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Sony

Sony Experiments With AI-Powered PlayStation Characters (theverge.com) 9

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. The Verge: An anonymous tipster has shared an internal video from Sony's PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West. The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony's PlayStation Studios Advanced Technology Group.

Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay. Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

Microsoft

Microsoft To Launch Xbox Handheld in 2025, Next-Gen Consoles in 2027 (windowscentral.com) 18

Microsoft plans to launch an Xbox-branded gaming handheld later in 2025 through partnership with a PC gaming manufacturer, followed by next-generation Xbox consoles targeting 2027, according to WindowsCentral. The handheld device, codenamed "Keenan," will run full Windows with Microsoft Store and PC Game Pass integration, featuring distinct Xbox design elements including an official guide button.

Microsoft is expected to use the device to test new Windows 11 "device aware" capabilities while reducing typical OEM bloatware. The next-generation Xbox console plans include a premium successor to Xbox Series X alongside Microsoft's own gaming handheld and new controller options with direct-to-cloud connectivity, the report said. These consoles will reportedly operate closer to Windows architecture, reducing developer porting workloads while maintaining backwards compatibility with legacy Xbox games.
AI

AI Tries To Cheat At Chess When It's Losing 67

Newer generative AI models have begun developing deceptive behaviors -- such as cheating at chess -- when they cannot achieve objectives through standard reasoning methods. The findings come from a preprint study from Palisade Research. An anonymous reader shares an excerpt from a Popular Science article: To learn more, the team from Palisade Research tasked OpenAI's o1-preview model, DeepSeek R1, and multiple other similar programs with playing games of chess against Stockfish, one of the world's most advanced chess engines. In order to understand the generative AI's reasoning during each match, the team also provided a "scratchpad," allowing the AI to convey its thought processes through text. They then watched and recorded hundreds of chess matches between generative AI and Stockfish. The results were somewhat troubling. While earlier models like OpenAI's GPT-4o and Anthropic's Claude Sonnet 3.5 only attempted to "hack" games after researchers nudged them along with additional prompts, more advanced editions required no such help. OpenAI's o1-preview, for example, tried to cheat 37 percent of the time, while DeepSeek R1 attempted unfair workarounds roughly every 1-in-10 games. This implies today's generative AI is already capable of developing manipulative and deceptive strategies without any human input.

Their methods of cheating aren't as comical or clumsy as trying to swap out pieces when Stockfish isn't "looking." Instead, AI appears to reason through sneakier methods like altering backend game program files. After determining it couldn't beat Stockfish in one chess match, for example, o1-preview told researchers via its scratchpad that "to win against the powerful chess engine" it may need to start "manipulating the game state files." "I might be able to set up a position where the engine evaluates its position as worse causing it to resign," it continued. In another trial, an AI even used the semantics of its programmers to reach its cheating phase. "The task is to 'win against a powerful chess engine,' not necessarily to win fairly in a chess game," it wrote.
The precise reasons behind these deceptive behaviors remain unclear, partly because companies like OpenAI keep their models' inner workings tightly guarded, creating what's often described as a "black box." Researchers warn that the race to roll out advanced AI could outpace efforts to keep it safe and aligned with human goals, underscoring the urgent need for greater transparency and industry-wide dialogue.
Games

Slashdot Asks: What's the Most Influential Video Game of All Time? 228

The folks at Bafta are running a public survey to identify the most influential video game ever made. When The Guardian asked prominent gaming figures to weigh in, they received a fascinating array of responses with zero overlap. Game designer Mike Bithell picked Metal Gear Solid 2, while Blumhouse's Louise Blain chose the short-lived horror experiment PT. The Guardian's own games editor backed Ocarina of Time for establishing 3D game world standards.

Other notable selections included Tomb Raider (pioneering female protagonists), QWOP (inspiring experimental design), Doom (revolutionizing FPS and modding), Mario Kart (competitive social play), Journey (emotional storytelling), Princess Maker (branching narrative systems), Paperboy (everyday world simulation), and Super Mario Bros (fundamental game design principles). So, Slashdotters, what's your pick for the most influential video game ever created? Which title fundamentally changed how games are designed, played, or experienced? Did it influence you personally, the industry as a whole, or both?
Nintendo

Nintendo Says Latest Legal Win Against Piracy 'Significant' For 'Entire Games Industry' (eurogamer.net) 25

Nintendo has trumpeted its latest legal success in the company's ongoing fight against pirated games as "significant" not only for itself, "but for the entire games industry." From a report: The Mario maker today confirmed it had won a final victory over French file-sharing company Dstorage, which operates the website 1fichier.com, following years of legal wrangling and repeated appeals. Nintendo's victory means European file-sharing companies must now remove illegal copies of games when asked to do so, or be held accountable and cough up potentially sizable fines as punishment.

In 2021, the Judicial Court of Paris ordered Dstorage pay Nintendo $1 million in damages after it was found to be hosting pirate games. Dstorage launched an appeal, which then failed in 2023, and was ordered to pay Nintendo further costs. But the case didn't end there. Dstorage finally took the matter to the highest French judiciary court, where it argued that a specific court order was required before it needed to remove content from its hosting services. This bid has also now failed, ending the long-running matter for good.

The Internet

Cult Text-Based Zombie MMO 'Urban Dead' Is Shutting Down After 20 Years (gamesradar.com) 47

The long-running text-based zombie MMO Urban Dead is shutting down on March 14, 2025, after nearly 20 years. The reason: compliance concerns with the UK's Online Safety Act. Games Radar+ reports: "The Online Safety Act comes into force later this month, applying to all social and gaming websites where users interact, and especially those without strong age restrictions," [writes Kevan Davis, the solo British developer behind the game]. "With the possibility of heavy corporate-sized fines even for solo web projects like this one, I've reluctantly concluded that it doesn't look feasible for Urban Dead to be able to continue operating."

"So a full 19 years, 8 months and 11 days after its quarantine began, Urban Dead will be shut down," Davis writes. "No grand finale. No final catastrophe. No helicopter evac. Make your peace or your final stand in whichever part of Malton you called home, and the game will be switched off at noon UTC on 14 March."
The original website is still online if you want to play the game before its shutdown later this month.
Linux

Linux's Marketshare Drops in Monthly Steam Survey (phoronix.com) 59

What's Linux's marketshare on Steam? The Steam Survey numbers tell this story:

11/24: 2.03%
12/24: 2.29%
01/25: 2.06%
02:25: 1.45%

"The February numbers show a staggering 0.61% drop to Linux use..." reports Phoronix. But they attribute this to an sampling error: According to the survey, it shows 50% of Steam users using the Simplified Chinese language pack [a 20% increase from the month before]. In prior months where there has been drops to Linux use, it's been correlated to wild swings in the Chinese use on Steam. This looks to be another such month.

Of the Linux specific data, SteamOS continues to prove most popular for that Valve distribution powering the Steam Deck [at 34.67%, with Arch Linux coming in second at 9.7%].

AMD CPUs power around 70% of the Linux gaming systems thanks to the Steam Deck APU and AMD Ryzen being quite popular with Linux enthusiasts.

Classic Games (Games)

Magnus Carlsen Auctions Jeans, Admits He Can't Beat Chess Engines (apnews.com) 60

Magnus Carlsen "announced this week that he is auctioning off the Italian luxury brand jeans that started a dress code dispute at December's World Rapid and Blitz Chess Championships," reports the Associated Press. ("Condition: Pre-owned," says the listing on eBay, where by Friday night bidding on the charitable auction was up to $14,100.)

But Carlsen drew more attention on The Joe Rogan Experience last week — partly by saying "I have no chance against my phone." (Although he'd also described beating a fan's computer program, according to Firstpost, by playing "some kind of anti-computer chess, where I just closed up the position as much as possible and gave it as few possibilities as possible to out-calculate me.") Carlsen admitted that he rarely plays against chess engines due to their overwhelming strength, but acknowledged their value as training tools. "I rarely play against engines at all because they just make me feel so stupid and useless. So, I think of them more as a tool than anything else."
And this led Carlsen to add "If I started cheating, you would never know," reports Indian Express: It's not just a throwaway line about cheating either. On a two-hour-long podcast, where he touches on mostly everything under the sun, Carlsen fixates on cheating in chess. He also details how a player of his calibre would need very little to cheat in chess. "I would just get a move here and there (from an aide). Or maybe if I am playing in a tournament I just find a system where I get somebody to signal to me when there's a critical moment: a certain moment where a certain move is much better than the others. That's really all I would need to go from being the best to being practically unbeatable. There's so little you need in chess (to cheat). It really is a scary situation," Carlsen said before pointing out how in 2010 the captain of the French chess team was helping a teammate decide his next move at the Olympiad just by standing in specific spots around the table...

"If you're not cheating in a dumb way, there rarely is going to be a smoking gun. And without that smoking gun it is going to be really hard to catch people," Carlsen admits on the podcast... "As long as there are monetary incentives for people to cheat, there will be cheating in chess," says Carlsen on the podcast.

The article adds that Carlsen does not believe Hans Niemann used anal beads to cheat — and that he thinks Niemann has become a much better chess player since the incident. But... "Top level chess has been based on trust a lot. I don't trust Niemann. Other top players still don't trust him and he doesn't trust me," says Carlsen. "There is still something off about him now. We played an over-the-board tournament in Paris last year where there was increased security and he didn't play at nearly the same level there."
Open Source

EA Releases Source Code For Old Command and Conquer Games (pcgamer.com) 38

EA has released the source code for several classic Command & Conquer games, including Tiberian Dawn, Red Alert, Renegade, and Generals & Zero Hour. "They're being released under the GPL license, meaning folks can mix, match, and redistribute them to their hearts' content without EA lawyers smashing down the door," adds PC Gamer. Additionally, Steam Workshop support has been added for multiple C&C titles, along with updated mission editor tools and a modding support pack. From the report: As for the Steam Workshop? That's getting switched on for C&C Renegade, C&C Generals and Zero Hour, C&C 3 Tiberium Wars and Kane's Wrath, and C&C 4 Tiberium Twilight (they can't all be winners). EA's also gone and "updated all the Mission Editor and World Builder tools so you can publish maps directly to the Steam Workshop." Plus, it's putting out a modding support pack that "contains the source Xml, Schema, Script, Shader and Map files for all the games that use the SAGE engine."

Per C&C producer Jim Vessella, EA commissioned C&C community veteran Luke 'CCHyper' Feenan to officially research improvements to many of the games in the Ultimate Collection," and this is the fruit of his labor.

Games

Pokemon Boss Believes Series Can Last Another 50 To 100 Years (bbc.com) 27

The boss of The Pokemon Company believes the series can last for at least another 50 years if it continues to innovate. From a report: First launched on Nintendo's Game Boy in 1996, the video game has expanded into films, TV and toys to become one of the world's highest-grossing media franchise. Most recently, the trading card game based on the cute creatures at the centre of its universe has seen a surge in popularity -- but it has also brought scalpers and frauds to the hobby.

[...] Pokemon has continued to bring new fans to the franchise by expanding into anime, card games, movies and toys alongside its video game titles. CEO Tsunekazu Ishihara says fans now "span several generations" and believes "the biggest reason behind their success is the fact that Pokemon became a tool of communication." Last weekend, about 13,000 Pokemon fans headed to the European leg of the International Championships at London's Excel Centre. It demonstrates Mr Ishihara's point that people have found their way into the series through various means.

Businesses

Warner Bros Discovery Slashes Gaming Business, Closing Three Studios (engadget.com) 32

According to Bloomberg (paywalled), Warner Bros. Discovery announced today that it is shutting down three gaming studios and canceling development of its planned Wonder Woman project. Engadget reports: Monolith Productions, Player First Games and WB Games San Diego will be shuttered due to a "disappointing 2024" for WB's gaming business, according to an internal memo from JB Perrette, the company's CEO and president of global streaming and games. [...]

According to the internal email from Perrette, WB's gaming efforts will be focused on four of its properties: Harry Potter (including Hogwarts Legacy), Mortal Kombat, the DC universe and Game of Thrones. "We need to make some substantial changes to our portfolio/team structure if we are to commit the necessary resources to get back to a "fewer but bigger franchises' strategy," Perette said.

Businesses

Wyden Asks For Rules About Whether You Own Your Digital Purchases (theverge.com) 54

Sen. Ron Wyden (D-OR) has sent a letter to Federal Trade Commission (FTC) chair Andrew Ferguson urging the FTC to require that companies admit when you're not really buying an ebook or video game. From a report: Wyden's letter, shared with The Verge, requests guidance to "ensure that consumers who purchase or license digital goods can make informed decisions and understand what ownership rights they are obtaining."

Wyden wants the guidance to include how long a license lasts, what circumstances might expire or revoke the license, and if a consumer can transfer or resell the license. The letter also calls for the information "before and at the point of sale" in a way that's easily understandable. "To put it simply, prior to agreeing to any transaction, consumers should understand what they are paying for and what is guaranteed after the sale," Wyden says.

AI

Game Developers Revolt Against Microsoft's New AI Gaming Tool (wired.com) 109

Microsoft's newly announced Muse AI model for game development has triggered immediate backlash from industry professionals. "Fuck this shit," responded David Goldfarb, founder of The Outsiders, arguing that such AI tools primarily serve to "reduce capital expenditure" while devaluing developers' collective artistic contributions.

Multiple developers told Wired that the tool is aimed at shareholders rather than actual developers. "Nobody will want this. They don't CARE that nobody will want this," one AAA developer said, noting that internal criticism remains muted due to job security concerns amid industry-wide layoffs.

The resistance comes as developers increasingly view AI initiatives as threats to job security rather than helpful tools. One anonymous developer called it "gross" that they needed to remain unnamed while criticizing Muse, as their studio still depends on potential Game Pass deals with Microsoft. Even in prototyping, where Microsoft sees AI potential, Creative Assembly's Marc Burrage warns that automated shortcuts could undermine crucial learning experiences in game development.
Games

Twitch is Limiting Streamers To 100 hours of Highlights and Uploads (theverge.com) 23

Twitch is planning to cull some of the content archived by streamers to save on storage costs. From a report: On Wednesday the streaming platform announced that it will introduce a 100-hour storage cap for Highlights and Uploads starting April 19th, warning that users will have their content automatically deleted until it falls below the limit.

Twitch says it's doing this because "Highlights haven't been very effective in driving discovery or engagement," and it isn't worth the cost of storing thousands of hours of such content. Twitch is owned by Amazon, a market-leading cloud storage provider -- a detail that hasn't gone unnoticed by streamers criticizing the decision.

Games

Valve Releases Team Fortress 2 Full Client and Source Code (gamerant.com) 47

Valve has made Team Fortress 2's full client and server code public, allowing fans to modify, extend, or rewrite the game as long as their projects remain non-commercial. Game Rant reports: Valve has made Team Fortress 2's server and client code fully public, with the studio encouraging fans to explore the game's files and make it what they want. The game's code is now available thanks to a new update to the Source SDK, which dropped earlier this week. Fans have already been creating TF2 mods for years, but what this essentially means is that fans can make brand-new games. However, there's one catch: any and all TF2 mods must be released for free. "The majority of items in the game now are thanks to the hard work of the TF2 community." Valve wrote. "To respect that, we're asking TF2 mod makers to continue to respect that connection and not to make mods that have the purpose of trying to profit off Workshop contributors' efforts."

"TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list," Valve continued. The new SDK update also includes new 64-bit binary support and fixes for multiplayer Source games like Half-Life 2: Deathmatch, Counter-Strike: Source, and Day of Defeat: Source. Time will only tell what fans come up with as they dig deep into the inner workings of the game, but given how passionate and talented the Team Fortress 2 community has proven to be, players can expect to see some incredible creations.

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