Quake

Quake Celebrates 30th Anniversary: New Official Episode With New Maps and Mechanics (arstechnica.com) 2

To celebrate Quake's 30th anniversary, Bethesda released "a brutal new episode" — a new campaign chapter titled Dawn of the Machine "delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition..." Face deadly new twists on familiar foes, including the Rocket Ogre, Demo Dog, Blood Shambler, and more. Each variant introduces lethal new behaviours — from overwhelming firepower to explosive death traps — forcing you to rethink every encounter. Expand your arsenal with brutal variants inspired by classic Quake expansions, including the Super Axe — unleashing lightning on successive strikes — and the Laser Cannon, firing ricocheting projectiles that tear through enemies from every angle... Reality is never stable. Shift between dimensions to solve puzzles and navigate the world, or find hidden secrets scattered throughout the realms. Face enemies that rise again or transform after death, and experience encounters where the rules change without warning — forcing you to adapt or be overrun.
More details from Ars Technica: This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.

The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days. There are 19 new levels, and they have several new gameplay gimmicks, like a time loop mechanic and a disorienting-but-cool teleportation system that makes it look like the levels are changing on the fly — kind of similar to the multi-time-period levels we saw in Titanfall 2 or Dishonored 2, though in these Quake maps the time shifts happen without player input. There's also new music... The new maps have been added to the campaign list in the remastered version of Quake, and like that remaster, they're available free to anyone who already owns Quake on Steam, as well as Quake on current and last-gen PlayStation, Xbox, and Nintendo consoles.

Businesses

EA Is Now Officially Privately Owned (gamedeveloper.com) 49

Longtime Slashdot reader neoRUR shares a report from Game Developer: EA Sports FC and Battlefield publisher EA has been taken private by an investor consortium led by Saudi Arabia's sovereign Public Investment Fund (PIF). The move means the U.S. juggernaut is no longer a publicly-traded entity and is now majority owned by the Kingdom of Saudi Arabia through its PIF investment arm. Other investors include Silver Lake and Affinity Partners, the latter of which was established by U.S. president Donald Trump's son-in-law Jared Kushner.

The $55 billion transaction was financed via a combination of cash from PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF's existing stake in EA -- constituting an equity investment of approximately $36 billion. Notably, $20 billion of debt financing was provided by JPMorgan Chase Bank. The deal cleared the necessary regulatory hurdles in July, paving the way for its completion at the close of trading on August 4, 2026. It was approved by regulators in major markets such as the European Union and the United States without incident, despite lawmakers and union leaders in the U.S. calling on the Federal Trade Commission to heavily scrutinize the leveraged buyout over geopolitical and employment concerns.

XBox (Games)

Microsoft Is Bringing Xbox 360 Games to PC (theverge.com) 21

Microsoft reportedly plans to let developers bring Xbox 360 games to PC and next-generation Xbox devices, with a gradual rollout expected between 2027 and 2028. A separate disc-to-digital program would also give players transferable digital licenses tied to their physical Xbox discs, preserving the ability to resell or trade them. The Verge reports: With 360 games, developers can opt into making them backward compatible, and they will have control over things like a game's price and if it's available on Game Pass. The feature is expected to have a "gradual" rollout between 2027 and 2028 "across next-gen devices." The "full launch" of original Xbox games on PC is also set for October 2026; the initial program announced in July included just four games.

The document also includes details about a way for players to get a digital version of a game that they already own on a physical disc, which The Verge's Tom Warren reported on in July. The document says that if a player puts an Xbox One or Series game on disc into an Xbox One or Series X console with a disc drive, they'll be granted a digital license that's bound to "that disc and the player's account." The license will stay with a player across Xbox devices, but if the disc "changes hands," the license will transfer to the new person. That should mean that gamers can still trade and sell discs; once the original owner of a disc does so, they can't play the digital version they got from that disc anymore.

According to the document, a public beta for the disc-to-digital program was set for July with general availability set for August. We understand Microsoft had originally planned to test its disc-to-digital program with Xbox Insiders in July, but the beta was delayed. It's unclear if the timeline of August general availability is still accurate.

DRM

GOG Officially Expands Linux Support With Native Galaxy Client In Development (linuxjournal.com) 34

Long-time Slashdot reader pyroclast shared this report from Linux Journal: After years of requests from the Linux gaming community, GOG has officially confirmed that it is developing native Linux support for the GOG Galaxy launcher. The announcement marks one of the biggest shifts in the company's history and signals a stronger commitment to Linux as a first-class gaming platform. While GOG has offered DRM-free Linux game downloads since 2014, its Galaxy launcher has remained exclusive to Windows and macOS — until now. Although the company has not announced a release date, GOG says Linux has become a major area of investment, with development already underway...

Unlike the web-based game downloads that Linux users already have access to, GOG Galaxy serves as a full-featured game management application. The launcher currently offers features including:

— Automatic game installation and updates
— Cloud save synchronization
— Achievement tracking
— Playtime statistics
— Game library organization
— Integrated storefront browsing
— Friends lists and social features
— Cross-platform launcher integration

Today, Linux users typically access these capabilities through community projects such as Heroic Games Launcher, Lutris, or Bottles. A native Galaxy client would provide an officially supported alternative with direct integration into GOG's ecosystem...

For GOG, supporting Linux more fully aligns with its philosophy of giving users greater control over their purchased games.

The article argues this news shows Linux growing in importance for game publishers. After the rapid adoption of Valve's Steam Deck, there's also been continuous improvements to Proton and Vulkan, increasing hardware compatibility, and native Linux game development efforts.

"As more companies recognize the platform's growth, Linux users can expect broader support from game publishers and software developers alike."
Games

150-Game Discount Bundle Raises $57,000 for Videogame Workers 'Hardship Fund' (rockpapershotgun.com) 22

"An itch.io game bundle put together by Necrosoft Games and The United Videogame Workers-CWA union is a new way gamers can show their support for developers who have been let go amidst the ongoing video game industry labor crisis," writes Kotaku.

Launched Thursday, it's already raised $57,859 from 3,984 contributors. (Average contribution size: $14.52) The bundle is pay-what-you-want with a minimum purchase price of $10, offering DRM-free PC versions of games including A Short Hike, SkateBIRD, and my favorite game in the pack, Arranger: A Role-Puzzling Adventure ... The bundle will be available through August 13.
The gaming blog Rock Paper Shotgun shares more details, starting with this quote from the bundle's page on itch.io: "Reports say 33% of the industry lost their jobs in the last two years, and the jobs they could fill are disappearing as CEOs try to replace them with AI. It's hard for companies to adjust to the new shape of the game industry, but even harder for the people they should be employing... To address this in some small way, we have created a bundle with almost 150 games. The proceeds of this bundle will go toward a hardship fund for those experiencing layoffs."

Games industry workers currently out of work or under-employed can apply to this fund, which is distributed by the United Videogame Workers, to help out with basic necessities like food and rent. As a note, this is only available to US and Canada-based devs, but there's an FAQ explaining who can apply for the fund.

PlayStation (Games)

Sony Heard Backlash Over Dropping PlayStation Discs, Plans to Press Ahead (pcmag.com) 49

Sony says it will proceed with ending PlayStation disc sales in January 2028 despite petitions, boycott threats, and concerns about digital ownership and the disappearance of the secondhand market. PCMag reports: After Sony's recent earnings call, an investor Q&A session saw analysts ask about its controversial decision to end disc production across all of its consoles. The company hadn't publicly commented since its announcement and had reduced activity on social accounts and other marketing channels. Sony's chief financial officer, Lin Tao, broke that silence during the Q&A. "There are various reasons we made this decision," she said through an interpreter. "The biggest being that the digitalization of content overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of content, digitalization is progressing. "And so when we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward," Tao said.

"We have received various opinions, and people have strong views, and we understand that the community has put forth those views to us," said Tao. [...] Tao says Sony wants to "consider" the emotions of disgruntled customers, especially as titles are "connected to people's fond memories in many cases." Tao also alluded to the possibility of future measures to lessen the blow for anyone unhappy with the decision, but it appears Sony hasn't yet finalized what those may be. "In the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore," she said.

Games

Amazon Is Bringing Games to Prime Video (techcrunch.com) 17

Amazon is integrating its Luna cloud gaming service into Prime Video, adding a new "Games" tab where Prime members can play titles like "Hogwarts Legacy," "EA Sports FC 26," "Indiana Jones and the Great Circle," "Clue," and "Taboo." The games will be available starting today on Fire TVs in the U.S. and U.K., with additional supported devices and countries in the coming months. TechCrunch reports: With this move, Amazon is hoping games can turn Prime Video into a one-stop entertainment destination, borrowing a strategy from Netflix, which has increasingly embraced party games over the past several years. Since Amazon already operates a gaming service, it makes sense for the tech giant to integrate it into its streaming platform. [...] Amazon says its vision is to remove the barriers to gaming and make it accessible to anyone regardless of their experience or budget. The tech giant says Luna is designed to bring gaming to a much broader audience by removing the need for expensive consoles or gaming PCs and making games as easy to access as movies or TV shows.
Sony

Sony's Decision To Ditch Discs Was Practically Inevitable, Data Shows (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Many gamers have been lamenting Sony's recently announced decision to halt sales of physical game discs in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision. In a social media thread Thursday morning, Piscatella shared insights into Circana's tracking data on physical game sales in the U.S. dating back to 2003. A graph of those trends shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the U.S. in the last 12 months.

The newly revealed data follows on an earlier post from Piscatella highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella followed up on that stat with a graph showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the U.S. so far this year.

There are some small signs of hope for the physical game market, if you squint. Piscatella noted that aggregate spending on physical video games in the U.S. was actually up 4 percent year-to-date, compared to the year before. But that small increase is a mere blip following 16 straight years of sizable declines in physical game spending in the US, reducing a peak of $11.5 billion in physical spending in 2009 to a mere $1.6 billion for the 12 months ending in May. And Piscatella attributed the recent growth in physical spending to "the Switch 2 and physical sales growth on Nintendo platforms," while other platforms (such as PlayStation) were still seeing "percentage drops from the teens to the mid 30s" in that spending.

XBox (Games)

Microsoft Announces Xbox Backward Compatibility For PC 49

Microsoft has announced Xbox Backward Compatibility for PC, a new preservation program that will let players run select classic Xbox games on Windows PCs and handhelds like the ROG Xbox Ally. Tom's Hardware reports: "This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time," the company said in a blog post authored by Xbox "VP next generation" Jason Ronald. Alongside backward compatibility, the company says games will also include new features. The four titles in the announcement are: BLiNX: The Time Sweeper; Conker: Live and Reloaded; Crimson Skies: High Road to Revenge; and Fuzion Frenzy.

You can now buy all of these games on PC, and they're also included in all Xbox Game Pass plans. Anyone who already owns these titles digitally on console can also now play them on PC or handheld, with support for Xbox Play Anywhere and Xbox Cloud Gaming. Crucially, this appears to be a digital-only preservation effort, so it won't help anyone who only owns physical copies of these games. Xbox has reportedly been testing a way to digitize physical games as far back as Xbox One, but that hasn't yet materialized yet.

Alongside the preserved original gameplay, Xbox claims these games will let users customize graphics settings, with up to 4x resolution scaling, VSync support, Fullscreen and Windowed modes, anisotropic filtering, and enhanced anti-aliasing, with more features to come in the future. Notably, Xbox will add achievements to select original Xbox games on console and PC.
Microsoft

Union Fights Microsoft Over Layoffs at Game Studios (aftermath.site) 24

Thursday the union that helped organize thousands of workers across numerous Microsoft-owned video game studios filed unfair labor complaints against Microsoft over the layoffs of 1,600 employees. The gaming news site Aftermath says the complaints allege unlawful action: "Xbox management is required to bargain with the union over the decision of layoffs prior to implementing them during the status quo period, and we are pursuing every available avenue to protect our members," a Communications Workers of America spokesperson said in a statement to Aftermath... Speaking to Game Developer, CWA Canada president Carmel Smyth elaborated on the unions' misgivings... "Basically the employer cannot arbitrarily change working conditions while it is engaged in negotiating with the union. We will continue to file legal challenges if necessary, and do all we can to defend the rights of Bethesda Game Studios workers...."

"I'm very proud of the hard work the bargaining committees and CWA staff have put in to evaluate the legality of how the layoffs were conducted," a current id Software employee and union member told Aftermath. "It's important, even for the world's largest and most profitable companies, that there are consequences for violating federal labor law. If we hadn't explored this avenue to hold Microsoft accountable, it would be a sign to all other game executives that they can break the law and get away with it."

Legal action is just one part of unions' larger effort to hold Microsoft accountable for its decision to lay off thousands of workers. This week, CWA also hosted a series of "Save Our Devs" demonstrations outside the offices of affected studios like Zenimax, id Software, Bethesda, and Obsidian.

Crime

FBI Arrests Man Accused of Using Steam Games To Drain Victims' Crypto Wallets (techcrunch.com) 16

The FBI arrested a Florida man accused of uploading fake Steam games containing malware that stole passwords, data, and cryptocurrency wallet credentials from victims. Prosecutors say the scheme infected about 8,000 people, compromised roughly 80 crypto wallets, and stole at least $220,000 through games that appeared legitimate but secretly carried malware. TechCrunch reports: On Tuesday, the FBI arrested Zyaire Wilkins, a 21-year-old Florida resident and student. On Wednesday, prosecutors accused him and a number of unnamed co-conspirators of hacking crimes. Over the past two years, Wilkins and his partners allegedly published several malware-laden video games on Steam, including BlockBlasters, Dashverse, Lampy, Lunara, and PirateFi. Using that malware, says the FBI, Wilkins and his accomplices infected around 8,000 victims, and then hacked around 80 cryptocurrency wallets to steal at least $220,000 worth of crypto. Wilkins and the others marketed their malicious video games on Discord, LinkedIn, and Telegram, according to the authorities.

[...] After the FBI identified another person involved in the crimes, according to the complaint, federal agents interviewed them. The unnamed person said they worked with other people to raise money to launch and market the malicious games in return for sharing some of the stolen cryptocurrency. The FBI identified a specific crypto account involved in the scheme, and then traced cryptocurrency payments made with that account to buy several gift cards, including for UberEats. After subpoenaing Uber, the feds were able to see that the gift cards were linked to an account that made deliveries to Wilkins, who went by the nickname Sibel.eth online, according to the complaint. The feds then got a search warrant for Wilkins' residence, where they seized his MacBook laptop, cellphones, other devices, and digital wallets. According to the complaint, he refused to speak or answer any questions.

Microsoft

Microsoft Restores Player's 25-Year-Old Account After Nuking It Due to Hacker (ign.com) 54

Microsoft restored streamer Joshua Khane's 25-year-old Xbox and OneDrive account after it was compromised by a hacker and then suspended, putting years of personal data, baby photos, and thousands of dollars in games at risk. IGN reports: While he was "extremely happy" and thanked Microsoft for its help recovering his account and all the invaluable information therein, he levied some criticisms toward the brand for its initial response, claiming it had told him the suspension was "irreversible" at first. "It's unfortunate that such a big company can bring back your account if you ask them to," he said. "The way it all went, to me, is a little bit shady, because it's not that they can't bring back your account -- they won't bring back your account if you're a nobody."

Khane credited the community for making his story go viral and bringing it to Microsoft's attention, but felt that without their help, he would have been up a creek without a paddle. He also tied the situation to the growing conversation surrounding digital ownership, comparing it to Sony's decision to stop printing physical game discs starting January 2028.

Microsoft

Id Co-founders Carmack and Romero Respond to Microsoft's Layoffs (ign.com) 56

"I have been trying to find something meaningful to say about the Id Software layoffs," John Carmack posted Thursday to his 2.8 million followers on X.com: My "Microsoft will probably be a good steward of the brand" statement isn't aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.

I'm saddened, but I can't muster anger or outrage over it. I don't have access to the books, but I suspect that Id Software was a marginal business from Microsoft's perspective. I believe the reports that Minecraft revenues have been carrying several other studios.

To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can't rule out the possibility that executives are idiots, but that shouldn't be your default belief. I don't think there is any obvious path that would have doubled the revenue from Id games.

Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don't know.

The game isn't over yet, and I hope the studio rallies through.

Id Software co-founder John Romero also shared his thoughts on X.com: I'm so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It's a strange and painful thing to step away from a place that holds so much of your work, friendships and history.

The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today's industry. The last few games showed real care, skill and respect for what those worlds mean to people.

Romero also expressed his hope for "digital preservation" of Id's ongoing history (including code and assets). "I'm thinking of everyone at id today, and everyone else affected by yesterday's layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.

"Four Xbox studios are already out the door," noted IGN, but shared some thoughts about the future: Some have expressed concern that id Software would be unable to lead development on any new games in its current state, and that it might be relegated to support studio status. But in a new statement [posted to id Software's page on X.com] id Software said it was now at the staffing level it was back when it made the much-loved 2016 Doom reboot — and insisted it was still capable of making "great games."

"While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for... We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August."

Operating Systems

Valve Releases Proton 11 With Huge Linux Gaming Improvements (nerds.xyz) 53

BrianFagioli writes: Valve has released Proton 11.0-1, a major update to its Windows compatibility layer for Linux that makes more games playable while fixing a long list of bugs affecting existing titles. The release restores compatibility for many EA games after a recent EA App update, moves classics like Resident Evil (1996), Resident Evil 2 (1998), Dino Crisis, and SHOGUN: Total War from Proton Experimental into the stable release, and adds support for games including Gothic 1 Classic, X-Plane 12, Breath of Fire IV, and Deadly Premonition. Valve also fixed crashes in HELLDIVERS 2, restored No Man's Sky VR support, improved Steam Overlay compatibility with EA games, addressed KDE and GNOME desktop issues, and rebased Proton on Wine 11.0 with updated graphics components. The full list of changes can be found here.
Businesses

Doom Developer id Software Is Reportedly Losing Half Its Staff (engadget.com) 65

Doom developer id Software is reportedly laying off about half its staff as part of Microsoft's broader Xbox cuts. The reported layoffs potentially affects around 90 employees. Engadget reports: While neither Microsoft nor id Software have formally acknowledged the layoffs, one former member of the studio's staff, Michael Maynard, has echoed the 50 percent figure on LinkedIn. According to at least one of Game Developer's sources, that could translate to around 90 job cuts, though it's so far unclear what departments at id Software have been hit hardest.

[...] Bloomberg reported yesterday that as part of the "reset" at Xbox, ZeniMax Media, the parent company of id Software, will be focusing on its biggest franchises -- like The Elder Scrolls, Fallout, Wolfenstein and Doom -- going forward. It's possible that motivated the cuts to id Software, but the developer at least outwardly appears to be already heavily focused on Doom. The studio launched Doom: The Dark Ages in 2025 and an expansion to the game on July 7, 2026. Whatever the reason, the cuts at Xbox aren't over: While Microsoft eliminated 1,600 roles alongside the announcement that Xbox is restructuring, it still plans to lay off another 1,600 employees over the coming months.

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