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Games

Tekken 8's 'Colorblind' Mode Is Causing Migraines, Vertigo, and Debate (arstechnica.com) 19

An anonymous reader quotes a report from Ars Technica: Modern fighting games have come quite a long way from their origins in providing accessibility options. Street Fighter 6 has audio cues that can convey distance, height, health, and other crucial data to visually impaired players. King of Fighters 15 allows for setting the contrast levels between player characters and background. Competitors like BrolyLegs and numerous hardware hackers have taken the seemingly inhospitable genre even further. Tekken 8, due later this month, seems to aim even higher, offering a number of color vision options in its settings. This includes an unofficially monikered "colorblind mode," with black-and-white and detail-diminished backgrounds and characters' flattened shapes filled in with either horizontal or vertical striped lines. But what started out as excitement in the fighting game and accessibility communities about this offering has shifted into warnings about the potential for migraines, vertigo, or even seizures.

You can see the mode in action in the Windows demo or in a YouTube video shared by Gatterall -- which, of course, you should not view if you believe yourself susceptible to issues with strobing images. Gatterall's enthusiasm for Tekken 8's take on colorblind accessibility ("Literally no game has done this") drew comment from Katsuhiro Harada, head of the Tekken games for developer and publisher Bandai Namco, on X (formerly Twitter). Harada stated that he had developed and tested "an accessibility version" of Tekken 7, which was never shipped or sold. Harada states that those "studies" made it into Tekken 8.

Not everybody in game accessibility circles was excited to see the new offerings, especially when it was shared directly with them by excited followers. Morgan Baker, game-accessibility lead at Electronic Arts, asked followers to "Please stop tagging me in the Tekken 8 'colorblind' stripe filters." The scenes had "already induced an aura migraine," Baker wrote, and she could not "afford to get another one right now." Accessibility consultant Ian Hamilton reposted a number of people citing migraines, nausea, or seizure concerns while also decrying the general nature of colorblind "filters" as an engineering-based approach to a broader design challenge. He added in the thread that shipping a game that contained a potentially seizure-inducing mode could result in people inadvertently discovering their susceptibility, similar to an infamous 1997 episode of the Pokemon TV series. Baker and Hamilton also noted problems with such videos automatically playing on sites like X/Twitter.
"Patterns of lines moving on a screen creates a contiguous area of high-frequency flashing, like an invisible strobe," explained James Berg, accessibility project manager at Xbox Game Studios. "Human meat-motors aren't big fans of that." People typically start to notice "flicker fusion frequency" at around 40 frames per second, notes Ars.

Tekken's Harada responded by saying a "very few" number of people misunderstood what his team was trying to do with this mode. There are multiple options, not just one colorblind mode, Harada wrote, along with brightness adjustments for effects and other elements.

"These color vision options are a rare part of the fighting game genre, but they are still being researched and we intend to expand on them in the future," Harada wrote. Developers "have been working with several research institutes and communities to develop this option," even before the unsold "accessibility version of Tekken 7," added Harada.
Games

Tetris Has Finally Been Beaten After 34 Years (thegamer.com) 67

A 13-year-old has beaten the original NES Tetris, previously thought to be an impossible task, after 34 years. The Gamer reports: The assumption I always had was that Tetris goes on forever and ever until you finally run out of space. While that's mostly true, as the game has no story, levels, or any form of progress beyond high scores and increasing speed, you 'beat' the game by crashing it, AKA reaching the "True Killscreen". It's called the "True Killscreen" because, for decades, it was assumed that level 29 was the Killscreen.

For context, the longer you play Tetris, the faster the blocks fall, upping the ante as you're forced to think in split-second moments about where each piece should drop. The speed caps at level 29, making it near impossible to reach the sides. So, the community believed that was the 'end' of the game. It isn't. The end comes when you reach a level so high, Tetris simply crashes.

Games

Steam Has Stopped Supporting Windows 7, Windows 8, and Windows 8.1 (theverge.com) 169

Steam: As of January 1 2024, Steam has officially stopped supporting the Windows 7, Windows 8 and Windows 8.1 operating systems. After that date, existing Steam Client installations on these operating systems will no longer receive updates of any kind including security updates. Steam Support will be unable to offer users technical support for issues related to the old operating systems, and Steam will be unable to guarantee continued functionality of Steam on the unsupported operating system versions.

In order to ensure continued operation of Steam and any games or other products purchased through Steam, users should update to a more recent version of Windows. We expect the Steam client and games on these older operating systems to continue running for some time without updates after January 1st, 2024, but we are unable to guarantee continued functionality after that date.
The Verge adds: 95.57 percent of surveyed Steam users are already on Windows 10 and 11, with nearly 2 percent of the remainder on Linux and 1.5 percent on Mac -- so we may be talking about fewer than 1 percent of users on these older Windows builds. Older versions of MacOS will also lose support on February 15th, just a month and a half from now.
Desktops (Apple)

Inside Apple's Massive Push To Transform the Mac Into a Gaming Paradise (inverse.com) 144

Apple is reinvesting in gaming with advanced Mac hardware, improvements to Apple silicon, and gaming-focused software, aiming not to repeat its past mistakes and capture a larger share of the gaming market. In an article for Inverse, Raymond Wong provides an in-depth overview of this endeavor, including commentary from Apple's marketing managers Gordon Keppel, Leland Martin, and Doug Brooks. Here's an excerpt from the report: Gaming on the Mac in the 1990s until 2020, when Apple made a big shift to its own custom silicon, could be boiled down to this: Apple was in a hardware arms race with the PC that it couldn't win. Mac gamers were hopeful that the switch from PowerPC to Intel CPUs starting in 2005 would turn things around, but it didn't because by then, GPUs started becoming the more important hardware component for running 3D games, and the Mac's support for third-party GPUs could only be described as lackluster. Fast forward to 2023, and Apple has a renewed interest in gaming on the Mac, the likes of which it hasn't shown in the last 25 years. "Apple silicon has changed all that," Keppel tells Inverse. "Now, every Mac that ships with Apple silicon can play AAA games pretty fantastically. Apple silicon has been transformative of our mainstream systems that got tremendous boosts in graphics with M1, M2, and now with M3."

Ask any gadget reviewer (including myself) and they will tell you Keppel isn't just drinking the Kool-Aid because Apple pays him to. Macs with Apple silicon really are performant computers that can play some of the latest PC and console games. In three generations of desktop-class chip design, Apple has created a platform with "tens of millions of Apple silicon Macs," according to Keppel. That's tens of millions of Macs with monstrous CPU and GPU capabilities for running graphics-intensive games. Apple's upgrades to the GPUs on its silicon are especially impressive. The latest Apple silicon, the M3 family of chips, supports hardware-accelerated ray-tracing and mesh shading, features that only a few years ago didn't seem like they would ever be a priority, let alone ones that are built into the entire spectrum of MacBook Pros.

The "magic" of Apple silicon isn't just performance, says Leland Martin, an Apple software marketing manager. Whereas Apple's fallout with game developers on the Mac previously came down to not supporting specific computer hardware, Martin says Apple silicon started fresh with a unified hardware platform that not only makes it easier for developers to create Mac games for, but will allow for those games to run on other Apple devices. "If you look at the Mac lineup just a few years ago, there was a mix of both integrated and discrete GPUs," Martin says. "That can add complexity when you're developing games. Because you have multiple different hardware permutations to consider. Today, we've effectively eliminated that completely with Apple silicon, creating a unified gaming platform now across iPhone, iPad, and Mac. Once a game is designed for one platform, it's a straightforward process to bring it to the other two. We're seeing this play out with games like Resident Evil Village that launched first [on Mac] followed by iPhone and iPad."

"Gaming was fundamentally part of the Apple silicon design,â Doug Brooks, also on the Mac product marketing team, tells Inverse. "Before a chip even exists, gaming is fundamentally incorporated during those early planning stages and then throughout development. I think, big picture, when we design our chips, we really look at building balanced systems that provide great CPU, GPU, and memory performance. Of course, [games] need powerful GPUs, but they need all of those features, and our chips are designed to deliver on that goal. If you look at the chips that go in the latest consoles, they look a lot like that with integrated CPU, GPU, and memory." [...] "One thing we're excited about with this most recent launch of the M3 family of chips is that we're able to bring these powerful new technologies, Dynamic Caching, as well as ray-tracing and mesh shading across our entire line of chips," Brook adds. "We didn't start at the high end and trickle them down over time. We really wanted to bring that to as many customers as possible."

Movies

Video Game Adaptations Could Keep Beating Marvel at the Box Office in 2024 47

A recent video poked fun at the newly announced Legend of Zelda movie by referencing the checkered history of video game adaptations. However, 2023 brought critical and commercial success for games-based projects like The Last of Us and The Super Mario Bros Movie, while several comic book films such as The Flash and Ant-Man 3 underperformed.

This shift comes as Disney CEO Bob Iger admitted Marvel may have oversaturated the market. While caped crusaders aren't finished yet, their golden era may be ending. Meanwhile, Mario earned over $1 billion, topping all superhero films this year. Video game movies have struggled in the past, but their time may have finally come. Wired adds: Mario's success will lead to a "deluge" of video game adaptations, argues Joost van Druenen, a New York University business professor and author of One Up: Creativity, Competition, and the Global Business of Video Games. Van Dreunen reckons that superheroes are "going the way of the cowboy," referring to the shifts in Hollywood's dominant genres (think: the rise of zombies a few years back, all the Home Alone-esque family movies in the 1990s). Even a show like The Boys, he argues, with its anti-superheroes, looks like a kind of turning point, akin to the revisionist Westerns, exemplified by Sam Peckinpah's The Wild Bunch, that began to dominate the genre at the end of the '60s and into the '70s.

Provided audiences are as tired of superheroes as pundits think, video game protagonists could profitably fill the gap. They come from well-known franchises and have large, engaged fan bases -- two things studios appreciate. Cast your eyes down the development list: God of War, Ghost of Tsushima, Assassin's Creed, continued expansion on The Witcher, among others. Nintendo, which has traditionally resisted film spinoffs, is planning a movie a year; Arcane, widely considered the first title (before The Last of Us) to break the curse of such adaptations, is finally getting a second season. Amazon's forthcoming Fallout series is being helmed by the same team as Westworld. [...] Back to superheroes, artist fatigue is one under-explored factor. Inspiration is lacking. Some are undoubtedly tired of the whole enterprise, but many are just tired of poor films: And clearly, these two factors entwine.
Education

US Department of Education Spending $4 Million To Teach 3,450 Kids CS Using Minecraft 38

theodp writes: Among the 45 winners of this year's Education Innovation and Research (EIR) program competitions is Creative Coders: Middle School CS Pathways Through Game Design (PDF). The U.S. Dept. of Education is providing the national nonprofit Urban Arts with $3,999,988 to "use materials and learning from its School of Interactive Arts program to create an engaging, game-based, middle school CS course using [Microsoft] Minecraft tools" for 3,450 middle schoolers (6th-8th grades) in New York and California with the help of "our industry partner Microsoft with the utilization of Minecraft Education."

From Urban Arts' winning proposal: "Because a large majority of children play video games regularly, teaching CS through video game design exemplifies CRT [Culturally Responsive Teaching], which has been linked to 'academic achievement, improved attendance, [and] greater interest in school.' The video game Minecraft has over 173 million users worldwide and is extremely popular with students at the middle school level; the Minecraft Education workspace we utilize in the Creative Coders curriculum is a familiar platform to any player of the original game. By leveraging students' personal interests and their existing 'funds of knowledge', we believe Creative Coders is likely to increase student participation and engagement."

Speaking of UA's EIR grant partner Microsoft, Urban Arts' Board of Directors includes Josh Reynolds, the Director of Modern Workplace for Microsoft Education, whose Urban Arts bio notes "has led some of the largest game-based learning activations worldwide with Minecraft." Urban Arts' Gaming Pathways Educational Advisory Board includes Reynolds and Microsoft Sr. Account Executive Amy Brandt. And in his 2019 book Tools and Weapons, Microsoft President Brad Smith cited $50 million K-12 CS pledges made to Ivanka Trump by Microsoft and other Tech Giants as the key to getting Donald Trump to sign a $1 billion, five-year presidential order (PDF) "to ensure that federal funding from the Department of Education helps advance [K-12] computer science," including via EIR program grants.
China

Chinese Chess Champion Stripped of Title After Defecating In Hotel Bathtub (theguardian.com) 57

Agence France-Press reports: The world of Chinese chess is in uproar over rumors of cheating and a bad behavior scandal that saw the national champion stripped of his title on Monday after a victory celebration ended with him defecating in a hotel bathtub. Xiangqi, or Chinese chess, has been hugely popular for hundreds of years across Asia -- and 48-year-old Yan Chenglong beat dozens of contenders last week to win the title of "Xiangqi King" at a national tournament hosted by the Chinese Xiangqi Association. But his joy was short-lived, with the CXA on Monday announcing that Yan would have his title revoked and prize money confiscated after had been caught "disrupting public order" and displaying "extremely bad character."

The association was also forced to address rumors circulating online that Yan had cheated during the competition by using anal beads equipped with wireless transmitters to send and receive signals. Yan allegedly clenched and unclenched rhythmically to communicate information about the chess board via code to a computer, which then sent back instructions on what moves to make in the form of vibrations, according to reports circulating on the Chinese social site Weibo. "Based on our understanding of the situation, it is currently impossible to prove that Yan engaged in cheating via 'anal beads' as speculated on social media," the CXA said. But he was still stripped of his title and banned from playing for a year after his celebrations went wayward.

"Yan consumed alcohol with others in his room on the night of the 17th, and then he defecated in the bathtub of the room he was staying in on the 18th, in an act that damaged hotel property, violated public order and good morals, had a negative impact on the competition and the event of Xiangqi, and was of extremely bad character," the association said. The association did not disclose the amount of prize money Yan was forfeiting, but Xiangqi tournaments often promise winners tens of thousands of yuan (thousands of dollars).

Games

GTA 5 Source Code Reportedly Leaked Online a Year After Rockstar Hack (bleepingcomputer.com) 31

The source code for Grand Theft Auto 5 was reportedly leaked on Christmas Eve, a little over a year after the Lapsus$ threat actors hacked Rockstar games and stole corporate data. From a report: Links to download the source code were shared on numerous channels, including Discord, a dark web website, and a Telegram channel that the hackers previously used to leak stolen Rockstar data. In a post to a Grand Theft Auto leak channel on Telegram, the channel owner known as 'Phil' posted links to the stolen source code, sharing a screenshot of one of the folders.
Christmas Cheer

Epic's Free Game Giveaway Continues with Bethesda's 'Ghostwire: Tokyo' (comicbook.com) 24

For Epic's Christmas special this year, they're giving away for free "an AAA game that only launched back in 2022..." reports ComicBook.com — a game that invites players to "ally with a powerful spectral entity on theirâquest for vengeance."

ComicBook.com notes that the game giveaway is "not for long... Starting today and lasting until the late morning of December 25." The latest free game on the Epic Games Store is almost certainly the biggest title that users have received so far to coincide with the holidays... Initially released back in March 2022, Ghostwire: Tokyo is developed by Tango Gameworks and published by Bethesda. Since this is a AAA title, Ghostwire: Tokyo normally retails for $59.99 in total. As such, for it to now be free means that this is one of the best deals that Epic has had so far to close out the year...

Epic's ongoing holiday promotion is set to extend to January and should see 17 games in total being handed out at no cost. This promotion will continue tomorrow on Christmas Day when a new freebie lands on the PC platform.

Classic Games (Games)

Official Probe Finds Hans Niemann Didn't Cheat Against Magnus Carlsen (cnn.com) 59

15 months ago U.S. grandmaster Hans Niemannn was accused of cheating in a tournament after beating Magnus Carlsen (five-time world chess champion).

Last week a report was finally issued by the world governing body of chess, CNN reports: FIDE's report said that analysis from professor Kenneth Regan — a computer chess cheating expert — showed "instances of cheating" by Niemann in around 32-55 games on the online chess platform; far less than the 100 suggested by Chess.com. According to the FIDE report, Regan also found "discrepancies" in Niemann's statement that he had only cheated between the ages of 12 and 16. However, the games of 2017 and the games against Bok in August of 2020 occurred after he turned 17 in June. Another important discrepancy is that the cheating took place in rated online games," said the FIDE report.

The report also said there was no "statistical evidence to support GM Niemann cheating in over the-board games" in an analysis of 13 tournaments over the past three years. "Additionally, it was determined that GM NiemannÂs overall results in the Sinquefield Cup showed no statistical basis for cheating," the report said. "GM Niemann's performance through the years is characterized by peaks and troughs, consistent with his expected level of play," according to the FIDE report.

FIDE's Ethics and Disciplinary Commission (EDC) said in the report that it concluded the case was "an in-between situation," one "where a complaint can be well-founded without the suspected person not found guilty of cheating.... The EDC also found that Carlsen was not guilty on three charges — reckless or manifestly unfounded accusation of chess cheating, disparagement of FIDE's reputation and Interest, and attempt to undermine honor.

However, the EDC did find Carlsen guilty of withdrawing from the 2022 Sinquefield Cup "without valid reason." He was fined €10,000 ($10,800) as a result.

Meanwhile, Forbes reports that the world Rapid Chess Championship begins Monday in Uzbekistan and runs through December 31.

"Norwegian chess legend Magnus Carlsen will compete."
Math

World Modelling and 'The Personal, Political Art of Board-Game Design' (newyorker.com) 10

The New Yorker looks at 41-year-old Amabel Holland, an autistic board-game designer who "thinks about the world in terms of systems," and realized you could make a board game about almost anything, "and, when you did, its rules could both mirror and analyze the subject on which it was based."

They've since designed more than 60 games, and the article notes that Holland's work, "which is part of a larger turn toward complexity in the industry, often tackles historical and social subjects — death, religion, misinformation — using surprising 'mechanics,' or building blocks of game play, to immerse players in an experience." "With every game, you build a certain model of the world," Reiner Knizia, a former mathematician who's designed more than eight hundred games, told me. Several of his games illustrate market forces: in Modern Art, for instance, you play as auctioneers and buyers, hoping to buy low and sell high. Knizia is a traditional game designer inasmuch as he aims to "bring enjoyment to the people." But Amabel sometimes aims for the opposite of enjoyment... This Guilty Land, from 2018, is about the struggle to end slavery."
Holland says their games are "meant to evoke frustration" — specifically to communicate how difficult it can be to actually achieve political progress.

Thanks to Slashdot reader silverjacket for sharing the article.
China

China To Tighten Controls on Video Gaming Industry (scmp.com) 60

Beijing is moving to curb excessive spending on video games across the country, according to a new draft regulation, dealing another blow to the world's largest video gaming market that is still recovering from the government's previous industry crackdown. From a report: Online games must not offer rewards that entice people to excessively play and spend, including those for daily logins and topping up accounts with additional funds, according to draft rules published on Friday by industry regulator the National Press and Publication Administration (NPPA). All video games must put a cap on how much players can top up their accounts and alert users about "irrational consumption behaviour" via a pop-up window, according to the NPPA.
PlayStation (Games)

PlayStation Will Not Delete Discovery TV Shows After All (gamesindustry.biz) 21

PlayStation will no longer be removing over 1,300 Discovery TV shows from its platform next month. From a report: Sony had previously announced that users will not be able to watch Discovery content on PlayStation from December 31, even if they had already purchased it. However, the firm now says that due to an 'updated licensing agreement' with Warner Bros -- which owns the Discovery brand -- consumers will now be able to access their previously purchased shows 'for at least the next 30 months.'
Games

8-Year-Old Chess Prodigy Wins Title At European Championships (bbc.com) 10

Eight-year-old Bodhana Sivanandan from London has been crowned best female chess player at the European blitz championships, scoring 8.5/13 at the event and drawing with a grandmaster in a result described as "unbelievable." The BBC reports: The chess prodigy, who began playing aged five, said she was "proud" of her performance over the weekend. The tournament was held at the blitz time control -- a quick form of chess where players have just minutes on their clocks for their moves. Bodhana's opponents included grandmasters - the highest title given to the world's strongest players -- international masters and experts.

"I always try my best to win, sometimes it happens and sometimes it doesn't," Bodhana told BBC Radio 4's Today program. "I was very proud of myself when I got top girl in the European blitz." Asked if she gets nervous, she replied: "No, I just play the board."

British International Master and commentator Lawrence Trent described Bodhana as "one of the greatest talents I've witnessed in recent memory." "The maturity of her play, her sublime touch, it's truly breath taking," he wrote on X. "I have no doubt she will be England's greatest player and most likely one of the greatest the game has ever seen," Mr Trent added. Bodhana will next compete at the International Chess Congress in Hastings, one of the world's longest running tournaments, on December 28.

Microsoft

Microsoft Announces More Xbox Leadership Changes As Activision's Bobby Kotick Departs (theverge.com) 7

Tom Warren and Ash Parrish report via The Verge: Activision Blizzard CEO Bobby Kotick is stepping down officially December 29th. Microsoft has not appointed a direct replacement and instead has rolled the suite of Activision Blizzard executives -- including Blizzard president Mike Ybarra, Activision publishing president Rob Kostich, and Activision Blizzard vice chair Thomas Tippl -- under Microsoft's game content and studios president Matt Booty. Kotick's departure comes just two months after some big Xbox leadership changes that saw Sarah Bond promoted to Xbox president, leading all Xbox platform and hardware work, and Matt Booty promoted to president of game content and studios, including overseeing Bethesda and ZeniMax studios. Now Booty is getting even more responsibilities with Bethesda, Activision Blizzard, and Xbox Game Studios all under his watch.

Microsoft is largely keeping the leadership team of Activision Blizzard in place, with some executive-level exceptions. Activision Blizzard chief communications officer Lulu Meservey will leave the company at the end of January. Humam Sakhnini (vice chairman, Blizzard and King) will also depart at the end of December. A number of Activision Blizzard executives will depart in March, too. Brian Bulatao (chief administrative officer), Julie Hodges (chief people officer), Armin Zerza (chief financial officer), and Grant Dixton (chief legal officer) are all reporting to their Microsoft Gaming equivalents. While Thomas Tippl (vice chairman, Activision Blizzard) is reporting to Matt Booty for now, he will depart Microsoft in March alongside other Activision Blizzard executives. "Thomas, Brian, Julie, Grant and Armin will continue to help us with the transition through March 2024," says Xbox chief Phil Spencer, in an internal memo obtained by The Verge.

Additionally, a memo from Matt Booty announced some of the changes taking place at ZeniMax and Bethesda, including that Jill Braff has been named the new head of those studios. Braff worked on the integration team when ZeniMax and Bethesda joined Xbox back in 2021 and will lead the studios' development teams. [Both memos can be read below The Verge's reporting.]

Sony

Sony Has Sold 50 Million PS5 Consoles Over Three Years (engadget.com) 9

The PlayStation 5 has officially hit the 50 million sales milestone, Sony confirmed in a blog post. From a report: That's an impressive figure, considering the litany of supply chain issues that kept PS5s in limited supply after its November 2020 launch. And notably, the PS5 manage to reach 50 million sales just a week longer than it took the PlayStation 4, which wasn't bogged down by as many supply chain issues or a worldwide pandemic. Sony has also outsold the Xbox Series X and S by almost three to one this year, the Financial Times reports, based on data from Ampere Analysis.
Sony

Sony's Video Game Plans Leaked By Ransomware Group (bloomberg.com) 22

Speaking of the 1.3 million stolen files of Sony division Insomniac Games that hackers have leaked, the data dump includes game roadmaps, budgets, and detailed information about Insomniac's upcoming Wolverine game, which a document says is slated for 2026. Bloomberg reports: According to the files, Sony plans to release several Marvel-inspired titles in the next decade, including Spider-Man 3, based on Venom and X-Men games. The files also reference a new Ratchet & Clank game apparently slated for 2029. Insomniac and Marvel's licensing commitment is as high as $621 million to develop and market the X-Men games by 2035, according to one document, which was one of many circulating on the internet. The documents also give us a peak into how Sony internally felt about Microsoft's acquisition of Blizzard. Eurogamer adds: Sony has privately described Microsoft's $68.7bn takeover of Activision Blizzard as a potential "leapfrog" moment for its long-term console rival to take the lead. Threats identified by Sony include Microsoft using Call of Duty to "disrupt and threaten console gaming and game subscription markets", with a potential "massive threat to PlayStation Plus." [...] "Activision provides incredible strategic value across live service games, scale in mobile and PC storefront (Battle.net)," Sony wrote, describing the various advantages Microsoft has now added to its portfolio with the deal freshly completed.
Games

The Last Of Us Online Is Officially Canceled (kotaku.com) 18

Sony Group's Naughty Dog studio has cancelled an online version of its popular console game The Last of Us. From a report: Naughty Dog announced today that the multiplayer spin-off of the hit series is no longer in development, citing concerns about managing ongoing content for a live-service game while still trying to produce the single-player blockbusters the PlayStation studio is famous for. "We realize many of you have been anticipating news around the project that we've been calling The Last of Us Online," Naughty Dog wrote in an update.

"There's no easy way to say this: We've made the incredibly difficult decision to stop development on that game." The studio said that as production on the project ramped up, it became clear that "we'd have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games." The choices were apparently between becoming a "solely live-service games studio" in the mold of modern day Bungie, which makes Destiny 2, or "continue to focus on single-player narrative games that have defined Naughty Dog's heritage."

Cloud

Xbox Cloud Gaming Is Now Available On Meta's Quest VR Headsets (theverge.com) 5

A beta version of the Xbox Cloud Gaming app is now available for the Meta Quest headsets, allowing you to stream hundreds of Xbox games with an Xbox Game Pass Ultimate subscription. The Verge reports: The beta app is available from the Meta Quest Store, and you'll simply need to pair a supported Bluetooth controller to start playing. You can use an Xbox controller (that supports Bluetooth), a PS4 one, or even Nintendo's Switch Pro controllers. Support for PS5 controllers is "coming in the future," according to Meta.

There are a variety of display sizes for an immersive VR environment to stream Xbox games in or even an Xbox-themed virtual space on the latest Quest 3 and Pro headsets that takes advantage of full-color passthrough.

E3

E3 Is Officially Over Forever (theverge.com) 48

An anonymous reader quotes a report from The Verge: While the video game industry had already largely given up on E3 -- once the largest video game trade show in the industry and the biggest video game showcase event of the year -- there was always the chance it would return after multiple years of cancellations. However, in a statement to The Washington Post today, E3's organizer confirmed that the show is permanently canceled.

"We know it's difficult to say goodbye to such a beloved event, but it's the right thing to do given the new opportunities our industry has to reach fans and partners," Stanley Pierre-Louis, the CEO of the Entertainment Software Association, the nonprofit trade organization that ran E3, told the Post. Pierre-Louis alluded to the biggest reason for E3's precipitous collapse and ultimate demise: game developers and publishers had increasingly moved away from the event in order to put on their own less costly showcases targeted directly to fans, rather than the industry insiders and journalists that E3 typically catered to.
The last E3 was held in 2019. The 2020 event was canceled due to the pandemic, only to return as a digital showcase in 2021. A virtual-only event was scheduled to take place the following year but was canceled, with promises that it would return in 2023. Then, that was canceled, with a possible 2024 return date. Now, it's been confirmed that E3 is never coming back.

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