Movies

Three 'Grand Theft Auto' Titles Are Coming To Netflix (ign.com) 11

On December 14, 2023, three Grand Theft Auto games will officially become available for Netflix members on the App Store, Google Play, and in the Netflix mobile app. IGN reports: Those who can't wait to jump into Grand Theft Auto III - The Definitive Edition, Grand Theft Auto: Vice City - The Definitive Edition, and Grand Theft Auto: San Andreas - The Definitive Edition can pre-register today to get ready for December 14 and play as soon as they are available. The addition of these three classic Grand Theft Auto games will bring Netflix's gaming library to over 80 titles, and all of these games are available to all Netflix subscribers without any ads, in-app purchases, or extra fees.
Youtube

YouTube Is Getting Into Games, Too (theverge.com) 22

An anonymous reader quotes a report from The Verge: YouTube is branching out into games -- at least for its paid subscribers. The platform is giving Premium users access to a set of online games that can be directly played on either the mobile app or desktop app. Known as "Playables," the company first debuted the experimental feature to select users in September. As noted by Droid-Life, YouTube sent a notification last week to Premium subscribers informing them of Playables and allowing them to try it out. Those who opt in will be able to play a total of 37 mini-games that effectively live inside YouTube -- there's no need to download or install them.

The selection of games isn't too challenging or "out there" -- they include crowd-pleasers like Angry Birds Showdown, Brain Out, Daily Solitaire, The Daily Crossword, and a number of arcade games. And they may not be here to stay. YouTube Premium's notification stated that the games would be available until March 28th, 2024. For now, Premium members can find the full library of games under the "Playables" section in the Explore tab.

Games

GameMaker Ditches Subscription Model For Indie Developers (theverge.com) 9

GameMaker announced that it will be free to use for noncommercial, non-console projects, breaking away from Unity and its massive pricing controversy that saw game developers boycotting the engine. The company is also "eliminating its indie / creator tier monthly subscription fee in favor of a one-time paid licensing fee of $99," reports The Verge. "Additionally, if you're currently enrolled at the indie / creator tier and wish to pay the licensing fee, the subscription fees you've paid will be discounted from the price." The Verge: Russell Kay, head of GameMaker, said that the changes were a way for the company to express its thanks to users, explaining that, since 2021, GameMaker has seen its user base triple in size. Kay also had some subtle but effective shade for GameMaker's competitors. "We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite, something that could actually be good for developers?" Kay wrote in the announcement.

Though customers currently enrolled in an enterprise-level subscription will see no changes to their plans, it seems like GameMaker is counting on the pricing update to draw more people to the software. "Our success is measured by the number of people making games!" Kay wrote.

Role Playing (Games)

Text Adventures are Still Thriving in Interactive Fiction Competition - and On Threads (threads.net) 21

Today saw the end of IFComp.org's 29th annual text adventure competition (now administered by the charitable non-profit IF Technology Foundation). 74 new and original text adventures competed for a share of the $7,523 prize pool, with the winners announced in a special online ceremony on Twitch this afternoon.

After all the votes were tabulated, the winning game was Dr Ludwig and the Devil, a 90-minute epic in which an esteemed mad scientist tries to double-cross Beelzebub himself — along with "the world's least effective torch and pitchfork-wielding mob!" Coming in second was LAKE Adventure. (Its premise? That it's a 13-year-old's 1993 game being revisited by its author 28 years later — complete with some gloriously retro artwork.) And finishing third was The Little Match Girl 4 (described as "a touching epic time travel fairy tale by Hans Christian Andersen.")

But also this week, the owner of the web site 80sNostalgia.com has created a text adventure using nothing but inter-linked posts on Threads.

"Think you can get under The Bridge?" its first post challenges. "Test your gaming skills with this Threads exclusive text-based game!

"And then try to get your head around got much work it took to make it..."
Role Playing (Games)

Source Code To Infocom's Text Adventure Interpreters Now Available 19

Slashdot reader Mononymous writes: Back in 2019, digital archivist Jason Scott released the source code to Infocom's classic text adventures. Now the other piece of the puzzle is available: the source code (mostly in assembly, with some C and Pascal) to their microcomputer interpreters.

Infocom, publisher of the best-selling Zork series, ported their text adventures to most of the diverse microcomputer platforms of the 1980s by using an early virtual machine, known as the Z-machine or ZIP. This enabled them to sell games simultaneously for everything from the TI-99/4A to the Commodore 128. Hobbyists reverse-engineered the technology in the 1990s to create modern implementations, but now the original source code can be studied directly.
Games

Valve Celebrates 25 Years of Half-Life With Feature-Packed Steam Update (arstechnica.com) 49

An anonymous reader quotes a report from Ars Technica: This Sunday, November 19, makes a full 25 years since the original Half-Life first hit (pre-Steam) store shelves. To celebrate the anniversary, Valve has uploaded a feature-packed "25th anniversary update" to the game on Steam, and made the title free to keep if you pick it up this weekend. Valve's 25th Anniversary Update page details a bevy of new and modernized features added to the classic first-person shooter, including:

- Four new multiplayer maps that "push the limits of what's possible in the Half-Life engine"
- New graphics settings, including support for a widescreen field-of-view on modern monitors and OpenGL Overbright lighting (still no official ray-tracing support, though-leave that to the modders)
- "Proper gamepad config out of the box" (so dust off that Gravis Gamepad Pro)
- Steam networking support for easier multiplayer setup
- "Verified" support for Steam Deck play ("We failed super hard" on the first verification attempt, Valve writes)
- Proper UI scaling for resolutions up to 3840x1600
- Multiplayer balancing updates (because 25 years hasn't been enough to perfect the meta)
- New entity limits that allow mod makers to build more complex mods
- A full software renderer for the Linux version of the game
- Various bug fixes
- "Removed the now very unnecessary 'Low video quality. Helps with slower video cards' setting"

In addition, the new update includes a host of restored and rarely seen content, including:

- Three multiplayer maps from the "Half-Life: Further Data" CD-ROM: Double Cross, Rust Mill, and Xen DM
- Four restored multiplayer models: Ivan the Space Biker, Proto-Barney (from the alpha build), a skeleton, and Too Much Coffee Man (from "Further Data")
- Dozens of "Further Data" sprays to tag in your multiplayer matches
- The original Half-Life: Uplink demo in playable form

Games

Open-Source 4K Dungeon Keeper Remake Spent 15 Years In the Making (pcgamer.com) 55

Rick Lane reports via PC Gamer: KeeperFX has been in the process of rescuing Dungeon Keeper for a decade and a half. The project originally started in 2008, and experienced something of a bumpy road up until 2016. Since then, though, it has gradually added support for Windows 7, 10, and 11, support for hi-res and 4k screens, modernized controls, and even additional campaigns. With this latest version, KeeperFX's developers say "all original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game." 1.0 also introduces some new features, such as higher framerates, AI that is better at digging and less likely to "instantly" throw its entire army at you, and "higher quality landview speeches" for the additional campaigns. That refers to the introductions and epilogues to missions which, in the game's original campaign, were voiced by Richard Ridings, aka Daddy Pig.

Perhaps most intriguing of all, KeeperFX's 1.0 adds a couple of new units to play with. First up is the Druid, a sort-of color-flipped version of the Warlock who uses ice spells rather than fire. The other unit is the excitingly named Time Mage, a recolor of the Wizard who can cast teleport and speed spells, and also turn enemy units into chickens (presumably through rapid devolution). You won't find these units in the original campaign, but you will encounter them in the custom campaigns bundled with the 1.0 version.
You can download KeeperFX here, although it still requires you to own Dungeon Keeper "for copyright reasons."
Businesses

Amazon Is Getting Rid of Its Gaming Content Channel Amid Larger Games Layoffs (theverge.com) 10

Jay Peters reports via The Verge: Amazon is cutting "just over" 180 jobs in its games division and making some changes to its games initiatives, according to a memo sent to employees by VP of Amazon Games Christoph Hartmann. The changes include shutting down its Crown channel that streams on Twitch, closing its Game Growth effort that helps game makers market their products, and "refocusing" the work it does with its free games offered through Prime Gaming. "We are proud of the work the teams have been doing, pushing into new areas with weekly content on Crown Channel, and finding more ways to help publishers reach new audiences with Game Growth," Hartmann wrote. "But after further evaluation of our businesses, it became clear that we need focus our resources and efforts to deliver great games to players now and in the future." Reuters reported on the memo earlier on Monday, and you can read the full email, which Amazon shared with The Verge, at the end of this story.

As for Prime Gaming's free games, which you can access if you are an Amazon Prime subscriber, "we've listened to our customers and we know delivering free games every month is what they want most, so we are refining our Prime benefit to increase our focus there," Hartmann wrote. Amazon spokesperson Brittney Hefner declined to share more specifics about what's changing.

Games

Zero Punctuation Ends After 16 Years (bbc.co.uk) 43

An anonymous reader quotes a report from the BBC: The star of long-running videogame review series Zero Punctuation has quit after 16 years. Ben Croshaw, known as Yahtzee, was famous for his very fast, very rude, quickfire opinions on the latest games. His five-minute videos featuring crude cartoon characters were a weekly feature on gaming site The Escapist. But Yahtzee announced he was quitting the site with several colleagues after their editor-in-chief Nick Calandra was fired.

He said he wouldn't be taking the Zero Punctuation name with him, but fans would hear his voice again 'soon, in a new place'. Zero Punctuation, launched in 2007, is The Escapist's most popular feature, with videos from the series comfortably outranking others on its YouTube channel. [...] Yahtzee's departure followed Calandra's, who said he was fired by The Escapist's parent company Gamurs for "not achieving goals that were never properly set out for us." The pair were followed out of the door by a number of colleagues, most of them from the site's video team.

Games

New 'Call of Duty' Draws Harsh Reviews After Rushed Development 25

The latest entry in Activision Blizzard's popular Call of Duty video-game series was made in half the time of previous iterations, a fact that may be contributing to a spate of bad reviews about the game's storyline, Bloomberg reported Friday, citing people familiar with the development process. From the report: Critics have panned the game, the first big release since Microsoft closed its $69 billion acquisition of Activision last month, saying the storyline feels rushed. Most Call of Duty games are developed in around three years, but the bulk of Call of Duty: Modern Warfare III, which comes out Friday, was made in less than a year and a half, said the people, who asked to not be identified because they weren't authorized to speak publicly. The abridged production schedule proved stressful for the development team, they said.

Call of Duty has generated more than $30 billion in revenue over the last two decades. It's the most important series in Activision's portfolio, with thousands of developers across the world. New Call of Duty games will always top the charts, but some of the makers of Modern Warfare III say they hope their new corporate owners don't judge them too harshly for the negative reception after a shortened development cycle that was beyond the studio's control. The process was hurried because this year's game was conceived to fill a gap in the release schedule following the delay of another Call of Duty title previously planned for 2023. Call of Duty: Modern Warfare III was originally pitched to staff at Foster City, California-based developer Sledgehammer Games as an expansion to last year's title, but it morphed into a full sequel during development, Bloomberg earlier reported.

The process was hurried because this year's game was conceived to fill a gap in the release schedule following the delay of another Call of Duty title previously planned for 2023. Call of Duty: Modern Warfare III was originally pitched to staff at Foster City, California-based developer Sledgehammer Games as an expansion to last year's title, but it morphed into a full sequel during development, Bloomberg earlier reported.
Games

Valve Says It Has Sold 'Multiple Millions' of Steam Decks (theverge.com) 51

Valve designers Lawrence Yang and Pierre-Loup Griffais say the company has sold "multiple millions" Steam Deck handheld gaming PCs. The Verge reports: The Steam Deck has been a hit for Valve right from its launch; when the device first went up for preorders in July 2021 (has it really been that long?), the demand created some major issues for Valve's Steam store. And the handheld gaming PC is often at or near the top of Steam's top-selling chart -- even just two months after the device's official February 2022 launch, it was clear that the Steam Deck was not a flop. The company apparently even made a cake to celebrate selling 1 million units. The company is probably set to sell a lot more after recently unveiling a new revision with an OLED screen, longer battery life, and faster Wi-Fi.
Sony

Sony Confirms It's Delayed Half of Its 12 Planned Live Service Games (videogameschronicle.com) 11

Sony Interactive Entertainment (SIE) has halved the number of live service games it plans to release over the next few years, it's confirmed. From a report: SIE had previously said it planned to have 12 live service titles in the market by its fiscal year ending in March 2026 -- up from three during its last business year ended this March. However, earlier this year PlayStation's management team confirmed that it had partnered with Destiny studio Bungie for a "rigorous portfolio review" process. According to press reports, this has led to some projects being scaled back.

During an earnings call on Thursday, Sony president, COO and CFO Hiroki Totoki seemingly confirmed that this review had resulted in some games being pushed back due to quality concerns. "We are reviewing this... we are trying as much as possible to ensure [these games] are enjoyed and liked by gamers for a long time," he said. "[Of] the 12 titles, six titles will be released by FY25 -- that's our current plan. [As for] the remaining six titles, we are still working on that. That's the total number of live service and multiplayers titles [and] mid-to-long-term we want to [push] this kind of service and that's the unchanged policy of the company. It's not like we stick to certain titles, but game quality should be the most important [thing]."

Businesses

Rockstar Plans To Announce Much Anticipated 'Grand Theft Auto VI' (bloomberg.com) 57

Rockstar Games, a division of Take-Two Interactive Software, plans to announce the next highly anticipated Grand Theft Auto game as early as this week, according to Bloomberg. From a report: The company plans to then publish a trailer for Grand Theft Auto VI next month to celebrate Rockstar's 25th anniversary, said the people, who asked to not be identified because they weren't authorized to speak publicly. A spokesperson for Rockstar didn't immediately respond to a request for comment sent after business hours.

No video game has driven more fervor from fans and investors than Grand Theft Auto VI, which is expected to be one of the most significant entertainment releases of the decade. Its predecessor, Grand Theft Auto V, has sold more than 185 million copies and is the second-best selling video game of all time, behind Minecraft, which had the advantage of also being playable on phones.

Movies

Nintendo Is Making a Live-Action 'Legend of Zelda' Movie (theverge.com) 32

Nintendo has confirmed that it's working on a live-action adaptation of The Legend of Zelda, directed by Wes Ball and produced by Zelda creator Shigeru Miyamoto. The Verge reports: "This is Miyamoto. I have been working on the live-action film of The Legend of Zelda for many years now with Avi Arad-san, who has produced many mega hit films," Miyamoto said in a statement posted on X, formerly Twitter. We might be waiting a while for the movie, however; Miyamoto said, "It will take time until its completion, but I hope you look forward to seeing it." While there aren't many details on the movie itself, Nintendo says that it will be co-financed by itself and Sony, with Nintendo footing more than 50 percent of the bill.

"By producing visual contents of Nintendo IP by itself, Nintendo is creating new opportunities to have people from around the world to access the world of entertainment which Nintendo has built, through different means apart from its dedicated game consoles," the company said in a statement about the Zelda film. "By getting deeply involved in the movie production with the aim to put smiles on everyone's faces through entertainment, Nintendo will continue its efforts to produce unique entertainment and deliver it to as many people as possible."

PlayStation (Games)

PS5 'Slim' Teardown Reveals Everything Different About the Slightly Smaller Console (kotaku.com) 14

Tech YouTuber Dave Lee provided a hands-on first look at the new PlayStation 5 "slim" and gave a preview of how it looks compared to the original 2020 launch versions. Kotaku reports: One of his biggest takeaways is that the console, while lighter, doesn't necessarily feel that much smaller in contrast to initial predictions. Maybe that's why Sony's not officially marketing the new device as a "slim" version. From there, Lee runs through some of the less obvious changes. A few we already knew about like the USB-a slot on the front being replaced by two USB-c ports, as well as the t side panels split into two pieces to accommodate the new detachable disc drive. Lee actually showed how the disc drive comes out, and it looks really simple and convenient. There's no screws involved. Instead, putting pressure on a tab releases it from the housing while a socket near the bottom is how it plugs into the rest of the console.

Less neat are the new see-thru plastic pegs that stabilize the console when it's laid horizontal. While they've been added to help secure the PS5 given its new detachable disc drive design, Lee was unimpressed. I kind of agree. They're not a very elegant solution. The same goes for the divided panels themselves. I didn't realize this before, but they actually have different finishes. The bottom is a matte white that's a little different from the current PS5 plates and the top has a glossy finish.

Inside the new PS5, Lee pointed out a handful of differences. The top heat exhaust is less stylized, with plain vents instead of a snail shell like spiral. The internal SSD unit layout is also different. That's the piece that powers the PS5's lighting-quick load speeds, and it's not yet clear if the new design will impact performance at all. Lee's initial testing showed there was no real difference. It will also be interesting to see how the new PS5s deal with heat given its the same CPU running in a smaller layout.

AI

Microsoft is Bringing AI Characters To Xbox (theverge.com) 24

Microsoft is partnering with Inworld AI to develop Xbox tools that will allow developers to create AI-powered characters, stories, and quests. From a report: The multiyear partnership will include an "AI design copilot" system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more. "At Xbox, we believe that with better tools, creators can make even more extraordinary games," explains Haiyan Zhang, general manager of gaming AI at Xbox. "This partnership will bring together: Inworld's expertise in working with generative AI models for character development, Microsoft's cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research's technical insights into the future of play, and Team Xbox's strengths in revolutionizing accessible and responsible creator tools for all developers." The multiplatform AI toolset will include the AI design copilot for scripts and dialogue, and an AI character engine that can be integrated into games and used to dynamically generate stories, quests, and dialogue.
XBox (Games)

Microsoft Reverses Decision, Lets Employees Keep Free 'Xbox Game Pass Ultimate' (theverge.com) 30

Microsoft has changed its mind, the Verge reported Friday, and now will continue giving a free Xbox Game Pass Ultimate to most of its 238,000 employees, according to an announcement from Xbox chief Phil Spencer.

Earlier reports had suggested that Microsoft was removing the free Xbox Game Pass Ultimate benefit — and some employees weren't happy about it.
Microsoft

Microsoft Reverses Decision, Employees Will Still Get a Free Xbox Game Pass Ultimate (theverge.com) 86

UPDATE (6/4/2023): Microsoft has changed its mind, the Verge reported Friday, and now will continue giving a free Xbox Game Pass Ultimate to most of its 238,000 employees, according to an announcement from Xbox chief Phil Spencer.

Earlier reports had suggested that Microsoft was removing the free Xbox Game Pass Ultimate benefit — and some employees weren't happy about it. From the Verge's earlier report: Sources familiar with Microsoft's plans tell The Verge that the company started informing employees this week that in January 2024 the free Xbox Game Pass Ultimate benefit for permanent Microsoft employees will no longer be available. I understand that Xbox employees will continue to keep the benefit, but the vast majority of Microsoft employees who aren't part of Xbox / Microsoft Gaming will see the benefit disappear next year.

Microsoft employees will be able to purchase a discounted 12-month Xbox Game Pass Ultimate Subscription at the company's internal store. Some Microsoft employees have taken to the company's internal messaging platform to voice their objections about the benefit being removed. The employee posts even prompted Xbox chief Phil Spencer to respond, noting that he wasn't aware of the changes and is looking into the situation.

Games

Capcom Thinks PC Game Modding Is 'No Different Than Cheating' (gamesradar.com) 93

An anonymous reader quotes a report from GamesRadar: For years now, fans have been using mods to alter games in weird and wonderful ways. Some developers are happy to let fans play around with their creations, while others aren't so keen on the idea. Capcom, the company behind many iconic game series, including Resident Evil, Monster Hunter, and Devil May Cry, is seemingly in the latter camp. This was evidenced in a presentation shared on the Capcom R&D YouTube channel. In the video, the company talks about cheating and piracy in PC games and the impact they can have. As Capcom sees it, mods are part of this problem.

During the presentation (around the 14-minute mark), Capcom suggests that mods are "no different" than cheats. "All mods are defined as cheats, except when they are officially supported," it says. "What they are doing internally is no different than cheating." It's not that the company is staunchly against players using mods to enhance or switch up the experience; it does acknowledge that "the majority of mods can have a positive impact on the game." Still, from a business perspective, it warns that they "can be detrimental", both in terms of the reputational damage that offensive mods can cause and the extra workload players who've installed buggy mods can generate for a support team. This, the company argues, can ultimately lead to delays in a game's production and higher development costs.

XBox (Games)

Xbox's New Policy Says Goodbye To Unofficial Accessories (windowscentral.com) 127

In a significant development for Xbox users, the era of tinkering with your console to use unapproved accessories is drawing to a close. From a report: Xbox has taken a definitive stance by instituting a new policy that will block the use of unauthorized accessories with its consoles, effective as of November 17. This decision has already begun to reverberate amongst the gaming community, and many have already had a warning about it on their consoles in the form of error message 0x82d60002.

The error message states: "A connected accessory is not authorized. Using unauthorized accessories compromises your gaming experience. For this reason, the unauthorized accessory will be blocked from use on 11/12/2023. For help returning it, check with the store it came from or contact the manufacturer. To see authorized accessories, go to www.xbox.com/accessories. (0x82d60002)."

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