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PlayStation (Games)

PlayStation Reverses Course on Helldivers 2 PSN Account Requirement 51

PlayStation has reversed course on the Helldivers 2 PSN account requirement, walking back the unpopular policy after a weekend long backlash that included tens of thousands of negative reviews, some of which spread to Sony's other Steam games. From a report: "Helldivers fans -- we've heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward," PlayStation wrote on its official account.

"We're still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we'll keep you updated on future plans." PlayStation's decision means that Helldivers 2 players on Steam won't have to link a PSN account in order to play. The unpopular policy, which would have seen new players confronted with a mandatory login beginning this week, resulted in Helldivers 2 being delisted in around 177 countries.
Games

Sony Will Soon Require 'Helldivers 2' PC Gamers To Link Their Steam Accounts To PSN, Angering Users (gamesradar.com) 86

"Players who made Steam purchases of Helldivers 2 are now, months after the fact, being told by Sony that their games will be useless unless linked to a PSN account," writes longtime Slashdot reader Baron_Yam. From a report: Publisher Sony Interactive Entertainment announced today that Helldivers 2 players on Steam will soon be required to link their in-game profiles to a PlayStation Network account -- a feature that was optional at launch due to "technical issues" -- or risk losing access to the game. SIE explained that account linking allows players to take advantage of "safety and security" provided by PlayStation, as it can more easily protect folks from "griefing and abuse by enabling the banning of players that engage in that type of behavior."

Many Steam players haven't responded well to the news. As of the time of writing, over 2,500 negative user reviews have been submitted to the game's storefront page today, blemishing an otherwise spotless "Very Positive" rating. Some reviews cite data harvesting and security concerns as potential worries. Others point to the fact that Sony waited months after launch to make account linking mandatory. How this affects players in regions that don't have access to the PlayStation Network is a bigger concern, though. In the Helldivers 2 Discord, community manager Thomas 'Twinbeard' Petersson said they aren't yet sure what these rule changes meant for players in areas without PSN access, which could be another factor contributing to the negative downturn.

Businesses

Unity Appoints Ex-Zynga Exec Matthew Bromberg As CEO (venturebeat.com) 12

Unity has appointed Matthew Bromberg, former CEO of Zynga, as its new CEO, president and board member. "Filling a role that has been temporarily filled by former Red Hat CEO Jim Whitehurst, Bromberg will formally join Unity as CEO on May 15," reports VentureBeat. "Whitehurst will serve as executive chair of the Unity board, and Roelof Botha will transition from chairman to lead independent board member." From the report: Bromberg fills a slot vacated by John Riccitiello, who resigned last fall after a pricing debacle that left game developers extremely angry at Unity. They calmed down after Unity walked back major parts of the price increase. It's an important time for Unity as it is about to ship Unity 6, the latest version of its game engine, in competition with Epic Games' Unreal Engine 5.4. Whitehurst will also return to Silver Lake, one of Unity's two largest shareholders, where he had previously been a senior advisor and will now join as a managing director leading both operating and investment team initiatives.

Bromberg brings over 20 years of experience across the gaming industry, having previously served as Chief Operating Officer of leading mobile game developer and publisher Zynga, where he played a key role in the company's turnaround, and was responsible for Zynga's game studios globally, while also overseeing product development and design, technology, data, and analytics. Bromberg also held multiple leadership roles at Electronic Arts, where he helped scale the company's mobile division and led teams on four continents that built popular games across all major genres.

Games

LinkedIn Now Has Wordle-style Games You Can Play Every Day (engadget.com) 16

LinkedIn, the professional network known for job listings and unsolicited career advice, is jumping into gaming. From a report: The platform is officially introducing a set of Wordle-style puzzle games, weeks after they were first spotted in the app. The company is starting with three games: Pinpoint, a word game where players must guess the theme that ties a series of words together; Queens, a puzzle game that's a bit like a cross between Sudoku and Minesweeper; and Crossclimb, a trivia game that involves guessing a series of four-letter words and placing them in the correct order.

LinkedIn describes them as "thinking-oriented games," though the format will likely look familiar to fans of The New York Times Games app. Each game can only be played once a day, and players can share their score with friends in cute emoji-filled messages reminiscent of the "Wordle grid." The service will also keep track of "streaks," to encourage players to come back every day. Given the similarities, it shouldn't be surprising that games were developed by LinkedIn's news team, which recently hired a dedicated games editor.

Social Networks

Dave & Buster's To Allow Customers To Bet On Arcade Games (cnbc.com) 23

Arcade giant Dave & Buster's said it will begin allowing customers to bet on arcade games. "Customers can soon make a friendly $5 wager on a Hot Shots basketball game, a bet on a Skee-Ball competition or on another arcade game," reports CNBC. "The betting function, expected to launch in the next few months, will work through the company's app." From the report: Dave & Buster's, started in 1982, now has more than 222 venues in North America, offering everything from bowling to laser tag, plus virtual reality. The company says it has five million loyalty members and 30 million unique visitors to its locations each year. The company's stock is up more than 50% over the past year. As a boom in betting increases engagement among sports fans, digital gamification could have a similar effect within Dave & Buster's customer base by allowing loyalty members to compete with one another and earn rewards. Ultimately, it could mean people spend more time and money at the venues.

Dave and Buster's is using technology by gamification software company Lucra. [...] Lucra and Dave & Buster's said there will be a limit placed on the size of bets it will allow, but that they're not publicly disclosing that threshold just yet. Lucra said across its history the average bet size has been $10. "We're creating a new form of kind of a digital experience for folks inside of these ecosystems," said Madding, Lucra's chief operating officer. "We're getting them to engage in a new way and spend more time and money," he added. Lucra says its skills-based games are not subject to the same licenses and regulations gambling operators face with games of chance. Lucra is careful not to use the term "bet" or "wager" to describe its games. "We use real-money contests or challenges," Madding said. Lucra's contests are only available to players age 18 and older. The contests are available in 44 states.

XBox (Games)

Xbox Console Sales Are Tanking As Microsoft Brings Games To PS5 (kotaku.com) 25

In its third-quarter earnings call on Thursday, Microsoft reported a 30% drop in Xbox console sales, after reporting a 30% drop last April. "It blamed the nosedive on a 'lower volume of consoles sold' during the start of 2024," reports Kotaku. From the report: In February, Grand Theft Auto VI parent company Take-Two claimed in a presentation to investors that there were roughly 77 million "gen 9" consoles in people's homes. It didn't take fans long to do the math and speculate that Microsoft had only sold around 25 million Xbox Series X/S consoles to-date. That puts it ahead of the GameCube but behind the Nintendo 64, at least for now. Given the results this quarter as well, it doesn't seem like Game Pass and Starfield have moved the needle much. Maybe that will change once Call of Duty, which Microsoft acquired last fall along with the rest of Activision Blizzard, finally makes its way to Game Pass. Diablo IV only just arrived on the Netflix-like subscription platform this month. But given the fact that the fate of Xbox Series X/S appears to be locked in at this point, it's easy to see why Microsoft is looking at other places it can put its games.

Sea of Thieves, the last of four games in this initial volley to come to PS5, dominated the PlayStation Store's top sellers list last week on pre-orders alone. CEO Satya Nadella specifically called this out during a call with investors, noting that Microsoft had more games in the top 25 best sellers on PS5 than any other publisher. "We are committed to meeting players where they are by bringing great games to more people on more devices," he said. If players there continue to flock to the live-service pirate sim, it's not hard to imagine Microsoft bringing another batch of its first-party exclusives to the rival platform. Whether that means more recent blockbusters like Starfield or the upcoming Indiana Jones game will someday make the journey remains to be seen.

Nintendo

Garry's Mod Is Taking Down Decades of Nintendo-Related Add-Ons (theverge.com) 32

Following copyright takedown requests from Nintendo, the popular physics sandbox game Garry's Mod said it would be pulling all of its Nintendo-related add-ons. "Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them," said the developers in a post on Steam. "They don't want you playing with that stuff in Garry's Mod -- that's their decision, we have to respect that and take down as much as we can. This is an ongoing process, as we have 20 years of uploads to go through." The Verge reports: The takedown requests mean Garry's Mod will have to remove a huge swath of Nintendo-related maps and other items. Over the years, player-made content on Garry's Mod has allowed players to do things like turn Super Mario 64 into a first-person shooter or even explore Hyrule as Link. Since there is just so much Nintendo-related content on Garry's Mod, developers are asking the community to remove any infringing work they've uploaded.
Games

Steam Closes Early Access Playtime Loophole (arstechnica.com) 26

An anonymous reader shares a report: "Early Access" was once a novel, quirky thing, giving a select set of Steam PC games a way to involve enthusiastic fans in pre-alpha-level play-testing and feedback. Now loads of games launch in various forms of Early Access, in a wide variety of readiness. It's been a boon for games like Baldur's Gate 3, which came a long way across years of Early Access. Early Access, and the "Advanced Access" provided for complete games by major publishers for "Deluxe Editions" and the like, has also been a boon to freeloaders.

Craven types could play a game for hours and hours, then demand a refund within the standard two hours of play, 14 days after the purchase window of the game's "official" release. Steam-maker Valve has noticed and, as of Tuesday night, updated its refund policy. "Playtime acquired during the Advanced Access period will now count towards the Steam refund period," reads the update. In other words: Playtime is playtime now, so if you've played more than two hours of a game in any state, you don't get a refund. That closes at least one way that people could, with time-crunched effort, play and enjoy games for free in either Early or Advanced access.

Games

Veteran PC Game 'Sopwith' Celebrates 40th Anniversary (github.io) 42

Longtime Slashdot reader sfraggle writes: Biplane shoot-'em up, Sopwith, is celebrating 40 years today since its first release back in 1984. The game is one of the oldest PC games still in active development today, originating as an MS-DOS game for the original IBM PC. The 40th anniversary site has a detailed history of how the game was written as a tech demo for the now-defunct Imaginet networking system. There is also a video interview with its original authors. "The game involves piloting a Sopwith biplane, attempting to bomb enemy buildings while avoiding fire from enemy planes and various other obstacles," reads the Wiki page. "Sopwith uses four-color CGA graphics and music and sound effects use the PC speaker. A sequel with the same name, but often referred to as Sopwith 2, was released in 1985."

You can play Sopwith in your browser here.
Games

Pareto's Economic Theories Used To Find the Best Mario Kart 8 Racer (engadget.com) 12

Data scientist Antoine Mayerowitz, PhD, applied Vilfredo Pareto's (the early 20th-century Italian economist) theories to Mario Kart 8 Deluxe to determine the best racer combinations. "When you break down the build options (including driver stats and various vehicle details) in Mario Kart 8 Deluxe, there are over 700,000 possible combinations," notes Engadget. "But once you eliminate duplicates that differ only in appearance, you can narrow it down to 'only' 25,704 possibilities." From the report: Pareto's theories, most notably the Pareto front, help us navigate the complexities of choice. They can pinpoint the solutions with the most balanced strengths and the fewest trade-offs. Pareto's work is about efficiency and effectiveness. [...] Mayerowitz's Pareto front analysis lets you narrow your possibilities down to the 14 most efficient. And it turns out the game's top players were onto something: One of the combinations with the most ideal balance of speed, acceleration and mini-turbo is Cat Peach driving the Teddy Buggy, roller tires and cloud glider -- one already favored among Mario Kart 8 competitors.

Of course, if that combination isn't your cup of tea, there are others that allow you to stay within the Pareto front's optimal range. As Eurogamer points out, Donkey Kong, Wario (my old standby, mostly because he makes me laugh) and Princess Peach are often highlighted as drivers, and you can use Mayerowitz's data fields to find the best matching vehicles. Keep in mind that others have identical stats, so racers like Villager (female), Inkling Girl and Diddy Kong are separated only by appearances.

To find your ideal racer, you can head over to Mayerowitz's website. There, you can enter your most prized stats and view the combos that give you the best balance (those highlighted in yellow), according to Pareto's theories.

Businesses

Gaming Giant Embracer Group Is Splitting Into Three Companies (theverge.com) 14

Jess Weatherbed reports via The Verge: Swedish gaming conglomerate Embracer Group announced plans on Monday to split itself into three distinct games and entertainment companies: Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends. These will be separate, publicly listed companies, according to Embracer, which says the move will allow "each entity to better focus on their respective core strategies and offer more differentiated and distinct equity stories for existing and new shareholders." [...]

The three new companies will be broken down as follows:

- Middle-earth Enterprises & Friends: This company, which will be renamed from Embracer Group, is described as a "creative powerhouse in AAA game development and publishing" that will retain ownership of the Dead Island, Killing Floor, Kingdom Come Deliverance, Tomb Raider, and The Lord of the Rings IPs.
- Asmodee Group: a new arm dedicated to publishing and distributing tabletop games. The existing catalog includes established titles like Ticket to Ride, 7 Wonders, Azul, CATAN, Dobble, and Exploding Kittens. Asmodee is also developing licensed tabletop games based on The Lord of the Rings, Marvel, Game of Thrones, and Star Wars franchises. Embracer anticipates the spinoff and share listings will take place "within 12 months."
- Coffee Stain & Friends: described as a "diverse gaming entity" that will focus on indie, mid-market, and free-to-play games. Properties sitting under this new company include Deep Rock Galactic, Goat Simulator, Satisfactory, Wreckfest, Teardown, and Valheim. The share listings are projected to become available in 2025.

Role Playing (Games)

A D&D Actual Play Show Is Going To Sell Out Madison Square Garden (techcrunch.com) 44

An anonymous reader quotes a report from TechCrunch: Dropout's Dungeons & Dragons actual play show, Dimension 20, is getting pretty close to selling out a 19,000-seat venue just hours after ticket sales opened to the general public. To the uninitiated, it may seem absurd to go to a massive sports arena and watch people play D&D. As one Redditor commented, "This boggles my mind. When I was playing D&D in the early eighties, I would have never believed that there was a future where people would watch live D&D at Madison Square Garden. It's incomprehensible to me." It is indeed bizarre, albeit fun. But in this monumental moment for the actual play genre, the triumph is eclipsed by the biggest frustration that links sports, music and now D&D fans: Ticketmaster. As Federal Trade Commission chair Lina Khan said amid the Taylor Swift-Ticketmaster scandal, the company's failures "ended up converting more Gen Zers into anti-monopolists overnight than anything [she] could have done."

In the case of Taylor Swift's Eras tour, fans were upset because demand was so high that Ticketmaster's system couldn't handle the traffic. For Dimension 20, the culprit is Ticketmaster's dynamic pricing. As more people try to buy tickets, the price of the tickets increase. About an hour after the Madison Square Garden tickets went on sale, the few dozen upper bowl tickets left were $800. Three hours after, these tickets are around $330, which is still very inflated. "Went onto the presale, tickets were $500+ for the worst ones, we assumed they were scalpers and that the actual sale today would have normal priced tickets $2000 for the lower bowl!? I know it's not dropout setting the price but wow is that a LOT of cash," a Redditor posted. And as a commenter astutely pointed out, thanks to dynamic pricing, Ticketmaster itself is actually the scalper. Of course, Dimension 20 fans are frustrated, especially since the show's content is overtly anti-capitalist. Despite the pricing debacle, the demand for the show is a great sign for both actual play shows and the creator economy at large.

PlayStation (Games)

Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25

Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."

Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.

Nintendo

Discord is Nuking Nintendo Switch Emulator Devs and Their Entire Servers (theverge.com) 56

Discord has shut down the Discord servers for the Nintendo Switch emulators Suyu and Sudachi and has completely disabled their lead developers' accounts. The Verge: Both Suyu and Sudachi began as forks of Yuzu, the emulator that Nintendo sued out of existence on March 4th. "Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests. In this instance, there was also a court ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order," reads part of a statement from Discord director of product communications Kellyn Slone to The Verge.

The developers of Suyu and Sudachi only received vague messages about how they were sharing content that allegedly violates intellectual property rights, according to images shared with The Verge. Meanwhile, Discord tells us that it's following its normal process for DMCA takedown requests -- but it's not at all clear there was a valid DMCA takedown request or that those communities were actually violating IP rights, and it's quite possible Discord isn't following its own policy by kicking them out.

Remember, Nintendo got Yuzu to settle rather than proving its case in court, and the settlement did not give Nintendo the rights to Yuzu's freely copyable GPL v3 code. Developers of Yuzu's forks also claimed they were changing the code further, among other practices, in an effort to avoid pissing Nintendo off. And that code wasn't hosted on Discord in any case.

XBox (Games)

Xbox Moving 'Full Speed Ahead' on Next Gen Console (windowscentral.com) 41

Microsoft is moving "full speed ahead" on its next generation console, an internal email from Xbox president Sarah Bond has revealed. From a report: The email, obtained by Windows Central and verified to be genuine by Microsoft, also announced the formation of a game preservation team at Xbox. "We are moving full speed ahead on our next generation hardware, focused on delivering the biggest technological leap ever in a generation," Bond said, reiterating comments made in February when the console's existence was officially announced. No further information was shared regarding the hardware itself, nor when fans might be able to buy it, but documents leaked in 2023 suggested Microsoft plans to release the next Xbox in 2028. Regardless, with Microsoft seemingly making its development a priority, it will likely be available sooner rather than later.

Alongside it looking to the future, Xbox also appears committed to the past and present. "We have formed a new team dedicated to game preservation, important to all of us at Xbox and the industry itself," Bond said in the email. "We are building on our strong history of delivering backwards compatibility to our players, and we remain committed to bringing forward the amazing library of Xbox games for future generations of players to enjoy."

First Person Shooters (Games)

Warner Bros. Issues DMCA's After 'Suicide Squad' Game Cracked to Allow Playing as Unreleased Characters (kotaku.com) 16

"It appears the live-service shooter Suicide Squad: Kill The Justice League is, once again, suffering from a hacker problem," reports Kotaku: Instead of doing absolutely absurd amounts of damage, this time hackers have figured out how to gain access to unreleased characters and skins. And publisher WB Games is reportedly issuing DMCA takedown notices against any assets that have found their way online.

As reported by IGN, one hacker discovered how to play as Deathstroke, one of the four characters developer Rocksteady Studios teased for an upcoming Suicide Squad season... There were also unreleased skins for The Joker and King Shark that folks have somehow accessed, all of which began circulating on Reddit and X/Twitter on April 4.

Not long after, the assets were removed, with folks believing WB Games was behind the strikes. YouTuber TrixRidiculous, who primarily covers DC- and Marvel-related RPGs, had their posts on X/Twitter swiftly taken down by a DMCA strike."I posted three pics to Twitter," TrixRidiculous told Kotaku over email. "Within probably 30 minutes, I received a DMCA strike from WB Games [Kotaku saw a screenshot of this notice]. Please just bring attention to the fact that the leaderboard is riddled with hackers/cheaters that have gone unbanned since launch, as that's all I was trying to do anyway."

This sentiment is shared across the game's official subreddit, with folks posting about "losing interest" in Suicide Squad due to hackers flooding the leaderboards.

Emulation (Games)

Apple Opens the App Store To Retro Game Emulators (theverge.com) 34

In an update on Friday, Apple announced that game emulators can come to the App Store globally and offer downloadable games. "Apple says those games must comply with 'all applicable laws,' though -- an indication it will ban apps that provide pirated titles," adds The Verge. From the report: The move should allow the retro console emulators already on Android -- at least those that are left -- to bring their apps to the iPhone. Game emulators have long been banned from iOS, leaving iPhone owners in search of workarounds via jailbreaking or other workarounds. They're also one of the key reasons, so far, that iPhone owners in the European Union might check out third-party app stores now that they're allowed in the region. Apple's change today could head that off.

Alongside the new rules on emulators, Apple also updated its rules around super apps, such as WeChat. It now says that mini-games and mini-apps within these apps must use HTML5, clarifying that they can't be native apps and games.

The Almighty Buck

Roblox Executive Says Children Making Money On the Platform Isn't Exploitation, It's a Gift (eurogamer.net) 60

In an interview with Roblox Studio head Stefano Corazza, Eurogamer asked about the reputation Roblox has gained and the notion that it was exploitative of young developers, since it takes a cut from work sometimes produced by children. Here's what he had to say: "I don't know, you can say this for a lot of things, right?" Corazza said. "Like, you can say, 'Okay, we are exploiting, you know, child labour,' right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income. So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life. "There's always the flip side of that, when you go broad and democratized - and in this case, also with a younger audience," he continued. "I mean, our average game developer is in their 20s. But of course, there's people that are teenagers -- and we have hired some teenagers that had millions of players on the platform.

"For them, you know, hearing from their experience, they didn't feel like they were exploited! They felt like, 'Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.' So I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal."

At this point the PR present during the interview added that "the vast majority of people that are earning money on Roblox are over the age of 18." "And imagine like, the millions of kids that learn how to code every month," Corazza said. "We have millions of creators in Roblox Studio. They learn Lua scripting," a programming language, "which is pretty close to Python - you can get a job in the tech industry in the future, and be like, 'Hey, I'm a programmer,' right? "I think that we are really focusing on the learning - the curriculum, if you want - and really bringing people on and empowering them to be professionals."

DRM

Developer Hacks Denuvo DRM After Six Months of Detective Work and 2,000 Hooks (tomshardware.com) 37

After six months of work, DRM developer Maurice Heumann successfully cracked Hogwarts Legacy's Denuvo DRM protection system to learn more about the technology. According to Tom's Hardware, he's "left plenty of the details of his work vague so as not to promote illegal cracking." From the report: Heumann reveals in his blog post that Denuvo utilizes several different methods to ensure that Hogwarts Legacy is being run under appropriate (legal) conditions. First, the DRM creates a "fingerprint" of the game owner's system, and a Steam Ticket is used to prove game ownership. The Steam ticket is sent to the Steam servers to ensure the game was legitimately purchased. Heumann notes that he doesn't technically know what the Steam servers are doing but says this assumption should be accurate enough to understand how Denuvo works.

Once the Steam ticket is verified, a Denuovo Token is generated that only works on a PC with the exact fingerprint. This token is used to decrypt certain values when the game is running, enabling the system to run the game. In addition, the game will use the fingerprint to periodically verify security while the game is running, making Denuvo super difficult to hack.

After six months, Heumann was able to figure out how to hijack Hogwart Legacy's Denuvo fingerprint and use it to run the game on another machine. He used the Qiling reverse engineering framework to identify most of the fingerprint triggers, which took him two months. There was a third trigger that he says he only discovered by accident. By the end, he was able to hack most of the Denuvo DRM with ~2,000 of his own patches and hooks, and get the game running on his laptop using the token generated from his desktop PC.
Heumann ran a bunch of tests to determine if performance was impacted, but he wasn't able to get a definitive answer. "He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads," reports Tom's Hardware. "This suggests that Denuvo is not killing performance, contrary to popular belief."
Games

PC, Console Growth To Lag Pre-pandemic Levels as Gamers Clock in Fewer Hours (reuters.com) 74

Personal computing and console gaming revenue growth is expected to remain below pre-pandemic levels through 2026 as gamers record fewer hours of playtime, according to research firm Newzoo. From a report: The market is expected to grow 2.7% from 2023-end to 2026, below the 7.2% growth rate from 2015 to 2021, according to the report. Gamers have been recording fewer hours of play, with the average quarterly playtime falling 26% from 2021 to 2023. The trend is expected to continue this year due to weaker gaming release schedules, with playtime falling around 10% in January. "Slower player growth rates will impact the industry's capacity to 'expand the pie' via net organic growth," Newzoo said.

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