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XBox (Games)

PlayStation 4 Outsold Xbox One and Switch in October (venturebeat.com) 71

October was a huge month for both software and hardware, and -- once again -- Sony is benefiting from that excitement. PlayStation 4 outperformed the Xbox One and Nintendo Switch both in terms of dollars and units sold in October. That's according to industry-tracking firm The NPD Group. From a report: And as is usual for PlayStation 4, it is still seeing year-over-year growth, according to NPD analyst Mat Piscatella. "PlayStation 4 hardware unit sales achieved an all-time October high for the platform," Piscatella said. "While PlayStation 4 hardware dollar sales reached its highest point for an October month since October 2014." This was actually one of the best Octobers for any PlayStation console ever. "October 2018 unit sales of PlayStation 4 reached the highest mark for any PlayStation hardware platform in an October month since the PlayStation 2 in October 2002," said Piscatella.
Sci-Fi

Half-Life Celebrates 20th Anniversary With Fan-Made 'Black Mesa: Xen' Trailer (vice.com) 82

On Monday, developer Crowbar Collective released the first trailer for Black Mesa: Xen, the final act of its long running remake of Valve's 1998 game Half-Life, which marked its 20-year anniversary on the same day. "The finale of Half-Life put hero Gordon Freeman in an alien world, and Black Mesa: Xen's upgraded graphics and redesign makes the original's muddy palette look vibrant and strange," reports Motherboard. "It looks just as exciting as it did at the time of the original game's release." From the report: When Valve unleashed Half-Life, it changed video games forever. The first person shooter from what was then a relatively unknown company starred a silent scientist beating down alien headcrabs and shooting human Marines in a novel sci-fi adventure. It was a triumph. Shortly after, in 2003, the Crowbar Collective began work on a remake that would come to be known as Black Mesa. Fan communities routinely reimagine their favorite video games, often as modifications, or mods, of the originals. Black Mesa began life as a free mod for Half-Life 2, but grew into a proper remake. Crowbar Collective added new voice work, changed animations, and tweaked the original game in hundreds of ways big and small. Black Mesa: Xen has a target release date of early 2019.
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

XBox (Games)

Cheaper, Disc-Free Xbox One Coming Next Year, Report Says (arstechnica.com) 75

An anonymous reader quotes a report from Ars Technica: Microsoft is planning to release a disc-free version of the Xbox One as early as next spring, according to an unsourced report from author Brad Sams of Thurrott.com (who has been reliable with early Xbox-related information in the past). The report suggests the disc-free version of the system would not replace the existing Xbox One hardware, and it would instead represent "the lowest possible price for the Xbox One S console." Sams says that price could come in at $199 "or lower," a significant reduction from the system's current $299 starting price (but not as compelling compared to $199 deals for the Xbox One and PS4 planned for Black Friday this year). Buyers will also be able to add a subscription to the Xbox Games Pass program for as little as $1, according to Sams. For players who already have games on disc, Sams says Microsoft will offer a "disc to digital" program in association with participating publishers. Players will be able to take their discs into participating retailers (including Microsoft Stores) and trade them in for a "digital entitlement" that can be applied to their Xbox Live account.
Businesses

PlayStation Begins Collecting Amusement Tax From Chicago Users (chicagotribune.com) 165

schwit1 writes: PlayStation users in Chicago on Wednesday began paying a 9 percent tax on streaming content as the gaming company starts complying with a city levy. The Sony-owned company joins other streaming services including Spotify, Netflix and Hulu in complying with the charge, which took effect three years ago. The city's amusement tax, which used to apply mostly to concert and sporting event tickets, was extended to include streaming services in 2015. That includes charges paid for playing games, according to Chicago's Finance Department. Some tech companies have fought the additional 9 percent charge. Apple filed a lawsuit against the city in August alleging the tax on its music streaming services was illegal and discriminatory. That suit is pending in Cook County Circuit Court. Meanwhile, Apple is not collecting the tax. In 2015, a group of Netflix, Amazon Prime, Spotify, XBox Live and Hulu users sued Chicago in Cook County, alleging the tax violates federal law. The judge ruled in the city's favor in May, and the streaming service users appealed the decision. The case is pending in state Appellate Court.
Nintendo

Couple Who Ran ROM Site To Pay Nintendo $12 Million (vice.com) 160

An anonymous reader quotes a report from Motherboard: Nintendo has won a lawsuit seeking to take two large retro-game ROM sites offline, on charges of copyright infringement. The judgement, made public today, ruled in Nintendo's favor and states that the owners of the sites LoveROMS.com and LoveRETRO.co, will have to pay a total settlement of $12 million to Nintendo. The complaint was originally filed by the company in an Arizona federal court in July, and has since lead to a swift purge of self-censorship by popular retro and emulator ROM sites, who have feared they may be sued by Nintendo as well.

LoveROMS.com and LoveRETRO.co were the joint property of couple Jacob and Cristian Mathias, before Nintendo sued them for what they have called "brazen and mass-scale infringement of Nintendo's intellectual property rights." The suit never went to court; instead, the couple sought to settle after accepting the charge of direct and indirect copyright infringement. TorrentFreak reports that a permanent injunction, prohibiting them from using, sharing, or distributing Nintendo ROMs or other materials again in the future, has been included in the settlement. Additionally all games, game files, and emulators previously on the site and in their custody must be handed over to the Japanese game developer, along with a $12.23 million settlement figure. It is unlikely, as TorrentFreak have reported, that the couple will be obligated to pay the full figure; a smaller settlement has likely been negotiated in private.

DRM

Hitman 2's Denuvo DRM Cracked Days Before the Game's Release (arstechnica.com) 111

thegarbz writes: Denuvo, the darling of the DRM industry was once considered by publishers to be the final solution to piracy. Slashdot has documented the slow decline of Denuvo from stories in 2014, and 2016 where publishers were praising Denuvo's success at mitigating piracy for weeks, to its slow decline last year where games were being cracked within "hours" of release. The popular wisdom of publishers in the past considered DRM worth while as it thwarts piracy during the critical sales spike when games are first released. Last week saw Hitman 2, the latest Denuvo protected game get cracked in a short time. The kicker, the game isn't officially released until this Thursday.

Publishers are now eroding the potential sale day advantage of DRM through the latest practice of offering games for early release in an attempt to secure an ever larger number of pre-orders for popular titles. This leads to the obvious question: Does DRM make financial sense to include in titles if they risk being cracked before release date? Conversely, does releasing games early to selected customers make financial sense if it results in the DRM being cracked before release?

Nintendo

Inside the Messy, Dark Side of Nintendo Switch Piracy (vice.com) 77

Doxing rivals, stealing each other's files, and poking around Nintendo's servers are all a normal part of the ballooning Nintendo Switch hacking and piracy scenes. Joseph Cox, reports for Motherboard: The Switch piracy community -- much of which operates on the gamer-focused chat app Discord -- is full of ingenuity, technical breakthroughs, and evolving cat-and-mouse games between the multi-billion dollar Nintendo and the passionate hackers who love the company but nonetheless illegally steal its games. Pirates deploy malware to steal each other's files so they can download more games themselves. Groups deliberately plant code into others' Switches so they no longer work. And some people in the scene have been doxed, meaning they've had their personal information published online.

Pirating games for the Switch is not technically straightforward. Instead, there's a complex supply chain constantly grinding away that helps people source and play unreleased games. There are reverse engineers who figure out how Nintendo's own tools work, so hackers can then use them for their own advantage. There are coders who make programs to streamline the process of downloading or running games. Reviewers, developers, or YouTubers with access to games before general Switch users often leak unlock codes or other information to small groups, which then may trickle out to the wider community.

[...] To release a game, pirates may dump a copy from the physical cartridge; they can do this before the game releases in the United States by sourcing the cartridge from an Australian store, which releases earlier because of the time difference. But this only gets a game out one or two days before official release. For the more sought-after and early dumps, pirates often manage to grab a copy from Nintendo's eShop, the company's digital download game store that is built into the Switch. Here, pirates will likely use a piece of hacker-made software on their computers to talk to Nintendo's servers, one pirate who uploads large archives of games explained to Motherboard in an online chat. The files can sometimes be downloaded early by anyone (by design), and are encrypted and need a so-called "titlekey" to unlock them and make the game playable.
Further reading: Nintendo 'Wins' $12 Million From Pirate ROM Site Operators.
Businesses

A Look at How One of the Largest Record Companies in the World Once Owned Rockstar Games and Sold it For a Pittance (musicbusinessworldwide.com) 49

Question: what is entertainment's highest-grossing weekend debut of all time? Hint: It only took place two weeks ago. From a report: It was claimed by a Western-themed video game called Red Dead Redemption 2 -- the second in a series dubbed 'Grand Theft Auto on horseback' -- which generated over $725m in just three days. The wording above ('highest-grossing weekend debut') has been carefully chosen. Because the highest-grossing entertainment launch of all time actually kicked off on a Tuesday, in September, 2013. That launch was Grand Theft Auto V, another video game, which grossed more than $1bn during its opening 72 hours on sale. Both Red Dead Redemption and Grand Theft Auto are made by Rockstar Games -- a New York-HQ'd interactive entertainment company famed for its ability to bring filmic sophistication to the world of PlayStations and Xboxes, and for its ability to generate billions upon billions of dollars by doing so.

Ready for this? The Grand Theft Auto franchise, and the core team behind Rockstar's success, were, unbelievably, both once part of the music business. They were allowed to leave 20 years ago. For an absolute pittance. Let's rewind. Back in 1990, London-born Sam Houser, aged 19, landed a dream first job -- working in the post-room at BMG's UK HQ. Houser then supplemented his university studies by continuing to work at BMG for the next four years, focusing on pop music videos and VHS releases. By 1994, he'd graduated, and took a full-time role within BMG's new interactive entertainment division. Houser, it turned out, had a natural talent for 'A&R'ing' video games -- spotting titles that would sell big and signing them up as a label would an artist -- and, by 1996, he was named Head of Development at BMG Interactive in the UK. Got your palm located somewhere roughly near your forehead? Good. Prepare for the two to forcibly meet.

Interactive released Grand Theft Auto, a 2D action-adventure game, which saw players fulfilling the objectives of criminal overlords across three cities. The title was a commercial smash in the US and Europe -- yet it emerged amid serious corporate turbulence. In March 1998, convinced that its foray into video games had been a waste of time and money, BMG -- under the instruction of owner Bertelsmann -- agreed to sell off BMG Interactive. According to Sam Houser, BMG let the company go, to New York-based Take Two Interactive, for a total consideration of $9m. (For those who can see where this narrative is going: Red Dead Redemption 2 generated that $9m back within an hour of going on sale last month.)
The story doesn't end there.
China

Tencent Has Access To China's National Citizen Database (venturebeat.com) 40

The Chinese government doesn't want children playing games for several hours every day. It said as much in a public notice from August. Now, Tencent is going along with that recommendation. The world's biggest gaming company started pushing out its new "real name identity system" (RNIS) across China on November 1, according to market intelligence firm Niko Partners. From a report: This program aims to mitigate concerns about addiction and myopia in children. It limits people 12 and younger to an hour of gaming per day. And it forces every player to register themselves in the game with their real name and government ID. Of course, this program isn't new. Tencent introduced a version of its RNIS in May 2017. That also required players to register their age, but it was easy to fool. In September, however, the publisher revised and strengthened the program. And the government also stepped in to help. Regulators are providing Tencent with access to a massive list of every person who lives in China.
XBox (Games)

Xbox One To Gain Mouse and Keyboard Support Next Week (polygon.com) 52

Microsoft will add mouse and keyboard support to the Xbox One next week, the company announced during its X018 gaming event. From a report: In a surprising twist, Fortnite will be one of the first games to take advantage of the new feature. This update has been discussed for years, but the feature was given a concrete launch window back in September of this year, when Microsoft claimed that Warframe would be playable with a mouse and keyboard in October. The free-to-play first-person shooter will still be among the earliest games to enable this control option. Here's a roundup of everything else Microsoft announced at the gaming conference.
Classic Games (Games)

World Chess Champion Faces American Challenger, Grueling First Game, and Woody Harrelson (chess.com) 62

"It's the biggest chess event of the year as World Champion Magnus Carlsen will try to defend his title against the American challenger Fabiano Caruana," reports Chess.com -- which is webcasting game two right now (7 a.m. PST, 3 p.m. London/GMT).

After seven grueling hours and 115 moves on Friday, the first game of their 12-game competition ended in a draw -- though challenger Caruana acknowledged that "I was quite fortunate to end up with a draw... I was outplayed after the opening... I think I was clearly losing, for a long time I was losing." This was not the most pleasant experience to defend this extremely long game with white. I think I was quite fortunate to end up with a draw... There was definitely a lot of nerves. It is a very different feeling playing the first game of a world championship match.... Normally with white you shouldn't be too happy with a draw, but considering my position I am very happy. I am relieved to have escaped."
Slate reports Caruana has spent $50,000 on chess coaching just in 2018 in hopes of claiming the 1 million euro prize. Ironically, the match's "ceremonial starter", actor Woody Harrelson, bungled Caruana's first move by knocking over his king -- and then by moving the wrong pawn. "Caruana was ready to accept the mistake and continue with the match before officials gave Harrelson a third chance and he finally moved the correct piece."

Defending champion Magnus Carlsen later admitted that "I couldn't quite find the knockout before the time trouble.... I tried to find a way to exchange in order to play for a win, but I couldn't find it. Then I just moved around hoping to force a blunder, but I didn't succeed."
Businesses

Strategy Guide Company Prima Games Is Shutting Down (kotaku.com) 50

Prima Games, the publishing company that has printed video game strategy guides since it was founded in 1990, is shutting down. "The label will no longer publish new guides starting now, and it will officially shutter in the spring," reports Kotaku. From the report: Thanks to the rise of sites like GameFAQs -- and major gaming publications like IGN commissioning their own online guides, which bring in monstrous amounts of traffic -- print strategy guides have struggled for years now. In 2015, Prima purchased and swallowed its biggest competitor, BradyGames, and has been consistently churning out guides for both print and the web, but it wasn't enough to survive what the company called "a significant decline" in the world of print video game guides.
Bug

A Bug in Steam, Which Was Recently Patched, Could Have Given Users Access To Activation Key of Any Game (zdnet.com) 19

Ukrainian vulnerability researcher has found a bug that would have allowed him to download all the activation keys (also known as CD keys) made available through the Steam gaming platform, for any game, ever. From a report: Discovered by Artem Moskowsky, the bug resided in Steamworks, a platform that Valve runs to help developers with building and publishing games via its Steam gaming client. Moskowsky found the bug in a Steam web API located at partner.steamgames.com/partnercdkeys/assignkeys/. This is the API that lets game developers or affiliates retrieve CD keys made available to Steam users so their customers can activate a game installed via the Steam client. This API is accessible using a regular Steam account and takes several parameters, but the ones most relevant are appid (representing the game), keyid (representing the identifier of a set of CD keys), and keycount (representing the number of CD keys that Steam needs to return inside a CD key set).
XBox (Games)

As PUBG For PS4 Looms, Xbox Unofficially Responds: Have the Game For Free (arstechnica.com) 52

Unannounced, unadvertised freebie lands ahead of Microsoft's X018 conference. PUBG, the game that kicked off an international "battle royale" gaming sensation, is currently free for all Xbox One owners. From a report: Even if you do not have a paid Xbox Live Gold subscription, you can head to this link and claim what appears to be a permanent copy of the game for your Microsoft Account. Timed trials of Xbox One games tend to be exclusive treats for XBLG subscribers. Bizarrely, the Konami soccer game PES 2019, which launched at a standard $60 retail price point in August, is also free to claim as of today. (Here's that link.) Of course, there is the caveat that these games' giveaways could be yanked from accounts by Microsoft at any moment. In the meantime, we suggest clicking first, asking questions later. Update: Microsoft says the games will be free only till November 11.
Microsoft

Microsoft Has Built Its New Campus In Minecraft To Introduce Employees (cnbc.com) 23

Microsoft is using Minecraft to help employees get acquainted with a refresh of the company's campus in Redmond, Washington. CNBC reports: Earlier this year, Microsoft enlisted Blockworks, a company that uses Minecraft's digital building blocks for designing real-world projects, to create a miniature rendering of the campus facelift, which is scheduled for completion in 2022. They're using graphics that are far more immersive than two-dimensional photos and videos.

While Minecraft was designed for gamers, its immersive nature and the ability to quickly move around and construct edifices makes it easy to see how new buildings will look when inserted into an existing landscape. [James Delaney, a managing director at Blockworks] said Minecraft forces designers to sacrifice some accuracy because structures in real life don't always have the game's squared-off look, but the speed and ease of use more than made up for those deficiencies. It might take just 10 minutes to wrap up a single building, he said. Microsoft employees -- and anyone else with the education edition of Minecraft -- can now take a digital tour of the new campus and see how plans are developing. Outside of Microsoft, that access requires a subscription to Office 365 Education.

Privacy

Tencent Will Soon Require Chinese Users To Present IDs To Play Its Video Games (theverge.com) 56

China's Tencent will soon require gamers to prove their ages and identities against police records, according to a new official statement yesterday. Under the new system, users will need to register their Chinese national IDs in order to play any games from Tencent. The Verge reports: Ten mobile games will get the new verification system by the end of the year, and all games offered by Tencent, including PlayerUnknown's Battlegrounds and League of Legends, will get the system by 2019. Tencent has been criticized by state-run People's Daily, which called Arena of Valor "poison," after reports that students were ditching their homework to play the mobile game.

Tencent has also faced direct regulatory pressure this summer, after President Xi Jinping pointed out that too many children were nearsighted and said the government was taking action. Beijing officially ruled to ban new games, cementing an unofficial pause that started back in March, costing Tencent up to $1.5 billion in lost revenue as it was unable to launch games it had been developing. In September, Tencent imposed the new verification system on Arena of Valor and created a feature that blurs the screen if minors look too closely at it. The new system simply enforces rules that Tencent had in place since last year: barring gamers who are 12 and under from playing more than an hour a day and establishing a curfew of 9PM. Those who are 13 to 18 can play up to two hours a day. Still, the system won't prevent minors from borrowing the phones of their parents and other adults.

Entertainment

Tetris May Help Sooth Your Worried Mind, Study Says (theweek.in) 40

A new study published in the journal Emotion has found that playing the classic game of Tetris can help sooth the mind when you are awaiting uncertain news. The Week reports: The venerable video game was used in a recent experiment to create a state of flow -- the term psychologists use to describe a state of mind so engaged it makes the rest of the world fall away, and time pass more quickly. Researchers from University of California (UC) Riverside in the U.S. have found that state of perfect disengagement may improve the otherwise-emotionally unpleasant experience of waiting for uncertain news. In place of Tetris, in which blocks are flipped every which way and stacked into rows, one can substitute flow activities such as rock climbing, carpentry, playing chess, or swimming, researchers said.

For the research published in the journal Emotion, 290 undergraduate students were told the study would be about physical attractiveness. They filled out a questionnaire, after which a photo was taken of them. They were then told that students in another location would rate their physical attractiveness. While they were ostensibly being rated, the students were then asked to play Tetris for 10 minutes. [...] The participants who achieved flow -- those in the adaptive group -- experienced less negative emotion, and greater positive emotion than those who were bored, or for whom the level of play was too difficult.

Nintendo

Mario Segale, Namesake For Nintendo's Mascot, Dies At 84 (arstechnica.com) 18

A reader shares a report from Ars Technica: Mario Segale, the Seattle real estate and construction business owner who inspired the name for Nintendo's famous mascot, passed away on October 27 according to reports from The Seattle Times and The Auburn Reporter. He was 84 years old. Segale owned the business park housing Nintendo's American arcade operation in the early '80s, when the company was busy converting thousands of disused Radarscope cabinets to play Donkey Kong. At the time, Nintendo of America President Minoru Arakawa and other executives were trying to come up with an Americanized name for the game's player avatar, who was still referred to as "Jumpman" at that point (a name that appears on early Donkey Kong cabinet art). As the story goes, when Segale came to Arakawa to demand payment for a late rent bill, inspiration struck.

While the broad strokes of Segale's role in Mario's naming remain consistent, the particulars can change with the retelling. David Sheff's seminal Nintendo history Game Over suggests the executives exclaimed "Super Mario!" after Segale's visit in 1981 (though the book misspells his name "Segali"). As Benj Edwards notes in an in-depth 2010 exploration of the tale, though, the "Super" descriptor for the character wouldn't become common until the release of Super Mario Bros. in 1985. Other retellings over the years go so far as to suggest that the "Super" came from Segale's role as "superintendent" of the building, but these stories offer little in the way of direct evidence.
Ars mentions a 1993 Seattle Times article that quotes Segale as joking, "You might say I'm still waiting for my royalty checks."
Advertising

Kids' Apps Are Flooded With Ads (reuters.com) 123

An anonymous reader quotes a report from Reuters: Those cute little apps your child plays with are most likely flooded with ads -- some of which are totally age-inappropriate, researchers have found. A stunning 95 percent of commonly downloaded apps that are marketed to or played by children age five and under contain at least one type of advertising, according to a new report in the Journal of Developmental & Behavioral Pediatrics. And that goes for the apps labeled as educational, too, researchers say. Often the ads are intrusive, spread across in a banner or even interrupting play, said study coauthor Dr. Jenny Radesky, an assistant professor of pediatrics at the University of Michigan and the University of Michigan C. S. Mott Children's Hospital.

Perhaps the most insidious ads are the ones you need to click a little "x" to get rid of, Radesky said. "The little 'x' doesn't show up for about 20 seconds," she explained. "If you're a 2- or 3-year-old you might think the ad is a part of the game. And you don't know what to do. You might click on the ad and that could take you to the app store. Many of these ads require you to do things before the 'x' will appear." Some ads are for products that aren't appropriate for kids, Radesky said. "I've seen banner ads for bipolar treatment in some of these apps," she added.
One of the problems with these ads is that kids often can't tell where the game leaves off and the ad begins. "There's science to show that children aged 8 and younger can't distinguish between media content and advertising," Radesky said.

The researchers surveyed 135 of the most downloaded free and paid apps in the "age five and under" category in the Google Play store and found that 95 percent of them "contained at least one type of advertising, which included use of popular cartoon characters to sell products, teasers suggesting the purchase of the 'full' version of the app, and advertising videos that interrupted play to promote in-app purchases or purchases of other products," reports Reuters.

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