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Posted by Soulskill on Thursday May 21, @06:35PM
from the majority-achieved-now-let's-work-on-tyranny dept.
New research from the NPD Group has found that the number of Americans who play video games has surpassed the number who go to movies. In a survey of over 11,000 people, 63% had played a video game within the past six months, while only 53% had gone to a movie. They also found that the purchase of game consoles was on the rise, as were new methods of accessing the games themselves, such as playing over a social networking site or downloading a game onto a mobile phone. The report said, "the average gamer spent just over $38 per month on all types of gaming content" in the first three months of 2009, adding that "video games account for one-third of the average monthly consumer spending in the US for core entertainment content, including music, video, games."
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Posted by samzenpus on Thursday May 21, @02:38PM
from the nap-time dept.
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If your child won't sit still at the dentist, the doctor, or the kitchen table, you need the PediSedate Helmet. The device consisting of a colorful headset that connects to a game component or a portable CD player. After a snorkel attachment goes into the child's mouth, the helmet will monitor respiratory function and distribute nitrous oxide or anesthetic gas. The company website states, "The child comfortably becomes sedated while playing with a Nintendo Game Boy system or listening to music. This dramatically improves the hospital or dental experience for the child, parents and healthcare providers."
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Posted by Soulskill on Thursday May 21, @05:51AM
from the physical-media-is-so-last-decade dept.
Joystiq has brought attention to a recent survey commissioned by Sony to gauge interest in a rental service for PSP games that would operate by downloading the games to the console. The plan, as Sony puts it, "will enable you to download a fixed number of games during your subscription period ... you will be able to change the games you have chosen for the download once your subscription term renews." The survey goes on to gather opinions on various details such as pricing, the number of available games, and how games are added to the catalogue.
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Posted by Soulskill on Thursday May 21, @02:35AM
from the stop-making-mediocre-tie-ins dept.
On Tuesday, the video game tie-in to the Terminator Salvation movie was launched for the Xbox 360, PS3, and PC. Most reviews pegged the game as solidly mediocre; IGN said, "the action is fairly tame throughout and the cutscenes are stunningly ordinary. And yet despite the poor presentation, there are some clever gameplay elements that make Terminator enjoyable. Too bad that joy only lasts a handful of hours before the credits roll." However, customers who had purchased the retail PC version ran into installation errors, leaving them unable to play the game. Now, publisher Evolved has issued a recall for that version of the game, saying, "a defect occurred during replication," and promising a replacement plan for people who had purchased it.
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Posted by timothy on Wednesday May 20, @05:41PM
from the high-priority-assignment dept.
eldavojohn writes "You know the drill, violent video game bill struck down because: "We hold that the Act, as presumptively invalid content-based restriction on speech, is subject to strict scrutiny and not the 'variable obscenity' standard from Ginsberg v. New York. Applying strict scrutiny, we hold that the Act violates rights protected by the First Amendment." Well, that didn't satisfy a PhD child psychologist turned Democratic California State Senator named Leland Yee who states in his press release that "California's violent video game law properly seeks to protect children from the harmful effects of excessively violent, interactive video games. I am hopeful that the Supreme Court — which has never heard a case dealing with violent video games — will accept our appeal and assist parents in keeping these harmful video games out of the hands of children. I believe the high court will uphold this law as Constitutional. In fact in Roper v. Simmons, the court agreed we need to treat children differently in the eyes of the law due to brain development." His appeal (in PDF) is here and you can find some industry reactions to the Supreme Court hearing at GamePolitics. Unfortunately Yee seems to be a bit more competent than old Jack Thompson, who is pushing a bill in Louisiana today."
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Posted by Soulskill on Wednesday May 20, @01:05PM
from the except-in-america dept.
Jon Jordan writes "Pocket Gamer has been getting its fingers inside the unique new Zeebo console — a sub $200 system designed for emerging markets — to discover it's based on a hacked version of the T-Mobile G1 Google phone. It effectively consists of the chipset from the HTC Dream/G1 Android phone, plus some extra I/O to deal with TV screens, controllers and the like. If this gaming, entertainment and educational console for the billion-strong middle classes in emerging economies such as Brazil and India catches on, HTC could become a serious global gaming force. Qualcomm's Mike Yuen said in an interview, 'We have this mass market chipset, and our next-generation chipset is getting faster. What we announced, [Qualcomm's] Snapdragon [chipset], is going to netbooks; it bumps it a few notches above that. The cell phone business, including us, is never going to build a processor that's going to match or surpass what the video game guys do. So, why chase that?'"
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Posted by Soulskill on Wednesday May 20, @06:23AM
from the win-some-lose-some dept.
In addition to the piracy troubles that plagued Demigod's launch (and partly exacerbated by them), Stardock and Gas Powered Games ran into severe networking issues that hampered their ability to accommodate players with a legitimately purchased copy of the game. Brad Wardell has now posted a frank, detailed explanation of what happened and how they dealt with it. Quoting: "Demigod's connectivity problems have basically boiled down to 1 bad design decision and 1 architectural limitation. The bad design decision was made in December of 2008 when it was decided to have the network library hand off sockets to Demigod proper. In most games, the connection between players is handled purely by one source. ... So in Demigod, on launch day, Alice would host a game. Tom would be connected to Alice by the network library and then that socket would be handed to Demigod. Then, Alice and Tom would open a new socket to listen for more players to join in. As a result, a user might end up using a half dozen ports and sockets which some routers didn't like and it just made things incredibly complex to connect people and put a lot of strain on the servers to manage all those connections.
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Posted by Soulskill on Wednesday May 20, @03:21AM
from the more-like-latestation dept.
Bethesda has announced that their packs of downloadable content for Fallout 3, previously only available to Xbox 360 and PC owners, will soon be coming to the PS3. "Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart." They also confirmed the existence of new DLC packs that will arrive on a similar time frame. Point Lockout will allow players to "explore a massive new swampland area filled with new quests and content," while Mothership Zeta lets you "experience an alien abduction first hand and find out if you're tough enough to survive."
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Posted by Soulskill on Tuesday May 19, @11:28PM
from the can't-you-just-play-nice dept.
eldavojohn writes "Wired has a piece on the new City of Heroes content that is created by players — or rather the severe abuse of it. Namely, creating missions for the characters. The problem is that gamers game this system, even though Paragon City has tried to maintain a good risk/reward ratio for experience in these missions. Making the situation even worse is that people who architect highly-rated missions get architect awards, which are redeemable for prizes — almost ensuring experience farming missions. Eric Heimburg (lead engineer and producer of Asheron's Call and the upcoming Star Trek MMO) comments on this: 'It may seem sad that giving the players what they want is detrimental to the player's overall length of enjoyment of the game, but that's the truth. Once you reached that top of the hill, if there's nothing left to do or see, players are likely to move on. Length of enjoyment (equals) amount of money earned, so developers have a strong incentive to keep players from gaining power and levels too quickly.' Matt Miller (lead designer of CoH), addressed the community on this very topic. This is resulting in an unexplained ban/loss of experience if you are determined to be abusing the mission architect, causing an uproar in the community. Is user-generated content a dead end for an MMORPG?" Update: 05/20 20:27 GMT by T : Rather than lead engineer of Asheron's Call or the Star Trek MMO, a correction at Wired says rather that "Heimburg worked as Star Trek Online's systems designer at Perpetual Entertainment, prior to the game's transfer to Cryptic Studio."
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Posted by Soulskill on Tuesday May 19, @06:47AM
from the all-i-ask-is-a-tall-e-ship dept.
dinther writes "Yesterday the program Ships was released. Ships is significant because it is the first serious application that uses Google Earth as a game engine. In Ships, you take control of a selection of ships and drive them around the world (if you have that much time). Building games around Google Earth is now viable, thanks to its ever-increasing level of detail. From a technical standpoint, the Google Earth browser plugin has proven to be quite a capable platform to work with. Further tech details about the application are available as well."
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