Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot is powered by your submissions, so send in your scoop

Posted by Soulskill on Friday October 10, @07:45PM
from the three-is-better-than-one dept.
The Starcraft 2 gameplay panel was an eventful one at Blizzcon today. The developers faced an obstacle when designing the game; the plans they had were just too massive to implement in a single game on anything approaching a reasonable timeline. Their solution was to divide the game up into three separate, stand-alone titles: Terran: Wings of Libery, Zerg: Heart of the Swarm, and Protoss: Legacy of the Void. Read on for further details.
games !threehundredpercentmarkup rts blizzcon starcraft2
games rts
story
Posted by Soulskill on Friday October 10, @04:56PM
from the zap dept.
Blizzcon is officially underway today, starting with a presentation showcasing the Worldwide Invitational tournament held earlier this year. A company spokesman went on to talk about the tournaments being held for World of Warcraft 3v3 Arena, Warcraft 3, and Starcraft 2, followed by word that Starcraft 2 was not yet ready for beta, but that Blizzcon attendees would be included in the first round of testers when the beta program starts. The big news of the presentation, though, was the unveiling of the Wizard class — the third such class to be announced, along with the previously mentioned Barbarian and Witch Doctor. Read on for some more details.
rpg blizzard games diablo3 arenasucks
games rpg
story
Posted by timothy on Friday October 10, @05:27AM
from the who's-your-hiro dept.
Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."
playstation microsoft games gui xbox
games gui
story
Posted by samzenpus on Wednesday October 08, @10:35PM
from the if-you-can-think-it-you-can-do-it dept.
zombies-alive writes "Square Enix and Neurosky, maker of wearable sensory equipment, are coming out with a new 'Brainwave-Controlled' RPG. The game will be demonstrated at the Tokyo Game Show for the (Windows) PC, which features the NeuroSky MindSet headset. At this moment, the headset only detects the gamer's level of concentration and relaxation by means of a single electrode placed on the forehead."
rpg technology hype games story
games rpg
story
Posted by Soulskill on Wednesday October 08, @03:56PM
from the polishing-is-an-endless-task dept.
Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."
games rpg ohitsoutalready fail yawn
games rpg
story
Posted by Soulskill on Wednesday October 08, @02:54PM
from the brought-to-you-by-the-letter-g dept.
Reuters reports that YouTube will be partnering with Amazon and iTunes to provide the ability to purchase games and songs that are in or related to YouTube's hosted videos. For example, watching footage from Spore will bring up a link to purchase the actual game through Amazon. The sales revenue will be shared. In related news, Google has launched a public beta for their in-game advertising software based on Adsense. "Google is initially targeting the sweet spot for its technology: games based in Adobe's Flash platform and which run in a web browser with no download. ... [Christian Oestlien, senior product manager at Google] said that Google's advertisers can use the software to insert ads into games or videos for YouTube, making the ads more versatile. Developers of games can use Flash software development kits to designate the points in a game that make an 'ad request.'"
google games money story advertising
games google
story
Posted by Soulskill on Tuesday October 07, @08:30PM
from the don't-import dept.
aliquis writes with news that software made for the recently announced Nintendo DSi will be region-locked. Nintendo's reasoning is that the DSi "embeds net communication functionality within itself and we are intending to provide net services specifically tailored for each region." It's also been discovered that accounts with the DSi's online store won't be linked with the Wii store, so points for one won't work with the other. Nintendo has stated that they don't intend for digital distribution to replace retail sales. We discussed the DSi's announcement last week.
drm portablegames games dsi defectivebydesign
games portablegames
story
Posted by Soulskill on Tuesday October 07, @07:07PM
from the i-just-five-starred-halo dept.
Gamasutra has an opinion piece by the 'father of music games,' Masaya Matsuura, who questions the evolution of video game music (or the lack thereof) as the industry's technological advancements give rise to the capability for greater complexity. "Most games these days seem to use gorgeous orchestral soundtracks. While these large-scale soundtracks may generally be lovely to listen to, if we really think about it, isn't it all a bit lacking in imagination? Thinking about it from a simplistic visual perspective, while films are basically just watched, games are interactive." He also discusses the predilection for games to encourage "competitive fun," as opposed to "cooperative fun." GameSetWatch has a related article which talks about how excellent musical scores can help to create an emotionally charged experience, rather than simply occupying one's mind for a time.
userinterface music games story lovestory
games music
story
Posted by Soulskill on Tuesday October 07, @06:11PM
from the impressive dept.
jamie pointed out a really impressive creation from the LittleBigPlanet beta. The game allows the creation of puzzles from a collection of simple objects and tools. A player called upsilandre used 610 magnetic switches, 500 wires, 430 pistons, and a variety of other objects to create a functioning calculator that will do decimal/binary conversions as well as addition and subtraction. The creation does well to illustrate the potential for amazing creativity in level design. Another user recently designed a level to play the Final Fantasy X theme song. LittleBigPlanet is almost finished and set to be released later this month, though the controls may be refined in a future patch. We recently discussed a student level-design event at the Parsons New School for Design and Technology.
games quickies gamedesign math repurposing
games math
story
Posted by timothy on Tuesday October 07, @10:39AM
from the hear-he-throws-a-good-castle-party dept.
CR0WTR0B0T writes "Richard Garriott, AKA Lord British, will be part of three experiments on the International Space Station. 'Garriott has a ticket to the space station because he is an orbital spaceflight client of Space Adventures, the only company that provides commercial human space missions ... Garriott will be the first person in space who has had photorefractive keratectomy eye surgery. NASA has approved the PRK procedure for astronauts but has not yet been able to test its effects. Garriott will help scientists figure out if visual acuity of a PRK patient changes in orbit as inner eye pressure increases by up to 50% during space flights.' Mostly, NASA wants to know if he can heal himself or provide resurrection to the other astronauts in case the experiments goes awry."
space nasa science story
science space
story
Yesterday's News  >