous reader writes: We're used to seeing instant replays, halftime analysis and in depth analytics in traditional sports, but now they're coming to eSports too. A new start-up, Dojo Madness, is hoping to bring the same techniques to games like League of Legends and Dota, in the hopes players can learn from their mistakes in a game when shown them. In a new interview, founder and former Electronic Sports League boss Jens Hilgers reveals that the company's main product, Dota training and replay site Bruce.GG, will use machine learning to teach itself what are good and bad plays — and he hopes to bring the tech to other games, like Counter-Strike, too. "The feedback of the users watching these videos, these input points, are allowing us to determine the relevancy of what we have done and the system will learn from that and get smarter," he says.
Google

Google's Niantic Labs Sorry Over Death Camps In Smartphone Game 135

New submitter LunaticTippy writes: For those unfamiliar with Ingress, the game has GPS coordinate portals that correspond to real world locations, players then use smartphones to battle for control of these portals. Many public locations with historical or artistic interest are submitted by players. It turns out some of the sites were located within concentration camps such as Dachau and Sachsenhausen. NBC reports: "In a statement to The Associated Press, Niantic Labs' founder John Hanke said the company has begun removing the offending sites from the game. He said 'we apologize that this has happened.'"
Games

Retro City Rampage Getting a DOS Version 52

jones_supa writes: There is an indie game port in works which certainly cracks a smile on one's face. Vblank Entertainment is bringing Retro City Rampage — its homage to 8-bit games and Grand Theft Auto — over to one of the influential gaming operating systems of all time: DOS! Retro City Rampage 486 is a port of Retro City Rampage DX, an enhanced version of the game featuring a story mode, arcade challenges, and free roaming. As the name suggests, if one wants to run the game natively, a beefy 486 CPU is required, along with 3.7 MB of disk space and 4 MB of RAM. But of course, DOSBox can be used as well. A release date for the DOS version of the game is not yet known.
Education

Microsoft To Launch Minecraft Education Portal For Teachers 56

Mickeycaskill writes: Microsoft wants to help educators use Minecraft to teach pupils about maths, history, creative design and other subjects and skills, claiming the game is already being used in classrooms in the US and UK. Minecraft developer Mojang was bought by Microsoft last year for $2.5 billion and the game has been featured in a number of HoloLens demos, an indication of how it sees the former indie phenomenon as more than just a game. "Very soon after Minecraft launched, we noticed teachers bringing the game into their classrooms," said a blog post. "Often inspired by the passion of their students, they started using Minecraft to design history lessons, teach language classes, explore mathematics, physics, computer science, writing, and more."
Classic Games (Games)

18 Years On, Ultima Online Is Still Going 75

An anonymous reader writes: Ultima Online was released in September, 1997. It was the game that popularized graphical MMOs, and somehow, it's still running. Rock, Paper, Shotgun took a dive into the game to see how much it's changed, and who still plays it. As the community has shrunk, it's become increasingly tight-knit, and giving up the game now means giving up a social circle for many players. Even though newer MMOs have eclipsed the game's functionality, UO has a dedication to the full adventuring experience that later games haven't replicated. From the article: "While initially I couldn't understand the appeal of Ultima, when I decided to shake off the limitations of an early level character and simply explore for myself, I found a game world with a lot to offer. Player created civilizations, unique monsters, and the sheer mystery of the world combine to keep this ancient MMO compelling. For all the ways in which the genre has improved, Ultima Online remains one of just a few MMOs that let you live an alternative life. That feeling of ownership ... combined with the diversity on offer, keeps players coming back day after day."
Graphics

Nvidia Details 'Gameworks VR', Aims To Boost Virtual Reality Render Performance 25

An anonymous reader writes: In a guest article published to Road to VR, Nvidia graphics programmer Nathan Reed details Nvidia's 'Gameworks VR' initiative which the company says is designed to boost virtual reality render performance, including support for 'VR SLI' which will render one eye view per GPU for low latency stereoscopy. While many Gameworks VR features will be supported as far back as GeForce 6xx cards, the company's latest 'Maxwell' (9xx and Titan X) GPUs offer 'Multi-projection' which Reed says, 'enables us to very efficiently rasterize geometry into multiple viewports within a single render target at once... This better approximates the shading rate of the warped image that will eventually be displayed—in other words, it avoids rendering a ton of extra pixels that weren't going to make it to the display anyway, and gives you a substantial performance boost for no perceptible reduction in image quality.'