Nintendo

Sega Accused of Using Police Raid To Recover Nintendo Dev Kits After Office Disposal Error (timeextension.com) 19

Sega allegedly orchestrated a police raid to recover Nintendo development kits it had accidentally disposed of during an office relocation from Brentford to Chiswick Business Park. An anonymous UK reseller purchased the items -- including Game Boy Advance, DSi, 3DS, Wii, and Wii U development consoles plus prototype games like Sonic Chronicles and Mario & Sonic at the Winter Olympic Games -- for roughly $13,575 from a removals worker handling Sega's office clearance.

City of London Police arrested the seller July 14, 2025, on money laundering charges, deploying approximately ten officers to seize the hardware. The seller claims the search warrant was defective and authorized Sega representatives to participate in the raid. Nintendo development kits remain the hardware manufacturer's property regardless of possession, outlet Time Extension writes. Police requested the seller relinquish ownership two days after releasing him from eight hours in custody, which he refused. Sega has not responded to multiple legal letters or six separate pre-action protocol claims from the seller.
Games

All 54 Lost Clickwheel IPod Games Have Been Preserved For Posterity (arstechnica.com) 8

An anonymous reader quotes a report from Ars Technica: Last year, we reported on the efforts of classic iPod fans to preserve playable copies of the downloadable clickwheel games that Apple sold for a brief period in the late '00s. The community was working to get around Apple's onerous FairPlay DRM by having people who still owned original copies of those (now unavailable) games sync their accounts to a single iTunes installation via a coordinated Virtual Machine. That "master library" would then be able to provide playable copies of those games to any number of iPods in perpetuity.

At the time, the community was still searching for iPod owners with syncable copies of the last few titles needed for their library. With today's addition of Real Soccer 2009 to the project, though, all 54 official iPod clickwheel games are now available together in an easily accessible format for what is likely the first time.

[...] Now that the consolidated clickwheel game collection is complete, though, owners of any iPod 5G+ or iPod Nano 3G+ should be able to sync the complete library to their personal device completely offline, without worrying about any server checks from Apple. They can do that by setting up a Virtual Machine using these GitHub instructions or by downloading this torrented Internet Archive collection and creating their own Virtual Machine from the files contained therein.
The effort was made possible by GitHub user Olsro, with help from other iPod enthusiasts. To Olsro, completing the project "means this whole part from the early 2000s will remain with us forever."

He also expressed hope that "this Virtual Machine can also be useful towards any security [or] archeologist researcher who want to understand how the DRM worked."
Movies

Paramount and Activision Team For 'Call of Duty' Movie (deadline.com) 37

Paramount and Activision are teaming up to produce a live-action Call of Duty movie, with Paramount promising the same blockbuster treatment it gave Top Gun: Maverick.

David Ellison, Chairman and CEO of Paramount, said in a statement: "As a lifelong fan of Call of Duty this is truly a dream come true. From the first Allied campaigns in the original Call of Duty, through Modern Warfare and Black Ops, I've spent countless hours playing this franchise that I absolutely love. Being entrusted by Activision and players worldwide to bring this extraordinary storytelling universe to the big screen is both an honor and a responsibility that we don't take lightly. We're approaching this film with the same disciplined, uncompromising commitment to excellence that guided our work on Top Gun: Maverick, ensuring it meets the exceptionally high standards this franchise and its fans deserve. I can promise that we are resolute in our mission to deliver a cinematic experience that honors the legacy of this one-in-a-million brand -- thrilling longtime fans of Call of Duty while captivating a whole new generation."

Rob Kostich, President of Activision, also commented: "Throughout its history, Call of Duty has captured our imagination with incredible action and intense stories that have brought millions of people together from around the world, and that focus on making incredible Call of Duty games remains unwavering. With Paramount, we have found a fantastic partner who we will work with to take that visceral, breathtaking action to the big screen in a defining cinematic moment. The film will honor and expand upon what has made this franchise great in the first place, and we cannot wait to get started. Our shared goal is quite simple -- to create an unforgettable blockbuster movie experience that our community loves, and one that also excites and inspires new fans of the franchise."
Games

32GB of RAM On Track To Become the New Majority For Gamers (tomshardware.com) 62

Steam's August 2025 hardware survey shows 32GB RAM configurations reached 35.42% of users while 16GB systems fell to 41.67%, continuing a six-month trend that positions 32GB to become the dominant memory configuration among PC gamers before year's end.

Windows 11 crossed 60% adoption among Steam users. The RTX 4060 continues gaining market share despite newer RTX 5060 availability. Display resolutions at 2560x1600 pixels saw the largest growth, primarily from gaming laptops.
Microsoft

Blizzard's 'Diablo' Devs Unionize. There's Now 3,500 Unionized Microsoft Workers (aftermath.site) 68

PC Gamer reports: The Diablo team is the next in line to unionize at Blizzard. Over 450 developers across multiple disciplines have voted to form a union under the Communications Workers of America (CWA), and they're now the fourth major Blizzard team to do so... A wave of unions have formed at Blizzard in the last year, including the World of Warcraft, Overwatch, and Story and Franchise Development teams. Elsewhere at Microsoft, Bethesda, ZeniMax Online Studios and ZeniMax QA testers have also unionized...

The CWA says over 3,500 Microsoft workers have now organized to fight for fair compensation, job security, and improved working conditions.

CWA is America's largest communications and media labor union, and in a statement, local 9510 president Jason Justice called the successful vote "part of a much larger story about turning the tide in an industry that has long overlooked its labor. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity."

And CWA local 6215 president Ron Swaggerty said "Each new organizing effort adds momentum to the nationwide movement for video game worker power."

"What began as a trickle has turned into an avalanche," writes the gaming news site Aftermath, calling the latest vote "a direct result of the union neutrality deal Microsoft struck with CWA in 2022 when it was facing regulatory scrutiny over its $68.7 billion purchase of Activision Blizzard." We've come a long way since small units at Raven and Blizzard Albany fended off Activision Blizzard's pre-acquisition attempts at union busting in 2022 and 2023, and not a moment too soon: Microsoft's penchant for mass layoffs has cut some teams to the bone and left others warily counting down the days until their heads land on the chopping block. This new union, workers hope, will act as a bulwark...

[B]ased on preliminary conversations with prospective members, they can already hazard a few guesses as to what they'll be arm-wrestling management over at the bargaining table: pay equity, AI, crediting, and remote work.

Games

Battlefield 6 Dev Apologizes For Requiring Secure Boot To Power Anti-Cheat Tools (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Earlier this month, EA announced that players in its Battlefield 6 open beta on PC would have to enable Secure Boot in their Windows OS and BIOS settings. That decision proved controversial among players who weren't able to get the finicky low-level security setting working on their machines and others who were unwilling to allow EA's anti-cheat tools to once again have kernel-level access to their systems. Now, Battlefield 6 technical director Christian Buhl is defending that requirement as something of a necessary evil to combat cheaters, even as he apologizes to any potential players that it has kept away.

"The fact is I wish we didn't have to do things like Secure Boot," Buhl said in an interview with Eurogamer. "It does prevent some players from playing the game. Some people's PCs can't handle it and they can't play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things." Throughout the interview, Buhl admits that even requiring Secure Boot won't completely eradicate cheating in Battlefield 6 long term. Even so, he offered that the Javelin anti-cheat tools enabled by Secure Boot's low-level system access were "some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating." [...]

Despite all these justifications for the Secure Boot requirement on EA's part, it hasn't been hard to find people complaining about what they see as an onerous barrier to playing an online shooter. A quick Reddit search turns up dozens of posts complaining about the difficulty of getting Secure Boot on certain PC configurations or expressing discomfort about installing what they consider a "malware rootkit" on their machine. "I want to play this beta but A) I'm worried about bricking my PC. B) I'm worried about giving EA complete access to my machine," one representative Redditor wrote.

Businesses

Today's Game Consoles Are Historically Overpriced (arstechnica.com) 66

ArsTechnica: Today's video game consoles are hundreds of dollars more expensive than you'd expect based on historic pricing trends. That's according to an Ars Technica analysis of decades of pricing data and price-cut timing across dozens of major US console releases.

The overall direction of this trend has been apparent to industry watchers for a while now. Nintendo, Sony, and Microsoft have failed to cut their console prices in recent years and have instead been increasing the nominal MSRP for many current consoles in the past six months.

But when you crunch the numbers, it's pretty incredible just how much today's console prices defy historic expectations, even when you account for higher-than-normal inflation in recent years. If today's consoles were seeing anything like what used to be standard price cuts over time, we could be paying around $200 today for pricey systems like the Switch OLED, PS5 Digital Edition, and Xbox Series S.

XBox (Games)

Microsoft Expands Xbox Cloud Gaming to Cheaper Game Pass Tiers 7

Microsoft is testing new Xbox Game Pass features with Insiders, letting Core and Standard subscribers stream cloud-enabled titles they own or access via subscription across more devices, including supported TVs and browsers. These tiers will also gain access to select PC game versions for the first time. From a Xbox blog post: We're always exploring more ways to make your Xbox experience centered around you -- your content, benefits, and playstyle. That's why we're making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices.

Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. [...] We're expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld."
XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
Microsoft

More Game Workers at Microsoft's 'Blizzard' Join a Union (aftermath.site) 186

This week workers on Blizzard's "Story and Franchise Development" team "strongly voted" to join America's largest communications and media labor union, the Communications Workers of America.

From the union's announcement: The Story and Franchise Development team is Blizzard's in-house cinematics, animation, and narrative team, producing the trailers, promotional videos, in-game cutscenes, and other narrative content for Blizzard franchises — as well as franchise archival workers and historians. These workers will be the first in-house cinematic, animation, and narrative studio to form a union in the North American game industry, joining nearly 3,000 workers at Microsoft-owned studios who have organized with CWA to build better standards across the video game industry after Microsoft acquired Activision Blizzard in 2023...

The announcement is the latest update in organizing the tech and video game industry, as over 6,000 workers in the United States and Canada have organized with the Campaign to Organize Digital Employees (CODE-CWA) since launching over five years ago. Last week, workers at Raven Software secured a historic contract with Microsoft, joining ZeniMax QA developers at CWA, who also secured a contract with the company in June.

"CWA says that Blizzard owner Microsoft has recognized the union," reports the gaming news site Aftermath, in accordance with the labor neutrality policy Microsoft agreed to in 2022, leading to several other union game studios at Microsoft: In July 2024, 500 workers on Blizzard-owned World of Warcraft formed a union that they called "the largest wall-to-wall union at a Microsoft-owned studio," alongside Blizzard QA workers in Austin. Other studios across Microsoft have also unionized in recent years, including at Bethesda, ZeniMax Online Studios, and ZeniMax QA, the latter of which finally reached a contract in May after nearly two years of bargaining. Unionized workers at Raven Studios reached a contract with Microsoft earlier this month.
The CWA's announcement this week included this quote from one organizing committee member (and a cinematic producer). "I'm excited that we have joined together in forming a union to protect my colleagues from things like misguided policies and instability as a result of layoffs."
PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.
Games

Millions Flock To Grow Virtual Gardens In Viral Roblox Game (apnews.com) 37

Grow a Garden, a Roblox game created by a 16-year-old in just a few days, has shattered records for the most concurrent players in gaming history, surpassing Fortnite with over 21.6 million concurrent players at once. The Associated Press reports: Grow a Garden is as simple as its name suggests -- players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture -- for better or for worse, it's where the kids hang out.

Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations.

While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA?

Games

Digital Foundry, the Most Trusted Name in Game Console Analysis, is Going Independent (theverge.com) 9

Digital Foundry, the gaming hardware analysis publication known for its technical console breakdowns, has separated from IGN ownership as of today, with founder Richard Leadbetter purchasing the outlet and its complete archives. Leadbetter, who retained 50% ownership since selling half to Eurogamer in 2015, acquired an additional 25 percent from IGN while investor Rupert Loman, Eurogamer's original co-founder, purchased the remaining quarter.

The five-person team will operate independently, maintaining its YouTube channel with 1.5 million subscribers and Patreon support generating approximately $200,000 annually. The publication plans to develop a full website for its written content and expand coverage while keeping most content free.
Businesses

Electronic Arts Tries (Once More) To End Its Football Addiction (ft.com) 47

Electronic Arts faces a familiar challenge as it prepares to launch Battlefield 6 on October 10: breaking its dependence on the FIFA franchise, now called EA Sports FC, which drives roughly 70% of company profits despite disappointing sales this year.

The company has poured unprecedented resources into Battlefield 6, treating it as a platform built for user-generated content rather than a traditional game release. Early signs appear promising -- the trailer hit nearly 5 million YouTube views in a week and shares climbed 5% after beta testing began -- but analysts remain cautious after last year's Dragon Age flop gutted subsidiary BioWare.

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