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Cloud

Project xCloud Public Preview Is Now Live (thurrott.com) 4

Microsoft has started the public preview for the Project xCloud game streaming service that it first announced in late 2018. Thurrott reports: "The Project xCloud Preview is now officially live in the US, UK and Korea," a Microsoft representative told me today. "This preview serves as our opportunity to test, improve and garner feedback. It's critical we bring gamers with us on this journey so we can learn more from them and their experiences in a wide variety of real-world environments and use-case scenarios. That way we can deliver a product that fits the needs of all types of gamers." The initial public preview is only on Android, but it's expected to come to iOS, Windows, and elsewhere in the coming months as well. I'm on the preview, so I'll report back on the experience as soon as I can.
Microsoft

Microsoft Wants To Use AI To Bleep Out Bad Words In Xbox Live Party Chat (arstechnica.com) 58

An anonymous reader quotes a report from Ars Technica: Today, Microsoft announced that it's rolling out filters that will let Xbox Live players automatically limit the text-based messages they receive to four maturity tiers: "Friendly, Medium, Mature, and Unfiltered." That's a long-overdue feature for a major communication platform that's well over a decade old now, but not really anything new in terms of online content moderation writ large.

What's more interesting is a "looking ahead" promise Microsoft made at the end of the announcement (emphasis added): "Ultimately our vision is to supplement our existing efforts and leverage our company efforts in AI and machine learning technology to provide filtration across all types of content on Xbox Live, delivering control to each and every individual player. Your feedback is more important than ever as we continue to evolve this experience and make Xbox a safe, welcome and inclusive place to game."
Microsoft told The Verge that the ultimate goal is a system "similar to what you'd expect on broadcast TV where people are having a conversation, and in real-time, we're able to detect a bad phrase and beep it out for users who don't want to see that." However, instead of live engineers that are doing the censoring, Microsoft is employing machine learning.
PlayStation (Games)

Sony Confirms PlayStation 5 Name, Holiday 2020 Release Date (theverge.com) 66

Sony has confirmed that its next-generation console will be called the PlayStation 5, and it'll be out next year, launching in time for "Holiday 2020." From a report: The company also announced several changes that it'll be making to the controller on the PS5. Chief among them is replacing the current rumble technology that Sony has been using since the original PlayStation for new haptic feedback technology that it promises will offer a "broader range of feedback." The other big change that Sony is talking about today is a technology it's calling "adaptive triggers," which will go in the primary R2/L2 triggers on the PS5's controller. According to Sony, developers will be able to "program the resistance of the triggers," giving the example that you'll be able to "feel" the increased tension as you draw back a bow or force you to push down with extra pressure if you're driving through rough terrain. It sounds pretty similar to a Microsoft patent from earlier this year, which detailed a similar trigger system for a future Xbox controller.
Desktops (Apple)

macOS Catalina is Available To Download Today (engadget.com) 57

It's happening a little later in the season than usual, but Apple's latest version of macOS is available to download today. From a report: Catalina arrives on the heels of iOS 13, which saw several back-to-back updates after an initially rough launch. For what it's worth, I've been using successive versions of the Catalina beta as my daily driver for months now and can assure you that the latest build is stable enough to safely install. [...] Speaking of games, today also marks the first time that Catalina beta users will have been able to play Apple Arcade games. If you're wondering how the heck you'll play those titles from your Mac, it's worth a reminder that many Arcade games support Xbox and PlayStation controllers.

Also new in this release: As you browse episodes in the podcast app, you'll see avatars for guests and hosts. Apple also says it's made some small usability tweaks to Sidecar, the feature that allows you to use an iPad as a secondary Mac display. You'll also notice more promotional Apple TV+ material in the new TV app, which makes sense -- the streaming service launches November 1st. It'll cost $4.99 a month, but Apple is offering a free year with the purchase of a new Mac, iPhone, iPad or Apple TV.
Further reading: Apple's MacOS Catalina Opens Up To iPad Apps; Apple Will Permanently Remove Dashboard In macOS Catalina; Apple Replaces Bash With Zsh as the Default Shell in macOS Catalina; and Apple Finally Kills iTunes.
Microsoft

Microsoft Will Model the Entire Planet For 'Breathtakingly Lifelike' New Flight Simulator (eaa.org) 84

A senior editor at the Experimental Aircraft Association tells the long and storied history of Microsoft's Flight Simulator, remembering how he'd used version 1.0 of the product "when I was about 12 years old (nearly 40 years ago)" before working on it when he was a Microsoft employee for more than 10 years, until it was cancelled in 2009. But in 2020 Microsoft now plans to release a stunningly-realistic new version for the PC and Xbox.

Long-time Slashdot reader ShoulderOfOrion shared their report: After the shutdown, variations of the product lived on here and there, including the enterprise edition, which Lockheed Martin now develops and publishes as Prepar3D, and a version that was licensed by Dovetail Games in the United Kingdom and sold on the Steam marketplace. Dovetail pursued further development with a product called Flight Sim World, and Microsoft itself briefly returned to the genre in 2012 with a limited product called Flight. But it was the community of hardcore simmers and add-on developers who truly kept the product alive for the past 10 years.
The essay describes the new version as "stunning" and "breathtakingly lifelike," using 2 petabytes of data to virtually model the entire planet, "including something like 40,000 airports... The scenery is built on Bing satellite and aerial imagery, augmented with cool buzzwordy stuff like photogrammetric 3D modeling and multiple other data sources, all of which is streamed via Microsoft's Azure cloud service... Throw in 1.5 trillion trees, individual blades of grass modeled in 3D, and a complete overhaul of lighting and shadows, and the result is an unprecedented level of detail for a flight simulator of any kind."

The simulator also features realistic modelling of the weather, including temperature, air pressure, humidity, dew point, wind direction and speed, and of course, clouds and precipitation. "You'll even see rainbows when conditions are just right... Weather is automatically downloaded from real-world sources, creating accurate conditions that change over time." (Though there's a drop-down menu that finally lets you do something about the weather.) And that's just the beginning...

Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won't be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates. In other news for add-on aircraft builders, every parameter is now exposed in plain text, with no more binaries. This means it's going to be easier than ever to create high-quality add-on aircraft, or to tinker with the ones you already have. For those who like emulating glass cockpits, those displays are fully programmable based on straightforward coding instead of a library of animations, and support things like touch screens and synthetic vision. While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources.
The article includes some fond thoughts from the software's director of technology Jorg Neumann explaining the simulator's significance. "It is in the fiber of the company's being. It is older than Windows.

"I think there is a pride that comes with it, and I think seeing it come back in a meaningful way, I think makes lots of people proud."
Microsoft

Microsoft Announces Windows 10X For Dual-Screen PCs (venturebeat.com) 36

Microsoft today announced Windows 10X, a new flavor of Windows 10 designed for dual-screen PCs. Windows 10X will power dual-screen PCs from Asus, Dell, HP, Lenovo, and of course Microsoft. From a report: But we won't see them until holiday 2020. Microsoft teased the Surface Neo running Windows 10X at its event today. Lenovo unveiled what it called "the world's first foldable PC" earlier this year. Windows 10X will support devices that have either two different panels with a hinge or one foldable piece of glass. The only requirement is that the device's two screens must each measure more than 9 inches diagonally. Windows 10X devices available next year will come with varying screen sizes, but the smallest will be 9 inches. Dual-screen PCs aside, Microsoft has been working to modularize Windows 10 for years. After all, the company's HoloLens, Surface Hub, and Xbox One all run a form of Windows 10. Adding support for the dual-screen PC form factor into Windows 10 has also been a multi-year journey. Further reading: Microsoft Announces the Surface Duo, a Dual-Screen Android Phone.
PlayStation (Games)

Sony Cuts PS Now Subscription Price For PS4 Worldwide (gamespot.com) 9

In anticipation for Google's upcoming Stadia cloud gaming service and Microsoft's Project xCloud, which enters open beta this month, Sony is lowering the price of PlayStation Now for PS4 and PC. "Monthly subscriptions are now available for $10, which is a considerable reduction from the previous $20 price point," reports GameSpot. "Quarterly subscriptions, meanwhile, will now cost $25, having previously been $45 in the U.S. and unavailable elsewhere. Finally, a year's PS Now membership is now $60, down from $100." From the report: The new price points are active right now; existing customers will see the new cost reflected in their upcoming bill. The price cut applies worldwide on the platform's catch-all subscription -- not on individual game rentals. Sony also revealed a number of new titles being added to the PS Now library. God of War (2018), Infamous: Second Son, Grand Theft Auto V, and Uncharted 4: A Thief's End are all now available as part of the service's subscription offering--but they will be removed on January 2, 2020, Sony said.
Microsoft

Microsoft Brings Google Assistant Support To the Xbox One (theverge.com) 2

Microsoft is enabling Google's Assistant to work with its Xbox One console. From a report: Much like the existing Alexa integration, Microsoft is allowing Google Assistant to launch games and apps, turn the console on and off, pause videos, and much more. You'll need to use the Google Assistant app for iOS or Android or a device like Google's Home with Assistant on it to control an Xbox One. Google Assistant won't run on the Xbox One itself; instead, it will receive commands from other devices running Assistant.
Microsoft

Xbox One Game Streaming Service Project xCloud Goes Public in October (polygon.com) 20

Microsoft's Xbox One game streaming service, Project xCloud, will get a public preview test in October, letting select testers play games like Gears 5 and Halo 5: Guardians on phones and tablets. From a report: The public preview of Project xCloud will initially be limited to players in the United States, United Kingdom, and Korea. Halo 5: Guardians, Gears 5, Killer Instinct, and Sea of Thieves will be playable as part of the preview, and Microsoft says it will add more titles over time. Testers won't need to own the Xbox One games available during the Project xCloud preview in order to play them. Players interested in taking part in the Project xCloud public preview can register for the closed beta based on their country. Microsoft says it will roll out invitations in a phased approach, starting with a "small number of participants," and opening it up to more players over time. Project xCloud's public preview test will initially be limited to Android devices running Android 6.0 or higher with Bluetooth 4.0. Participants will also need a Microsoft account and a Bluetooth-enabled Xbox One wireless controller. Project xCloud will be compatible with WiFi and cellular networks, and Microsoft says it's working with a number of cellular providers worldwide: SK Telecom in Korea, T-Mobile in the U.S., and Vodafone in the U.K.
Microsoft

Sony's PS5 and Microsoft's Xbox Join the Fight Against Climate Change (cnet.com) 66

Both Sony and Microsoft on Monday committed to making their future video game consoles better for the planet. The two console makers laid out their plans alongside the UN Climate Summit as part of the Playing for the Planet Alliance. From a report: Microsoft will start a pilot program to create 825,000 carbon neutral Xbox consoles, the company said in a press release Sunday. It said these will be the first video game consoles to achieve that goal. Sony will focus on the upcoming PlayStation 5's energy consumption. The Japanese company will improve the next console's low-power suspend mode to make it more efficient than the PlayStation 4. Sony said if 1 million users make use of the PS5's energy-saving feature, it'll save the equivalent of the average electricity use of 1,000 US homes. Sony will also reassess its carbon footprint in its gaming service and data centers. The Playing for the Planet Alliance is a joint effort among the console manufacturers, publishers, developers and Twitch through various eco-friendly initiatives, spreading awareness, and reducing carbon emissions and power consumption.
XBox (Games)

Xbox Live Is Down, Bringing Some Apps and Games Offline (theverge.com) 18

Unless your Xbox is set as your "Home Console," you won't be able to play any apps or games until Microsoft's Xbox Live service gets fixed. According to The Verge, the service is experience issues today, preventing a large number of users from signing into their Xbox consoles. From the report: The issues appear to have started around 3PM ET today, and many Xbox users report that they're unable to sign in to Xbox One consoles and access some apps and games. Apps like Spotify, Plex, or Amazon Video require you to be signed into an Xbox One console, and The Verge has been unable to access these apps during this Xbox Live outage. Netflix continues to work, but games like Fortnite and Destiny 2 won't work correctly without being signed into Xbox Live. "We've seen reports that users are having trouble signing in," says Microsoft's Xbox support team on Twitter. "We have teams working on it now! We'll update you with additional details as soon as we can."
XBox (Games)

Ask Slashdot: Should Microsoft Make an Xbox Phone? (onmsft.com) 69

dvda247 writes: Since there's the Nintendo Switch and previously there was the Sony PSP (Playstation Portable), should Microsoft make an Xbox Phone? There are already 'gaming phones' like the ASUS ROG Phone 2, but should Microsoft jump back into the smartphone game to make a phone running Android that is focused primarily on playing Xbox One games? Xbox Game Pass and Xbox Play Anywhere would be huge selling points to make an Xbox Phone. What are your thoughts?
Microsoft

Microsoft Contractors Listened To Xbox Owners in Their Homes (vice.com) 27

Contractors working for Microsoft have listened to audio of Xbox users speaking in their homes in order to improve the console's voice command features, Motherboard has learned. From a report: The audio was supposed to be captured following a voice command like "Xbox" or "Hey Cortana," but contractors said that recordings were sometimes triggered and recorded by mistake. The news is the latest in a string of revelations that show contractors working on behalf of Microsoft listen to audio captured by several of its products. Motherboard previously reported that human contractors were listening to some Skype calls as well as audio recorded by Cortana, Microsoft's Siri-like virtual assistant.

"Xbox commands came up first as a bit of an outlier and then became about half of what we did before becoming most of what we did," one former contractor who worked on behalf of Microsoft told Motherboard. Motherboard granted multiple sources in this story anonymity as they had signed non-disclosure agreements. The former contractor said they worked on Xbox audio data from 2014 to 2015, before Cortana was implemented into the console in 2016. When it launched in November 2013, the Xbox One had the capability to be controlled via voice commands with the Kinect system.

Microsoft

Working On Microsoft's Cortana Is Laborious and Poorly Paid (vice.com) 19

An anonymous reader quotes a report from Motherboard: Apple, Google, Amazon, and most recently Facebook have been found hiring human workers to transcribe audio captured by their own products. Motherboard found Microsoft does the same for some Skype calls, and is still doing so despite other companies suspending their reliance on contractors. A cache of leaked documents obtained by Motherboard gives insight into what the human contractors behind the development of tech giants' artificial intelligence services are actually doing: laborious, repetitive tasks that are designed to improve the automated interpretation of human speech. This means tasks tech giants have promised are completed by virtual assistants and artificial intelligence are trained by the monotonous work of people.

The work is magnified by the large footprint of speech recognition tools: Microsoft's Cortana product, similar to Apple's Siri, is implemented in Windows 10 machines and Xbox One consoles, and is also available as on iOS, Android, and smart speakers. The instruction manuals on classifying this sort of data go on for hundreds of pages, with a dizzying number of options for contractors to follow to classify data, or punctuation style guides they're told to follow. The contractor said they are expected to work on around 200 pieces of data an hour, and noted they've heard personal and sensitive information in Cortana recordings. A document obtained by Motherboard corroborates that for some work contractors need to complete at least 200 tasks an hour. The pay for this work varies. One contract obtained by Motherboard shows pay at $12 an hour, with the possibility of contractors being able to reach $13 an hour as a bonus. A contract for a different task shows $14 an hour, with a potential bonus of $15 an hour.
A Microsoft spokesperson told Motherboard in an emailed statement, "We're always looking to improve transparency and help customers make more informed choices. Our disclosures have been clear that we use customer content from Cortana and Skype Translator to improve these products, we engage third party expertise to assist in this process, and we take steps to de-identify this content to protect people's privacy."
Businesses

Microsoft, Nintendo, and Sony To Require Loot Box Odds Disclosure (polygon.com) 73

All three major console manufacturers -- Microsoft, Nintendo, and Sony -- have agreed to require games with paid loot boxes to include the chances of winning randomized in-game items from them, the Entertainment Software Association announced Wednesday. From a report: Michael Warnecke, the ESA's chief counsel of tech policy, made the announcement during a workshop on loot boxes hosted by the U.S. Federal Trade Commission. "I'm pleased to announce this morning that Microsoft, Nintendo, and Sony have indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platforms," Warnecke said. "Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms." Warnecke said that in addition to the major console manufacturers, "many of the leading video game publishers" who are members of the ESA, the trade body that represents the gaming industry, will "implement a similar approach."
First Person Shooters (Games)

'Doom' Celebrates 25th Anniversary By Re-Releasing Three Classic Games (theverge.com) 102

To celebrate the 25th anniversary of Doom, there's now mobile versions in the Google Play Store, reports Android Police, "and since this is a 25th-anniversary release, it includes the fourth expansion Thy Flesh Consumed. It's the complete package folks, and it's finally available on Android as an official release."

And in addition, three Doom re-releases are now available for the Nintendo Switch, Xbox One, and PlayStation 4, reports the Verge -- though there was one little glitch: Bethesda says it'll get rid of the strange requirement that players must log into an online account before they play the newly re-released versions of Doom, Doom II, and Doom 3, which went live yesterday. Players quickly criticized Bethesda for the seemingly ridiculous limitation -- the first of these games was released more than 25 years ago, at a time when there was obviously no internet requirement. The online login will be made optional in a coming update, Bethesda said today.
The re-releases were part of QuakeCon 2019, reports IGN, noting that Bethesda also showcased Doom Eternal's multiplayer, "revealing new details about the unique 1v2 Battle Mode."

Forbes hails the re-releases as "id Software's fast-paced, ultra-violent...classic shooters," adding that "It appears the re-releases are actually Unity remakes, though whether much has changed beyond resolution support remains to be seen." But they may also have some other minor differences, Engadget reports: There have been a few other complaints as well, such as the addition of copy protection, graphical changes (such as filtering that softens those 1993-era graphics) and apparent music tempo slowdowns on the Switch. That's not including the removal of downloads for the old PS3 and Xbox 360 versions. It's not a fiasco, but these clearly weren't the straightforward ports some were expecting.
Microsoft

Microsoft Reveals New Windows 10 Start Menu in Accidental Internal Leak (theverge.com) 147

Microsoft has accidentally released an internal-only version of Windows 10 to testers, revealing a new Start menu design. From a report: The software giant has distributed Windows 10 build 18947, meant for internal Xbox development, to Windows Insider testers using 32-bit devices. It's an internal-only build from the company's canary branch, and yet Microsoft has published it to all Windows 10 testers whether they're in release preview, fast ring, or even slow ring testing. Thankfully, it's only released to 32-bit systems, which aren't widely used, but it's an embarrassing mistake for Microsoft's Windows 10 testing efforts. This internal build appears to include a new Start menu design, that's very early in testing, without Microsoft's Live Tiles. It's something Microsoft is testing internally, but it's not clear whether Windows 10 will fully drop Live Tiles in the Start menu anytime soon.
Microsoft

Microsoft's Q4 Earnings and 2020 Expectations Are Through the Roof (windowsreport.com) 130

Slashdot reader John Nautu shares a report from Windows Report: Microsoft released their Q4 earnings and it's (almost) all good news. The giant registered amazing growth on all departments, increasing its share price by one third. It was a record fiscal year for Microsoft, and the numbers exceeded all expectations:

- Revenue was $33.7 billion and increased 12%
- Operating income was $12.4 billion and increased 20%
- Net income was $13.2 billion GAAP and $10.6 billion non-GAAP, and increased 49% and 21%, respectively
- Diluted earnings per share was $1.71 GAAP and $1.37 non-GAAP, and increased 50% and 21%, respectively
- GAAP results include a $2.6 billion net income tax benefit explained in the Non-GAAP Definition section below

Of course, Microsoft's partnership with many industry leading companies also played a role in the constant development and improvement of their products. Despite Azure leading the way, Office 365, Windows, and Microsoft Teams also contributed to the growth. [Teams recently overtook Slack with 13 million daily users.]
It's not all good news though. The Verge notes that the company's gaming business has stalled. "Gaming revenue declined by 10 percent this quarter, alongside Xbox software and services revenue decline of 3 percent."

Ryan Duguid, Chief Evangelist at Nintex, said the company is planning some big things for next year: "In 2020, we expect to see Microsoft double down in three key areas to further differentiate from the leading tech giants: AI and ML (across the entire platform), data (infinitely expandable, cost-effective, and supportive of ODI), and modern workplace (productivity software)." In after-hours trading, Microsoft shares gained more than 1%. "The closing price gave Microsoft a market capitalization of $1.045 trillion, the only U.S. company worth more than $1 trillion," reports MarketWatch.
Games

Minecraft Earth Begins Closed Beta In Two Weeks on iOS (minecraft.net) 10

The Minecraft team has released "a handy video to illustrate exactly what to expect from the Minecraft Earth beta" on the Minecraft blog.

"We've even included actual moving images from said beta (with an impossibly upbeat, yet beautifully pedagogical voice-over by Stephen Scott of the Minecraft Earth Design Team, as a fun bonus!)" The closed beta will launch for iOS in the next two weeks, with the Android version following soon thereafter. As with most closed betas, the number of participants will be limited in numbers and locations. This is to make sure our servers are able to keep up with all the exploration, creation and, hopefully, surviving that is going on around the world...

As is also common with beta versions, your progress will occasionally be reset as we test and develop various features of the game.

If you are selected to participate in the closed beta (congratulations!), you will receive an invitation email to the email address you have associated with the Microsoft Account or Xbox Live account you submitted in your registration. If you are selected (congrats again!), you will need to play at least once every 7 days. If you don't, we'll give your spot to someone else, as space in the beta is very limited.

You have to be 18 years or older to participate.

Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.

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