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Businesses

Apple's App Store Rules Limit Rival Gaming Services While Arcade Runs Free (bloomberg.com) 40

Video-game fans suddenly have their pick of a huge menu of titles thanks to a raft of new mobile subscription services from Apple, Microsoft, Alphabet's Google and Nvidia. But for the more than 1 billion users of Apple's iPhone and iPad, the only real option is Arcade, the subscription service launched by the company in September. From a report: That's because Apple imposes strict limits on the kinds of apps users can access on its devices. For example, App Store guidelines ban services that rely on streaming from the cloud. Arcade adheres to the requirements, in part, because it's included as a feature within the App Store itself. This is the latest example of what critics say are arbitrary rules favoring Apple's own apps at the expense of similar software from outside developers. "There's a fraught relationship between developers and Apple precisely because of rules like this," said David Barnard, a longtime independent developer and advocate at RevenueCat. "In some ways, I am incredibly grateful to their marketplace for helping me make millions of dollars I wouldn't have made without it. On the flip side, them being so heavy handed at times does kill apps and does cause developers to miss out on other potential revenue." If software developers want to reach as many consumers as possible, they have to be on Apple's iOS. The operating system powers more than 1 billion smartphones and tablets and it's the only way to access the iOS App Store, which accounted for 65% of app spending globally last year, according to Sensor Tower. The Cupertino, California-based company can also make or break mobile gaming businesses: More than half of the $62 billion spent on smartphone gaming last year happened on Apple products.
The Internet

Akamai To Slow Video Game Downloads To Minimize Internet Congestion (bostonglobe.com) 41

Online video gaming just became the latest victim of COVID-19. New submitter watha2020 shares a report: Akamai Technologies of Cambridge, the data delivery company that handles Internet traffic for many of the world's biggest companies, said on Tuesday it will deliberately delay downloads of video games during peak hours because of bottlenecks from so many people playing from home during the coronavirus shutdown. The slowdown will specifically affect downloads of games during daytime and evening hours, so that someone buying a downloadable copy of a new game such as "Doom Eternal" will have to wait a lot longer to start playing. Akamai said it will continue to allow normal high speed downloads late at night. In a posting on the company's blog Akamai chief executive Tom Leighton said the company is trying to ensure the demand for gaming downloads doesn't overwhelm the system's capacity to the point where other information is affected. "This will help ensure healthcare workers and first responders working hard to contain the spread of COVID-19 have continual access to the vital digital services they need," Leighton said.
Games

Pro Drivers Are Competing With Gamers After F1 and NASCAR Canceled Races (theverge.com) 58

For many, the cancellation of major sporting events was the moment that made the coronavirus pandemic feel real for the first time. But while fans of baseball, basketball, soccer are left wondering when they'll see players back in action, racing fans don't have to wait -- because many of their favorite drivers are already competing in online sim racing competitions that were spun up in the days since the first real world races were canceled. From a report: The first few of these substitute sim races, held last weekend, were successful in ways that surprised even the organizers. Now, many of the people who put them on have spent the intervening week trying to figure out how to use that momentum to fill the gap left by real world racing, as fans around the world hole up at home in a collective attempt to slow the spread of a global virus. It likely won't be that difficult, though. The success of these first few replacement races was a testament to how far sim racing has come during the rise of esports, but it also sheds light on a truth that a lot of motorsports fans have become familiar with: that a new age of competitive, virtual motorsports is already upon us.
Television

As We Remain at Home Due To Coronavirus, We're All in Desperate Need of Distraction -- a New Movie or Video Game Would Help (theoutline.com) 117

The ongoing coronavirus crisis has thrown the release schedule of cultural products into chaos, as now is an exceptionally bad time to drop anything that isn't a government check for lost wages. Jeremy Gordon, writing for The Outline: Our cultural producers -- movie studios, publishing houses, television networks, and so forth -- must decide whether to go ahead with previously made plans, or wait until all of this is over. The new Fast and Furious movie, for example, has been pushed back from its May 2020 release date to April 2021, in hopes that mass gatherings will be back on the table by then (maybe!) and we'll all be in a better mood to watch some big cars go boom. But as more people are driven inside for the time being, it's also true that everyone is looking for something to do at home. As a result, unconventional solutions have emerged: Last week, Universal Pictures announced it'll make several of its current film releases available to stream on-demand at home, as movie theaters around the world are being closed. Beginning Friday, movies like The Invisible Man, Emma, and The Hunt will be rentable for $19.99 apiece, with Trolls: World Tour set for a similar release.

Emma and The Invisible Man were finished products already in theaters, so Universal just had to skip the typical waiting period between when a movie is released, and when it's available for purchase. But there are so many more finished products waiting to be released in the coming weeks, which publishers may now consider delaying until a time when everyone can go back outside. While they may be reticent to promote anything in the current climate, I would submit an opposite suggestion: Release that shit. While everyone is sitting at home stewing in anxiety, people have never been more desperate for distraction. We have all become a captive audience with the free time to give that show or game a try.

Games

Videogames Are Setting New Records For Simultaneous Users (forbes.com) 19

Forbes reports that in a world filled with school closings and social isolation, gaming has surged: - Steam, the most popular digital PC gaming marketplace, reached new heights Sunday, drawing a record 20,313,451 concurrent users to the 16-year-old service, according to third-party database SteamDB

- Counter-Strike: Global Offensive, released by Steam-owner Valve in 2012, seems to be the top beneficiary of the increased engagement, breaking it's all-time peak on Sunday with 1,023,2290 concurrent players, topping its previous peak last month by a million, which itself beat the record set in April 2016...

- Activision Blizzard's new free-to-play battle royale spinoff Call of Duty: Warzone, launched March 10 on PC, Xbox One and PlayStation 4, is also likely benefiting, drawing in a staggering 15 million in three days, besting the record 10 million in three days by last year's battle royale sensation Apex Legends.

Polygon adds: Gaming saw a 75% increase, week over week, in data usage this March, Verizon said. Video games are proving to be a popular way to pass the time during lockdown -- though we're also starting to see the strain this is placing on various networks and services... Recently, Nintendo experienced a nine-hour network outage. Over the weekend, Xbox Live also went down, preventing users from online play.

Gaming adjacent tools and services are also seeing a surge. As our sibling site The Verge reports, live streaming platform Twitch had a 10% jump in viewership. The popular communication app Discord, meanwhile, recently saw server outages that coincided days after it expanded its screen sharing limit for users.

The games that people are playing themselves are changing in the wake of the coronavirus outbreak, too. Pokemon Go, for instance, has tweaked its mechanics to make it easier for people to play from home, while also changing its events to make it easier for people to play solo. And in an effort to entice its players to stay home, Rockstar vowed to add fun bonuses to the MMO for players who are "spending a little extra time at home." Elsewhere, game developers are starting to give out their games for free in an effort to help people stay indoors. It's no wonder we're seeing changes in usage, playtime, and outages across the board.

Games

Today Only, Two 'Tomb Raider' Games are Free on Steam (cnet.com) 40

"If you act quickly, both the gritty Tomb Raider origin story and 2014's Lara Croft and the Temple of Osiris are free for the taking on Steam," reports CNET: We've already told you about a slew of free stuff you can get while you're stuck at home. I don't know if this particular deal has anything to do with the coronavirus, but right now you can not one, but two Tomb Raider games for free. You'll need to download them right now though, because these return to their regular price tomorrow.
The free games are 2013's Tomb Raider ("Lara Croft's intense, gritty origin story...there's no question it's worth downloading for zero dollars") and the follow-up game Lara Croft and the Temple of Osiris ("the first-ever four-player co-op experience.")
DRM

Bethesda Apparently Broke Its Own Denuvo Protection For Doom Eternal (arstechnica.com) 105

According to users on Reddit and ResetEra, Bethesda launched Doom Eternal with a DRM-free copy of the game's executable sitting in plain sight amid the download package. Ars Technica reports: Forum users on Reddit and ResetEra were among the first yesterday to report on the "official" DRM-free leak, which sat in a sub-folder titled "Original" for the Bethesda Launcher version of the game. That 67MB file can reportedly replace the 370MB, DRM-protected executable in the main game folder with minimal effort and no practical effect on playability. Ars has been unable to independently verify these reports, as a subsequent patch has apparently removed the DRM-free executable. But the trackers at CrackWatch and repackers in the cracking community have confirmed that the DRM-free version was distributed and working shortly after launch. And while the DRM-free version still requires a Bethesda account login the first time it's run, forum reports suggest crackers have already discovered a simple method to patch that check for a completely offline pirated experience.
Games

How Lost Classic Doom 64 Was Revived for Modern Platforms (theverge.com) 26

As if there weren't enough doom in the world right now, this week sees the release of not one but two new Doom games. Doom Eternal is the flashy AAA sequel with incredible graphics and accurately modeled viscera, of course, but you shouldn't sleep on the other: the first rerelease of Doom 64, an underappreciated entry in the series's history. From a report: Doom 64, as the name suggests, was originally designed for the Nintendo 64. It came out in 1997 and, unlike id Software's previous two Doom titles, it was developed by Midway Games. It was the first Doom game to offer any sort of significant graphical upgrade on the original, had all-new levels, and -- depending on your perspective -- could easily have been considered a "Doom 3" had id not released its own game with that name in 2004. Given its original platform, Doom 64 is also a pretty unusual game. Nintendo strongly promoted "real" 3D titles on its 64-bit console, and Doom 64 is only kind of-sort of one of those. The environments are constructed of polygons, and the textures are filtered. But just like the original Doom, you're still limited to movement on a flat plane without the ability to look around you. Next to something like GoldenEye 007, you could have been forgiven for considering Doom 64 a little archaic at the time.
Games

DirectX 12 Ultimate is an Attempt To 'Future-Proof' Graphics Hardware (pcgamer.com) 56

A new DirectX badge is going to start showing up on graphics hardware: It's called DirectX 12 Ultimate, and it denotes support for "ALL next generation graphics hardware features," Microsoft announced today. From a report: DirectX is a collection of application programming languages (APIs) that developers use to communicate with your hardware. You can think of it like a conduit between software (especially games) and hardware. Up until now, DX12 was the latest version, supported in Windows 10 (and also in Windows 7 for some games). Now that distinction belongs to DX12 Ultimate. It's not an overhaul of the API, but a culmination of the latest technologies bundled into one. This notably includes DirectX Raytracing (DXR), variable rate shading (VRS), mesh shaders, and sampler feedback.

One of the reasons Microsoft is doing this is to unify experiences across the PC and its upcoming Xbox Series X, which will launch November 26, 2020 (Thanksgiving Day). "These features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X," Microsoft explains. The main benefit for gamers is knowing, at a glance, if the graphics card they are about to buy supports all the latest features. Spotting the DX12 Ultimate badge is the key, and I suspect hardware makers will be quick to promote it. Related to that, Microsoft is pitching this as a way of ensuring "future-proof" feature support. There's no such thing as future proofing, of course, but DX12 Ultimate should remain relevant for at least the next couple of years.

Software

Steam's New Indie Festival Lets You Try 40 Upcoming Games For Free (theverge.com) 43

The Steam Game Festival is returning for a spring edition starting today, featuring more than 40 indie games you can preview with free-to-play demos. The Verge reports: Geoff Keighley, The Game Awards executive producer and host, first announced the event yesterday on Twitter, saying it was put together to help feature games from indie developers who lost the opportunity to demo their titles at the now-canceled GDC, which was to take place this week in San Francisco. The Steam Game Festival will run from March 18th to March 23rd. The collection features games from a number of the more well-known indie demo day events, many of which participate every year at GDC. That includes Indie MegaBooth and The Mix, as well as smaller events like Day of the Devs and Wings Fund.
PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
Movies

Sonic The Hedgehog Surpasses Detective Pikachu To Become Highest-Grossing Video Game Movie (therichest.com) 45

Sonic the Hedgehog's latest weekend total allowed it to surpass Detective Pikachu and become the highest-grossing video game movie ever in the US. TheRichest reports: Sonic has now amassed $145.8 million domestically, while Detective Pikachu managed $144.1 million by the end of its run. Sonic has definitely taken a hit as it only brought in $2.58 million last weekend to limp past Detective Pikachu's record. As for the worldwide record, it seems as if that will belong to Detective Piakchu for the foreseeable future. That's the one element of Sonic's success that has been affected by the worldwide pandemic we are in the midst of. The movie's release has been delayed in China and as it stands as brought in $306.5 million worldwide. That's a long way off the $433 million record set by Detective Pikachu.
XBox (Games)

Microsoft Unveils Full Xbox Series X Specs 77

Microsoft has provided detailed tech specs for its forthcoming Xbox Series X gaming console, reader Dave Knott shares. Full system specs are as follows: CPU: 8x Cores @ 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPU
GPU: 12 TFLOPS, 52 CUs @ 1.825 GHz Custom RDNA 2 GPU
Die Size: 360.45 mm2
Process: 7nm Enhanced
Memory: 16 GB GDDR6 w/ 320b bus
Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal Storage: 1 TB Custom NVME SSD
I/O Throughput: 2.4 GB/s (Raw), 4.8 GB/s (Compressed, with custom hardware decompression block)
Expandable Storage: 1 TB Expansion Card (matches internal storage exactly)
External Storage: USB 3.2 External HDD Support
Optical Drive: 4K UHD Blu-Ray Drive
Performance Target: 4K @ 60 FPS, Up to 120 FPS.
Digital Foundry visited Microsoft and provides a deep dive article detailing their hands-on experience with the new hardware including the following information.
Games

Housebound Italian Kids Strain Network With Fortnite Marathon (bloomberg.com) 40

Italy's school shutdown is driving a surge in internet traffic as kids turn to online video games to stave off boredom. From a report: With schools, shops and restaurants closed in an attempt to limit Europe's worst coronavirus outbreak, the amount of data passing through Telecom Italia SpA's national network has surged by more than two-thirds in the past two weeks, the company said. A lot of that extra activity is due to online games such as 'Fortnite' and 'Call of Duty,' which can involve multiple players and take up more bandwidth than the business programs and conference call apps used by adults working from home. Gaming traffic can spike even higher when the games are refreshed and millions of kids download the latest 25-gigabyte update at once. "We reported an increase of more than 70% of Internet traffic over our landline network, with a big contribution from online gaming such as Fortnite," Telecom Italia Chief Executive Officer Luigi Gubitosi said Wednesday on a call with analysts.
E3

E3 2020 Has Been Canceled (arstechnica.com) 40

E3 2020 as we know it is over. From a report: Multiple sources familiar with the Entertainment Software Association (ESA)'s plans have confirmed to Ars Technica that the organization, which is responsible for the annual Electronic Entertainment Expo (E3), will soon cancel the three-day expo. Like in prior years, E3 2020 was scheduled to play out in early June as a three-day event at the Los Angeles Convention Center. Shortly after we received the tip, indie game publisher Devolver Digital posted a brief, ominous message on Twitter: "Cancel your E3 flights and hotels, y'all." The ESA had not made any announcements about E3 2020 at that time.

One source who spoke to Ars on background said they'd heard the news of E3 2020's cancellation "directly from ESA members" and that an official, public statement on the matter "was supposed to be today [Tuesday, March 10] and slipped." Representatives for the ESA did not immediately respond to Ars Technica's questions about the state of E3 going forward or whether the event's seismic shift may instead mean a delay, a move to a completely different venue, or a wholly virtualized, live-streamed event.

Cloud

Epic Games' Tim Sweeney Rips Google and Apple In Defense of Nvidia's GeForce Now (hothardware.com) 71

bigwophh writes: As the number of publishers pulling out of Nvidia's GeForce Now cloud game streaming service continues to grow, the company has found an ally in Tim Sweeney, CEO of Epic Games, who vowed on Twitter to "wholeheartedly" support the company's efforts. He also took potshots at Apple and Google over the royalty rate each one charges on their respective app stores and expects them to go to battle as game streaming gains momentum. "Just waiting till later this year when Google is lobbying against Apple for blocking Stadia from iOS, while Google blocks GeForce Now, xCloud, and Fortnite from Google Play, and this whole rotten structure begins collapsing in on itself," Sweeney added. It remains to be seen how things will pan out with GeForce Now. Nvidia maintains that "game removals will be few and far between" and that it has 1,500 additional games queued up. However, Nvidia only has so much control over the developers willing to continue supporting the platform. "Epic is wholeheartedly supporting Nvidia's GeForce Now service with Fortnite and with Epic Games Store titles that choose to participate (including exclusives), and we'll be improving the integration over time," Sweeney wrote. He also called GeForce Now "the most developer-friendly and publisher-friendly of the major streaming services," which is based on Nvidia not charging any "tax" on game revenues.

"Game companies who want to move the game industry towards a healthier state for everyone should be supporting this kind of service!" Sweeney wrote.
Businesses

Target Quietly Opens Concept Store For the Future of Gaming (protocol.com) 17

Target quietly soft-launched a new concept store in downtown San Francisco a few days ago: The Game Room lets people try out Magic Leap and Oculus Quest headsets, gaming PCs and mobile gaming rigs. It's an obvious play to make Target look hip to San Francisco's tech-savvy clientele, but it's also indicative of bigger industry changes. From a report: Missing from the store are the typical gaming fodder you'd find in your neighborhood Target. No physical discs or accessories for current-generation consoles. Instead, the Game Room is all about the future of gaming, from phones hooked up to Google's cloud gaming service Stadia to a corner that explains Apple Arcade and Google Play Pass to multiple VR/AR areas. You can buy some, but not all, of the items on display. (Target doesn't currently sell the Magic Leap headset, for instance.)

The store is largely a test of how Target can capitalize on the growing interest in gaming even as the huge amount of money being spent by gamers is increasingly on digital goods and services not sold in stores. It also shows what a big retailer like Target considers the cool fun new thing right now. Until recently the space housed the Target Open House: a display-room for the Internet of Things, which first opened in 2015, to show off products like smart speakers and connected doorbells. It was meant to be a splashy, experiment space to demonstrate how a smart home actually works, back when that seemed exciting.

PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
Microsoft

Microsoft's Original Halo Game Is Now Available On PC (theverge.com) 60

Microsoft is bringing the original Halo campaign to Windows PCs today. The Verge reports: Halo: Combat Evolved Anniversary has been remastered with 4K support for PC, and it arrives 18 years after the game debuted as a launch title for the original Xbox. Microsoft is also including 60fps support, variable frame rates, and even native keyboard and mouse support. You'll also be able to use the classic audio in multiplayer and customize Spartans further. Halo: Combat Evolved Anniversary is part of Microsoft's ongoing effort to bring all of the Halo: The Master Chief Collection to PC.

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