Nintendo

Nintendo Will Take 3DS and Wii U Services Offline in 'Early April 2024' (engadget.com) 30

After closing its 3DS and Wii U eShops earlier this year, Nintendo will shut down online services for those consoles in "early April 2024," it announced. From a report: That will put a halt to multiplayer features, along with "online co-operative play, internet rankings and data distribution," Nintendo wrote. Nintendo's Badge Arcade that allowed users to decorate their Nintendo 3DS home menu will also disappear. The date isn't fixed in stone yet, and Nintendo said it may even discontinue services "earlier than planned."
Linux

Linux Interoperability Is Maturing Fast Thanks To a Games Console (theregister.com) 41

Liam Proven writes via The Register: Steam OS is the Arch-based distro for a handheld Linux games console, and Valve is aggressively pushing Linux's usability and Windows interoperability for the device. Two unusual companies, Valve Software and Igalia, are working together to improve the Linux-based OS of the Steam Deck handheld games console. The device runs a Linux distro called Steam OS 3.0, but this is a totally different distro from the original Steam OS it announced a decade ago. Steam OS 1 and 2 were based on Debian, but Steam OS 3 is based on Arch Linux, as Igalia developer Alberto Garcia described in a talk entitled How SteamOS is contributing to the Linux ecosystem.

He explained that although Steam OS is built from some fairly standard components -- the normal filesystem hierarchy, GNU user space, systemd and dbus -- Steam OS has quite a few unique features. It has two distinct user interfaces: by default, it starts with the Steam games launcher, but users can also choose an option called Switch to Desktop, which results in a regular KDE Plasma desktop, with the ability to install anything: a web browser, normal Linux tools, and non-Steam games.

Obviously, though, Steam OS's raison d'etre is to run Steam games, and most of those are Windows games which will never get native Linux versions. Valve's solution is Proton, an open-source tool to run Windows games on Linux. It's formed from a collection of different FOSS packages, notably: [Wine, DXVK, VKD3D-Proton, and GStreamer]. The result is a remarkable degree of compatibility for some of the most demanding Windows apps around [...].
You can view Garcia's 49-page presentation here (PDF).
Cloud

Xbox Cloud Gaming is Coming To Meta Quest 3 in December (techcrunch.com) 13

The next-generation of Meta Quest hardware is here, and Meta announced a bunch of software news alongside the Quest 3 VR headset hardware reveal at its Connect conference. One such announcement was the debut of Microsoft's Xbox Cloud Gaming service on Meta Quest 3, which is actually a huge boon for fans of the Facebook owner's mixed reality gear. From a report: The Xbox Cloud Gaming implementation in Quest resembles a lot of how Apple showed its own vision for mixed reality with the Vision Pro headset: It's primarily a virtual screen that can float in either a virtual or mixed reality space, which appears to be reposition-able and resizable, but which basically works exactly as you'd expect an Xbox game to work with a large TV. This is a key acknowledgement on the part of Meta that while immersive, native gaming is undoubtedly a draw for users, so too is a more traditional gaming experience that basically just benefits from taking place in your own private face-mounted theater.
Games

As The EA Sports FC Era Dawns, FIFA 23 Removed From Digital Platforms (arstechnica.com) 28

EA has suddenly removed downloadable versions of FIFA 23 from multiple digital storefronts. The delisting comes earlier than expected for the title and coincides with the company's launch of the newly FIFA-license-free EA Sports FC 24. From a report: While many reports suggest there has been a recent mass purge of all legacy FIFA games from online stores, EA has a history of delisting older sports titles at a pretty regular cadence. FIFA 22, for instance, was delisted from digital storefronts in May, roughly seven months after the launch of the subsequent FIFA 23. And FIFA 21 wasn't taken down from Steam until June 2022, about eight months after FIFA 22's launch.

FIFA 23, on the other hand, has been delisted less than a year from its October 2022 launch. SteamDB tracking data suggests that the delisting came on September 21, the day before the new EA Sports FC became available for a 10-hour early access trial for EA Play members. The Steam store page for FIFA 23 now notes that the delisting comes "at the request of the publisher" and that the game "will not appear in search." The game also no longer appears on Steam's EA publisher page. FIFA 23's earlier-than-expected delisting could have something to do with the dissolution of EA's 30-year licensing relationship with FIFA. That ending came amid reports that EA was dissatisfied with gameplay restrictions and licensing costs demanded by FIFA.

Software

Unity Dev Group Dissolves After 13 Years Over 'Completely Eroded' Company Trust (arstechnica.com) 23

Kyle Orland writes via Ars Technica: The "first official Unity user group in the world" has announced that it is dissolving after 13 years because "the trust we used to have in the company has been completely eroded." The move comes as many developers are saying they will continue to stay away from the company's products even after last week's partial rollback of some of the most controversial parts of its fee structure plans.

Since its founding in 2010, the Boston Unity Group (BUG) has attracted thousands of members to regular gatherings, talks, and networking events, including many technical lectures archived on YouTube. But the group says it will be hosting its last meeting Wednesday evening via Zoom because the Unity of today is very different from the Dave Helgason-led company that BUG says "enthusiastically sanctioned and supported" the group at its founding.

"Over the past few years, Unity has unfortunately shifted its focus away from the games industry and away from supporting developer communities," the group leadership wrote in a departure note. "Following the IPO, the company has seemingly put profit over all else, with several acquisitions and layoffs of core personnel. Many key systems that developers need are still left in a confusing and often incomplete state, with the messaging that advertising and revenue matter more to Unity than the functionality game developers care about."

BUG says the install-fee terms Unity first announced earlier this month were "unthinkably hostile" to users and that even the "new concessions" in an updated pricing model offered late last week "disproportionately affect the success of indie studios in our community." But it's the fact that such "resounding, unequivocal condemnation from the games industry" was necessary to get those changes in the first place that has really shaken the community to its core. "We've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry," BUG wrote. "The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded."

Businesses

Unity President Apologizes, Thanks Devs for 'Feedback', Pledges 'Sustainable' Future (arstechnica.com) 55

In an online Q&A Friday, Unity president Marc Whitten said they're pursuing a "sustainable" long-term future for Unity by creating a "shared success" business model that still allows for "massively, deeply investing in the engine". But Whitten began with acknowledging they had work to do to earn trust. "I just want to say that I'm sorry. I know it's been a very tough week to hear a bunch of the very well-deserved feedback on the changes we made. It's very clear we did not take enough feedback, listen to enough feedback before we rolled out the program."

Ars Technica writes> : If there's one thing Unity Create President and General Manager Marc Whitten wants to make clear, it's that he appreciates your feedback. "It's been a very feedback-giving week for Unity," Whitten told Ars, possibly the biggest understatement he made during an interview accompanying the new, scaled-back fee structure plans... "There was a lot more [feedback than we expected] for sure... I think that feedback has made us better, even though it has sometimes been difficult."

But Whitten was also quick to find the bright side of the tsunami of backlash that came Unity's way in the week since the company announced its (now outdated) plans for per-install fees of up to $0.20 on all Unity games starting in 2024. That's because that anger reflected "the extraordinary passion that our community has for their craft, their livelihoods, and their tools, including Unity," Whitten said. "When Unity disappoints them, in a way where they're overly surprised or whatever, they give very, very critical feedback. I don't love hearing every single one of those pieces of feedback — sometimes they can be pretty pointed — but I love that that passion exists."

"They let us know when we disappoint them," he added. "That's not always easy to hear, but it's really, really great feedback, and it makes us better...."

Whitten said he hopes the new fee structure — which removes ongoing fees for free Unity Personal tier subscribers [and Unity Plus subscribers] — makes it clear that this move was never meant to extract excessive value from the company's smallest development partners. "It was not our intent to nickel-and-dime it, but it came across that way," he said.

Other changes announced by Unity:
  • No games created with any currently supported Unity versions will be impacted. Only those created with or upgraded to the Long Term Support version releasing in 2024 (or later), currently referred to as the 2023 LTS will be impacted.
  • For those games, the fee is only applicable after a game has crossed two thresholds: $1,000,000 (USD) in gross revenue (trailing 12 months) AND 1,000,000 initial engagements. After crossing these two thresholds, you can choose to pay the Runtime Fee, either based on monthly initial engagements or 2.5% of your game's monthly gross revenue. Ultimately, you will be charged the lesser of the two.

Games

Cyberpunk 2077 Finds Redemption Years After Calamitous Debut (bloomberg.com) 81

In 2019, CD Projekt Red unexpectedly announced Cyberpunk 2077's 2020 release, surprising some employees. Released in December 2020, it faced bugs and issues, symbolizing industry crunch. However, post-release updates, particularly in 2022, significantly improved the game, leading some to praise its transformation. A Kotaku critic wrote that the game "might finally be complete." But CD Projekt Red wasn't finished just yet. Now, in September 2023, the Cyberpunk 2077 saga is coming to an end with two final, major releases:
1. The 2.0 patch, which came out Sept. 21 and overhauls many of the game's core mechanics.
2. Phantom Liberty, an expansion starring Idris Elba that's out on Sept. 26.

Bloomberg adds: Both appear to be excellent. The expansion adds a new area to the game's dystopian Night City and tells a heist story in which you team up with the president and government spooks. It has received glowing reviews from critics, with IGN declaring that, "Phantom Liberty is Cyberpunk 2077 at its best." New content is great, but it's the 2.0 patch that makes the biggest impact on Cyberpunk 2077, with changes that are made immediately apparent when you open up the game. The menus are cleaner, the loot system is less convoluted and character building feels completely different thanks to a revamped skill system that allows for more distinct playstyles. You can now specialize, transforming your character into a stealthy ninja, a speedy assaulter or a cybernetic hacker.

Cyberpunk 2077's biggest problem, aside from the bugs, was its uncertainty over whether it wanted to be Deus Ex or Grand Theft Auto. It straddled the line between deep role-playing game and systemic open-world sandbox, ultimately feeling like an inferior version of both. Although the new patch doesn't pick a side in this divide, it does bolster them. The new level system allows for the type of build experimentation that RPG fans were hoping to see in Cyberpunk 2077.

Games

Unity To Roll Back Some Key Aspects of Runtime Fee Policy (ign.com) 55

Unity has announced some key changes to its widely panned Runtime Fee policy, which spawned both derision and confusion from developers and the gaming community at large when it was unveiled earlier this month. From a report: It's easing up on some big aspects of the previously announced charges, removing the fee from the Unity Personal tier entirely, although it still remains in a revised form on the Unity Pro and Unity Enterprise tiers. In short, as originally announced, starting on Jan. 1, 2024, Unity would start charging developers a small fee every time someone downloads a game built on Unity's game engine after a certain threshold for minimum revenue and install count.

The different tiers of Unity plans - Unity Personal/Unity Plus, Unity Pro, and Unity Enterprise - had different thresholds and, per the original announcement, smaller developers using Unity Personal/Unity Plus would have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to-date installs. Unity announced today, however, that there will be no Runtime Fee on games built on Unity Personal, which will remain free. They will also be increasing financial theshold of Unity Personal from $100,000 to $200,000 and will remove the requirement to use the Made with Unity splash screen.

United States

Parents In US Offered Refunds For Purchases Kids Made In Fortnite (bbc.com) 29

Parents in the U.S. whose children purchased items in the popular game Fortnite without their permission will be able to claim a refund from today. The BBC reports: The U.S. regulator accused the game of tricking players into making unintended purchases and breaching privacy. Fortnite developer Epic Games agreed to pay $245 million in refunds in 2022. The Federal Trade Commission (FTC) has now begun the process of contacting 37 million people to alert them to the compensation.

The FTC said Epic Games duped players with "deceptive interfaces" that could trigger purchases while the game loaded, and accused it of having default settings that breached people's privacy. In total, it agreed to a settlement of $520 million with Epic Games over the concerns. This includes a $275 million fine relating to how Fortnite collects data on its users, including those aged under 13, without informing parents. It is the largest fine ever levied by the FTC for breaking a rule. The rest of the settlement will be paid out as refunds.

XBox (Games)

Xbox Exec Says Leaked 'Old Emails and Documents' Have 'Outdated' Info 8

Yesterday's massive leaks from the Microsoft vs. FTC case have a large swath of the gaming world expecting that a more powerful, disc-free Xbox Series X refresh could be coming as soon as next year. But Xbox boss Phil Spencer is warning that players shouldn't put too much stock in what he called "old emails and documents." ArsTechnica adds: "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future," Spencer wrote on social media late Tuesday. "We will share the real plans when we are ready." Spencer followed up that post with a memo sent to the Xbox team, apologizing for the unintentional disclosure of internal plans. "I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved," the memo reads, in part. "I also know we all take the confidentiality of our plans and our partners' information very seriously. This leak obviously is not us living up to that expectation... That said, there's so much more to be excited about, and when we're ready, we'll share the real plans with our players."

While Spencer's statements are vague about who was responsible for the "unintentional disclosure" of Microsoft's plans, a representative for the FTC was quick to push the blame on the company itself. "The FTC was not responsible for uploading Microsoft's plans for its games and consoles to the court website," FTC Director of the Office of Public Affairs Douglas Farrar wrote early Tuesday. In a follow-up post, Farrar pointed to a court order resealing the leaked information (too late for it to prevent the spread of the information, of course), which notes that "Microsoft provided the link on September 14 and the Court uploaded the exhibits to [the] internet page established for this case."
Further reading: Microsoft's Phil Spencer Says Acquiring Nintendo Would Be 'a Career Moment'
Microsoft's Next Xbox, Coming 2028, Envisions Hybrid Computing.
XBox (Games)

Microsoft Accidentally Reveals New Disc-Less Xbox Series X Design With a Lift-To-Wake Controller (theverge.com) 24

Microsoft is planning to refresh its Xbox Series X console in 2024 with an all-new design and features. The Verge reports: Codenamed Brooklin, the unannounced console refresh has been accidentally revealed in new FTC v. Microsoft documents this week. The new Xbox Series X design looks a lot more cylindrical than the existing console and will ship without a disc drive. Internal confidential Microsoft documents reveal it has 2TB of storage (up from 1TB), a USB-C front port with power delivery, and an "all-new, more immersive controller."

The new controller, codenamed Sebile, is set to be announced early next year for $69.99 and will include an accelerometer which should let you merely lift it to wake the gamepad. It has a two-tone color scheme and will support a direct connection to cloud, Bluetooth 5.2, and a presumably updated âoeXbox Wireless 2â connection. Microsoft also lists "precision haptic feedback" and "VCA haptics double as speakers" as specs for the controller. It will also have quieter buttons and thumbsticks, a rechargeable and swappable battery, and modular thumbsticks.

Inside the new Xbox Series X design, Microsoft is also adding Wi-Fi 6E support, a Bluetooth 5.2 radio, and the company is shrinking the existing die to 6nm "for improve efficiency." The PSU power will be reduced by 15 percent, according to Microsoft's document. Microsoft is targeting the same $499 launch price of the Xbox Series X. Microsoft lists a roadmap for this new Xbox Series X console and controller, alongside a refreshed Xbox Series S with 1TB of storage. Microsoft just launched a refreshed Xbox Series S in black, but there could be another refresh on the way in 2024 with Wi-Fi 6E support and Bluetooth 5.2. It will also include this new Xbox controller. [...] Microsoft is tentatively planning to launch this new Xbox Series S refresh next September, with the Xbox Series X refresh in November.

XBox (Games)

Microsoft's Next Xbox, Coming 2028, Envisions Hybrid Computing (theverge.com) 42

The documents in the FTC v. Microsoft case also reveal Microsoft's far future plans for 2028 -- by which the company believed it could achieve "full convergence" of its cloud gaming platform and physical hardware to deliver "cloud hybrid games." From a report: "Our vision: develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." Those are the words on just one slide from a leaked presentation dubbed "The Next Generation of Gaming at Microsoft," which appears to be a May 2022 pitch document entirely around this idea. The company imagined you playing these games using the combined power of a sub-$99 gadget -- possibly a handheld -- and its xCloud platform simultaneously.
Nintendo

Microsoft's Phil Spencer Says Acquiring Nintendo Would Be 'a Career Moment' (theverge.com) 73

Microsoft Gaming CEO Phil Spencer would really like to buy Nintendo someday. From a report: In an August 2020 email to two top Microsoft marketing executives, Spencer wrote that "Nintendo is THE prime asset for us in Gaming" and that "getting Nintendo would be a career moment and I honestly believe a good move for both companies." The emails were revealed as part of a tranche of leaked documents from the FTC v. Microsoft lawsuit. One executive, Takeshi Numoto, asked Spencer and Chris Capossela in an email titled "random thought" about why Microsoft isn't finding acquisition targets like Nintendo a "more attractive" way to "increase our consumer exposure and relevance."
Facebook

Meta Is Killing Two Oculus Quest Games Without Explanation (theverge.com) 26

Meta is ending support for two first party original Oculus Quest launch titles next year without explanation. UploadVR reports: The company sent out emails to all owners of Bogo and Dead And Buried II on Friday to inform them that these apps will "end services" and "no longer be supported" after 15 March 2024, five years after they launched. The Meta Quest platform policies require developers to give customers at least 180 days notice before shutting down an app, so this appears to be Meta complying with its own policy.

Bogo was a free virtual pet app designed as a demo of Oculus Quest's wireless room scale tracking and hand controllers. It's one of the few VR apps that adapts to the size of your playspace, keeping the interactable area reachable for small rooms while encouraging physical walking for those with larger rooms. Bernie Yee, a former Meta manager who hired and led the 'Oculus REX' team that developed Bogo (as well as Dreamdeck, Toybox, First Contact, and First Steps), lamented the death of Bogo on X, tagging Meta's CTO Andrew Bosworth to ask that it be preserved on App Lab. Yee was let go in the first wave of layoffs in November last year, alongside multiple of the REX team. [...] While Meta hasn't commented on the decision, the use of now-obsolete SDKs and the lack of a team to update the app likely contributed to the decision to kill it, but it's not clear why it couldn't have been demoted to App Lab.

Dead and Buried II on the other hand was a $20 multiplayer shooter - one of the first FPS games available on the Oculus Quest. It launched with two game modes, a team vs team 'Shootout' and a free-for-all 'Deathmatch'. An update just under a year later added three new modes: a 1vs1 'Quickdraw' mode and two co-op modes, Survival and Horde. Given Dead and Buried II is a multiplayer title, Meta may be sunsetting so it no longer has to maintain the servers and related online services, as it also did with the much more popular Echo Arena back in August.

Games

Unity Overhauls Controversial Price Hike After Game Developers Revolt 61

Video-game tool maker Unity Software said Monday it's backtracking on major aspects of a controversial new price hike, telling staff in an all-hands meeting that it's now considering changes including a cap on potential fees. From a report: Unity, which operates and licenses a suite of video-game development tools called the Unity Engine, set off a firestorm last week when it announced plans to charge customers for every new installation of their game after a certain threshold. The decision triggered widespread protests, leading several video-game makers to say they would boycott Unity until the policy is changed. Under the tentative new plan, Unity will limit fees to 4% of a game's revenue for customers making over $1 million and said that installations counted toward reaching the threshold won't be retroactive, according to recording of the meeting reviewed by Bloomberg. Last week, Chief Executive Officer John Riccitiello delayed an all-hands meeting on the pricing changes and closed two offices after the company received what it said was a credible death threat.
Role Playing (Games)

It's the 40th Anniversary of 1983's 'Dungeons & Dragons' Cartoon (newsfromme.com) 66

71-year-old Mark Evanier is a legendary comic book/TV writer. Today he posted on his personal blog that "Forty years ago, I spent about six days (cumulative) of my life writing the pilot script and small-b bible for a Saturday morning cartoon series called Dungeons & Dragons...

"I feel like I have now spent more than six days (cumulative) being interviewed about this series." It went on CBS on September 17, 1983 and lasted three seasons. Do not believe those who claim it was driven from the airwaves by pressure groups who saw satanic subtext in the series. It went off for the same reason most shows go off: Because the ratings were declining and — rightly or wrongly — the brass at the network didn't think it would have enough viewers to sustain another season. Yes, there were protests about its content but not many and CBS, at least in those days, was pretty good about ignoring such outcries if — and this is always a Big If — the viewers seem to want whatever is being outcried about.
From Wikipedia: The level of violence was controversial for American children's television at the time, and the script of one episode, "The Dragon's Graveyard", was almost canceled because the characters contemplated killing their nemesis, Venger. In 1985, the National Coalition on Television Violence demanded that the FTC run a warning during each broadcast stating that Dungeons & Dragons had been linked to real-life violent deaths.
The show ultimately ran for a total of 27 episodes. The blog post continues: It was a good show because of good writers, good producers, good artists, good voice talent, good everything...and I was mostly a spectator to all that goodness, having opted not to stick with it. Still, thanks to the gent who was my agent at the time, my name was seen for a micro-second in the credits each week so I get more kudos than I probably earned...

Quite recently, I sat for this video podcast with a fine interviewer and a major fan of the series, Heath Holland. It's almost an hour and we talked about some other things but it's mostly about Dungeons & Dragons...

The podcaster notes that the cartoon's six adventurers even made a cameo in 2022's live-action Dungeons & Dragons movie, Honor Among Thieves — and several other companies are still celebrating the cartoon. Hasbro recently released a line of action figures based on the cartoon, while IDW has released a comic book mini-series called Dungeons & Dragons: Saturday Morning Adventures.

In the series six children are transported from an amusement park's Dungeon's & Dragons ride into the game's realm, where a kindly Dungeon Master helps them battle various villains and monsters as they search for a way home. More lore about the series from Wikipedia: A final unproduced episode would have served as both a conclusion to the story and as a re-imagining of the show, had it been picked up for a fourth season. However, it was canceled before the episode was made. The script has since been published online and was performed as an audio drama as a special feature for the BCI Eclipse DVD edition of the series... A fan-made animated version of the finale appeared online in 2020 [according to TheGamer.com].
Businesses

Unity Says 'We Apologize,' Promises Changes to Previously-Announced Pricing (ign.com) 127

"We have heard you," Unity posted on Twitter/X on Sunday afternoon. "We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused."

"We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

Within 90 minutes Unity's tweet had been viewed over 1 million times. Pushback had built over the last five days to Unity's announcement that next year they'd charge developers per game installation (beyond certain thresholds). IGN reports: Unity tried to clarify the policy, saying it will only count "net new installs" on any devices starting January 1 and devs would not be paying fees on re-installations, "fraudulent" installs via botnets and the like, trial version, web and streaming games, and charity-related installs. Unity also claimed that "90 percent of customers will not be affected by this change."

The development community did not take kindly to these proposed changes and clarifications, and many teams across the globe, including Rust 2 developer Facepunch Studios, said they won't be making their games in Unity now. Others, like Massive Monster, threatened to delete its Unity-made game Cult of the Lamb on January 1 should these changes happen.

The pushback got so severe that Unity offices in San Francisco and Austin had to close due to what it called a credible death threat.

Displays

Amid Unity Pricing Controversy, Is Epic Games Eying 'Unreal Engine' Integration for Apple's Vision Pro? (substack.com) 19

The VR blog Nifty Sparks made an interesting discovery: In a strategic move that could reshape the gaming industry, Epic Games, the creator of the widely-used Unreal Engine, is reportedly considering native integration with Apple's forthcoming Vision Pro.

The mixed-reality headset, slated for a 2024 release, could greatly benefit from this integration, but the timing of this development is particularly noteworthy, as it comes amidst ongoing legal disputes between Apple and Epic Games and a recent controversy surrounding changes to Unity's pricing structure.

Victor Lerp, Unreal Engine XR Product Specialist at Epic Games, has indicated that the company is actively exploring native support for Apple Vision Pro.

In Unreal Engine's developer forums, Lerp turned up in a thread titled "Support for Apple Vision Pro in Unreal ??" Someone had posted "Please tell me there is support coming?" and in June Lerp had first responded "We don't have any information to share at the moment, but stay tuned for the future."

But four days ago, Lerp returned to the thread with an update. "Internally we're exploring native Unreal Engine support for Apple Vision Pro, but it's too early for us to share details on the extent of support or timeline. We have access to the public SDK's like everyone else, and there's nothing fundamentally stopping us, or you, from developing support, or shipping Apple Vision Pro applications with Unreal Engine."

The VR blog notes that this follows Unreal Engine 5.2's native support for Apple Silicon Macs. And "meanwhile, Unity's recent pricing changes have led some developers to consider alternatives like UE and Godot."

Thanks to Slashdot reader NiftySparks for sharing the article.
Businesses

Developers Respond To Unity's New Pricing Scheme (theverge.com) 107

Unity announced a new pricing model this week, charging developers per game install beyond certain thresholds. This move has faced severe backlash from developers, criticizing Unity's communication, clarity, trust issues, and perceived exploitation of indie teams. The Verge adds: Many developers and even publishers took to social media to register their anger and to call on Unity to reverse its decision. [...] "This decision puts studios in a position where we might not be able to justify using Unity for our future titles," read a post on X (formerly Twitter) from developer Aggro Crab. "If these changes aren't rolled back, we'll be heavily considering abandoning our Unity expertise." Many developers shared a similar sentiment, explaining they were considering abandoning Unity as a game engine.

Other game developers, like Massive Monster, were more drastic, which, via the official account for its game Cult of the Lamb, threatened to delist the game entirely. Though the post was a tongue-in-cheek joke, it's one being repeated by other developers. "[Please] buy our game," posted the official Viewfinder account. "But don't install it after January 1, 2024." Other game makers wondered how Unity could put forth such a statement without considering all the ways it could negatively impact its users. According to a post on the Unity forums from someone who claimed to be an employee, objections were raised internally. "Know also that all of the concerns that are understandably blowing up at the moment have been raised internally by many weeks before this announcement," the alleged employee wrote. "Why it was decided to rush this out anyway in this way I can only speculate about."

PlayStation (Games)

Sony's New PS5 Update Includes Dolby Atmos and the Ability To Mute the Startup Beep (theverge.com) 12

Sony is rolling out a big new PS5 update today, just over a month after it first started testing the changes in a beta. From a report: The update adds Dolby Atmos, lets you mute that annoying bootup beep, and even supports pairing a second controller as an assist one to let you help friends or family complete a game. Sony is also expanding its PS Remote Play app to Google's Chromecast with Google TV (4K), allowing you to stream games from a PS5 or PS4 to Android TV OS 12 devices. The Dolby Atmos support comes in the form of Sony's 3D Audio implementation (Tempest 3D AudioTech). It's compatible with Dolby Atmos devices like sound bars, TVs, or home theater systems. Media apps like Netflix can also update their apps on PS5 soon to support Dolby Atmos audio.

You can now mute the PS5 beep sound that chirps when you turn the console on or off, or even when it goes into rest mode after being idle. If you just want to adjust the volume of the beep there's now an option for that, too. One of the most useful additions is the ability to use a second DualSense controller for assistance. "You can now assign a second controller to one account as an assist controller, and use two controllers to operate your PS5 console as if you were using a single controller," explains Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "This feature introduces a new way for you to enjoy games collaboratively with others or help a friend or child navigate a particularly challenging section of a game."

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