The Internet

Scammers Unleash Flood of Slick Online Gaming Sites (krebsonsecurity.com) 29

Brian Krebs writes via KrebsOnSecurity: Fraudsters are flooding Discord and other social media platforms with ads for hundreds of polished online gaming and wagering websites that lure people with free credits and eventually abscond with any cryptocurrency funds deposited by players. Here's a closer look at the social engineering tactics and remarkable traits of this sprawling network of more than 1,200 scam sites. The scam begins with deceptive ads posted on social media that claim the wagering sites are working in partnership with popular social media personalities, such as Mr. Beast, who recently launched a gaming business called Beast Games. The ads invariably state that by using a supplied "promo code," interested players can claim a $2,500 credit on the advertised gaming website.

The gaming sites all require users to create a free account to claim their $2,500 credit, which they can use to play any number of extremely polished video games that ask users to bet on each action. At the scam website gamblerbeast[.]com, for example, visitors can pick from dozens of games like B-Ball Blitz, in which you play a basketball pro who is taking shots from the free throw line against a single opponent, and you bet on your ability to sink each shot. The financial part of this scam begins when users try to cash out any "winnings." At that point, the gaming site will reject the request and prompt the user to make a "verification deposit" of cryptocurrency -- typically around $100 -- before any money can be distributed. Those who deposit cryptocurrency funds are soon asked for additional payments. However, any "winnings" displayed by these gaming sites are a complete fantasy, and players who deposit cryptocurrency funds will never see that money again. Compounding the problem, victims likely will soon be peppered with come-ons from "recovery experts" who peddle dubious claims on social media networks about being able to retrieve funds lost to such scams. [...]

[T]hreat hunting platform Silent Push reveals at least 1,270 recently-registered and active domains whose names all invoke some type of gaming or wagering theme. Here is a list of all domains that Silent Push found were using the scambling network's chat API.

Censorship

Visa and Mastercard Are Getting Overwhelmed By Gamer Fury Over Censorship (polygon.com) 245

An anonymous reader quotes a report from Polygon: In the wake of storefronts like Steam and itch.io curbing the sale of adult games, irate fans have started an organized campaign against the payment processors that they believe are responsible for the crackdown. While the movement is still in its early stages, people are mobilizing with an eye toward overwhelming communication lines at companies like Visa and Mastercard in a way that will make the concern impossible to ignore. On social media sites like Reddit and Bluesky, people are urging one another to get into contact with Visa and Mastercard through emails and phone calls. Visa and Mastercard have become the targets of interest because the affected storefronts both say that their decisions around adult games were motivated by the danger of losing the ability to use major payment processors while selling games. These payment processors have their own rules regarding usage, but they are vaguely defined. But losing infrastructure like this could impact audiences well beyond those who care about sex games, spokespeople for Valve and itch.io said.

In a now-deleted post on the Steam subreddit with over 17,000 upvotes, commenters say that customer service representatives for both payment processors seem to already be aware of the problem. Sometimes, the representatives will say that they've gotten multiple calls on the subject of adult game censorship, but that they can't really do anything about it. The folks applying pressure know that someone at a call center has limited power in a scenario like this one; typically, agents are equipped to handle standard customer issues like payment fraud or credit card loss. But the point isn't to enact change through a specific phone call: It's to cause enough disruption that the ruckus theoretically starts costing payment processors money.

"Emails can be ignored, but a very very long queue making it near impossible for other clients to get in will help a lot as well," reads the top comment on the Reddit thread. In that same thread, people say that they're hanging onto the call even if the operator says that they'll experience multi-hour wait times presumably caused by similar calls gunking up the lines. Beyond the stubbornness factor, the tactic is motivated by the knowledge that most customer service systems will put people who opt for call-backs in a lower priority queue, as anyone who opts in likely doesn't have an emergency going on. "Do both," one commenter suggests. "Get the call back, to gum up the call back queue. Then call in again and wait to gum up the live queue." People are also using email to voice their concerns directly to the executives at both Visa and Mastercard, payment processors that activist group Collective Shout called out by name in their open letter requesting that adult games get pulled. Emails are also getting sent to customer service.

Emulation (Games)

Easy NTSYNC Arrives For Steam Users With GE-Proton 10.10 28

Long-time Slashdot reader drinkypoo writes: GloriousEggroll has released GE-Proton 10.10, a heavily breathed-upon version of Valve's version of Wine used with Steam, and the big news is that it supports NTSYNC by default on supported platforms. That means amd64 systems whose kernel is built with the CONFIG_NTSYNC option, available in the 6.14 series or later or for 6.12 or 6.13 as a patch.

NTSYNC is support for certain fine-grained Windows NT scheduling primitives for Linux, the use of which improves performance and compatibility for Windows programs. Maximum performance gains range from modest to dramatic, with most programs falling towards the lower end of the spectrum, but it can substantially improve minimum frame rates for some titles. You can observe that ntsync is being used from the console output, e.g. using "tail -f ~/.steam/steam/logs/console-linux.txt". You will see messages like "wineserver: NTSync up and running!"
First Person Shooters (Games)

'It's DOOM, but You Can Cut, Copy and Paste Opponents' (adafruit.com) 13

From the Adafruit blog: Greg Technology (aka Greg Sadetsky) on YouTube demonstrates a version of Chocolate Doom where opponent characters can be cut, copied, and pasted at will to add a bit more fun to the game.
Obviously this means you can paste in your attackers multiple times. ("They're kind of not really happy if you do that..." Greg says at one point in the video. "But then, you can also cut them... like, vaccuum them out.")

In response to a comment on YouTube, Sadetsky explained that "It stores a reference to the kind of monster (every monster has a unique type number).

"So yeah, you could paste them across games!"
Classic Games (Games)

ChatGPT Loses in a Game of Chess Against Magnus Carlsen (time.com) 73

The world's best human chess player beat ChatGPT, reports Time magazine. Magnus Carlsen posted on X.com earlier this month that "I sometimes get bored while travelling," and shared screenshots of his conversations with ChatGPT after he beat the AI chatbot "without losing a single piece." ChatGPT lost all its pawns, screenshots the Norwegian grandmaster shared on X on July 10 showed. ChatGPT resigned the match... "That was methodical, clean, and sharp. Well played!" ChatGPT said to him, according to the screenshots Carlsen posted.

Carlsen told the AI bot that he thought it "played really well in the opening," but ultimately "failed to follow it up correctly." He went on to ask ChatGPT for feedback on his performance. "Your play showed several strong traits," ChatGPT told him...

About a week after Carlsen posted that he beat ChatGPT in the online chess match, he lost the Freestyle Chess Grand Slam Tour in Las Vegas to teenage Indian grandmaster Rameshbabu Praggnanandhaa.

The Courts

'Call of Duty' Maker Goes To War With 'Parasitic' Cheat Developers in LA Federal Court (msn.com) 18

A federal court has denied requests by Ryan Rothholz to dismiss or transfer an Activision lawsuit targeting his alleged Call of Duty cheating software operation. Rothholz, who operated under the online handle "Lerggy," submitted motions in June and earlier this month seeking to dismiss the case or move it to the Southern District of New York, but both were rejected due to filing errors.

The May lawsuit alleges Rothholz created "Lergware" hacking software that enabled players to cheat by kicking opponents offline, then rebranded to develop "GameHook" after receiving a cease and desist letter in June 2023. Court filings say he sold a "master key" for $350 that facilitated cheating across multiple games. The hacks "are parasitic in nature," the complaint said, alleging violations of the game's terms of service, copyright law and the Computer Fraud and Abuse Act.
Role Playing (Games)

Julian LeFay, 'Father of The Elder Scrolls,' Has Died Aged 59 (ign.com) 10

Julian LeFay, widely regarded as the "Father of The Elder Scrolls," has died at age 59 following a battle with cancer. IGN reports: It was announced last week that LeFay, now co-founder and technical producer at OnceLost Games, had stepped back from game development after a lengthy battle with cancer, in order to spend time with his family and loved ones. A statement from OnceLost Games, published today, has now confirmed LeFay's passing -- "with profound sadness and heavy hearts."

Born in Denmark in 1965, LeFay began his career working on early Amiga and NES games, before becoming one of Bethesda's earliest employees in 1987. After working on a string of Elder Scrolls titles, his career next took him to Sega, and then ultimately to found OnceLost Games in 2019 to develop a new open-world RPG, Wayward Realms, that was successfully pitched on Kickstarter as a Daggerfall spiritual successor.
"Julian LeFay was not just a colleague -- he was a visionary who fundamentally shaped the gaming industry as we know it today," OnceLost Games' statement reads. "Known as the 'Father of The Elder Scrolls', Julian directed the creation of legendary titles including Elder Scrolls 1 and 2: Arena, Daggerfall, and Battlespire. His pioneering work established the foundation for open-world RPGs and influenced countless developers and games that followed."

Bethesda also issued a statement, writing: "Without Julian, we would not be here today. If you had the opportunity to work with Julian, you were blessed to know a one-of-a-kind force of nature, who pushed everyone to create something special. His work and spirit will live on both in our memories and in our games."
Sony

Sony is Fighting Climate Change By Scaling Back PS5 Performance (polygon.com) 41

An anonymous reader shares a report: Sony is testing a Power Saver mode for the PlayStation 5, explaining in a new PlayStation Blog update that the option will permit games to run with lower power consumption. While the upcoming feature was revealed as part of the system update beta, the feature will not be available during the beta phase. However, when the feature does hit your console, players will gain access to a new option called Power Saver.

With Power Saver enabled, "supported PS5 games will scale back performance and will allow your PS5 to reduce its power consumption," explained Shuzo Kikuchi, VP of product management at Sony Interactive Entertainment. "If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced."

As for what scaled-back performance actually means, SIE indicates that VR mode will be unavailable and that "some gameplay features may be limited." So that's one very clear change, and one vague, game-specific change.

Cloud

Xbox Cloud Games Will Soon Follow You Across Xbox, PC, and Windows Handhelds (theverge.com) 15

Microsoft is rolling out updates to the Xbox PC app and consoles that sync your cloud gaming history and progress across devices, making it easier to resume cloud-playable titles on PCs, handhelds, and other Xbox hardware. The Verge reports: Cloud-playable games are now starting to show inside play history or the library on the Xbox PC app. "This includes all cloud playable titles, even console exclusives spanning from the original Xbox to Xbox Series X|S, whether you own the title or access it through Game Pass," explains Lily Wang, product manager of Xbox experiences. Your recent games, including cloud ones, will soon follow you across devices -- complete with cloud-powered game saves. So if you played an Xbox game on your console that's not natively available on PC, it will still show up in your recent games list and be playable through Xbox Cloud Gaming on Windows.

Cloud-playable games on the Xbox PC app can be found from a new filter in the library section, and a new "play history" section will appear at the end of the "jump back in" list on the home screen of the Xbox PC app. "While the large tiles highlight games you've recently played on your current device, the play history tile shows games you've played across any Xbox device, making it easy to pick up where you left off," says Wang. This same play history section will appear on the main Xbox console interface, too -- which could mean we'll eventually see PC games listed here and playable through Xbox Cloud Gaming.

It's funny.  Laugh.

That Coldplay 'Kiss Cam' Couple Just Became a Vibe-Coded Videogame - and Then an NFT (forbes.com) 81

"I vibe coded a little game called Coldplay Canoodlers," reads the X.com post by gaming enthusiast/songwriter Jonathan Mann. "You're the camera operator and you have to find the CEO and HR lady canoodling. 10 points every time you find them."

Mann's post includes a 30-second clip from the game, which is playable here.

Forbes notes that the TikTok video of the couple's reaction has drawn more than 100 million views — and that the married-to-someone-else CEO has now tendered his resignation from his dataops company Astronomer (which was accepted). The company is now searching for a new chief executive, according to a statement posted on LinkedIn. ("Comments have been turned off on this post...")

"Our leaders are expected to set the standard in both conduct and accountability, and recently, that standard was not met."

But songwriter Mann saw a chance to have some fun, writes Forbes: Mann used ChatGPT to make the "Coldplay Canoodlers" game, inputting such prompts as: "Can you generate an 8-bit pixel image of a stadium concert viewed from the stage" and "there should be a large jumbotron somewhere up in the stadium seats." He also entered rough drawings of the visual style he envisioned... The response to the game, Mann said in an interview, has been unexpected. "I have gone viral many times with my songs," he said. It's "very strange to have it happen with a game I made in four hours."
Songwriter Mann has been sharing an original song online every day for over 17 years. Last summer Slashdot also covered Mann's attempts to sell NFTs of his songs, and his concerns about SEC regulations. (This led him to file a real-world legal challenge — and to write a song titled "I'm Suing the SEC".) So with all the attention this weekend to his instant game, there was nothing to do but... write a new song about it.

And minutes ago on X.com, Mann also posted a new update about his game.

"I turned it into an NFT."

"Took some time," Mann explained later. "But I vibe coded my own ERC-721 contract and minted the game as a playable NFT. (Plays great on OpenSea)."
Games

Steam Now Bans Games That Violate the 'Rules and Standards' of Payment Processors (engadget.com) 123

Steam has begun banning games that violate the payment rules of banks and card networks, targeting adult content in particular -- especially titles with extreme or controversial themes. Engadget reports: The new clause states that "content that may violate the rules and standards set forth by Steam's payment processors and related card networks and banks, or internet network providers" is not allowed and could result in removal from the platform. In other words, if credit card companies get mad about something, they could actually have the power to ban a game. The clause goes on to say that this will affect "certain kinds of adult-only content."

This has likely already resulted in many games being pulled off the platform. SteamDB doesn't give a reason for these removals, but the timing does match up.

Graphics

Blender Studio Releases Free New Game 'Dogwalk' to Showcase Its Open Source Godot Game Engine (notebookcheck.net) 25

"Steam quietly welcomed another indie game this week, but this one is distinctly different for a lot of reasons," writes Notebookcheck: Dogwalk, which debuted on July 11, is the kind of short, gentle experience that almost forces you to smile. Developed by Blender Studio, the game introduces players to a gorgeous winter landscape. You play as a cute, fluffy dog, with a small child in tow...

What's particularly interesting here is that Dogwalk is more than just another charming indie project. It's Blender Studio's showcase for what's possible using fully open-source tools. The entire project — assets, animations, and code — is made with Blender and the popular Godot Game Engine. Unlike industry giants such as Unity or Unreal, Godot is completely open source, meaning it doesn't require developers to pay royalties or follow strict licensing agreements. This should make it great for small studios and independent creators, as it lowers the entry barrier to game creation.

Dogwalk is 100% free, which fits neatly into its open-source philosophy

Nintendo

Nintendo Banned Switch 2 Owner For Playing a Used Switch 1 Game They Bought Online (tomshardware.com) 84

"A Nintendo Switch 2 user reportedly got his brand-new console banned by Nintendo after buying used Switch 1 games and patching them on his console," reports Tom's Hardware: According to Reddit user dmanthey, they purchased four used titles off the Facebook marketplace, inserted them into the Switch 2, and had them all updated. When they turned on their handhelds the following day, they received a message saying that they were restricted from Nintendo's online services and that they couldn't even download the games they had already bought...

[T]hey were able to prove their innocence by pulling up the Facebook Marketplace listing for their games and sending the photos of their purchased cartridges. According to the Redditor, the process was painless and fast, and it was "so much easier than getting support from Microsoft or Sony...." Other users warned, though, that this isn't always a guaranteed resolution.

Nintendo is known for being protective of its intellectual property and delivers harsh penalties to anyone caught violating it. We've already had several reports of users getting banned for using Mig Flash, even on their own ROMs. And while it's not true that getting banned turns your Switch 2 into a brick, it will still prevent you from accessing the company's online services, which severely restricts its features and usability.

"Nintendo attaches unique codes to its Switch game cartridges to prevent piracy," notes Engadget. "However, bad actors can copy games onto a third-party device, like the MIG Flash, and then resell the physical game card. Once Nintendo detects two instances of its unique code being online at the same time, it will ban any accounts using it..." This anti-piracy policy isn't new — Nintendo has long had a reputation for fiercely combating any type of piracy — but it has become relevant again thanks to the recently released Switch 2, which offers backwards compatibility with original Switch titles. The company even recently amended its user agreement to allow itself the power to brick a Nintendo Switch that's caught running pirated games or mods.
Nintendo

iFixit: the Switch 2 Pro is a 'Piss-Poor Excuse For a Controller' (theverge.com) 23

iFixit has harsh words for Nintendo's $85 Switch 2 Pro controller, calling it a "piss-poor excuse for a controller" due to its difficult repairability, use of outdated drift-prone joysticks, and poor internal accessibility. The Verge reports: Opening the controller requires you to first forcefully remove a faceplate held in place by adhesive tape before a single screw is visible. But you'll need to extract several other parts and components, including the controller's mainboard, before its battery is even accessible. As previously revealed, the Pro 2 is still using older potentiometer-based joysticks that are prone to developing drift over time. They do feature a modular design that will potentially make them easier to swap with third-party Hall effect or TMR replacements, but reassembling the controller after that DIY upgrade will require you to replace all the adhesive tape you destroyed during disassembly. You can watch the full teardown on YouTube.
AI

Video Game Actors End 11-Month Strike With New AI Protections (san.com) 33

An anonymous reader quotes a report from Straight Arrow News: Hollywood video game performers ended their nearly year-long strike Wednesday with new protections against the use of digital replicas of their voices or appearances. If those replicas are used, actors must be paid at rates comparable to in-person work. The SAG-AFTRA union demanded stronger pay and better working conditions. Among their top concerns was the potential for artificial intelligence to replace human actors without compensation or consent.

Under a deal announced in a media release, studios such as Activision and Electronic Arts are now required to obtain written consent from performers before creating digital replicas of their work. Actors have the right to suspend their consent for AI-generated material if another strike occurs. "This deal delivers historic wage increases, industry-leading AI protections and enhanced health and safety measures for performers," Audrey Cooling, a spokesperson for the video game producers, said in the release. The full list of studios includes Activision Productions, Blindlight, Disney Character Voices, Electronic Arts Productions, Formosa Interactive, Insomniac Games, Llama Productions, Take 2 Productions and WB Games.

SAG-AFTRA members approved the contract by a vote of 95.04% to 4.96%, according to the announcement. The agreement includes a wage increase of more than 15%, with additional 3% raises in November 2025, 2026 and 2027. The contract expires in October 2028. [...] The video game strike, which started in July 2024, did not shut down production like the SAG-AFTRA actors' strike in 2023. Hollywood actors went on strike for 118 days, from July 14 to November 9, 2023, halting nearly all scripted television and film work. That strike, which centered on streaming residuals and AI concerns, prevented actors from engaging in promotional work, such as attending premieres and posting on social media. In contrast, video game performers were allowed to work during their strike, but only with companies that had signed interim agreements addressing concerns related to AI. More than 160 companies signed on, according to The Associated Press. Still, the year took a toll.

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