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Role Playing (Games)

Blizzard Announces New WoW Expansion: Mists of Pandaria 276

Blizzcon 2011 kicked off today, and the biggest announcement from the opening ceremonies was the development of a new expansion for World of Warcraft. Titled Mists of Pandaria, the expansion will focus on the battle between the Horde and the Alliance instead of a traditional Big Bad Enemy. There will be both a new race — Pandaren — and a new class — Monk. The level cap will be raised to 90, there will be "challenge mode" dungeons, and they're introducing a pet battle system. Blizzard also mentioned that people who buy a 12-month subscription to WoW will get a copy of Diablo 3 for free.
Australia

Coding Games In 48 Hours 99

The Opposable Thumbs blog covers a 48-hour-long "game jam" at the Queensland University of Technology in Australia. Twenty teams of game developers — 16 indie and four professional — compete over a weekend to build a functional game based on a few deliberately vague keywords. This article documents the brainstorming sessions and the early prototyping work. Quoting: "The teams become less talkative as midnight draws near and the individual team members all settle down into their jobs. Everybody seems determined to not let sleep take over just yet. I take a tour of some of the other teams. Badgers are being animated, leg movements first with static bodies above them. Other teams have no art yet and just use colored rectangles as they get the mechanics down. Others are still sketching beautiful concept art and coding level editors.'To move around the room is to hear random snippets of creativity and math. 'If we move the z-axis, too, we can do this thing' or 'what if we procedurally generated that object.' In this one spot, sixteen games are coming into being that weren't even concepts eight hours ago."
Portables (Games)

PlayStation Vita Gets NA, EU Launch Date 64

Sony's upcoming portable gaming console has now gotten a firm launch date. After arriving in Japan on December 17, the PlayStation Vita will come to North America and Europe on February 22. "The two versions of the console — one with Wi-Fi only and one with both Wi-Fi and 3G connectivity — will be priced at $249.99 and $299.99, respectively, in both Canada and the United States. The launch price in Europe will be €249.99 and €299.99." Users will be limited to downloading games no bigger than 20MB over 3G — larger games, which may require up to 4GB of storage space, will need to go over a Wi-Fi connection or be installed from a memory card. Despite abandoning UMD, Sony reportedly has "plans" to allow some sort of transfer of PSP games to the Vita, though it will likely cost money.
Role Playing (Games)

Final Fantasy XIV Subscriptions Returning, PS3 Version In 2012 96

Just over a year ago, Square Enix released Final Fantasy XIV. It was not well received, and to atone for their mistake, the company removed the game's subscription fee, replaced a bunch of the developers, and delayed the PS3 version. Now, they are confident enough in the updates they've brought to the game that they are re-instituting the subscription plan and working again on the PS3 version, though it's still about a year away. They've also explained their roadmap for version 2.0 of the game, which will include a new UI, a new graphics engine, and a redesign of all current maps.
Businesses

Who Killed Videogames? 401

jjp9999 writes "Video game developer and novelist Tim Rogers exposes the underbelly of free-to-play games that use real-world currency. They're not trying to entertain you — they're trying to get you hooked. Every minute you play is being analyzed by men in suits reeling you into a cycle of addiction so they can keep you coming for more, and hopefully opening your wallet to buy premium points here and there. To do this, they intentionally give you an hour's worth of gameplay dragged out over the course of a week to keep it on your mind, dropping coins here and there for you to pick up, and playing on your own sense of work and profit to keep you coming back."
NASA

NASA Game Lets You Build Complex Space Networks 47

gregg writes "According to this article, a new game called NetworKing, developed at NASA's Ames Research Center, 'lets players build fast and efficient communication networks by first setting up command stations around the world and then linking them to orbiting satellites and space telescopes. Resources are earned throughout the game as players continue to acquire more clients.' The game is available for play through an internet browser, and also has downloadable versions for Windows and OS X."
Games

Valve Boss Expects Apple To Challenge Game Consoles 197

Speaking at a panel during the WTIA TechNW conference, Valve CEO Gabe Newell had some interesting things to say about his expectations for the console business. Quoting: "The living room is the domain of the consoles, and its ability to exist independently from the other platforms is gone, Newell said. Newell expects Apple to disrupt the living room platform with a new product that will challenge consoles, although he doesn't have any particular knowledge of that new product. 'I suspect Apple will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear,' he said. Newell reiterated his concerns about a closed model being the 'wrong philosophical approach' but one that people will emulate because of the success of Apple and Xbox Live."
Role Playing (Games)

WoW To Add Avenue For Real-Money Gold Buying 197

For some time, players of Blizzard's World of Warcraft have been able to purchase a small number of vanity in-game items for real money, but the items were restricted to the user's own account. Now, Blizzard has announced they will be adding another such item, with a twist — it doesn't become bound to a player's account until they use it, so it can be traded or sold on the game's auction house. In their announcement, they said, "While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we’re ok with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. ... While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that’s preferable to players contributing to the gold-selling 'black market' and account theft."
First Person Shooters (Games)

Mass Effect 3 To Include Co-op Multiplayer 78

BioWare has announced that Mass Effect 3, planned for March of next year, will be the first game in the series to include co-operative multiplayer. In a post on their forums, they provided details about the new mode of play: "Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory ... In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more each with their own unique set of abilities." They also took pains to point out that while the co-op missions could affect the outcome of the main story, multiplayer is entirely optional.
Stats

Latest Humble Bundle Hits $1 Million 276

dylan_- writes "The Humble Frozen Synapse Bundle — where you pay whatever you want for a collection of games — has just hit the $1 million mark with 1 day and 9 hours left to buy. The games are DRM free, available for Windows, Mac and Linux, and include a donation to the EFF and Child's Play charity. As with previous bundles, Linux users are the most generous, paying an average $9.18, Mac users come in second paying $6.58 leaving Windows users lagging behind, paying $4.11 on average." These stats are presented right on the page dynamically, so you might see slightly different figures — the dollar figure should only be moving one direction, though.
Businesses

CCP Deconstructs EVE Online's Microtransaction Missteps 106

A few months ago we discussed an uproar in the EVE Online community over CCP Games' implementation of microtransactions within the game. Hilmar Pétursson, the company's CEO, recently posted a lengthy apology and an explanation of their thought process, which he admits was "wrong." Now, at GDC Online, CCP has gone into further detail about the lessons they've learned from the fiasco. Quoting: "Of the eight original items, Cockerill said all but one was in the mid- to high-tier price range. Players naturally assumed the lower-tier range would be neglected going forward, which served to push some of them away. The second wave (and the forthcoming fourth wave) featured more lower-tier options, but it wasn't enough. Cockerill said virtual-goods sellers should release a range of goods at all of their price points to start with, or else they'll face the wrath of the user base. What's more, the team should have targeted the desires of its then-current user base, who cared much more about having virtual clothes for their ships instead of their avatars."
Classic Games (Games)

First Person Dungeon Crawlers Making a Return 163

jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."
Programming

The Games Programmers Play 163

An anonymous reader writes "Cort Stratton, a developer who has worked on graphics code for many first-party PS3 games, wrote an article about the kinds of games that appeal to programmers. He covers coding-friendly games of varying depth, mentioning basics like RoboRally, RoboSport and Frozen Synapse before moving on to more complex options. Quoting: 'On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules into one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area. Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. ... Don't be fooled! This isn't a game about chemistry; it's actually the closest thing I've ever seen to a low-level SPU programming simulator! Each factory is an SPU running a single task. The two waldos are the SPU's dual execution pipelines. Moving and editing molecules is analogous to reading, writing and operating on data in local store.'"
Games

Team Fortress 2 Running In a Web Browser Using WebGL 87

An anonymous reader writes "Unreal Engine now runs in Flash and Crytek is considering porting CryEngine to Flash, but perhaps the Source Engine could go a different route. A software developer who works for Motorola Mobility has managed to get the engine and a level from Team Fortress 2 running in a browser using WebGL. There are still a few features and effects missing, but he claims it achieves a solid 60fps and has a video to prove it. Hopefully this gives Valve ideas; it'd be cool if older Source games became playable in your favorite browser, or even directly in Steam."
Microsoft

Microsoft To Bring Cable TV To 360 133

iONiUM writes with a CNET article outlining the next step in Microsoft's plans for cable television, which he says "seems like yet another step forward in killing traditional cable companies." From the article: "[Microsoft] announced this morning that nearly 40 television content providers — including Comcast, Verizon, and HBO in the United States — will roll out programming over Xbox Live. The company also has deals lined up with providers in the U.K., Spain, Canada, Mexico, Germany, and Italy."
Star Wars Prequels

Ask Slashdot: What To Do In SW:TOR For Just 3 Days? 211

rodrigoandrade writes "I've been invited to participate in the beta testing program for SW:TOR. However, EA's giving out 3-day passes to most testers. A few people are receiving passes for longer periods. Mine will be from Friday 5am through Monday 12am (CST) (i.e. Sunday evening). Since it's a frakking 10GB download (almost 2GB for video alone) I'll use for only 3 days, I'd like to make the most out of it. If you're an experienced beta tester, please post some tips travel-guide style on what I should do, quests I should take, places to visit, etc. TYIA. May the Force be with you!"
Graphics

Unreal Engine 3 Running In Flash 138

Eraesr writes with news that Epic Games has added Unreal Engine 3 support for Adobe Flash Player. This comes alongside news that Flash Player 11 has been released, an update that added Stage3D, "a set of low-level GPU-accelerated APIs enabling advanced 2D and 3D capabilities across multiple screens and devices." "With its new hardware-accelerated Stage 3D APIs, Flash Player 11 allows 1,000 times faster 2D and 3D graphics rendering performance over Flash Player 10. Developers can now animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. 'With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,' said Sweeney. 'This totally changes the playing field for game developers who want to widely deploy and monetize their games.'"
First Person Shooters (Games)

id Software Releases RAGE 192

Today marks the launch of RAGE, id Software's post-apocalyptic first-person shooter that's been in development for at least four years. Early response to the game is mixed, but mostly positive. Eurogamer wrote, "This certainly isn't a video game like the ones we're used to playing in 2011, smothered in celebrity voice actors and shoulder-grabbingly intense expository cut-scenes, and varnished by psychologists so we never look in the wrong direction when we're sprinting away from a set-piece. Instead it's something simpler and more old-fashioned. Judged on game design and content, then, it's slightly anachronistic, but as a toy box full of things you can only do in games, RAGE is warm-hearted and refreshing." The review at Opposable Thumbs was much more critical, saying, "None of the game's ideas are thought out or fully explored, so the game feels like a series of dead ends in a world that is hard to care about, in which you play a bland character doing boring things against stock enemies using weak guns." If you'd like to see a look at the actual gameplay, Giant Bomb has a lengthy video with commentary.
Software

Mozilla Develops Gladius 3D Game Engine 112

An anonymous reader writes "Mozilla is developing its own 3D engine called Gladius as part of a wider Paladin project whose aim it is to bring 3D to the web. As all programmers know, the best way to learn is to experiment, and that's exactly what Mozilla is doing. In order to develop Gladius the team decided to create a game called RescueFox (best played in Firefox). It's a very basic prototype, and Mozilla has no interest in taking it further, but the purpose it served was to highlight what still needs to be done to make Gladius a solid web browser 3D engine solution."

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