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The Almighty Buck

How Game Developers Turn Kickstarter Failure Into Success 21

Posted by Soulskill
from the pay-me-to-overpromise dept.
Nerval's Lobster writes When you ask random strangers on the Internet to give you money, there are no guarantees. That's true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched campaigns and hit their goals. Jon Brodkin spoke with a handful of those indie game developers who succeeded on their second try; many of them used the momentum (and fans) from the first attempt to get a head start on funding the second, and one even adjusted his entire plan based on community feedback. But succeeding the second time also depended on quite a bit of luck.
Classic Games (Games)

Fifth Edition Dungeons and Dragons Player's Handbook Released 190

Posted by Soulskill
from the roll-for-free-shipping dept.
New submitter GammaKitsune writes: "The Player's Handbook for the fifth edition of Dungeons and Dragons, formerly known as "D&D Next," released today to major bookstores and online retailers across the U.S. The Player's Handbook, which contains core rules for gameplay and character creation, is one of thee core rulebooks that developer Wizards of the Coast plans to release in 2014. The Monster Manual is scheduled to release in late September, and the Dungeon Master's Guide will release in mid November. Also out today is the first of two adventure modules in which players team up to battle against the dragon goddess Tiamat.

Fifth edition has a lot to prove following the highly-controversial fourth edition, the rise of competing roleplaying game Pathfinder, and two years of public playtesting. Initial reviews posted on Amazon appear overwhelmingly positive at the time of writing, but more skeptical gamers may wish to take a look at the free "Basic Rules" posted on the official D&D website. The basic rules contain all the bare essentials needed to create a character or run your own adventure, and will serve both as a free introduction for new players and as a holdover for long time players until the remaining two rulebooks are released.
Displays

60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October 67

Posted by timothy
from the perfect-for-watching-movies-on-the-plane dept.
An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.
Programming

Switching Game Engines Halfway Through Development 127

Posted by Soulskill
from the don't-change-horse-renderers-in-the-middle-of-a-stream dept.
An anonymous reader writes: Third-party game engines are wonderful creations, allowing developers to skip a lengthy and complicated part of the development process and spend more time on content creation. But each engine has its own strengths and weaknesses, and they may not be apparent at the beginning of a project. If you realize halfway through that your game doesn't work well on the engine you picked, what do you do? Jeff LaMarche describes how he and his team made the difficult decision to throw out all their work with Unity and start over with Unreal. He describes some technical limitations, like Unity's 32-bit nature, and some economic ones, like needing to pay $500 per person for effective version control. He notes that Unreal Engine 4 has its problems, too, but the biggest reason to switch was this: "Our team just wasn't finding it easy to collaborate. We weren't gelling as a cohesive team and we often felt like the tools were working against us."
Games

Swedish Dad Takes Gamer Kids To Warzone 417

Posted by Soulskill
from the my-dad-took-me-to-a-turtle-farm-before-i-could-play-super-mario dept.
Z00L00K sends this excerpt from The Local: A Swedish father has come under fire for taking his two sons on a trip to Israel, the West Bank and occupied Syria in order to teach them the reality of war. [Carl-Magnus Helgegren is] a journalist, university teacher, and proactive dad. And like so many other dads, Helgegren had to have the violent video-game conversation with his two sons, Frank and Leo, aged ten and 11 respectively. "We were sitting at the dinner table last autumn, and my kids started telling me about this game they wanted to play, the latest Call of Duty game, and told me about the guns and missions," Helgegren told The Local on Friday. So Helgegren struck a deal. The family would take a trip to a city impacted by real war. The boys would meet people affected, do interviews, and visit a refugee camp. And when they came back home, they would be free to play whatever games they chose.
Role Playing (Games)

World of Warcraft: Warlords of Draenor Launches Nov. 13th 146

Posted by Soulskill
from the it's-that-time-again dept.
An anonymous reader writes: Yesterday at Gamescom, Blizzard announced the release date for the latest expansion to World of Warcraft, titled Warlords of Draenor. The expansion will launch on Thursday, November 13th. The launch date is 10 days prior to the game's 10th anniversary, and both will be celebrated by a lengthy incursion event in-game. Blizzard also released the cinematic trailer for Warlords of Draenor.
Real Time Strategy (Games)

Auralux Release For Browsers Shows Emscripten Is Reaching Indie Devs 44

Posted by Soulskill
from the hope-your-servers-are-ready dept.
New submitter MorgyTheMole writes Porting C++/OpenGL based games using Emscripten and WebGL has been an approach pushed by Mozilla for some time now. Games using the technology are compatible with most modern browsers and require no separate install. We've seen Epic Games demonstrate UnrealEngine 4 in browser as well as Unity show off a variety of games. Now as the technology matures, indie devs are looking to get into the mix, including this near one-to-one port of E McNeill's Auralux, a simplified RTS game, from Android and iOS. (Disclosure: I am a programmer who worked on this title.)
Media

Xbox One Will Play Media from USB Devices, DLNA Servers 112

Posted by Soulskill
from the revolution-will-not-be-streamed dept.
New submitter Mauro sends word that Microsoft has announced upcoming Xbox One support for streaming media both from attached USB devices, such as flash drives, and DLNA media servers. Compatibility with a broad list of media formats will be added by the end of the year, including .MKV files. They also followed up last week's announcement of a digital TV tuner with an interesting twist: it will be able to stream broadcasts over a local network to devices running the Smartglass app, which is available on Windows, Android, and iOS.
Hardware Hacking

Microsoft Research Brings Kinect-Style Depth Perception to Ordinary Cameras 31

Posted by timothy
from the how-far-away-you-are dept.
mrspoonsi (2955715) writes "Microsoft has been working on ways to make any regular 2D camera capture depth, meaning it could do some of the same things a Kinect does. As you can see in the video below the team managed to pull this off and we might see this tech all around in the near future. What's really impressive is that this works with many types of cameras. The research team used a smartphone as well as a regular webcam and both managed to achieve some impressive results, the cameras have to be slightly modified but that's only to permit more IR light to hit the sensor." The video is impressive, but note that so are several of the other projects that Microsoft has created for this year's SIGGRAPH, in particular one that makes first-person sports-cam footage more watchable.
Input Devices

Enthusiast Opts For $2200 Laser Eye Surgery To Enhance Oculus Rift Experience 109

Posted by timothy
from the funny-I-might-want-it-for-regular-goggles dept.
An anonymous reader writes After 30 years of wearing glasses, one man says that the Oculus Rift virtual reality headset has prompted him to get laser eye surgery. With farsightedness and astigmatism, he says, "Never thought much about the laser surgery until the Rift, that's for sure." He has an appointment to get the $2200 surgery on the 13th of this month. "For me it is clear, my eyeglasses are like an obstacle for optimal VR experience," he said. He hopes the surgery will remove his need for glasses, which can be uncomfortable inside of the Rift, if they fit at all, and cause several issues such as scratched lenses and lower field of view. Oculus plans to make the consumer version of the Oculus Rift (aka CV1) more friendly to glasses wearers, "...we have a lot of great ideas for supporting glasses in the consumer version [of the Rift] (especially since a huge portion of the Oculus team wears glasses everyday!)" they noted in their Kickstarter.
Television

Add a TV Tuner To Your Xbox (In Europe) 81

Posted by timothy
from the americans-don't-watch-tv dept.
jfruh (300774) writes "The Xbox one isn't just a game console: it's also a nifty media set-top box, and it interacts very well with your TV service — as long as you have cable. Cord-cutters will soon be able to attach their Xbox to an antenna — but only in Europe." The peripheral that Microsoft will soon release allows you to integrate over-the-air content into the Xbox One system. From the images Microsoft released it looks like the tuner is a small box with a port for an antenna cable on one end, and the USB cable on the other. Unfortunately for my readers in North America, as of now, the Xbox One Digital TV Tuner is only scheduled to release in Europe. Microsoft says it supports DVB-T, DVB-T2 and DVB-C television channels, which I hope means something to my European readers; Wikipedia tells me these are European over-the-air cable standards. The TV Tuner will be available in late October for 24.99 in the UK, and for €29.99 in France, Italy, Germany and Spain.
The Almighty Buck

The ESports Athletes Who Tried To Switch Games 146

Posted by timothy
from the obscure-sports-quarterly dept.
An anonymous reader writes "Michael Jordan's infamous attempt at baseball aside, athletes have sometimes switched sports successfully in the past — and perhaps a sure a sign as any that eSports are coming of age is pro gaming's top players are now trying to do the same. A new feature looks at the top players who've tried to make the jump from one first person shooter to another, or even between genre — from StarCraft 2 to League of Legends — and finds that while some have thrived, others has shown that each title can require a very particular, and sadly non-transferrable, skill set."
AMD

AMD Prepares To Ship Gaming SSDs 110

Posted by samzenpus
from the time-for-an-upgrade dept.
Lucas123 writes An AMD website in China has leaked information about the upcoming release of a line of SSDs aimed at gamers and professionals that will offer top sequential read/write speeds of 550MB/s and 530MB/s, respectively. AMD confirmed the upcoming news, but no pricing was available yet. The SSDs will come in 120GB, 240GB and 480GB capacities and will use Toshiba's 19-nanometer flash lithography technology. According to IHS, AMD is likely entering the gaming SSD market because desktop SSD shipments are expected to experience a 39% CAGR between now and 2018.
Graphics

Valve Discloses Source 2 Engine In Recent DOTA 2 Update 97

Posted by timothy
from the where's-the-ignition-switch dept.
MojoKid (1002251) writes News and rumors about Valve's upcoming Source 2 engine have been buzzing for months, but a recent update to DOTA 2 contains the most persuasive evidence yet that a major engine is in the works. After the last patch, the game now contains a number of programmed default paths, directories, and file names that didn't previously exist. Source-related DLLs and executables (engine.dll, vconsole.dll) have been updated to "engine2.dll" and vconsole2.dll." The tileset editor has a default Source path. There's also now an option to save files as "Source 1.0 Map Files" where no previous option existed. Here's the funny thing — while most people think of a game screenshot as the best evidence you can buy, low-level file directories, default trees, and changed application behavior is actually more persuasive. Source 1.0 was never updated to support DX11 or OpenGL 4.x, and while the engine can still be used for impressive titles, its DX9 limitations and ancient modding tools are showing their age. It's time to bring the game engine into the modern world, and hopefully these DOTA 2 updates mean that Valve is moving closer to that goal.
Sony

California Man Sues Sony Because Killzone: Shadowfall Isn't Really 1080 286

Posted by timothy
from the gaming-culture dept.
Sonny Yatsen (603655) writes A California man with nothing better to do has launched a class-action lawsuit against Sony because he claims he was harmed because Killzone: Shadowfall's multiplayer mode doesn't have native 1080p resolution as Sony originally claimed. He now demands 'all economic, monetary, actual, consequential, statutory and compensatory damages' as well as punitive damages from Sony.

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