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Open Source

Microsoft Open Sources Parts of Minecraft's Java Code (kotaku.com.au) 79

Four years after Microsoft acquired Minecraft developer Mojang, the company has decided to open source some of Minecraft's Java code. According to Kotaku, Microsoft and Mojang released two parts of Minecraft's Java code in library form, so that "anyone can pick them up and use them in their own game," says Lead Engineer Nathan Adams. From the report: For now, there's just the two libraries: "Brigadier," a "command parser and dispatcher"; and "DataFixerUpper," designed for "incremental building, merging and optimization of data transformations ... [to convert] the game data for Minecraft: Java Edition between different versions of the game." While the news doesn't mean much for players, it will be a boon for interested programmers and developers, keen to see the guts of Minecraft. The plan is to open source more components in the future, though no time frame is specified. For now, if you want to check out Brigadier or DataFixerUpper, both can be found on Mojang's GitHub page.
Role Playing (Games)

Two Events Celebrate Text Adventures, Roguelike Games (ifcomp.org) 19

An anonymous reader writes: The 24th annual Interactive Fiction Competition kicked off Monday, unveiling 77 new text adventures which will vie for nearly $9,000 in prize money. The contest's organizers are encouraging people to play and rate the free games, and encourage their friends to join in the fun (or to donate more prize money or other prizes). They're dedicating this year's competition to the memory of Stu Galley, who co-founded the pioneering text adventure company Infocom back in 1979 with his classmates from MIT. Infocom went on to create everything from Zork to a popular Hitchhiker's Guide to the Galaxy game, and Stu is credited as the driving force behind text adventures like Moonmist, Seastalker, and The Witness.
Meanwhile, long-time Slashdot reader paulproteus reminds us that the "Roguelike Celebration" is happening today and tomorrow at the GitHub office in San Francisco -- and is streaming on Twitch. The Roguelike Celebration is a community-generated weekend of talks, games, and conversations about roguelike [games] and related topics, including procedural generation and game design... It's for fans, players, developers, scholars, and everyone else, including people new to this type of game.
Games

'Limit Theory' Game Cancelled Six Years After Its Kickstarter Raised $187K (rockpapershotgun.com) 141

AmiMoJo quotes Rock, Paper, Shotgun: Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. He's spent, he says: emotionally, mentally, physically, and financially. "Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism can no longer rectify," Parnell said on Friday. He plans to release the source code for folks to poke around but makes clear "it's not a working game."

Though Limit Theory blew past its $50,000 goal, drawing $187,865 in pledges (and remember Kickstarter takes a cut), development has gone on years longer than anticipated. Costs have burned through that initial cash and started eating into Parnell's personal savings but, more than that, he's just exhausted.

China

China's Tencent Employs Facial Recognition To Detect Minors in Top-Grossing Mobile Game (scmp.com) 29

AmiMoJo shares a report: Tencent Holdings, the world's top-grossing games publisher, will use facial recognition technology to detect minors amid tighter scrutiny by the Chinese government over concerns excessive video gaming is hurting public health. Tencent's blockbuster mobile title, Honour of Kings, will be the first to test the technology, with some 1,000 new users in Beijing and Shenzhen selected to verify their identities through camera checks, the company said in a statement. In mid-September, Tencent found that almost half of the 600 game-playing minors and their parents who took part in its survey doubted facial-recognition checks in games, according to the statement. Tencent said it hoped to see how to use facial recognition and unearth problems through the scheme.
Businesses

Nintendo Plans New Version of Switch Next Year (wsj.com) 98

According to The Wall Street Journal, Nintendo is planning to release a new version of its Switch gaming console next year (Warning: source may be paywalled; alternative source) "to maintain the sales momentum of the device," which is "no longer delivering the favorable surprises that marked the machine's first year on the market." From the report: Nintendo is still debating what new hardware and software features to include in the upgrade and weighing the cost of the features, people with knowledge of the discussions said. One option is improving the display, they said. The current Switch uses a lower-end liquid-crystal display without some technologies that are standard in more recent smartphone LCDs. Updating the display with these technologies would make it brighter, thinner and more energy-efficient. The updated Switch isn't expected to adopt the organic light-emitting diode or OLED panels used in Apple's iPhone X series. Nintendo is looking to release the new Switch in the latter half of 2019, perhaps as soon as summer, the people said. [...] The upgraded Switch would likely share many features with the current version and be compatible with existing Switch game software.
Businesses

Nintendo President: Our Future Is As an 'Entertainment' Company (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Nintendo of America President and COO Reggie Fils-Aime appeared at Seattle's Geekwire Summit on Wednesday to speak broadly about the company's future, and, while the talk didn't include new product reveals, it proved illuminating about what to expect from the big N in the future. The short version: Nintendo would rather be defined as an "entertainment" company, not a gaming one. Fils-Aime says the company currently has three "pieces of business": a dedicated video game business ("the way most of our consumers interact with us"), a mobile gaming business, and "leveraging our intellectual property (IP) in a variety of ways." The latter includes previously announced plans for a Universal Studios attraction in Osaka, Japan (still slated to open ahead of Tokyo's next Olympics hosting run in 2020) and a Super Mario film produced by Illumination Entertainment (Minions, Despicable Me). When asked about Nintendo's future focus on a company-wide level, Fils-Aime said: "It's about Mario, Zelda, Pokemon -- all these wonderful intellectual properties. How we leverage these across a variety of entertainment platforms is how we're looking to grow the company."

He went on to say that he doesn't see Xbox and PlayStation as competitors. Ars reports: "He counted the exact number of minutes per day and said that outside of the time a consumer spends eating, sleeping, working, and going to school, 'all of the rest of that time is entertainment time. That's what I compete for, minute by minute. That time you spend surfing the Web, watching a movie, watching a telecast of a conference: that's all entertainment time we're competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.'"
Google

Google Gets Into Game Streaming With Project Stream and Assassin's Creed Odyssey in Chrome (techcrunch.com) 37

Earlier this year, we heard rumors that Google was working on a game-streaming service. It looks like those rumors were true. From a report: The company today unveiled "Project Stream," and while Google calls this a "technical test" to see how well game streaming to Chrome works, it's clear that this is the foundational technology for a game-streaming service.

To sweeten the pot, Google is launching this test in partnership with Ubisoft and giving a limited number of players free access to Assassin's Creed Odyssey for the duration of the test. You can sign up for the test now; starting on October 5, Google will invite a limited number of participants to play the game for free in Chrome. As Google notes, the team wanted to work with a AAA title because that's obviously far more of a challenge than working with a less graphics-intense game. And for any game-streaming service to be playable, the latency has to be minimal and the graphics can't be worse than on a local machine.

PlayStation (Games)

Carmack Compares Oculus Quest Hardware Power To Last-Gen Game Consoles (arstechnica.com) 73

During a talk at the Oculus Connect conference today, Oculus' CTO, John Carmack, compared the company's newly announced Oculus Quest headset to the Xbox 360 and PS3 in terms of power. Ars Technica reports: That doesn't mean the Quest, which is powered by a Qualcomm Snapdragon 835 SoC, can generate VR scenes comparable to those seen in Xbox 360 or PS3 games, though. As Carmack pointed out, most games of that generation targeted a 1280x720 resolution at 30 frames per second. On Quest, the display target involves two 1280x1280 images per frame at 72fps. That's 8.5 times as many pixels per second, with additional high-end anti-aliasing effects needed for VR as well. "It is not possible to take a game that was done at a high-quality level [on the Xbox 360 or PS3] and expect it to look good in VR," Carmack said. Expecting Rift-level performance from a self-contained mobile headset like the quest isn't realistic, Carmack said, partly for simple electrical reasons. While a high-end gaming PC often draw up to 500 watts of power, Carmack said the Quest only uses about 5W, a tidbit that should be of benefit to the Quest's still unconfirmed battery-life statistics.

That relative lack of hardware power is going to require some developers to adopt "a different programming style that's been necessary on the PC," Carmack warned. "With a modern PC, you have so much extra power, you don't need to be a hotshot programmer to make a game people love. You don't really have that convenience on any mobile platform, really, but especially not on our platform." That's not an insurmountable problem, Carmack suggested, as long as developers focus on the dozen or so things that players really need to concentrate on in an average game, rather than "thousands" of pieces of graphical fluff. He suggested developers look back to the lessons of platforms like the original PlayStation and Nintendo DS to see how developers crafted memorable experiences on much less-powerful hardware.
Carmack went on to say that "realistically, we're going to end up competing with the Nintendo Switch... they'll pick up Quest as [a] mobile device, just like Switch."
PlayStation (Games)

PlayStation 4 Changes Crossplay Policy, Begins Fortnite Testing (venturebeat.com) 44

Sony announced this week a major policy shift regarding crossplay with other consoles. PlayStation 4 previously wouldn't allow online games to connect to Xbox One or Switch players. This week, Sony is starting a beta test for Fortnite crossplay. From a report: Crossplay between consoles once seemed like a fantasy, but Xbox One and Switch have enabled people to play together for games like Fortnite and Rocket League. PlayStation 4 would permit crossplay with PC players, but it refused to connect to other consoles. Sony's excuse stated that such crossplay would hamper its capability to deliver a consistent experience. But the decision drew criticism from PS4 fans, especially those that were angry when they tried to install Fortnite on their Switch and found out they couldn't carry over their PS4 progress.
Facebook

Facebook Announces $399 Oculus Quest Standalone VR Headset (theverge.com) 68

Facebook's Oculus has announced its new $399 standalone virtual-reality headset that's scheduled to launch in the spring of 2019. Facebook CEO Mark Zuckerberg says that "with Oculus Quest, we will complete our first generation of Oculus products," adding that the Oculus Quest combines "the key attributes of the ideal VR system" -- a wireless design, virtual hand controllers, and full positional tracking. The Verge reports: The Oculus Quest is a consumer version of what was previously known as Project Santa Cruz. It uses motion controllers similar to Oculus Touch, and four wide-angle cameras provide positional tracking that lets people walk through virtual space. It's supposed to support "Rift-quality" experiences, with a starting catalog of over 50 titles, including well-known existing games like climbing simulator The Climb and adventure-puzzle game Moss.

Oculus Quest essentially combines the high-end, tethered Oculus Rift headset with the relatively cheap, standalone Oculus Go device that was released earlier this year. It uses the same optics as the Oculus Go, with a resolution of 1600 x 1440 per eye, but with the option to adjust lens spacing. Also like the Oculus Go, the Oculus Quest includes built-in speakers that pipe sound into users' ears, but supposedly with improved bass. But unlike the Oculus Go, you can walk around, apparently for large distances. Barra describes it as having "arena-scale" tracking that supports at least 4,000 square feet of space. Its controllers have the same button layout as the Rift's Touch controllers, but with the half-moon tracking ring reversed, so it loops above your hands instead of below them.

XBox (Games)

Xbox Announces Mouse and Keyboard Support (ign.com) 66

Xbox's Phil Spencer announced today that mouse and keyboard support is coming to Xbox One. Crytek's Warface will be the first game to test the feature when it becomes available in October via the Xbox Insider Program. IGN reports: The idea behind mouse and keyboard support will be as a tool for developers, so they can choose how they want the control style integrated, if they want it integrated at all. "If you're a dominant FPS player right now on controller and you're worried that all the sudden you're gonna get swamped because a bunch of mouse and keyboard players are gonna get flooded into your game, that's not what we're doing," said Spencer. "We're putting choice into the hands of the developers about the games that they want to bring." We can expect to hear more about mouse and keyboard support during the XO18 fan event in Mexico City on November 10.
Games

Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com) 134

harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
Games

Swiss Soccer Fans Protest Esports by Throwing Tennis Balls and Game Controllers On the Field (variety.com) 227

Soccer fans in Switzerland protested against increased investment in esports by throwing tennis balls and game consoles on the field during a Swiss Super League match. From a report: The fans reportedly threw tennis balls and game controllers onto the field, forcing the referee to stop the game between Young Boys and FC Basel for two minutes while everything was cleared away. The Young Boys protesters then held up a giant banner with a pause button symbol, while Basel fans also raised their own sign supporting the protest. One of the banners read "Scheiss esports," which roughly translates to "esports are s---." European soccer clubs are increasingly getting involved in esports leagues. While Young Boys doesn't have any skin in professional gaming yet, Basel has its own "FIFA" team.
The Internet

Over 1,100 New Arcade Games Added To the Internet Archive (archive.org) 46

Jason Scott, writing for Internet Archive blog: The Internet Arcade, our collection of working arcade machines that run in the browser, has gotten a new upgrade in its 4th year. Advancements by both the MAME emulator team and the Emscripten conversion process allowed our team to go through many more potential arcade machines and add them to the site. The majority of these newly-available games date to the 1990s and early 2000s, as arcade machines both became significantly more complicated and graphically rich, while also suffering from the ever-present and home-based video game consoles that would come to dominate gaming to the present day. Even fervent gamers might have missed some of these arcade machines when they were in the physical world, due to lower distribution numbers and shorter times on the floor.
PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
Businesses

Telltale Games Hit With Major Layoffs As Part of a 'Majority Studio Closure' (theverge.com) 95

Telltale Games, the video game developer behind The Walking Dead, The Wolf Among Us, and Batman: The Enemy Within, laid off a large number of its staff today. According to The Verge, "the company will retain a small team of 25." From the report: "Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges," the company said in a statement. "A majority of the company's employees were dismissed earlier this morning." The remaining employees will stay on "to fulfill the company's obligations to its board and partners," according to Telltale. Staff were informed of the layoffs today and were given roughly 30 minutes to leave the building, according to one source.

Telltale had previously announced a second season of The Wolf Among Us and a game based off of Netflix's wildly popular show Stranger Things. The company has not yet commented on the status of those projects, though the outcome seems dire. On Twitter, one former lead writer wrote, "I'm so sad we won't be able to show you all Wolf." The layoffs come a few months after revelations that Telltale was a studio mired in toxic management that included employees being subjected to constant overwork. Once an industry darling that worked on iconic brands like Game of Thrones and Minecraft, Telltale quickly spiraled.

The Internet

China Blocks Twitch (engadget.com) 72

After becoming the third most popular free app on China's App Store, Twitch is now no longer accessible and the Twitch app has been removed from the country's App Store. Engadget reports: While Twitch was available in China previously, it never gained much traction since its service is much slower than it is elsewhere. But when the country's CCTV state broadcaster chose not to air the Asian Games, those wanting to watch the event's eSports competitions sought coverage from other outlets. Now, with Twitch seemingly blocked in the country, it follows in the footsteps of other banned sites, including Facebook, YouTube and Twitter. Abacus first reported the news.
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Games

Game Streaming's Latency Problems Will Be Over in a Few Years, CEO Says (arstechnica.com) 100

Speaking at the Goldman Sachs Communicopia conference last week, Take-Two CEO Strauss Zelnick says the rise of streaming gaming was an inevitability that was just waiting on the technology to power it at scale. While Zelnick acknowledged that the streaming game servers "have to be pretty close to where the consumer is" to address latency issues, he said there are a few large-scale companies "that have hyperscale data centers all around the world," and that infrastructure will be able to address that last remaining hurdle in a few years time. A report adds: Zelnick's comments come a few months after Ubisoft CEO Yves Guillemot suggested that streaming games will completely replace consoles after one more generation. Guillemot suggested that changeover would cause a revolution in the gaming market, which will explode in size and accessibility thanks to cheap, streaming-capable boxes delivering big-budget hits. Zelnick agreed that streaming will increase the size of the high-end, big-budget gaming market -- because "you don't need to buy a box in order to play our games" -- but stopped short of expecting a massive revolution. Even if streaming boxes end up much cheaper than current consoles and PCs for the same experience, there may not be that many additional potential players who don't currently have high-end gaming hardware. "I can't sit here and argue it will be a sea change in the business," Zelnick said of future streaming game services.
Nintendo

Nintendo Switch Online, a Paid Subscription Service Required For Console Owners To Access Internet-Enable Features Like Multiplayer Mode, To Launch This Evening (variety.com) 86

Nintendo announced Tuesday that its paid Nintendo Switch Online service will launch "later this evening," and that to prepare for the launch it will be taking the Switch eShop offline starting at 8 p.m. ET. From a report: It's expected to be unavailable for up to three hours, it said, putting the launch of Switch Online about 11 p.m. Tuesday night. Nintendo Switch Online comes with a seven-day free trial for all Nintendo Account holders. The official website for the service notes that it will cost $4 for a month, $8 for three months and $20 for a year. A family membership, which supports up to seven others in a family group, will run for $35 for a year. The Nintendo Switch Online service, which will be free to users to try for seven days, will be required for console owners to access any internet-enable features, including multiplayer and cloud saves. It will also grant them the ability to play 20 different Nintendo Entertainment System games at launch, although Nintendo hasn't revealed the entire lineup yet.

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