Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.
XBox (Games)

Microsoft's Cloud-Only Xbox Still In Development, Report Says (vg247.com) 36

According to Thurrott's Brad Sams, Microsoft is still developing a low-cost, cloud-based Xbox console. "Sams suggests the low-power box will be just capable enough to allow a player to 'move around in a virtual environment,' but crucially, game elements like NPCs, interactables, text and even graphics won't be there," reports VG247. From the report: This is obviously not playable, but the idea is that having movement calculations run locally reduces input lag compared to a 100% streamed game. Though this might make technical sense, it's hard to imagine the company pushing this hard unless the difference is really perceptible. Of course, there's a lot we still don't know about the streaming market, and some segment of that audience may opt to pay $80 or so to get an experience better than running the game through a web browser.
Classic Games (Games)

Inside the Race To (finally) Bring Pinball Into the Internet Age (fastcompany.com) 57

harrymcc writes: Jay Adelson, the cofounder of Digg, has a new, deeply personal startup: Scorbit. It aims to connect existing pinball machines to the internet, giving them networked leaderboards, compatibility with smartphone apps, and other newfangled features. But Scorbit faces a major competitor in Stern, the pinball giant whose new Spike platform is attempting to introduce similar functionality. Over at Fast Company, Jared Newman reports on the dueling systems and the general pinball resurgence now underway.
The COO of a pinball parts supplier tells Fast Company that "People are just saturated with the internet. They don't want to look at screens anymore for entertainment, but they want to be entertained, so they want something physical. Pinball ticks all the boxes there."
Classic Games (Games)

'Retro Games' Announces A New Commodore 64 (retrogames.biz) 118

Long-time Slashdot reader cshamis tipped us off to this story in HotHardware: It is official, folks -- Retro Games is releasing a full-size retro reboot of the original Commodore 64, called TheC64, on December 5...

Of course, modern amenities abound for this reboot. TheC64 can connect to any modern TV via HDMI, to deliver "crisp 720p HD visuals" at 60Hz (USA) or 50Hz (Europe). It also comes with an updated joystick featuring 8 buttons, micro switches, and USB connectivity. It bears a passing resemblance to the original, but with additional bells and whistles. TheC64 will arrive with 64 games preinstalled, including titles such as California Games, Destroyer, Impossible Mission (1 and 2), Monty on the Run, Speedball 2, and many others... [P]layers will be able to add more games from a USB memory stick (not included).

The original Commodore 64 is widely considered the best-selling single-model PC of all time. Estimates have sales pegged at somewhere between 10-17 million units.

Games

Indie Developers Suggest Steam Summer Sale Confusion is Hurting Their Games (arstechnica.com) 52

An anonymous reader shares a report: As part of this year's annual Steam Summer Sale, Valve is hosting a new "Grand Prix" promotion that gives participants a chance at free games if they complete certain daily "quests" on the platform. But confusion over how the promotion works seems to be leading Steam users to delete some low-cost indie games from their Steam wishlists in a misguided attempt to maximize the value of their potential winnings. "We lost 1,500 wishlists in the first 24 hours of the sale," No More Robots Director Mike Rose told Ars regarding the four indie games the publisher sells on Twitter. "Usually you lose, like, 20 in a day."

No More Robots is far from alone. Mode 7 Games' Paul Kilduff-Taylor tweeted a graph showing wishlist deletions spiking to over 1,100 following the start of the sale on Tuesday. SixtyGig Games's Raymond Doerr showed a similar increase in deletions for his game at the same time, outpacing a smaller rise in additions and purchases from the wishlist. There are now enough anecdotal examples of this effect across multiple indie games, all starting on the first day of the sale, to suggest this marked increase is something more than random chance.

Microsoft

Microsoft, Nintendo, Sony Ask Trump To Skip Tariffs on Gaming Consoles (cnet.com) 122

President Donald Trump's plan to increase tariffs on goods produced in China would affect a wide range of consumer goods. One gadget that could see a price increase because of a trade war is the video game consoles, and the three biggest companies behind consoles have come together to ask Trump for a pass. From a report: Microsoft, Nintendo and Sony sent a letter dated June 17 to the Office of the United States Trade Representative requesting that video game consoles be removed from the list of products covered by tariffs. The companies say a tariff on consoles would stifle innovation and harm the larger gaming ecosystem -- threatening jobs and injuring consumers, video game developers and retailers. Microsoft makes the Xbox console, Nintendo makes the Switch, and Sony makes the PlayStation. "While we appreciate the administration's efforts to protect US intellectual property and preserve US high-tech leadership," the three companies said in the letter, "the disproportionate harm caused by these tariffs to US consumers and businesses will undermine -- not advance -- these goals."
Classic Games (Games)

Does Monopoly's Cash-Free AI Banker Teach the Wrong Lessons? (marketwatch.com) 160

"An updated version of the classic board game Monopoly has done away with cash entirely and now uses a voice-activated AI banker instead," reports MarketWatch, asking whether this teaches game-players the wrong lessons: This is not the first time Monopoly has reflected today's cashless world. A 2006 edition of the game in the United Kingdom featured Visa-branded credit cards instead of paper play money. Similar versions of the game are also available in the U.S. Last year, Hasbro even released a version called Monopoly for Millennials in which players compete to buy experiences rather than real estate.

The new technology may appeal to kids used to interacting with voice-activated digital assistants such as Amazon's Alexa, Apple's Siri or Microsoft's Cortana. Financial experts, however, remained on the fence about the game's educational value... By removing the physical element of the game, some argue that Monopoly's usefulness as a tool to teach children about money is reduced. "Removing physical Monopoly money reduces the educational benefit of the game by glossing over the important task of learning to manage and count your money," said Nicole Strbich, director of financial planning at Buckingham Advisors in Dayton, Ohio.

In the new version of the game, "The omnipotent talking top hat also will yell, 'YOU'RE BANKRUPT!' at you," reports CNET...

"Hey, Monopoly cheaters. Here's a version that won't let you sneak extra hundreds from the bank or neglect to pay your taxes."
Social Networks

Fortnite Makers Grilled By UK Politicians Over Game Safety (bbc.com) 132

The makers of Fortnite, one of the most popular video games ever, have been quizzed by member of parliaments in the UK over what measures are taken to protect players of the game. From a report: Epic Games representatives were asked how it ensured users did not spend too much time or money on the game. Legal counsel Canon Pence said this was not something the company currently tracked. This was "extraordinary", said Damian Collins, who chairs the Digital, Culture Media and Sport Committee. "You're the one who has responsibility," he said. The committee hearing was called to examine immersive and addictive technologies. Among the concerns raised by MPs were whether Epic Games did enough to verify the age of players or encourage users to take breaks after long periods of gameplay.
Democrats

Bernie Sanders Supports Video Game Workers Unions (venturebeat.com) 323

U.S. Senator and presidential candidate Bernie Sanders has taken to Twitter to announce his support for video game workers unions. "In his message, Sanders gives shout-outs to IATSE (the International Alliance of Theatrical Stage Employees) and Game Workers Unite, two organizations that have been working to help game creators organize," reports VentureBeat. "He also links to a June 11 Time story about the epidemic of worker burn out occurring in the industry." From the report: Video games make a ton of money, including $43 billion in revenue in 2018 in the U.S. (as Sanders also points out). But the people making games are often overworked and suspect to "crunch," mandatory (and sometimes unpaid) overtime. Recently, stories of unhealthy crunch cultures have surrounded giant game makers like Rockstar and Electronic Arts. Other employees suffer mass layoffs, like at Activision Blizzard earlier this year, even when their companies are big or even record profits. Some studios shut down completely.
Businesses

Amazon Lays Off Dozens Of Game Developers During E3 (kotaku.com) 91

As the video game industry's attention was focused squarely on the final day of the E3 convention in Los Angeles this week, Amazon's video game division quietly laid off dozens of employees. From a report: Amazon Game Studios, which is currently developing the online games Crucible and New World, told affected employees on Thursday morning that they would have 60 days to look for new positions within Amazon, according to one person who was laid off. At the end of that buffer period, if they fail to find employment, they will receive severance packages. Amazon also canceled some unannounced games, that person told Kotaku. The company wouldn't say exactly how many employees it laid off, but confirmed the news when reached by Kotaku today.
Google

Google Made a Video Game That Lets You Build Video Games (theverge.com) 36

Game Builder is a new video game from Google that allows you to create simple Minecraft-style games for yourself and others to play through. "The game lets you drag and drop characters and scenery into an empty sandbox to construct your world, then use preset commands to string together how things interact," reports The Verge. "It's free to play and available on both Windows and macOS." From the report: The game comes from Area 120, Google's incubator for experimental projects (some of which have quickly disappeared, others of which have made their way into other Google products). Game Builder has actually been available through Steam since November 1st last year (it already has 190 reviews, with a "every positive" score), but Google only publicized it today, which is certain to get a lot more people playing. Game Builder has a co-op mode, so multiple people can build a game together at once. You can also share your creations and browse through the games made by others. The interaction system works with "if this then that" logic, and players can craft their own interactions with JavaScript if they're familiar with it.
Software

Netflix Unveils Plans To Develop Original Shows Into Video Games (hollywoodreporter.com) 57

At the Electronic Entertainment Expo (E3) on Wednesday, Netflix shared details of its plans to develop its original shows into video games. Hollywood Reporter reports: Among the program of upcoming games, Stranger Things 3: The Game was highlighted, described by Netflix as "an adventure game that blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist." Playing as a character from the show, the user will be tasked with solving puzzles and battling the Mind Flayer. Dave Pottinger, CEO and co-founder of BonusXP, shared that the game will feature old-school graphics.

Two characters from the game were revealed at the panel: Max, who will exhibit karate kicks and the ability to add fire damage to those kicks; and Eleven, described by Chris Lee, director of Interactive Games at Netflix, as "the most powerful character in the game" -- she will have psychic push power. The game will launch on July 4 and be available on Nintendo Switch, Playstation 4, Xbox One and other consoles. In addition, a special announcement was made at the panel about a Stranger Things mobile hybrid RPG/puzzle game that will launch in 2020. The game is a collaboration with Next Games, which is based out of Helsinki, Finland.
Stranger Things isn't the only show that's planning to have its own game. "Netflix show The Dark Crystal: Age of Resistance Tactics is also set to become a 'turn-based tactics' game challenging fans to recruit an army and act as their commander in a series of campaign battles," the report adds. "No specific date was mentioned, but the game will launch this year on various consoles."
Games

Konami Announces the Turbografx-16 Mini (kotaku.com) 73

An anonymous reader shares a report: Hey, if Nintendo and Sega can do it, then Konami can too. In a surprise E3 announcement, the company is releasing a miniature version of the classic 90s Turbografx-16 console, called the Turbografx-16 mini. If you're wondering why Konami is handling this, the original console was a joint effort between NEC and Hudson. Konami became Hudson's parent company in 2005 and then absorbed its operations in 2012, meaning it owns the brand and all its properties.
Opera

Opera Launches Opera GX, World's First Gaming Browser (zdnet.com) 56

Opera Software, the company behind the Opera browser, today launched a custom version of its browser dedicated to online gamers and streamers on Windows platform. From a report: Named Opera GX, the browser comes with dedicated features that let users limit the browser's access to computer resources such as CPU (processor) and RAM (memory). The idea is to provide gamers with a way to navigate the web while leaving resources available for games or streaming applications that the gamer might also be running at the same time. "Running a game might require a lot of effort from your machine. Even more so if you are streaming while you play," said Maciej Kocemba, product director of Opera GX. "Before Opera GX, gamers often shut down their browsers to not slow down their gaming experience. We came up with the GX Control feature to make people's games run more smoothly without requiring them to compromise on what they do on the Web." Besides the GX Control Panel that lets users manage CPU and RAM usage limits, Opera GX also comes with Twitch integration, meaning users can log into their Twitch accounts via the browser's sidebar.
XBox (Games)

Project Scarlett is the Next Xbox Console, Launching in Holiday 2020 (polygon.com) 115

Project Scarlett is the next Microsoft video game console. Phil Spencer, executive vice president of gaming at the company, announced the hardware during Microsoft's E3 2019 press briefing. From a report: "The console should be optimized for one thing and one thing only," said Spencer, "gaming." Spencer explained the console has been developed by the team responsible for the Xbox One X. A promotional video featuring various Xbox employees promised variable refresh rates, real-time ray tracing, 8K resolution and frame rates up to 120 frames per second, and a new SSD that has upwards of 40 times better performance over the current generation. The tech at the heart of the console -- which Microsoft said is four times as powerful as the Xbox One X -- will be a custom chip based on AMD's Zen 2 and Navi technology.
Movies

New Game Based On 'The Blair Witch Project' Demoed at Microsoft Xbox Event (mashable.com) 27

"So that Blair Witch reboot wasn't very good. But maybe a video game could change things up?" writes Engadget. Mashable has more details: Remember The Blair Witch Project, that viral horror sensation that made waves before social media was even a thing? Well, it's back. And it's an Xbox game.

Microsoft debuted a first look trailer for Blair Witch during its annual E3 press conference, and it's coming from Layers of Fear developer Bloober. We don't know much. It returns you to the Black Hills Forest, the site of the movie. There's a camcorder. Also, a dog.

I fear for that dog.

Kotaku writes that "According to the description the game will be a 'first-person, story-driven psychological horror game based on the cinematic lore of Blair Witch.'"
The Matrix

'Cyberpunk 2077' Game Starring Keanu Reeves Demoed at Microsoft Xbox Event (venturebeat.com) 68

An anonymous reader quotes VentureBeat: CD Projekt Red showed off a new demo of Cyberpunk 2077 at Microsoft's Xbox press event at the Electronic Entertainment Expo, the big game trade show in Los Angeles. And actor Keanu Reeves surprised everyone by coming out on stage to say that he would be in it. The trailer reveals one of the key characters of Cyberpunk 2077, Johnny Silverhand. The legendary rockerboy is played by Reeves (The Matrix trilogy, John Wick series, Johnny Mnemonic). In addition to his appearance and voice, Reeves is also providing full-body motion capture for the character. The game debuts on April 16, 2020...

We all know that CD Projekt Red has a hell of a game in Cyberpunk 2077, which the company revealed in a 48-minute gameplay video last year. The video showed an amazingly detailed open world, as the narrator said the ambition was to create "the most believable city in any open world to date." I interpreted that as a shot across the bow of Rockstar Games and the Grand Theft Auto and Red Dead Redemption teams, as Cyberpunk 2077 was as incredibly hyper detailed as any Rockstar game I've ever seen. It's the only game I've seen with such density of interaction and the realism integrity of Grand Theft Auto V and Red Dead Redemption 2....

Last year's demo of the upcoming game promised deeper the details of the open world, with fascinating futuristic touches such as cranial chip implants, robotic body modifications, hyperfast video communications, and surveillance drones. The dystopic city seemed like a living thing, and the choices for getting things done seemed like they had no limits. You could be as peaceful or violent as you wished... It's a mature game, aimed at adults who can deal with subjects like nudity, drugs, and murder.

Games

EverQuest's Long, Strange 20-Year Trip Still Has No End in Sight (arstechnica.com) 144

The world has immensely changed since 1999, when a company in Southern California launched an online game called EverQuest that would go on to serve as the model for many more titles to come in the massively multiplayer online RPG (MMORPG) space. And unlike many games that sought to replace it over the years, this one is still going strong. ArsTechnica has a long-form piece on the old game, its journey and what it has evolved into now. An excerpt from the story: This sword-and-sorcery-based game was developed by a small company, 989 Studios, but it eventually reached its pinnacle under Sony Online Entertainment after SOE acquired that studio roughly a year after the game's launch. Today, EQ marches on with a dedicated player base and another developer, Daybreak Games, at the helm. I've been a dedicated player since the early days, and others like me would likely acknowledge the game peaked early. A variety of factors have whittled down the once-mighty player base since: many just simply walked away, either busy with life or quit because it took up too much time. The impact of World of Warcraft over time is also undeniable.

But while it's no longer a leading game in the MMO space by any stretch (WoW does hold that title), today's EQ retains a small but dedicated fanbase whose members complain as much as they praise it. And in an era where most games have a shelf life of four to six months, EQ has officially spanned four presidential administrations largely off that kind of support. [...] The game still has a trickle of new players, according to Longdale, but it's understandably hard to attract a whole new generation of young players to a DirectX 9 game with 15-year-old player models and a broken Z-axis (that's correct, you can't go straight up and down in EQ like in WoW) where solo play is darn near impossible.

Google

Google Stadia Requires $130 Upfront, $10 Per Month at November Launch (arstechnica.com) 125

Players will have to pay $129.99 up front and $9.99 a month, on top of individual game purchase costs, when Google's previously announced Stadia game-streaming service launches in November. From a report: A free tier will be available some time in 2020, as will a paid subscription tier that doesn't require the upfront purchase. The Stadia Founder's Edition and its contingent Stadia Pro subscription will be the only way to get access to the Stadia service when it launches, Google announced today. That $129.99 package, available for pre-order on the Google Store right now, will include: A Stadia controller in "limited-edition night blue", a Chromecast Ultra, a three months of Stadia Pro service and a three-month "buddy pass" to give to a friend, and first dibs on claiming a "Stadia Name".

After the first three months, Stadia Pro users will have to pay $9.99 a month to maintain their membership. For that price, they will get access to Google's highest-quality streams, at up to 4K/60fps with high-dynamic range (HDR) and 5.1 surround sound. In 2019, users will not be able to sign up for Stadia Pro without investing in the Founder's Edition hardware package, and Founder's Edition packages will only be available "in limited quantities and for a limited time."

Programming

BlueStacks Inside Turns Mobile Games Into 'Native PC' Games on Steam (venturebeat.com) 64

PC gaming platform BlueStacks has launched BlueStacks Inside that enables mobile game developers to publish their games on Steam with no porting to the PC required. From a report: BlueStacks inside has a one-step software development kit (SDK) that lets developers take existing mobile games to Steam and Discord. The initial launch will include several high-profile developers like KOG, Funplus, Fabled Game Studio, and many others whose games will be available directly on Steam. Mobile developers have started allocating large budgets to game development, and that means mobile games can be competitive on Steam without a ton of modification.

With games like Lineage 2: Revolution and PlayerUnknown's Battlegrounds, graphics and gameplay push the limits of what a mobile device can do. On the other hand, gamers are caught in a struggle to maintain devices that can keep up with demanding games. BlueStacks Inside gives developers an opportunity to reach a much wider and valuable PC-based audience without the need to hire a separate PC development team. Players can use their PCs to do the heavy lifting for games their phones would otherwise not be able to run well.

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