Advertising

Twitch Walks Back Controversial Ad Rules Policy (theverge.com) 44

Twitch has reversed its recently announced rules regarding ad display on the platform after facing swift backlash from streamers and content creators. The Verge reports: On Tuesday, Twitch released new rules concerning the way streamers could display ads on the platform. The rules prohibited "burned in" video, display, and audio ads -- the first two of which were popular and common formats used throughout Twitch. Twitch apparently did not discuss the new rules with ambassadors or streamers beforehand, and many were furious about the new policies. [...] Twitch apologized for the rollout, explaining that it would rewrite the rules for greater clarity. Now it seems that rewrite has turned into a full rescinding of the rules totally.

From the company's Twitter thread: "Yesterday, we released new Branded Content Guidelines that impacted your ability to work with sponsors to increase your income from streaming. These guidelines are bad for you and bad for Twitch, and we are removing them immediately. Sponsorships are critical to streamers' growth and ability to earn income. We will not prevent your ability to enter into direct relationships with sponsors -- you will continue to own and control your sponsorship business. We want to work with our community to create the best experience on Twitch, and to do that we need to be clear about what we're doing and why we're doing it. We appreciate your feedback and help in making this change."

Twitch has updated the page outlining its ads policy with the section related to what kinds of ads are prohibited or allowed completely removed. Here's an archived version with the old rules and the new, updated page. The new rules would have been potentially devastating for creators, charities, esports broadcasts, and brands. Now, what seemed like another attempt to take a portion of streamer earnings has backfired.

Games

Minecraft Officially Launches for Chromebooks (theverge.com) 9

Minecraft: Bedrock Edition is now available for Chromebooks, Google announced on Wednesday, following the launch of an early access version in March. From a report: The official Chromebook release makes the game even more widely available -- and thanks to included crossplay functionality, you can play with your friends on other platforms. You can get the game now on the Play Store for ChromeOS. It costs $19.99 in a bundle that comes with the Android version, but if you already have the Android version, you can upgrade to the Chromebook version for $13. Google says Minecraft on Chromebooks will work with all Chromebooks released "in the last three years," and you can see minimum and recommended specs on a Minecraft support site.
Desktops (Apple)

Apple's New Proton-like Tool Can Run Windows Games on a Mac (theverge.com) 50

If you're hoping to see more Windows games on Mac then those dreams might finally come true soon. From a report: Apple has dropped some big news for game developers at its annual Worldwide Developers Conference (WWDC) this week, making it far easier and quicker to port Windows games to Mac thanks to a Proton-like environment that can translate and run the latest DirectX 12 Windows games on macOS. Apple has created a new Game Porting Toolkit that's similar to the work Valve has done with Proton and the Steam Deck.

It's powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple's tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game. Mac gaming has been a long running meme among the PC gaming community, despite Resident Evil Village and No Man's Sky ports being some rare recent exceptions to macOS gaming being largely ignored.

"The new Game Porting Toolkit provides an emulation environment to run your existing unmodified Windows game and you can use it to quickly understand the graphics feature usage and performance potential of your game when running on a Mac," explains Aiswariya Sreenivassan, an engineering project manager for GPUs and graphics at Apple, in a WWDC session earlier this week.

Microsoft

Microsoft To Pay $20 Million Settlement For Illegally Collecting Children's Personal Data (techcrunch.com) 15

Microsoft has agreed to pay $20 million to settle charges by the Federal Trade Commission (FTC) that it illegally collected personal information from children without parental consent and retained it for extended periods. TechCrunch reports: The federal consumer watchdog said Microsoft violated the Children's Online Privacy Protection Act (COPPA), the federal law that governs the online privacy protections for children under the age of 13, which requires companies notify parents about the data they collect, obtain parental consent and delete the data when it's no longer necessary. The FTC said children signing up to Microsoft's Xbox gaming service were asked to provide their personal information -- including their name, email address, phone number and date of birth -- which until 2019 included a pre-filled check box allowing Microsoft to share user information with advertisers. The FTC said Microsoft collected this data before asking for the parent to complete the account setup, but held onto children's data even if the parent abandoned the sign-up process.

"Only after gathering that raft of personal data from children did Microsoft get parents involved in the process," said FTC's Lesley Fair in a corresponding blog post. As a result, the FTC will require Microsoft to notify parents and obtain consent for accounts created before May 2021. Microsoft will also have to establish new systems to delete children's personal information if it hasn't obtained parental consent, and to ensure the data is deleted when it's no longer needed.

OS X

New DirectX 12-To-Metal Translation Could Bring a World of Windows Games To macOS (arstechnica.com) 32

An anonymous reader quotes a report from Ars Technica: Apple has made a tiny bit of progress in the last year when it comes to getting games running on Macs -- titles like Resident Evil Village and a recent No Man's Sky port don't exactly make the Mac a gaming destination, but they're bigger releases than Mac users are normally accustomed to. For getting the vast majority of PC gaming titles running, though, the most promising solution would be a Steam Deck-esque software layer that translates Microsoft's DirectX 12 API into something compatible with Apple's proprietary Metal API. Preliminary support for that kind of translation will be coming to CodeWeavers' CrossOver software this summer, the company announced in a blog post late last week.

CrossOver is a software package that promises to run Windows apps and games under macOS and Linux without requiring a full virtualized (or emulated) Windows installation. Its developers announced that they were working on DirectX 12 support in late 2021, and now they have a sample screenshot of Diablo II Resurrected running on an Apple M2 chip. This early DirectX12 support will ship with CrossOver version 23 "later this summer." The announcement is simultaneously promising and caveat-filled; getting this single game running required fixing multiple game-specific bugs in upstream software projects. Support will need to be added on a game-by-game basis, at least at first.

"Our team's investigations concluded that there was no single magic key that unlocked DirectX 12 support on macOS," CodeWeavers project manager Meredith Johnson wrote in the blog post. "To get just Diablo II Resurrected running, we had to fix a multitude of bugs involving MoltenVK and SPIRV-Cross. We anticipate that this will be the case for other DirectX 12 games: we will need to add support on a per-title basis, and each game will likely involve multiple bugs." In other words, don't expect Steam Deck-esque levels of compatibility with Windows games just yet. There are also still gameplay bugs even in Diablo II Resurrected, though "the fact that it's running at all is a huge win."

Books

Why Bill Gates Recommends This Novel About Videogames (gatesnotes.com) 74

Bill Gates wrote a blog post this week recommending a novel about videogame development. Gates calls Tomorrow, and Tomorrow, and Tomorrow. "one of the biggest books of last year," telling the story of "two friends who bond over Super Mario Bros. as kids and grow up to make video games together." Although there are plenty of video games mentioned in the book — Oregon Trail is a recurring theme — I'd describe it more as a story about partnership and collaboration. When Sam and Sadie are in college, they create a game called Ichigo that turns out to be a huge hit. Their company, Unfair Games, becomes successful, but the two start to butt heads. Sadie is upset that Sam got most of the credit for Ichigo. Sam is frustrated that Sadie cares more about creating art than about making their company viable...

Most of the book is about how a creative partnership can be equal parts remarkable and complicated. I couldn't help but be reminded of my relationship with Paul Allen while I was reading it. Sadie believes that "true collaborators in this life are rare." I agree, and I was lucky to have one in Paul. An early chapter describing how Sam and Sadie worked until sunrise in a dingy apartment in Cambridge, Massachusetts, could have just as easily been about Paul and me coming up with the idea for Microsoft. Like Sam and Sadie, we worked together every day for years.

Paul's vision and contributions to the company were absolutely critical to its success, and then he chose to move on. We had a great relationship, but not without some of the complexities that success brings. Zevin really captures what it feels like to start a company that takes off. It's thrilling to know your vision is now real, but success brings a lot of new questions. Once you make money, do you still have something to prove? How does your relationship with your partner change once a lot more people get involved? How do you make the next idea as good as the last?

You can't help but wonder whether you would've been as successful if you started up at a different time... Paul and I were very lucky in terms of our timing with Microsoft. We got in when chips were just starting to become powerful but before other people had created established companies... Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin's exploration of partnership and collaboration is worth reading no matter who you are. Even if you're skeptical about reading a book about video games, the subject is a terrific metaphor for human connection.

The book is now being adapted into a movie.
Games

CD Projekt is Not For Sale, CEO Clarifies (reuters.com) 20

Polish games developer CD Projekt is not for sale, its CEO reiterated on Monday, following weekend rumours that the maker of "Cyberpunk 2077" could be targeted by Sony. From a report: "Nothing has changed on our end. I can repeat what we've been saying throughout the years - CD Projekt is not for sale. We want to remain independent", Adam Kicinski said on a conference call following first-quarter results. "It's very exciting to follow our own path, so it's pure rumour."
Games

Tears of the Kingdom's Bridge Physics Have Game Developers Wowed 80

Nicole Carpenter, reporting for Polygon: There's a bridge to cross the lava pit in The Legend of Zelda: Tears of the Kingdom's Marakuguc Shrine, but it's broken. More than half of the bridge is piled on top of itself on one side of the pit, with one clipped-off segment on the other. The bridge is the obvious choice for crossing the lava, but how to fix it? A clip showing one potential solution went viral on Twitter shortly after Tears of the Kingdom's release: The player uses Link's Ultrahand ability to unfurl the stacked bridge by attaching it to a wheeled platform in the lava. When the wheeled platform -- now attached to the edge of the bridge -- activates and moves forward, it pulls the bridge taut, splashing lava as it goes, until the suspension bridge is actually suspended and can be crossed.

But it wasn't the solution itself that resonated with players; instead, the clip had game developers' jaws on the ground, in awe of how Nintendo's team wrangled the game's physics system to do that. To players, it's simply a bridge, but to game developers, it's a miracle. "The most complicated part of game development is when different systems and features start touching each other," said Shayna Moon, a technical producer who's worked on games like the 2018 God of War reboot and its sequel, God of War: Ragnarok, to Polygon. "It's really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break."

Moon pointed toward the individual segments of the bridge that operate independently. Then there's the lava, the cart, and the fact you can use Link's Ultrahand ability to tie any of these things together -- even the bridge back onto itself. [...] Tears of the Kingdom was seemingly built on top of Breath of the Wild, reportedly with a large portion of the same team working on it. "There is a problem within the games industry where we don't value institutional knowledge," Moon said. "Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It's an advancement of what made Breath of the Wild special."
Sony

Sony Confirms 'PlayStation Q,' a Handheld Device For Streaming PS5 Games (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica: Amid a plethora of game trailers, Sony dedicated a single minute of its more-than-an-hour-long PlayStation Showcase livestream on Wednesday to reveal two new hardware products. The most buzzworthy of these is surely Project Q -- that's the internal name, as the final name is still pending. Whatever it is called in the future, Project Q confirms a long-standing rumor: It's a new PlayStation handheld.

The device will be focused on streaming; Sony says it will allow users to stream any non-VR game from a local PlayStation 5 console using Remote Play over Wi-Fi. In fact, it won't be able to play games on its own; it's all about the streaming functionality. As for Project Q's specs, it has an 8-inch HD screen and "all the buttons and features of the DualSense wireless controller." Release dates and pricing for these haven't been announced [...].
Ars notes that Sony has been offering Remote Play for a while on other devices. "You can sync a DualSense controller with your macOS, Windows, iOS, or Android device and stream your games over Wi-Fi or the Internet, though the latter is laden with latency challenges."

In addition to Project Q, Sony also announced plans to launch Bluetooth earbuds that can simultaneously connect to a PlayStation console, mobile device, and PCs, similar to AirPods.
Nintendo

Nintendo Sued For 'Immoral' Mario Kart Loot Boxes (axios.com) 57

Nintendo is facing a potential class-action lawsuit filed by a young gamer and backed by his father, alleging that the microtransactions in the mobile game Mario Kart Tour are "immoral." Axios reports: The suit calls for refunds for all minors in the U.S. who paid to use Mario Kart Tour's "Spotlight Pipes," which delivered players in-game rewards using undisclosed odds. Until last year, Mario Kart Tour players could spend real money to repeatedly activate the pipes, in the hope they'd randomly produce useful upgrades. The suit alleges that Nintendo intentionally made the game difficult to proceed in without paying, using "dark patterns," an industry term for tricking consumers, to steer players toward spending more.

The suit was filed in March but emerged on the federal docket last week after it was moved out of state court. Its plaintiff, identified as N.A., spent more than $170 on Mario Kart Tour microtransactions, via his father's credit card, which was linked to their Nintendo user account. "Defendant's lootbox mechanism capitalized on and encouraged addictive behaviors akin to gambling," according to N.A.'s suit. It states that minors are particularly susceptible to systems that involve surprise rewards.
Axios notes that Nintendo "discontinued use of spotlight pipes in Mario Kart Tour last September, switching to a system that lets players directly purchase items offered in its in-game shop."
Games

Activision Shuts Down Popular Fan Servers for Legacy Call of Duty Games (arstechnica.com) 33

Activision has sent cease-and-desist letters to two makers of popular fan clients for legacy Call of Duty titles in recent weeks. From a report: The move cuts off access to the many gameplay and quality-of-life improvements brought by these clients and stops what fans say is the only safe way to play these older games without the threat of damaging hacking by opponents. The first victim of Activision's recent efforts was SM2, a major Modern Warfare 2 modding project whose development started over two years ago.

Since then, the modding group has been working on updating that seminal 2009 release with new weapons, in-game perks, a redesigned UI, new streak and progression systems, and even a recent move to a more modern game engine. Those efforts stopped last week, though, before the mod could even release its first version. The SM2 Twitter account reported that "a team member received a Cease & Desist letter on behalf of Activision Publishing in relation to the SM2 project. We are complying with this order and shutting down all operations permanently."

Games

Fighting Games, Hobbled by Pandemic, Come Back Swinging (bloomberg.com) 30

From Street Fighter 6 to Mortal Kombat 1, 2023 offers a robust slate of big, brawling attractions. From a report: The pandemic stole one of gaming's purest experiences: karate chopping your buddy in the stomach and laughing as their health meter falls to zero. The culture around fighting games -- side by side on a couch or in a whirring arcade -- doesn't translate so well to Zoom. It didn't help that a lot of the online play technology for these games has for years fallen short of expectations. Few mainstream fighting games were released over the last three years. But in 2023, fighting games are returning with a vengeance. The list includes Capcom's Street Fighter 6, Warner Bros Games' just-announced Mortal Kombat 1 and Cygames' Granblue Fantasy Versus: Rising. Fans are also hoping to get Project L from Tencent's Riot Games and Tekken 8 from Bandai Namco Studios sometime in the not too distant future. "Rather than trash talking online, it's a lot better to do in person," Street Fighter 6 producer Shuhei Matsumoto told me in an interview this week. We were talking about what his highly-anticipated game, launching June 2, and the broader fighting genre has learned from the pandemic disruptions.

The new Street Fighter aims to bring what people love about in-person gaming into the online arena. 2016's Street Fighter 5 famously didn't have the best online experience. "For 5, the team acknowledged there were some issues with the existing net code," Matsumoto said. "As a team, we all agreed that something had to be done for Street Fighter 6." Capcom put together a specialized team to improve the online experience for Street Fighter 6. The team also aimed to upload facets of the culture of Street Fighter. In previous Street Fighter games, the main thing online contenders had to size up their opponent was their gamer tag. Street Fighter 6 has a Battle Hub, which game director Takayuki Nakayama said "is like an extension of arcade culture." Players can now dress up their avatars and show off their outfits while congregating with friends -- a process that Nakayama said can "humanize" online competitors. The culture of fighting games has changed a lot since 2020. Arcades in Japan, where Capcom traditionally debuted its latest titles, shuttered at a rapid fire rate -- a trend that began pre-Covid but accelerated during the lockdowns. Meanwhile, money has bled out of the esports industry, which funded local, national and international tournaments. 2023 promises to reinvigorate fighting games. Capcom's Pro Tour has a $2 million prize pool. "I would say it's fully bounced back and then some," said Alec Polsley, who owns my local LAN cafe. On weekends, the place is teeming with competitors leaning over sweaty controllers.

Businesses

Sega CEO Hints at Raising Game Prices To $70 in Line With Other Platforms 43

An anonymous reader shares a report: CEO of Sega, Haruki Satomi, and CFO Koichi Fukuzawa have alluded to raising the price of specific titles to bring them in line with other AAA titles published by the likes of Xbox, PlayStation, and Nintendo. "In the global marketplace, AAA game titles for console have been sold at $59.99 for many years, but titles sold at $69.99 have appeared in the last year," Satomi and Fukuzawa said in a financial earnings call. "We would like to review the prices of titles that we believe are commensurate with price increases." Sega is slightly late to the price-raising party as multiple publishers have already shifted top AAA games to the heights of $70. PlayStation first advertised God of War Ragnarok for $70 on the PS5, and Xbox will also price Starfield at this amount for the Xbox Series X|S. It seems as if this is the new norm for the gaming industry.
Nintendo

The Legend of Zelda: Tears of the Kingdom Becomes Fastest-Selling Game For Any Nintendo System Ever (venturebeat.com) 25

An anonymous reader quotes a report from VentureBeat: Nintendo announced today that Tears of the Kingdom sold 10 million copies within the first three days of its launch. This makes it, according to the company, the fastest-selling title in The Legend of Zelda series. Market analysis company GfK revealed earlier this week that Tears of the Kingdom had the biggest physical release of any game in the UK in 2023, and the second-biggest launch in UK history by revenue. Link's latest adventure looks poised to break several more records within the next several months. "The Legend of Zelda: Tears of the Kingdom is the fastest-selling game in the Americas for any Nintendo system ever, and one of the hottest games worldwide for the Switch," adds Axios. "Tears of the Kingdom is on track to potentially become 2023's best-selling video game."
Games

Steam Now Offers 90-Minute Game Trials, Starting With Dead Space (gamespot.com) 22

Valve now offers Steam game trials, starting with 2023's Dead Space remake. GameSpot reports: Previously, players could buy a game on the platform and then return it within a two-hour window, but this new trial feature makes things a bit easier for consumers. It seems only Dead Space has a trial available on Steam right now, but the feature may come to other games later on. With Dead Space, you don't need to purchase the game to play during the 90-minute trial period. The Dead Space trial isn't restricted to a certain point in the game, allowing players to explore as much as they want within the 90-minute period. Valve and other publishers are likely watching this new feature closely to see if it's worth implementing across other games.
Games

Pinball is Booming in America, Thanks To Nostalgia and Canny Marketing 39

Twenty years ago, pinball seemed to be circling the drain. In the 1980s and 1990s video games stole market share from the mechanical sort, and home games-consoles stole market share from arcades. By 2000 WMS, the Chicago-based maker of the Bally and Williams brands of pinball machines, then the biggest manufacturer, closed its loss-making pinball division to focus on selling slot machines. Yet today, pinball is thriving again, both at places like Logan Arcade and in people's homes. Economist: Sales of new machines have risen by 15-20% every year since 2008, says Zach Sharpe, of Stern Pinball, which after WMS closed became the last remaining major maker. "We have not looked back," he says. Next year the firm is moving to a new factory, twice the size of its current one, in the north-west suburbs of Chicago. Sales of used machines are more buoyant still -- some favourites, such as Stern's Game of Thrones-themed game, can fetch prices well into five figures. Josh Sharpe, Zach's brother and president of the International Flipper Pinball Association, says that last year the IFPA approved 8,300 "official" tournaments, a four-fold increase on 2014.

What is driving the boom? Much of it is nostalgia. A generation raised on pinball in arcades in the 1980s and 1990s are now at an age where they have disposable income, and kids with whom they want to play the games they played as children. Marty Friedman, who runs an arcade in Manchester, a tourist town in southern Vermont, says that he and his wife opened their business after he realised it would allow him to indulge his hobby. "I compiled a list of the games I felt were essential to a collection you would deem museum-worthy," he said, and went about acquiring them. But canny marketing is also drawing in fresh blood. Newer Stern machines are now connected to the internet, so players can log in and have their scores uploaded to an online profile. Both Sharpes suggest that the mechanical nature of the games appeals to people bored with purely screen-based play.
The Internet

Gambling Firm Allegedly Paid Blogs To Link New Members To Its Online Games (theguardian.com) 12

An anonymous reader quotes a report from The Guardian: One of the UK's leading gambling brands allegedly paid blogs advising new mothers to recommend its online casino games and link to its website, in a tactic that has been condemned as "predatory" by leading mental health and addiction experts. Coral struck deals with parenting bloggers to embed links in posts offering tips, including on how to relieve the stress of caring for a new baby. One post, ostensibly about baby food recipes, said: "If as a mum you can't leave the house, then why not consider bingo online? "You can click here to play Bingo online at Coral -- this momentary break from childcare can prove beneficial."

The Advertising Standards Authority's (ASA) guidelines state that gambling adverts must not be "socially irresponsible," including presenting betting as a way to relieve loneliness or depression. Another parenting blog recommended "opulent games of online roulette that are easy to learn and can provide some handy winnings too." The ASA guidelines also state that gambling must not be presented as a "solution to financial concerns." A further three parenting blogs posted parenting articles that also contained segments recommending online casino or bingo and linking to the Coral website. A source familiar with the arrangements said Coral had paid the bloggers to include the links.

Entain, which owns Coral, said the articles including links to the Coral website had been posted between 2014 and 2016, before it bought Ladbrokes Coral in 2018. On Tuesday, the company said it would try to get them taken down as soon as possible, although they remained live on Sunday. The source, who used to work for a company that arranged such deals with bloggers, said Coral staff had read the articles and signed them off before publication. [...] Only one of the blog posts disclosed that links contained in the article were the result of a sponsorship or affiliate marketing arrangement. The Guardian has chosen not to name the blogs because the authors could not be reached for comment. The source said the practice was chiefly aimed at manipulating Google's search results by creating an association between women and online casino and bingo games.

Wine

Goodbye To Roblox On Linux With Their New Anti-Cheat and Wine Blocking (gamingonlinux.com) 97

Roblox's new anti-cheat software puts a stop to in-game exploits, but at what cost? According to Liam Dawe from Gaming On Linux, it's blocking the Wine application, meaning "you won't be able to play it on Linux any more, at all, unless you find some sort of special workaround." He adds: "Previously the roll-out of this update was being tested only with some users. Now though it's here for everyone giving a 64 bit client and introducing their Hyperion anti-cheat software which they are intentionally blocking Wine with." Here's what one of their staff had to say about this: Hi - thanks for the question. I definitely get where you're coming from, and as you point out, you deserve a clear, good-faith answer. Unfortunately that answer is essentially "no."

From a personal perspective, a lot of people at Roblox would love to support Linux (including me). Practically speaking, there's just no way for us to justify it. If we release a client, we have to support it, which means QA, CS, documentation, etc., all of which is much more difficult on a fragmented platform. We release weekly on a half-dozen platforms. Adding in the time to test, debug, and release a Linux client would be expensive, which means time taken away from improving Roblox on our current platforms.

Even Wine support is difficult because of anti-cheat. As wonderful as it would be to allow Roblox under Wine, the number of users who would take advantage of that is minuscule compared with our other platforms, and it's not worthwhile if it makes it easy for exploiters to cheat.

I'm sorry to be such a downer about this, but it's the reality. We have to spend our time porting to and supporting the platforms that will grow our community.

Again, I'm personally sorry to have to say this. Way back in 2000 I had a few patches accepted into the kernel, and I led the port of Roblox game servers from Windows to Linux several years ago. From a technical and philosophical perspective, it would be a wonderful thing to do. But our first responsibility is to our overall community, and the opportunity cost of supporting a Linux client is far, far too high to justify.

Games

Activision Is Making More Money On PC Than Consoles For the First Time (pcgamer.com) 33

According to Activision Blizzard's latest financial report, the video game company's PC platform outperformed consoles by $27 million at the start of 2023, "continuing a trend with the Call of Duty, World of Warcraft, Diablo, and Overwatch 2 publisher that's been consistent for nearly a year now," reports PC Gamer. From the report: Between January 1 and March 31, Activision made $666 million on PC versus $639 on console. Its PC segment also outsold its console business throughout half of last year, though console did outsell PC overall for Activision in 2022. This is a notable change: As far back as far as I can look at Activision's publicly available financial reports, console has always been king. This was the case in the early 2000s at the peak of Tony Hawk and Guitar Hero, in the 2010s when Call of Duty was on the rise, and even after Activision bought Blizzard in 2008 (WoW subscriptions were still big, but not Call of Duty big).

Activision's latest financial report marks the third quarter in a row that PC outsold console, and there's reason to believe the trend will continue throughout 2023. Activision attributes its 74% increase in PC revenue since this time last year to the success of Call of Duty and Overwatch 2, but it also specifically highlights higher revenues for WoW: Dragonflight and Diablo Immortal (two games that aren't on console). Blizzard is currently the largest factor in the PC's growth within Activision. While Blizzard games are only making about half as much as Call of Duty, 72% of that revenue is on PC and just 8% is on console. Call of Duty's revenue is more evenly split: 59% console, 26% PC, and 15% mobile. Blizzard's console audience could grow significantly when Diablo 4 launches in June simultaneously on PC and consoles (a first for the series).

Zoom out on Activision's numbers, and you can see the PC is gaining ground in Activision's yearly reports, too. Last year, the company recorded the smallest gap between console and PC revenue in recent history: just $100 million. That's several hundred million less than 2021, 2020, 2019, 2018, and 2017. If the year goes on like this, 2023 could be the year that the PC becomes Activision's second-biggest platform behind mobile (Candy Crush continues to crush).

Nintendo

Nintendo, Ticked by Zelda Leaks, Does a DMCA Run on Switch Emulation Tools (arstechnica.com) 35

Perhaps woken by news of its next premier first-party title already looking really impressive on emulators, Nintendo has moved to take down key tools for emulating and unlocking Switch consoles, including one that lets Switch owners grab keys from their own device. From a report: Simon Aarons maintained a forked repository of Lockpick, a tool (along with Lockpick_RCM) that grabbed the encryption keys from a Nintendo Switch and allowed it to run officially licensed games. Aarons tweeted on Thursday night that Nintendo had issued DMCA takedown requests to GitHub, asking Lockpick, Lockpick_RCM, and nearly 80 forks and derivations to be taken down under section 1201 of the Digital Millennium Copyright Act, which largely makes illegal the circumvention of technological protection measures that safeguard copyrighted material.

Nintendo's takedown request (RTF file) notes that the Switch contains "multiple technological protection measures" that allow the Switch to play only "legitimate Nintendo video game files." Lockpick tools, combined with a modified Switch, let users grab the cryptographic keys from their own Switch and use them on "systems without Nintendo's Console TPMs" to play "pirated versions of Nintendo's copyright-protected game software." GitHub typically allows repositories with DMCA strikes filed against them to remain open while their maintainers argue their case. Still, it was an effective move. Seeing Nintendo's move on Lockpick, a popular Switch emulator on Android, Skyline, called it quits over the weekend, at least as a public-facing tool you can easily download to your phone. In a Discord post (since removed, along with the Discord itself), developer "Mark" wrote that "the risks associated with a potential legal case are too high for us to ignore, and we cannot continue knowing that we may be in violation of copyright law."

Games

Fortnite Headed To the Olympics as an Official Esport (gamespot.com) 36

Fortnite is now an official Olympic (e)sport, as Epic's metaverse game will be part of the inaugural Olympic Esports Week line-up. From a report Taking place in Singapore, the four-day festival of "virtual sports and gaming" created by the International Olympics Committee will see a dozen players from the Fortnite Champion Series compete in a sharpshooting competition backed by the International Shooting Sport Federation. This event will be (virtually) held on a Fortnite Creative Island that was created just for the event and will showcase the marksmanship of Fortnite's best sharpshooters. If you can't make it to Singapore on June 24, the competition will be livestreamed through the official Olympics website and through the organization's social media channels.
Games

The 2023 Video Game Hall of Fame Inductees (museumofplay.org) 44

Slashdot reader Dave Knott shares the four class of 2023 inductees into the Video Game Hall Of Fame. They were announced today at The Strong National Museum of Play. From the press release: Barbie Fashion Designer : "The 1996 hit Barbie Fashion Designer emerged at a time when many games were marketed to male players. Published by Digital Domain/Mattel Media, it proved that a computer game targeted to girls could succeed, selling more than 500,000 copies in two months. The game helped greatly expanded the market for video games and in the process opened important -- and ongoing -- discussions about gender and stereotypes in gaming. Barbie Fashion Designer was also innovative in bridging the gap between the digital and the physical, allowing players to design clothes for their Barbie dolls and print them on special fabric."

Computer Space : "Nutting Associate's Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee -- Spacewar! (1962) -- the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s."

The Last of Us : "Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions."

Wii Sports : "Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone -- allowing it to be played by young children and seniors alike -- and helped to redefine the idea of who is a "gamer." Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide."
These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.
XBox (Games)

'Just Making Great Games' Won't Change Xbox Console Market Share, Says Spencer (videogameschronicle.com) 54

While claiming that "the console is the core of the Xbox brand," Microsoft's head of gaming has reiterated the company needs to focus on the wider gaming market if it's to be successful. From a report: During the Kinda Funny Games Xcast podcast, Spencer was asked if Xbox has taken its eye off the console market by focusing too much on PC. In response, Spencer said Microsoft would be wrong to think that just building great console titles could help it overtake Sony and Nintendo in terms of hardware sales. Instead, it has chosen to pursue a different strategy to the Japanese companies, one focused on fulfilling developers' vision of enabling customers to play their games on any screen. "We're not in the business of out-consoling Sony or out-consoling Nintendo," Spencer said. "There isn't really a great solution or win for us. And I know that will upset a ton of people, but it's just the truth of the matter that when you're third place in the console marketplace and the top two players are as strong as they are, and have in certain cases a very, very discrete focus on doing deals and other things that kind of make being Xbox hard for us as a team, [and] that's on us, not on anybody else."

He added: "I see commentary that if you just built great games everything would turn around. It's just not true that if we go off and build great games then all of a sudden you're going to see console share shift in some dramatic way. We lost the worst generation to lose in the Xbox One generation where everybody built their digital library of games. So, when you go and you're building on Xbox, we want our Xbox community to feel awesome, but this idea that if we just focused more on great games on our console that somehow we're going to win the console race, I think doesn't really lay into the reality of most people." Spencer claimed that 90% of the people who buy a console every year already own a PlayStation, Nintendo or Xbox console, and their digital game library lives on that ecosystem.

Classic Games (Games)

Chess has a New World Champion: China's Ding Liren (theguardian.com) 70

The Guardian reports: The Magnus Carlsen era is over. Ding Liren becomes China's first world chess champion. The country now can boast the men's and women's titleholders: an unthinkable outcome during the Cultural Revolution when it was banned as a game of the decadent West.
After 14 games which ended in a 7-7 draw, the championship was decided by four "rapid chess" games — with just 25 minutes on each players clock, and 10 seconds added after each move. Reuters reports that the competition was still tied after three games, but in the final match 30-year-old Ding capitalized on mistakes and "time management" issues by Ian Nepomniachtchi. Ding's triumph means China holds both the men's and women's world titles, with current women's champion Ju Wenjun set to defend her title against compatriot Lei Tingjie in July... Ding had leveled the score in the regular portion of the match with a dramatic win in game 12, despite several critical moments — including a purported leak of his own preparation. The Chinese grandmaster takes the crown from five-time world champion Magnus Carlsen of Norway, who defeated Nepomniachtchi in 2021 but announced in July he would not defend the title again this year...

[Ding] had only been invited to the tournament at the last minute to replace Russia's Sergey Karjakin, whom the international chess federation banned for his vocal support of Russia's invasion of Ukraine. Ding ranks third in the FIDE rating list behind Carlsen and Nepomniachtchi.

It's the second straight world-championship defeat for Nepomniachtchi, the Guardian reports: "I guess I had every chance," the Russian world No 2 says. "I had so many promising positions and probably should have tried to finish everything in the classical portion. ... Once it went to a tiebreak, of course it's always some sort of lottery, especially after 14 games [of classical chess]. Probably my opponent made less mistakes, so that's it."
Ding wins €1.1 million, The Guardian reports — also sharing this larger story: "I started to learn chess from four years old," Ding says. "I spent 26 years playing, analyzing, trying to improve my chess ability with many different ways, with different changing methods. with many new ways of training."

He continues: "I think I did everything. Sometimes I thought I was addicted to chess, because sometimes without tournaments I was not so happy. Sometimes I struggled to find other hobbies to make me happy. This match reflects the deepness of my soul."

Classic Games (Games)

Six Months Later, Poker Player Garrett Adelstein Still Thinks He Was Cheated (pokernews.com) 66

In October professional poker player Garrett Adelstein lost to a relative newcomer. Last month 15,000 viewers tuned in for his first new public interview, Poker News reports. Adelstein "reiterated his confidence that he was cheated," and said he will not fund the $135,000 the newcomer gave hiim as a peace offering. [Newcomer Robbi Jade Lew] denied cheating and Hustler's third-party investigation concluded there was "no evidence of wrongdoing." Early in the two-hour interview, Polk asked his guest if he still feels the same about what went down on that memorable evening. "In essence, I stand completely by the statement I made. I think it's extremely likely that I was cheated," the high-stakes pro responded... Adelstein said that Lew "has a lot of balls" to return to live-stream poker after, as he claims, cheating him out of a massive pot...

Over the past six months, numerous poker fans have called for Adelstein to return [the $135,000] to, as they believe, its rightful owner. He instead donated it to a charity. But still many believe the right decision is for him to give it back to Lew. Polk asked him if he would do so. "No, I will not be refunding Robbi the money, period. I am extremely confident I was cheated in this hand," Adelstein defiantly stated. Adelstein then pleaded with those who are on "Team Robbi" to put themselves in his shoes and and think about how they'd react if they felt they were cheated at the poker table.

The next week — on April 1st — Poker News jokingly reported that Robbi Jade Lew had published a new book titled If I Did It..

The April Fool's day satire quotes Robbi Jade Lew as saying "I thought it would be fun to write a book about how I would have cheated if I'd actually done it. Which I didn't...."
Games

Why There's No Room For Suburbs In Open-World Games (vice.com) 94

VICE's Ade Adeniji booted up The Crew 2, GTA V, GTA San Andreas, Saints Row, and Watch Dogs 2, and noticed a interesting pattern: there are no suburbs to be seen. "We are transported to major cities and vast countrysides, but nothing that really speaks to the in between -- to the suburbs," writes Adeniji. "[H]ow can open world games leave out a space that we fundamentally see as Americana? Is this about design choices and constraints, or does it speak to something deeper about how we really view American suburbs -- and how desperately we want to escape them?" Here's an excerpt from the report: I figured I would first take my suburbia question to someone who has been creating games since the early 1970s. Don Daglow, pioneer of the MMORPG genre with Neverwinter Nights, broke down his answer into three parts: scale, visual interest, and stereotypes. In terms of scale, suburbs typically have lots of smaller, more repetitive environmental elements when compared to cities. Think strip malls and identical homes versus the Statue of Liberty and the Empire State Building. "Big objects in the environment create vertical movement opportunities as well as horizontal movement in 3D spaces. You can support superhero skills, think Spider Man, and jumping, think early Assassins Creed." Daglow said. "Godzilla never attacked a small suburb on the rail line north of Tokyo. Why would he waste his time there when there's so much more to chomp downtown?"

Lazlow Jones, voice of GTA III's Chatterbox FM and a longtime director, writer, and producer at Rockstar Games, agreed. But Rockstar itself made a gradual progression from the chaotic cities of GTA to the open natural worlds of Red Dead. Then the company brought the two together in GTA V. "When I was at Rockstar, we started off focusing on open world games set in urban areas because it gave us great density," Lazlow began. "But over the years we expanded to rural environments while keeping them interesting and engaging." [...] Carly Kocurek, who teaches in the Game Design and Experiential Media program at Illinois Tech, says suburbs operate in the realm of "perceived beigeness" making it hard to imagine them as settings for the kinds of stories and worlds we see most often in open world games. To the extent that suburbia does show up strongly, these spaces often serve as a starting or transition point for a character, akin to maybe the first 10 minutes of a film, or the movie's midpoint.

There are other design reasons why suburbs don't feature prominently in video games and why sparse areas away from intriguing points of interest are often the first to get cut. "You're really trying to compress a massive space in real life, into a virtual space which is actually really small. It's like taking something and cutting it down by 10x," explained Will Harris, who led the open world design team at Light Speed LA. Harris says that in world building, one of the first steps is thinking about defining features. What makes Chicago, for instance, feel different than Washington D.C.? Huge landmarks immediately orient us in a specific space and differentiate it from others. And woe unto you if you do try to architect suburbs in large numbers. Developers could try to build out distinct houses, began Erik Villarreal, an environmental artist at Visual Concepts/2K. "But this requires a developer to create homes that stand out from each other, which can be time consuming and tie up a lot of resources," he said. Harris adds that there are only so many mechanics in sandbox gameplay and design. He calls the suburbs "interstitial spaces." But the larger these spaces become, the more unwieldy, and the more quickly the player realizes that these spaces are superficial. We've all had the frustrating experience in gaming where we reach a certain part of a map, but then discover there's nothing actually to do there. "So the Staten Island kit gets vaporized. We trim the fat." Harris says.

PlayStation (Games)

Sony Closes In On 40 Million PS5s Sold (theverge.com) 25

Sony says it sold a total of 38.4 million PlayStation 5 consoles, according to the company's latest earnings release. In the first three months of the year, it shipped 6.3 million units -- "more than triple what the company shipped in the same quarter the previous year (2 million)," reports The Verge. From the report: On the software side things were more mixed, Bloomberg notes. Revenue from game software was up overall, but units shipped fell from 70.5 million in the fourth quarter of 2021 to 68 million in the same quarter of 2022. PlayStation Network monthly active users were up slightly from 106 million to 108 million, but the number of PlayStation Plus subscribers were flat at 47.4 million.

This disparity partly reflects the lack of major first-party games releases in the quarter. But there are also concerns that the PS5's earlier hardware supply issues are having a knock on effect on software sales and subscriptions, which are important if the company wants to build a "virtuous cycle" of mutually reinforcing console and game sales.
CNBC notes that the company reported an operating profit of a record 1.21 trillion yen (around $8.9 billion) for the year, with revenue in the quarter rising 35 percent to 3.06 trillion yen (around $22.5 billion).
Graphics

New Intel Linux Graphics Driver Patches Released, Up To 10-15% Better Performance (phoronix.com) 7

A new set of patches have been released for the Intel Linux graphics driver that "can provide 10-15% better performance when operating in the tuned mode," reports Phoronix. From the report: The set of Intel i915 Linux kernel graphics driver patches are about exposing the Intel RPS (Requested Power State) up/down thresholds. Right now the Intel Linux kernel driver has static values set for the up/down thresholds between power states while these patches would make them dynamically configurable by user-space. Google engineer Syed Faaiz Hussain raised the issue that they experimented with the Intel RPS tuning and were able to manage up to 15% better performance. With Counter-Strike: Global Offensive with OpenGL was a 14.5% boost, CS:GO with Vulkan was 12.9% faster, and Civilization VI with OpenGL was 11% faster while Strange Brigade was unchanged. No other game numbers were provided.

But as this is about changing the threshold for how aggressively the Intel graphics hardware switches power states, the proposed patches leave it up to user-space to adjust the thresholds as they wish. Google engineers are interested in hooking this into Feral's GameMode so that the values could be automatically tuned when launching games and then returning to their former state when done gaming, in order to maximize battery life / power efficiency. The only downside with these current patches are that they work only for non-GuC based platforms... So the latest Alder/Raptor Lake notebooks as well as Intel DG2/Alchemist discrete graphics currently aren't able to make use of this tuning option.

Businesses

Atari Acquires the Rights To Over 100 PC and Console Classics (engadget.com) 43

Atari has announced the acquisition of over 100 PC and console titles launched in the 1980s and 1990s from Accolade, Micropose and Infogrames. Engadget reports: Atari's ownership and catalogue have changed hands a bit since its heyday, so the purchase includes a homecoming for some of Atari's IPs. It's also adding Accolade's trademark to its vault. The newly Atari-owned games include the Demolition Racer series, Bubsy and Hardball. "Many of these titles are a part of Atari history, and fans can look forward to seeing many of these games re-released in physical and digital formats, and in some cases, even ported to modern consoles," Wade Rosen, Atari's CEO, said in a statement.

Atari is really gunning for a comeback, with a "multi-year effort to transform the company" and investments in IPs people care about (reimagined versions of Asteroids and Missile Command are reportedly in the works). [...] With its latest purchase, Atari says it will rerelease already existing games on modern consoles and create new adaptations of past storylines.

Sony

PlayStation To Acquire AAA Multiplayer Developer Firewalk Studios (gamesindustry.biz) 12

PlayStation has agreed to acquire Firewalk Studios, the AAA multiplayer developer that is working on a live service game for PS5 and PC. From a report: If the name sounds familiar, it's because Sony had already announced it would be publishing Firewalk's first game back in April 2021. It is the third dedicated live-service game studio that PlayStation has acquired over the last 18 months, alongside Bungie and Haven Studios. Firewalk was set-up in 2018 as part of ProbablyMonsters (a collective of AAA game developers). It was formed by a number of Bungie veterans, including studio head Tony Hsu (previously general manager and senior vice president of Destiny at Activision) and game director Ryan Ellis (previously creative director at Bungie). It now boasts almost 150 employees. Firewalk is the 20th developer to join PlayStation Studios.
Crime

Nintendo 'Hacker' Gary Bowser Released From Federal Prison (torrentfreak.com) 73

An anonymous reader quotes a report from TorrentFreak: Last year, a U.S. federal court handed a 40-month prison sentence to Gary Bowser. The Canadian pleaded guilty to being part of the Nintendo hacking group "Team Xecuter" and has now served his time. In part due to his good behavior, Bowser got an early release from federal prison. [...] In a recent video interview with Nick Moses, Bowser explains that he was released from federal prison on March 28th. He is currently in processing at the Northwest Detention Center in Tacoma, Washington, to prepare for his return to Canada.

What his life will look like in Canada remains uncertain. However, in federal prison, Bowser has shown that he doesn't shy away from putting in work and helping other people in need. Aside from his prison job, he spent several nightly hours on suicide watch. The prison job brought in some meager income, a large part of which went to pay for the outstanding restitution he has to pay, which is $14.5 million in total. Thus far, less than $200 has been paid off. "I've been making payments of $25 per month, which they've been taking from my income because I had a job in federal prison. So far I paid $175," Bowser tells Nick Moses.

If Bowser manages to find a stable source of income in Canada, Nintendo will get a chunk of that as well. As part of a consent judgment, he agreed to pay $10 million to Nintendo, which is the main restitution priority. "The agreement with them is that the maximum they can take is 25 to 30 percent of your gross monthly income. And I have up to six months before I have to start making payments," Bowser notes. At that rate, it is unlikely that Nintendo will ever see the full amount. Or put differently, Bowser will carry the financial consequences of his Team-Xecuter involvement for the rest of his life.

First Person Shooters (Games)

The Rise of DOOM Chronicled on Retro Site for 'Shareware Heroes' Book (sharewareheroes.com) 26

SharewareHeroes.com recreates all the fonts and cursor you'd see after dialing up a local bulletin-board system in the early 1990s. It's to promote a new book — successfully crowdfunded by 970 backers — to chronicle "a critical yet long overlooked chapter in video game history: the rise and eventual fall of the shareware model.

The book promises to explore "a hidden games publishing market" that for several years "had no powerful giants," with games instead distributed "across the nascent internet for anyone to enjoy (and, if they liked it enough, pay for)."

And the site features a free excerpt from the chapter about DOOM: It seemed there was no stopping id Software. Commander Keen had given them their freedom, and Wolfenstein 3D's mega-success had earned them the financial cushion to do anything. But all they wanted was to beat the last game — to outdo both themselves and everyone else. And at the centre of that drive was a push for ever-better technology. By the time Wolfenstein 3D's commercial prequel Spear of Destiny hit retail shelves, John Carmack had already built a new engine.

This one had texture-mapped floors and ceilings — not just walls. It supported diminished lighting, which meant things far away could recede into the shadows, disappearing into the distance. And it had variable-height rooms, allowing for elevated platforms where projectile-throwing enemies could hang out, and most exciting of all it allowed for non-orthogonal walls — which meant that rooms could be odd-shaped, with walls jutting out at any arbitrary angle from each other, rather than the traditional rectangular boxed design that had defined first-person-perspective games up until then.

It ran at half the speed of Wolfenstein 3D's engine, but they were thinking about doing a 3D Keen game next — so that wouldn't matter. At least not until they saw it in action. Everyone but Tom Hall suddenly got excited about doing another shooter, which meant Carmack would have to optimise the hell out of his engine to restore that sense of speed. Briefly they considered a proposal from 20th Century Fox to do a licensed Aliens shooter, but they didn't like the idea of giving up their creative independence, so they considered how they could follow up Wolfenstein 3D with something new. Fighting aliens in space is old hat. This time it could be about fighting demons in space. This time it could be called DOOM.

The book's title is Shareware Heroes: The Renegades Who Redefined Gaming at the Dawn of the Internet — here's a page listing the people interviewed, as well as the book's table of contents.

And this chapter culminates with what happened when the first version of DOOM was finally released. "BBSs and FTP servers around America crashed under the immense load of hundreds of thousands of people clamouring to download the game on day one.

"Worse for universities around the country, people were jumping straight into the multiplayer once they had the game — and they kept crashing the university networks..."
AI

What Happens When You Put 25 ChatGPT-Backed Agents Into an RPG Town? (arstechnica.com) 52

"A group of researchers at Stanford University and Google have created a miniature RPG-style virtual world similar to The Sims," writes Ars Technica, "where 25 characters, controlled by ChatGPT and custom code, live out their lives independently with a high degree of realistic behavior." "Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day," write the researchers in their paper... To pull this off, the researchers relied heavily on a large language model for social interaction, specifically the ChatGPT API. In addition, they created an architecture that simulates minds with memories and experiences, then let the agents loose in the world to interact.... To study the group of AI agents, the researchers set up a virtual town called "Smallville," which includes houses, a cafe, a park, and a grocery store.... Interestingly, when the characters in the sandbox world encounter each other, they often speak to each other using natural language provided by ChatGPT. In this way, they exchange information and form memories about their daily lives.

When the researchers combined these basic ingredients together and ran the simulation, interesting things began to happen. In the paper, the researchers list three emergent behaviors resulting from the simulation. None of these were pre-programmed but rather resulted from the interactions between the agents. These included "information diffusion" (agents telling each other information and having it spread socially among the town), "relationship memory" (memory of past interactions between agents and mentioning those earlier events later), and "coordination" (planning and attending a Valentine's Day party together with other agents).... "Starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party," the researchers write, "the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time...."

To get a look at Smallville, the researchers have posted an interactive demo online through a special website, but it's a "pre-computed replay of a simulation" described in the paper and not a real-time simulation. Still, it gives a good illustration of the richness of social interactions that can emerge from an apparently simple virtual world running in a computer sandbox.

Interstingly, the researchers hired human evaluators to gauge how well the AI agents produced believable responses — and discovered they were more believable than when supplied their own responses.

Thanks to long-time Slashdot reader Baron_Yam for sharing the article.
Businesses

Sega Nears Deal To Acquire 'Angry Birds' Maker Rovio For $1 Billion (polygon.com) 14

According to the Wall Street Journal, Sega parent company Sega Sammy Holdings is nearing a deal to purchase "Angry Birds" maker Rovio for $1 billion. Polygon reports: Rovio is best known for Angry Birds, the physics puzzle game that launched on iOS in 2009. Rovio has delivered multiple sequels, spinoffs, and tie-ins with other brands, including Star Wars, Transformers, and the animated movie Rio. Sega and Rovio also teamed up in 2015 to bring Sonic the Hedgehog characters to Angry Birds Epic, a turn-based RPG. An animated series and two feature films were also released using Angry Birds characters.

Angry Birds' global success hasn't translated to Rovio's other games, which include action-role-playing game Darkfire Heroes and colorful matching games Small Town Murders and Sugar Blast. Sega's current mobile game lineup includes a variety of Sonic the Hedgehog running games and retro games from the Sega Genesis era.

Games

Millennials Spend More Time Playing Video Games Than Gen Z and Teens, New Study Finds (variety.com) 69

Millennials are the largest untapped market that video game companies should be focusing on, per a new study from Fandom, which finds that the generation spends more time gaming than both Gen Z and teens. Variety reports: According to fan-community platform and entertainment company Fandom's annual Inside Gaming report, which was released Thursday, "despite teens and Gen Z spending more time gaming than they did last year, older generations of players are spending more hours per week gaming." Compiled based on proprietary user data from Fandom.com and a global study that examines how gamer motivations and behaviors vary by generation, the report found that 52% of Millennials surveyed rank playing video games as their top interest and 40% of Fandom's Millennial audience spends over 22 hours per week gaming, compared to only 29% of tweens.

Additionally, Fandom's report found that "influence to purchase brands that have investments in the gaming space gets stronger with age," as Fandom's millennial users are at least 24% more likely to be "heavily influenced" to buy games compared to the average Fandom user. But that doesn't mean studios and developers should start sleeping on the younger generations: While 45% of gamers overall are spending more time gaming than they did a year ago, and Millennials are the demo playing the most of anyone, the biggest growth in overall time spent gaming vs. last year was seen among tweens and teens, up 63% and 48%, respectively.

Games

EVE Online Player Uses Obscure Rule To Pull Off Biggest Heist In Game's History (pcgamer.com) 82

An anonymous reader quotes a report from PC Gamer: Back in 2017, we learned about the biggest heist in EVE Online history: A year-long inside job that ultimately made off with an estimated 1.5 triillion ISK, worth around $10,000 in real money. But now another EVE player claims to have pulled off a heist worth significantly more than that -- and with significantly less work involved. The 2017 heist, like so many of EVE's most interesting stories, relied primarily on social engineering: Investing months or years of time into grooming a target before pulling the rug out from beneath them. But redditor Flam_Hill said this job was less bloody: Instead of betrayal, this theft was dependent upon learning and exploiting the "shares mechanic" in EVE Online in order to leverage a takeover of Event Horizon Expeditionaries, a 299-member corporation that was part of the Pandemic Horde alliance.

Using a "clean account with a character with a little history," Flan_Hill and an unnamed partner applied for membership in the EHEXP corporation. After the account was accepted, Flan_Hill transferred enough of his shares in the corporation to the infiltrator to enable a call for a vote for a new CEO. The conspirators both voted yes, while nobody else in the corporation voted at all. This was vital, because after 72 hours the two "yes" votes carried the day. The infiltrating agent was very suddenly made CEO, which was in turn used to make Flan_Hill an Event Horizon Expeditionaries director, at which point they removed all the other corporate directors and set to emptying the coffers. They stripped 130 billion ISK from the corporate wallet, but that was only a small part of the haul: Counting all stolen assets, including multiple large ships, Flam_Hill estimated the total value of the heist at 2.23 trillion ISK, which works out to more than $22,300 in real money. ISK can't be legally cashed out of EVE Online, but it can be used to buy Plex, an in-game currency used to upgrade accounts, purchase virtual goods, and activate other services.

Math

NYT Debuts Digits, the Math Version of Wordle (gamespot.com) 17

The New York Times added a new daily puzzle game to its library in the form of Digits. GameSpot reports: This collection of math conundrums tasks you with reaching a designated number by using six numbers that you're free to multiply, divide, subtract, or add up to reach the final result, so long as your process doesn't create any fractions or negative numbers.

Currently in beta and only available for this week, there'll be five of these math puzzles to solve every day. These aren't one-and-done puzzles like Wordle, and depending on the path you choose to solve one of these math mysteries, you'll be awarded 1-3 star ratings. If Digits proves to be popular with its readers, the New York Times will then start work on the further development of the game.

Role Playing (Games)

Leaked Classified Documents Also Include Roleplaying Game Character Stats (vice.com) 59

An anonymous reader quotes a report from Motherboard: Over the past month, classified Pentagon documents have circulated on 4chan, Telegram, and various Discord servers. The documents contain daily intelligence briefings, sensitive information about Ukrainian military positions, and a handwritten character sheet for a table-top roleplaying game. No one knows who leaked the Pentagon documents or how. They appeared online as photographs of printed pages, implying someone printed them out and removed them from a secure location, similar to how NSA translator Reality Winner leaked documents. The earliest documents Motherboard has seen are dated February 23, though the New York Times and Bellingcat reported that some are dated as early as January. According to Bellingcat, the earliest known instances of the leaks appearing online can be traced back to a Discord server.

At some point, a Discord user uploaded a zip file of 32 images from the leak onto a Minecraft Discord server. Included in this pack alongside highly sensitive, Top Secret and other classified documents about the Pentagon's strategy and assessment of the war in Ukraine, was a handwritten piece of paper that appeared to be a character sheet for a roleplaying game. It's written on a standard piece of notebook paper, three holes punched out on the side, blue lines crisscrossing the page. The character's name is Doctor "Izmer Trotzky," his character class is "Professor Scientist." They've got a strength of 5, a charisma of 4, and 19 rubles to their name. Doctor Trotzky has 10 points in first aid and occult skills, and 24 in spot hidden. He's carrying a magnifying glass, a fountain pen, a sword cane, and a deringer. [...]

But what game is it from? Motherboard reached out to game designer Jacqueline Bryk to find out. Bryk is an award-winning designer of roleplaying games who has worked on Kult: Divinity Lost, Changeling: the Lost, Fading Suns: Pax Alexius, and Vampire: the Masquerade. "I strongly suspect this is Call Of Cthulhu," Bryk said when first looking at the sheet. Call of Cthulhu (COC) is an RPG based on the work of H.P. Lovecraft where players attempt to stave off madness while investigating eldritch horrors. "This is a pretty classic Professor build. The sword cane really clinches it for me. I notice he's currently carrying a derringer and a dagger but took no points in firearms or fighting. I'm not sure which edition this is but it seems like the most he could do with his weapons is throw them."
"After some research, Bryk concluded that the game is a homebrewed combination of COC and the Fallout tabletop game based on the popular video game franchise," adds Motherboard. "My best guest here is Fallout: Cthulhu the Homebrew," Bryk said, giving the home designed game a name.
Movies

'Super Mario Bros. Movie' Sets Record for Highest-Grossing Animated Movie Opening Ever (thewrap.com) 83

The Super Mario Bros. Movie "has now earned the largest global animated opening weekend in box office history," reports the Wrap, with a worldwide five-day launch of $377 million, passing the $358 million record set by Disney's Frozen II on Thanksgiving weekend in 2019." Domestically, "Mario" was projected when it opened in theaters on Wednesday to earn a five-day opening of at least $125 million from 4,343 theaters, and it has shattered that figure with $204.6 million grossed. Both that and its three-day total of $143 million are a studio record for Illumination, with the three-day total being the third highest seen on Easter weekend and second only to the $182 million earned by Pixar's "Incredibles 2" among all animated films. It is also the new animation record holder for Imax with $21.6 million grossed worldwide.

And of course, the film has blasted past every box office opening record for video game adaptations, nearly doubling the three-day domestic record of $72.1 million set by "Sonic the Hedgehog 2" last year and shattering the $210 million global record set by "Warcraft" in 2016. "This weekend's record-breaking debut proves audiences of all ages and demographics will pour into theaters for a hysterically funny and authentic universe expansion of an already iconic franchise," said Universal's domestic distribution president Jim Orr. "Nintendo and Illumination's creative synergy along with Shigeru Miyamoto and Chris Meledandri's extraordinary leadership created an entertaining juggernaut that will be sure to power up the box office for weeks to come...."

Thanks in large part to "Super Mario Bros.," overall weekend estimates have risen to $194 million, 76% above the same weekend in 2019.

AI

Will AI Disrupt the Videogame Industry? (yahoo.com) 109

VC firm Andreessen Horowitz believes the industry most affected by generative AI will be videogames. But they're not the only ones, reports the Economist: Games' interactivity requires them to be stuffed with laboriously designed content: consider the 30 square miles of landscape or 60 hours of music in "Red Dead Redemption 2", a recent cowboy adventure. Enlisting ai assistants to churn it out could drastically shrink timescales and budgets....

Making a game is already easier than it was: nearly 13,000 titles were published last year on Steam, a games platform, almost double the number in 2017. Gaming may soon resemble the music and video industries, in which most new content on Spotify or YouTube is user-generated. One games executive predicts that small firms will be the quickest to work out what new genres are made possible by AI. Last month Raja Koduri, an executive at Intel, left the chipmaker to found an AI-gaming startup.

Don't count the big studios out, though. If they can release half a dozen high-quality titles a year instead of a couple, it might chip away at the hit-driven nature of their business, says Josh Chapman of Konvoy, a gaming-focused VC firm. A world of more choice also favours those with big marketing budgets. And the giants may have better answers to the mounting copyright questions around AI. If generative models have to be trained on data to which the developer has the rights, those with big back-catalogues will be better placed than startups

. Trent Kaniuga, an artist who has worked on games like "Fortnite", said last month that several clients had updated their contracts to ban AI-generated art.

Classic Games (Games)

Magnus Carlsen Loses Last Competition as World Champion - After Slip of His Mouse (cnn.com) 35

It was Magnus Carlsen's last tournament as world champion, reports CNN — and he was eliminated after a "dramatic slip of his mouse" in his online match against Hikaru Nakamura: After drawing their first two games, the duo faced off in an Armageddon clash — similar to regular chess but black has draw odds, meaning that if black draws the game they win, and black starts with less time on the clock than white — to decide who would face Fabiano Caruana in the grand final.

After a tight encounter, the match was heading to its final seconds with very little to separate the two titans of chess.

And it was a moment of unfortunate luck which separated the two when Carlsen's mouse slipped meaning he put his queen onto F6 which allowed it to be taken by Nakamura and seal the victory.

Nakamura — wearing a t-shirt emblazoned with "I literally don't care" on the front — celebrated with a fist-bump while five-time world champion Carlsen could be seen exclaiming and grimacing in frustration.

On YouTube Thursday, Nakamura posted a 33-minute video titled "Dear YouTube, This Time Magnus Lost," where he explains every move down to the final queen blunder (which he calls by its YouTube nickname, a "Botez Gambit.")

In the video Nakamura admits he'd missed a possible winning position (by drawing) earlier in the game. But he also believes he would've achieved the same result simply by checking Carlsen endlessly until a draw was declared.

And Chess.com tells the rest of the story. Friday Nakamura went on to win the event's final round, defeating grandmaster Fabiano Caruana in another Armageddon-style showdown after they'd each won three out of six games.
XBox (Games)

Microsoft Crackdown Disables Emulators Downloaded To Xbox Consoles 50

An anonymous reader shares a report: Back in 2020, we reported that emulator developers were using a hole in the Xbox Store's app distribution system to get around Microsoft's longstanding ban on emulators running on Xbox consoles. This week, though, many of the emulators that were distributed through that workaround have stopped working, the apparent victims of a new crackdown by Microsoft. Xbox emulator makers and users can't say they weren't warned. In the "Gaming and Xbox" section of Microsoft's official Store Policies, section 10.13.10 clearly states that "products that emulate a game system or game platform are not allowed on any device family."

Microsoft's enforcement of this clause has historically focused on removing emulators published as "private" UWP apps to the Xbox Store. Those apps could be distributed to whitelisted users via direct links accessed on the system's Edge browser, getting around the usual approval process for a public store listing. Previously, users who downloaded one of these "hidden" emulator listings before Microsoft's inevitable takedown could run that emulator on an unmodified retail system indefinitely. That is no longer the case; trying to launch downloaded versions of emulators like Xenia or Retrospection on an Xbox console now generates an error saying, "Unable to launch this game or app. The game or app you're trying to launch violates Microsoft Store policy and is not supported."
Nintendo

Mario Is Moving Away From Mobile Games (variety.com) 18

In an exclusive interview with Variety, legendary video game designer, Nintendo fellow and self-proclaimed "Mario's mom", Shigeru Miyamoto, said: "Mobile apps will not be the primary path of future Mario games." From the report: After two moderately successful but dwindling iOS games, plus another that shuttered after two years, Nintendo is pulling Mario away from the mobile market. Released in 2016, Super Mario Run grossed $60 million in its first year, while 2019's Mario Kart Tour has generated $300 million (compared to Mario Kart 8's $3 billion and counting). Without explanation, Nintendo removed 2019's Dr. Mario World from app markets two years after its release.

"First and foremost, Nintendo's core strategy is a hardware and software integrated gaming experience," said Miyamoto, who played a pivotal role in designing the Wii, among other Nintendo consoles. "The intuitiveness of the control is a part of the gaming experience. When we explored the opportunity of making Mario games for the mobile phone -- which is a more common, generic device -- it was challenging to determine what that game should be. That is why I played the role of director for Super Mario Run, to be able to translate that Nintendo hardware experience into the smart devices."

Elaborating on the merits of Run and Tour, Miyamoto continued, "Having Mario games as mobile apps expands the doorway for far more audience to experience the game, and also expands the Mario gaming experience, where you only need your thumb on one hand." Referencing the innovation of the Super Mario Maker series and Super Mario Odyssey, which Miyamoto called "the ultimate evolution of a Mario adventure game on a typical 3D platformer," the Nintendo exec laid out how the company begins to develop a Mario game: "We try to define what is the gameplay, what is the method, and then define what devices we go on."
When asked when fans can expect the next mainline Mario game, Miyamoto chuckled and said: "All I can say is please stay tuned for future Nintendo Directs."
Sony

Sony Worries Microsoft Will Only Give It a 'Degraded' Call of Duty (arstechnica.com) 67

An anonymous reader quotes a report from Ars Technica: Late last month, UK regulators said they no longer believed a proposed Microsoft-owned Activision would bar Call of Duty games from PlayStation platforms, a reversal of earlier preliminary findings. Even if you grant that premise, though, Sony says that it's still worried Microsoft could give PlayStation owners a "degraded" version of new Call of Duty games in an effort to make the Xbox versions look better.

In a newly published response (PDF) to the UK's Competition and Markets Authority, Sony says the regulators' recent turnaround is "surprising, unprecedented, and irrational." The company takes specific issue with the regulators' "lifetime value" modeling, which Sony says heavily undervalues what an Xbox-exclusive Call of Duty would be worth to Microsoft. Beyond those technical concerns, though, Sony says it worries that Microsoft might subtly undermine PlayStation "simply by not making it as good as it could be." That could include small changes to the game's "performance [or] quality of play," but also secondary moves to "raise [Call of Duty's] price [on PlayStation], release the game at a later date, or make it available only on Game Pass." Microsoft would also "have no incentive to make use of the advanced features in PlayStation not found in Xbox," Sony says, an apparent reference to the PS5 controller's advanced haptics and built-in audio capabilities.

In its own newly filed response (PDF), Microsoft reiterated that it has "no intention to withhold or degrade access to Call of Duty or any other Activision content on PlayStation." That follows on a March filing where Microsoft promised Sony parity on Call of Duty's "release date, content, features, upgrades, quality, and playability." But Sony's response reflects a continued lack of trust in such promises. The company cites detailed analyses from the likes of Digital Foundry in saying that "the technical quality of Modern Warfare II was similar across platforms" in today's market. After a merger, though, Sony argues that "Microsoft would have different incentives because degrading the experience on PlayStation would benefit Xbox, PlayStation's 'closest rival.'"
"This kind of 'partial foreclosure' strategy might 'trigger fewer gamer complaints' than full Xbox exclusivity for Call of Duty, Sony says, while also allowing Microsoft to 'still secure revenues from sales of Call of Duty on PlayStation for a transitional period,'" reports Ars. "But Sony says the long-term results of this kind of 'degraded' PlayStation version would be the same as a full PlayStation ban: Call of Duty players abandoning Sony and moving to Microsoft's platforms."

"Such a move would 'seriously damage our reputation,' Sony Interactive Entertainment CEO Jim Ryan told the CMA in a recent hearing. 'Our gamers would desert our platform in droves and network effects would exacerbate the problem. Our business would never recover.'"
Businesses

Saudi Arabia's Savvy Games To Acquire Gaming Company Scopely For $4.9 Billion (reuters.com) 28

Savvy Games Group, wholly owned by Saudi Arabia's Public Investment Fund (PIF), has agreed to acquire Scopely, a maker of mobile games based in Culver City, California, for $4.9 billion, the companies said on Wednesday. Reuters reports: Scopely, founded in 2011, will become an autonomous operation under the Savvy umbrella, they said in a statement, noting the deal will "strengthen Savvy's global position" and enable Scopely to accelerate growth. Last year, state news agency SPA said Savvy would invest 142 billion riyals ($37.85 billion) in initiatives aimed at making the kingdom a global hub for gaming.
News

Klaus Teuber, Creator of the Board Game Catan, Dies at 70 (nytimes.com) 21

Klaus Teuber, who 28 years ago created The Settlers of Catan, an enduringly popular board game that has spawned college intramural teams and international tournaments, been name-checked on "South Park" and "Parks and Recreation," inspired a novel and sold some 40 million copies worldwide, died on Saturday. He was 70. From a report: Catan GmbH, which publishes and licenses the game, now known simply as Catan, posted news of his death on its website. It said only that he died after a short illness and did not say where. Mr. Teuber was managing a dental lab, a job he found stressful, when he began designing games as a way to unwind. "In the beginning, these games were just for me," he told Forbes in 2016. "I always have stories in my head -- I would read a book, and if I liked it, I wanted to experience it as a game."

That was the origin of his first big success, a game called Barbarossa, which grew out of his admiration for "The Riddle-Master" trilogy, fantasy books written in the 1970s by Patricia A. McKillip. "I was sorry to see it come to an end," he told The New Yorker in 2014, "so I tried to experience this novel in a game." In 1988 that game won the Spiel des Jahres (Game of the Year) award in Germany, considered the most prestigious award in the board game world, Germany being particularly enthusiastic about board games. He won that award twice more, in 1990 (for Hoity Toity) and in 1991 (for Wacky Wacky West), before scoring his biggest success with what was known in German as Die Siedler von Catan. In that game, players build settlements in a new land by collecting brick, lumber, wool, ore and grain. Trading with other players is part of the strategy, lending a social element to the game play. In 1995 the game won both the game of the year award and the Deutscher Spiele Preis, the German Games Award. It caught on, first in Germany and then, as editions in other languages became available, all over.

E3

E3 2023 Has Been Canceled (theverge.com) 34

E3 2023 has been called off "after huge gaming companies like Nintendo, Microsoft, and Ubisoft all said they wouldn't be participating in the event," reports The Verge. From the report: E3 2023 was scheduled for June 13th through 16th with a mix of industry-focused days and days that would be open to the public. But in the lead-up to June, there had been some worrying signs that things might be rocky for E3's revival. According to an email sent to employees and verified by IGN, E3 2023 "simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength, and impact of our industry." In an email to The Verge, Kyle Marsden-Kish, global VP of gaming at ReedPop, wrote: "This was a difficult decision because of all the effort we and our partners put toward making this event happen, but we had to do what's right for the industry and what's right for E3. We appreciate and understand that interested companies wouldn't have playable demos ready and that resourcing challenges made being at E3 this summer an obstacle they couldn't overcome. For those who did commit to E3 2023, we're sorry we can't put on the showcase you deserve and that you've come to expect from ReedPop's event experiences."

Marsden-Kish suggested the convention could return in subsequent years.
Windows

Steam Will Require Windows 10 or Later Next Year (engadget.com) 100

Valve announced today that Steam will require Windows 10 or later on January 1, 2024. The reason? Google Chrome. PC Gamer reports: "The newest features in Steam rely on an embedded version of Google Chrome, which no longer functions on older versions of Windows," Valve's typically curt announcement reads. "In addition, future versions of Steam will require Windows feature and security updates only present in Windows 10 and above." January 1, 2024 is the day of doom for Steam on the old Windows versions. "After that date, the Steam Client will no longer run on those versions of Windows. In order to continue running Steam and any games or other products purchased through Steam, users will need to update to a more recent version of Windows."
First Person Shooters (Games)

DoomLinux: the Distro That Loads Only Enough Software to Play DOOM (hackaday.com) 40

Hackaday recently shared some thoughts on "purpose-built" distros: Some examples are Kali for security testing, DragonOS for software-defined radio, or Hannah Montana Linux for certain music fans.

Anyone can roll their own Linux distribution with the right tools, including [Shadly], who recently created one which only loads enough software to launch the 1993 classic DOOM.... It loads the Linux kernel and the standard utilities via BusyBox, then runs fbDOOM, which is a port of the game specifically designed to run on the Linux framebuffer with minimal dependencies.

Their report includes video of the distro booting up and playing Doom.

"The entire distribution is placed into a bootable ISO file that can be placed on any bootable drive."
Games

Epic Is Merging Its Digital Asset Stores Into One Huge Marketplace (theverge.com) 12

Epic Games' next big plan for the metaverse is to unify all of its disparate asset marketplaces under one brand, Fab. The Verge reports: The new store will include assets from the Unreal Engine Marketplace, Quixel Bridge, Artstation Marketplace, and Sketchfab, and Epic will give creators 88 percent of earnings on the store, like it does for the Epic Games Store. On Fab, you'll be able to get a vast amount of digital assets, including "3D models, materials, sound, VFX, digital humans, and more," Epic says. And the company is positioning it as an open marketplace that will support "all engines, all metaverse-inspired games which support imported content, and the most popular digital content creation packages." In theory, that means you won't need to be an Unreal Engine developer to get value from the store.

Fab is set to launch later this year, though it's available in alpha as a plugin for the new Unreal Editor for Fortnite tools.

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