Graphics

Ask Slashdot: Why Is 3D Technology Stagnating So Badly? 188

dryriver writes: If you had asked someone doing 3D graphics seriously back in 2000 what 3D technology will look like two decades away in 2019, they might have said: "Most internet websites will have realtime 3D content embedded or will be completely in 3D. 3D Games will look as good as movies or reality. Everyone will have a cheap handheld 3D scanner to capture 3D models with. High-end VR headsets, gloves, bodysuits and haptics devices will be sold in electronics stores. Still and video cameras will be able to capture true holographic 3D images and video of the real world. TVs and broadcast TV content will be in holographic 3D. 3D stuff you create on a PC will be realtime -- no more waiting for images to slowly render thanks to really advanced new 3D hardware. 3D content creation software will be incredibly advanced and fast to work with in 2019. Many new types of 3D input devices will be available that make working in 3D a snap."

Except of course that that in the real 2019, none of this has come true at all, and the entire 3D field has been stagnating very, very badly since around 2010. It almost seems like a small army of 3D technology geniuses pushed and pushed 3D software and hardware hard during the 80s, 90s, 2000s, then retired or dropped off the face of the earth completely around 10 years ago. Why is this? Are consumers only interested in Facebook, YouTube, cartoony PlayStation graphics and smartphones anymore? Are we never going to see another major 3D technology innovation push again?
Windows

Microsoft Will Distribute More Xbox Titles Through Steam and Finally Support Win32 Games (theverge.com) 65

Microsoft says it's committed to supporting competing PC game stores and it's announcing today that it will distribute more Xbox Game Studios titles through Valve's Steam marketplace. From a report: Typically, Microsoft has distributed its games through only Xbox Live on its game console platform and through its own Windows storefront on PC. Now, Microsoft says it wants to better support player choice and let customers buy games in more than one destination on PC. "Our intent is to make our Xbox Game Studios PC games available in multiple stores, including our own Microsoft Store on Windows, at their launch. We believe you should have choice in where you buy your PC games," writes Xbox chief Phil Spencer in a blog post announcing the shift in strategy. The move follows Microsoft's decision earlier this year to publish its upcoming PC port of Halo: The Master Chief Collection on Steam.
Youtube

YouTube Gaming App Shuts Down This Week (arstechnica.com) 52

An anonymous reader quotes a report from Ars Technica: YouTube Gaming is more or less shutting down this week. Google launched the standalone YouTube gaming vertical almost four years ago as a response to Amazon's purchase of Twitch, and on May 30, Google will shut down the standalone YouTube Gaming app and the standalone gaming.youtube.com website. The plan to shut down the gaming portal was announced in September, with a report from The Verge saying the site was dying because it simply wasn't popular. YouTube serves more than 50 billion hours of gaming content a year, but people just aren't viewing those hours through the gaming-specific site and apps. "A support page does detail some of the changes users will have to deal with, like the merging of YouTube Gaming and normal YouTube subscriptions," the report adds. "Users will also lose their list of followed games, which isn't supported on YouTube."

"Google is directing former YouTube Gaming users to a gaming sub-page on YouTube.com, which has some of the YouTube Gaming features intact, like the top live games list. On the Web, the gaming section is at YouTube.com/gaming, and you can find it in the regular YouTube app by tapping on 'trending' and then 'gaming.' Just like the standalone site, though, a normal person would be hard-pressed to discover these special interfaces."
Government

WHO Officially Classifies 'Gaming Disorder' As An Illness (cnet.com) 205

Saturday the World Health Organization officially adopted the latest update to its International Classification of Diseases (ICD) -- and added "gaming disorder" to its list of modern diseases.

It's in a list of harmful behaviors which also includes too much use of "the internet, computers, smartphones." Despite opposition from trade groups, which reportedly pointed to contradictory research on the subject and touted some of the virtues of video games, the latest ICD was officially approved at the 72nd World Health Assembly.... It's described as "a pattern of persistent or recurrent gaming behavior, which may be online or offline, manifested by impaired control over gaming, increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities and continuation or escalation of gaming despite the occurrence of negative consequences."

The issue of gaming addiction isn't new: The American Psychiatric Association still has it listed as up for discussion (PDF) in the latest version of its diagnostic bible, the DSM-5.

Microsoft

Microsoft's Game Streaming Service Project xCloud Technically Supports 3,500 Games (neowin.net) 18

Microsoft today shared more details about its Project xCloud game streaming service, revealing that developers won't have to make any modifications to their games for their titles to be supported by xCloud. From a report: That means that technically, Project xCloud supports the over 3,500 games that are playable on the Xbox One, even including the Backward Compatibility list. That means that Xbox and Xbox 360 games will work as well. Moreover, Microsoft said that there are over 1,900 games in development for the Xbox One, so that brings the total to well over 5,000 games. And when a game is updated on the Xbox Store, it's automatically updated for xCloud. Of course, the key words to pay attention to in the blog post are "technical capability." Just because a game is technically able to stream doesn't mean that it will. Presumably, this will be left up to the developer.
Businesses

Anti-Loot Box Bill Could Radically Change How Video Games Are Sold (polygon.com) 228

Democratic and Republican senators can hardly agree on what to order for lunch, but as of Thursday they seem to agree that the video game industry requires additional government oversight. From a report: Proposed legislation could ban loot boxes and other kinds of microtransactions, and its co-sponsors include members from both major parties. The devil is in the details, of course, and the bill itself could have far reaching implications for the game industry. The full text of the proposed bill is available online. Its intention is to "regulate certain pay-to-win microtransactions and sales of loot boxes." In order to do so, it first has to define what those things are.

The bill says, "an add-on transaction to a interactive digital entertainment product that [...] eases a user's progression through content otherwise available within the game without the purchase of such transaction; assists a user in accomplishing an achievement within the game that can otherwise be accomplished without the purchase of such transaction; assists a user in receiving an award associated with the game that is otherwise available in association with the game without the purchase of such transaction; or permits a user to continue to access content of the game that had previously been accessible to the user but has been made inaccessible after the expiration of a timer or a number of gameplay attempts; or with respect to an interactive digital entertainment product that, from the perspective of a reasonable user of the product, is a game featuring competition with other users, provides a user with a competitive advantage with respect to the game's competitive aspects over users who do not make such a transaction."

The only exclusions listed in the bill are additional difficulty modes, cosmetic items, and downloadable expansions. So, if a company wanted to charge for a new game plus mode, they could do that. Also, the sale of skins in Fortnite and new content expansions for The Elder Scrolls Online would be perfectly acceptable. But, these guidelines as written leave a lot open to interpretation. Would it call into question selling experience point boosters in games like Anthem, Destiny 2, and World of Tanks? What about the practice of selling access to characters in Mortal Kombat 11 and Apex Legends, and even new Champions in League of Legends? Do we get to the point where, somewhere in the future, senators are arguing whether or not a particular weapon or perk is overpowered and should not be for sale?

Games

Veteran Software Developer Panic Unveils Playdate Handheld Game Player (daringfireball.net) 91

Veteran software developer firm Panic, which has made its name through high-end Mac software as well as titles such as Firewatch, is expanding its work in games and moving in a very unexpected direction. This week, Panic unveiled Playdate, a tiny, yellow Game Boy-like device with a black-and-white screen, a few chunky buttons, and... a hand crank for controlling quirky games. From a report: Playdate is adorable and exciting and fun and technically impressive. They're making their own hardware (in conjunction with Swedish device makers Teenage Engineering). They wrote their own OS (there's no Linux). It has a high resolution 400 x 240 black and white display with no backlighting. It has a crank. It's going to cost only $149 -- $149! -- and that includes a "season" of 12 games from an amazing roster of beloved video game creators, delivered every Monday for 12 weeks. The idea of a new upstart, a company the size of Panic -- with only software experience at that -- jumping into the hardware game with a brand new platform harkens back to the '80s and '90s. But even back then, a company like, say, General Magic or Palm, was VC-backed and aspired to be a titan. To be the next Atari or Commodore or Apple.

In today's world all the new computing devices and platforms come from huge companies. Apple of course. All the well-known Android handset makers building off an OS provided by Google. Sony. Nintendo. Panic is almost cheating in a way because they're tiny. The Playdate platform isn't competing with the state of the art. It's not a retro platform, per se, but while it has an obviously nostalgic charm it is competing only on its own terms. Its only goal is to be fun. And aspects of Playdate are utterly modern: Wi-Fi, Bluetooth, apps and software updates delivered over-the-air. They're taking advantage of an aspect of today's world that is brand new -- the Asian supply chain, the cheapness of Asian manufacturing, the cheapness of CPU and GPU cycles that allows things like Raspberry Pi to cost just $35.

Security

Millions of Golfers Land In Privacy Hazard After Cloud Misconfig (nbcnews.com) 29

Millions of golfer records from the Game Golf app, including GPS details from courses played, usernames and passwords, and even Facebook login data, were all exposed for anyone with an internet browser to see -- a veritable hole-in-one for a cyberattacker looking to build profiles for potential victims, to be used in follow-on social-engineering attacks. Threatpost reports: Security Discovery researcher Bob Diachenko recently ran across an Elastic database that was not password-protected and thus visible in any browser. Further inspection showed that it belongs to Game Golf, which is a family of apps developed by San Francisco-based Game Your Game Inc. Game Golf comes as a free app, as a paid pro version with coaching tools and also bundled with a wearable. It's a straightforward analyzer for those that like to hit the links -- tracking courses played, GPS data for specific shots, various player stats and so on -- plus there's a messaging and community function, and an optional "caddy" feature. It's popular, too: It has 50,000+ installs on Google Play.

Unfortunately, Game Golf landed its users in a sand trap of privacy concerns by not securing the database: Security Discovery senior security researcher Jeremiah Fowler said that the bucket included all of the aforementioned analyzer information, plus profile data like usernames and hashed passwords, emails, gender, and Facebook IDs and authorization tokens. In all, the exposure consisted of millions of records, including details on "134 million rounds of golf, 4.9 million user notifications and 19.2 million records in a folder called 'activity feed,'" Fowler said. The database also contained network information for the company: IP addresses, ports, pathways and storage info that "cybercriminals could exploit to access deeper into the network," according to Fowler, writing in a post on Tuesday. No word on whether malicious players took a swing at the data, as it were, but the sheer breadth of the information that the app gathers is concerning, Fowler noted.

Android

Crowdfunded Android Console Ouya Will Be Shut Down On June 25th (theverge.com) 77

Razer, the gaming hardware manufacturing company that purchased Ouya's software assets in mid-2015, announced today that the crowdfunded Android console will cease functioning on June 25th. "That date will mark the unremarkable end of what began as a runaway Kickstarter success story: the inexpensive Ouya mini-console was powered by Android and introduced games such as TowerFall," reports The Verge. "But despite being positioned as the indie console, Ouya never quite took off after its $8.5 million crowdfunding campaign. The goal was to move Android's indie gaming scene to TV screens -- with exclusive Ouya-only titles mixed in -- but the execution didn't pan out." From the report: The hardware has been discontinued ever since Razer acquired Ouya's software assets in 2015. So it's somewhat surprising that the platform has continued to plod along for nearly four additional years. But that all ends next month. Accounts will be deactivated on June 25th. After that, Razer says "access to the Discover section will no longer be available. Games downloaded that appear in Play may still function if they do not require a purchase validation upon launch." But by and large, games on the Ouya platform will stop working after the cutoff date.

Razer notes that some developers might choose to help their Ouya customers by activating the same game on some other platform (i.e., Google Play) where available following the shutdown. Razer's own Forge TV device will continue functioning as an Android TV set-top box, but the Forge TV games store is also going offline come the 25th. Part of Razer's thinking behind the Ouya acquisition was to propel its long-term Android TV gaming ambitions. The company has clearly shifted its priorities over the last few years, as indicated by the decision to finally shut down Ouya once and for all.

Microsoft

Microsoft Announces Xbox Content Moderation To Cut Back on Toxic Comments (cnbc.com) 183

As Facebook, YouTube, Twitter and other social platforms come under fire for enabling hateful speech, Microsoft is stepping up to thwart toxic comments among its 63 million Xbox live users. From a report: Microsoft needs to make sure Xbox players don't hear or see content that might turn off users, or scare younger players away. Microsoft is making these moves after the ascent of the Gamergate controversy, which led to people harassing and making threats against women. The changes follow Microsoft's recent update to its Xbox "community standards" for gameplay, which pointed out several practices that aren't acceptable. Now it's taking that a step further with moderation tools.

"This summer, we are empowering our official Club community managers with proactive content moderation features that will help create safe spaces for fans to discuss their favorite games," Microsoft's executive vice president of gaming, Phil Spencer, said Monday. "We plan to roll out new content moderation experiences to everyone on Xbox Live by the end of 2019." Xbox Live has 63 million monthly active users, and the service includes groups where people can post content and submit comments, along with chat rooms. "Our industry must now answer the fierce urgency to play with our fierce urgency for safety," he added.

Sony

Sony Reportedly Launches Marvel-Inspired Studio To Turn Games Into Movies, Shows (cnet.com) 36

Taking a page from the Marvel playbook, Sony Interactive Entertainment is reportedly launching its own studio to take its video games to the movie and TV screen. From a report: PlayStation Productions is a new division of Sony Interactive Entertainment with the task of adapting PlayStation games into films and TV shows, The Hollywood Reporter reported Monday. Heading up the new studio will be Asad Qizilbash, who was vice president of marketing for Sony Interactive Entertainment of America, according to the report. Overseeing the studio will be Shawn Layden, chairman of SIE Worldwide Studios, The Hollywood Reporter said. [...] The new PlayStation Productions will reportedly work with Sony Pictures for distribution of the new batch of movies and TV shows.
PlayStation (Games)

Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50

When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
PlayStation (Games)

PlayStation Gamers Are Now Authoring Their Own Games With 'Dreams' For PS4 (pushsquare.com) 38

dryriver explains the new buzz around "Dreams" for PS4 (now in open access). Created by the studio that made PS4's Big Little World, Dreams "is not a game. It is more of an end to end, create-your-own-3D-game toolkit that happens to run on PS4 rather than a PC... essentially an easy to use game-engine a la Unity or UnrealEngine." Dreams lets you 3D model/sculpt, texture, animate and create game logic, allowing complete 3D games to be authored from scratch. Here is a Youtube video showing someone 3D modeling a fairly sophisticated game character and environment in Dreams. Everything from platformers to FPS games to puzzle, RPG and Minecraft type games can be created.

What is interesting about Dreams is that everything anybody creates with it becomes available and downloadable in the DreamVerse and playable by other Dreams users -- so Dreams is also a distribution tool like Steam, in that you can share your creations with others.

While PC users have long had access to 3D modeling and game authoring tools, Dreams has for the first time opened up creating console games from scratch to PS4 owners, and appears to have made the processs quicker, easier and more intuitive than, say, learning 3D Studio Max and Unity on a PC. Dreams comes with hours of tutorial walkthroughs for beginners, so in a sense it is a game engine that also teaches how to make games in the first place.

Back in January Push Square gushed that "There's simply nothing like this that's ever been done before... This is one of the most innovative, extraordinary pieces of software that we've seen on a console in quite some time..."

"And it can be browsed for hours and hours and hours. It's like when you fall into a YouTube hole, and you're clicking from recommended video to recommended video -- except here, you're jumping from minigames involving llamas to models of crustaceans to covers of The King of Wishful Thinking..."

"It's an astounding technical achievement with unprecedented ambition."
Earth

Minecraft Earth Goes a Step Beyond Pokemon Go To Cover the World In Blocks (theverge.com) 46

Microsoft is working on an ambitious new Minecraft game with an augmented-reality spin that hopes to one up Niantic's wildly popular Pokemon Go mobile game. The Verge's Tom Warren sat down with Microsoft's HoloLens and Kinect creator, Alex Kipman, to take a look Minecraft Earth, a new free-to-play game for iOS and Android that lets players create and share whatever they've made in the game with friends in the real world, away from TV screens and monitors.

"We have covered the entire planet in Minecraft," explains Torfi Ilafsson, game director of Minecraft Earth. "Every lake is a place you can fish, every park is a place you can chop down trees. We've actually taken maps of the entire world and converted them to Minecraft." Warren writes: These maps, based on OpenStreetMap, have allowed Microsoft to start working out where to place Minecraft adventures into the world. These adventures spawn dynamically on the Minecraft Earth map and are designed for multiple people to get involved in. This is really where Minecraft Earth starts to get interesting and beyond anything I've played in other AR games like Pokemon Go. I tried a variety of adventures during my brief Minecraft Earth gameplay demo, and they range from peaceful and friendly to a little more risky, knowing you enter them and might lose all your treasure if you die to a monster. The fascinating part of adventures is that you can be side-by-side with friends, all experiencing the same game on the exact same spot of a sidewalk or in a park at the same time. Microsoft is doing some impressive behind-the-scenes computational magic (more on that later) so that when you play an adventure, it's in a precise location, beyond regular GPS coordinates, so that everyone is experiencing the same thing. You can fight monsters, break down structures for resources together, and even stand in front of a friend to block them from physically killing a virtual sheep.

All of the blocks that are collected during an adventure are shared with fellow players, so there are no player-versus-player battles here to kill each other and steal materials. You'll even see the tools that fellow players have in their hands on your phone's screen, alongside their username. The idea is that you essentially become your phone in Minecraft Earth, and your camera is a lens into this virtual world. Once you've gathered lots of resources, you can then start building. Every player will have a library of build plates, with some that are as big as 200 x 200 feet. You can use build plates to sit a Minecraft build down on a table and build something with friends. Every piece of material that a friend uses on your own plate will then be part of your build, so it's a collaborative effort to create giant structures; playing solo will mean a lot of searching around for materials. Once you've completed a build, you can then share a link to it for friends or followers to then play with your creation on a table or in giant scale in an open space.
The game will be available in beta on iOS and Android this summer.
AI

AI Predicts PUBG Player Placement From Stats and Rankings (venturebeat.com) 32

An anonymous reader shares a report: Fun as the element of surprise may be, matches in PUBG might be less dynamic than they seem. That's the assertion of researchers at the Department of Computer Science at the University of Georgia, who tested several AI algorithms to predict final player placement in PUBG from in-game stats and initial rankings. As the coauthors explain, each PUBG game starts with players parachuting from a plane onto one of four maps containing procedurally generated weapons, vehicles, armor, and other equipment. To train their AI models, the team sourced telemetry data recorded and compiled by Google-owned Kaggle, an online machine learning community. In total, it contained 4.5 million instances of solo, duo, and squad battles with 29 attributes, which the researchers whittled down to 1.9 million with 28 attributes.

Most players don't rack up any kills, the team notes, and only a small fraction manage to win with a pacifistic strategy. In fact, 0.3748% of the players in the corpus won kill-free, out of which 0.1059% players won without a kill and without dealing damage. They also observed that players who actively traverse maps -- i.e., walk more -- increase their chances of winning; that 2.0329% players in the sample set died before taking a single step; and that with players with fewer kills who prefer to battle solo or in pairs had higher chances of winning compared with players who played in a squad.

Microsoft

Sony and Microsoft Set Rivalry Aside For Streaming Alliance (nikkei.com) 33

Sony and Microsoft, bitter rivals in the video game console wars, will team up in on-demand gaming to better compete with newcomers like Google as the industry's main battlefield looks poised to shift to the cloud, news outlet Nikkei reported Thursday. From a report: Sony President and CEO Kenichiro Yoshida has signed a memorandum of understanding with Microsoft CEO Satya Nadella on a strategic tie-up. While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. While this market is expected to grow as ultrafast fifth-generation wireless gains traction, such services require much processing power on the provider's end to deliver games with high-quality graphics and minimal lag. Sony and Microsoft plan to leverage the American computing behemoth's data centers for this purpose. The two companies, along with Nintendo, long dominated the gaming landscape. But the rise of mobile gaming has brought competition from such other players as China's Tencent Holdings, which publishes the mobile version of the wildly popular PlayerUnknown's Battlegrounds (PUBG). Press release: Sony and Microsoft to explore strategic partnership.
IOS

Steam Link Finally Comes To iOS, One Year After Apple Initially Rejected It (gamespot.com) 71

Valve's Steam Link app, which brings streaming games to your mobile device, is now available as a free download for iOS and Apple TV. The iOS launch comes nearly one year after Apple rejected the app due to "business conflicts." GameSpot reports: The Steam Link app promises to bring "desktop gaming to your iPhone or iPad." Users can pair a Steam controller or any MFI (Made-for-iPhone/iPad) controller to play games over a network connection provided they are on the same local network. The Steam Link app is effectively a replacement for the physical Steam Link device that Steam discontinued in 2018. Steam Link is already available on Android. As the Verge notes in their report, the biggest difference between the iOS and Android versions is that the iOS Steam Link app "doesn't allow users to purchase games from the Steam store, unlike on Android."

You can download Steam Link from iTunes here.
Entertainment

Epic Plans More Exclusives For Its Games Store (arstechnica.com) 70

DarkRookie2 shares a report from Ars Technica: If you thought Epic was done adding to the growing pile of PC games exclusively available on its own Games Store, well... I'd like to know where you got that impression. In any case, you should think again, because Epic has announced it will "reveal brand-new material for several games, including some exclusives, coming to the Epic Games store" at next month's Electronic Entertainment Expo. Epic also confirmed the platform's first storewide sale will be announced in the coming days. "That confirmation came after a few eagle-eyed Fortnite players noticed a news-feed ad for the 'Epic Games Store Mega Sale' when launching the game," reports Ars Technica.

The message promised that users could "Sign up for 2FA in order to get $10 to spend in the store."
Bug

Division 2 Multiplayer and Single-Player Campaign Broken By Latest Update 27

Longtime Slashdot reader Andy Smith writes: Gamers enjoying the single-player campaign in The Division 2 have been bitten by a bug in the latest update that spawned a range of server connection issues. While you might expect this to affect only multiplayer games, The Division 2 controversially requires a continuous server connection for the single-player campaign to work. Since Tuesday, campaign players have reported being kicked out of the game and losing their items, skills, and mission progress. Not surprisingly, developer Massive has been inundated with complaints . The company said: "We are aware of the connectivity issues some players are experiencing. We are investigating and working on a solution."
NES (Games)

28 Years Later, Hacker Fixes Rampant Slowdown of SNES' Gradius III (arstechnica.com) 58

Ars Technica's Kyle Orland reports that Brazilian ROM hacker Vitor Vilela has released a ROM patch for the hit arcade game Gradius III, creating a new, slowdown-free version of the game for play on SNES emulators and standard hardware. "In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original," writes Orland. "In action, though, any scene with more than a handful of enemies would slow to a nearly unplayable crawl on the underpowered SNES hardware." From the report: The key to Vilela's efforts is the SA-1 chip, an enhancement co-processor that was found in some late-era SNES cartridges like Super Mario RPG and Kirby Super Star. Besides sporting a faster clock speed than the standard SNES CPU (up to 10.74 Mhz versus 3.58 Mhz for the CPU), SA-1 also opens up faster mathematical functions, improved graphics manipulation, and parallel processing capabilities for SNES programmers.

The result, as is apparent in the comparison videos embedded here, is a version of Gradius III that Vilela says runs two to three times faster than the original. It also keeps its silky smooth frame rate no matter how many detailed, screen-filling sprites clutter the scene. That's even true in the game's notorious, bubble-filled Stage 2, which is transformed from a jittery slide show to an amazing showcase of the SNES' enhanced power. As if that wasn't enough, the patch even slashes the game's loading times, cutting a full 3.25 seconds from the notably slow startup animation.
Vilela notes that the lack of slowdown "makes it incredibly super difficult" and even suggests that "some arcade segments of the game do not look RTA (real-time action) viable with SA-1. But we shouldn't underestimate the human capabilities."

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