Businesses

A $20 Billion Company's Future Hinges on The New PUBG (bloomberg.com) 13

The game formerly known as PlayerUnknown's Battlegrounds accounts for 97% of the revenue of its maker Krafton. Given that the Seoul-based company is valued at almost $20 billion, we have a rough estimate for how much this single game is worth, according to the stock market. A good chunk of that value is in the potential that title holds for expansion. From a report: Krafton has staked its future on making PUBG -- no longer an abbreviation but a brand for a wider intellectual property franchise -- into a big fantasy universe spanning different games and entertainment genres. The first big test of this strategy is PUBG: New State, the mobile sequel that moves the battle royale action to 2051 and adds more advanced weaponry, vehicles and graphics. It arrives on Nov. 11. I haven't played it to be able to tell you how good it will be, but I would be hugely surprised if it turns into anything other than another money printer for Krafton.

The reason for my confidence is simple: The company isn't straying too far from what made the original 2017 game a hit and is mostly changing the cosmetics atop the underlying physics and gameplay. This approach has proven highly successful in the mobile arena. The smartphone game is launching in more than 200 countries and in 17 different languages and has already had more than 50 million preregistrations. Another essential element for mobile success that Krafton taps into is making the game free to play. The vast majority of smartphone app store revenue comes from games, which seems counterintuitive considering that most of those games demand no upfront payment. The real money, however, is in enticing players to make microtransactions within the game, such as personalizing your character with "skins" or buying a pet or better weapons. This is such a big deal that Epic Games took Apple and Alphabet's Google to court over the split of who gets to profit from those addictive little in-game buys in PUBG rival Fortnite.

Emulation (Games)

PS3 Emulator Will Now Boot Every Game Ever Released On the Console (kotaku.com) 39

An anonymous reader quotes a report from Kotaku, written by Luke Plunkett: RPCS3, an emulator I've been writing about since 2016, but which first began in 2011, has come along way since it made its first tentative steps towards making PS3 games playable on a PC. From those humble beginnings, the team behind it have just announced a huge milestone: everything ever released on the PS3 will now boot up. Earlier today the RPCS3 team tweeted: "We're delighted to announce that RPCS3 now has a total of ZERO games in the Nothing status! This means that all known games and applications at least boot on the emulator, with no on-going regressions that prevent games from booting. We look forward to emptying out Loadable too!"

There have been over 6,000 games and programs tracked over the emulator's lifespan, so to get every single one of them to some degree of booting up is an incredible achievement. It's important to note, though, that of the emulator's five tiers of playability, only one -- "Playable" -- is worth your time. The others are saddled with huge numbers of glitches, performance issues, or simply the fact they refuse to load past the title screens. [...] As of today, 63.53% of PS3 games are "playable" on the emulator, which means 36.47% are not; still a hugely impressive number, but just something to bear in mind!

Google

Google Stadia's Salvaged Future as a Back-end Cloud Service is Here (arstechnica.com) 11

Quick Google Stadia recap: Things have not been great. From a report: Google's AAA cloud gaming service launched in 2019 to middling reviews and since then has severely undershot Google's sales and usage estimates by hundreds of thousands of users. The company shut down its first-party studio, "Stadia Games & Entertainment (SG&E)," before it could ever develop a game, and it did so one week after lead executive Phil Harrison gave the division a positive progress report. Several key executives have left the struggling division, like Assassin's Creed co-creator and SG&E leader Jade Raymond, Stadia's VP and head of product, John Justice, and Engineering Lead Justin Uberti.

When Google killed the game division at the beginning of the year, an accompanying blog post hinted that big changes were coming to Google's strategy: "In 2021, we're expanding our efforts to help game developers and publishers take advantage of our platform technology and deliver games directly to their players." Rather than continuing to push Stadia as a consumer-facing, branded service, Google seems to want to pivot the service to what would essentially be "Google Cloud Gaming Platform." This would be a back-end, white-label service that could power other companies' products, just like a million other Google Cloud products, like database hosting and push messaging. Google said it believes a back-end service "is the best path to building Stadia into a long-term, sustainable business." This all brings us to this Batman game presented by AT&T Wireless.

PlayStation (Games)

PS5 Console Plate Makers Provoke Sony, Then Hit Legal Trouble (kotaku.com) 50

Earlier this year, device skin maker Dbrand released a set of black PS5 faceplates and baited Sony to sue them (because that's their shtick -- to come across sassy and harsh). Sony is now obliging. Kotaku reports: As The Verge reports, Dbrand's "Darkplates" have recently been removed from the company's store, and any purchasing links now redirect to a page that only lists all the news articles written about the plates, including [a Gizmodo story]. Why pull them now? Because the company received a cease & desist letter from Sony, part of which says: "It has come to SIE's attention that dbrand has been promoting and selling console accessories in a manner that is deeply concerning to our client. First, dbrand is selling faceplates for the PSS console (in both standard edition and digital edition configurations) that replicate SIE's protected product design. Any faceplates that take the form of our client's PSS product configuration, or any similar configuration, and are: produced and sold without permission from SIE violate our client's intellectual property rights in the distinctive console design. Second, dbrand is selling skins for SIE devices that feature the PlayStation Family Mark Your company may not sell products that bear unauthorized depictions of our client's PlayStation Marks. The below still from one of dbrand's instructional videos shows a dbrand skin bearing a design identical to the PlayStation Family Mark."

For their part, Dbrand have responded with a rambling corporate shitpost on Reddit, which opens with "much like your hopes and dreams, Darkplates are dead" before eventually settling into actual legal defenses of their position, saying the plates don't violate any existing trademarks. Dbrand suspects that Sony's actual motivation here is moving to shut down competitors before revealing its own, first-party replacement panels for the PS5.

First Person Shooters (Games)

You Can Now Play 'Doom' Via Twitter (kotaku.com) 23

"Why not play Doom using Twitter via short commands and videos?" Kotaku asks bored internet users.

"Tweet2Doom is a new Twitter bot that started up in September of this year and which lets folks play through the original game using a series of commands." Those commands are translated to the bot and you are sent back a video showing you what happened, then you can continue to send more commands and progress through levels. The full list of commands and how it works can be found in this pinned tweet from the account...

Tweet2Doom now joins a long and ever-growing list of "Ways To Play Doom." That list includes a pregnancy test, unreleased indie console, cash registers and much, much more.

Classic Games (Games)

Former 'Donkey Kong' Record Holder Billy Mitchell May Now Sue Twin Galaxies (gamespot.com) 77

"Billy Mitchell always has a plan," said Billy Mitchell in the 2007 documentary about Donkey Kong high scores, The King of Kong.

And he tweeted the phrase again Wednesday. GameSpot explains why. "Billy Mitchell, the professional gamer and hot sauce purveyor who rose to fame for setting several retro video game high scores, is preparing for a return to court." As reported by Axios, the U.S. appeals court gave Mitchell permission to proceed with his defamation suit against Twin Galaxies, the online video game leaderboard website. In case you missed the legal tussle, the whole saga began when Twin Galaxies and Guinness World Records stripped Mitchell of his several of world records for Pac-Man and Donkey Kong after he was accused of using emulation devices to earn his scores instead of authentic arcade machines, as was required for these world record attempts. While Guinness would later reverse its decision, Twin Galaxies has so far refused to reinstate Mitchell's records.

Mitchell would file a defamation suit against Twin Galaxies in 2019, while the site itself fought back with an "anti-strategic lawsuit against public participation" — more commonly known as a SLAPP motion — response, a legal move designed to have frivolous lawsuits dismissed from court and prevent parties from being silenced, as spotted by Kotaku. This week's ruling by the State of California's Second court has stated that Mitchell and his legal team have enough material to continue the lawsuit.

Whether Mitchell and his team actually stand a chance of winning the case is another matter entirely...

Mitchell also tweeted the exact wording of the court's decision, starting with the words "Because Mitchell showed a probability of prevailing on his claims, the trial court properly denied the anti-SLAPP motion."
Games

Epic Says It's 'Open' To Blockchain Games After Steam Bans Them (theverge.com) 59

Epic tells The Verge that it's "open to games that support cryptocurrency or blockchain-based assets" on its game store, unlike its competitor Valve which has banned games that feature blockchain technology or NFTs from Steam. From the report: When we asked about allowing games that featured NFTs, Epic told us there'd be some limitations, but that it's willing to work with "early developers" in the "new field." Epic says that the games would have to comply with financial laws, make it clear how the blockchain is used, and have appropriate age ratings. It also says that developers won't be able to use Epic's payment service to accept crypto; they would have to use their own payment systems instead. Epic's CEO Tim Sweeney has said that the company isn't interested in touching NFTs, but that statement now appears to only apply to its own games. Epic tells The Verge that it will clarify the rules as it works with developers to understand how they plan to use blockchain tech in their games.
Bitcoin

Valve Bans Blockchain Games and NFTs On Steam (theverge.com) 33

Games that use blockchain technology or let users exchange NFTs or cryptocurrencies won't be allowed on Steam, according to a rule added to Valve's "What you shouldn't publish on Steam" list. The Verge reports: The change was pointed out by SpacePirate, a developer working on an NFT-based game, who said that the change was because the company doesn't allow game items that could have real-world value. But Steam could also be avoiding controversy with the move. Steam has a history of making controversial moderation decisions, especially when it comes to games with sexual content. In this case, though, it doesn't seem like people are pressing F to pay respects to NFT games -- a majority of the replies and quote tweets to SpacePirate's tweets are praising Valve for the move (or mocking those that are upset about it).

It's perhaps understandable why Steam would want to avoid having NFTs on its platform. Besides the justification cited by SpacePirate that they could have real-world value (which seems a bit weak, given the massive commercial communities around things like CS:GO skins and Team Fortress 2 hats), NFT and crypto-based games don't have the best reputations. There's the infamous Evolved Apes saga where a developer sold NFTs with the promise that they'd be included in a fighting game but then seemingly took the money and ran. There are some potentially interesting game concepts that use NFTs, but it's hard to say how many of them would've been a good fit for Steam even if they were allowed.

XBox (Games)

20 Years Later, Xbox Creator Apologizes To AMD CEO For Last-Minute Switch To Intel (gamespot.com) 50

The original Xbox was released 20 years ago next month, and to mark the upcoming anniversary, the console's designer has apologized to AMD's engineers and its CEO for Microsoft's last-minute decision to drop AMD for rival Intel. GameSpot reports: Seamus Blackley apologized on Twitter to the AMD engineers who worked with Microsoft to create the prototype Xbox consoles that the company used in the lead-up to the OG Xbox's release in November 2001. To AMD CEO Lisa Su, Blackley said, "I beg mercy." "I was standing there on the stage for the announcement, with [Bill Gates], and there they were right there, front row, looking so sad," he said of AMD engineers in the room. "I'll never forget it. They had helped so much with the prototypes. Prototypes that were literally running the launch announcement demos ON AMD HARDWARE." "I felt like such an ass," Blackley said. Microsoft dropped AMD in favor of Intel due to "pure politics," Blackley said in another tweet.
Games

Computer Space Launched the Video Game Industry 50 Years Ago (theconversation.com) 44

In an article for The Conversation, Noah Wardrip-Fruin writes about how Computer Space marked the start of the $175 billion video game industry we have today when it debuted on Oct. 15, 1971 -- and why you probably haven't heard of it. From the report: Computer Space, made by the small company Nutting Associates, seemed to have everything going for it. Its scenario -- flying a rocket ship through space locked in a dogfight with two flying saucers -- seemed perfect for the times. The Apollo Moon missions were in full swing. The game was a good match for people who enjoyed science-fiction movies like "2001: A Space Odyssey" and "Planet of the Apes" and television shows like "Star Trek" and "Lost in Space," or those who had thrilled to the aerial combat of the movies "The Battle of Britain" and "Tora! Tora! Tora!" There was even prominent placement of a Computer Space cabinet in Charlton Heston's film "The Omega Man." But when Computer Space was unveiled, it didn't generate a flood of orders, and no flood ever arrived. It wasn't until Computer Space's makers left the company, founded Atari and released Pong the next year that the commercial potential of video games became apparent. The company sold 8,000 Pong units by 1974.

Nolan Bushnell, who led the development of both Computer Space and Pong, has recounted Computer Space's inauspicious start many times. He claimed that Computer Space failed to take off because it overestimated the public. Bushnell is widely quoted as saying the game was too complicated for typical bar-goers, and that no one would want to read instructions to play a video game. [...] At about the same time Computer Space debuted, Stanford University students were waiting in line for hours in the student union to play another version of Spacewar!, The Galaxy Game, which was a hit as a one-off coin-operated installation just down the street from where Bushnell and his collaborators worked. [...] Key evidence that complexity was not the issue comes in the form of Space Wars, another take on Spacewar! that was a successful arcade video game released in 1977.

Why were The Galaxy Game and Space Wars successful at finding an enthusiastic audience while Computer Space was not? The answer is that Computer Space lacked a critical ingredient that the other two possessed: gravity. The star in Spacewar! produced a gravity well that gave shape to the field of play by pulling the ships toward the star with intensity that varied by distance. This made it possible for players to use strategy -- for example, allowing players to whip their ships around the star. Why didn't Computer Space have gravity? Because the first commercial video games were made using television technology rather than general-purpose computers. This technology couldn't do the gravity calculations. The Galaxy Game was able to include gravity because it was based on a general-purpose computer, but this made it too expensive to put into production as an arcade game. The makers of Space Wars eventually got around this problem by adding a custom computer processor to its cabinets. Without gravity, Computer Space was using a design that the creators of Spacewar! already knew didn't work. Bushnell's story of the game play being too complicated for the public is still the one most often repeated, but as former Atari employee Jerry Jessop told The New York Times about Computer Space, "The game play was horrible."

Nintendo

Nintendo Throws Rare Bone To Modern EU Gamers Via N64 60 Hz Toggle (arstechnica.com) 13

An anonymous reader quotes a report from Ars Technica: On Monday, Nintendo of Europe announced a very region-specific -- and era-specific -- tweak for its upcoming collection of N64 games on Switch: an option to switch between the video standards PAL and NTSC. While the announcement may sound ho-hum to outsiders, anyone in Europe with a vested interest in classic gaming will appreciate what the toggle affords. The issue boils down to differences between NTSC and PAL, the leading video broadcast standards on CRT TVs during Nintendo's '80s and '90s heyday. North American and Japanese TV sets were configured for NTSC, which has a refresh rate standard of 60 Hz, while PAL sets dominated Europe with a slightly higher pixel resolution and a lower refresh rate standard of 50 Hz.

Should you merely watch TV series or films on both NTSC and PAL sets, the difference between each is noticeable yet mild. But for much of the '80s and '90s, many TV video games, especially the ones made by the largely Japanese console industry, suffered in PAL because they were coded specifically for NTSC standards. In order to port them to PAL, developers generally didn't go back and reconfigure all of the timings, especially in the case of early 3D games. Instead, their internal clock speeds were often slowed down to 83.3 percent to match European TV refresh rates. This meant both slower gameplay than originally coded and slower playback of music and sound effects. (These also often shipped with NTSC's pixel maximums in mind in such a way that they were squished to fit on PAL displays, as opposed to being optimized for them.)

Sure enough, last month's announcement of N64 games on Nintendo Switch Online put fear into European classic-gamer hearts. That region's reveal video included slightly slower timings of classic N64 games compared to videos posted by Nintendo of America and Nintendo of Japan, since they were emulating the original European retail releases. At that time, Nintendo of Europe did not immediately reply to social media questions about whether European Switch owners would get an option for 60 Hz N64 gameplay -- especially in an LCD TV era, where such CRT-related restrictions no longer technically apply to most EU and UK TV owners. Monday's announcement confirms that European players will get a 60 Hz option by default for every N64 game in the Nintendo Switch Online "Expansion Pack" collection, along with the option to access a game's original 50 Hz version if it launched with multi-language support. Reading between the lines, we believe this means that if a European N64 game only had English language support, its Switch Online version will be the North American NTSC ROM.

Games

Epic Games May Make Fortnite Movie as Part of Entertainment Expansion (theinformation.com) 21

Epic Games is considering launching an entertainment division focused on scripted video programming, The Information reported Monday, citing people familiar with the situation. From the report: The maker of hit videogame Fortnite is looking to diversify amid legal battles with Apple and Google that have hurt its ability to expand in the mobile market. The division could develop projects including a feature film based on Fortnite, the people said. Such a film has already been discussed. Planning for the entertainment division follows the hiring in 2021's first two months of several executives from Lucasfilm, including Jason McGatlin, formerly vice president of Physical Production at Lucasfilm and now president of Special Projects at Epic. McGatlin was executive producer of all the "Star Wars" films released under Disney. Other hires from Lucasfilm are Lynn Bartsch, Epic's head of Business Affairs, and Chris Furia, Epic's vice president of Production Finance, according to the executives' LinkedIn profiles.
First Person Shooters (Games)

PETA Criticizes 'Far Cry 6' On Its Choice of Animal-Themed Minigame (comicbook.com) 122

"The recently released Far Cry 6 video game from Ubisoft has drawn the ire of the animal rights organization People for the Ethical Treatment of Animals (PETA)," reports ComicBook.com: While PETA has been known to issue statements on the handling of animals in video games over the years, and Far Cry 6 includes a variety of animals and instances that might have been the subject of such a statement, it is the cockfighting minigame in Far Cry 6 that has been specifically called out.

"Turning a horrific blood sport like cockfighting into a Mortal Kombat-style video game match is a far cry from real innovation, as today's society is strongly opposed to forcing animals to fight to the death," the statement from PETA Latino Senior Manager Alicia Aguayo reads. "Roosters used in cockfights are fitted with sharp spurs that tear through flesh and bone, causing agonizing and fatal injuries. PETA Latino urges Ubisoft to replace this reprehensible minigame with one that doesn't glorify cruelty."

Games

PC Building Simulator Is Free On the Epic Games Store (theverge.com) 48

PC Building Simulator is currently free on the Epic Games Store until October 17th. The Verge reports: Like the majority of sim games, PCBS speaks to a very specific type of fantasy. If your idea of a good time is overclocking your computer while managing a small business, this is a game that does exactly that. My favorite feature has to be making your work computer in-game look exactly like your computer IRL. The game will even adjust the RGB lighting and wallpaper of your machine to match. However, depending on your level of experience, the game can actually serve as a worthwhile educational tool for anyone who wants to learn more about... well, building PCs.

PC Building Simulator has received its fair share of DLC, mostly in the form of different workshop environments that are entirely cosmetic. However, it did get an esports expansion that's a little more narrative-focused and plays more like a timed puzzle game rather than a business simulation. It's also worth noting that the game regularly receives free updates that add new hardware to the already massive roster of cases, CPUs, GPUs, and other bits and bobs. There are really only two things this game doesn't simulate: misplacing that last thumbscrew and getting thermal paste on absolutely everything.

XBox (Games)

Xbox's Cloud Streaming Upgrade Means You Might Not Need A Series X (kotaku.com) 16

Speaking to The Verge, representatives for Microsoft confirmed that Xbox cloud gaming now runs entirely on Xbox Series X hardware, wrapping up a backend upgrade that quietly kicked off over the summer. Kotaku reports: So, what's that mean? For one, the Xbox Series X can output games in 4K resolution. Though cloud gaming currently streams games at 60 frames per second, the service only outputs games at a resolution of 1080p. Moving the whole operation to an Xbox Series X framework could theoretically bring that in line with what's available on Microsoft's highest-end model. But the switch could also open up access to games that are otherwise inaccessible to gamers gated out of next-gen hardware. Obviously, it's still tough as hell to get your hands on an Xbox Series X these days (and, to a lesser extent, its computationally scrawnier cousin, the Xbox Series S). Don't expect it to get any easier any time soon. Just last week, Xbox boss Phil Spencer said as much.
The Courts

GitHub Removes GTA Fan Projects re3 and reVC Following New Take-Two DMCA Notice (torrentfreak.com) 51

After Take-Two Interactive sent a legal letter to Github referencing a copyright infringement lawsuit against the people behind the popular re3 and reVC Grand Theft Auto fan projects, Github has now removed the repositories for a second time. Take-Two has also demanded the removal of many project forks and wants Github to take action under its repeat infringer policy. TorrentFreak reports: Just before the weekend, a new entry in Github's DMCA repository revealed the existence of a letter (PDF) sent to Github from Take-Two's legal team. Dated September 9, 2021 (a week after the copyright lawsuit was filed) it informs Github that legal action is underway and it has come to the company's attention that the contentious content (and numerous 'fork' repositories) continue to be made available on Github's website. "We request that Github take expeditious action to remove or disable access to the materials [in the attached exhibit], together with any other instances of the same materials available within the same primary 'GTAmodding/re3' fork network (e.g. in 'private' or newly-created repositories)," it reads.

In common with the first DMCA notice, Github has responded by taking the project's repositories down. Given that the defendants in the case already stand accused of previously sending 'bad faith' counter-notices, it seems unlikely that they will follow up with another set of similar responses that will soon be under the scrutiny of the court. Take-Two also follows up with a line that is becoming more and more popular in copyright infringement matters, one that references so-called 'repeat infringers.' "Furthermore, it is requested that Github take appropriate measures to prevent further infringement by the parties responsible, including pursuant to any 'repeat infringer' policies maintained by Github."

This means that if any of the contentious content is reposted to Github, Take-Two would like the code repository to implement its own 'repeat infringer' process. It states that "in appropriate circumstances and in its sole discretion, [Github will] disable and terminate the accounts of users who may infringe upon the copyrights or other intellectual property rights of GitHub or others." The letter also provides a laundry list of repository forks that, on the basis they are also infringing, should be removed. While Github appears to have complied in many cases, there are two notable exceptions. After being targeted by earlier DMCA takedowns, Github users 'td512' and 'erorcun' filed DMCA counter-notices to have their repositories restored. The former previously informed TorrentFreak that he believed Take-Two's infringement claims to be incorrect. At the time of writing, both repos are still online.

Security

Navy Facebook Account Hacked To Stream 'Age of Empires' (vice.com) 37

An anonymous reader quotes a report from Motherboard: The U.S. Navy has lost control of the official Facebook page for its destroyer-class warship, the USS Kidd. Someone has hacked the page and, for the past two days, done nothing but stream Age of Empires. The first stream went on for four hours. As first reported by Task & Purpose, the USS Kidd lost control of its Facebook account at 10:26 p.m. on October 3. The destroyer class warship then streamed Age of Empires for four hours under the headline "Hahahahaha." It's since streamed Age of Empires five more times, each time for at least an hour. Whoever is playing sucks, because they never make it past the Stone Age. As of this writing, the six videos are still up and watchable. The Navy confirmed to Task & Purpose that it had been hacked, adding: "We are currently working with Facebook technical support to resolve the issue."
PlayStation (Games)

Sony Planning To Make PS3, Vita Stores Nearly Unusable (kotaku.com) 67

As spotted by Kotaku, Sony has decided to discontinue credit card and PayPal payment options for both the PS3 and the PS Vita on October 27th, 2021, making it frustratingly difficult to use these stores. From the report: To actually buy video games on your video game device, you will need to go to a secondary location and purchase a physical gift card, which you can then use to purchase video games. Alternatively you can use the awkward wallet system to add funds via Sony's website, or by adding funds on your PS4 or PS5, and then spending them on the PS3 or Vita. Either way, this is extremely silly. Sony's complete lack of interest in games preservation, and for keeping games accessible to the people who bought the systems they run on, is deeply infuriating. The games industry has a short memory, made shorter by a constant focus on developing tech, and even shorter again by publishers with no interest in keeping their systems running. I've written before about the importance of libraries in game preservation, and I will take Sony's fuckery as an opportunity to get on my soapbox again. [...]
Nintendo

Nintendo Denies Rumors of New Switch Pro Model (axios.com) 24

A Bloomberg report claiming 11 game developers have access to Nintendo Switch 4K development kits is sparking confusion about the existence of the rumored Nintendo Switch Pro. Axios: Bloomberg published a story yesterday in which it says that employees at the game companies, including Zynga, claim to have the dev kits. That system wouldn't be out until at least late next year, Bloomberg reports. Nintendo has disavowed the report on Twitter, saying that it has "no plans for any new model other than Nintendo Switch -- OLED Model." The report "falsely claims that Nintendo is supplying tools to drive game development for a Nintendo Switch with 4K support," Nintendo said. "To ensure correct understanding among our investors and customers, we want to clarify that this report is not true." A Zynga spokesperson told Axios that the company "does not have a 4K developer kit from Nintendo."
XBox (Games)

Xbox Boss Says Console Supply Issues Will Continue Into 2022 (videogameschronicle.com) 26

The head of Microsoft's games business told The Wrap that a shortage of chips wasn't the only thing stopping the company getting as many Xbox Series X/S consoles onto store shelves as it would like. From a report: "I think it's probably too isolated to talk about it as just a chip problem," he said. "When I think about, what does it mean to get the parts necessary to build a console today, and then get it to the markets where the demand is, there are multiple kind of pinch points in that process. And I think regretfully it's going to be with us for months and months, definitely through the end of this calendar year and into the next calendar year. The thing that's most disappointing is just the fan disappointment," Spencer continued. "People really want this new generation of consoles -- they're good consoles, both from us and the other platform holders -- and they want the new functionality. We're working hard to bring them to market but it's going to be a challenge that we'll work through for quite a while."
Businesses

For Flagging Amazon Games Unit, New World 'Has to Be Our Breakthrough' (nytimes.com) 36

Amazon has been successful in nearly every industry it has entered, from books and grocery shopping to cloud computing and movie streaming. So it has been puzzling to many that success in the lucrative video game business has eluded the tech giant. On Tuesday, Amazon gave producing its own video games another try. From a report: After more than a year of delays, it released New World, an online multiplayer game in which players join factions, fight monsters, fight one another and colonize a fictional island in the Atlantic Ocean. The $40 computer game, which received generally positive reviews as players tested early versions over the past few months, arrives at a crucial time for the tech giant's disappointing gaming efforts.

After spending by some estimates hundreds of millions of dollars, neither of the other two big-budget games that Amazon announced it was producing in 2016 alongside New World exists today. Some of its top gaming hires have departed over the years without putting out any notable titles. Last year, the company also removed another game from storefronts after a poor reception. New World "has to be our breakthrough game -- there's no doubt about it," said Christoph Hartmann, the vice president of Amazon Games. "Just for morale of people, at some point you want to see some success." Amazon's biggest accomplishment in the gaming industry so far has been the acquisition of Twitch, the livestreaming video site, which the company bought in 2014 for about $1 billion. Amazon has also forged ahead with a new gaming subscription service, Luna, and recently announced a new development studio in Montreal.

Movies

Chris Pratt Cast as Voice of Mario for New 'Super Mario Bros' Movie (msn.com) 38

Newsweek reports: Chris Pratt is in a celebratory mood, following the announcement that he's set to voice lead character Mario in an animated movie adaptation of the enduring video game Super Mario Bros. The Guardians of the Galaxy star joins a star-studded cast in the movie, which includes Charlie Day as his brother Luigi, Anya Taylor-Joy [from The Queen's Gambit] as Princess Peach, Keegan-Michael Key [co-creator of Key & Peele] as Toad, and Jack Black as villainous turtle Bowser... Also included in the cast are Seth Rogen as Donkey Kong and Fred Armisen [from SNL and Portlandia], who will take on the role of his grandfather, Cranky Kong....

The producers said that the actors were selected for their ability to capture the spirit of each of their characters, per Variety.

Kotaku adds that future-voice-of-Mario Chris Pratt "isn't exactly instilling confidence right now." "It's ah me, ah Mario," he said in an Instagram video posted last night in the exact same voice I would use if I were pretending to be Chris Pratt pretending to be Mario. "That's not the voice, you'll have to wait to hear the voice, but we've been working hard at it and I'm really excited to announce that I'm the voice of that video game that I dreamed of playing as a kid."

For decades, Mario has been voiced in the games by Charles Martinet who is also not Italian but is an theatrically trained and experienced voice actor who specializes in accents and dialects. He will be involved in the new movie in some way, but at this point just as another avenue for Nintendo to troll longtime fans, it seems.

PlayStation (Games)

PS5 Software Update Brings SSD Installation, 3D Audio Wednesday (cnet.com) 10

Sony has released a new software update for the PlayStation 5 that will let you expand the console's internal storage and use the PS5's 3D audio effects on external speakers. CNET reports: The PS5 update will also let you view PS4 and PS5 versions of the same game separately -- particularly useful after you upgrade to a next-gen version -- plus it gives you more options for customizing the Control Center and lets you use it to write messages to other players. PlayStation Now subscribers will also get the ability to choose between 720p and 1080p streaming options, or use a streaming connection test to identify and fix connection issues. The PS4 is also getting a software update, letting you see PS5 trophies on your profile and those of other players.
Games

Nvidia Leak May Reveal Unannounced Games, Including God of War For PC (theverge.com) 35

An Nvidia GeForce Now server has leaked a confidential list of thousands of games, some of which have never been seen before, like the PlayStation exclusive God of War seemingly coming to Windows PC via Steam. Developer Ighor July has published the list to GitHub. The Verge reports: Here's a screenshot of what that looks like in the GeForce Now client, according to the developer. There are reasons to believe the list is legit. We know graphics giant Nvidia has access to games long before they're released -- and we know Sony in particularly has been banking on banking on PlayStation games on PC. It quietly revealed Uncharted 4 was coming to PC, after seeing a 250 percent return on its investment porting Horizon: Zero Dawn to the platform, and it was just Thursday that Sony announced it would be part of the Uncharted: Legacy of Thieves Collection -- a name that we'd never heard of before then, but already appears in Nvidia's list as well. So too do Demon's Souls and Final Fantasy XVI -- the games where Sony had to retroactively retract all mentions of PC to make them sound like PlayStation exclusives. PS5 exclusive Returnal appears as well, as does a Final Fantasy VII Remake for PC.

And there are codenames for games in here that seem original, ones that bring up zero search results. Is "Platinum" the internal name for Bethesda's Indiana Jones games? But there are also a lot of mentions that seem rather out of date or out of place, like a whole host of Facebook-exclusive Oculus Rift titles that would make little sense on Nvidia's GeForce Now cloud gaming service, or a mention of a "Titanfall 3" which clarifies that it's actually "GAMEapex_legends_-_titanfall," aka Apex Legends, the popular battle royale game. And some of them may simply be guesses, like Kingdom Hearts IV, "BioShock 2022," and so on. All of that means you should probably take any given name on the list with a grain of salt...

PlayStation (Games)

Sony Is Nickel-and-Diming PS5 Owners On Upgrades For Games They Already Own (businessinsider.com) 66

According to Insider, Sony is charging a $10 upgrade fee to bring cross-generational games from a PS4 to a PS5. From the report: When new game consoles launch nowadays, a variety of games on that new console are also available on the previous generation of consoles. The next major PlayStation 5 exclusive game, for instance, is also headed to the PlayStation 4: "Horizon Forbidden West" launches in early 2022, and millions of players will get it on the last generation console. [..] Unfortunately, when PlayStation 4 owners do finally find and purchase a PlayStation 5, those cross-generational games don't automatically make the leap with them. Instead, Sony intends to charge $10 apiece for that upgrade -- and that's only after fans criticized Sony for an even stranger policy.

"Thursday was to be a celebration of 'Horizon Forbidden West' and the amazing team at Guerrilla working to deliver it on February 18, 2022," PlayStation leader Jim Ryan said in an update on a Sony blog post earlier this month. "However, it's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark." Ryan was referring to a previously announced pre-order announcement for "Horizon Forbidden West" that revealed the only way to get both the PS4 and PS5 versions of the game was to order an $80 "digital deluxe" edition -- a $20 increase over the base level $60 price of a PS4 video game.

Sony had previously announced that any PlayStation 5 games in the "launch window" would only need to be purchased on one console to own both the PS4 and PS5 versions. "Horizon Forbidden West" has been delayed repeatedly, which pushed it out of the ambiguous "launch window" Sony set for the PlayStation 5 (which launched in November 2020). When PlayStation fans cited this, Sony caved. Moreover, Ryan laid out a clear upgrade path for the future -- albeit one that's still open to scrutiny. "Moving forward, PlayStation first-party exclusive cross-gen titles (newly releasing on PS4 & PS5) -- both digital and physical -- will offer a $10 USD digital upgrade option from PS4 to PS5," Ryan said. "This will apply to the next 'God of War' and 'Gran Turismo 7,' and any other exclusive cross-gen PS4 & PS5 title published by Sony Interactive Entertainment."
Microsoft's policy, on the other hand, states that if you owned a game on a previous Xbox console, you own it on the current consoles. If there's a newer version of that game for your newer console, that's the version you get when you buy and download the game.
China

China Bans All New Video Games (scmp.com) 247

JustAnotherOldGuy writes: Chinese authorities have banned all new video games from being released indefinitely, as the government attempts to tackle what it calls gaming addiction in the under-18s. The suspension was revealed at a meeting with game company Tencent.

The ban was reportedly revealed during a meeting between Chinese gaming companies Tencent and the authorities. Neither company has commented on the suspension, which has not yet been given an end date. The suspension comes as part of a wider bid by the Chinese Communist Party to crack down on gaming addiction amongst children. Just last month, the Chinese government banned under-18s from playing online games for more than three hours per week, and restricted weekend play between 8PM and 9PM. Online gaming companies are required to enforce the ban, which came after state media labelled videogames "spiritual opium" and "electronic drugs" a few weeks prior.

Patents

Unity Patents 'Methods and Apparatuses To Improve the Performance of a Video Game Engine Using An Entity Component System' (twitter.com) 46

slack_justyb writes: Unity has filed a patent with the USPTO for "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS)."

ECS methods are something that some other open source game engines already use. One example is Bevy for Rust. Some are already commenting on the ramifications of this patent application and indicating that this could be a massive overstep by Unity to attempt to patent something already used by other lesser-known game engines.

The Internet

Jagex Nixes Community-Built RuneScape HD Client, Massive Backlash Follows (runescape.com) 22

New submitter Sauce Tin writes: In a blog post, Jagex announced the shutdown of a community-driven RuneScape HD graphics client. The announcement came at an inopportune time -- the community client was prepped for release this week and had been announced years beforehand, with 2,000+ hours of effort of a single individual behind it. The effort had been noticed by Jagex, however no opposition from the company was made -- until recently. Thousands of players vented on the game's subreddit, ultimately reaching the top of r/all. Jagex has had a past of infuriating its player base over the years, including the removal of free trade, PvP combat, and LGBT holiday content.
Games

Slashdot Alum Samzenpus's Fractured Veil Hits Kickstarter (kickstarter.com) 70

CmdrTaco writes: Long time Slashdot readers remember Samzenpus, who posted over 17,000 stories here, sadly crushing my record in the process! What you might NOT know is that he was frequently the Dungeon Master for D&D campaigns played by the original Slashdot crew, and for the last few years he has been applying these skills with fellow Slashdot editorial alum Chris DiBona to a Survival game called Fractured Veil. It's set in a post apocalyptic Hawaii with a huge world based on real map data to explore, as well as careful balance between PVP & PVE. I figured a lot of our old friends would love to help them meet their kickstarter goal and then help us build bases and murder monsters! The game is turning into something pretty great and I'm excited to see it in the wild!
Government

Will Gaming Change Humanity As We Know It? (bloombergquint.com) 77

"The advent of gaming, especially computer gaming, marks a fundamental break in human affairs," argues American economist Tyler Cowen (in a Bloomberg opinion column).

"Gaming is profoundly transforming two central aspects of the modern world: culture and regulation. There will be no turning back... Plenty of trading already takes place in games — involving currencies, markets, prices and contracts. Game creators and players set and enforce the rules, and it is harder for government regulators to play a central role. The lesson is clear: If you wish to create a new economic institution, put it inside a game. Or how about an app that gamifies share trading? Do you wish to experiment with a new kind of stock exchange or security outside the purview of traditional government regulation? Try the world of gaming, perhaps combined with crypto, and eventually your "game" just might influence events in the real world...

[R]egulators are already falling behind. Just as gaming has outraced the world of culture, so will gaming outrace U.S. regulatory capabilities, for a variety of reasons: encryption, the use of cryptocurrency, the difficulties of policing virtual realities, varying rules in foreign jurisdictions and, not incidentally, a lack of expertise among U.S. regulators. (At least the Chinese government's attempt to restrict youth gaming to three hours a week, while foolhardy, reflects a perceptive cultural conservatism.)

Both the culture-weakening and the regulation-weakening features of games follow from their one basic characteristic: They are self-contained worlds. Until now, human institutions and structures have depended on relatively open and overlapping networks of ideas. Gaming is carving up and privatizing those spaces. This shift is the big trend that hardly anyone — outside of gaming and crypto — is noticing.

If the much-heralded "metaverse" ever arrives, gaming will swallow many more institutions, or create countervailing versions of them. Whether or not you belong to the world of gaming, it is coming for your worlds. I hope you are ready.

Piracy

Take-Two Sues Enthusiasts Behind GTA Fan Projects Re3, ReVC (torrentfreak.com) 26

An anonymous reader quotes a report from TorrentFreak: Take-Two Interactive has sued several programmers and enthusiasts said to be behind the popular re3 and reVC Grand Theft Auto fan projects. The lawsuit says that after the company filed a DMCA takedown notice to remove the projects from Github, the defendants filed a bad faith counter notice to have the content reinstated, thus triggering this copyright infringement lawsuit. "Defendants' source code projects, known as re3 and reVC, purport to have created a set of software files (which Defendants claim they 'reverse engineered' from the original Game software) that allow members of the public to play the Games on various hardware devices, but with so-called 'enhancements' and 'modifications' added by Defendants," the complaint reads (PDF). "Perhaps most notably, Defendants claim that their derivative GTA source code enables players to install and run the Games on multiple game platforms, including those on which the Games never have been released, such as the PlayStation Vita and Nintendo Switch." According to Take-Two, the defendants' conduct is willful and deliberate since they are well aware that they do not have the necessary rights to copy, adapt or distribute derivative GTA source code or the audiovisual elements of the games. The gaming giant adds that [defendant Angelo Papenhoff] publicly expressed concern that Take-Two would find out about the 're3' and 'reVC' projects.
[...]
Take-Two says that by willfully and maliciously copying, adapting and distributing its source code and other content, all of the defendants have infringed its exclusive rights under copyright law. As a result, the company is entitled to damages in amounts to be determined at trial or, alternatively, a maximum statutory damages award of $150,000 for each infringed work. Additionally, the gaming company says that by submitting bad faith DMCA counternotices to have the projects restored to Github, three of the defendants made misrepresentations under U.S.C. 512(f). Finally, Take-Two is seeking temporary, preliminary, and permanent injunctive relief to restrain the defendants from continuing their allegedly infringing activities. The company wants all infringing source code and games removed from the Internet and wants the defendants to hand over all materials that infringe its rights. Take-Two also wants a full accounting of "any and all sales or downloads of products or services" that infringe its rights.

The Internet

Twitch Streamers Are Taking September 1st Off In Protest of Bot Attacks (theverge.com) 31

New submitter Chaldean42 shares a report from The Verge: On Wednesday, September 1st, a number of channels on Twitch will go dark as streamers participate in #ADayOffTwitch, a walkout designed to bring attention to the ongoing hate and harassment that's plagued the platform for the last several weeks. [...] A Day Off Twitch was born out of the #TwitchDoBetter movement, a hashtag created by streamers affected by the hate raids that have exploded across Twitch in recent weeks. Though the action of bombing a streamer's chat with racist, sexist, transphobic, and generally abusive messages is not new, the phenomenon has seen a dramatic increase, thanks to users employing bots to overwhelm chats with hundreds of automatically generated messages. In response to what they thought was Twitch's slow response to the abuse, streamer RekitRaven created the #TwitchDoBetter hashtag to urge the Amazon-owned streaming platform to deploy better tools to stem the tide of harassment.

Twitch has promised that fixes are forthcoming, but in the meantime, streamers are left to contend against the hate raids with community-developed tools and resources. [...] The responses to A Day Off Twitch have been varied, even among its supporters. Because of Twitch's endemic hold on the streaming community, it's just not feasible for some smaller streamers, arguably the population most affected by hate raids, to take a day off. For some creators, Twitch is their only means of income. Users trying to make or maintain affiliate or partner status -- designations that grant creators access to many different methods of monetization -- could jeopardize their finances or the health of their channel by taking even one day off. There are also contractual obligations like advertising deals or partnerships that prevent streamers from skipping a day. Other streamers oppose A Day Off Twitch for more philosophical reasons. To them, the people behind these hate raids are working to bully marginalized streamers off the platform, and taking a day off is giving them exactly what they want. Continuing to stream and speaking out against the abuse is therefore the best way to counter trolls who might not otherwise face repercussions for their actions.
A spokesperson for Twitch told The Verge, "We support our streamers' rights to express themselves and bring attention to important issues across our service. No one should have to experience malicious and hateful attacks based on who they are or what they stand for, and we are working hard on improved channel-level ban evasion detection and additional account improvements to help make Twitch a safer place for creators."
Games

Poland's CD Projekt Working on Cyberpunk Expansion (reuters.com) 16

CD Projekt is working on a first expansion of Cyberpunk 2077, Chief Executive Adam Kicinski said after the Polish video games maker reported a first-half beat on its net profit. From a report: Cyberpunk 2077, featuring Hollywood star Keanu Reeves, was one of last year's most anticipated games, but after a bug-ridden start it was kept off Sony's (6758.T) PlayStation Store for six months, only returning in June. CD Projekt did not give an update on how many units of Cyberpunk it had sold in the first half of 2021, but company officials told a conference call that the game was the leading source of revenue in the period. Along with The Witcher 3: Wild Hunt, Cyberpunk drove CD Projekt's revenue 29% higher in the first half of the year to 470.6 million zlotys ($124 million).

CD Projekt said its net profit was 105 million zlotys, which was 28% lower compared to last year but above the 71 million expected by analysts. The planned Cyberpunk expansion would involve a charge to gamers, similar to the ones released for The Witcher, board member Michal Nowakowski said during Wednesday's call. "When we talk about expansions then we talk about bigger things," he said, while declining to give a specific timing for its release.

Games

Atari Classic 'Centipede' Returns (axios.com) 29

A new version of the classic Atari game "Centipede" will be released for consoles and PC in late September under the name "Centipede: Recharged" and sporting a more futuristic look. From a report: The game's lead developer, Adam Nickerson, first partnered with Atari for last year's "Missile Command: Recharged," which revamped another classic in a similar style. Nickerson tells Axios he first connected with Atari after discovering an email in his spam folder from an Atari official who liked his work. Atari showed him a list of franchises they had the rights to. He went with "Missile Command" first because he used to be obsessed with it.
PlayStation (Games)

Emulator Runs PS1 Games in 4K on the New Xboxes (inputmag.com) 13

Duckstation, an emulator that allows users to run Playstation games, was recently made available for installation onto the latest generation of Xbox consoles. From a report: It's time to jog those nostalgia muscles, as the emulator will not only be able to play your PS1 favorites but also scale those games up to native 4K resolution at 60fps. In addition to the 4K treatment, Duckstation will let gamers improve the overall look of the emulation experience in a couple of other ways.

Turning this on disables dithering, an effect that was built into the original Playstation hardware. Dithering in layman's terms was basically a function to improve depth of color by underpinning graphics with a series of lines or dots, which were then blurred by the system's video encoders. Turning this on helps improve graphic capabilities by smoothing out the blocky textures on 3D objects. The original low-poly graphics of the PS1 would often look cruder as they enlarged, so this function basically smoothes out those clunky compositions.

Games

South Korea To End Its Controversial Gaming Curfew (engadget.com) 26

South Korea is ending a law it announced in 2011 that blocked young gamers from accessing game websites after midnight. "South Korea's Ministry of Culture, Sports and Tourism, as well as the Ministry of Gender Equality and Family, say that they're ending the law to respect children's rights and encourage at-home education," reports Engadget. "The country aims to abolish the law by the end of the year when it revises its Youth Protection Act." From the report: The news doesn't mean underage gamers are entirely off the hook, though. Instead, excessive gaming will be managed by the country's "choice permit" system, which lets parents and guardians arrange approved play times. Still, that sounds more permissive than China's gaming curfew, which bans players under 18 from playing between 10PM and 8AM. Additionally, they're limited to 90 minutes of game time during weekdays, and three hours on weekends and holidays.

As Kotaku reports, the shutdown law was originally meant to curb PC gaming, but it also affected consoles. Sony's PlayStation Network and Microsoft's Xbox Live ended up restricting their accounts to adults. That's why Minecraft is now an R-rated game in the country. "In the changing media environment, the ability of children to decide for themselves and protect themselves has become important more than anything," Deputy Prime Minister and Education Minister Yoo Eun-hae said, according to The Korea Times. "We will work with related ministries to systematically support media and game-use education at schools, homes, and in society so that young people can develop these abilities, and continue to make efforts to create a sound gaming environment and various leisure activities for children."

The Courts

California Expands Lawsuit Against Activision Blizzard (axios.com) 15

California has expanded its anti-discrimination lawsuit against Activision Blizzard, adding temporary workers to the female full-time employees of whom it is suing on behalf. The state's Department of Fair Employment & Housing also alleges the game maker has interfered with its investigation. Axios reports: The amended complaint was filed Monday and redefines the "group" it says was wronged by the gaming giant. A copy reviewed by Axios specifically mentions that California's protections against anti-harassment, equal pay and other equal employment opportunity protections "exist for employees and contingent or temporary workers." Throughout the lawsuit, the word "employees" has been changed to "workers" in reference to harassment, sex discrimination regarding pay and other allegations.

The DFEH also says Activision Blizzard has stymied its efforts through NDAs, requiring employees to speak with the company ahead of contacting the DFEH, and its involvement with WilmerHale, a law firm the game maker said will investigate misconduct issues. The suit claims that this "directly interferes" with DFEH's ability to "investigate, prosecute, and remedy workplace discrimination and harassment violations on behalf of employees and contingent or temporary workers." It alleges, in part, that "documents related to investigations and complaints were shredded by human resource personnel" in violation of what it asserts is the game company's legal obligation to retain them pending the investigation.
A spokesperson for Activision Blizzard said that the company has "complied with every proper request in support of its review even as we had been implementing reforms to ensure our workplaces are welcoming and safe for every employee."

"With regards to claims that we have destroyed information by shredding documents, those claims are not true. We took appropriate steps to preserve information relevant to the DFEH investigation," the spokesperson added. "We have provided the DFEH with clear evidence that we do not have gender pay or promotion disparities. Our senior leadership is increasingly diverse, with a growing number of women in key leadership roles across the company."

California sued the video game studio last month over allegations of gender discrimination, sexual harassment and potential violations of the state's equal pay law.
Games

Anti-cheat Services in Video Games Are Now a Selling Point (axios.com) 78

"Destiny 2" is the second major game in a week to promise anti-cheat services as an upcoming feature. From a report: Cheating is widespread in many major online games, driving players, including influential streamers, to quit in frustration. No one likes getting shot by a player who is paying for a cheat to effectively snipe without aiming. Anti-cheat software isn't new. But in the ongoing arms race between cheaters and developers, the implementation of better anti-cheat tech is meant to tell players it's OK to play. During a Tuesday showcase of upcoming content for "Destiny 2," a developer said that anti-cheat was "one of the biggest asks from our community" and is being offered in advance of the highly competitive Trials of Osiris mode. (The studio teased the addition last week.) Last week, Activision devoted a portion of its blog post announcing the next paid "Call of Duty" game to note that "Warzone," its very popular -- and cheater-infested -- free battle royale, would soon get "a new PC anti-cheat system across the entire experience when it launches with the new map." Activision has banned more than 500,000 "Warzone" accounts for cheating since the game's 2020 launch, while Bungie has filed new lawsuits against sites that sell cheats.
Games

iFixit Says the Playdate Is a Surprisingly Repairable Game Boy Throwback (arstechnica.com) 17

Playdate, the one-bit gaming system with an analog crank, will be relatively easy to fix if you ever need to replace its battery or buttons. Ars Technica reports the findings from iFixit's teardown: The most interesting findings: The Playdate's signature crank uses a Hall effect sensor rather than a spring or another kind of wear-out-able physical mechanism, so it shouldn't suffer from drift over time like some console controller joysticks do. And while there is a warranty sticker inside the Playdate, it specifically says that you'll void the system's warranty if you break anything inside it, not that you'll void it just by taking the system apart. This strikes a good balance between "don't come in here if you don't know what you're doing" and "we trust you to make your own repairs if you need to."

The teardown also gives us a few specifics on the Playdate's intentionally low-powered hardware, which includes a 216MHz ARM Cortex M7 processor, 128 megabits (or 16MB) of RAM, and 4GB of eMMC storage. The one major complaint iFixit had is that the LCD screen appears to be glued to the front of the Playdate -- replacing the screen will probably necessitate replacing the entire rest of the casing as well. But since the front of the Playdate is simple yellow plastic rather than metal and glass, this part shouldn't cost as much as it does when your phone's screen breaks.

XBox (Games)

Microsoft To Launch Cloud Gaming Service on Xbox Consoles (cnbc.com) 23

Microsoft is bringing its cloud gaming service to Xbox consoles later this year. From a report: The company announced Tuesday that Xbox Cloud Gaming, which lets players stream games rather than having to install them onto a device, would arrive on its new Xbox Series X and Xbox Series S consoles as well as older Xbox One machines this holiday. American tech giants like Microsoft, Google and Amazon are betting on a future of video games beyond consoles, where subscription services and software will play a much greater role. Though Microsoft is still investing heavily in Xbox hardware, it's also putting a great deal of focus into Xbox Game Pass, a subscription service that gives players access to a library of over 100 titles for about $15 a month. Cloud gaming, where games are hosted on remote servers and streamed to users over the internet, is a big part of Microsoft's strategy. The aim is to attract gamers to the Microsoft ecosystem through a range of different devices.
First Person Shooters (Games)

Microsoft-Owned Bethesda Releases New 'Enhanced' Version of Quake 1 (gamesradar.com) 44

"A newly-enhanced edition of the original Quake has been officially revealed by Bethesda at QuakeCon 2021," reports GamesRadar+ The updated edition of the classic 1996 first-person shooter is out right now on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, and Nintendo Switch.

There's updated visuals, online and local multiplayer, and new content available in the enhanced edition of Quake. Two expansions for the original game — The Scourge of Armagon and Dissolution of Eternity — are included in all purchases, as are the Dimensions of the Past and the brand new Dimension of the Machine expansions, the latter two of which are developed by Wolfenstein studio MachineGames.

"Those who own Quake on Steam or from the official Bethesda.net store can access the update for free," reports Ars Technica: The multi-platform release could be seen as positive news after Microsoft's acquisition of Bethesda, a move that generated worries about Microsoft/Bethesda exclusivity moving forward. For those who don't mind waiting, Limited Run Games will offer physical disc and card releases for the PS4 and Switch, respectively, including a pricey limited edition that comes in a box that looks like the in-game nail-gun ammo...

According to a press release, the PlayStation 5 and Xbox Series X versions of the game will run at full 4K and 120 fps once a future update goes live.

Classic Games (Games)

Former Loki Developer Jerryrigs a Multiplayer Zork, Available Via Telnet (icculus.org) 53

Programmer Ryan C. Gordon (also known as icculus) is a former employee at Loki Software, one of the first companies to port videogames from Microsoft Windows to Linux, according to his Wikipedia page. He's still hosting many Loki software projects at icculus.org, "as well as several new projects created by himself and others."

He's also Slashdot reader #32,040, and dropped by this week with a very special announcement: I took Zork 1 and made it into a multiplayer game!

You can try it yourself by telnetting to multizork.icculus.org with some friends. Telnet seemed appropriate for a game from 1980, at least until I can figure out how to efficiently send everyone a 300 baud modem.

A detailed technical explanation about hacking the Z-Machine to make this work is over here and source code is, of course, available. Enjoy, and don't get eaten by a grue!

Google

Google Secretly Had a Giant Gaming Vision That Includes Bringing Games To Mac (theverge.com) 41

Apple's Mac has long been an afterthought for the video game industry, and few think of Google as a games company -- despite running Android, one of the biggest game platforms in the world. But Google had a plan to change those things in October 2020, according to an explicitly confidential 70-page vision document dubbed "Games Futures." From a report: The "need-to-know" document, which was caught up in the discovery process when Epic Games hauled Apple into court, reveals a tentative five-year plan to create what Google dubbed "the world's largest games platform." Google imagined presenting game developers with a single place they can target gamers across multiple screens including Windows and Mac, as well as smart displays -- all tied together by Google services and a "low-cost universal portable game controller" that gamers can pair with any device, even a TV.
Games

The GTA Remastered Trilogy Appears To Be Real, And Coming To Switch (kotaku.com) 36

After months of rumors and speculation, Kotaku has learned from sources that Rockstar Games may be remastering three classic Grand Theft Auto games. Currently, it appears these games will be released later this fall for a multitude of platforms, including the portable Nintendo Switch. From a report: For the past year, rumors have swirled on Twitter, Reddit, and various message boards that Rockstar is working on remakes or remasters of classic, PS2-era Grand Theft Auto titles. These rumors only grew in popularity as Rockstar's parent company, Take-Two Interactive, used DMCA takedowns to remove classic GTA mods from the internet while announcing that the publisher had three remastered games in development. While Kotaku can't confirm what all of those teased remastered titles specifically are, we can confirm via corroborating details from three sources that GTA remasters are currently in the final stages of development.
Businesses

Amazon Drops 'Draconian' Policy on Making Games After Work Hours (bloomberg.com) 48

Amazon.com withdrew a set of staff guidelines that claimed ownership rights to video games made by employees after work hours and dictated how they could distribute them, according to a company email. Bloomberg: The longstanding policies within Amazon Game Studios had drawn criticism on social media over the last month after a Google engineer posted about them. Some game developers described the rules as "draconian." The old policies mandated that employees of the games division who were moonlighting on projects would need to use Amazon products, such as Amazon Web Services, and sell their games on Amazon digital stores. It also gave the company "a royalty free, worldwide, fully paid-up, perpetual, transferable license" to intellectual property rights of any games developed by its employees.
Graphics

AMD's Radeon RX 6600 XT Launched To Compete Against NVIDIA GeForce RTX 3060 (hothardware.com) 21

MojoKid writes: AMD officially unveiled the Radeon RX 6600 XT in late July but the cards have officially launched today, aimed at 1080p gaming. In a review at HotHardware, PowerColor is offering both a high-end Radeon RX 6600 XT Red Devil and its somewhat more mainstream "Fighter" branded counterpart, for example. Whereas AMD's reference Radeon RX 6600 XT offers a Game clock up to 2359MHz and a Boost clock of 25895MHz, the PowerColor Red Devil peaks at 2428MHz (Game) and 2607MHz (Boost). Those higher GPU clocks result in higher compute performance and fillrate, etc., but the memory configuration and frequency are the same -- so in memory bandwidth constrained situations, performance won't be all that much different.

Performance-wise, with most game titles that use traditional rasterization, the Radeon RX 6600 XT is clearly faster than the GeForce RTX 3060 and previous-gen cards like the Radeon RX 5700 XT or GeForce RTX 2060 Super. However, when you factor ray tracing into the equation, NVIDIA has a distinct and significant advantage still. The Radeon RX 6600 XT Fighter should sell for at or close to its $379 MSRP. PowerColor says that they should be readily available for gamers to purchase today.

The Internet

NYT Crossword Puzzle No Longer Works In Third-Party Apps (theverge.com) 39

People will no longer be able to play the digital version of The New York Times daily crossword puzzle in third-party apps, according to an announcement made by the Times on Monday. The Verge reports: Starting August 10th, the crossword will be available digitally only via the NYT site or on its own crossword app. Downloadable PDFs, in addition to the physical newspaper, will still be available for people who want to print and play. Until now, crosswords were available in the Across Lite .puz file format, so anyone with a Times games subscription could download a puzzle and open it in the desktop or mobile app of their choice. The change applies not just to future puzzles but to the archive of puzzles that are currently in the .puz format.

Everdeen Mason, editorial director of games at the Times, said on Twitter that she made the decision to end .puz support in an effort to build something where editors can "edit and make games rather than adapt things for tools we can't control."

Businesses

Blizzard's President is Stepping Down Amid Culture Scandal (protocol.com) 95

Activision Blizzard President J. Allen Brack is stepping down from the company after Blizzard was sued by the state of California last week for discriminating against women and fostering a "frat boy" culture that entailed sexual harassment and discrimination. He will be replaced by two executive vice presidents, who will serve as co-leaders. From a report: Jen Oneal and Mike Ybarra, the former executive vice president of development and the former EVP and general manager of platform technology, respectively, will take the helm at Blizzard and share responsibility for development and operational accountability. The company is continuing to face an outpouring of stories of misconduct, and workers who organized a walkout have demanded a set of new rules for handling reports of sexism, harassment and discrimination.
Security

Hackers Leak Full EA Data After Failed Extortion Attempt (therecord.media) 56

The hackers who breached Electronic Arts last month have released the entire cache of stolen data after failing to extort the company and later sell the stolen files to a third-party buyer. From a report: The data, dumped on an underground cybercrime forum on Monday, July 26, is now being widely distributed on torrent sites. According to a copy of the dump obtained by The Record, the leaked files contain the source code of the FIFA 21 soccer game, including tools to support the company's server-side services. The existence of this leak was initially disclosed on June 10, when the hackers posted a thread on an underground hacking forum claiming to be in possession of EA data, which they were willing to sell for $28 million.
Games

Someone Made a Playable Clone of Pokemon For the Pebble Smartwatch (gizmodo.com) 19

Developer Harrison Allen has developed a playable clone of Pokemon for the Pebble smartwatch, which was officially discontinued in late 2016 after the company was sold to Fitbit. Gizmodo reports: According to the game's developer, Harrison Allen, Pebblemon uses a graphics library they created that replicates Pokémon Yellow, which was the first version of the popular game series to take advantage of the Game Boy Color's limited color palette. As a result, while Pebblemon appears to be playable using the Pebble smartwatch's buttons (the wearable lacked a touchscreen), it's a smaller version of the original game featuring "various areas within the Johto region" but players will still "Encounter all 251 Pokemon from the Game Boy Color games" and will still be able to find items to help them out during gameplay.

Pebblemon is currently available through the Rebble.io repository, which was created shortly after the company died as a place to continue to allow users to maintain their smart wearables, and to give developers a way to distribute new apps. If you don't already use it, you'll have to jump through a few hoops to get it to play nice with your Pebble watch, but it doesn't appear terribly difficult. Alternately, Allen has provided all of his source code through GitHub, if you're in the mood to compile or adapt it into something else yourself. There are two things to keep in mind if you want to try Pebblemon out: it's only compatible with the Pebble Time, Pebble Time Round, and Pebble 2 models -- not the original version of the wearable -- and you're going to want to jump on this as soon as possible because there's a very good chance Nintendo's eager lawyers are already aware of the game, and are already working to wipe it off the face of the Earth.

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